@zephyr3d/scene 0.1.0

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Files changed (236) hide show
  1. package/dist/animation/animation.js +173 -0
  2. package/dist/animation/animation.js.map +1 -0
  3. package/dist/animation/animationset.js +95 -0
  4. package/dist/animation/animationset.js.map +1 -0
  5. package/dist/animation/animationtrack.js +38 -0
  6. package/dist/animation/animationtrack.js.map +1 -0
  7. package/dist/animation/eulerrotationtrack.js +33 -0
  8. package/dist/animation/eulerrotationtrack.js.map +1 -0
  9. package/dist/animation/rotationtrack.js +37 -0
  10. package/dist/animation/rotationtrack.js.map +1 -0
  11. package/dist/animation/scaletrack.js +36 -0
  12. package/dist/animation/scaletrack.js.map +1 -0
  13. package/dist/animation/skeleton.js +97 -0
  14. package/dist/animation/skeleton.js.map +1 -0
  15. package/dist/animation/translationtrack.js +36 -0
  16. package/dist/animation/translationtrack.js.map +1 -0
  17. package/dist/animation/usertrack.js +47 -0
  18. package/dist/animation/usertrack.js.map +1 -0
  19. package/dist/app.js +173 -0
  20. package/dist/app.js.map +1 -0
  21. package/dist/asset/assetmanager.js +476 -0
  22. package/dist/asset/assetmanager.js.map +1 -0
  23. package/dist/asset/builtin.js +373 -0
  24. package/dist/asset/builtin.js.map +1 -0
  25. package/dist/asset/loaders/dds/dds.js +472 -0
  26. package/dist/asset/loaders/dds/dds.js.map +1 -0
  27. package/dist/asset/loaders/dds/dds_loader.js +38 -0
  28. package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
  29. package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
  30. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
  31. package/dist/asset/loaders/gltf/helpers.js +314 -0
  32. package/dist/asset/loaders/gltf/helpers.js.map +1 -0
  33. package/dist/asset/loaders/hdr/hdr.js +175 -0
  34. package/dist/asset/loaders/hdr/hdr.js.map +1 -0
  35. package/dist/asset/loaders/image/tga_Loader.js +117 -0
  36. package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
  37. package/dist/asset/loaders/image/webimage_loader.js +50 -0
  38. package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
  39. package/dist/asset/loaders/loader.js +45 -0
  40. package/dist/asset/loaders/loader.js.map +1 -0
  41. package/dist/asset/model.js +264 -0
  42. package/dist/asset/model.js.map +1 -0
  43. package/dist/blitter/blitter.js +389 -0
  44. package/dist/blitter/blitter.js.map +1 -0
  45. package/dist/blitter/box.js +118 -0
  46. package/dist/blitter/box.js.map +1 -0
  47. package/dist/blitter/copy.js +22 -0
  48. package/dist/blitter/copy.js.map +1 -0
  49. package/dist/blitter/depthlimitedgaussion.js +166 -0
  50. package/dist/blitter/depthlimitedgaussion.js.map +1 -0
  51. package/dist/blitter/gaussianblur.js +229 -0
  52. package/dist/blitter/gaussianblur.js.map +1 -0
  53. package/dist/camera/base.js +90 -0
  54. package/dist/camera/base.js.map +1 -0
  55. package/dist/camera/camera.js +358 -0
  56. package/dist/camera/camera.js.map +1 -0
  57. package/dist/camera/fps.js +246 -0
  58. package/dist/camera/fps.js.map +1 -0
  59. package/dist/camera/orbit.js +157 -0
  60. package/dist/camera/orbit.js.map +1 -0
  61. package/dist/camera/orthocamera.js +126 -0
  62. package/dist/camera/orthocamera.js.map +1 -0
  63. package/dist/camera/perspectivecamera.js +133 -0
  64. package/dist/camera/perspectivecamera.js.map +1 -0
  65. package/dist/index.d.ts +8402 -0
  66. package/dist/index.js +87 -0
  67. package/dist/index.js.map +1 -0
  68. package/dist/input/inputmgr.js +242 -0
  69. package/dist/input/inputmgr.js.map +1 -0
  70. package/dist/material/blinn.js +75 -0
  71. package/dist/material/blinn.js.map +1 -0
  72. package/dist/material/grassmaterial.js +221 -0
  73. package/dist/material/grassmaterial.js.map +1 -0
  74. package/dist/material/lambert.js +52 -0
  75. package/dist/material/lambert.js.map +1 -0
  76. package/dist/material/lightmodel.js +2074 -0
  77. package/dist/material/lightmodel.js.map +1 -0
  78. package/dist/material/lit.js +578 -0
  79. package/dist/material/lit.js.map +1 -0
  80. package/dist/material/material.js +458 -0
  81. package/dist/material/material.js.map +1 -0
  82. package/dist/material/meshmaterial.js +311 -0
  83. package/dist/material/meshmaterial.js.map +1 -0
  84. package/dist/material/mixins/albedocolor.js +130 -0
  85. package/dist/material/mixins/albedocolor.js.map +1 -0
  86. package/dist/material/mixins/texture.js +110 -0
  87. package/dist/material/mixins/texture.js.map +1 -0
  88. package/dist/material/mixins/vertexcolor.js +45 -0
  89. package/dist/material/mixins/vertexcolor.js.map +1 -0
  90. package/dist/material/pbr.js +27 -0
  91. package/dist/material/pbr.js.map +1 -0
  92. package/dist/material/standard.js +282 -0
  93. package/dist/material/standard.js.map +1 -0
  94. package/dist/material/terrainlightmodel.js +259 -0
  95. package/dist/material/terrainlightmodel.js.map +1 -0
  96. package/dist/material/terrainmaterial.js +139 -0
  97. package/dist/material/terrainmaterial.js.map +1 -0
  98. package/dist/material/unlit.js +29 -0
  99. package/dist/material/unlit.js.map +1 -0
  100. package/dist/posteffect/bloom.js +398 -0
  101. package/dist/posteffect/bloom.js.map +1 -0
  102. package/dist/posteffect/compositor.js +264 -0
  103. package/dist/posteffect/compositor.js.map +1 -0
  104. package/dist/posteffect/fxaa.js +291 -0
  105. package/dist/posteffect/fxaa.js.map +1 -0
  106. package/dist/posteffect/grayscale.js +87 -0
  107. package/dist/posteffect/grayscale.js.map +1 -0
  108. package/dist/posteffect/posteffect.js +165 -0
  109. package/dist/posteffect/posteffect.js.map +1 -0
  110. package/dist/posteffect/sao.js +327 -0
  111. package/dist/posteffect/sao.js.map +1 -0
  112. package/dist/posteffect/tonemap.js +112 -0
  113. package/dist/posteffect/tonemap.js.map +1 -0
  114. package/dist/posteffect/water.js +535 -0
  115. package/dist/posteffect/water.js.map +1 -0
  116. package/dist/render/clipmap.js +462 -0
  117. package/dist/render/clipmap.js.map +1 -0
  118. package/dist/render/cluster_light.js +329 -0
  119. package/dist/render/cluster_light.js.map +1 -0
  120. package/dist/render/cull_visitor.js +124 -0
  121. package/dist/render/cull_visitor.js.map +1 -0
  122. package/dist/render/depth_pass.js +47 -0
  123. package/dist/render/depth_pass.js.map +1 -0
  124. package/dist/render/envlight.js +282 -0
  125. package/dist/render/envlight.js.map +1 -0
  126. package/dist/render/forward.js +186 -0
  127. package/dist/render/forward.js.map +1 -0
  128. package/dist/render/forward_pass.js +137 -0
  129. package/dist/render/forward_pass.js.map +1 -0
  130. package/dist/render/helper.js +38 -0
  131. package/dist/render/helper.js.map +1 -0
  132. package/dist/render/primitive.js +246 -0
  133. package/dist/render/primitive.js.map +1 -0
  134. package/dist/render/render_queue.js +163 -0
  135. package/dist/render/render_queue.js.map +1 -0
  136. package/dist/render/renderpass.js +151 -0
  137. package/dist/render/renderpass.js.map +1 -0
  138. package/dist/render/renderscheme.js +61 -0
  139. package/dist/render/renderscheme.js.map +1 -0
  140. package/dist/render/scatteringlut.js +634 -0
  141. package/dist/render/scatteringlut.js.map +1 -0
  142. package/dist/render/shadowmap_pass.js +70 -0
  143. package/dist/render/shadowmap_pass.js.map +1 -0
  144. package/dist/render/sky.js +881 -0
  145. package/dist/render/sky.js.map +1 -0
  146. package/dist/render/temporalcache.js +222 -0
  147. package/dist/render/temporalcache.js.map +1 -0
  148. package/dist/render/watermesh.js +835 -0
  149. package/dist/render/watermesh.js.map +1 -0
  150. package/dist/scene/environment.js +146 -0
  151. package/dist/scene/environment.js.map +1 -0
  152. package/dist/scene/graph_node.js +69 -0
  153. package/dist/scene/graph_node.js.map +1 -0
  154. package/dist/scene/light.js +436 -0
  155. package/dist/scene/light.js.map +1 -0
  156. package/dist/scene/mesh.js +215 -0
  157. package/dist/scene/mesh.js.map +1 -0
  158. package/dist/scene/model.js +111 -0
  159. package/dist/scene/model.js.map +1 -0
  160. package/dist/scene/octree.js +651 -0
  161. package/dist/scene/octree.js.map +1 -0
  162. package/dist/scene/octree_update_visitor.js +16 -0
  163. package/dist/scene/octree_update_visitor.js.map +1 -0
  164. package/dist/scene/raycast_visitor.js +72 -0
  165. package/dist/scene/raycast_visitor.js.map +1 -0
  166. package/dist/scene/scene.js +225 -0
  167. package/dist/scene/scene.js.map +1 -0
  168. package/dist/scene/scene_node.js +299 -0
  169. package/dist/scene/scene_node.js.map +1 -0
  170. package/dist/scene/terrain/grass.js +277 -0
  171. package/dist/scene/terrain/grass.js.map +1 -0
  172. package/dist/scene/terrain/heightfield.js +391 -0
  173. package/dist/scene/terrain/heightfield.js.map +1 -0
  174. package/dist/scene/terrain/patch.js +530 -0
  175. package/dist/scene/terrain/patch.js.map +1 -0
  176. package/dist/scene/terrain/quadtree.js +430 -0
  177. package/dist/scene/terrain/quadtree.js.map +1 -0
  178. package/dist/scene/terrain/terrain.js +258 -0
  179. package/dist/scene/terrain/terrain.js.map +1 -0
  180. package/dist/scene/xform.js +224 -0
  181. package/dist/scene/xform.js.map +1 -0
  182. package/dist/shaders/builtins.js +110 -0
  183. package/dist/shaders/builtins.js.map +1 -0
  184. package/dist/shaders/framework.js +709 -0
  185. package/dist/shaders/framework.js.map +1 -0
  186. package/dist/shaders/lighting.js +335 -0
  187. package/dist/shaders/lighting.js.map +1 -0
  188. package/dist/shaders/misc.js +405 -0
  189. package/dist/shaders/misc.js.map +1 -0
  190. package/dist/shaders/noise.js +157 -0
  191. package/dist/shaders/noise.js.map +1 -0
  192. package/dist/shaders/pbr.js +132 -0
  193. package/dist/shaders/pbr.js.map +1 -0
  194. package/dist/shaders/shadow.js +642 -0
  195. package/dist/shaders/shadow.js.map +1 -0
  196. package/dist/shaders/water.js +630 -0
  197. package/dist/shaders/water.js.map +1 -0
  198. package/dist/shadow/esm.js +235 -0
  199. package/dist/shadow/esm.js.map +1 -0
  200. package/dist/shadow/pcf_opt.js +182 -0
  201. package/dist/shadow/pcf_opt.js.map +1 -0
  202. package/dist/shadow/pcf_pd.js +190 -0
  203. package/dist/shadow/pcf_pd.js.map +1 -0
  204. package/dist/shadow/shadow_impl.js +15 -0
  205. package/dist/shadow/shadow_impl.js.map +1 -0
  206. package/dist/shadow/shadowmapper.js +709 -0
  207. package/dist/shadow/shadowmapper.js.map +1 -0
  208. package/dist/shadow/ssm.js +194 -0
  209. package/dist/shadow/ssm.js.map +1 -0
  210. package/dist/shadow/vsm.js +298 -0
  211. package/dist/shadow/vsm.js.map +1 -0
  212. package/dist/shapes/box.js +313 -0
  213. package/dist/shapes/box.js.map +1 -0
  214. package/dist/shapes/cylinder.js +74 -0
  215. package/dist/shapes/cylinder.js.map +1 -0
  216. package/dist/shapes/plane.js +48 -0
  217. package/dist/shapes/plane.js.map +1 -0
  218. package/dist/shapes/shape.js +33 -0
  219. package/dist/shapes/shape.js.map +1 -0
  220. package/dist/shapes/sphere.js +91 -0
  221. package/dist/shapes/sphere.js.map +1 -0
  222. package/dist/shapes/torus.js +100 -0
  223. package/dist/shapes/torus.js.map +1 -0
  224. package/dist/utility/aabbtree.js +390 -0
  225. package/dist/utility/aabbtree.js.map +1 -0
  226. package/dist/utility/bounding_volume.js +78 -0
  227. package/dist/utility/bounding_volume.js.map +1 -0
  228. package/dist/utility/panorama.js +163 -0
  229. package/dist/utility/panorama.js.map +1 -0
  230. package/dist/utility/pmrem.js +345 -0
  231. package/dist/utility/pmrem.js.map +1 -0
  232. package/dist/utility/shprojection.js +448 -0
  233. package/dist/utility/shprojection.js.map +1 -0
  234. package/dist/values.js +48 -0
  235. package/dist/values.js.map +1 -0
  236. package/package.json +70 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadowmapper.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,194 @@
1
+ import { ShadowImpl } from './shadow_impl.js';
2
+ import { ShaderFramework } from '../shaders/framework.js';
3
+ import { decodeNormalizedFloatFromRGBA, linearDepthToNonLinear, nonLinearDepthToLinearNormalized } from '../shaders/misc.js';
4
+ import { Application } from '../app.js';
5
+ import { ShadowMapper } from './shadowmapper.js';
6
+ import { LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
7
+ import { computeShadowMapDepth } from '../shaders/shadow.js';
8
+
9
+ /** @internal */ class SSM extends ShadowImpl {
10
+ static instance = new SSM();
11
+ constructor(){
12
+ super();
13
+ }
14
+ resourceDirty() {
15
+ return false;
16
+ }
17
+ getType() {
18
+ return 'hard';
19
+ }
20
+ getShadowMapBorder(shadowMapParams) {
21
+ return 0;
22
+ }
23
+ getShadowMap(shadowMapParams) {
24
+ return this.useNativeShadowMap(shadowMapParams) ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment() : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
25
+ }
26
+ doUpdateResources(shadowMapParams) {
27
+ shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
28
+ shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;
29
+ }
30
+ postRenderShadowMap() {}
31
+ releaseTemporalResources(shadowMapParams) {}
32
+ getDepthScale() {
33
+ return 1;
34
+ }
35
+ setDepthScale(val) {}
36
+ getShaderHash() {
37
+ return '';
38
+ }
39
+ getShadowMapColorFormat(shadowMapParams) {
40
+ if (this.useNativeShadowMap(shadowMapParams)) {
41
+ return null;
42
+ } else {
43
+ const device = Application.instance.device;
44
+ if (device.type === 'webgl') {
45
+ return device.getDeviceCaps().textureCaps.supportFloatColorBuffer ? 'rgba32f' : device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
46
+ } else {
47
+ return 'r32f';
48
+ }
49
+ }
50
+ }
51
+ getShadowMapDepthFormat(shadowMapParams) {
52
+ return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
53
+ }
54
+ computeShadowMapDepth(shadowMapParams, scope) {
55
+ return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
56
+ /*
57
+ if (this.useNativeShadowMap(shadowMapParams)) {
58
+ return scope.$builder.vec4(
59
+ scope.$builder.emulateDepthClamp
60
+ ? scope.$builder.clamp(scope.$inputs.clamppedDepth, 0, 1)
61
+ : scope.$builtins.fragCoord.z,
62
+ 0,
63
+ 0,
64
+ 1
65
+ );
66
+ } else {
67
+ const pb = scope.$builder;
68
+ let depth: PBShaderExp = null;
69
+ if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
70
+ depth = pb.emulateDepthClamp
71
+ ? pb.clamp(scope.$inputs.clamppedDepth, 0, 1)
72
+ : scope.$builtins.fragCoord.z;
73
+ } else if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
74
+ const lightSpacePos = pb.mul(
75
+ ShaderFramework.getLightViewMatrixForShadow(scope),
76
+ ShaderFramework.getWorldPosition(scope)
77
+ );
78
+ depth = pb.div(pb.length(lightSpacePos.xyz), ShaderFramework.getLightPositionAndRangeForShadow(scope).w);
79
+ } else if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
80
+ const lightSpacePos = pb.mul(
81
+ ShaderFramework.getLightViewMatrixForShadow(scope),
82
+ ShaderFramework.getWorldPosition(scope)
83
+ );
84
+ depth = pb.min(pb.div(pb.neg(lightSpacePos.z), ShaderFramework.getLightPositionAndRangeForShadow(scope).w), 1);
85
+ }
86
+ return shadowMapParams.shadowMap.format === 'rgba8unorm'
87
+ ? encodeNormalizedFloatToRGBA(scope, depth)
88
+ : pb.vec4(depth, 0, 0, 1);
89
+ }
90
+ */ }
91
+ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
92
+ const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
93
+ const pb = scope.$builder;
94
+ const that = this;
95
+ pb.func(funcNameComputeShadowCSM, [
96
+ pb.vec4('shadowVertex'),
97
+ pb.float('NdotL'),
98
+ pb.int('split')
99
+ ], function() {
100
+ const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
101
+ this.$l.shadowCoord = pb.div(this.shadowVertex.xyz, this.shadowVertex.w);
102
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord.xyz, 0.5), 0.5);
103
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
104
+ this.$l.shadow = pb.float(1);
105
+ this.$if(this.inShadow, function() {
106
+ this.$l.shadowBias = ShadowMapper.computeShadowBiasCSM(shadowMapParams, this, this.NdotL, this.split);
107
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
108
+ if (that.useNativeShadowMap(shadowMapParams)) {
109
+ if (shadowMapParams.shadowMap.isTexture2DArray()) {
110
+ this.shadow = pb.textureArraySampleCompareLevel(this.shadowMap, this.shadowCoord.xy, this.split, this.shadowCoord.z);
111
+ } else {
112
+ this.shadow = pb.textureSampleCompareLevel(this.shadowMap, this.shadowCoord.xy, this.shadowCoord.z);
113
+ }
114
+ } else {
115
+ if (shadowMapParams.shadowMap.isTexture2DArray()) {
116
+ this.$l.shadowTex = pb.textureArraySampleLevel(this.shadowMap, this.shadowCoord.xy, this.split, 0);
117
+ } else {
118
+ this.$l.shadowTex = pb.textureSampleLevel(this.shadowMap, this.shadowCoord.xy, 0);
119
+ }
120
+ if (!floatDepthTexture) {
121
+ this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
122
+ }
123
+ this.shadow = pb.step(this.shadowCoord.z, this.shadowTex.x);
124
+ }
125
+ });
126
+ this.$return(this.shadow);
127
+ });
128
+ return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
129
+ }
130
+ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
131
+ const funcNameComputeShadow = 'lib_computeShadow';
132
+ const pb = scope.$builder;
133
+ const that = this;
134
+ pb.func(funcNameComputeShadow, [
135
+ pb.vec4('shadowVertex'),
136
+ pb.float('NdotL')
137
+ ], function() {
138
+ const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
139
+ if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
140
+ this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderFramework.getLightPositionAndRangeForShadow(this).xyz);
141
+ if (that.useNativeShadowMap(shadowMapParams)) {
142
+ this.$l.nearFar = ShaderFramework.getShadowCameraParams(this).xy;
143
+ this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
144
+ this.$l.distance = linearDepthToNonLinear(this, this.maxZ, this.nearFar);
145
+ this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ, ShaderFramework.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
146
+ this.$return(pb.textureSampleCompareLevel(this.shadowMap, this.dir, pb.sub(this.distance, this.shadowBias)));
147
+ } else {
148
+ this.$l.distance = pb.div(pb.length(this.dir), ShaderFramework.getLightPositionAndRangeForShadow(this).w);
149
+ this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
150
+ this.$l.shadowTex = pb.textureSampleLevel(this.shadowMap, this.dir, 0);
151
+ if (!floatDepthTexture) {
152
+ this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
153
+ }
154
+ this.distance = pb.sub(this.distance, this.shadowBias);
155
+ this.$return(pb.step(this.distance, this.shadowTex.x));
156
+ }
157
+ } else {
158
+ this.$l.shadowCoord = pb.div(this.shadowVertex.xyz, this.shadowVertex.w);
159
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord.xyz, 0.5), 0.5);
160
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
161
+ this.$l.shadow = pb.float(1);
162
+ this.$if(this.inShadow, function() {
163
+ if (that.useNativeShadowMap(shadowMapParams)) {
164
+ this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
165
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
166
+ this.shadow = pb.textureSampleCompareLevel(this.shadowMap, this.shadowCoord.xy, this.shadowCoord.z);
167
+ } else {
168
+ if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
169
+ this.$l.nearFar = ShaderFramework.getShadowCameraParams(this).xy;
170
+ this.shadowCoord.z = nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
171
+ this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, true);
172
+ } else {
173
+ this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
174
+ }
175
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
176
+ this.$l.shadowTex = pb.textureSampleLevel(this.shadowMap, this.shadowCoord.xy, 0);
177
+ if (!floatDepthTexture) {
178
+ this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
179
+ }
180
+ this.shadow = pb.step(this.shadowCoord.z, this.shadowTex.x);
181
+ }
182
+ });
183
+ this.$return(this.shadow);
184
+ }
185
+ });
186
+ return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
187
+ }
188
+ useNativeShadowMap(shadowMapParams) {
189
+ return Application.instance.device.type !== 'webgl';
190
+ }
191
+ }
192
+
193
+ export { SSM };
194
+ //# sourceMappingURL=ssm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ssm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,298 @@
1
+ import { ShadowImpl } from './shadow_impl.js';
2
+ import { Blitter } from '../blitter/blitter.js';
3
+ import { ShaderFramework } from '../shaders/framework.js';
4
+ import { nonLinearDepthToLinearNormalized, decodeNormalizedFloatFromRGBA, decode2HalfFromRGBA, encode2HalfToRGBA } from '../shaders/misc.js';
5
+ import { Application } from '../app.js';
6
+ import { computeShadowMapDepth, filterShadowVSM } from '../shaders/shadow.js';
7
+ import { ShadowMapper } from './shadowmapper.js';
8
+ import '@zephyr3d/base';
9
+ import '../scene/octree.js';
10
+ import { LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
11
+ import '../material/material.js';
12
+ import '@zephyr3d/device';
13
+ import '../render/scatteringlut.js';
14
+ import '../material/lambert.js';
15
+ import '../material/blinn.js';
16
+ import '../material/unlit.js';
17
+ import '../material/lightmodel.js';
18
+ import '../render/forward.js';
19
+ import '../render/sky.js';
20
+ import '../render/clipmap.js';
21
+ import { TemporalCache } from '../render/temporalcache.js';
22
+ import '../render/watermesh.js';
23
+
24
+ class VSMBlitter extends Blitter {
25
+ _phase;
26
+ _packFloat;
27
+ _blurSize;
28
+ _kernelSize;
29
+ constructor(phase, kernelSize, blurSize, packFloat){
30
+ super();
31
+ this._phase = phase;
32
+ this._blurSize = blurSize;
33
+ this._kernelSize = kernelSize;
34
+ this._packFloat = packFloat;
35
+ }
36
+ get blurSize() {
37
+ return this._blurSize;
38
+ }
39
+ set blurSize(val) {
40
+ this._blurSize = val;
41
+ }
42
+ get kernelSize() {
43
+ return this._kernelSize;
44
+ }
45
+ set kernelSize(val) {
46
+ if (val !== this._kernelSize) {
47
+ this._kernelSize = val;
48
+ this.invalidateHash();
49
+ }
50
+ }
51
+ get packFloat() {
52
+ return this._packFloat;
53
+ }
54
+ set packFloat(b) {
55
+ if (this._packFloat !== !!b) {
56
+ this._packFloat = !!b;
57
+ this.invalidateHash();
58
+ }
59
+ }
60
+ setup(scope, type) {
61
+ const pb = scope.$builder;
62
+ if (pb.shaderKind === 'fragment') {
63
+ scope.blurSize = pb.float().uniform(0);
64
+ scope.blurMultiplyVec = type === 'cube' ? this._phase === 'horizonal' ? pb.vec3(1, 0, 0) : pb.vec3(0, 1, 0) : this._phase === 'horizonal' ? pb.vec2(1, 0) : pb.vec2(0, 1);
65
+ scope.numBlurPixelsPerSide = pb.float((this._kernelSize + 1) / 2);
66
+ scope.weight = pb.float(1 / (this._kernelSize * this._kernelSize));
67
+ }
68
+ }
69
+ setUniforms(bindGroup) {
70
+ bindGroup.setValue('blurSize', this._blurSize);
71
+ }
72
+ readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType) {
73
+ const pb = scope.$builder;
74
+ const texel = super.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
75
+ if (this._packFloat) {
76
+ if (this._phase === 'horizonal') {
77
+ return pb.vec4(decodeNormalizedFloatFromRGBA(scope, texel));
78
+ } else {
79
+ return pb.vec4(decode2HalfFromRGBA(scope, texel), 0, 0);
80
+ }
81
+ } else {
82
+ return texel;
83
+ }
84
+ }
85
+ writeTexel(scope, type, srcUV, texel) {
86
+ const outTexel = super.writeTexel(scope, type, srcUV, texel);
87
+ if (this._packFloat) {
88
+ return encode2HalfToRGBA(scope, outTexel.x, outTexel.y);
89
+ } else {
90
+ return outTexel;
91
+ }
92
+ }
93
+ filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
94
+ const that = this;
95
+ const pb = scope.$builder;
96
+ scope.d0 = that.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
97
+ scope.mean = pb.float(0);
98
+ scope.squaredMean = pb.float(0);
99
+ scope.$for(pb.float('i'), 1, scope.numBlurPixelsPerSide, function() {
100
+ this.d1 = that.readTexel(this, type, srcTex, pb.sub(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
101
+ this.d2 = that.readTexel(this, type, srcTex, pb.add(srcUV, pb.mul(this.blurMultiplyVec, this.blurSize, this.i)), srcLayer, sampleType);
102
+ this.mean = pb.add(this.mean, this.d1.x);
103
+ this.mean = pb.add(this.mean, this.d2.x);
104
+ if (that._phase === 'horizonal') {
105
+ this.squaredMean = pb.add(this.squaredMean, pb.mul(this.d1.x, this.d1.x));
106
+ this.squaredMean = pb.add(this.squaredMean, pb.mul(this.d2.x, this.d2.x));
107
+ } else {
108
+ this.squaredMean = pb.add(this.squaredMean, pb.dot(this.d1.xy, this.d1.xy));
109
+ this.squaredMean = pb.add(this.squaredMean, pb.dot(this.d2.xy, this.d2.xy));
110
+ }
111
+ });
112
+ scope.mean = pb.div(scope.mean, that._kernelSize);
113
+ scope.squaredMean = pb.div(scope.squaredMean, that._kernelSize);
114
+ scope.stdDev = pb.sqrt(pb.max(0, pb.sub(scope.squaredMean, pb.mul(scope.mean, scope.mean))));
115
+ return pb.vec4(scope.mean, scope.stdDev, 0, 1);
116
+ }
117
+ calcHash() {
118
+ return `${this._phase}-${this._kernelSize}-${Number(this._packFloat)}`;
119
+ }
120
+ }
121
+ /** @internal */ class VSM extends ShadowImpl {
122
+ /** @internal */ _blur;
123
+ /** @internal */ _kernelSize;
124
+ /** @internal */ _blurSize;
125
+ /** @internal */ _blitterH;
126
+ /** @internal */ _blitterV;
127
+ /** @internal */ _mipmap;
128
+ /** @internal */ _darkness;
129
+ constructor(kernelSize, blurSize, darkness){
130
+ super();
131
+ this._blur = true;
132
+ this._kernelSize = kernelSize ?? 5;
133
+ this._blurSize = blurSize ?? 1;
134
+ this._darkness = darkness ?? 0;
135
+ this._mipmap = true;
136
+ this._blitterH = new VSMBlitter('horizonal', this._kernelSize, 1 / 1024, false);
137
+ this._blitterV = new VSMBlitter('vertical', this._kernelSize, 1 / 1024, false);
138
+ }
139
+ resourceDirty() {
140
+ return this._resourceDirty;
141
+ }
142
+ get blur() {
143
+ return this._blur;
144
+ }
145
+ set blur(val) {
146
+ if (this._blur !== !!val) {
147
+ this._blur = !!val;
148
+ this._resourceDirty = true;
149
+ }
150
+ }
151
+ get mipmap() {
152
+ return this._mipmap;
153
+ }
154
+ set mipmap(b) {
155
+ if (this._mipmap !== !!b) {
156
+ this._mipmap = !!b;
157
+ if (this._blur) {
158
+ this._resourceDirty = true;
159
+ }
160
+ }
161
+ }
162
+ get kernelSize() {
163
+ return this._kernelSize;
164
+ }
165
+ set kernelSize(val) {
166
+ this._kernelSize = val;
167
+ }
168
+ get blurSize() {
169
+ return this._blurSize;
170
+ }
171
+ set blurSize(val) {
172
+ this._blurSize = val;
173
+ }
174
+ getDepthScale() {
175
+ return this._darkness;
176
+ }
177
+ setDepthScale(val) {
178
+ this._darkness = val;
179
+ }
180
+ getType() {
181
+ return 'vsm';
182
+ }
183
+ getShadowMapBorder(shadowMapParams) {
184
+ return this._blur ? Math.ceil((this._kernelSize + 1) / 2 * this._blurSize) : 0;
185
+ }
186
+ getShadowMap(shadowMapParams) {
187
+ const implData = shadowMapParams.implData;
188
+ return implData ? implData.blurFramebuffer2.getColorAttachments()[0] : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
189
+ }
190
+ doUpdateResources(shadowMapParams) {
191
+ const colorFormat = this.getShadowMapColorFormat(shadowMapParams);
192
+ const target = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].target;
193
+ const shadowMapWidth = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].width;
194
+ const shadowMapHeight = shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0].height;
195
+ if (this._blur) {
196
+ shadowMapParams.implData = {
197
+ blurFramebuffer: TemporalCache.getFramebufferFixedSize(shadowMapWidth, shadowMapHeight, shadowMapParams.numShadowCascades, colorFormat, null, target, null, false),
198
+ blurFramebuffer2: TemporalCache.getFramebufferFixedSize(shadowMapWidth, shadowMapHeight, shadowMapParams.numShadowCascades, colorFormat, null, target, null, this._mipmap)
199
+ };
200
+ }
201
+ shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
202
+ shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(false) ?? null;
203
+ }
204
+ postRenderShadowMap(shadowMapParams) {
205
+ if (this._blur) {
206
+ const implData = shadowMapParams.implData;
207
+ this._blitterH.blurSize = this._blurSize / shadowMapParams.shadowMap.width;
208
+ this._blitterH.kernelSize = this._kernelSize;
209
+ this._blitterH.packFloat = shadowMapParams.shadowMap.format === 'rgba8unorm';
210
+ this._blitterV.blurSize = this._blurSize / shadowMapParams.shadowMap.height;
211
+ this._blitterV.kernelSize = this._kernelSize;
212
+ this._blitterV.packFloat = shadowMapParams.shadowMap.format === 'rgba8unorm';
213
+ this._blitterH.blit(shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0], implData.blurFramebuffer);
214
+ this._blitterV.blit(implData.blurFramebuffer.getColorAttachments()[0], implData.blurFramebuffer2);
215
+ }
216
+ }
217
+ releaseTemporalResources(shadowMapParams) {
218
+ const implData = shadowMapParams.implData;
219
+ if (implData) {
220
+ TemporalCache.releaseFramebuffer(implData.blurFramebuffer);
221
+ TemporalCache.releaseFramebuffer(implData.blurFramebuffer2);
222
+ }
223
+ }
224
+ getShaderHash() {
225
+ return '';
226
+ }
227
+ getShadowMapColorFormat(shadowMapParams) {
228
+ const device = Application.instance.device;
229
+ return device.getDeviceCaps().textureCaps.supportFloatColorBuffer && device.getDeviceCaps().textureCaps.supportLinearFloatTexture ? device.type === 'webgl' ? 'rgba32f' : 'rg32f' : device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer && device.getDeviceCaps().textureCaps.supportLinearHalfFloatTexture ? device.type === 'webgl' ? 'rgba16f' : 'rg16f' : 'rgba8unorm';
230
+ }
231
+ getShadowMapDepthFormat(shadowMapParams) {
232
+ return 'd24s8';
233
+ }
234
+ computeShadowMapDepth(shadowMapParams, scope) {
235
+ return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
236
+ }
237
+ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
238
+ const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
239
+ const pb = scope.$builder;
240
+ pb.func(funcNameComputeShadowCSM, [
241
+ pb.vec4('shadowVertex'),
242
+ pb.float('NdotL'),
243
+ pb.int('split')
244
+ ], function() {
245
+ this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
246
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
247
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
248
+ this.$l.shadow = pb.float(1);
249
+ this.$if(this.inShadow, function() {
250
+ this.$l.shadowBias = ShadowMapper.computeShadowBiasCSM(shadowMapParams, this, this.NdotL, this.split);
251
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
252
+ this.shadow = filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.shadowCoord, this.split);
253
+ });
254
+ this.$return(this.shadow);
255
+ });
256
+ return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
257
+ }
258
+ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
259
+ const funcNameComputeShadow = 'lib_computeShadow';
260
+ const pb = scope.$builder;
261
+ pb.func(funcNameComputeShadow, [
262
+ pb.vec4('shadowVertex'),
263
+ pb.float('NdotL')
264
+ ], function() {
265
+ if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
266
+ this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderFramework.getLightPositionAndRangeForShadow(this).xyz);
267
+ this.$l.distance = pb.div(pb.length(this.dir), ShaderFramework.getLightPositionAndRangeForShadow(this).w);
268
+ this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
269
+ this.$l.coord = pb.vec4(this.dir, pb.sub(this.distance, this.shadowBias));
270
+ this.$return(filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.coord));
271
+ } else {
272
+ this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
273
+ this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
274
+ this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
275
+ this.$l.shadow = pb.float(1);
276
+ this.$if(this.inShadow, function() {
277
+ if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
278
+ this.$l.nearFar = ShaderFramework.getShadowCameraParams(this).xy;
279
+ this.shadowCoord.z = nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
280
+ this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, true);
281
+ } else {
282
+ this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
283
+ }
284
+ this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
285
+ this.shadow = filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.shadowCoord);
286
+ });
287
+ this.$return(this.shadow);
288
+ }
289
+ });
290
+ return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
291
+ }
292
+ useNativeShadowMap(shadowMapParams) {
293
+ return false;
294
+ }
295
+ }
296
+
297
+ export { VSM };
298
+ //# sourceMappingURL=vsm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vsm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}