@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { Application } from '../app.js';
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import { decodeNormalizedFloatFromRGBA, linearToGamma } from '../shaders/misc.js';
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import { ShaderFramework } from '../shaders/framework.js';
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import { smoothNoise3D } from '../shaders/noise.js';
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import { Matrix4x4, Vector3, Vector4, Vector2, CubeFace } from '@zephyr3d/base';
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import { BoxShape } from '../shapes/box.js';
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import { ScatteringLut } from './scatteringlut.js';
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import { Camera } from '../camera/camera.js';
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import { prefilterCubemap } from '../utility/pmrem.js';
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import '../utility/panorama.js';
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import '../utility/shprojection.js';
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const fogTypeMap = {
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linear: ShaderFramework.FOG_TYPE_LINEAR,
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exp: ShaderFramework.FOG_TYPE_EXP,
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exp2: ShaderFramework.FOG_TYPE_EXP2,
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scatter: ShaderFramework.FOG_TYPE_SCATTER,
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none: ShaderFramework.FOG_TYPE_NONE
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};
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const defaultSkyWorldMatrix = Matrix4x4.identity();
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/**
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* The sky renderer
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* @public
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*/ class SkyRenderer {
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static _defaultSunDir = Vector3.one().inplaceNormalize();
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_skyType;
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_skyColor;
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_skyboxTexture;
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_updateRadianceMaps;
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_radianceMapDirty;
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_scatterSkyboxFramebuffer;
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_scatterSkyboxTextureWidth;
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_radianceMap;
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_radianceMapWidth;
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_irradianceMap;
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_irradianceMapWidth;
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_fogType;
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_fogColor;
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_fogParams;
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_cloudy;
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_cloudIntensity;
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_wind;
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_nearestSampler;
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_programSky;
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_bindgroupSky;
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_programFog;
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_bindgroupFog;
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_programFogScatter;
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_bindgroupFogScatter;
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_vertexLayout;
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_primitiveSky;
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_skyWorldMatrix;
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_renderStatesSky;
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_renderStatesSkyNoDepthTest;
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_renderStatesFog;
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_renderStatesFogScatter;
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_lastSunDir;
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/**
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* Creates an instance of SkyRenderer
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*/ constructor(){
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this._skyType = 'scatter';
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this._updateRadianceMaps = true;
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this._radianceMapDirty = true;
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this._skyColor = Vector4.zero();
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this._skyboxTexture = null;
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this._scatterSkyboxFramebuffer = null;
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this._scatterSkyboxTextureWidth = 256;
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this._radianceMap = null;
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this._radianceMapWidth = 128;
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this._irradianceMap = null;
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this._irradianceMapWidth = 64;
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this._fogType = 'none';
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this._fogColor = Vector4.one();
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this._fogParams = new Vector4(1, 100, 50, 0.002);
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this._cloudy = 0.6;
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this._cloudIntensity = 40;
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this._wind = Vector2.zero();
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this._nearestSampler = null;
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this._programSky = {};
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this._bindgroupSky = {};
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this._programFog = null;
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this._bindgroupFog = null;
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this._programFogScatter = null;
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this._bindgroupFogScatter = null;
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this._vertexLayout = null;
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this._primitiveSky = null;
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this._renderStatesSky = null;
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this._renderStatesSkyNoDepthTest = null;
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this._renderStatesFog = null;
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this._renderStatesFogScatter = null;
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this._skyWorldMatrix = defaultSkyWorldMatrix;
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this._lastSunDir = Vector3.zero();
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}
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/** @internal */ getHash(ctx) {
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return ctx.applyFog ? this._fogType === 'none' ? '0' : this.drawScatteredFog(ctx) ? '1' : '2' : '';
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}
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/** Which type of the sky should be rendered */ get skyType() {
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return this._skyType;
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}
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set skyType(val) {
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if (val !== this._skyType) {
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this._skyType = val;
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this.invalidateIBLMaps();
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}
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}
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/**
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* Wether the IBL maps should be updated automatically.
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*
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* @remarks
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* If use use the sky for image-based lighting, the value shoud be set to true. default is false
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*
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*/ get autoUpdateIBLMaps() {
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return this._updateRadianceMaps;
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}
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set autoUpdateIBLMaps(val) {
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if (this._updateRadianceMaps !== !!val) {
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this._updateRadianceMaps = !!val;
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if (this._updateRadianceMaps) {
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this.invalidateIBLMaps();
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}
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}
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}
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/**
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* The solid sky color
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*/ get skyColor() {
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return this._skyColor;
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}
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set skyColor(val) {
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if (!val.equalsTo(this._skyColor)) {
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this._skyColor.set(val);
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this.invalidateIBLMaps();
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}
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}
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/**
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* Light density of the sky.
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*
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* @remarks
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* This value controls how much cloud should be rendered when the sky type is scatter.
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* Typically, the value should be in the range of 0 to 1.
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*/ get cloudy() {
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return this._cloudy;
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}
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set cloudy(val) {
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if (val !== this._cloudy && this._skyType === 'scatter') {
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145
|
+
this._cloudy = val;
|
|
146
|
+
this.invalidateIBLMaps();
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
/**
|
|
150
|
+
* Intensity of the sky color
|
|
151
|
+
*/ get cloudIntensity() {
|
|
152
|
+
return this._cloudIntensity;
|
|
153
|
+
}
|
|
154
|
+
set cloudIntensity(val) {
|
|
155
|
+
if (val !== this._cloudIntensity && this._skyType === 'scatter') {
|
|
156
|
+
this._cloudIntensity = val;
|
|
157
|
+
this.invalidateIBLMaps();
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
/**
|
|
161
|
+
* Wind velocity
|
|
162
|
+
*
|
|
163
|
+
* @remarks
|
|
164
|
+
* This value affects the movement of the cloud
|
|
165
|
+
*/ get wind() {
|
|
166
|
+
return this._wind;
|
|
167
|
+
}
|
|
168
|
+
set wind(val) {
|
|
169
|
+
this._wind.set(val);
|
|
170
|
+
}
|
|
171
|
+
/**
|
|
172
|
+
* Radiance map of the sky.
|
|
173
|
+
*/ get radianceMap() {
|
|
174
|
+
if (!this._radianceMap) {
|
|
175
|
+
this._radianceMap = Application.instance.device.createCubeTexture('rgba16f', this._radianceMapWidth);
|
|
176
|
+
this._radianceMap.name = 'SkyRadianceMap';
|
|
177
|
+
}
|
|
178
|
+
return this._radianceMap;
|
|
179
|
+
}
|
|
180
|
+
/**
|
|
181
|
+
* Irradiance map of the sky.
|
|
182
|
+
*/ get irradianceMap() {
|
|
183
|
+
if (!this._irradianceMap) {
|
|
184
|
+
this._irradianceMap = Application.instance.device.createCubeTexture('rgba16f', this._irradianceMapWidth, {
|
|
185
|
+
samplerOptions: {
|
|
186
|
+
mipFilter: 'none'
|
|
187
|
+
}
|
|
188
|
+
});
|
|
189
|
+
this._irradianceMap.name = 'SkyIrradianceMap';
|
|
190
|
+
}
|
|
191
|
+
return this._irradianceMap;
|
|
192
|
+
}
|
|
193
|
+
/**
|
|
194
|
+
* Cube texture for skybox.
|
|
195
|
+
*/ get skyboxTexture() {
|
|
196
|
+
return this._skyboxTexture;
|
|
197
|
+
}
|
|
198
|
+
set skyboxTexture(tex) {
|
|
199
|
+
if (tex !== this._skyboxTexture) {
|
|
200
|
+
this._skyboxTexture = tex;
|
|
201
|
+
if (this._skyType === 'skybox') {
|
|
202
|
+
this.invalidateIBLMaps();
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
/** @internal */ get skyWorldMatrix() {
|
|
207
|
+
return this._skyWorldMatrix;
|
|
208
|
+
}
|
|
209
|
+
set skyWorldMatrix(val) {
|
|
210
|
+
val = val ?? defaultSkyWorldMatrix;
|
|
211
|
+
if (val !== this._skyWorldMatrix) {
|
|
212
|
+
this._skyWorldMatrix = val;
|
|
213
|
+
this.invalidateIBLMaps();
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
/** @internal */ get mappedFogType() {
|
|
217
|
+
return fogTypeMap[this._fogType];
|
|
218
|
+
}
|
|
219
|
+
/** Current fog type */ get fogType() {
|
|
220
|
+
return this._fogType;
|
|
221
|
+
}
|
|
222
|
+
set fogType(val) {
|
|
223
|
+
this._fogType = val;
|
|
224
|
+
}
|
|
225
|
+
/** Start distance of linear fog */ get fogStart() {
|
|
226
|
+
return this._fogParams.x;
|
|
227
|
+
}
|
|
228
|
+
set fogStart(val) {
|
|
229
|
+
this._fogParams.x = val;
|
|
230
|
+
}
|
|
231
|
+
/** End distance of linear fog */ get fogEnd() {
|
|
232
|
+
return this._fogParams.y;
|
|
233
|
+
}
|
|
234
|
+
set fogEnd(val) {
|
|
235
|
+
this._fogParams.y = val;
|
|
236
|
+
}
|
|
237
|
+
/** Top distance of fog if fog type is not scatter */ get fogTop() {
|
|
238
|
+
return this._fogParams.z;
|
|
239
|
+
}
|
|
240
|
+
set fogTop(val) {
|
|
241
|
+
this._fogParams.z = val;
|
|
242
|
+
}
|
|
243
|
+
/** Density of exp/exp2 fog */ get fogDensity() {
|
|
244
|
+
return this._fogParams.w;
|
|
245
|
+
}
|
|
246
|
+
set fogDensity(val) {
|
|
247
|
+
this._fogParams.w = val;
|
|
248
|
+
}
|
|
249
|
+
/** The fog color if fog type is not scatter */ get fogColor() {
|
|
250
|
+
return this._fogColor;
|
|
251
|
+
}
|
|
252
|
+
set fogColor(val) {
|
|
253
|
+
this._fogColor.set(val);
|
|
254
|
+
}
|
|
255
|
+
/** @internal */ get fogParams() {
|
|
256
|
+
return this._fogParams;
|
|
257
|
+
}
|
|
258
|
+
set fogParams(val) {
|
|
259
|
+
this._fogParams.set(val);
|
|
260
|
+
}
|
|
261
|
+
/**
|
|
262
|
+
* Force the radiance map and irradiance map to be regenerated.
|
|
263
|
+
*/ invalidateIBLMaps() {
|
|
264
|
+
this._radianceMapDirty = true;
|
|
265
|
+
}
|
|
266
|
+
/** @internal */ drawScatteredFog(ctx) {
|
|
267
|
+
return ctx.sunLight && this._fogType === 'scatter';
|
|
268
|
+
}
|
|
269
|
+
/** @internal */ getAerialPerspectiveLUT(ctx) {
|
|
270
|
+
if (this.drawScatteredFog(ctx)) {
|
|
271
|
+
const sunDir = SkyRenderer._getSunDir(ctx.sunLight);
|
|
272
|
+
const alpha = Math.PI / 2 - Math.acos(Math.max(-1, Math.min(1, sunDir.y)));
|
|
273
|
+
const farPlane = ctx.camera.getFarPlane() * ctx.scene.worldUnit;
|
|
274
|
+
return ScatteringLut.getAerialPerspectiveLut(alpha, farPlane);
|
|
275
|
+
} else {
|
|
276
|
+
return null;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
/**
|
|
280
|
+
* Regenerate the radiance map and irradiance map
|
|
281
|
+
*
|
|
282
|
+
* @param sunLight - The sun light
|
|
283
|
+
*/ updateIBLMaps(sunDir) {
|
|
284
|
+
const device = Application.instance.device;
|
|
285
|
+
let bakedSkyboxTexture = null;
|
|
286
|
+
if (this._skyType === 'skybox' && this._skyboxTexture) {
|
|
287
|
+
bakedSkyboxTexture = this._skyboxTexture;
|
|
288
|
+
} else {
|
|
289
|
+
if (!this._scatterSkyboxFramebuffer) {
|
|
290
|
+
const texCaps = device.getDeviceCaps().textureCaps;
|
|
291
|
+
const format = texCaps.supportHalfFloatColorBuffer && texCaps.supportLinearHalfFloatTexture ? 'rgba16f' : texCaps.supportFloatColorBuffer && texCaps.supportLinearFloatTexture ? 'rgba32f' : 'rgba8unorm';
|
|
292
|
+
const tex = device.createCubeTexture(format, this._scatterSkyboxTextureWidth);
|
|
293
|
+
tex.name = 'BakedSkyboxTexture';
|
|
294
|
+
this._scatterSkyboxFramebuffer = device.createFrameBuffer([
|
|
295
|
+
tex
|
|
296
|
+
], null);
|
|
297
|
+
this._radianceMapDirty = true;
|
|
298
|
+
}
|
|
299
|
+
const camera = new Camera(null);
|
|
300
|
+
camera.setPerspective(Math.PI / 2, 1, 1, 20);
|
|
301
|
+
const saveRenderStates = device.getRenderStates();
|
|
302
|
+
device.pushDeviceStates();
|
|
303
|
+
device.setFramebuffer(this._scatterSkyboxFramebuffer);
|
|
304
|
+
for (const face of [
|
|
305
|
+
CubeFace.PX,
|
|
306
|
+
CubeFace.NX,
|
|
307
|
+
CubeFace.PY,
|
|
308
|
+
CubeFace.NY,
|
|
309
|
+
CubeFace.PZ,
|
|
310
|
+
CubeFace.NZ
|
|
311
|
+
]){
|
|
312
|
+
camera.lookAtCubeFace(face);
|
|
313
|
+
this._scatterSkyboxFramebuffer.setColorAttachmentCubeFace(0, face);
|
|
314
|
+
this._renderSky(camera, false, sunDir, true, false);
|
|
315
|
+
}
|
|
316
|
+
device.popDeviceStates();
|
|
317
|
+
device.setRenderStates(saveRenderStates);
|
|
318
|
+
bakedSkyboxTexture = this._scatterSkyboxFramebuffer.getColorAttachments()[0];
|
|
319
|
+
}
|
|
320
|
+
prefilterCubemap(bakedSkyboxTexture, 'ggx', this.radianceMap);
|
|
321
|
+
prefilterCubemap(bakedSkyboxTexture, 'lambertian', this.irradianceMap);
|
|
322
|
+
}
|
|
323
|
+
/** @internal */ renderFog(ctx) {
|
|
324
|
+
const camera = ctx.camera;
|
|
325
|
+
const sceneDepthTexture = ctx.linearDepthTexture;
|
|
326
|
+
const device = Application.instance.device;
|
|
327
|
+
const savedRenderStates = device.getRenderStates();
|
|
328
|
+
this._prepareSkyBox(device);
|
|
329
|
+
const sunLight = ctx.sunLight;
|
|
330
|
+
if (this._fogType === 'scatter' && !sunLight) {
|
|
331
|
+
console.error('Cannot render scattering fog without sun light');
|
|
332
|
+
return;
|
|
333
|
+
}
|
|
334
|
+
const fogProgram = this._fogType === 'scatter' ? this._programFogScatter : this._programFog;
|
|
335
|
+
const renderStates = this._fogType === 'scatter' ? this._renderStatesFogScatter : this._renderStatesFog;
|
|
336
|
+
if (fogProgram && sceneDepthTexture) {
|
|
337
|
+
const bindgroup = this._fogType === 'scatter' ? this._bindgroupFogScatter : this._bindgroupFog;
|
|
338
|
+
bindgroup.setTexture('depthTex', sceneDepthTexture, this._nearestSampler);
|
|
339
|
+
bindgroup.setValue('rt', device.getFramebuffer() ? 1 : 0);
|
|
340
|
+
bindgroup.setValue('invProjViewMatrix', camera.invViewProjectionMatrix);
|
|
341
|
+
bindgroup.setValue('cameraNearFar', new Vector2(camera.getNearPlane(), camera.getFarPlane()));
|
|
342
|
+
bindgroup.setValue('cameraPosition', camera.getWorldPosition());
|
|
343
|
+
bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
|
|
344
|
+
if (this._fogType === 'scatter') {
|
|
345
|
+
const sunDir = sunLight ? sunLight.directionAndCutoff.xyz().scaleBy(-1) : SkyRenderer._defaultSunDir;
|
|
346
|
+
const alpha = Math.PI / 2 - Math.acos(Math.max(-1, Math.min(1, sunDir.y)));
|
|
347
|
+
const farPlane = ctx.camera.getFarPlane() * ctx.scene.worldUnit;
|
|
348
|
+
bindgroup.setTexture('apLut', ScatteringLut.getAerialPerspectiveLut(alpha, farPlane));
|
|
349
|
+
bindgroup.setValue('sliceDist', farPlane / ScatteringLut.aerialPerspectiveSliceZ);
|
|
350
|
+
bindgroup.setValue('sunDir', sunDir);
|
|
351
|
+
bindgroup.setValue('worldScale', ctx.scene.worldUnit);
|
|
352
|
+
} else {
|
|
353
|
+
bindgroup.setValue('fogType', this.mappedFogType);
|
|
354
|
+
bindgroup.setValue('fogColor', this._fogColor);
|
|
355
|
+
bindgroup.setValue('fogParams', this._fogParams);
|
|
356
|
+
}
|
|
357
|
+
device.setProgram(fogProgram);
|
|
358
|
+
device.setBindGroup(0, bindgroup);
|
|
359
|
+
device.setVertexLayout(this._vertexLayout);
|
|
360
|
+
device.setRenderStates(renderStates);
|
|
361
|
+
device.draw('triangle-strip', 0, 4);
|
|
362
|
+
device.setRenderStates(savedRenderStates);
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
/** @internal */ renderSky(ctx) {
|
|
366
|
+
const sunDir = SkyRenderer._getSunDir(ctx.sunLight);
|
|
367
|
+
if (!sunDir.equalsTo(this._lastSunDir)) {
|
|
368
|
+
this._radianceMapDirty = true;
|
|
369
|
+
}
|
|
370
|
+
this._renderSky(ctx.camera, true, sunDir, false, this._skyType === 'scatter' && this._cloudy > 0);
|
|
371
|
+
if (this._radianceMapDirty && ctx.env.light.type === 'ibl') {
|
|
372
|
+
if (ctx.env.light.radianceMap && (ctx.env.light.radianceMap === this._radianceMap || ctx.env.light.irradianceMap === this._irradianceMap)) {
|
|
373
|
+
this._radianceMapDirty = false;
|
|
374
|
+
this._lastSunDir.set(sunDir);
|
|
375
|
+
this.updateIBLMaps(sunDir);
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
/** @internal */ _renderSky(camera, depthTest, sunDir, drawGround, drawCloud) {
|
|
380
|
+
const device = Application.instance.device;
|
|
381
|
+
const savedRenderStates = device.getRenderStates();
|
|
382
|
+
this._prepareSkyBox(device);
|
|
383
|
+
if (this._skyType === 'scatter') {
|
|
384
|
+
this._drawScattering(camera, sunDir, depthTest, drawGround, drawCloud);
|
|
385
|
+
} else if (this._skyType === 'skybox' && this._skyboxTexture) {
|
|
386
|
+
this._drawSkybox(camera, depthTest);
|
|
387
|
+
} else {
|
|
388
|
+
this._drawSkyColor(camera, depthTest);
|
|
389
|
+
}
|
|
390
|
+
device.setRenderStates(savedRenderStates);
|
|
391
|
+
}
|
|
392
|
+
/** @internal */ _drawSkyColor(camera, depthTest) {
|
|
393
|
+
const device = Application.instance.device;
|
|
394
|
+
const bindgroup = this._bindgroupSky.color;
|
|
395
|
+
bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
|
|
396
|
+
bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
|
|
397
|
+
bindgroup.setValue('cameraPos', camera.getWorldPosition());
|
|
398
|
+
bindgroup.setValue('color', this._skyColor);
|
|
399
|
+
bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
|
|
400
|
+
device.setProgram(this._programSky.color);
|
|
401
|
+
device.setBindGroup(0, bindgroup);
|
|
402
|
+
device.setRenderStates(depthTest ? this._renderStatesSky : this._renderStatesSkyNoDepthTest);
|
|
403
|
+
this._primitiveSky.draw();
|
|
404
|
+
}
|
|
405
|
+
/** @internal */ _drawSkybox(camera, depthTest) {
|
|
406
|
+
const device = Application.instance.device;
|
|
407
|
+
const bindgroup = this._bindgroupSky.skybox;
|
|
408
|
+
bindgroup.setTexture('skyCubeMap', this._skyboxTexture);
|
|
409
|
+
bindgroup.setValue('flip', device.getFramebuffer() && device.type === 'webgpu' ? new Vector4(1, -1, 1, 1) : new Vector4(1, 1, 1, 1));
|
|
410
|
+
bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
|
|
411
|
+
bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
|
|
412
|
+
bindgroup.setValue('cameraPos', camera.getWorldPosition());
|
|
413
|
+
bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
|
|
414
|
+
device.setProgram(this._programSky.skybox);
|
|
415
|
+
device.setBindGroup(0, bindgroup);
|
|
416
|
+
device.setRenderStates(depthTest ? this._renderStatesSky : this._renderStatesSkyNoDepthTest);
|
|
417
|
+
this._primitiveSky.draw();
|
|
418
|
+
}
|
|
419
|
+
/** @internal */ _drawScattering(camera, sunDir, depthTest, drawGround, drawCloud) {
|
|
420
|
+
const device = Application.instance.device;
|
|
421
|
+
const alpha = Math.PI / 2 - Math.acos(Math.max(-1, Math.min(1, sunDir.y)));
|
|
422
|
+
const tLut = ScatteringLut.getTransmittanceLut();
|
|
423
|
+
const skyLut = ScatteringLut.getSkyViewLut(alpha);
|
|
424
|
+
//const apLut = ScatteringLut.getAerialPerspectiveLut(alpha, 8000);
|
|
425
|
+
const program = drawCloud ? this._programSky.scatter : this._programSky['scatter-nocloud'];
|
|
426
|
+
const bindgroup = drawCloud ? this._bindgroupSky.scatter : this._bindgroupSky['scatter-nocloud'];
|
|
427
|
+
bindgroup.setValue('sunDir', sunDir);
|
|
428
|
+
bindgroup.setValue('flip', device.getFramebuffer() && device.type === 'webgpu' ? new Vector4(1, -1, 1, 1) : new Vector4(1, 1, 1, 1));
|
|
429
|
+
bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
|
|
430
|
+
bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
|
|
431
|
+
bindgroup.setValue('cameraPos', camera.getWorldPosition());
|
|
432
|
+
bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
|
|
433
|
+
bindgroup.setTexture('tLut', tLut);
|
|
434
|
+
bindgroup.setTexture('skyLut', skyLut);
|
|
435
|
+
if (drawCloud) {
|
|
436
|
+
bindgroup.setValue('cloudy', this._cloudy);
|
|
437
|
+
bindgroup.setValue('cloudIntensity', this._cloudIntensity);
|
|
438
|
+
bindgroup.setValue('time', device.frameInfo.elapsedOverall * 0.001);
|
|
439
|
+
bindgroup.setValue('velocity', this._wind);
|
|
440
|
+
}
|
|
441
|
+
bindgroup.setValue('drawGround', drawGround ? 1 : 0);
|
|
442
|
+
device.setProgram(program);
|
|
443
|
+
device.setBindGroup(0, bindgroup);
|
|
444
|
+
device.setRenderStates(depthTest ? this._renderStatesSky : this._renderStatesSkyNoDepthTest);
|
|
445
|
+
this._primitiveSky.draw();
|
|
446
|
+
}
|
|
447
|
+
/** @internal */ _prepareSkyBox(device) {
|
|
448
|
+
if (!this._programFogScatter) {
|
|
449
|
+
this._programFogScatter = device.buildRenderProgram({
|
|
450
|
+
label: 'FogScatter',
|
|
451
|
+
vertex (pb) {
|
|
452
|
+
this.rt = pb.int().uniform(0);
|
|
453
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
454
|
+
this.$outputs.uv = pb.vec2();
|
|
455
|
+
pb.main(function() {
|
|
456
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
|
457
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
458
|
+
if (device.type === 'webgpu') {
|
|
459
|
+
this.$if(pb.notEqual(this.rt, 0), function() {
|
|
460
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
461
|
+
});
|
|
462
|
+
}
|
|
463
|
+
});
|
|
464
|
+
},
|
|
465
|
+
fragment (pb) {
|
|
466
|
+
this.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
|
|
467
|
+
this.invProjViewMatrix = pb.mat4().uniform(0);
|
|
468
|
+
this.cameraNearFar = pb.vec2().uniform(0);
|
|
469
|
+
this.cameraPosition = pb.vec3().uniform(0);
|
|
470
|
+
this.apLut = pb.tex2D().uniform(0);
|
|
471
|
+
this.worldScale = pb.float().uniform(0);
|
|
472
|
+
this.sliceDist = pb.float().uniform(0);
|
|
473
|
+
this.sunDir = pb.vec3().uniform(0);
|
|
474
|
+
this.srgbOut = pb.int().uniform(0);
|
|
475
|
+
this.$outputs.outColor = pb.vec4();
|
|
476
|
+
pb.main(function() {
|
|
477
|
+
this.$l.depthValue = pb.textureSample(this.depthTex, this.$inputs.uv);
|
|
478
|
+
if (device.type === 'webgl') {
|
|
479
|
+
this.$l.linearDepth = decodeNormalizedFloatFromRGBA(this, this.depthValue);
|
|
480
|
+
} else {
|
|
481
|
+
this.$l.linearDepth = this.depthValue.r;
|
|
482
|
+
}
|
|
483
|
+
this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
|
|
484
|
+
//this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.$inputs.uv, 2), pb.vec2(1)), this.nonLinearDepth, 1);
|
|
485
|
+
this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.$inputs.uv, 2), pb.vec2(1)), pb.sub(pb.mul(this.nonLinearDepth, 2), 1), 1);
|
|
486
|
+
this.$l.hPos = pb.mul(this.invProjViewMatrix, this.clipSpacePos);
|
|
487
|
+
this.$l.hPos = pb.div(this.$l.hPos, this.$l.hPos.w);
|
|
488
|
+
this.$l.viewDir = pb.sub(this.hPos.xyz, this.cameraPosition);
|
|
489
|
+
// Assume object is above the sea level
|
|
490
|
+
this.viewDir.y = pb.max(0, this.viewDir.y);
|
|
491
|
+
this.$l.distance = pb.mul(pb.length(this.viewDir), this.worldScale);
|
|
492
|
+
this.$l.slice0 = pb.floor(pb.div(this.distance, this.sliceDist));
|
|
493
|
+
this.$l.slice1 = pb.add(this.slice0, 1);
|
|
494
|
+
this.$l.factor = pb.sub(pb.div(this.distance, this.sliceDist), this.slice0);
|
|
495
|
+
this.$l.viewNormal = pb.normalize(this.viewDir);
|
|
496
|
+
this.$l.horizonAngle = pb.acos(pb.clamp(pb.dot(pb.normalize(this.sunDir.xz), pb.normalize(this.viewNormal.xz)), 0, 1));
|
|
497
|
+
this.$l.zenithAngle = pb.asin(this.viewNormal.y);
|
|
498
|
+
this.$l.sliceU = pb.max(pb.div(this.horizonAngle, Math.PI * 2), 0.5 / ScatteringLut.aerialPerspectiveSliceZ);
|
|
499
|
+
this.$l.u0 = pb.div(pb.add(this.slice0, this.sliceU), ScatteringLut.aerialPerspectiveSliceZ);
|
|
500
|
+
this.$l.u1 = pb.add(this.u0, 1 / ScatteringLut.aerialPerspectiveSliceZ);
|
|
501
|
+
this.$l.v = pb.div(this.zenithAngle, Math.PI / 2);
|
|
502
|
+
this.$l.t0 = pb.textureSampleLevel(this.apLut, pb.vec2(this.u0, this.v), 0);
|
|
503
|
+
this.$l.t1 = pb.textureSampleLevel(this.apLut, pb.vec2(this.u1, this.v), 0);
|
|
504
|
+
this.$l.t = pb.mix(this.t0, this.t1, this.factor);
|
|
505
|
+
this.$outputs.outColor = pb.vec4(this.t.rgb, pb.sub(1, this.t.a));
|
|
506
|
+
});
|
|
507
|
+
}
|
|
508
|
+
});
|
|
509
|
+
this._bindgroupFogScatter = device.createBindGroup(this._programFogScatter.bindGroupLayouts[0]);
|
|
510
|
+
}
|
|
511
|
+
if (!this._programFog) {
|
|
512
|
+
this._programFog = device.buildRenderProgram({
|
|
513
|
+
label: 'Fog',
|
|
514
|
+
vertex (pb) {
|
|
515
|
+
this.rt = pb.int().uniform(0);
|
|
516
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
517
|
+
this.$outputs.uv = pb.vec2();
|
|
518
|
+
pb.main(function() {
|
|
519
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
|
520
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
521
|
+
if (device.type === 'webgpu') {
|
|
522
|
+
this.$if(pb.notEqual(this.rt, 0), function() {
|
|
523
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
524
|
+
});
|
|
525
|
+
}
|
|
526
|
+
});
|
|
527
|
+
},
|
|
528
|
+
fragment (pb) {
|
|
529
|
+
this.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
|
|
530
|
+
this.invProjViewMatrix = pb.mat4().uniform(0);
|
|
531
|
+
this.cameraNearFar = pb.vec2().uniform(0);
|
|
532
|
+
this.cameraPosition = pb.vec3().uniform(0);
|
|
533
|
+
this.fogType = pb.int().uniform(0);
|
|
534
|
+
this.fogColor = pb.vec4().uniform(0);
|
|
535
|
+
this.fogParams = pb.vec4().uniform(0);
|
|
536
|
+
this.srgbOut = pb.int().uniform(0);
|
|
537
|
+
this.$outputs.outColor = pb.vec4();
|
|
538
|
+
pb.main(function() {
|
|
539
|
+
this.$l.depthValue = pb.textureSample(this.depthTex, this.$inputs.uv);
|
|
540
|
+
if (device.type === 'webgl') {
|
|
541
|
+
this.$l.linearDepth = decodeNormalizedFloatFromRGBA(this, this.depthValue);
|
|
542
|
+
} else {
|
|
543
|
+
this.$l.linearDepth = this.depthValue.r;
|
|
544
|
+
}
|
|
545
|
+
this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
|
|
546
|
+
//this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.$inputs.uv, 2), pb.vec2(1)), this.nonLinearDepth, 1);
|
|
547
|
+
this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.$inputs.uv, 2), pb.vec2(1)), pb.sub(pb.mul(this.nonLinearDepth, 2), 1), 1);
|
|
548
|
+
this.$l.hPos = pb.mul(this.invProjViewMatrix, this.clipSpacePos);
|
|
549
|
+
this.$l.hPos = pb.div(this.$l.hPos, this.$l.hPos.w);
|
|
550
|
+
this.$l.viewDir = pb.sub(this.hPos.xyz, this.cameraPosition);
|
|
551
|
+
this.$l.fogFactor = ShaderFramework.computeFogFactor(this, this.viewDir, this.fogType, this.fogParams);
|
|
552
|
+
this.$l.color = pb.mul(this.fogColor.rgb, this.fogFactor);
|
|
553
|
+
this.$if(pb.equal(this.srgbOut, 0), function() {
|
|
554
|
+
this.$outputs.outColor = pb.vec4(this.color, this.fogFactor);
|
|
555
|
+
}).$else(function() {
|
|
556
|
+
this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), this.fogFactor);
|
|
557
|
+
});
|
|
558
|
+
});
|
|
559
|
+
}
|
|
560
|
+
});
|
|
561
|
+
this._bindgroupFog = device.createBindGroup(this._programFog.bindGroupLayouts[0]);
|
|
562
|
+
}
|
|
563
|
+
if (!this._programSky.color) {
|
|
564
|
+
this._programSky.color = device.buildRenderProgram({
|
|
565
|
+
label: 'SolidColorSky',
|
|
566
|
+
vertex (pb) {
|
|
567
|
+
this.$inputs.pos = pb.vec3().attrib('position');
|
|
568
|
+
this.worldMatrix = pb.mat4().uniform(0);
|
|
569
|
+
this.viewProjMatrix = pb.mat4().uniform(0);
|
|
570
|
+
this.cameraPos = pb.vec3().uniform(0);
|
|
571
|
+
pb.main(function() {
|
|
572
|
+
this.$l.worldDirection = pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz;
|
|
573
|
+
this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(pb.add(this.worldDirection, this.cameraPos), 1));
|
|
574
|
+
this.$builtins.position.z = this.$builtins.position.w;
|
|
575
|
+
});
|
|
576
|
+
},
|
|
577
|
+
fragment (pb) {
|
|
578
|
+
this.$outputs.outColor = pb.vec4();
|
|
579
|
+
this.color = pb.vec4().uniform(0);
|
|
580
|
+
this.srgbOut = pb.int().uniform(0);
|
|
581
|
+
pb.main(function() {
|
|
582
|
+
this.$if(pb.equal(this.srgbOut, 0), function() {
|
|
583
|
+
this.$outputs.outColor = pb.vec4(this.color.rgb, 1);
|
|
584
|
+
}).$else(function() {
|
|
585
|
+
this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), 1);
|
|
586
|
+
});
|
|
587
|
+
});
|
|
588
|
+
}
|
|
589
|
+
});
|
|
590
|
+
this._bindgroupSky.color = device.createBindGroup(this._programSky.color.bindGroupLayouts[0]);
|
|
591
|
+
}
|
|
592
|
+
if (!this._programSky.scatter) {
|
|
593
|
+
this._programSky.scatter = SkyRenderer._createScatterProgram(device, true);
|
|
594
|
+
this._bindgroupSky.scatter = device.createBindGroup(this._programSky.scatter.bindGroupLayouts[0]);
|
|
595
|
+
}
|
|
596
|
+
if (!this._programSky['scatter-nocloud']) {
|
|
597
|
+
this._programSky['scatter-nocloud'] = SkyRenderer._createScatterProgram(device, false);
|
|
598
|
+
this._bindgroupSky['scatter-nocloud'] = device.createBindGroup(this._programSky['scatter-nocloud'].bindGroupLayouts[0]);
|
|
599
|
+
}
|
|
600
|
+
if (!this._programSky.skybox) {
|
|
601
|
+
this._programSky.skybox = device.buildRenderProgram({
|
|
602
|
+
label: 'SkyBoxSky',
|
|
603
|
+
vertex (pb) {
|
|
604
|
+
this.$inputs.pos = pb.vec3().attrib('position');
|
|
605
|
+
this.$outputs.texCoord = pb.vec3();
|
|
606
|
+
this.worldMatrix = pb.mat4().uniform(0);
|
|
607
|
+
this.viewProjMatrix = pb.mat4().uniform(0);
|
|
608
|
+
this.cameraPos = pb.vec3().uniform(0);
|
|
609
|
+
this.flip = pb.vec4().uniform(0);
|
|
610
|
+
pb.main(function() {
|
|
611
|
+
this.$outputs.texCoord = this.$inputs.pos;
|
|
612
|
+
this.$l.worldPos = pb.add(this.cameraPos, pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz);
|
|
613
|
+
this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(this.worldPos, 1), this.flip);
|
|
614
|
+
this.$builtins.position.z = this.$builtins.position.w;
|
|
615
|
+
});
|
|
616
|
+
},
|
|
617
|
+
fragment (pb) {
|
|
618
|
+
this.$outputs.outColor = pb.vec4();
|
|
619
|
+
this.skyCubeMap = pb.texCube().uniform(0);
|
|
620
|
+
this.srgbOut = pb.int().uniform(0);
|
|
621
|
+
pb.main(function() {
|
|
622
|
+
this.$l.texCoord = pb.normalize(this.$inputs.texCoord);
|
|
623
|
+
this.$l.color = pb.textureSampleLevel(this.skyCubeMap, this.texCoord, 0).rgb;
|
|
624
|
+
this.$if(pb.equal(this.srgbOut, 0), function() {
|
|
625
|
+
this.$outputs.outColor = pb.vec4(this.color, 1);
|
|
626
|
+
}).$else(function() {
|
|
627
|
+
this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), 1);
|
|
628
|
+
});
|
|
629
|
+
});
|
|
630
|
+
}
|
|
631
|
+
});
|
|
632
|
+
this._bindgroupSky.skybox = device.createBindGroup(this._programSky.skybox.bindGroupLayouts[0]);
|
|
633
|
+
}
|
|
634
|
+
if (!this._renderStatesSky) {
|
|
635
|
+
this._renderStatesSky = device.createRenderStateSet();
|
|
636
|
+
this._renderStatesSky.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('le');
|
|
637
|
+
this._renderStatesSky.useRasterizerState().setCullMode('none');
|
|
638
|
+
}
|
|
639
|
+
if (!this._renderStatesSkyNoDepthTest) {
|
|
640
|
+
this._renderStatesSkyNoDepthTest = device.createRenderStateSet();
|
|
641
|
+
this._renderStatesSkyNoDepthTest.useDepthState().enableTest(false).enableWrite(false);
|
|
642
|
+
this._renderStatesSkyNoDepthTest.useRasterizerState().setCullMode('none');
|
|
643
|
+
}
|
|
644
|
+
if (!this._renderStatesFog) {
|
|
645
|
+
this._renderStatesFog = device.createRenderStateSet();
|
|
646
|
+
this._renderStatesFog.useRasterizerState().setCullMode('none');
|
|
647
|
+
this._renderStatesFog.useBlendingState().enable(true).setBlendFunc('one', 'inv-src-alpha');
|
|
648
|
+
this._renderStatesFog.useDepthState().enableTest(false).enableWrite(false);
|
|
649
|
+
}
|
|
650
|
+
if (!this._renderStatesFogScatter) {
|
|
651
|
+
this._renderStatesFogScatter = device.createRenderStateSet();
|
|
652
|
+
this._renderStatesFogScatter.useRasterizerState().setCullMode('none');
|
|
653
|
+
this._renderStatesFogScatter.useBlendingState().enable(true).setBlendFunc('one', 'inv-src-alpha');
|
|
654
|
+
this._renderStatesFogScatter.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
|
|
655
|
+
}
|
|
656
|
+
if (!this._nearestSampler) {
|
|
657
|
+
this._nearestSampler = device.createSampler({
|
|
658
|
+
magFilter: 'nearest',
|
|
659
|
+
minFilter: 'nearest',
|
|
660
|
+
mipFilter: 'none',
|
|
661
|
+
addressU: 'clamp',
|
|
662
|
+
addressV: 'clamp'
|
|
663
|
+
});
|
|
664
|
+
}
|
|
665
|
+
if (!this._vertexLayout) {
|
|
666
|
+
this._vertexLayout = device.createVertexLayout({
|
|
667
|
+
vertexBuffers: [
|
|
668
|
+
{
|
|
669
|
+
buffer: device.createVertexBuffer('position_f32x2', new Float32Array([
|
|
670
|
+
-1,
|
|
671
|
+
-1,
|
|
672
|
+
1,
|
|
673
|
+
-1,
|
|
674
|
+
-1,
|
|
675
|
+
1,
|
|
676
|
+
1,
|
|
677
|
+
1
|
|
678
|
+
]))
|
|
679
|
+
}
|
|
680
|
+
]
|
|
681
|
+
});
|
|
682
|
+
}
|
|
683
|
+
if (!this._primitiveSky) {
|
|
684
|
+
this._primitiveSky = new BoxShape({
|
|
685
|
+
size: 8,
|
|
686
|
+
anchorX: 0.5,
|
|
687
|
+
anchorY: 0.5,
|
|
688
|
+
anchorZ: 0.5
|
|
689
|
+
});
|
|
690
|
+
}
|
|
691
|
+
}
|
|
692
|
+
/** @internal */ static _getSunDir(sunLight) {
|
|
693
|
+
// TODO: reduce GC
|
|
694
|
+
return sunLight?.directionAndCutoff.xyz().scaleBy(-1) ?? SkyRenderer._defaultSunDir;
|
|
695
|
+
}
|
|
696
|
+
static _createScatterProgram(device, cloud) {
|
|
697
|
+
return device.buildRenderProgram({
|
|
698
|
+
vertex (pb) {
|
|
699
|
+
this.$inputs.pos = pb.vec3().attrib('position');
|
|
700
|
+
this.worldMatrix = pb.mat4().uniform(0);
|
|
701
|
+
this.viewProjMatrix = pb.mat4().uniform(0);
|
|
702
|
+
this.cameraPos = pb.vec3().uniform(0);
|
|
703
|
+
this.flip = pb.vec4().uniform(0);
|
|
704
|
+
pb.main(function() {
|
|
705
|
+
this.$outputs.worldDirection = pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz;
|
|
706
|
+
this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(pb.add(this.$outputs.worldDirection, this.cameraPos), 1), this.flip);
|
|
707
|
+
this.$builtins.position.z = this.$builtins.position.w;
|
|
708
|
+
});
|
|
709
|
+
},
|
|
710
|
+
fragment (pb) {
|
|
711
|
+
this.$outputs.outColor = pb.vec4();
|
|
712
|
+
this.tLut = pb.tex2D().uniform(0);
|
|
713
|
+
this.skyLut = pb.tex2D().uniform(0);
|
|
714
|
+
this.sunDir = pb.vec3().uniform(0);
|
|
715
|
+
if (cloud) {
|
|
716
|
+
this.cloudy = pb.float().uniform(0);
|
|
717
|
+
this.cloudIntensity = pb.float().uniform(0);
|
|
718
|
+
this.time = pb.float().uniform(0);
|
|
719
|
+
this.velocity = pb.vec2().uniform(0);
|
|
720
|
+
}
|
|
721
|
+
this.drawGround = pb.int().uniform(0);
|
|
722
|
+
this.srgbOut = pb.int().uniform(0);
|
|
723
|
+
this.viewPos = pb.vec3(ScatteringLut.viewPosition.x, ScatteringLut.viewPosition.y, ScatteringLut.viewPosition.z);
|
|
724
|
+
pb.func('getMiePhase', [
|
|
725
|
+
pb.float('cosTheta')
|
|
726
|
+
], function() {
|
|
727
|
+
this.$l.g = pb.float(0.8);
|
|
728
|
+
this.$l.scale = pb.float(3 / (Math.PI * 8));
|
|
729
|
+
this.$l.gg = pb.mul(this.g, this.g);
|
|
730
|
+
this.$l.num = pb.mul(pb.sub(1, this.gg), pb.add(pb.mul(this.cosTheta, this.cosTheta), 1));
|
|
731
|
+
this.$l.denom = pb.mul(pb.add(2, this.gg), pb.pow(pb.sub(pb.add(1, this.gg), pb.mul(this.g, this.cosTheta, 2)), 1.5));
|
|
732
|
+
this.$return(pb.div(pb.mul(this.scale, this.num), this.denom));
|
|
733
|
+
});
|
|
734
|
+
pb.func('noise', [
|
|
735
|
+
pb.vec3('p'),
|
|
736
|
+
pb.float('t')
|
|
737
|
+
], function() {
|
|
738
|
+
this.p2 = pb.mul(this.p, 0.25);
|
|
739
|
+
this.f = pb.mul(smoothNoise3D(this, this.p2), 0.5);
|
|
740
|
+
this.p2 = pb.mul(this.p2, 3.02);
|
|
741
|
+
this.p2.y = pb.sub(this.p2.y, pb.mul(this.t, 0.02));
|
|
742
|
+
this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.25));
|
|
743
|
+
this.p2 = pb.mul(this.p2, 3.03);
|
|
744
|
+
this.p2.y = pb.add(this.p2.y, pb.mul(this.t, 0.01));
|
|
745
|
+
this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.125));
|
|
746
|
+
this.p2 = pb.mul(this.p2, 3.02);
|
|
747
|
+
this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.0625));
|
|
748
|
+
this.p2 = pb.mul(this.p2, 3.01);
|
|
749
|
+
this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.03125));
|
|
750
|
+
this.p2 = pb.mul(this.p2, 3.01);
|
|
751
|
+
this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.015625));
|
|
752
|
+
this.$return(this.f);
|
|
753
|
+
});
|
|
754
|
+
pb.func('getValFromSkyLUT', [
|
|
755
|
+
pb.vec3('rayDir'),
|
|
756
|
+
pb.vec3('sunDir')
|
|
757
|
+
], function() {
|
|
758
|
+
this.$l.height = pb.length(this.viewPos);
|
|
759
|
+
this.$l.up = pb.div(this.viewPos, this.height);
|
|
760
|
+
this.$l.c = pb.div(pb.sqrt(pb.sub(pb.mul(this.height, this.height), pb.mul(ScatteringLut.groundRadius, ScatteringLut.groundRadius))), this.height);
|
|
761
|
+
this.$l.horizonAngle = pb.acos(pb.clamp(this.c, -1, 1));
|
|
762
|
+
this.$l.altitudeAngle = pb.sub(this.horizonAngle, pb.acos(pb.dot(this.rayDir, this.up)));
|
|
763
|
+
this.$l.azimuthAngle = pb.float();
|
|
764
|
+
this.$if(pb.greaterThan(pb.abs(this.altitudeAngle), Math.PI * 0.5 - 0.0001), function() {
|
|
765
|
+
this.azimuthAngle = 0;
|
|
766
|
+
}).$else(function() {
|
|
767
|
+
this.$l.right = pb.cross(this.sunDir, this.up);
|
|
768
|
+
this.$l.forward = pb.cross(this.up, this.right);
|
|
769
|
+
this.$l.projectedDir = pb.normalize(pb.sub(this.rayDir, pb.mul(this.up, pb.dot(this.rayDir, this.up))));
|
|
770
|
+
this.$l.sinTheta = pb.dot(this.projectedDir, this.right);
|
|
771
|
+
this.$l.cosTheta = pb.dot(this.projectedDir, this.forward);
|
|
772
|
+
this.azimuthAngle = pb.add(pb.atan2(this.sinTheta, this.cosTheta), Math.PI);
|
|
773
|
+
});
|
|
774
|
+
this.$l.v = pb.add(0.5, pb.mul(0.5, pb.sign(this.altitudeAngle), pb.sqrt(pb.mul(pb.abs(this.altitudeAngle), 2 / Math.PI))));
|
|
775
|
+
this.$l.uv = pb.vec2(pb.div(this.azimuthAngle, Math.PI * 2), this.v);
|
|
776
|
+
this.$return(pb.textureSampleLevel(this.skyLut, this.uv, 0).rgb);
|
|
777
|
+
});
|
|
778
|
+
pb.func('sunWithBloom', [
|
|
779
|
+
pb.vec3('rayDir'),
|
|
780
|
+
pb.vec3('sunDir')
|
|
781
|
+
], function() {
|
|
782
|
+
this.$l.sunSolidAngle = 0.53 * Math.PI / 180;
|
|
783
|
+
this.$l.minSunCosTheta = pb.cos(this.sunSolidAngle);
|
|
784
|
+
this.$l.cosTheta = pb.dot(this.rayDir, this.sunDir);
|
|
785
|
+
this.$if(pb.greaterThanEqual(this.cosTheta, this.minSunCosTheta), function() {
|
|
786
|
+
this.$return(pb.vec3(1));
|
|
787
|
+
});
|
|
788
|
+
this.$l.offset = pb.sub(this.minSunCosTheta, this.cosTheta);
|
|
789
|
+
this.$l.gaussianBloom = pb.mul(pb.exp(pb.mul(this.offset, -50000)), 0.5);
|
|
790
|
+
this.$l.invBloom = pb.mul(pb.div(1, pb.add(0.02, pb.mul(this.offset, 300))), 0.01);
|
|
791
|
+
this.$return(pb.vec3(pb.add(this.gaussianBloom, this.invBloom)));
|
|
792
|
+
});
|
|
793
|
+
pb.func('rayIntersectSphere', [
|
|
794
|
+
pb.vec3('ro'),
|
|
795
|
+
pb.vec3('rd'),
|
|
796
|
+
pb.float('rad')
|
|
797
|
+
], function() {
|
|
798
|
+
this.$l.b = pb.dot(this.ro, this.rd);
|
|
799
|
+
this.$l.c = pb.sub(pb.dot(this.ro, this.ro), pb.mul(this.rad, this.rad));
|
|
800
|
+
this.$if(pb.and(pb.greaterThan(this.c, 0), pb.greaterThan(this.b, 0)), function() {
|
|
801
|
+
this.$return(pb.float(-1));
|
|
802
|
+
});
|
|
803
|
+
this.$l.bb = pb.mul(this.b, this.b);
|
|
804
|
+
this.$l.discr = pb.sub(this.bb, this.c);
|
|
805
|
+
this.$if(pb.lessThan(this.discr, 0), function() {
|
|
806
|
+
this.$return(pb.float(-1));
|
|
807
|
+
});
|
|
808
|
+
this.$if(pb.greaterThan(this.discr, this.bb), function() {
|
|
809
|
+
this.$return(pb.sub(pb.sqrt(this.discr), this.b));
|
|
810
|
+
});
|
|
811
|
+
this.$return(pb.sub(pb.neg(pb.sqrt(this.discr)), this.b));
|
|
812
|
+
});
|
|
813
|
+
pb.func('getValFromTLUT', [
|
|
814
|
+
pb.vec3('pos'),
|
|
815
|
+
pb.vec3('sunDir')
|
|
816
|
+
], function() {
|
|
817
|
+
this.$l.height = pb.length(this.pos);
|
|
818
|
+
this.$l.up = pb.div(this.pos, this.height);
|
|
819
|
+
this.$l.sunCosZenithAngle = pb.dot(this.sunDir, this.up);
|
|
820
|
+
this.$l.uv = pb.vec2(pb.clamp(pb.add(0.5, pb.mul(this.sunCosZenithAngle, 0.5)), 0, 1), pb.max(0, pb.min(1, pb.div(pb.sub(this.height, ScatteringLut.groundRadius), pb.sub(ScatteringLut.atmosphereRadius, ScatteringLut.groundRadius)))));
|
|
821
|
+
this.$return(pb.textureSampleLevel(this.tLut, this.uv, 0).rgb);
|
|
822
|
+
});
|
|
823
|
+
pb.main(function() {
|
|
824
|
+
this.$l.rayDir = pb.normalize(this.$inputs.worldDirection);
|
|
825
|
+
// ad-hoc
|
|
826
|
+
this.$l.sunIntensity = pb.sqrt(pb.max(0, pb.mul(this.sunDir.y, this.rayDir.y)));
|
|
827
|
+
// compute cloud
|
|
828
|
+
if (cloud) {
|
|
829
|
+
this.$l.noiseValue = pb.float();
|
|
830
|
+
this.$if(pb.lessThanEqual(this.rayDir.y, 0), function() {
|
|
831
|
+
this.noiseValue = 0;
|
|
832
|
+
}).$else(function() {
|
|
833
|
+
this.$l.tMin = pb.div(3000, this.rayDir.y);
|
|
834
|
+
this.$l.cloudPoint = pb.mul(this.rayDir, this.tMin);
|
|
835
|
+
this.speed = pb.mul(pb.vec3(this.velocity.x, 0, this.velocity.y), this.time);
|
|
836
|
+
this.$l.noiseScale = pb.float(4e-4);
|
|
837
|
+
this.noiseValue = this.noise(pb.mul(pb.add(this.cloudPoint, this.speed), this.noiseScale), this.time);
|
|
838
|
+
this.noiseValue = pb.add(this.noiseValue, this.cloudy);
|
|
839
|
+
this.noiseValue = pb.smoothStep(1, pb.add(1, this.cloudy), this.noiseValue);
|
|
840
|
+
});
|
|
841
|
+
// use sun color as cloud color
|
|
842
|
+
this.$l.sunColor = pb.mul(this.getValFromSkyLUT(this.sunDir, this.sunDir), this.sunIntensity);
|
|
843
|
+
this.$l.cloudColor = pb.mul(this.sunColor.rgb, pb.mul(this.noiseValue, this.cloudIntensity));
|
|
844
|
+
}
|
|
845
|
+
// Compute sky color
|
|
846
|
+
this.$l.skyRayDir = this.$choice(pb.equal(this.drawGround, 0), pb.normalize(pb.vec3(this.rayDir.x, pb.max(0, this.rayDir.y), this.rayDir.z)), this.rayDir);
|
|
847
|
+
this.$l.lum = this.getValFromSkyLUT(this.skyRayDir, this.sunDir);
|
|
848
|
+
this.$l.sunLum = this.sunWithBloom(this.rayDir, this.sunDir);
|
|
849
|
+
this.sunLum = pb.smoothStep(pb.vec3(0.002), pb.vec3(1), this.sunLum);
|
|
850
|
+
this.$if(pb.greaterThan(pb.length(this.sunLum), 0), function() {
|
|
851
|
+
this.$if(pb.greaterThanEqual(this.rayIntersectSphere(this.viewPos, this.rayDir, ScatteringLut.groundRadius), 0), function() {
|
|
852
|
+
this.sunLum = pb.vec3(0);
|
|
853
|
+
}).$else(function() {
|
|
854
|
+
this.sunLum = pb.mul(this.sunLum, this.getValFromTLUT(this.viewPos, this.sunDir));
|
|
855
|
+
});
|
|
856
|
+
});
|
|
857
|
+
if (cloud) {
|
|
858
|
+
this.lum = pb.add(this.lum, this.sunLum);
|
|
859
|
+
// blend
|
|
860
|
+
this.$l.vfactor = pb.clamp(pb.div(pb.sub(this.rayDir.y, 0.01), pb.sub(0.03, 0.01)), 0, 1);
|
|
861
|
+
this.$l.factor = pb.clamp(pb.mul(this.noiseValue, this.vfactor), 0, 1);
|
|
862
|
+
this.$l.color = pb.mix(this.lum, this.cloudColor, this.factor);
|
|
863
|
+
} else {
|
|
864
|
+
this.$l.color = this.lum;
|
|
865
|
+
}
|
|
866
|
+
this.color = pb.mul(this.color, 8);
|
|
867
|
+
this.color = pb.pow(this.color, pb.vec3(1.3));
|
|
868
|
+
this.color = pb.div(this.color, pb.add(pb.mul(pb.smoothStep(0, 0.2, pb.clamp(this.sunDir.y, 0, 1)), 2), 0.15));
|
|
869
|
+
this.$if(pb.equal(this.srgbOut, 0), function() {
|
|
870
|
+
this.$outputs.outColor = pb.vec4(this.color, 1);
|
|
871
|
+
}).$else(function() {
|
|
872
|
+
this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), 1);
|
|
873
|
+
});
|
|
874
|
+
});
|
|
875
|
+
}
|
|
876
|
+
});
|
|
877
|
+
}
|
|
878
|
+
}
|
|
879
|
+
|
|
880
|
+
export { SkyRenderer };
|
|
881
|
+
//# sourceMappingURL=sky.js.map
|