@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { AABB, Vector2, Matrix4x4, Vector3, ClipState } from '@zephyr3d/base';
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import { Primitive } from './primitive.js';
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const tmpAABB = new AABB();
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const tmpExtents = new Vector2(0, 0);
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const modelMatrices = [
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Matrix4x4.identity(),
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// rotation z 270
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Matrix4x4.rotationZ(270 * Math.PI / 180),
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//new Matrix4x4(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
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// rotation z 90
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Matrix4x4.rotationZ(90 * Math.PI / 180),
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//new Matrix4x4(0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1),
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// rotation z 180
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Matrix4x4.rotationZ(180 * Math.PI / 180)
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];
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/** @internal */ class Clipmap {
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_tileResolution;
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_tileMesh;
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_tileMeshBBox;
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_emptyTileMesh;
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_emptyTileMeshBBox;
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_fillerMesh;
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_fillerMeshAABB;
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_trimMesh;
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_trimMeshAABB;
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_crossMesh;
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_crossMeshAABB;
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_seamMesh;
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_seamMeshAABB;
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constructor(resolution){
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this._tileResolution = resolution;
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this.generateCrossMesh();
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this.generateEmptyTileMesh();
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this.generateFillerMesh();
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this.generateSeamMesh();
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this.generateTileMesh();
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this.generateTrimMesh();
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}
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get tileResolution() {
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return this.tileResolution;
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}
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set tileResolution(val) {
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if (val !== this._tileResolution) {
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this._tileResolution = val;
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this.generateCrossMesh();
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this.generateEmptyTileMesh();
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this.generateFillerMesh();
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this.generateSeamMesh();
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this.generateTileMesh();
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this.generateTrimMesh();
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}
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}
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patch2d(tileResolution, x, y) {
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return y * (tileResolution + 1) + x;
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}
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calcAABB(vertices) {
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let maxX = -Number.MAX_VALUE;
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let maxY = -Number.MAX_VALUE;
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let minX = Number.MAX_VALUE;
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let minY = Number.MAX_VALUE;
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for(let i = 0; i < vertices.length / 3; i++){
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const x = vertices[i * 3 + 0];
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const y = vertices[i * 3 + 1];
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if (x > maxX) {
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maxX = x;
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}
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if (x < minX) {
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minX = x;
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}
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if (y > maxY) {
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maxY = y;
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}
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if (y < minY) {
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minY = y;
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}
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}
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return new AABB(new Vector3(minX, minY, 0), new Vector3(maxX, maxY, 0));
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}
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generateTileMesh() {
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this._tileMesh?.dispose();
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this._tileMesh = new Primitive();
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const patchVertResolution = this._tileResolution + 1;
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const vertices = new Float32Array(patchVertResolution * patchVertResolution * 3);
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let n = 0;
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for(let y = 0; y < patchVertResolution; y++){
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for(let x = 0; x < patchVertResolution; x++){
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vertices[n++] = x;
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vertices[n++] = y;
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vertices[n++] = 0;
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}
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}
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n = 0;
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const indices = new Uint16Array(this._tileResolution * this._tileResolution * 6);
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for(let y = 0; y < this._tileResolution; y++){
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for(let x = 0; x < this._tileResolution; x++){
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indices[n++] = this.patch2d(this._tileResolution, x, y);
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indices[n++] = this.patch2d(this._tileResolution, x + 1, y + 1);
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indices[n++] = this.patch2d(this._tileResolution, x, y + 1);
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indices[n++] = this.patch2d(this._tileResolution, x, y);
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indices[n++] = this.patch2d(this._tileResolution, x + 1, y);
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indices[n++] = this.patch2d(this._tileResolution, x + 1, y + 1);
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}
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}
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this._tileMesh.createAndSetVertexBuffer('position_f32x3', vertices);
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this._tileMesh.createAndSetIndexBuffer(indices);
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this._tileMesh.indexStart = 0;
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this._tileMesh.indexCount = indices.length;
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this._tileMesh.primitiveType = 'triangle-list';
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this._tileMeshBBox = this.calcAABB(vertices);
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}
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generateEmptyTileMesh() {
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this._emptyTileMesh?.dispose();
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this._emptyTileMesh = new Primitive();
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const vertices = new Float32Array((this._tileResolution * 4 + 1) * 3);
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vertices[0] = this._tileResolution * 0.5;
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vertices[1] = this._tileResolution * 0.5;
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vertices[2] = 0;
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for(let i = 0; i < this._tileResolution; i++){
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vertices[(i + 1 + 0 * this._tileResolution) * 3 + 0] = i;
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vertices[(i + 1 + 0 * this._tileResolution) * 3 + 1] = 0;
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vertices[(i + 1 + 0 * this._tileResolution) * 3 + 2] = 0;
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vertices[(i + 1 + 1 * this._tileResolution) * 3 + 0] = this._tileResolution;
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vertices[(i + 1 + 1 * this._tileResolution) * 3 + 1] = i;
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vertices[(i + 1 + 1 * this._tileResolution) * 3 + 2] = 0;
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vertices[(i + 1 + 2 * this._tileResolution) * 3 + 0] = this._tileResolution - i;
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vertices[(i + 1 + 2 * this._tileResolution) * 3 + 1] = this._tileResolution;
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vertices[(i + 1 + 2 * this._tileResolution) * 3 + 2] = 0;
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vertices[(i + 1 + 3 * this._tileResolution) * 3 + 0] = 0;
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vertices[(i + 1 + 3 * this._tileResolution) * 3 + 1] = this._tileResolution - i;
|
|
131
|
+
vertices[(i + 1 + 3 * this._tileResolution) * 3 + 2] = 0;
|
|
132
|
+
}
|
|
133
|
+
const indices = new Uint16Array(this._tileResolution * 12);
|
|
134
|
+
for(let i = 0; i < this._tileResolution * 4; i++){
|
|
135
|
+
indices[i * 3 + 0] = 0;
|
|
136
|
+
indices[i * 3 + 1] = i + 1;
|
|
137
|
+
indices[i * 3 + 2] = i + 2;
|
|
138
|
+
}
|
|
139
|
+
this._emptyTileMesh.createAndSetVertexBuffer('position_f32x3', vertices);
|
|
140
|
+
this._emptyTileMesh.createAndSetIndexBuffer(indices);
|
|
141
|
+
this._emptyTileMesh.indexStart = 0;
|
|
142
|
+
this._emptyTileMesh.indexCount = indices.length;
|
|
143
|
+
this._emptyTileMesh.primitiveType = 'triangle-list';
|
|
144
|
+
this._emptyTileMeshBBox = this.calcAABB(vertices);
|
|
145
|
+
}
|
|
146
|
+
generateFillerMesh() {
|
|
147
|
+
this._fillerMesh?.dispose();
|
|
148
|
+
this._fillerMesh = new Primitive();
|
|
149
|
+
const patchVertResolution = this._tileResolution + 1;
|
|
150
|
+
const vertices = new Float32Array(patchVertResolution * 8 * 3);
|
|
151
|
+
let n = 0;
|
|
152
|
+
const offset = this._tileResolution;
|
|
153
|
+
for(let i = 0; i < patchVertResolution; i++){
|
|
154
|
+
vertices[n++] = offset + i + 1;
|
|
155
|
+
vertices[n++] = 0;
|
|
156
|
+
vertices[n++] = 0;
|
|
157
|
+
vertices[n++] = offset + i + 1;
|
|
158
|
+
vertices[n++] = 1;
|
|
159
|
+
vertices[n++] = 0;
|
|
160
|
+
}
|
|
161
|
+
for(let i = 0; i < patchVertResolution; i++){
|
|
162
|
+
vertices[n++] = 1;
|
|
163
|
+
vertices[n++] = offset + i + 1;
|
|
164
|
+
vertices[n++] = 0;
|
|
165
|
+
vertices[n++] = 0;
|
|
166
|
+
vertices[n++] = offset + i + 1;
|
|
167
|
+
vertices[n++] = 0;
|
|
168
|
+
}
|
|
169
|
+
for(let i = 0; i < patchVertResolution; i++){
|
|
170
|
+
vertices[n++] = -offset - i;
|
|
171
|
+
vertices[n++] = 1;
|
|
172
|
+
vertices[n++] = 0;
|
|
173
|
+
vertices[n++] = -offset - i;
|
|
174
|
+
vertices[n++] = 0;
|
|
175
|
+
vertices[n++] = 0;
|
|
176
|
+
}
|
|
177
|
+
for(let i = 0; i < patchVertResolution; i++){
|
|
178
|
+
vertices[n++] = 0;
|
|
179
|
+
vertices[n++] = -offset - i;
|
|
180
|
+
vertices[n++] = 0;
|
|
181
|
+
vertices[n++] = 1;
|
|
182
|
+
vertices[n++] = -offset - i;
|
|
183
|
+
vertices[n++] = 0;
|
|
184
|
+
}
|
|
185
|
+
n = 0;
|
|
186
|
+
const indices = new Uint16Array(this._tileResolution * 24);
|
|
187
|
+
for(let i = 0; i < this._tileResolution * 4; i++){
|
|
188
|
+
const arm = i / this._tileResolution >> 0;
|
|
189
|
+
const bl = (arm + i) * 2 + 0;
|
|
190
|
+
const br = (arm + i) * 2 + 1;
|
|
191
|
+
const tl = (arm + i) * 2 + 2;
|
|
192
|
+
const tr = (arm + i) * 2 + 3;
|
|
193
|
+
if (arm % 2 === 0) {
|
|
194
|
+
indices[n++] = br;
|
|
195
|
+
indices[n++] = bl;
|
|
196
|
+
indices[n++] = tr;
|
|
197
|
+
indices[n++] = bl;
|
|
198
|
+
indices[n++] = tl;
|
|
199
|
+
indices[n++] = tr;
|
|
200
|
+
} else {
|
|
201
|
+
indices[n++] = br;
|
|
202
|
+
indices[n++] = bl;
|
|
203
|
+
indices[n++] = tl;
|
|
204
|
+
indices[n++] = br;
|
|
205
|
+
indices[n++] = tl;
|
|
206
|
+
indices[n++] = tr;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
this._fillerMesh.createAndSetVertexBuffer('position_f32x3', vertices);
|
|
210
|
+
this._fillerMesh.createAndSetIndexBuffer(indices);
|
|
211
|
+
this._fillerMesh.indexStart = 0;
|
|
212
|
+
this._fillerMesh.indexCount = indices.length;
|
|
213
|
+
this._fillerMesh.primitiveType = 'triangle-list';
|
|
214
|
+
this._fillerMeshAABB = this.calcAABB(vertices);
|
|
215
|
+
}
|
|
216
|
+
generateTrimMesh() {
|
|
217
|
+
this._trimMesh?.dispose();
|
|
218
|
+
this._trimMesh = new Primitive();
|
|
219
|
+
const clipmapVertResolution = this._tileResolution * 4 + 2;
|
|
220
|
+
const vertices = new Float32Array((clipmapVertResolution * 2 + 1) * 2 * 3);
|
|
221
|
+
let n = 0;
|
|
222
|
+
const d = 0.5 * (clipmapVertResolution + 1);
|
|
223
|
+
for(let i = 0; i < clipmapVertResolution + 1; i++){
|
|
224
|
+
vertices[n++] = 0 - d;
|
|
225
|
+
vertices[n++] = clipmapVertResolution - i - d;
|
|
226
|
+
vertices[n++] = 0;
|
|
227
|
+
vertices[n++] = 1 - d;
|
|
228
|
+
vertices[n++] = clipmapVertResolution - i - d;
|
|
229
|
+
vertices[n++] = 0;
|
|
230
|
+
}
|
|
231
|
+
const startOfHorizonal = n / 3;
|
|
232
|
+
for(let i = 0; i < clipmapVertResolution; i++){
|
|
233
|
+
vertices[n++] = i + 1 - d;
|
|
234
|
+
vertices[n++] = 0 - d;
|
|
235
|
+
vertices[n++] = 0;
|
|
236
|
+
vertices[n++] = i + 1 - d;
|
|
237
|
+
vertices[n++] = 1 - d;
|
|
238
|
+
vertices[n++] = 0;
|
|
239
|
+
}
|
|
240
|
+
n = 0;
|
|
241
|
+
const indices = new Uint16Array((clipmapVertResolution * 2 - 1) * 6);
|
|
242
|
+
for(let i = 0; i < clipmapVertResolution; i++){
|
|
243
|
+
indices[n++] = (i + 0) * 2 + 1;
|
|
244
|
+
indices[n++] = (i + 0) * 2 + 0;
|
|
245
|
+
indices[n++] = (i + 1) * 2 + 0;
|
|
246
|
+
indices[n++] = (i + 1) * 2 + 1;
|
|
247
|
+
indices[n++] = (i + 0) * 2 + 1;
|
|
248
|
+
indices[n++] = (i + 1) * 2 + 0;
|
|
249
|
+
}
|
|
250
|
+
for(let i = 0; i < clipmapVertResolution - 1; i++){
|
|
251
|
+
indices[n++] = startOfHorizonal + (i + 0) * 2 + 1;
|
|
252
|
+
indices[n++] = startOfHorizonal + (i + 0) * 2 + 0;
|
|
253
|
+
indices[n++] = startOfHorizonal + (i + 1) * 2 + 0;
|
|
254
|
+
indices[n++] = startOfHorizonal + (i + 1) * 2 + 1;
|
|
255
|
+
indices[n++] = startOfHorizonal + (i + 0) * 2 + 1;
|
|
256
|
+
indices[n++] = startOfHorizonal + (i + 1) * 2 + 0;
|
|
257
|
+
}
|
|
258
|
+
this._trimMesh.createAndSetVertexBuffer('position_f32x3', vertices);
|
|
259
|
+
this._trimMesh.createAndSetIndexBuffer(indices);
|
|
260
|
+
this._trimMesh.indexStart = 0;
|
|
261
|
+
this._trimMesh.indexCount = indices.length;
|
|
262
|
+
this._trimMesh.primitiveType = 'triangle-list';
|
|
263
|
+
this._trimMeshAABB = this.calcAABB(vertices);
|
|
264
|
+
}
|
|
265
|
+
generateCrossMesh() {
|
|
266
|
+
this._crossMesh?.dispose();
|
|
267
|
+
this._crossMesh = new Primitive();
|
|
268
|
+
const patchVertResolution = this._tileResolution + 1;
|
|
269
|
+
const vertices = new Float32Array(patchVertResolution * 8 * 3);
|
|
270
|
+
let n = 0;
|
|
271
|
+
for(let i = 0; i < patchVertResolution * 2; i++){
|
|
272
|
+
vertices[n++] = i - this._tileResolution;
|
|
273
|
+
vertices[n++] = 0;
|
|
274
|
+
vertices[n++] = 0;
|
|
275
|
+
vertices[n++] = i - this._tileResolution;
|
|
276
|
+
vertices[n++] = 1;
|
|
277
|
+
vertices[n++] = 0;
|
|
278
|
+
}
|
|
279
|
+
const startOfVertical = n / 3;
|
|
280
|
+
for(let i = 0; i < patchVertResolution * 2; i++){
|
|
281
|
+
vertices[n++] = 0;
|
|
282
|
+
vertices[n++] = i - this._tileResolution;
|
|
283
|
+
vertices[n++] = 0;
|
|
284
|
+
vertices[n++] = 1;
|
|
285
|
+
vertices[n++] = i - this._tileResolution;
|
|
286
|
+
vertices[n++] = 0;
|
|
287
|
+
}
|
|
288
|
+
n = 0;
|
|
289
|
+
const indices = new Uint16Array(this._tileResolution * 24 + 6);
|
|
290
|
+
for(let i = 0; i < this._tileResolution * 2 + 1; i++){
|
|
291
|
+
const bl = i * 2 + 0;
|
|
292
|
+
const br = i * 2 + 1;
|
|
293
|
+
const tl = i * 2 + 2;
|
|
294
|
+
const tr = i * 2 + 3;
|
|
295
|
+
indices[n++] = br;
|
|
296
|
+
indices[n++] = bl;
|
|
297
|
+
indices[n++] = tr;
|
|
298
|
+
indices[n++] = bl;
|
|
299
|
+
indices[n++] = tl;
|
|
300
|
+
indices[n++] = tr;
|
|
301
|
+
}
|
|
302
|
+
for(let i = 0; i < this._tileResolution * 2 + 1; i++){
|
|
303
|
+
if (i === this._tileResolution) {
|
|
304
|
+
continue;
|
|
305
|
+
}
|
|
306
|
+
const bl = i * 2 + 0;
|
|
307
|
+
const br = i * 2 + 1;
|
|
308
|
+
const tl = i * 2 + 2;
|
|
309
|
+
const tr = i * 2 + 3;
|
|
310
|
+
indices[n++] = startOfVertical + br;
|
|
311
|
+
indices[n++] = startOfVertical + tr;
|
|
312
|
+
indices[n++] = startOfVertical + bl;
|
|
313
|
+
indices[n++] = startOfVertical + bl;
|
|
314
|
+
indices[n++] = startOfVertical + tr;
|
|
315
|
+
indices[n++] = startOfVertical + tl;
|
|
316
|
+
}
|
|
317
|
+
this._crossMesh.createAndSetVertexBuffer('position_f32x3', vertices);
|
|
318
|
+
this._crossMesh.createAndSetIndexBuffer(indices);
|
|
319
|
+
this._crossMesh.indexStart = 0;
|
|
320
|
+
this._crossMesh.indexCount = indices.length;
|
|
321
|
+
this._crossMesh.primitiveType = 'triangle-list';
|
|
322
|
+
this._crossMeshAABB = this.calcAABB(vertices);
|
|
323
|
+
}
|
|
324
|
+
generateSeamMesh() {
|
|
325
|
+
this._seamMesh?.dispose();
|
|
326
|
+
this._seamMesh = new Primitive();
|
|
327
|
+
const clipmapVertResolution = this._tileResolution * 4 + 2;
|
|
328
|
+
const vertices = new Float32Array(clipmapVertResolution * 4 * 3);
|
|
329
|
+
for(let i = 0; i < clipmapVertResolution; i++){
|
|
330
|
+
vertices[(clipmapVertResolution * 0 + i) * 3 + 0] = i;
|
|
331
|
+
vertices[(clipmapVertResolution * 0 + i) * 3 + 1] = 0;
|
|
332
|
+
vertices[(clipmapVertResolution * 0 + i) * 3 + 2] = 0;
|
|
333
|
+
vertices[(clipmapVertResolution * 1 + i) * 3 + 0] = clipmapVertResolution;
|
|
334
|
+
vertices[(clipmapVertResolution * 1 + i) * 3 + 1] = i;
|
|
335
|
+
vertices[(clipmapVertResolution * 1 + i) * 3 + 2] = 0;
|
|
336
|
+
vertices[(clipmapVertResolution * 2 + i) * 3 + 0] = clipmapVertResolution - i;
|
|
337
|
+
vertices[(clipmapVertResolution * 2 + i) * 3 + 1] = clipmapVertResolution;
|
|
338
|
+
vertices[(clipmapVertResolution * 2 + i) * 3 + 2] = 0;
|
|
339
|
+
vertices[(clipmapVertResolution * 3 + i) * 3 + 0] = 0;
|
|
340
|
+
vertices[(clipmapVertResolution * 3 + i) * 3 + 1] = clipmapVertResolution - i;
|
|
341
|
+
vertices[(clipmapVertResolution * 3 + i) * 3 + 2] = 0;
|
|
342
|
+
}
|
|
343
|
+
const indices = new Uint16Array(clipmapVertResolution * 6);
|
|
344
|
+
let n = 0;
|
|
345
|
+
for(let i = 0; i < clipmapVertResolution * 4; i += 2){
|
|
346
|
+
indices[n++] = i + 1;
|
|
347
|
+
indices[n++] = i;
|
|
348
|
+
indices[n++] = i + 2;
|
|
349
|
+
}
|
|
350
|
+
indices[indices.length - 1] = 0;
|
|
351
|
+
this._seamMesh.createAndSetVertexBuffer('position_f32x3', vertices);
|
|
352
|
+
this._seamMesh.createAndSetIndexBuffer(indices);
|
|
353
|
+
this._seamMesh.indexStart = 0;
|
|
354
|
+
this._seamMesh.indexCount = indices.length;
|
|
355
|
+
this._seamMesh.primitiveType = 'triangle-list';
|
|
356
|
+
this._seamMeshAABB = this.calcAABB(vertices);
|
|
357
|
+
}
|
|
358
|
+
intervalsOverlap(a0, a1, b0, b1) {
|
|
359
|
+
return a0 <= b1 && b0 <= a1;
|
|
360
|
+
}
|
|
361
|
+
visible(aabb, camera, modelMatrix, offset, scale, AABBExtents, gridScale) {
|
|
362
|
+
if (!modelMatrix) {
|
|
363
|
+
tmpAABB.minPoint.set(aabb.minPoint);
|
|
364
|
+
tmpAABB.maxPoint.set(aabb.maxPoint);
|
|
365
|
+
} else {
|
|
366
|
+
AABB.transform(aabb, modelMatrix, tmpAABB);
|
|
367
|
+
}
|
|
368
|
+
tmpAABB.minPoint.x = (tmpAABB.minPoint.x * scale + offset.x) * gridScale - AABBExtents.x;
|
|
369
|
+
tmpAABB.minPoint.z = (tmpAABB.minPoint.y * scale + offset.y) * gridScale - AABBExtents.x;
|
|
370
|
+
tmpAABB.minPoint.y = -AABBExtents.y;
|
|
371
|
+
tmpAABB.maxPoint.x = (tmpAABB.maxPoint.x * scale + offset.x) * gridScale + AABBExtents.x;
|
|
372
|
+
tmpAABB.maxPoint.z = (tmpAABB.maxPoint.y * scale + offset.y) * gridScale + AABBExtents.x;
|
|
373
|
+
tmpAABB.maxPoint.y = AABBExtents.y;
|
|
374
|
+
return tmpAABB.getClipStateWithFrustum(camera.frustum) !== ClipState.NOT_CLIPPED;
|
|
375
|
+
}
|
|
376
|
+
draw(context, numMipmaps) {
|
|
377
|
+
let drawn = 0;
|
|
378
|
+
const distX = Math.max(Math.abs(context.position.x - context.minWorldPos.x), Math.abs(context.position.x - context.maxWorldPos.x));
|
|
379
|
+
const distY = Math.max(Math.abs(context.position.y - context.minWorldPos.y), Math.abs(context.position.y - context.maxWorldPos.y));
|
|
380
|
+
const maxDist = Math.min(Math.max(distX, distY), context.camera.getFarPlane());
|
|
381
|
+
const mipLevels = Math.ceil(Math.log2(maxDist / (this._tileResolution * context.gridScale))) + 1;
|
|
382
|
+
const snappedPos = new Vector2();
|
|
383
|
+
const tileSize = new Vector2();
|
|
384
|
+
const base = new Vector2();
|
|
385
|
+
const offset = new Vector2();
|
|
386
|
+
const posX = context.position.x / context.gridScale;
|
|
387
|
+
const posY = context.position.y / context.gridScale;
|
|
388
|
+
const h = context.AABBExtents ?? tmpExtents;
|
|
389
|
+
// draw cross
|
|
390
|
+
snappedPos.setXY(Math.floor(posX), Math.floor(posY));
|
|
391
|
+
if (this.visible(this._crossMeshAABB, context.camera, null, snappedPos, 1, h, context.gridScale)) {
|
|
392
|
+
context.drawPrimitive(this._crossMesh, modelMatrices[0], snappedPos, 1, context.gridScale);
|
|
393
|
+
drawn++;
|
|
394
|
+
}
|
|
395
|
+
for(let l = 0; l < mipLevels; l++){
|
|
396
|
+
const scale = 1 << l;
|
|
397
|
+
snappedPos.setXY(Math.floor(posX / scale) * scale, Math.floor(posY / scale) * scale);
|
|
398
|
+
// draw tiles
|
|
399
|
+
tileSize.setXY(this._tileResolution << l, this._tileResolution << l);
|
|
400
|
+
base.setXY(snappedPos.x - (this._tileResolution << l + 1), snappedPos.y - (this._tileResolution << l + 1));
|
|
401
|
+
for(let x = 0; x < 4; x++){
|
|
402
|
+
for(let y = 0; y < 4; y++){
|
|
403
|
+
if (l !== 0 && (x === 1 || x === 2) && (y === 1 || y === 2)) {
|
|
404
|
+
continue;
|
|
405
|
+
}
|
|
406
|
+
const fillX = x >= 2 ? scale : 0;
|
|
407
|
+
const fillY = y >= 2 ? scale : 0;
|
|
408
|
+
offset.setXY(base.x + x * tileSize.x + fillX, base.y + y * tileSize.y + fillY);
|
|
409
|
+
if (this.intervalsOverlap(offset.x * context.gridScale, (offset.x + tileSize.x) * context.gridScale, context.minWorldPos.x, context.maxWorldPos.x) && this.intervalsOverlap(offset.y * context.gridScale, (offset.y + tileSize.y) * context.gridScale, context.minWorldPos.y, context.maxWorldPos.y)) {
|
|
410
|
+
if (this.visible(this._tileMeshBBox, context.camera, null, offset, scale, h, context.gridScale)) {
|
|
411
|
+
context.drawPrimitive(this._tileMesh, modelMatrices[0], offset, scale, context.gridScale);
|
|
412
|
+
drawn++;
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
// draw filler
|
|
418
|
+
if (this.visible(this._fillerMeshAABB, context.camera, null, snappedPos, scale, h, context.gridScale)) {
|
|
419
|
+
context.drawPrimitive(this._fillerMesh, modelMatrices[0], snappedPos, scale, context.gridScale);
|
|
420
|
+
drawn++;
|
|
421
|
+
}
|
|
422
|
+
if (l !== numMipmaps - 1) {
|
|
423
|
+
const nextScale = scale * 2;
|
|
424
|
+
const nextSnappedPos = new Vector2(Math.floor(posX / nextScale) * nextScale, Math.floor(posY / nextScale) * nextScale);
|
|
425
|
+
// draw trim
|
|
426
|
+
const tileCentre = new Vector2(snappedPos.x + scale * 0.5, snappedPos.y + scale * 0.5);
|
|
427
|
+
const d = new Vector2(posX - nextSnappedPos.x, posY - nextSnappedPos.y);
|
|
428
|
+
let r = 0;
|
|
429
|
+
r |= d.x >= scale ? 0 : 2;
|
|
430
|
+
r |= d.y >= scale ? 0 : 1;
|
|
431
|
+
if (this.visible(this._trimMeshAABB, context.camera, r === 0 ? null : modelMatrices[r], tileCentre, scale, h, context.gridScale)) {
|
|
432
|
+
context.drawPrimitive(this._trimMesh, modelMatrices[r], tileCentre, scale, context.gridScale);
|
|
433
|
+
drawn++;
|
|
434
|
+
}
|
|
435
|
+
// draw seam
|
|
436
|
+
const nextBase = new Vector2(nextSnappedPos.x - (this._tileResolution << l + 1), nextSnappedPos.y - (this._tileResolution << l + 1));
|
|
437
|
+
if (this.visible(this._seamMeshAABB, context.camera, null, nextBase, scale, h, context.gridScale)) {
|
|
438
|
+
context.drawPrimitive(this._seamMesh, modelMatrices[0], nextBase, scale, context.gridScale);
|
|
439
|
+
drawn++;
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
return drawn;
|
|
444
|
+
}
|
|
445
|
+
dispose() {
|
|
446
|
+
this._crossMesh.dispose();
|
|
447
|
+
this._crossMesh = null;
|
|
448
|
+
this._emptyTileMesh.dispose();
|
|
449
|
+
this._emptyTileMesh = null;
|
|
450
|
+
this._fillerMesh.dispose();
|
|
451
|
+
this._fillerMesh = null;
|
|
452
|
+
this._seamMesh.dispose();
|
|
453
|
+
this._seamMesh = null;
|
|
454
|
+
this._trimMesh.dispose();
|
|
455
|
+
this._trimMesh = null;
|
|
456
|
+
this._tileMesh.dispose();
|
|
457
|
+
this._tileMesh = null;
|
|
458
|
+
}
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
export { Clipmap };
|
|
462
|
+
//# sourceMappingURL=clipmap.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"clipmap.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|