@zephyr3d/scene 0.1.0

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Files changed (236) hide show
  1. package/dist/animation/animation.js +173 -0
  2. package/dist/animation/animation.js.map +1 -0
  3. package/dist/animation/animationset.js +95 -0
  4. package/dist/animation/animationset.js.map +1 -0
  5. package/dist/animation/animationtrack.js +38 -0
  6. package/dist/animation/animationtrack.js.map +1 -0
  7. package/dist/animation/eulerrotationtrack.js +33 -0
  8. package/dist/animation/eulerrotationtrack.js.map +1 -0
  9. package/dist/animation/rotationtrack.js +37 -0
  10. package/dist/animation/rotationtrack.js.map +1 -0
  11. package/dist/animation/scaletrack.js +36 -0
  12. package/dist/animation/scaletrack.js.map +1 -0
  13. package/dist/animation/skeleton.js +97 -0
  14. package/dist/animation/skeleton.js.map +1 -0
  15. package/dist/animation/translationtrack.js +36 -0
  16. package/dist/animation/translationtrack.js.map +1 -0
  17. package/dist/animation/usertrack.js +47 -0
  18. package/dist/animation/usertrack.js.map +1 -0
  19. package/dist/app.js +173 -0
  20. package/dist/app.js.map +1 -0
  21. package/dist/asset/assetmanager.js +476 -0
  22. package/dist/asset/assetmanager.js.map +1 -0
  23. package/dist/asset/builtin.js +373 -0
  24. package/dist/asset/builtin.js.map +1 -0
  25. package/dist/asset/loaders/dds/dds.js +472 -0
  26. package/dist/asset/loaders/dds/dds.js.map +1 -0
  27. package/dist/asset/loaders/dds/dds_loader.js +38 -0
  28. package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
  29. package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
  30. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
  31. package/dist/asset/loaders/gltf/helpers.js +314 -0
  32. package/dist/asset/loaders/gltf/helpers.js.map +1 -0
  33. package/dist/asset/loaders/hdr/hdr.js +175 -0
  34. package/dist/asset/loaders/hdr/hdr.js.map +1 -0
  35. package/dist/asset/loaders/image/tga_Loader.js +117 -0
  36. package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
  37. package/dist/asset/loaders/image/webimage_loader.js +50 -0
  38. package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
  39. package/dist/asset/loaders/loader.js +45 -0
  40. package/dist/asset/loaders/loader.js.map +1 -0
  41. package/dist/asset/model.js +264 -0
  42. package/dist/asset/model.js.map +1 -0
  43. package/dist/blitter/blitter.js +389 -0
  44. package/dist/blitter/blitter.js.map +1 -0
  45. package/dist/blitter/box.js +118 -0
  46. package/dist/blitter/box.js.map +1 -0
  47. package/dist/blitter/copy.js +22 -0
  48. package/dist/blitter/copy.js.map +1 -0
  49. package/dist/blitter/depthlimitedgaussion.js +166 -0
  50. package/dist/blitter/depthlimitedgaussion.js.map +1 -0
  51. package/dist/blitter/gaussianblur.js +229 -0
  52. package/dist/blitter/gaussianblur.js.map +1 -0
  53. package/dist/camera/base.js +90 -0
  54. package/dist/camera/base.js.map +1 -0
  55. package/dist/camera/camera.js +358 -0
  56. package/dist/camera/camera.js.map +1 -0
  57. package/dist/camera/fps.js +246 -0
  58. package/dist/camera/fps.js.map +1 -0
  59. package/dist/camera/orbit.js +157 -0
  60. package/dist/camera/orbit.js.map +1 -0
  61. package/dist/camera/orthocamera.js +126 -0
  62. package/dist/camera/orthocamera.js.map +1 -0
  63. package/dist/camera/perspectivecamera.js +133 -0
  64. package/dist/camera/perspectivecamera.js.map +1 -0
  65. package/dist/index.d.ts +8402 -0
  66. package/dist/index.js +87 -0
  67. package/dist/index.js.map +1 -0
  68. package/dist/input/inputmgr.js +242 -0
  69. package/dist/input/inputmgr.js.map +1 -0
  70. package/dist/material/blinn.js +75 -0
  71. package/dist/material/blinn.js.map +1 -0
  72. package/dist/material/grassmaterial.js +221 -0
  73. package/dist/material/grassmaterial.js.map +1 -0
  74. package/dist/material/lambert.js +52 -0
  75. package/dist/material/lambert.js.map +1 -0
  76. package/dist/material/lightmodel.js +2074 -0
  77. package/dist/material/lightmodel.js.map +1 -0
  78. package/dist/material/lit.js +578 -0
  79. package/dist/material/lit.js.map +1 -0
  80. package/dist/material/material.js +458 -0
  81. package/dist/material/material.js.map +1 -0
  82. package/dist/material/meshmaterial.js +311 -0
  83. package/dist/material/meshmaterial.js.map +1 -0
  84. package/dist/material/mixins/albedocolor.js +130 -0
  85. package/dist/material/mixins/albedocolor.js.map +1 -0
  86. package/dist/material/mixins/texture.js +110 -0
  87. package/dist/material/mixins/texture.js.map +1 -0
  88. package/dist/material/mixins/vertexcolor.js +45 -0
  89. package/dist/material/mixins/vertexcolor.js.map +1 -0
  90. package/dist/material/pbr.js +27 -0
  91. package/dist/material/pbr.js.map +1 -0
  92. package/dist/material/standard.js +282 -0
  93. package/dist/material/standard.js.map +1 -0
  94. package/dist/material/terrainlightmodel.js +259 -0
  95. package/dist/material/terrainlightmodel.js.map +1 -0
  96. package/dist/material/terrainmaterial.js +139 -0
  97. package/dist/material/terrainmaterial.js.map +1 -0
  98. package/dist/material/unlit.js +29 -0
  99. package/dist/material/unlit.js.map +1 -0
  100. package/dist/posteffect/bloom.js +398 -0
  101. package/dist/posteffect/bloom.js.map +1 -0
  102. package/dist/posteffect/compositor.js +264 -0
  103. package/dist/posteffect/compositor.js.map +1 -0
  104. package/dist/posteffect/fxaa.js +291 -0
  105. package/dist/posteffect/fxaa.js.map +1 -0
  106. package/dist/posteffect/grayscale.js +87 -0
  107. package/dist/posteffect/grayscale.js.map +1 -0
  108. package/dist/posteffect/posteffect.js +165 -0
  109. package/dist/posteffect/posteffect.js.map +1 -0
  110. package/dist/posteffect/sao.js +327 -0
  111. package/dist/posteffect/sao.js.map +1 -0
  112. package/dist/posteffect/tonemap.js +112 -0
  113. package/dist/posteffect/tonemap.js.map +1 -0
  114. package/dist/posteffect/water.js +535 -0
  115. package/dist/posteffect/water.js.map +1 -0
  116. package/dist/render/clipmap.js +462 -0
  117. package/dist/render/clipmap.js.map +1 -0
  118. package/dist/render/cluster_light.js +329 -0
  119. package/dist/render/cluster_light.js.map +1 -0
  120. package/dist/render/cull_visitor.js +124 -0
  121. package/dist/render/cull_visitor.js.map +1 -0
  122. package/dist/render/depth_pass.js +47 -0
  123. package/dist/render/depth_pass.js.map +1 -0
  124. package/dist/render/envlight.js +282 -0
  125. package/dist/render/envlight.js.map +1 -0
  126. package/dist/render/forward.js +186 -0
  127. package/dist/render/forward.js.map +1 -0
  128. package/dist/render/forward_pass.js +137 -0
  129. package/dist/render/forward_pass.js.map +1 -0
  130. package/dist/render/helper.js +38 -0
  131. package/dist/render/helper.js.map +1 -0
  132. package/dist/render/primitive.js +246 -0
  133. package/dist/render/primitive.js.map +1 -0
  134. package/dist/render/render_queue.js +163 -0
  135. package/dist/render/render_queue.js.map +1 -0
  136. package/dist/render/renderpass.js +151 -0
  137. package/dist/render/renderpass.js.map +1 -0
  138. package/dist/render/renderscheme.js +61 -0
  139. package/dist/render/renderscheme.js.map +1 -0
  140. package/dist/render/scatteringlut.js +634 -0
  141. package/dist/render/scatteringlut.js.map +1 -0
  142. package/dist/render/shadowmap_pass.js +70 -0
  143. package/dist/render/shadowmap_pass.js.map +1 -0
  144. package/dist/render/sky.js +881 -0
  145. package/dist/render/sky.js.map +1 -0
  146. package/dist/render/temporalcache.js +222 -0
  147. package/dist/render/temporalcache.js.map +1 -0
  148. package/dist/render/watermesh.js +835 -0
  149. package/dist/render/watermesh.js.map +1 -0
  150. package/dist/scene/environment.js +146 -0
  151. package/dist/scene/environment.js.map +1 -0
  152. package/dist/scene/graph_node.js +69 -0
  153. package/dist/scene/graph_node.js.map +1 -0
  154. package/dist/scene/light.js +436 -0
  155. package/dist/scene/light.js.map +1 -0
  156. package/dist/scene/mesh.js +215 -0
  157. package/dist/scene/mesh.js.map +1 -0
  158. package/dist/scene/model.js +111 -0
  159. package/dist/scene/model.js.map +1 -0
  160. package/dist/scene/octree.js +651 -0
  161. package/dist/scene/octree.js.map +1 -0
  162. package/dist/scene/octree_update_visitor.js +16 -0
  163. package/dist/scene/octree_update_visitor.js.map +1 -0
  164. package/dist/scene/raycast_visitor.js +72 -0
  165. package/dist/scene/raycast_visitor.js.map +1 -0
  166. package/dist/scene/scene.js +225 -0
  167. package/dist/scene/scene.js.map +1 -0
  168. package/dist/scene/scene_node.js +299 -0
  169. package/dist/scene/scene_node.js.map +1 -0
  170. package/dist/scene/terrain/grass.js +277 -0
  171. package/dist/scene/terrain/grass.js.map +1 -0
  172. package/dist/scene/terrain/heightfield.js +391 -0
  173. package/dist/scene/terrain/heightfield.js.map +1 -0
  174. package/dist/scene/terrain/patch.js +530 -0
  175. package/dist/scene/terrain/patch.js.map +1 -0
  176. package/dist/scene/terrain/quadtree.js +430 -0
  177. package/dist/scene/terrain/quadtree.js.map +1 -0
  178. package/dist/scene/terrain/terrain.js +258 -0
  179. package/dist/scene/terrain/terrain.js.map +1 -0
  180. package/dist/scene/xform.js +224 -0
  181. package/dist/scene/xform.js.map +1 -0
  182. package/dist/shaders/builtins.js +110 -0
  183. package/dist/shaders/builtins.js.map +1 -0
  184. package/dist/shaders/framework.js +709 -0
  185. package/dist/shaders/framework.js.map +1 -0
  186. package/dist/shaders/lighting.js +335 -0
  187. package/dist/shaders/lighting.js.map +1 -0
  188. package/dist/shaders/misc.js +405 -0
  189. package/dist/shaders/misc.js.map +1 -0
  190. package/dist/shaders/noise.js +157 -0
  191. package/dist/shaders/noise.js.map +1 -0
  192. package/dist/shaders/pbr.js +132 -0
  193. package/dist/shaders/pbr.js.map +1 -0
  194. package/dist/shaders/shadow.js +642 -0
  195. package/dist/shaders/shadow.js.map +1 -0
  196. package/dist/shaders/water.js +630 -0
  197. package/dist/shaders/water.js.map +1 -0
  198. package/dist/shadow/esm.js +235 -0
  199. package/dist/shadow/esm.js.map +1 -0
  200. package/dist/shadow/pcf_opt.js +182 -0
  201. package/dist/shadow/pcf_opt.js.map +1 -0
  202. package/dist/shadow/pcf_pd.js +190 -0
  203. package/dist/shadow/pcf_pd.js.map +1 -0
  204. package/dist/shadow/shadow_impl.js +15 -0
  205. package/dist/shadow/shadow_impl.js.map +1 -0
  206. package/dist/shadow/shadowmapper.js +709 -0
  207. package/dist/shadow/shadowmapper.js.map +1 -0
  208. package/dist/shadow/ssm.js +194 -0
  209. package/dist/shadow/ssm.js.map +1 -0
  210. package/dist/shadow/vsm.js +298 -0
  211. package/dist/shadow/vsm.js.map +1 -0
  212. package/dist/shapes/box.js +313 -0
  213. package/dist/shapes/box.js.map +1 -0
  214. package/dist/shapes/cylinder.js +74 -0
  215. package/dist/shapes/cylinder.js.map +1 -0
  216. package/dist/shapes/plane.js +48 -0
  217. package/dist/shapes/plane.js.map +1 -0
  218. package/dist/shapes/shape.js +33 -0
  219. package/dist/shapes/shape.js.map +1 -0
  220. package/dist/shapes/sphere.js +91 -0
  221. package/dist/shapes/sphere.js.map +1 -0
  222. package/dist/shapes/torus.js +100 -0
  223. package/dist/shapes/torus.js.map +1 -0
  224. package/dist/utility/aabbtree.js +390 -0
  225. package/dist/utility/aabbtree.js.map +1 -0
  226. package/dist/utility/bounding_volume.js +78 -0
  227. package/dist/utility/bounding_volume.js.map +1 -0
  228. package/dist/utility/panorama.js +163 -0
  229. package/dist/utility/panorama.js.map +1 -0
  230. package/dist/utility/pmrem.js +345 -0
  231. package/dist/utility/pmrem.js.map +1 -0
  232. package/dist/utility/shprojection.js +448 -0
  233. package/dist/utility/shprojection.js.map +1 -0
  234. package/dist/values.js +48 -0
  235. package/dist/values.js.map +1 -0
  236. package/package.json +70 -0
@@ -0,0 +1,264 @@
1
+ import { Application } from '../app.js';
2
+ import { linearToGamma } from '../shaders/misc.js';
3
+ import '@zephyr3d/base';
4
+ import '../scene/octree.js';
5
+ import '../material/material.js';
6
+ import '@zephyr3d/device';
7
+ import '../shaders/framework.js';
8
+ import '../render/scatteringlut.js';
9
+ import '../material/lambert.js';
10
+ import '../material/blinn.js';
11
+ import '../material/unlit.js';
12
+ import '../material/lightmodel.js';
13
+ import '../render/forward.js';
14
+ import '../render/sky.js';
15
+ import '../render/clipmap.js';
16
+ import { TemporalCache } from '../render/temporalcache.js';
17
+ import '../render/watermesh.js';
18
+
19
+ /**
20
+ * Post processing compositor
21
+ * @public
22
+ */ class Compositor {
23
+ /** @internal */ _postEffectsOpaque;
24
+ /** @internal */ _postEffectsTransparency;
25
+ /** @internal */ static _blitSampler = null;
26
+ /** @internal */ static _blitProgram = null;
27
+ /** @internal */ static _blitBindgroup = null;
28
+ /** @internal */ static _blitRenderStates = null;
29
+ /** @internal */ static _blitVertexLayout = null;
30
+ /**
31
+ * Creates an instance of Compositor
32
+ */ constructor(){
33
+ this._postEffectsOpaque = [];
34
+ this._postEffectsTransparency = [];
35
+ }
36
+ /** @internal */ requireLinearDepth() {
37
+ for (const postEffect of this._postEffectsOpaque){
38
+ if (postEffect.requireLinearDepthTexture()) {
39
+ return true;
40
+ }
41
+ }
42
+ for (const postEffect of this._postEffectsTransparency){
43
+ if (postEffect.requireLinearDepthTexture()) {
44
+ return true;
45
+ }
46
+ }
47
+ return false;
48
+ }
49
+ /**
50
+ * Adds a posteffect
51
+ *
52
+ * @param postEffect - The post effect to add
53
+ * @param opaque - true if the post effect should be applied after the opaque pass and before the transparent pass, otherwise the post effect should be applied after the transparent pass
54
+ */ appendPostEffect(postEffect) {
55
+ if (postEffect) {
56
+ if (this._postEffectsOpaque.indexOf(postEffect) >= 0 || this._postEffectsTransparency.indexOf(postEffect) >= 0) {
57
+ console.error(`Posteffect cannot be added to same compositor multiple times`);
58
+ return;
59
+ }
60
+ const postEffects = postEffect.opaque ? this._postEffectsOpaque : this._postEffectsTransparency;
61
+ postEffects.push(postEffect);
62
+ }
63
+ }
64
+ /**
65
+ * Removes a posteffect that was previously added
66
+ *
67
+ * @param postEffect - The posteffect to be remove.
68
+ */ removePostEffect(postEffect) {
69
+ for (const list of [
70
+ this._postEffectsOpaque,
71
+ this._postEffectsTransparency
72
+ ]){
73
+ const index = list.indexOf(postEffect);
74
+ if (index >= 0) {
75
+ list.splice(index, 1);
76
+ return;
77
+ }
78
+ }
79
+ }
80
+ /**
81
+ * Gets all post effects
82
+ */ getPostEffects() {
83
+ return [
84
+ ...this._postEffectsOpaque,
85
+ ...this._postEffectsTransparency
86
+ ];
87
+ }
88
+ /** @internal */ begin(ctx) {
89
+ const device = Application.instance.device;
90
+ const format = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
91
+ const finalFramebuffer = device.getFramebuffer();
92
+ const depth = finalFramebuffer?.getDepthAttachment();
93
+ let pingpongFramebuffers;
94
+ let msFramebuffer = null;
95
+ if (ctx.primaryCamera.sampleCount > 1) {
96
+ msFramebuffer = depth ? TemporalCache.getFramebufferVariantSizeWithDepth(depth, 1, format, '2d', false, ctx.primaryCamera.sampleCount) : TemporalCache.getFramebufferVariantSize(ctx.viewportWidth, ctx.viewportHeight, 1, format, ctx.depthFormat, '2d', '2d', false, ctx.primaryCamera.sampleCount);
97
+ }
98
+ if (ctx.defaultViewport) {
99
+ pingpongFramebuffers = [
100
+ depth ? TemporalCache.getFramebufferVariantSizeWithDepth(depth, 1, format, '2d', false, 1) : TemporalCache.getFramebufferVariantSize(ctx.viewportWidth, ctx.viewportHeight, 1, format, ctx.depthFormat, '2d', '2d', false, 1),
101
+ depth ? TemporalCache.getFramebufferVariantSizeWithDepth(depth, 1, format, '2d', false, 1) : TemporalCache.getFramebufferVariantSize(ctx.viewportWidth, ctx.viewportHeight, 1, format, ctx.depthFormat, '2d', '2d', false, 1)
102
+ ];
103
+ } else {
104
+ pingpongFramebuffers = [
105
+ depth ? TemporalCache.getFramebufferFixedSizeWithDepth(depth, 1, format, '2d', false, 4) : TemporalCache.getFramebufferFixedSize(ctx.viewportWidth, ctx.viewportHeight, 1, format, ctx.depthFormat, '2d', '2d', false, 4),
106
+ depth ? TemporalCache.getFramebufferFixedSizeWithDepth(depth, 1, format, '2d', false, 4) : TemporalCache.getFramebufferFixedSize(ctx.viewportWidth, ctx.viewportHeight, 1, format, ctx.depthFormat, '2d', '2d', false, 4)
107
+ ];
108
+ }
109
+ let writeIndex;
110
+ if (msFramebuffer) {
111
+ writeIndex = 3;
112
+ device.setFramebuffer(msFramebuffer);
113
+ } else {
114
+ writeIndex = 0;
115
+ device.setFramebuffer(pingpongFramebuffers[writeIndex]);
116
+ }
117
+ device.setViewport(null);
118
+ device.setScissor(null);
119
+ ctx.compositorContex = {
120
+ finalFramebuffer,
121
+ pingpongFramebuffers,
122
+ msFramebuffer,
123
+ writeIndex
124
+ };
125
+ }
126
+ /** @internal */ drawPostEffects(ctx, opaque, sceneDepthTexture) {
127
+ const postEffects = opaque ? this._postEffectsOpaque : this._postEffectsTransparency;
128
+ if (postEffects.length > 0) {
129
+ const device = Application.instance.device;
130
+ for(let i = 0; i < postEffects.length; i++){
131
+ const postEffect = postEffects[i];
132
+ if (!postEffect.enabled) {
133
+ continue;
134
+ }
135
+ const inputTexture = device.getFramebuffer().getColorAttachments()[0];
136
+ const isLast = this.isLastPostEffect(opaque, i);
137
+ const finalEffect = isLast && (!postEffect.requireDepthAttachment() || !!ctx.compositorContex.finalFramebuffer);
138
+ if (finalEffect) {
139
+ device.setFramebuffer(ctx.compositorContex.finalFramebuffer);
140
+ device.setViewport(null);
141
+ device.setScissor(null);
142
+ } else {
143
+ ctx.compositorContex.writeIndex = (1 + ctx.compositorContex.writeIndex) % 2;
144
+ device.setFramebuffer(ctx.compositorContex.pingpongFramebuffers[ctx.compositorContex.writeIndex]);
145
+ device.setViewport(null);
146
+ device.setScissor(null);
147
+ }
148
+ postEffect.apply(ctx, inputTexture, sceneDepthTexture, !device.getFramebuffer());
149
+ }
150
+ }
151
+ }
152
+ /** @internal */ end(ctx) {
153
+ const device = Application.instance.device;
154
+ if (device.getFramebuffer() !== ctx.compositorContex.finalFramebuffer) {
155
+ const srcTex = device.getFramebuffer().getColorAttachments()[0];
156
+ device.setFramebuffer(ctx.compositorContex.finalFramebuffer);
157
+ device.setViewport(null);
158
+ device.setScissor(null);
159
+ Compositor._blit(device, srcTex, !ctx.compositorContex.finalFramebuffer);
160
+ }
161
+ TemporalCache.releaseFramebuffer(ctx.compositorContex.pingpongFramebuffers[0]);
162
+ TemporalCache.releaseFramebuffer(ctx.compositorContex.pingpongFramebuffers[1]);
163
+ if (ctx.compositorContex.msFramebuffer) {
164
+ TemporalCache.releaseFramebuffer(ctx.compositorContex.msFramebuffer);
165
+ }
166
+ ctx.compositorContex = null;
167
+ }
168
+ /** @internal */ isLastPostEffect(opaque, index) {
169
+ const list = opaque ? this._postEffectsOpaque : this._postEffectsTransparency;
170
+ for(let i = index; i < list.length; i++){
171
+ if (list[i].enabled) {
172
+ return false;
173
+ }
174
+ }
175
+ if (opaque) {
176
+ for(let i = 0; i < this._postEffectsTransparency.length; i++){
177
+ if (this._postEffectsTransparency[i].enabled) {
178
+ return false;
179
+ }
180
+ }
181
+ }
182
+ return true;
183
+ }
184
+ /** @internal */ needDrawPostEffects() {
185
+ for(let i = 0; i < this._postEffectsOpaque.length; i++){
186
+ if (this._postEffectsOpaque[i].enabled) {
187
+ return true;
188
+ }
189
+ }
190
+ for(let i = 0; i < this._postEffectsTransparency.length; i++){
191
+ if (this._postEffectsTransparency[i].enabled) {
192
+ return true;
193
+ }
194
+ }
195
+ return false;
196
+ }
197
+ /** @internal */ static _blit(device, srcTex, srgbOutput) {
198
+ if (!this._blitProgram) {
199
+ this._blitProgram = device.buildRenderProgram({
200
+ vertex (pb) {
201
+ this.$inputs.pos = pb.vec2().attrib('position');
202
+ this.$outputs.uv = pb.vec2();
203
+ this.flip = pb.int().uniform(0);
204
+ pb.main(function() {
205
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
206
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
207
+ this.$if(pb.notEqual(this.flip, 0), function() {
208
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
209
+ });
210
+ });
211
+ },
212
+ fragment (pb) {
213
+ this.srcTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
214
+ this.srgbOutput = pb.int().uniform(0);
215
+ this.$outputs.outColor = pb.vec4();
216
+ pb.main(function() {
217
+ this.$outputs.outColor = pb.textureSample(this.srcTex, this.$inputs.uv);
218
+ this.$if(pb.notEqual(this.srgbOutput, 0), function() {
219
+ this.$outputs.outColor = pb.vec4(linearToGamma(this, this.$outputs.outColor.rgb), 1);
220
+ });
221
+ });
222
+ }
223
+ });
224
+ this._blitBindgroup = device.createBindGroup(this._blitProgram.bindGroupLayouts[0]);
225
+ this._blitVertexLayout = device.createVertexLayout({
226
+ vertexBuffers: [
227
+ {
228
+ buffer: device.createVertexBuffer('position_f32x2', new Float32Array([
229
+ -1,
230
+ -1,
231
+ 1,
232
+ -1,
233
+ -1,
234
+ 1,
235
+ 1,
236
+ 1
237
+ ]))
238
+ }
239
+ ]
240
+ });
241
+ this._blitSampler = device.createSampler({
242
+ minFilter: 'nearest',
243
+ magFilter: 'nearest',
244
+ mipFilter: 'none',
245
+ addressU: 'clamp',
246
+ addressV: 'clamp'
247
+ });
248
+ this._blitRenderStates = device.createRenderStateSet();
249
+ this._blitRenderStates.useRasterizerState().setCullMode('none');
250
+ this._blitRenderStates.useDepthState().enableTest(false).enableWrite(false);
251
+ }
252
+ this._blitBindgroup.setTexture('srcTex', srcTex, this._blitSampler);
253
+ this._blitBindgroup.setValue('srgbOutput', srgbOutput ? 1 : 0);
254
+ this._blitBindgroup.setValue('flip', device.type === 'webgpu' && !!device.getFramebuffer() ? 1 : 0);
255
+ device.setRenderStates(this._blitRenderStates);
256
+ device.setProgram(this._blitProgram);
257
+ device.setBindGroup(0, this._blitBindgroup);
258
+ device.setVertexLayout(this._blitVertexLayout);
259
+ device.draw('triangle-strip', 0, 4);
260
+ }
261
+ }
262
+
263
+ export { Compositor };
264
+ //# sourceMappingURL=compositor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compositor.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,291 @@
1
+ import { Vector2 } from '@zephyr3d/base';
2
+ import { Application } from '../app.js';
3
+ import { AbstractPostEffect } from './posteffect.js';
4
+ import { linearToGamma } from '../shaders/misc.js';
5
+
6
+ /**
7
+ * FXAA post effect
8
+ * @public
9
+ */ class FXAA extends AbstractPostEffect {
10
+ static _program = null;
11
+ static _sampler = null;
12
+ _bindgroup;
13
+ _invTexSize;
14
+ /**
15
+ * Creates an instance of grayscale post effect
16
+ */ constructor(){
17
+ super();
18
+ this._opaque = false;
19
+ this._bindgroup = null;
20
+ this._invTexSize = new Vector2();
21
+ }
22
+ /** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
23
+ super.dispose();
24
+ this._bindgroup?.dispose();
25
+ this._bindgroup = null;
26
+ }
27
+ /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
28
+ return false;
29
+ }
30
+ /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
31
+ return false;
32
+ }
33
+ /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
34
+ const device = Application.instance.device;
35
+ this._prepare(device);
36
+ this._invTexSize.setXY(1 / inputColorTexture.width, 1 / inputColorTexture.height);
37
+ this._bindgroup.setTexture('srcTex', inputColorTexture, FXAA._sampler);
38
+ this._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
39
+ this._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);
40
+ this._bindgroup.setValue('invTexSize', this._invTexSize);
41
+ device.setProgram(FXAA._program);
42
+ device.setBindGroup(0, this._bindgroup);
43
+ this.drawFullscreenQuad();
44
+ }
45
+ /** @internal */ _prepare(device) {
46
+ if (!FXAA._program) {
47
+ FXAA._program = device.buildRenderProgram({
48
+ vertex (pb) {
49
+ this.flip = pb.int().uniform(0);
50
+ this.$inputs.pos = pb.vec2().attrib('position');
51
+ this.$outputs.uv = pb.vec2();
52
+ pb.main(function() {
53
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
54
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
55
+ this.$if(pb.notEqual(this.flip, 0), function() {
56
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
57
+ });
58
+ });
59
+ },
60
+ fragment (pb) {
61
+ this.srcTex = pb.tex2D().uniform(0);
62
+ this.srgbOut = pb.int().uniform(0);
63
+ this.invTexSize = pb.vec2().uniform(0);
64
+ this.$outputs.outColor = pb.vec4();
65
+ pb.func('getLuma', [
66
+ pb.vec3('vSample')
67
+ ], function() {
68
+ this.$return(pb.dot(this.vSample, pb.vec3(0.299, 0.587, 0.114)));
69
+ });
70
+ pb.func('FXAA', [
71
+ pb.vec2('uv')
72
+ ], function() {
73
+ this.$l.posM = this.uv;
74
+ this.$l.rgbyM = pb.textureSampleLevel(this.srcTex, this.uv, 0);
75
+ this.$l.lumaM = this.getLuma(this.rgbyM.rgb);
76
+ this.$l.lumaN = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(0, -1), this.invTexSize)), 0).rgb);
77
+ this.$l.lumaW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, 0), this.invTexSize)), 0).rgb);
78
+ this.$l.lumaE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, 0), this.invTexSize)), 0).rgb);
79
+ this.$l.lumaS = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(0, 1), this.invTexSize)), 0).rgb);
80
+ this.$l.rangeMin = pb.min(this.lumaM, pb.min(pb.min(this.lumaN, this.lumaW), pb.min(this.lumaS, this.lumaE)));
81
+ this.$l.rangeMax = pb.max(this.lumaM, pb.max(pb.max(this.lumaN, this.lumaW), pb.max(this.lumaS, this.lumaE)));
82
+ this.$l.range = pb.sub(this.rangeMax, this.rangeMin);
83
+ this.$if(pb.lessThan(this.range, pb.max(1 / 16, pb.div(this.rangeMax, 8))), function() {
84
+ this.$return(this.rgbyM);
85
+ });
86
+ this.$l.lumaNW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, -1), this.invTexSize)), 0).rgb);
87
+ this.$l.lumaNE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, -1), this.invTexSize)), 0).rgb);
88
+ this.$l.lumaSW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, 1), this.invTexSize)), 0).rgb);
89
+ this.$l.lumaSE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, 1), this.invTexSize)), 0).rgb);
90
+ this.$l.lumaNS = pb.add(this.lumaN, this.lumaS);
91
+ this.$l.lumaWE = pb.add(this.lumaW, this.lumaE);
92
+ this.$l.subpixRcpRange = pb.div(1, this.range);
93
+ this.$l.subpixNSWE = pb.add(this.lumaNS, this.lumaWE);
94
+ this.$l.edgeHorz1 = pb.add(pb.mul(-2, this.lumaM), this.lumaNS);
95
+ this.$l.edgeVert1 = pb.add(pb.mul(-2, this.lumaM), this.lumaWE);
96
+ this.$l.lumaNESE = pb.add(this.lumaNE, this.lumaSE);
97
+ this.$l.lumaNWNE = pb.add(this.lumaNW, this.lumaNE);
98
+ this.$l.edgeHorz2 = pb.add(pb.mul(-2, this.lumaE), this.lumaNESE);
99
+ this.$l.edgeVert2 = pb.add(pb.mul(-2, this.lumaN), this.lumaNWNE);
100
+ this.$l.lumaNWSW = pb.add(this.lumaNW, this.lumaSW);
101
+ this.$l.lumaSWSE = pb.add(this.lumaSW, this.lumaSE);
102
+ this.$l.edgeHorz4 = pb.add(pb.mul(pb.abs(this.edgeHorz1), 2), pb.abs(this.edgeHorz2));
103
+ this.$l.edgeVert4 = pb.add(pb.mul(pb.abs(this.edgeVert1), 2), pb.abs(this.edgeVert2));
104
+ this.$l.edgeHorz3 = pb.add(pb.mul(-2, this.lumaW), this.lumaNWSW);
105
+ this.$l.edgeVert3 = pb.add(pb.mul(-2, this.lumaS), this.lumaSWSE);
106
+ this.$l.edgeHorz = pb.add(pb.abs(this.edgeHorz3), this.edgeHorz4);
107
+ this.$l.edgeVert = pb.add(pb.abs(this.edgeVert3), this.edgeVert4);
108
+ this.$l.subpixNWSWNESE = pb.add(this.lumaNWSW, this.lumaNESE);
109
+ this.$l.lengthSign = this.invTexSize.x;
110
+ this.$l.horzSpan = pb.greaterThanEqual(this.edgeHorz, this.edgeVert);
111
+ this.$l.subpixA = pb.add(pb.mul(this.subpixNSWE, 2), this.subpixNWSWNESE);
112
+ this.$if(pb.not(this.horzSpan), function() {
113
+ this.lumaN = this.lumaW;
114
+ this.lumaS = this.lumaE;
115
+ }).$else(function() {
116
+ this.lengthSign = this.invTexSize.y;
117
+ });
118
+ this.$l.subpixB = pb.sub(pb.div(this.subpixA, 12), this.lumaM);
119
+ this.$l.gradientN = pb.sub(this.lumaN, this.lumaM);
120
+ this.$l.gradientS = pb.sub(this.lumaS, this.lumaM);
121
+ this.$l.lumaNN = pb.add(this.lumaN, this.lumaM);
122
+ this.$l.lumaSS = pb.add(this.lumaS, this.lumaM);
123
+ this.$l.pairN = pb.greaterThanEqual(pb.abs(this.gradientN), pb.abs(this.gradientS));
124
+ this.$l.gradient = pb.max(pb.abs(this.gradientN), pb.abs(this.gradientS));
125
+ this.$if(this.pairN, function() {
126
+ this.lengthSign = pb.neg(this.lengthSign);
127
+ });
128
+ this.$l.subpixC = pb.clamp(pb.mul(pb.abs(this.subpixB), this.subpixRcpRange), 0, 1);
129
+ this.$l.posB = this.posM;
130
+ this.$l.offNP = pb.vec2();
131
+ this.$if(pb.not(this.horzSpan), function() {
132
+ this.offNP.x = 0;
133
+ this.offNP.y = this.invTexSize.y;
134
+ this.posB.x = pb.add(this.posB.x, pb.mul(this.lengthSign, 0.5));
135
+ }).$else(function() {
136
+ this.offNP.x = this.invTexSize.x;
137
+ this.offNP.y = 0;
138
+ this.posB.y = pb.add(this.posB.y, pb.mul(this.lengthSign, 0.5));
139
+ });
140
+ this.$l.posN = pb.sub(this.posB, this.offNP);
141
+ this.$l.posP = pb.add(this.posB, this.offNP);
142
+ this.$l.subpixD = pb.add(pb.mul(-2, this.subpixC), 3);
143
+ this.$l.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN, 0).rgb);
144
+ this.$l.subpixE = pb.mul(this.subpixC, this.subpixC);
145
+ this.$l.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP, 0).rgb);
146
+ this.$if(pb.not(this.pairN), function() {
147
+ this.lumaNN = this.lumaSS;
148
+ });
149
+ this.$l.gradientScaled = pb.div(this.gradient, 4);
150
+ this.$l.lumaMM = pb.sub(this.lumaM, pb.mul(this.lumaNN, 0.5));
151
+ this.$l.subpixF = pb.mul(this.subpixD, this.subpixE);
152
+ this.$l.lumaMLTZero = pb.lessThan(this.lumaMM, 0);
153
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
154
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
155
+ this.$l.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
156
+ this.$l.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
157
+ this.$if(pb.not(this.doneN), function() {
158
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 1.5));
159
+ });
160
+ this.$l.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
161
+ this.$if(pb.not(this.doneP), function() {
162
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 1.5));
163
+ });
164
+ this.$if(this.doneNP, function() {
165
+ this.$if(pb.not(this.doneN), function() {
166
+ this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
167
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
168
+ });
169
+ this.$if(pb.not(this.doneP), function() {
170
+ this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
171
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
172
+ });
173
+ this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
174
+ this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
175
+ this.$if(pb.not(this.doneN), function() {
176
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
177
+ });
178
+ this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
179
+ this.$if(pb.not(this.doneP), function() {
180
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
181
+ });
182
+ this.$if(this.doneNP, function() {
183
+ this.$if(pb.not(this.doneN), function() {
184
+ this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
185
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
186
+ });
187
+ this.$if(pb.not(this.doneP), function() {
188
+ this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
189
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
190
+ });
191
+ this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
192
+ this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
193
+ this.$if(pb.not(this.doneN), function() {
194
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
195
+ });
196
+ this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
197
+ this.$if(pb.not(this.doneP), function() {
198
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
199
+ });
200
+ this.$if(this.doneNP, function() {
201
+ this.$if(pb.not(this.doneN), function() {
202
+ this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
203
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
204
+ });
205
+ this.$if(pb.not(this.doneP), function() {
206
+ this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
207
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
208
+ });
209
+ this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
210
+ this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
211
+ this.$if(pb.not(this.doneN), function() {
212
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 4.0));
213
+ });
214
+ this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
215
+ this.$if(pb.not(this.doneP), function() {
216
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 4.0));
217
+ });
218
+ this.$if(this.doneNP, function() {
219
+ this.$if(pb.not(this.doneN), function() {
220
+ this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
221
+ this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
222
+ });
223
+ this.$if(pb.not(this.doneP), function() {
224
+ this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
225
+ this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
226
+ });
227
+ this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
228
+ this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
229
+ this.$if(pb.not(this.doneN), function() {
230
+ this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
231
+ });
232
+ this.$if(pb.not(this.doneP), function() {
233
+ this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
234
+ });
235
+ });
236
+ });
237
+ });
238
+ });
239
+ this.$l.dstN = pb.sub(this.posM.x, this.posN.x);
240
+ this.$l.dstP = pb.sub(this.posP.x, this.posM.x);
241
+ this.$if(pb.not(this.horzSpan), function() {
242
+ this.dstN = pb.sub(this.posM.y, this.posN.y);
243
+ this.dstP = pb.sub(this.posP.y, this.posM.y);
244
+ });
245
+ this.$l.goodSpanN = pb.notEqual(pb.lessThan(this.lumaEndN, 0), this.lumaMLTZero);
246
+ this.$l.spanLength = pb.add(this.dstP, this.dstN);
247
+ this.$l.goodSpanP = pb.notEqual(pb.lessThan(this.lumaEndP, 0), this.lumaMLTZero);
248
+ this.$l.spanLengthRcp = pb.div(1, this.spanLength);
249
+ this.$l.directionN = pb.lessThan(this.dstN, this.dstP);
250
+ this.$l.dst = pb.min(this.dstN, this.dstP);
251
+ this.$l.goodSpan = this.$choice(this.directionN, this.goodSpanN, this.goodSpanP);
252
+ this.$l.subpixG = pb.mul(this.subpixF, this.subpixF);
253
+ this.$l.pixelOffset = pb.add(pb.mul(this.dst, pb.neg(this.spanLengthRcp)), 0.5);
254
+ this.$l.subpixH = pb.mul(this.subpixG, 0.75);
255
+ this.$l.pixelOffsetGood = this.$choice(this.goodSpan, this.pixelOffset, 0);
256
+ this.$l.pixelOffsetSubpix = pb.max(this.pixelOffsetGood, this.subpixH);
257
+ this.$if(pb.not(this.horzSpan), function() {
258
+ this.posM.x = pb.add(this.posM.x, pb.mul(this.pixelOffsetSubpix, this.lengthSign));
259
+ }).$else(function() {
260
+ this.posM.y = pb.add(this.posM.y, pb.mul(this.pixelOffsetSubpix, this.lengthSign));
261
+ });
262
+ this.$return(pb.textureSampleLevel(this.srcTex, this.posM, 0).xyzw);
263
+ });
264
+ pb.main(function() {
265
+ this.$l.color = this.FXAA(this.$inputs.uv);
266
+ this.$if(pb.equal(this.srgbOut, 0), function() {
267
+ this.$outputs.outColor = this.color;
268
+ }).$else(function() {
269
+ this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), this.color.a);
270
+ });
271
+ });
272
+ }
273
+ });
274
+ }
275
+ if (!FXAA._sampler) {
276
+ FXAA._sampler = device.createSampler({
277
+ magFilter: 'linear',
278
+ minFilter: 'linear',
279
+ mipFilter: 'none',
280
+ addressU: 'clamp',
281
+ addressV: 'clamp'
282
+ });
283
+ }
284
+ if (!this._bindgroup) {
285
+ this._bindgroup = device.createBindGroup(FXAA._program.bindGroupLayouts[0]);
286
+ }
287
+ }
288
+ }
289
+
290
+ export { FXAA };
291
+ //# sourceMappingURL=fxaa.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fxaa.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,87 @@
1
+ import { Application } from '../app.js';
2
+ import { AbstractPostEffect } from './posteffect.js';
3
+ import { linearToGamma } from '../shaders/misc.js';
4
+
5
+ /**
6
+ * Grayscale post effect
7
+ * @public
8
+ */ class Grayscale extends AbstractPostEffect {
9
+ static _program = null;
10
+ static _sampler = null;
11
+ _bindgroup;
12
+ /**
13
+ * Creates an instance of grayscale post effect
14
+ */ constructor(){
15
+ super();
16
+ this._opaque = false;
17
+ this._bindgroup = null;
18
+ }
19
+ /** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
20
+ super.dispose();
21
+ this._bindgroup?.dispose();
22
+ this._bindgroup = null;
23
+ }
24
+ /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
25
+ return false;
26
+ }
27
+ /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
28
+ return false;
29
+ }
30
+ /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
31
+ const device = Application.instance.device;
32
+ this._prepare(device);
33
+ this._bindgroup.setTexture('srcTex', inputColorTexture, Grayscale._sampler);
34
+ this._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
35
+ this._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);
36
+ device.setProgram(Grayscale._program);
37
+ device.setBindGroup(0, this._bindgroup);
38
+ this.drawFullscreenQuad();
39
+ }
40
+ /** @internal */ _prepare(device) {
41
+ if (!Grayscale._program) {
42
+ Grayscale._program = device.buildRenderProgram({
43
+ vertex (pb) {
44
+ this.flip = pb.int().uniform(0);
45
+ this.$inputs.pos = pb.vec2().attrib('position');
46
+ this.$outputs.uv = pb.vec2();
47
+ pb.main(function() {
48
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
49
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
50
+ this.$if(pb.notEqual(this.flip, 0), function() {
51
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
52
+ });
53
+ });
54
+ },
55
+ fragment (pb) {
56
+ this.srcTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
57
+ this.srgbOut = pb.int().uniform(0);
58
+ this.$outputs.outColor = pb.vec4();
59
+ pb.main(function() {
60
+ this.$l.color = pb.textureSample(this.srcTex, this.$inputs.uv);
61
+ this.$l.grayscaleColor = pb.vec3(pb.dot(this.$l.color.rgb, pb.vec3(0.299, 0.587, 0.114)));
62
+ this.$if(pb.equal(this.srgbOut, 0), function() {
63
+ this.$outputs.outColor = pb.vec4(this.grayscaleColor, this.color.a);
64
+ }).$else(function() {
65
+ this.$outputs.outColor = pb.vec4(linearToGamma(this, this.grayscaleColor), this.color.a);
66
+ });
67
+ });
68
+ }
69
+ });
70
+ }
71
+ if (!Grayscale._sampler) {
72
+ Grayscale._sampler = device.createSampler({
73
+ magFilter: 'nearest',
74
+ minFilter: 'nearest',
75
+ mipFilter: 'none',
76
+ addressU: 'clamp',
77
+ addressV: 'clamp'
78
+ });
79
+ }
80
+ if (!this._bindgroup) {
81
+ this._bindgroup = device.createBindGroup(Grayscale._program.bindGroupLayouts[0]);
82
+ }
83
+ }
84
+ }
85
+
86
+ export { Grayscale };
87
+ //# sourceMappingURL=grayscale.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"grayscale.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}