@zephyr3d/scene 0.1.0

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Files changed (236) hide show
  1. package/dist/animation/animation.js +173 -0
  2. package/dist/animation/animation.js.map +1 -0
  3. package/dist/animation/animationset.js +95 -0
  4. package/dist/animation/animationset.js.map +1 -0
  5. package/dist/animation/animationtrack.js +38 -0
  6. package/dist/animation/animationtrack.js.map +1 -0
  7. package/dist/animation/eulerrotationtrack.js +33 -0
  8. package/dist/animation/eulerrotationtrack.js.map +1 -0
  9. package/dist/animation/rotationtrack.js +37 -0
  10. package/dist/animation/rotationtrack.js.map +1 -0
  11. package/dist/animation/scaletrack.js +36 -0
  12. package/dist/animation/scaletrack.js.map +1 -0
  13. package/dist/animation/skeleton.js +97 -0
  14. package/dist/animation/skeleton.js.map +1 -0
  15. package/dist/animation/translationtrack.js +36 -0
  16. package/dist/animation/translationtrack.js.map +1 -0
  17. package/dist/animation/usertrack.js +47 -0
  18. package/dist/animation/usertrack.js.map +1 -0
  19. package/dist/app.js +173 -0
  20. package/dist/app.js.map +1 -0
  21. package/dist/asset/assetmanager.js +476 -0
  22. package/dist/asset/assetmanager.js.map +1 -0
  23. package/dist/asset/builtin.js +373 -0
  24. package/dist/asset/builtin.js.map +1 -0
  25. package/dist/asset/loaders/dds/dds.js +472 -0
  26. package/dist/asset/loaders/dds/dds.js.map +1 -0
  27. package/dist/asset/loaders/dds/dds_loader.js +38 -0
  28. package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
  29. package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
  30. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
  31. package/dist/asset/loaders/gltf/helpers.js +314 -0
  32. package/dist/asset/loaders/gltf/helpers.js.map +1 -0
  33. package/dist/asset/loaders/hdr/hdr.js +175 -0
  34. package/dist/asset/loaders/hdr/hdr.js.map +1 -0
  35. package/dist/asset/loaders/image/tga_Loader.js +117 -0
  36. package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
  37. package/dist/asset/loaders/image/webimage_loader.js +50 -0
  38. package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
  39. package/dist/asset/loaders/loader.js +45 -0
  40. package/dist/asset/loaders/loader.js.map +1 -0
  41. package/dist/asset/model.js +264 -0
  42. package/dist/asset/model.js.map +1 -0
  43. package/dist/blitter/blitter.js +389 -0
  44. package/dist/blitter/blitter.js.map +1 -0
  45. package/dist/blitter/box.js +118 -0
  46. package/dist/blitter/box.js.map +1 -0
  47. package/dist/blitter/copy.js +22 -0
  48. package/dist/blitter/copy.js.map +1 -0
  49. package/dist/blitter/depthlimitedgaussion.js +166 -0
  50. package/dist/blitter/depthlimitedgaussion.js.map +1 -0
  51. package/dist/blitter/gaussianblur.js +229 -0
  52. package/dist/blitter/gaussianblur.js.map +1 -0
  53. package/dist/camera/base.js +90 -0
  54. package/dist/camera/base.js.map +1 -0
  55. package/dist/camera/camera.js +358 -0
  56. package/dist/camera/camera.js.map +1 -0
  57. package/dist/camera/fps.js +246 -0
  58. package/dist/camera/fps.js.map +1 -0
  59. package/dist/camera/orbit.js +157 -0
  60. package/dist/camera/orbit.js.map +1 -0
  61. package/dist/camera/orthocamera.js +126 -0
  62. package/dist/camera/orthocamera.js.map +1 -0
  63. package/dist/camera/perspectivecamera.js +133 -0
  64. package/dist/camera/perspectivecamera.js.map +1 -0
  65. package/dist/index.d.ts +8402 -0
  66. package/dist/index.js +87 -0
  67. package/dist/index.js.map +1 -0
  68. package/dist/input/inputmgr.js +242 -0
  69. package/dist/input/inputmgr.js.map +1 -0
  70. package/dist/material/blinn.js +75 -0
  71. package/dist/material/blinn.js.map +1 -0
  72. package/dist/material/grassmaterial.js +221 -0
  73. package/dist/material/grassmaterial.js.map +1 -0
  74. package/dist/material/lambert.js +52 -0
  75. package/dist/material/lambert.js.map +1 -0
  76. package/dist/material/lightmodel.js +2074 -0
  77. package/dist/material/lightmodel.js.map +1 -0
  78. package/dist/material/lit.js +578 -0
  79. package/dist/material/lit.js.map +1 -0
  80. package/dist/material/material.js +458 -0
  81. package/dist/material/material.js.map +1 -0
  82. package/dist/material/meshmaterial.js +311 -0
  83. package/dist/material/meshmaterial.js.map +1 -0
  84. package/dist/material/mixins/albedocolor.js +130 -0
  85. package/dist/material/mixins/albedocolor.js.map +1 -0
  86. package/dist/material/mixins/texture.js +110 -0
  87. package/dist/material/mixins/texture.js.map +1 -0
  88. package/dist/material/mixins/vertexcolor.js +45 -0
  89. package/dist/material/mixins/vertexcolor.js.map +1 -0
  90. package/dist/material/pbr.js +27 -0
  91. package/dist/material/pbr.js.map +1 -0
  92. package/dist/material/standard.js +282 -0
  93. package/dist/material/standard.js.map +1 -0
  94. package/dist/material/terrainlightmodel.js +259 -0
  95. package/dist/material/terrainlightmodel.js.map +1 -0
  96. package/dist/material/terrainmaterial.js +139 -0
  97. package/dist/material/terrainmaterial.js.map +1 -0
  98. package/dist/material/unlit.js +29 -0
  99. package/dist/material/unlit.js.map +1 -0
  100. package/dist/posteffect/bloom.js +398 -0
  101. package/dist/posteffect/bloom.js.map +1 -0
  102. package/dist/posteffect/compositor.js +264 -0
  103. package/dist/posteffect/compositor.js.map +1 -0
  104. package/dist/posteffect/fxaa.js +291 -0
  105. package/dist/posteffect/fxaa.js.map +1 -0
  106. package/dist/posteffect/grayscale.js +87 -0
  107. package/dist/posteffect/grayscale.js.map +1 -0
  108. package/dist/posteffect/posteffect.js +165 -0
  109. package/dist/posteffect/posteffect.js.map +1 -0
  110. package/dist/posteffect/sao.js +327 -0
  111. package/dist/posteffect/sao.js.map +1 -0
  112. package/dist/posteffect/tonemap.js +112 -0
  113. package/dist/posteffect/tonemap.js.map +1 -0
  114. package/dist/posteffect/water.js +535 -0
  115. package/dist/posteffect/water.js.map +1 -0
  116. package/dist/render/clipmap.js +462 -0
  117. package/dist/render/clipmap.js.map +1 -0
  118. package/dist/render/cluster_light.js +329 -0
  119. package/dist/render/cluster_light.js.map +1 -0
  120. package/dist/render/cull_visitor.js +124 -0
  121. package/dist/render/cull_visitor.js.map +1 -0
  122. package/dist/render/depth_pass.js +47 -0
  123. package/dist/render/depth_pass.js.map +1 -0
  124. package/dist/render/envlight.js +282 -0
  125. package/dist/render/envlight.js.map +1 -0
  126. package/dist/render/forward.js +186 -0
  127. package/dist/render/forward.js.map +1 -0
  128. package/dist/render/forward_pass.js +137 -0
  129. package/dist/render/forward_pass.js.map +1 -0
  130. package/dist/render/helper.js +38 -0
  131. package/dist/render/helper.js.map +1 -0
  132. package/dist/render/primitive.js +246 -0
  133. package/dist/render/primitive.js.map +1 -0
  134. package/dist/render/render_queue.js +163 -0
  135. package/dist/render/render_queue.js.map +1 -0
  136. package/dist/render/renderpass.js +151 -0
  137. package/dist/render/renderpass.js.map +1 -0
  138. package/dist/render/renderscheme.js +61 -0
  139. package/dist/render/renderscheme.js.map +1 -0
  140. package/dist/render/scatteringlut.js +634 -0
  141. package/dist/render/scatteringlut.js.map +1 -0
  142. package/dist/render/shadowmap_pass.js +70 -0
  143. package/dist/render/shadowmap_pass.js.map +1 -0
  144. package/dist/render/sky.js +881 -0
  145. package/dist/render/sky.js.map +1 -0
  146. package/dist/render/temporalcache.js +222 -0
  147. package/dist/render/temporalcache.js.map +1 -0
  148. package/dist/render/watermesh.js +835 -0
  149. package/dist/render/watermesh.js.map +1 -0
  150. package/dist/scene/environment.js +146 -0
  151. package/dist/scene/environment.js.map +1 -0
  152. package/dist/scene/graph_node.js +69 -0
  153. package/dist/scene/graph_node.js.map +1 -0
  154. package/dist/scene/light.js +436 -0
  155. package/dist/scene/light.js.map +1 -0
  156. package/dist/scene/mesh.js +215 -0
  157. package/dist/scene/mesh.js.map +1 -0
  158. package/dist/scene/model.js +111 -0
  159. package/dist/scene/model.js.map +1 -0
  160. package/dist/scene/octree.js +651 -0
  161. package/dist/scene/octree.js.map +1 -0
  162. package/dist/scene/octree_update_visitor.js +16 -0
  163. package/dist/scene/octree_update_visitor.js.map +1 -0
  164. package/dist/scene/raycast_visitor.js +72 -0
  165. package/dist/scene/raycast_visitor.js.map +1 -0
  166. package/dist/scene/scene.js +225 -0
  167. package/dist/scene/scene.js.map +1 -0
  168. package/dist/scene/scene_node.js +299 -0
  169. package/dist/scene/scene_node.js.map +1 -0
  170. package/dist/scene/terrain/grass.js +277 -0
  171. package/dist/scene/terrain/grass.js.map +1 -0
  172. package/dist/scene/terrain/heightfield.js +391 -0
  173. package/dist/scene/terrain/heightfield.js.map +1 -0
  174. package/dist/scene/terrain/patch.js +530 -0
  175. package/dist/scene/terrain/patch.js.map +1 -0
  176. package/dist/scene/terrain/quadtree.js +430 -0
  177. package/dist/scene/terrain/quadtree.js.map +1 -0
  178. package/dist/scene/terrain/terrain.js +258 -0
  179. package/dist/scene/terrain/terrain.js.map +1 -0
  180. package/dist/scene/xform.js +224 -0
  181. package/dist/scene/xform.js.map +1 -0
  182. package/dist/shaders/builtins.js +110 -0
  183. package/dist/shaders/builtins.js.map +1 -0
  184. package/dist/shaders/framework.js +709 -0
  185. package/dist/shaders/framework.js.map +1 -0
  186. package/dist/shaders/lighting.js +335 -0
  187. package/dist/shaders/lighting.js.map +1 -0
  188. package/dist/shaders/misc.js +405 -0
  189. package/dist/shaders/misc.js.map +1 -0
  190. package/dist/shaders/noise.js +157 -0
  191. package/dist/shaders/noise.js.map +1 -0
  192. package/dist/shaders/pbr.js +132 -0
  193. package/dist/shaders/pbr.js.map +1 -0
  194. package/dist/shaders/shadow.js +642 -0
  195. package/dist/shaders/shadow.js.map +1 -0
  196. package/dist/shaders/water.js +630 -0
  197. package/dist/shaders/water.js.map +1 -0
  198. package/dist/shadow/esm.js +235 -0
  199. package/dist/shadow/esm.js.map +1 -0
  200. package/dist/shadow/pcf_opt.js +182 -0
  201. package/dist/shadow/pcf_opt.js.map +1 -0
  202. package/dist/shadow/pcf_pd.js +190 -0
  203. package/dist/shadow/pcf_pd.js.map +1 -0
  204. package/dist/shadow/shadow_impl.js +15 -0
  205. package/dist/shadow/shadow_impl.js.map +1 -0
  206. package/dist/shadow/shadowmapper.js +709 -0
  207. package/dist/shadow/shadowmapper.js.map +1 -0
  208. package/dist/shadow/ssm.js +194 -0
  209. package/dist/shadow/ssm.js.map +1 -0
  210. package/dist/shadow/vsm.js +298 -0
  211. package/dist/shadow/vsm.js.map +1 -0
  212. package/dist/shapes/box.js +313 -0
  213. package/dist/shapes/box.js.map +1 -0
  214. package/dist/shapes/cylinder.js +74 -0
  215. package/dist/shapes/cylinder.js.map +1 -0
  216. package/dist/shapes/plane.js +48 -0
  217. package/dist/shapes/plane.js.map +1 -0
  218. package/dist/shapes/shape.js +33 -0
  219. package/dist/shapes/shape.js.map +1 -0
  220. package/dist/shapes/sphere.js +91 -0
  221. package/dist/shapes/sphere.js.map +1 -0
  222. package/dist/shapes/torus.js +100 -0
  223. package/dist/shapes/torus.js.map +1 -0
  224. package/dist/utility/aabbtree.js +390 -0
  225. package/dist/utility/aabbtree.js.map +1 -0
  226. package/dist/utility/bounding_volume.js +78 -0
  227. package/dist/utility/bounding_volume.js.map +1 -0
  228. package/dist/utility/panorama.js +163 -0
  229. package/dist/utility/panorama.js.map +1 -0
  230. package/dist/utility/pmrem.js +345 -0
  231. package/dist/utility/pmrem.js.map +1 -0
  232. package/dist/utility/shprojection.js +448 -0
  233. package/dist/utility/shprojection.js.map +1 -0
  234. package/dist/values.js +48 -0
  235. package/dist/values.js.map +1 -0
  236. package/package.json +70 -0
@@ -0,0 +1,282 @@
1
+ import { Material } from './material.js';
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+ import { forwardComputeLighting } from '../shaders/lighting.js';
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+ import { RENDER_PASS_TYPE_FORWARD, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_DEPTH_ONLY } from '../values.js';
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+ import { nonLinearDepthToLinearNormalized, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
5
+ import { Application } from '../app.js';
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+ import { MESH_MATERIAL } from '../shaders/builtins.js';
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+
8
+ /**
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+ * The standard mesh material
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+ * @public
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+ */ class StandardMaterial extends Material {
12
+ /** @internal */ _vertexColor;
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+ /** @internal */ _hasNormal;
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+ /** @internal */ _useTangent;
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+ /** @internal */ _alphaBlend;
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+ /** @internal */ _alphaCutoff;
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+ /** @internal */ _opacity;
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+ /** @internal */ _lightModel;
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+ /**
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+ * Creates an instance of StandardMaterial
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+ */ constructor(){
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+ super();
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+ this._vertexColor = false;
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+ this._useTangent = false;
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+ this._hasNormal = true;
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+ this._alphaBlend = false;
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+ this._alphaCutoff = 0;
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+ this._opacity = 1;
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+ this._lightModel = null;
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+ }
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+ /** Light model of the material */ get lightModel() {
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+ return this._lightModel;
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+ }
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+ set lightModel(lm) {
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+ this._lightModel = lm || null;
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+ }
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+ /** true if vertex color attribute presents */ get vertexColor() {
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+ return this._vertexColor;
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+ }
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+ set vertexColor(val) {
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+ if (this._vertexColor !== !!val) {
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+ this._vertexColor = !!val;
43
+ this.optionChanged(true);
44
+ }
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+ }
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+ /** true if vertex tangent attribute presents */ get vertexTangent() {
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+ return this._useTangent;
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+ }
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+ set vertexTangent(val) {
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+ if (this._useTangent !== !!val) {
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+ this._useTangent = !!val;
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+ this.optionChanged(true);
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+ }
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+ }
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+ /** true if vertex normal attribute presents */ get vertexNormal() {
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+ return this._hasNormal;
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+ }
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+ set vertexNormal(val) {
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+ if (this._hasNormal !== !!val) {
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+ this._hasNormal = !!val;
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+ this.optionChanged(true);
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+ }
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+ }
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+ /** true if alpha blending is enabled */ get alphaBlend() {
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+ return this._alphaBlend;
66
+ }
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+ set alphaBlend(val) {
68
+ if (this._alphaBlend !== !!val) {
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+ this._alphaBlend = !!val;
70
+ const blending = this._alphaBlend || this._opacity < 1;
71
+ if (blending && !this.stateSet.blendingState?.enabled) {
72
+ this.stateSet.useBlendingState().enable(true).setBlendFunc('one', 'inv-src-alpha');
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+ } else if (this.stateSet.blendingState?.enabled && !blending) {
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+ this.stateSet.defaultBlendingState();
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+ }
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+ this.optionChanged(true);
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+ }
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+ }
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+ /** A value between 0 and 1, presents the cutoff for alpha testing */ get alphaCutoff() {
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+ return this._alphaCutoff;
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+ }
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+ set alphaCutoff(val) {
83
+ if (this._alphaCutoff !== val) {
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+ this.optionChanged(this._alphaCutoff === 0 || val === 0);
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+ this._alphaCutoff = val;
86
+ }
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+ }
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+ /** A value between 0 and 1, presents the opacity */ get opacity() {
89
+ return this._opacity;
90
+ }
91
+ set opacity(val) {
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+ val = val < 0 ? 0 : val > 1 ? 1 : val;
93
+ if (this._opacity !== val) {
94
+ this.optionChanged(this._opacity === 1 || val === 1);
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+ this._opacity = val;
96
+ const blending = this._alphaBlend || this._opacity < 1;
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+ if (blending && !this.stateSet.blendingState?.enabled) {
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+ this.stateSet.useBlendingState().enable(true).setBlendFunc('one', 'inv-src-alpha');
99
+ } else if (this.stateSet.blendingState?.enabled && !blending) {
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+ this.stateSet.defaultBlendingState();
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+ }
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+ }
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+ }
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+ /** true if the material is transparency */ isTransparent() {
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+ return this._alphaBlend || this._opacity < 1;
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+ }
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+ /**
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+ * {@inheritDoc Material.supportLighting}
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+ * @override
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+ */ supportLighting() {
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+ return this._lightModel ? this._lightModel.supportLighting() : false;
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+ }
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+ /**
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+ * {@inheritDoc Material.applyUniforms}
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+ * @override
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+ */ applyUniforms(bindGroup, ctx, needUpdate) {
117
+ super.applyUniforms(bindGroup, ctx, needUpdate);
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+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD || this._alphaCutoff > 0) {
119
+ this._lightModel?.applyUniformsIfOutdated(bindGroup, ctx);
120
+ }
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+ }
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+ /**
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+ * Gets the texture transform matrix for given texture coordinate index.
124
+ * @param texCoordIndex - The texture coordinate index
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+ * @returns Texture transform matrix
126
+ */ getTexCoordTransform(texCoordIndex) {
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+ return this._lightModel?.getTexCoordTransform(texCoordIndex) ?? null;
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+ }
129
+ /**
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+ * Sets the texture transform matrix for given texture coordinate index.
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+ * @param texCoordIndex - The texture coordinate index.
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+ * @param transform - Texture transform matrix, if null, the identity matrix will be set.
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+ */ setTexCoordTransform(texCoordIndex, transform) {
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+ this._lightModel?.setTexCoordTransform(texCoordIndex, transform);
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+ }
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+ /**
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+ * {@inheritDoc Material._applyUniforms}
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+ * @override
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+ */ _applyUniforms(bindGroup, ctx) {
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+ if (this._alphaCutoff > 0) {
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+ bindGroup.setValue('alphaCutoff', this._alphaCutoff);
142
+ }
143
+ if (this._alphaBlend || this._opacity < 1) {
144
+ bindGroup.setValue('opacity', this._opacity);
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+ }
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+ }
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+ /** @internal */ getHash(renderPassType) {
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+ if (this._hash[renderPassType] === void 0 || this._lightModel && !this._lightModel.peekHash()) {
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+ this._hash[renderPassType] = this.createHash(renderPassType);
150
+ }
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+ return this._hash[renderPassType];
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+ }
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+ /**
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+ * {@inheritDoc Material._createHash}
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+ * @override
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+ */ _createHash(renderPassType) {
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+ return renderPassType === RENDER_PASS_TYPE_FORWARD || this._alphaCutoff > 0 ? `|${Number(!!this._vertexColor)}` + `|${Number(!!this._useTangent)}` + `|${Number(!!this._hasNormal)}` + `|${Number(this._opacity < 1 || this._alphaBlend)}` + `|${Number(this._alphaCutoff > 0)}` + `|${this._lightModel?.getHash() || ''}` : '';
158
+ }
159
+ /**
160
+ * {@inheritDoc Material._createProgram}
161
+ * @override
162
+ */ _createProgram(pb, ctx) {
163
+ const that = this;
164
+ const useNormal = that._hasNormal && ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD && that._lightModel?.isNormalUsed();
165
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
166
+ const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
167
+ pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
168
+ }
169
+ const useLightModel = ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD || that._alphaCutoff > 0;
170
+ const program = pb.buildRenderProgram({
171
+ label: ctx.target?.getName() ?? '',
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+ vertex () {
173
+ MESH_MATERIAL.VERTEX_SHADER(this, ctx);
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+ this.$inputs.pos = pb.vec3().attrib('position');
175
+ if (ctx.target.getBoneMatrices()) {
176
+ this.$inputs.blendIndices = pb.vec4().attrib('blendIndices');
177
+ this.$inputs.blendWeights = pb.vec4().attrib('blendWeights');
178
+ }
179
+ if (useLightModel) {
180
+ if (useNormal) {
181
+ this.$inputs.normal = pb.vec3().attrib('normal');
182
+ }
183
+ if (that._vertexColor) {
184
+ this.$inputs.vertexColor = pb.vec4().attrib('diffuse');
185
+ }
186
+ for(let i = 0; i < Application.instance.device.getDeviceCaps().miscCaps.maxTexCoordIndex; i++){
187
+ if (that._lightModel?.isTexCoordSrcLocationUsed(i)) {
188
+ this.$inputs[`texcoord${i}`] = pb.vec2().attrib(`texCoord${i}`);
189
+ }
190
+ }
191
+ if (useNormal && that._useTangent) {
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+ this.$inputs.tangent = pb.vec4().attrib('tangent');
193
+ }
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+ that._lightModel?.setupUniforms(this, ctx);
195
+ }
196
+ pb.main(function() {
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+ MESH_MATERIAL.FTRANSFORM(this);
198
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD || that._alphaCutoff > 0) {
199
+ if (that._vertexColor) {
200
+ this.$outputs.outVertexColor = MESH_MATERIAL.DEFINE_VERTEX_COLOR(this.$inputs.vertexColor);
201
+ }
202
+ for(let i = 0; i < Application.instance.device.getDeviceCaps().miscCaps.maxTexCoordIndex; i++){
203
+ if (that._lightModel?.isTexCoordIndexUsed(i)) {
204
+ this.$outputs[`texcoord${i}`] = that._lightModel.calculateTexCoord(this, i);
205
+ }
206
+ }
207
+ }
208
+ });
209
+ },
210
+ fragment () {
211
+ MESH_MATERIAL.FRAGMENT_SHADER(this, ctx);
212
+ if (that._alphaCutoff > 0) {
213
+ this.alphaCutoff = pb.float().uniform(2);
214
+ }
215
+ if (useLightModel) {
216
+ that._lightModel?.setupUniforms(this, ctx);
217
+ }
218
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
219
+ const blend = that._alphaBlend || that._opacity < 1;
220
+ if (blend) {
221
+ this.opacity = pb.float().uniform(2);
222
+ }
223
+ this.$outputs.outColor = pb.vec4();
224
+ pb.main(function() {
225
+ this.$l.litColor = that._lightModel ? forwardComputeLighting(this, that._lightModel, ctx) : pb.vec4(1);
226
+ MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
227
+ if (!blend && that._alphaCutoff === 0) {
228
+ this.litColor.a = 1;
229
+ } else if (blend) {
230
+ this.litColor.a = pb.mul(this.litColor.a, this.opacity);
231
+ }
232
+ if (that._alphaCutoff > 0) {
233
+ this.$if(pb.lessThan(this.litColor.a, this.alphaCutoff), function() {
234
+ pb.discard();
235
+ });
236
+ }
237
+ this.litColor = pb.vec4(pb.mul(this.litColor.rgb, this.litColor.a), this.litColor.a);
238
+ MESH_MATERIAL.APPLY_FOG(this, this.litColor, ctx);
239
+ this.$outputs.outColor = MESH_MATERIAL.FRAGMENT_OUTPUT(this, this.litColor);
240
+ });
241
+ } else if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH_ONLY) {
242
+ this.$outputs.outColor = pb.vec4();
243
+ pb.main(function() {
244
+ MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
245
+ if (that._alphaCutoff > 0) {
246
+ this.$l.albedoColor = that._lightModel.calculateAlbedo(this);
247
+ this.$if(pb.lessThan(this.albedoColor.a, this.alphaCutoff), function() {
248
+ pb.discard();
249
+ });
250
+ }
251
+ this.$l.depth = nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
252
+ if (Application.instance.device.type === 'webgl') {
253
+ this.$outputs.outColor = encodeNormalizedFloatToRGBA(this, this.depth);
254
+ } else {
255
+ this.$outputs.outColor = pb.vec4(this.depth, 0, 0, 1);
256
+ }
257
+ });
258
+ } else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
259
+ this.$outputs.outColor = pb.vec4();
260
+ pb.main(function() {
261
+ MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
262
+ if (that._alphaCutoff > 0) {
263
+ this.$l.albedoColor = that._lightModel.calculateAlbedo(this);
264
+ this.$if(pb.lessThan(this.albedoColor.a, this.alphaCutoff), function() {
265
+ pb.discard();
266
+ });
267
+ }
268
+ const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
269
+ this.$outputs.outColor = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this);
270
+ });
271
+ } else {
272
+ throw new Error(`unknown render pass type: ${ctx.renderPass.type}`);
273
+ }
274
+ }
275
+ });
276
+ //console.log(program.getShaderSource('fragment'));
277
+ return program;
278
+ }
279
+ }
280
+
281
+ export { StandardMaterial };
282
+ //# sourceMappingURL=standard.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"standard.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,259 @@
1
+ import { PBRLightModelMR } from './lightmodel.js';
2
+ import { Vector4 } from '@zephyr3d/base';
3
+ import { RENDER_PASS_TYPE_FORWARD } from '../values.js';
4
+ import { Application } from '../app.js';
5
+ import { drawFullscreenQuad } from '../render/helper.js';
6
+
7
+ const TEX_NAME_SPLATMAP = 'splat';
8
+ const TEX_NAME_DETAIL_COLOR = 'detailColor';
9
+ const TEX_NAME_DETAIL_NORMAL = 'detailNormal';
10
+ class TerrainLightModel extends PBRLightModelMR {
11
+ static _metallicRoughnessGenerationProgram = null;
12
+ static _metallicRoughnessGenerationBindGroup = null;
13
+ _options;
14
+ _uvScales;
15
+ _numDetailMaps;
16
+ constructor(options){
17
+ super();
18
+ this._normalMapMode = 'object-space';
19
+ this._options = null;
20
+ this._numDetailMaps = 0;
21
+ this._uvScales = null;
22
+ if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {
23
+ this._options = Object.assign({}, options);
24
+ const albedoTextures = this._options.detailMaps.albedoTextures;
25
+ this._numDetailMaps = Array.isArray(albedoTextures) ? albedoTextures.length : albedoTextures.depth;
26
+ if (!this._numDetailMaps) {
27
+ throw new Error(`TerrainLightModel(): Invalid detail textures`);
28
+ }
29
+ if (this._numDetailMaps > 4) {
30
+ throw new Error(`TerrainLightModel(): The maximum detail levels is 4`);
31
+ }
32
+ if (!this._options.detailMaps.uvScale || this._options.detailMaps.uvScale.length !== this._numDetailMaps) {
33
+ throw new Error(`TerrainLightModel(): Invalid uv scale`);
34
+ }
35
+ this._uvScales = new Float32Array(this._numDetailMaps * 4);
36
+ for(let i = 0; i < this._numDetailMaps; i++){
37
+ this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];
38
+ this._uvScales[i * 4 + 1] = 1;
39
+ this._uvScales[i * 4 + 2] = 0.01;
40
+ this._uvScales[i * 4 + 3] = 0.99;
41
+ }
42
+ if (this._options.detailMaps.metallic) {
43
+ if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {
44
+ throw new Error(`TerrainLightModel(): Invalid metallic values`);
45
+ }
46
+ for(let i = 0; i < this._numDetailMaps; i++){
47
+ this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];
48
+ }
49
+ }
50
+ if (this._options.detailMaps.roughness) {
51
+ if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {
52
+ throw new Error(`TerrainLightModel(): Invalid roughness values`);
53
+ }
54
+ for(let i = 0; i < this._numDetailMaps; i++){
55
+ this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];
56
+ }
57
+ }
58
+ const normalTextures = options.detailMaps.normalTextures;
59
+ if (normalTextures) {
60
+ const m = Array.isArray(normalTextures) ? normalTextures.length : normalTextures.depth;
61
+ if (m !== this._numDetailMaps) {
62
+ throw new Error(`TerrainLightModel(): The number of normal textures not match the number of albedo textures`);
63
+ }
64
+ if (options.detailMaps.normalScale) {
65
+ if (options.detailMaps.normalScale.length !== this._numDetailMaps) {
66
+ throw new Error(`TerrainLightModel(): Invalid normal scale`);
67
+ }
68
+ for(let i = 0; i < this._numDetailMaps; i++){
69
+ this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];
70
+ }
71
+ }
72
+ }
73
+ this._options = Object.assign({}, options);
74
+ this._options.splatMapTexCoordIndex = this.setTextureOptions(TEX_NAME_SPLATMAP, this._options.splatMap, null, 0, null);
75
+ if (Array.isArray(albedoTextures)) {
76
+ this._options.detailMaps.albedoTexCoordIndex = [];
77
+ for(let i = 0; i < albedoTextures.length; i++){
78
+ if (!albedoTextures[i]) {
79
+ throw new Error(`TerrainLightModel(): Invalid detail albedo texture`);
80
+ }
81
+ this._options.detailMaps.albedoTexCoordIndex[i] = this.setTextureOptions(`${TEX_NAME_DETAIL_COLOR}${i}`, albedoTextures[i], null, -1, null);
82
+ albedoTextures[i].samplerOptions = {
83
+ addressU: 'repeat',
84
+ addressV: 'repeat'
85
+ };
86
+ }
87
+ } else {
88
+ this._options.detailMaps.albedoTexCoordIndex = this.setTextureOptions(TEX_NAME_DETAIL_COLOR, albedoTextures, null, -1, null);
89
+ albedoTextures.samplerOptions = {
90
+ addressU: 'repeat',
91
+ addressV: 'repeat'
92
+ };
93
+ }
94
+ if (Array.isArray(normalTextures)) {
95
+ this._options.detailMaps.normalTexCoordIndex = [];
96
+ for(let i = 0; i < normalTextures.length; i++){
97
+ if (!normalTextures[i]) {
98
+ throw new Error(`TerrainLightModel(): Invalid detail normal texture`);
99
+ }
100
+ this._options.detailMaps.normalTexCoordIndex[i] = this.setTextureOptions(`${TEX_NAME_DETAIL_NORMAL}${i}`, normalTextures[i], null, -1, null);
101
+ normalTextures[i].samplerOptions = {
102
+ addressU: 'repeat',
103
+ addressV: 'repeat'
104
+ };
105
+ }
106
+ } else if (normalTextures) {
107
+ this._options.detailMaps.normalTexCoordIndex = this.setTextureOptions(TEX_NAME_DETAIL_NORMAL, normalTextures, null, -1, null);
108
+ normalTextures.samplerOptions = {
109
+ addressU: 'repeat',
110
+ addressV: 'repeat'
111
+ };
112
+ }
113
+ }
114
+ this.setMetallicMap(this.generateMetallicRoughnessMap(), null, -1);
115
+ }
116
+ setupUniforms(scope, ctx) {
117
+ super.setupUniforms(scope, ctx);
118
+ const pb = scope.$builder;
119
+ if (pb.shaderKind === 'fragment' && this._options) {
120
+ scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);
121
+ }
122
+ }
123
+ applyUniforms(bindGroup, ctx) {
124
+ super.applyUniforms(bindGroup, ctx);
125
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
126
+ if (this._options) {
127
+ bindGroup.setValue('detailScales', this._uvScales);
128
+ }
129
+ }
130
+ }
131
+ fillSurfaceData(scope, envLight) {
132
+ super.fillSurfaceData(scope, envLight);
133
+ }
134
+ calculateAlbedo(scope) {
135
+ if (!this._options) {
136
+ return super.calculateAlbedo(scope);
137
+ }
138
+ const that = this;
139
+ const pb = scope.$builder;
140
+ const funcName = 'getTerrainAlbedo';
141
+ pb.func(funcName, [], function() {
142
+ this.$l.mask = pb.textureSample(this[that.getTextureUniformName(TEX_NAME_SPLATMAP)], this.$inputs[`texcoord${that._options.splatMapTexCoordIndex}`]);
143
+ this.$l.color = pb.vec3(0);
144
+ const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);
145
+ for(let i = 0; i < that._numDetailMaps; i++){
146
+ const texCoordIndex = useTextureArray ? that._options.detailMaps.albedoTexCoordIndex : that._options.detailMaps.albedoTexCoordIndex[i];
147
+ const uv = pb.mul(this.$inputs[`texcoord${texCoordIndex}`], this.detailScales.at(i).x);
148
+ const sample = useTextureArray ? pb.textureArraySample(this[that.getTextureUniformName(TEX_NAME_DETAIL_COLOR)], uv, i).rgb : pb.textureSample(this[that.getTextureUniformName(`${TEX_NAME_DETAIL_COLOR}${i}`)], uv).rgb;
149
+ this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));
150
+ }
151
+ this.$return(pb.vec4(this.color, 1));
152
+ });
153
+ return pb.getGlobalScope()[funcName]();
154
+ }
155
+ calculateNormal(scope, worldPosition, worldNormal, worldTangent, worldBinormal) {
156
+ scope.$l.terrainBaseNormal = super.calculateNormal(scope, worldPosition, worldNormal, worldTangent, worldBinormal);
157
+ const pb = scope.$builder;
158
+ let calcNormal = false;
159
+ if (this._options && this._options.detailMaps.normalTextures) {
160
+ if (Array.isArray(this._options.detailMaps.normalTextures)) {
161
+ for(let i = 0; i < this._options.detailMaps.normalTextures.length; i++){
162
+ const tex = scope[this.getTextureUniformName(`${TEX_NAME_DETAIL_NORMAL}${i}`)];
163
+ const scale = scope.detailScales.at(i).y;
164
+ const texCoord = pb.mul(scope.$inputs[`texcoord${this._options.detailMaps.normalTexCoordIndex[i]}`], scope.detailScales.at(i).x);
165
+ scope.terrainBaseNormal.normal = pb.add(scope.terrainBaseNormal.normal, this.sampleNormalMapWithTBN(scope, tex, texCoord, scale, scope.terrainBaseNormal.TBN));
166
+ calcNormal = true;
167
+ }
168
+ } else {
169
+ const tex = scope[this.getTextureUniformName(TEX_NAME_DETAIL_NORMAL)];
170
+ for(let i = 0; i < this._numDetailMaps; i++){
171
+ const scale = scope.detailScales.at(i).y;
172
+ const texCoord = pb.mul(scope.$inputs[`texcoord${this._options.detailMaps.normalTexCoordIndex}`], scope.detailScales.at(i).x);
173
+ const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));
174
+ const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));
175
+ const detailNormal = pb.normalize(pb.mul(scope.terrainBaseNormal.TBN, normalTex));
176
+ scope.terrainBaseNormal.normal = pb.add(scope.terrainBaseNormal.normal, detailNormal);
177
+ calcNormal = true;
178
+ }
179
+ }
180
+ }
181
+ if (calcNormal) {
182
+ scope.terrainBaseNormal.normal = pb.normalize(scope.terrainBaseNormal.normal);
183
+ }
184
+ return scope.terrainBaseNormal;
185
+ }
186
+ generateMetallicRoughnessMap() {
187
+ const device = Application.instance.device;
188
+ if (!this._options) {
189
+ const tex = device.createTexture2D('rgba8unorm', 1, 1, {
190
+ samplerOptions: {
191
+ mipFilter: 'none'
192
+ }
193
+ });
194
+ tex.update(new Uint8Array([
195
+ 0,
196
+ 1,
197
+ 0,
198
+ 0
199
+ ]), 0, 0, 1, 1);
200
+ tex.name = 'TerrainMetallicRoughnessMap';
201
+ return tex;
202
+ }
203
+ if (!TerrainLightModel._metallicRoughnessGenerationProgram) {
204
+ TerrainLightModel._metallicRoughnessGenerationProgram = device.buildRenderProgram({
205
+ vertex (pb) {
206
+ this.$inputs.pos = pb.vec2().attrib('position');
207
+ this.$outputs.uv = pb.vec2();
208
+ pb.main(function() {
209
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
210
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
211
+ if (device.type === 'webgpu') {
212
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
213
+ }
214
+ });
215
+ },
216
+ fragment (pb) {
217
+ this.$outputs.outColor = pb.vec4();
218
+ this.roughness = pb.vec4().uniform(0);
219
+ this.metallic = pb.vec4().uniform(0);
220
+ this.splatMap = pb.tex2D().uniform(0);
221
+ pb.main(function() {
222
+ this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);
223
+ this.roughnessValue = pb.dot(this.weights, this.roughness);
224
+ this.metallicValue = pb.dot(this.weights, this.metallic);
225
+ this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);
226
+ });
227
+ }
228
+ });
229
+ TerrainLightModel._metallicRoughnessGenerationBindGroup = device.createBindGroup(TerrainLightModel._metallicRoughnessGenerationProgram.bindGroupLayouts[0]);
230
+ }
231
+ const roughnessValues = Vector4.one();
232
+ const metallicValues = Vector4.zero();
233
+ for(let i = 0; i < this._numDetailMaps; i++){
234
+ metallicValues[i] = this._uvScales[i * 4 + 2];
235
+ roughnessValues[i] = this._uvScales[i * 4 + 3];
236
+ }
237
+ const tex = device.createTexture2D('rgba8unorm', this._options.splatMap.width, this._options.splatMap.height);
238
+ tex.name = 'TerrainMetallicRoughnessMap';
239
+ const program = TerrainLightModel._metallicRoughnessGenerationProgram;
240
+ const bindgroup = TerrainLightModel._metallicRoughnessGenerationBindGroup;
241
+ bindgroup.setValue('roughness', roughnessValues);
242
+ bindgroup.setValue('metallic', metallicValues);
243
+ bindgroup.setTexture('splatMap', this._options.splatMap);
244
+ const fb = device.createFrameBuffer([
245
+ tex
246
+ ], null);
247
+ device.pushDeviceStates();
248
+ device.setFramebuffer(fb);
249
+ device.setProgram(program);
250
+ device.setBindGroup(0, bindgroup);
251
+ drawFullscreenQuad();
252
+ device.popDeviceStates();
253
+ fb.dispose();
254
+ return tex;
255
+ }
256
+ }
257
+
258
+ export { TerrainLightModel };
259
+ //# sourceMappingURL=terrainlightmodel.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainlightmodel.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}