@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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{"version":3,"file":"shadowmapper.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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import { ShadowImpl } from './shadow_impl.js';
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import { ShaderFramework } from '../shaders/framework.js';
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import { decodeNormalizedFloatFromRGBA, linearDepthToNonLinear, nonLinearDepthToLinearNormalized } from '../shaders/misc.js';
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import { Application } from '../app.js';
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import { ShadowMapper } from './shadowmapper.js';
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import { LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
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import { computeShadowMapDepth } from '../shaders/shadow.js';
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/** @internal */ class SSM extends ShadowImpl {
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static instance = new SSM();
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constructor(){
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super();
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}
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resourceDirty() {
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return false;
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}
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getType() {
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return 'hard';
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}
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getShadowMapBorder(shadowMapParams) {
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return 0;
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}
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getShadowMap(shadowMapParams) {
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return this.useNativeShadowMap(shadowMapParams) ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment() : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
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}
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doUpdateResources(shadowMapParams) {
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shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
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shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;
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}
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postRenderShadowMap() {}
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releaseTemporalResources(shadowMapParams) {}
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getDepthScale() {
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return 1;
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}
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setDepthScale(val) {}
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getShaderHash() {
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return '';
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}
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getShadowMapColorFormat(shadowMapParams) {
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if (this.useNativeShadowMap(shadowMapParams)) {
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return null;
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} else {
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const device = Application.instance.device;
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if (device.type === 'webgl') {
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return device.getDeviceCaps().textureCaps.supportFloatColorBuffer ? 'rgba32f' : device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
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} else {
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return 'r32f';
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}
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}
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}
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getShadowMapDepthFormat(shadowMapParams) {
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return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
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}
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computeShadowMapDepth(shadowMapParams, scope) {
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return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
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/*
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if (this.useNativeShadowMap(shadowMapParams)) {
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return scope.$builder.vec4(
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scope.$builder.emulateDepthClamp
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? scope.$builder.clamp(scope.$inputs.clamppedDepth, 0, 1)
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: scope.$builtins.fragCoord.z,
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0,
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0,
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1
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);
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} else {
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const pb = scope.$builder;
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let depth: PBShaderExp = null;
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if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
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depth = pb.emulateDepthClamp
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? pb.clamp(scope.$inputs.clamppedDepth, 0, 1)
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: scope.$builtins.fragCoord.z;
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} else if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
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const lightSpacePos = pb.mul(
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ShaderFramework.getLightViewMatrixForShadow(scope),
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ShaderFramework.getWorldPosition(scope)
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);
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depth = pb.div(pb.length(lightSpacePos.xyz), ShaderFramework.getLightPositionAndRangeForShadow(scope).w);
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} else if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
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const lightSpacePos = pb.mul(
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ShaderFramework.getLightViewMatrixForShadow(scope),
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ShaderFramework.getWorldPosition(scope)
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);
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depth = pb.min(pb.div(pb.neg(lightSpacePos.z), ShaderFramework.getLightPositionAndRangeForShadow(scope).w), 1);
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}
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return shadowMapParams.shadowMap.format === 'rgba8unorm'
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? encodeNormalizedFloatToRGBA(scope, depth)
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: pb.vec4(depth, 0, 0, 1);
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}
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*/ }
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computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
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const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
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const pb = scope.$builder;
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const that = this;
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pb.func(funcNameComputeShadowCSM, [
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pb.vec4('shadowVertex'),
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pb.float('NdotL'),
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pb.int('split')
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], function() {
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const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
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this.$l.shadowCoord = pb.div(this.shadowVertex.xyz, this.shadowVertex.w);
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this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord.xyz, 0.5), 0.5);
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this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
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this.$l.shadow = pb.float(1);
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this.$if(this.inShadow, function() {
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this.$l.shadowBias = ShadowMapper.computeShadowBiasCSM(shadowMapParams, this, this.NdotL, this.split);
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this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
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if (that.useNativeShadowMap(shadowMapParams)) {
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if (shadowMapParams.shadowMap.isTexture2DArray()) {
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this.shadow = pb.textureArraySampleCompareLevel(this.shadowMap, this.shadowCoord.xy, this.split, this.shadowCoord.z);
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} else {
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this.shadow = pb.textureSampleCompareLevel(this.shadowMap, this.shadowCoord.xy, this.shadowCoord.z);
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}
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} else {
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if (shadowMapParams.shadowMap.isTexture2DArray()) {
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this.$l.shadowTex = pb.textureArraySampleLevel(this.shadowMap, this.shadowCoord.xy, this.split, 0);
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} else {
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this.$l.shadowTex = pb.textureSampleLevel(this.shadowMap, this.shadowCoord.xy, 0);
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}
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+
if (!floatDepthTexture) {
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this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
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}
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+
this.shadow = pb.step(this.shadowCoord.z, this.shadowTex.x);
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}
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});
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|
+
this.$return(this.shadow);
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|
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});
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|
+
return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
|
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}
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|
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computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
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const funcNameComputeShadow = 'lib_computeShadow';
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const pb = scope.$builder;
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|
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const that = this;
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|
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pb.func(funcNameComputeShadow, [
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pb.vec4('shadowVertex'),
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pb.float('NdotL')
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], function() {
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const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
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if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
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this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderFramework.getLightPositionAndRangeForShadow(this).xyz);
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+
if (that.useNativeShadowMap(shadowMapParams)) {
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this.$l.nearFar = ShaderFramework.getShadowCameraParams(this).xy;
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this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
|
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144
|
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this.$l.distance = linearDepthToNonLinear(this, this.maxZ, this.nearFar);
|
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|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ, ShaderFramework.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
|
|
146
|
+
this.$return(pb.textureSampleCompareLevel(this.shadowMap, this.dir, pb.sub(this.distance, this.shadowBias)));
|
|
147
|
+
} else {
|
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|
+
this.$l.distance = pb.div(pb.length(this.dir), ShaderFramework.getLightPositionAndRangeForShadow(this).w);
|
|
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|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
|
|
150
|
+
this.$l.shadowTex = pb.textureSampleLevel(this.shadowMap, this.dir, 0);
|
|
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|
+
if (!floatDepthTexture) {
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|
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|
+
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
153
|
+
}
|
|
154
|
+
this.distance = pb.sub(this.distance, this.shadowBias);
|
|
155
|
+
this.$return(pb.step(this.distance, this.shadowTex.x));
|
|
156
|
+
}
|
|
157
|
+
} else {
|
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|
+
this.$l.shadowCoord = pb.div(this.shadowVertex.xyz, this.shadowVertex.w);
|
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|
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this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord.xyz, 0.5), 0.5);
|
|
160
|
+
this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
|
|
161
|
+
this.$l.shadow = pb.float(1);
|
|
162
|
+
this.$if(this.inShadow, function() {
|
|
163
|
+
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
164
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
|
|
165
|
+
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
166
|
+
this.shadow = pb.textureSampleCompareLevel(this.shadowMap, this.shadowCoord.xy, this.shadowCoord.z);
|
|
167
|
+
} else {
|
|
168
|
+
if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
|
|
169
|
+
this.$l.nearFar = ShaderFramework.getShadowCameraParams(this).xy;
|
|
170
|
+
this.shadowCoord.z = nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
|
|
171
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, true);
|
|
172
|
+
} else {
|
|
173
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
|
|
174
|
+
}
|
|
175
|
+
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
176
|
+
this.$l.shadowTex = pb.textureSampleLevel(this.shadowMap, this.shadowCoord.xy, 0);
|
|
177
|
+
if (!floatDepthTexture) {
|
|
178
|
+
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
179
|
+
}
|
|
180
|
+
this.shadow = pb.step(this.shadowCoord.z, this.shadowTex.x);
|
|
181
|
+
}
|
|
182
|
+
});
|
|
183
|
+
this.$return(this.shadow);
|
|
184
|
+
}
|
|
185
|
+
});
|
|
186
|
+
return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
|
|
187
|
+
}
|
|
188
|
+
useNativeShadowMap(shadowMapParams) {
|
|
189
|
+
return Application.instance.device.type !== 'webgl';
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
export { SSM };
|
|
194
|
+
//# sourceMappingURL=ssm.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ssm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,298 @@
|
|
|
1
|
+
import { ShadowImpl } from './shadow_impl.js';
|
|
2
|
+
import { Blitter } from '../blitter/blitter.js';
|
|
3
|
+
import { ShaderFramework } from '../shaders/framework.js';
|
|
4
|
+
import { nonLinearDepthToLinearNormalized, decodeNormalizedFloatFromRGBA, decode2HalfFromRGBA, encode2HalfToRGBA } from '../shaders/misc.js';
|
|
5
|
+
import { Application } from '../app.js';
|
|
6
|
+
import { computeShadowMapDepth, filterShadowVSM } from '../shaders/shadow.js';
|
|
7
|
+
import { ShadowMapper } from './shadowmapper.js';
|
|
8
|
+
import '@zephyr3d/base';
|
|
9
|
+
import '../scene/octree.js';
|
|
10
|
+
import { LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
|
|
11
|
+
import '../material/material.js';
|
|
12
|
+
import '@zephyr3d/device';
|
|
13
|
+
import '../render/scatteringlut.js';
|
|
14
|
+
import '../material/lambert.js';
|
|
15
|
+
import '../material/blinn.js';
|
|
16
|
+
import '../material/unlit.js';
|
|
17
|
+
import '../material/lightmodel.js';
|
|
18
|
+
import '../render/forward.js';
|
|
19
|
+
import '../render/sky.js';
|
|
20
|
+
import '../render/clipmap.js';
|
|
21
|
+
import { TemporalCache } from '../render/temporalcache.js';
|
|
22
|
+
import '../render/watermesh.js';
|
|
23
|
+
|
|
24
|
+
class VSMBlitter extends Blitter {
|
|
25
|
+
_phase;
|
|
26
|
+
_packFloat;
|
|
27
|
+
_blurSize;
|
|
28
|
+
_kernelSize;
|
|
29
|
+
constructor(phase, kernelSize, blurSize, packFloat){
|
|
30
|
+
super();
|
|
31
|
+
this._phase = phase;
|
|
32
|
+
this._blurSize = blurSize;
|
|
33
|
+
this._kernelSize = kernelSize;
|
|
34
|
+
this._packFloat = packFloat;
|
|
35
|
+
}
|
|
36
|
+
get blurSize() {
|
|
37
|
+
return this._blurSize;
|
|
38
|
+
}
|
|
39
|
+
set blurSize(val) {
|
|
40
|
+
this._blurSize = val;
|
|
41
|
+
}
|
|
42
|
+
get kernelSize() {
|
|
43
|
+
return this._kernelSize;
|
|
44
|
+
}
|
|
45
|
+
set kernelSize(val) {
|
|
46
|
+
if (val !== this._kernelSize) {
|
|
47
|
+
this._kernelSize = val;
|
|
48
|
+
this.invalidateHash();
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
get packFloat() {
|
|
52
|
+
return this._packFloat;
|
|
53
|
+
}
|
|
54
|
+
set packFloat(b) {
|
|
55
|
+
if (this._packFloat !== !!b) {
|
|
56
|
+
this._packFloat = !!b;
|
|
57
|
+
this.invalidateHash();
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
setup(scope, type) {
|
|
61
|
+
const pb = scope.$builder;
|
|
62
|
+
if (pb.shaderKind === 'fragment') {
|
|
63
|
+
scope.blurSize = pb.float().uniform(0);
|
|
64
|
+
scope.blurMultiplyVec = type === 'cube' ? this._phase === 'horizonal' ? pb.vec3(1, 0, 0) : pb.vec3(0, 1, 0) : this._phase === 'horizonal' ? pb.vec2(1, 0) : pb.vec2(0, 1);
|
|
65
|
+
scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);
|
|
66
|
+
scope.weight = pb.float(1 / (this._kernelSize * this._kernelSize));
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
setUniforms(bindGroup) {
|
|
70
|
+
bindGroup.setValue('blurSize', this._blurSize);
|
|
71
|
+
}
|
|
72
|
+
readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType) {
|
|
73
|
+
const pb = scope.$builder;
|
|
74
|
+
const texel = super.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
|
|
75
|
+
if (this._packFloat) {
|
|
76
|
+
if (this._phase === 'horizonal') {
|
|
77
|
+
return pb.vec4(decodeNormalizedFloatFromRGBA(scope, texel));
|
|
78
|
+
} else {
|
|
79
|
+
return pb.vec4(decode2HalfFromRGBA(scope, texel), 0, 0);
|
|
80
|
+
}
|
|
81
|
+
} else {
|
|
82
|
+
return texel;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
writeTexel(scope, type, srcUV, texel) {
|
|
86
|
+
const outTexel = super.writeTexel(scope, type, srcUV, texel);
|
|
87
|
+
if (this._packFloat) {
|
|
88
|
+
return encode2HalfToRGBA(scope, outTexel.x, outTexel.y);
|
|
89
|
+
} else {
|
|
90
|
+
return outTexel;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
|
|
94
|
+
const that = this;
|
|
95
|
+
const pb = scope.$builder;
|
|
96
|
+
scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
|
|
97
|
+
scope.mean = pb.float(0);
|
|
98
|
+
scope.squaredMean = pb.float(0);
|
|
99
|
+
scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function() {
|
|
100
|
+
this.d1 = that.readTexel(this, type, srcTex, pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
|
|
101
|
+
this.d2 = that.readTexel(this, type, srcTex, pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
|
|
102
|
+
this.mean = pb.add(this.mean, this.d1.x);
|
|
103
|
+
this.mean = pb.add(this.mean, this.d2.x);
|
|
104
|
+
if (that._phase === 'horizonal') {
|
|
105
|
+
this.squaredMean = pb.add(this.squaredMean, pb.mul(this.d1.x, this.d1.x));
|
|
106
|
+
this.squaredMean = pb.add(this.squaredMean, pb.mul(this.d2.x, this.d2.x));
|
|
107
|
+
} else {
|
|
108
|
+
this.squaredMean = pb.add(this.squaredMean, pb.dot(this.d1.xy, this.d1.xy));
|
|
109
|
+
this.squaredMean = pb.add(this.squaredMean, pb.dot(this.d2.xy, this.d2.xy));
|
|
110
|
+
}
|
|
111
|
+
});
|
|
112
|
+
scope.mean = pb.div(scope.mean, that._kernelSize);
|
|
113
|
+
scope.squaredMean = pb.div(scope.squaredMean, that._kernelSize);
|
|
114
|
+
scope.stdDev = pb.sqrt(pb.max(0, pb.sub(scope.squaredMean, pb.mul(scope.mean, scope.mean))));
|
|
115
|
+
return pb.vec4(scope.mean, scope.stdDev, 0, 1);
|
|
116
|
+
}
|
|
117
|
+
calcHash() {
|
|
118
|
+
return `${this._phase}-${this._kernelSize}-${Number(this._packFloat)}`;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
/** @internal */ class VSM extends ShadowImpl {
|
|
122
|
+
/** @internal */ _blur;
|
|
123
|
+
/** @internal */ _kernelSize;
|
|
124
|
+
/** @internal */ _blurSize;
|
|
125
|
+
/** @internal */ _blitterH;
|
|
126
|
+
/** @internal */ _blitterV;
|
|
127
|
+
/** @internal */ _mipmap;
|
|
128
|
+
/** @internal */ _darkness;
|
|
129
|
+
constructor(kernelSize, blurSize, darkness){
|
|
130
|
+
super();
|
|
131
|
+
this._blur = true;
|
|
132
|
+
this._kernelSize = kernelSize ?? 5;
|
|
133
|
+
this._blurSize = blurSize ?? 1;
|
|
134
|
+
this._darkness = darkness ?? 0;
|
|
135
|
+
this._mipmap = true;
|
|
136
|
+
this._blitterH = new VSMBlitter('horizonal', this._kernelSize, 1 / 1024, false);
|
|
137
|
+
this._blitterV = new VSMBlitter('vertical', this._kernelSize, 1 / 1024, false);
|
|
138
|
+
}
|
|
139
|
+
resourceDirty() {
|
|
140
|
+
return this._resourceDirty;
|
|
141
|
+
}
|
|
142
|
+
get blur() {
|
|
143
|
+
return this._blur;
|
|
144
|
+
}
|
|
145
|
+
set blur(val) {
|
|
146
|
+
if (this._blur !== !!val) {
|
|
147
|
+
this._blur = !!val;
|
|
148
|
+
this._resourceDirty = true;
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
get mipmap() {
|
|
152
|
+
return this._mipmap;
|
|
153
|
+
}
|
|
154
|
+
set mipmap(b) {
|
|
155
|
+
if (this._mipmap !== !!b) {
|
|
156
|
+
this._mipmap = !!b;
|
|
157
|
+
if (this._blur) {
|
|
158
|
+
this._resourceDirty = true;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
get kernelSize() {
|
|
163
|
+
return this._kernelSize;
|
|
164
|
+
}
|
|
165
|
+
set kernelSize(val) {
|
|
166
|
+
this._kernelSize = val;
|
|
167
|
+
}
|
|
168
|
+
get blurSize() {
|
|
169
|
+
return this._blurSize;
|
|
170
|
+
}
|
|
171
|
+
set blurSize(val) {
|
|
172
|
+
this._blurSize = val;
|
|
173
|
+
}
|
|
174
|
+
getDepthScale() {
|
|
175
|
+
return this._darkness;
|
|
176
|
+
}
|
|
177
|
+
setDepthScale(val) {
|
|
178
|
+
this._darkness = val;
|
|
179
|
+
}
|
|
180
|
+
getType() {
|
|
181
|
+
return 'vsm';
|
|
182
|
+
}
|
|
183
|
+
getShadowMapBorder(shadowMapParams) {
|
|
184
|
+
return this._blur ? Math.ceil((this._kernelSize + 1) / 2 * this._blurSize) : 0;
|
|
185
|
+
}
|
|
186
|
+
getShadowMap(shadowMapParams) {
|
|
187
|
+
const implData = shadowMapParams.implData;
|
|
188
|
+
return implData ? implData.blurFramebuffer2.getColorAttachments()[0] : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
|
|
189
|
+
}
|
|
190
|
+
doUpdateResources(shadowMapParams) {
|
|
191
|
+
const colorFormat = this.getShadowMapColorFormat(shadowMapParams);
|
|
192
|
+
const target = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].target;
|
|
193
|
+
const shadowMapWidth = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].width;
|
|
194
|
+
const shadowMapHeight = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].height;
|
|
195
|
+
if (this._blur) {
|
|
196
|
+
shadowMapParams.implData = {
|
|
197
|
+
blurFramebuffer: TemporalCache.getFramebufferFixedSize(shadowMapWidth, shadowMapHeight, shadowMapParams.numShadowCascades, colorFormat, null, target, null, false),
|
|
198
|
+
blurFramebuffer2: TemporalCache.getFramebufferFixedSize(shadowMapWidth, shadowMapHeight, shadowMapParams.numShadowCascades, colorFormat, null, target, null, this._mipmap)
|
|
199
|
+
};
|
|
200
|
+
}
|
|
201
|
+
shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
|
|
202
|
+
shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(false) ?? null;
|
|
203
|
+
}
|
|
204
|
+
postRenderShadowMap(shadowMapParams) {
|
|
205
|
+
if (this._blur) {
|
|
206
|
+
const implData = shadowMapParams.implData;
|
|
207
|
+
this._blitterH.blurSize = this._blurSize / shadowMapParams.shadowMap.width;
|
|
208
|
+
this._blitterH.kernelSize = this._kernelSize;
|
|
209
|
+
this._blitterH.packFloat = shadowMapParams.shadowMap.format === 'rgba8unorm';
|
|
210
|
+
this._blitterV.blurSize = this._blurSize / shadowMapParams.shadowMap.height;
|
|
211
|
+
this._blitterV.kernelSize = this._kernelSize;
|
|
212
|
+
this._blitterV.packFloat = shadowMapParams.shadowMap.format === 'rgba8unorm';
|
|
213
|
+
this._blitterH.blit(shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0], implData.blurFramebuffer);
|
|
214
|
+
this._blitterV.blit(implData.blurFramebuffer.getColorAttachments()[0], implData.blurFramebuffer2);
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
releaseTemporalResources(shadowMapParams) {
|
|
218
|
+
const implData = shadowMapParams.implData;
|
|
219
|
+
if (implData) {
|
|
220
|
+
TemporalCache.releaseFramebuffer(implData.blurFramebuffer);
|
|
221
|
+
TemporalCache.releaseFramebuffer(implData.blurFramebuffer2);
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
getShaderHash() {
|
|
225
|
+
return '';
|
|
226
|
+
}
|
|
227
|
+
getShadowMapColorFormat(shadowMapParams) {
|
|
228
|
+
const device = Application.instance.device;
|
|
229
|
+
return device.getDeviceCaps().textureCaps.supportFloatColorBuffer && device.getDeviceCaps().textureCaps.supportLinearFloatTexture ? device.type === 'webgl' ? 'rgba32f' : 'rg32f' : device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer && device.getDeviceCaps().textureCaps.supportLinearHalfFloatTexture ? device.type === 'webgl' ? 'rgba16f' : 'rg16f' : 'rgba8unorm';
|
|
230
|
+
}
|
|
231
|
+
getShadowMapDepthFormat(shadowMapParams) {
|
|
232
|
+
return 'd24s8';
|
|
233
|
+
}
|
|
234
|
+
computeShadowMapDepth(shadowMapParams, scope) {
|
|
235
|
+
return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
|
|
236
|
+
}
|
|
237
|
+
computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
|
|
238
|
+
const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
|
|
239
|
+
const pb = scope.$builder;
|
|
240
|
+
pb.func(funcNameComputeShadowCSM, [
|
|
241
|
+
pb.vec4('shadowVertex'),
|
|
242
|
+
pb.float('NdotL'),
|
|
243
|
+
pb.int('split')
|
|
244
|
+
], function() {
|
|
245
|
+
this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
|
|
246
|
+
this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
|
|
247
|
+
this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
|
|
248
|
+
this.$l.shadow = pb.float(1);
|
|
249
|
+
this.$if(this.inShadow, function() {
|
|
250
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBiasCSM(shadowMapParams, this, this.NdotL, this.split);
|
|
251
|
+
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
252
|
+
this.shadow = filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.shadowCoord, this.split);
|
|
253
|
+
});
|
|
254
|
+
this.$return(this.shadow);
|
|
255
|
+
});
|
|
256
|
+
return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
|
|
257
|
+
}
|
|
258
|
+
computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
|
|
259
|
+
const funcNameComputeShadow = 'lib_computeShadow';
|
|
260
|
+
const pb = scope.$builder;
|
|
261
|
+
pb.func(funcNameComputeShadow, [
|
|
262
|
+
pb.vec4('shadowVertex'),
|
|
263
|
+
pb.float('NdotL')
|
|
264
|
+
], function() {
|
|
265
|
+
if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
|
|
266
|
+
this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderFramework.getLightPositionAndRangeForShadow(this).xyz);
|
|
267
|
+
this.$l.distance = pb.div(pb.length(this.dir), ShaderFramework.getLightPositionAndRangeForShadow(this).w);
|
|
268
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
|
|
269
|
+
this.$l.coord = pb.vec4(this.dir, pb.sub(this.distance, this.shadowBias));
|
|
270
|
+
this.$return(filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.coord));
|
|
271
|
+
} else {
|
|
272
|
+
this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
|
|
273
|
+
this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
|
|
274
|
+
this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
|
|
275
|
+
this.$l.shadow = pb.float(1);
|
|
276
|
+
this.$if(this.inShadow, function() {
|
|
277
|
+
if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
|
|
278
|
+
this.$l.nearFar = ShaderFramework.getShadowCameraParams(this).xy;
|
|
279
|
+
this.shadowCoord.z = nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
|
|
280
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, true);
|
|
281
|
+
} else {
|
|
282
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
|
|
283
|
+
}
|
|
284
|
+
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
285
|
+
this.shadow = filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.shadowCoord);
|
|
286
|
+
});
|
|
287
|
+
this.$return(this.shadow);
|
|
288
|
+
}
|
|
289
|
+
});
|
|
290
|
+
return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
|
|
291
|
+
}
|
|
292
|
+
useNativeShadowMap(shadowMapParams) {
|
|
293
|
+
return false;
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
export { VSM };
|
|
298
|
+
//# sourceMappingURL=vsm.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vsm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|