@zephyr3d/scene 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +173 -0
- package/dist/animation/animation.js.map +1 -0
- package/dist/animation/animationset.js +95 -0
- package/dist/animation/animationset.js.map +1 -0
- package/dist/animation/animationtrack.js +38 -0
- package/dist/animation/animationtrack.js.map +1 -0
- package/dist/animation/eulerrotationtrack.js +33 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -0
- package/dist/animation/rotationtrack.js +37 -0
- package/dist/animation/rotationtrack.js.map +1 -0
- package/dist/animation/scaletrack.js +36 -0
- package/dist/animation/scaletrack.js.map +1 -0
- package/dist/animation/skeleton.js +97 -0
- package/dist/animation/skeleton.js.map +1 -0
- package/dist/animation/translationtrack.js +36 -0
- package/dist/animation/translationtrack.js.map +1 -0
- package/dist/animation/usertrack.js +47 -0
- package/dist/animation/usertrack.js.map +1 -0
- package/dist/app.js +173 -0
- package/dist/app.js.map +1 -0
- package/dist/asset/assetmanager.js +476 -0
- package/dist/asset/assetmanager.js.map +1 -0
- package/dist/asset/builtin.js +373 -0
- package/dist/asset/builtin.js.map +1 -0
- package/dist/asset/loaders/dds/dds.js +472 -0
- package/dist/asset/loaders/dds/dds.js.map +1 -0
- package/dist/asset/loaders/dds/dds_loader.js +38 -0
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js +981 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/asset/loaders/gltf/helpers.js +314 -0
- package/dist/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/asset/loaders/hdr/hdr.js +175 -0
- package/dist/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/asset/loaders/image/tga_Loader.js +117 -0
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/asset/loaders/image/webimage_loader.js +50 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/asset/loaders/loader.js +45 -0
- package/dist/asset/loaders/loader.js.map +1 -0
- package/dist/asset/model.js +264 -0
- package/dist/asset/model.js.map +1 -0
- package/dist/blitter/blitter.js +389 -0
- package/dist/blitter/blitter.js.map +1 -0
- package/dist/blitter/box.js +118 -0
- package/dist/blitter/box.js.map +1 -0
- package/dist/blitter/copy.js +22 -0
- package/dist/blitter/copy.js.map +1 -0
- package/dist/blitter/depthlimitedgaussion.js +166 -0
- package/dist/blitter/depthlimitedgaussion.js.map +1 -0
- package/dist/blitter/gaussianblur.js +229 -0
- package/dist/blitter/gaussianblur.js.map +1 -0
- package/dist/camera/base.js +90 -0
- package/dist/camera/base.js.map +1 -0
- package/dist/camera/camera.js +358 -0
- package/dist/camera/camera.js.map +1 -0
- package/dist/camera/fps.js +246 -0
- package/dist/camera/fps.js.map +1 -0
- package/dist/camera/orbit.js +157 -0
- package/dist/camera/orbit.js.map +1 -0
- package/dist/camera/orthocamera.js +126 -0
- package/dist/camera/orthocamera.js.map +1 -0
- package/dist/camera/perspectivecamera.js +133 -0
- package/dist/camera/perspectivecamera.js.map +1 -0
- package/dist/index.d.ts +8402 -0
- package/dist/index.js +87 -0
- package/dist/index.js.map +1 -0
- package/dist/input/inputmgr.js +242 -0
- package/dist/input/inputmgr.js.map +1 -0
- package/dist/material/blinn.js +75 -0
- package/dist/material/blinn.js.map +1 -0
- package/dist/material/grassmaterial.js +221 -0
- package/dist/material/grassmaterial.js.map +1 -0
- package/dist/material/lambert.js +52 -0
- package/dist/material/lambert.js.map +1 -0
- package/dist/material/lightmodel.js +2074 -0
- package/dist/material/lightmodel.js.map +1 -0
- package/dist/material/lit.js +578 -0
- package/dist/material/lit.js.map +1 -0
- package/dist/material/material.js +458 -0
- package/dist/material/material.js.map +1 -0
- package/dist/material/meshmaterial.js +311 -0
- package/dist/material/meshmaterial.js.map +1 -0
- package/dist/material/mixins/albedocolor.js +130 -0
- package/dist/material/mixins/albedocolor.js.map +1 -0
- package/dist/material/mixins/texture.js +110 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +45 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -0
- package/dist/material/pbr.js +27 -0
- package/dist/material/pbr.js.map +1 -0
- package/dist/material/standard.js +282 -0
- package/dist/material/standard.js.map +1 -0
- package/dist/material/terrainlightmodel.js +259 -0
- package/dist/material/terrainlightmodel.js.map +1 -0
- package/dist/material/terrainmaterial.js +139 -0
- package/dist/material/terrainmaterial.js.map +1 -0
- package/dist/material/unlit.js +29 -0
- package/dist/material/unlit.js.map +1 -0
- package/dist/posteffect/bloom.js +398 -0
- package/dist/posteffect/bloom.js.map +1 -0
- package/dist/posteffect/compositor.js +264 -0
- package/dist/posteffect/compositor.js.map +1 -0
- package/dist/posteffect/fxaa.js +291 -0
- package/dist/posteffect/fxaa.js.map +1 -0
- package/dist/posteffect/grayscale.js +87 -0
- package/dist/posteffect/grayscale.js.map +1 -0
- package/dist/posteffect/posteffect.js +165 -0
- package/dist/posteffect/posteffect.js.map +1 -0
- package/dist/posteffect/sao.js +327 -0
- package/dist/posteffect/sao.js.map +1 -0
- package/dist/posteffect/tonemap.js +112 -0
- package/dist/posteffect/tonemap.js.map +1 -0
- package/dist/posteffect/water.js +535 -0
- package/dist/posteffect/water.js.map +1 -0
- package/dist/render/clipmap.js +462 -0
- package/dist/render/clipmap.js.map +1 -0
- package/dist/render/cluster_light.js +329 -0
- package/dist/render/cluster_light.js.map +1 -0
- package/dist/render/cull_visitor.js +124 -0
- package/dist/render/cull_visitor.js.map +1 -0
- package/dist/render/depth_pass.js +47 -0
- package/dist/render/depth_pass.js.map +1 -0
- package/dist/render/envlight.js +282 -0
- package/dist/render/envlight.js.map +1 -0
- package/dist/render/forward.js +186 -0
- package/dist/render/forward.js.map +1 -0
- package/dist/render/forward_pass.js +137 -0
- package/dist/render/forward_pass.js.map +1 -0
- package/dist/render/helper.js +38 -0
- package/dist/render/helper.js.map +1 -0
- package/dist/render/primitive.js +246 -0
- package/dist/render/primitive.js.map +1 -0
- package/dist/render/render_queue.js +163 -0
- package/dist/render/render_queue.js.map +1 -0
- package/dist/render/renderpass.js +151 -0
- package/dist/render/renderpass.js.map +1 -0
- package/dist/render/renderscheme.js +61 -0
- package/dist/render/renderscheme.js.map +1 -0
- package/dist/render/scatteringlut.js +634 -0
- package/dist/render/scatteringlut.js.map +1 -0
- package/dist/render/shadowmap_pass.js +70 -0
- package/dist/render/shadowmap_pass.js.map +1 -0
- package/dist/render/sky.js +881 -0
- package/dist/render/sky.js.map +1 -0
- package/dist/render/temporalcache.js +222 -0
- package/dist/render/temporalcache.js.map +1 -0
- package/dist/render/watermesh.js +835 -0
- package/dist/render/watermesh.js.map +1 -0
- package/dist/scene/environment.js +146 -0
- package/dist/scene/environment.js.map +1 -0
- package/dist/scene/graph_node.js +69 -0
- package/dist/scene/graph_node.js.map +1 -0
- package/dist/scene/light.js +436 -0
- package/dist/scene/light.js.map +1 -0
- package/dist/scene/mesh.js +215 -0
- package/dist/scene/mesh.js.map +1 -0
- package/dist/scene/model.js +111 -0
- package/dist/scene/model.js.map +1 -0
- package/dist/scene/octree.js +651 -0
- package/dist/scene/octree.js.map +1 -0
- package/dist/scene/octree_update_visitor.js +16 -0
- package/dist/scene/octree_update_visitor.js.map +1 -0
- package/dist/scene/raycast_visitor.js +72 -0
- package/dist/scene/raycast_visitor.js.map +1 -0
- package/dist/scene/scene.js +225 -0
- package/dist/scene/scene.js.map +1 -0
- package/dist/scene/scene_node.js +299 -0
- package/dist/scene/scene_node.js.map +1 -0
- package/dist/scene/terrain/grass.js +277 -0
- package/dist/scene/terrain/grass.js.map +1 -0
- package/dist/scene/terrain/heightfield.js +391 -0
- package/dist/scene/terrain/heightfield.js.map +1 -0
- package/dist/scene/terrain/patch.js +530 -0
- package/dist/scene/terrain/patch.js.map +1 -0
- package/dist/scene/terrain/quadtree.js +430 -0
- package/dist/scene/terrain/quadtree.js.map +1 -0
- package/dist/scene/terrain/terrain.js +258 -0
- package/dist/scene/terrain/terrain.js.map +1 -0
- package/dist/scene/xform.js +224 -0
- package/dist/scene/xform.js.map +1 -0
- package/dist/shaders/builtins.js +110 -0
- package/dist/shaders/builtins.js.map +1 -0
- package/dist/shaders/framework.js +709 -0
- package/dist/shaders/framework.js.map +1 -0
- package/dist/shaders/lighting.js +335 -0
- package/dist/shaders/lighting.js.map +1 -0
- package/dist/shaders/misc.js +405 -0
- package/dist/shaders/misc.js.map +1 -0
- package/dist/shaders/noise.js +157 -0
- package/dist/shaders/noise.js.map +1 -0
- package/dist/shaders/pbr.js +132 -0
- package/dist/shaders/pbr.js.map +1 -0
- package/dist/shaders/shadow.js +642 -0
- package/dist/shaders/shadow.js.map +1 -0
- package/dist/shaders/water.js +630 -0
- package/dist/shaders/water.js.map +1 -0
- package/dist/shadow/esm.js +235 -0
- package/dist/shadow/esm.js.map +1 -0
- package/dist/shadow/pcf_opt.js +182 -0
- package/dist/shadow/pcf_opt.js.map +1 -0
- package/dist/shadow/pcf_pd.js +190 -0
- package/dist/shadow/pcf_pd.js.map +1 -0
- package/dist/shadow/shadow_impl.js +15 -0
- package/dist/shadow/shadow_impl.js.map +1 -0
- package/dist/shadow/shadowmapper.js +709 -0
- package/dist/shadow/shadowmapper.js.map +1 -0
- package/dist/shadow/ssm.js +194 -0
- package/dist/shadow/ssm.js.map +1 -0
- package/dist/shadow/vsm.js +298 -0
- package/dist/shadow/vsm.js.map +1 -0
- package/dist/shapes/box.js +313 -0
- package/dist/shapes/box.js.map +1 -0
- package/dist/shapes/cylinder.js +74 -0
- package/dist/shapes/cylinder.js.map +1 -0
- package/dist/shapes/plane.js +48 -0
- package/dist/shapes/plane.js.map +1 -0
- package/dist/shapes/shape.js +33 -0
- package/dist/shapes/shape.js.map +1 -0
- package/dist/shapes/sphere.js +91 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/torus.js +100 -0
- package/dist/shapes/torus.js.map +1 -0
- package/dist/utility/aabbtree.js +390 -0
- package/dist/utility/aabbtree.js.map +1 -0
- package/dist/utility/bounding_volume.js +78 -0
- package/dist/utility/bounding_volume.js.map +1 -0
- package/dist/utility/panorama.js +163 -0
- package/dist/utility/panorama.js.map +1 -0
- package/dist/utility/pmrem.js +345 -0
- package/dist/utility/pmrem.js.map +1 -0
- package/dist/utility/shprojection.js +448 -0
- package/dist/utility/shprojection.js.map +1 -0
- package/dist/values.js +48 -0
- package/dist/values.js.map +1 -0
- package/package.json +70 -0
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import { Material } from './material.js';
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import { forwardComputeLighting } from '../shaders/lighting.js';
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import { RENDER_PASS_TYPE_FORWARD, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_DEPTH_ONLY } from '../values.js';
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import { nonLinearDepthToLinearNormalized, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
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import { Application } from '../app.js';
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import { MESH_MATERIAL } from '../shaders/builtins.js';
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/**
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* The standard mesh material
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* @public
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*/ class StandardMaterial extends Material {
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/** @internal */ _vertexColor;
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/** @internal */ _hasNormal;
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/** @internal */ _useTangent;
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/** @internal */ _alphaBlend;
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/** @internal */ _alphaCutoff;
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/** @internal */ _opacity;
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/** @internal */ _lightModel;
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/**
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* Creates an instance of StandardMaterial
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*/ constructor(){
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super();
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this._vertexColor = false;
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this._useTangent = false;
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this._hasNormal = true;
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this._alphaBlend = false;
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this._alphaCutoff = 0;
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this._opacity = 1;
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this._lightModel = null;
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}
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/** Light model of the material */ get lightModel() {
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return this._lightModel;
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}
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set lightModel(lm) {
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this._lightModel = lm || null;
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}
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/** true if vertex color attribute presents */ get vertexColor() {
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return this._vertexColor;
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}
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set vertexColor(val) {
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if (this._vertexColor !== !!val) {
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this._vertexColor = !!val;
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this.optionChanged(true);
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}
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}
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/** true if vertex tangent attribute presents */ get vertexTangent() {
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return this._useTangent;
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}
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set vertexTangent(val) {
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if (this._useTangent !== !!val) {
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this._useTangent = !!val;
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this.optionChanged(true);
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}
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}
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/** true if vertex normal attribute presents */ get vertexNormal() {
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return this._hasNormal;
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}
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set vertexNormal(val) {
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if (this._hasNormal !== !!val) {
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this._hasNormal = !!val;
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this.optionChanged(true);
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}
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}
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/** true if alpha blending is enabled */ get alphaBlend() {
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return this._alphaBlend;
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}
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set alphaBlend(val) {
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if (this._alphaBlend !== !!val) {
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this._alphaBlend = !!val;
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const blending = this._alphaBlend || this._opacity < 1;
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if (blending && !this.stateSet.blendingState?.enabled) {
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this.stateSet.useBlendingState().enable(true).setBlendFunc('one', 'inv-src-alpha');
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} else if (this.stateSet.blendingState?.enabled && !blending) {
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this.stateSet.defaultBlendingState();
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}
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this.optionChanged(true);
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}
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}
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/** A value between 0 and 1, presents the cutoff for alpha testing */ get alphaCutoff() {
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return this._alphaCutoff;
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}
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set alphaCutoff(val) {
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if (this._alphaCutoff !== val) {
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this.optionChanged(this._alphaCutoff === 0 || val === 0);
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this._alphaCutoff = val;
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}
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}
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/** A value between 0 and 1, presents the opacity */ get opacity() {
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return this._opacity;
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}
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set opacity(val) {
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val = val < 0 ? 0 : val > 1 ? 1 : val;
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if (this._opacity !== val) {
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this.optionChanged(this._opacity === 1 || val === 1);
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this._opacity = val;
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const blending = this._alphaBlend || this._opacity < 1;
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if (blending && !this.stateSet.blendingState?.enabled) {
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this.stateSet.useBlendingState().enable(true).setBlendFunc('one', 'inv-src-alpha');
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} else if (this.stateSet.blendingState?.enabled && !blending) {
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this.stateSet.defaultBlendingState();
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}
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}
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}
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/** true if the material is transparency */ isTransparent() {
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return this._alphaBlend || this._opacity < 1;
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}
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/**
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* {@inheritDoc Material.supportLighting}
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* @override
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*/ supportLighting() {
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return this._lightModel ? this._lightModel.supportLighting() : false;
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}
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/**
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* {@inheritDoc Material.applyUniforms}
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* @override
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*/ applyUniforms(bindGroup, ctx, needUpdate) {
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super.applyUniforms(bindGroup, ctx, needUpdate);
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if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD || this._alphaCutoff > 0) {
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this._lightModel?.applyUniformsIfOutdated(bindGroup, ctx);
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}
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}
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/**
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* Gets the texture transform matrix for given texture coordinate index.
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* @param texCoordIndex - The texture coordinate index
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* @returns Texture transform matrix
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*/ getTexCoordTransform(texCoordIndex) {
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return this._lightModel?.getTexCoordTransform(texCoordIndex) ?? null;
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}
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/**
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* Sets the texture transform matrix for given texture coordinate index.
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* @param texCoordIndex - The texture coordinate index.
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* @param transform - Texture transform matrix, if null, the identity matrix will be set.
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*/ setTexCoordTransform(texCoordIndex, transform) {
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this._lightModel?.setTexCoordTransform(texCoordIndex, transform);
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}
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/**
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* {@inheritDoc Material._applyUniforms}
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* @override
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*/ _applyUniforms(bindGroup, ctx) {
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if (this._alphaCutoff > 0) {
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bindGroup.setValue('alphaCutoff', this._alphaCutoff);
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|
142
|
+
}
|
|
143
|
+
if (this._alphaBlend || this._opacity < 1) {
|
|
144
|
+
bindGroup.setValue('opacity', this._opacity);
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
/** @internal */ getHash(renderPassType) {
|
|
148
|
+
if (this._hash[renderPassType] === void 0 || this._lightModel && !this._lightModel.peekHash()) {
|
|
149
|
+
this._hash[renderPassType] = this.createHash(renderPassType);
|
|
150
|
+
}
|
|
151
|
+
return this._hash[renderPassType];
|
|
152
|
+
}
|
|
153
|
+
/**
|
|
154
|
+
* {@inheritDoc Material._createHash}
|
|
155
|
+
* @override
|
|
156
|
+
*/ _createHash(renderPassType) {
|
|
157
|
+
return renderPassType === RENDER_PASS_TYPE_FORWARD || this._alphaCutoff > 0 ? `|${Number(!!this._vertexColor)}` + `|${Number(!!this._useTangent)}` + `|${Number(!!this._hasNormal)}` + `|${Number(this._opacity < 1 || this._alphaBlend)}` + `|${Number(this._alphaCutoff > 0)}` + `|${this._lightModel?.getHash() || ''}` : '';
|
|
158
|
+
}
|
|
159
|
+
/**
|
|
160
|
+
* {@inheritDoc Material._createProgram}
|
|
161
|
+
* @override
|
|
162
|
+
*/ _createProgram(pb, ctx) {
|
|
163
|
+
const that = this;
|
|
164
|
+
const useNormal = that._hasNormal && ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD && that._lightModel?.isNormalUsed();
|
|
165
|
+
if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
|
|
166
|
+
const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
|
|
167
|
+
pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
|
|
168
|
+
}
|
|
169
|
+
const useLightModel = ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD || that._alphaCutoff > 0;
|
|
170
|
+
const program = pb.buildRenderProgram({
|
|
171
|
+
label: ctx.target?.getName() ?? '',
|
|
172
|
+
vertex () {
|
|
173
|
+
MESH_MATERIAL.VERTEX_SHADER(this, ctx);
|
|
174
|
+
this.$inputs.pos = pb.vec3().attrib('position');
|
|
175
|
+
if (ctx.target.getBoneMatrices()) {
|
|
176
|
+
this.$inputs.blendIndices = pb.vec4().attrib('blendIndices');
|
|
177
|
+
this.$inputs.blendWeights = pb.vec4().attrib('blendWeights');
|
|
178
|
+
}
|
|
179
|
+
if (useLightModel) {
|
|
180
|
+
if (useNormal) {
|
|
181
|
+
this.$inputs.normal = pb.vec3().attrib('normal');
|
|
182
|
+
}
|
|
183
|
+
if (that._vertexColor) {
|
|
184
|
+
this.$inputs.vertexColor = pb.vec4().attrib('diffuse');
|
|
185
|
+
}
|
|
186
|
+
for(let i = 0; i < Application.instance.device.getDeviceCaps().miscCaps.maxTexCoordIndex; i++){
|
|
187
|
+
if (that._lightModel?.isTexCoordSrcLocationUsed(i)) {
|
|
188
|
+
this.$inputs[`texcoord${i}`] = pb.vec2().attrib(`texCoord${i}`);
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
if (useNormal && that._useTangent) {
|
|
192
|
+
this.$inputs.tangent = pb.vec4().attrib('tangent');
|
|
193
|
+
}
|
|
194
|
+
that._lightModel?.setupUniforms(this, ctx);
|
|
195
|
+
}
|
|
196
|
+
pb.main(function() {
|
|
197
|
+
MESH_MATERIAL.FTRANSFORM(this);
|
|
198
|
+
if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD || that._alphaCutoff > 0) {
|
|
199
|
+
if (that._vertexColor) {
|
|
200
|
+
this.$outputs.outVertexColor = MESH_MATERIAL.DEFINE_VERTEX_COLOR(this.$inputs.vertexColor);
|
|
201
|
+
}
|
|
202
|
+
for(let i = 0; i < Application.instance.device.getDeviceCaps().miscCaps.maxTexCoordIndex; i++){
|
|
203
|
+
if (that._lightModel?.isTexCoordIndexUsed(i)) {
|
|
204
|
+
this.$outputs[`texcoord${i}`] = that._lightModel.calculateTexCoord(this, i);
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
});
|
|
209
|
+
},
|
|
210
|
+
fragment () {
|
|
211
|
+
MESH_MATERIAL.FRAGMENT_SHADER(this, ctx);
|
|
212
|
+
if (that._alphaCutoff > 0) {
|
|
213
|
+
this.alphaCutoff = pb.float().uniform(2);
|
|
214
|
+
}
|
|
215
|
+
if (useLightModel) {
|
|
216
|
+
that._lightModel?.setupUniforms(this, ctx);
|
|
217
|
+
}
|
|
218
|
+
if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
|
|
219
|
+
const blend = that._alphaBlend || that._opacity < 1;
|
|
220
|
+
if (blend) {
|
|
221
|
+
this.opacity = pb.float().uniform(2);
|
|
222
|
+
}
|
|
223
|
+
this.$outputs.outColor = pb.vec4();
|
|
224
|
+
pb.main(function() {
|
|
225
|
+
this.$l.litColor = that._lightModel ? forwardComputeLighting(this, that._lightModel, ctx) : pb.vec4(1);
|
|
226
|
+
MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
|
|
227
|
+
if (!blend && that._alphaCutoff === 0) {
|
|
228
|
+
this.litColor.a = 1;
|
|
229
|
+
} else if (blend) {
|
|
230
|
+
this.litColor.a = pb.mul(this.litColor.a, this.opacity);
|
|
231
|
+
}
|
|
232
|
+
if (that._alphaCutoff > 0) {
|
|
233
|
+
this.$if(pb.lessThan(this.litColor.a, this.alphaCutoff), function() {
|
|
234
|
+
pb.discard();
|
|
235
|
+
});
|
|
236
|
+
}
|
|
237
|
+
this.litColor = pb.vec4(pb.mul(this.litColor.rgb, this.litColor.a), this.litColor.a);
|
|
238
|
+
MESH_MATERIAL.APPLY_FOG(this, this.litColor, ctx);
|
|
239
|
+
this.$outputs.outColor = MESH_MATERIAL.FRAGMENT_OUTPUT(this, this.litColor);
|
|
240
|
+
});
|
|
241
|
+
} else if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH_ONLY) {
|
|
242
|
+
this.$outputs.outColor = pb.vec4();
|
|
243
|
+
pb.main(function() {
|
|
244
|
+
MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
|
|
245
|
+
if (that._alphaCutoff > 0) {
|
|
246
|
+
this.$l.albedoColor = that._lightModel.calculateAlbedo(this);
|
|
247
|
+
this.$if(pb.lessThan(this.albedoColor.a, this.alphaCutoff), function() {
|
|
248
|
+
pb.discard();
|
|
249
|
+
});
|
|
250
|
+
}
|
|
251
|
+
this.$l.depth = nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
|
|
252
|
+
if (Application.instance.device.type === 'webgl') {
|
|
253
|
+
this.$outputs.outColor = encodeNormalizedFloatToRGBA(this, this.depth);
|
|
254
|
+
} else {
|
|
255
|
+
this.$outputs.outColor = pb.vec4(this.depth, 0, 0, 1);
|
|
256
|
+
}
|
|
257
|
+
});
|
|
258
|
+
} else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
|
|
259
|
+
this.$outputs.outColor = pb.vec4();
|
|
260
|
+
pb.main(function() {
|
|
261
|
+
MESH_MATERIAL.DISCARD_IF_CLIPPED(this);
|
|
262
|
+
if (that._alphaCutoff > 0) {
|
|
263
|
+
this.$l.albedoColor = that._lightModel.calculateAlbedo(this);
|
|
264
|
+
this.$if(pb.lessThan(this.albedoColor.a, this.alphaCutoff), function() {
|
|
265
|
+
pb.discard();
|
|
266
|
+
});
|
|
267
|
+
}
|
|
268
|
+
const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
|
|
269
|
+
this.$outputs.outColor = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this);
|
|
270
|
+
});
|
|
271
|
+
} else {
|
|
272
|
+
throw new Error(`unknown render pass type: ${ctx.renderPass.type}`);
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
});
|
|
276
|
+
//console.log(program.getShaderSource('fragment'));
|
|
277
|
+
return program;
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
export { StandardMaterial };
|
|
282
|
+
//# sourceMappingURL=standard.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"standard.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -0,0 +1,259 @@
|
|
|
1
|
+
import { PBRLightModelMR } from './lightmodel.js';
|
|
2
|
+
import { Vector4 } from '@zephyr3d/base';
|
|
3
|
+
import { RENDER_PASS_TYPE_FORWARD } from '../values.js';
|
|
4
|
+
import { Application } from '../app.js';
|
|
5
|
+
import { drawFullscreenQuad } from '../render/helper.js';
|
|
6
|
+
|
|
7
|
+
const TEX_NAME_SPLATMAP = 'splat';
|
|
8
|
+
const TEX_NAME_DETAIL_COLOR = 'detailColor';
|
|
9
|
+
const TEX_NAME_DETAIL_NORMAL = 'detailNormal';
|
|
10
|
+
class TerrainLightModel extends PBRLightModelMR {
|
|
11
|
+
static _metallicRoughnessGenerationProgram = null;
|
|
12
|
+
static _metallicRoughnessGenerationBindGroup = null;
|
|
13
|
+
_options;
|
|
14
|
+
_uvScales;
|
|
15
|
+
_numDetailMaps;
|
|
16
|
+
constructor(options){
|
|
17
|
+
super();
|
|
18
|
+
this._normalMapMode = 'object-space';
|
|
19
|
+
this._options = null;
|
|
20
|
+
this._numDetailMaps = 0;
|
|
21
|
+
this._uvScales = null;
|
|
22
|
+
if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {
|
|
23
|
+
this._options = Object.assign({}, options);
|
|
24
|
+
const albedoTextures = this._options.detailMaps.albedoTextures;
|
|
25
|
+
this._numDetailMaps = Array.isArray(albedoTextures) ? albedoTextures.length : albedoTextures.depth;
|
|
26
|
+
if (!this._numDetailMaps) {
|
|
27
|
+
throw new Error(`TerrainLightModel(): Invalid detail textures`);
|
|
28
|
+
}
|
|
29
|
+
if (this._numDetailMaps > 4) {
|
|
30
|
+
throw new Error(`TerrainLightModel(): The maximum detail levels is 4`);
|
|
31
|
+
}
|
|
32
|
+
if (!this._options.detailMaps.uvScale || this._options.detailMaps.uvScale.length !== this._numDetailMaps) {
|
|
33
|
+
throw new Error(`TerrainLightModel(): Invalid uv scale`);
|
|
34
|
+
}
|
|
35
|
+
this._uvScales = new Float32Array(this._numDetailMaps * 4);
|
|
36
|
+
for(let i = 0; i < this._numDetailMaps; i++){
|
|
37
|
+
this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];
|
|
38
|
+
this._uvScales[i * 4 + 1] = 1;
|
|
39
|
+
this._uvScales[i * 4 + 2] = 0.01;
|
|
40
|
+
this._uvScales[i * 4 + 3] = 0.99;
|
|
41
|
+
}
|
|
42
|
+
if (this._options.detailMaps.metallic) {
|
|
43
|
+
if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {
|
|
44
|
+
throw new Error(`TerrainLightModel(): Invalid metallic values`);
|
|
45
|
+
}
|
|
46
|
+
for(let i = 0; i < this._numDetailMaps; i++){
|
|
47
|
+
this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
if (this._options.detailMaps.roughness) {
|
|
51
|
+
if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {
|
|
52
|
+
throw new Error(`TerrainLightModel(): Invalid roughness values`);
|
|
53
|
+
}
|
|
54
|
+
for(let i = 0; i < this._numDetailMaps; i++){
|
|
55
|
+
this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
const normalTextures = options.detailMaps.normalTextures;
|
|
59
|
+
if (normalTextures) {
|
|
60
|
+
const m = Array.isArray(normalTextures) ? normalTextures.length : normalTextures.depth;
|
|
61
|
+
if (m !== this._numDetailMaps) {
|
|
62
|
+
throw new Error(`TerrainLightModel(): The number of normal textures not match the number of albedo textures`);
|
|
63
|
+
}
|
|
64
|
+
if (options.detailMaps.normalScale) {
|
|
65
|
+
if (options.detailMaps.normalScale.length !== this._numDetailMaps) {
|
|
66
|
+
throw new Error(`TerrainLightModel(): Invalid normal scale`);
|
|
67
|
+
}
|
|
68
|
+
for(let i = 0; i < this._numDetailMaps; i++){
|
|
69
|
+
this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
this._options = Object.assign({}, options);
|
|
74
|
+
this._options.splatMapTexCoordIndex = this.setTextureOptions(TEX_NAME_SPLATMAP, this._options.splatMap, null, 0, null);
|
|
75
|
+
if (Array.isArray(albedoTextures)) {
|
|
76
|
+
this._options.detailMaps.albedoTexCoordIndex = [];
|
|
77
|
+
for(let i = 0; i < albedoTextures.length; i++){
|
|
78
|
+
if (!albedoTextures[i]) {
|
|
79
|
+
throw new Error(`TerrainLightModel(): Invalid detail albedo texture`);
|
|
80
|
+
}
|
|
81
|
+
this._options.detailMaps.albedoTexCoordIndex[i] = this.setTextureOptions(`${TEX_NAME_DETAIL_COLOR}${i}`, albedoTextures[i], null, -1, null);
|
|
82
|
+
albedoTextures[i].samplerOptions = {
|
|
83
|
+
addressU: 'repeat',
|
|
84
|
+
addressV: 'repeat'
|
|
85
|
+
};
|
|
86
|
+
}
|
|
87
|
+
} else {
|
|
88
|
+
this._options.detailMaps.albedoTexCoordIndex = this.setTextureOptions(TEX_NAME_DETAIL_COLOR, albedoTextures, null, -1, null);
|
|
89
|
+
albedoTextures.samplerOptions = {
|
|
90
|
+
addressU: 'repeat',
|
|
91
|
+
addressV: 'repeat'
|
|
92
|
+
};
|
|
93
|
+
}
|
|
94
|
+
if (Array.isArray(normalTextures)) {
|
|
95
|
+
this._options.detailMaps.normalTexCoordIndex = [];
|
|
96
|
+
for(let i = 0; i < normalTextures.length; i++){
|
|
97
|
+
if (!normalTextures[i]) {
|
|
98
|
+
throw new Error(`TerrainLightModel(): Invalid detail normal texture`);
|
|
99
|
+
}
|
|
100
|
+
this._options.detailMaps.normalTexCoordIndex[i] = this.setTextureOptions(`${TEX_NAME_DETAIL_NORMAL}${i}`, normalTextures[i], null, -1, null);
|
|
101
|
+
normalTextures[i].samplerOptions = {
|
|
102
|
+
addressU: 'repeat',
|
|
103
|
+
addressV: 'repeat'
|
|
104
|
+
};
|
|
105
|
+
}
|
|
106
|
+
} else if (normalTextures) {
|
|
107
|
+
this._options.detailMaps.normalTexCoordIndex = this.setTextureOptions(TEX_NAME_DETAIL_NORMAL, normalTextures, null, -1, null);
|
|
108
|
+
normalTextures.samplerOptions = {
|
|
109
|
+
addressU: 'repeat',
|
|
110
|
+
addressV: 'repeat'
|
|
111
|
+
};
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
this.setMetallicMap(this.generateMetallicRoughnessMap(), null, -1);
|
|
115
|
+
}
|
|
116
|
+
setupUniforms(scope, ctx) {
|
|
117
|
+
super.setupUniforms(scope, ctx);
|
|
118
|
+
const pb = scope.$builder;
|
|
119
|
+
if (pb.shaderKind === 'fragment' && this._options) {
|
|
120
|
+
scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
applyUniforms(bindGroup, ctx) {
|
|
124
|
+
super.applyUniforms(bindGroup, ctx);
|
|
125
|
+
if (ctx.renderPass.type === RENDER_PASS_TYPE_FORWARD) {
|
|
126
|
+
if (this._options) {
|
|
127
|
+
bindGroup.setValue('detailScales', this._uvScales);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
fillSurfaceData(scope, envLight) {
|
|
132
|
+
super.fillSurfaceData(scope, envLight);
|
|
133
|
+
}
|
|
134
|
+
calculateAlbedo(scope) {
|
|
135
|
+
if (!this._options) {
|
|
136
|
+
return super.calculateAlbedo(scope);
|
|
137
|
+
}
|
|
138
|
+
const that = this;
|
|
139
|
+
const pb = scope.$builder;
|
|
140
|
+
const funcName = 'getTerrainAlbedo';
|
|
141
|
+
pb.func(funcName, [], function() {
|
|
142
|
+
this.$l.mask = pb.textureSample(this[that.getTextureUniformName(TEX_NAME_SPLATMAP)], this.$inputs[`texcoord${that._options.splatMapTexCoordIndex}`]);
|
|
143
|
+
this.$l.color = pb.vec3(0);
|
|
144
|
+
const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);
|
|
145
|
+
for(let i = 0; i < that._numDetailMaps; i++){
|
|
146
|
+
const texCoordIndex = useTextureArray ? that._options.detailMaps.albedoTexCoordIndex : that._options.detailMaps.albedoTexCoordIndex[i];
|
|
147
|
+
const uv = pb.mul(this.$inputs[`texcoord${texCoordIndex}`], this.detailScales.at(i).x);
|
|
148
|
+
const sample = useTextureArray ? pb.textureArraySample(this[that.getTextureUniformName(TEX_NAME_DETAIL_COLOR)], uv, i).rgb : pb.textureSample(this[that.getTextureUniformName(`${TEX_NAME_DETAIL_COLOR}${i}`)], uv).rgb;
|
|
149
|
+
this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));
|
|
150
|
+
}
|
|
151
|
+
this.$return(pb.vec4(this.color, 1));
|
|
152
|
+
});
|
|
153
|
+
return pb.getGlobalScope()[funcName]();
|
|
154
|
+
}
|
|
155
|
+
calculateNormal(scope, worldPosition, worldNormal, worldTangent, worldBinormal) {
|
|
156
|
+
scope.$l.terrainBaseNormal = super.calculateNormal(scope, worldPosition, worldNormal, worldTangent, worldBinormal);
|
|
157
|
+
const pb = scope.$builder;
|
|
158
|
+
let calcNormal = false;
|
|
159
|
+
if (this._options && this._options.detailMaps.normalTextures) {
|
|
160
|
+
if (Array.isArray(this._options.detailMaps.normalTextures)) {
|
|
161
|
+
for(let i = 0; i < this._options.detailMaps.normalTextures.length; i++){
|
|
162
|
+
const tex = scope[this.getTextureUniformName(`${TEX_NAME_DETAIL_NORMAL}${i}`)];
|
|
163
|
+
const scale = scope.detailScales.at(i).y;
|
|
164
|
+
const texCoord = pb.mul(scope.$inputs[`texcoord${this._options.detailMaps.normalTexCoordIndex[i]}`], scope.detailScales.at(i).x);
|
|
165
|
+
scope.terrainBaseNormal.normal = pb.add(scope.terrainBaseNormal.normal, this.sampleNormalMapWithTBN(scope, tex, texCoord, scale, scope.terrainBaseNormal.TBN));
|
|
166
|
+
calcNormal = true;
|
|
167
|
+
}
|
|
168
|
+
} else {
|
|
169
|
+
const tex = scope[this.getTextureUniformName(TEX_NAME_DETAIL_NORMAL)];
|
|
170
|
+
for(let i = 0; i < this._numDetailMaps; i++){
|
|
171
|
+
const scale = scope.detailScales.at(i).y;
|
|
172
|
+
const texCoord = pb.mul(scope.$inputs[`texcoord${this._options.detailMaps.normalTexCoordIndex}`], scope.detailScales.at(i).x);
|
|
173
|
+
const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));
|
|
174
|
+
const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));
|
|
175
|
+
const detailNormal = pb.normalize(pb.mul(scope.terrainBaseNormal.TBN, normalTex));
|
|
176
|
+
scope.terrainBaseNormal.normal = pb.add(scope.terrainBaseNormal.normal, detailNormal);
|
|
177
|
+
calcNormal = true;
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
if (calcNormal) {
|
|
182
|
+
scope.terrainBaseNormal.normal = pb.normalize(scope.terrainBaseNormal.normal);
|
|
183
|
+
}
|
|
184
|
+
return scope.terrainBaseNormal;
|
|
185
|
+
}
|
|
186
|
+
generateMetallicRoughnessMap() {
|
|
187
|
+
const device = Application.instance.device;
|
|
188
|
+
if (!this._options) {
|
|
189
|
+
const tex = device.createTexture2D('rgba8unorm', 1, 1, {
|
|
190
|
+
samplerOptions: {
|
|
191
|
+
mipFilter: 'none'
|
|
192
|
+
}
|
|
193
|
+
});
|
|
194
|
+
tex.update(new Uint8Array([
|
|
195
|
+
0,
|
|
196
|
+
1,
|
|
197
|
+
0,
|
|
198
|
+
0
|
|
199
|
+
]), 0, 0, 1, 1);
|
|
200
|
+
tex.name = 'TerrainMetallicRoughnessMap';
|
|
201
|
+
return tex;
|
|
202
|
+
}
|
|
203
|
+
if (!TerrainLightModel._metallicRoughnessGenerationProgram) {
|
|
204
|
+
TerrainLightModel._metallicRoughnessGenerationProgram = device.buildRenderProgram({
|
|
205
|
+
vertex (pb) {
|
|
206
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
207
|
+
this.$outputs.uv = pb.vec2();
|
|
208
|
+
pb.main(function() {
|
|
209
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
|
|
210
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
211
|
+
if (device.type === 'webgpu') {
|
|
212
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
213
|
+
}
|
|
214
|
+
});
|
|
215
|
+
},
|
|
216
|
+
fragment (pb) {
|
|
217
|
+
this.$outputs.outColor = pb.vec4();
|
|
218
|
+
this.roughness = pb.vec4().uniform(0);
|
|
219
|
+
this.metallic = pb.vec4().uniform(0);
|
|
220
|
+
this.splatMap = pb.tex2D().uniform(0);
|
|
221
|
+
pb.main(function() {
|
|
222
|
+
this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);
|
|
223
|
+
this.roughnessValue = pb.dot(this.weights, this.roughness);
|
|
224
|
+
this.metallicValue = pb.dot(this.weights, this.metallic);
|
|
225
|
+
this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);
|
|
226
|
+
});
|
|
227
|
+
}
|
|
228
|
+
});
|
|
229
|
+
TerrainLightModel._metallicRoughnessGenerationBindGroup = device.createBindGroup(TerrainLightModel._metallicRoughnessGenerationProgram.bindGroupLayouts[0]);
|
|
230
|
+
}
|
|
231
|
+
const roughnessValues = Vector4.one();
|
|
232
|
+
const metallicValues = Vector4.zero();
|
|
233
|
+
for(let i = 0; i < this._numDetailMaps; i++){
|
|
234
|
+
metallicValues[i] = this._uvScales[i * 4 + 2];
|
|
235
|
+
roughnessValues[i] = this._uvScales[i * 4 + 3];
|
|
236
|
+
}
|
|
237
|
+
const tex = device.createTexture2D('rgba8unorm', this._options.splatMap.width, this._options.splatMap.height);
|
|
238
|
+
tex.name = 'TerrainMetallicRoughnessMap';
|
|
239
|
+
const program = TerrainLightModel._metallicRoughnessGenerationProgram;
|
|
240
|
+
const bindgroup = TerrainLightModel._metallicRoughnessGenerationBindGroup;
|
|
241
|
+
bindgroup.setValue('roughness', roughnessValues);
|
|
242
|
+
bindgroup.setValue('metallic', metallicValues);
|
|
243
|
+
bindgroup.setTexture('splatMap', this._options.splatMap);
|
|
244
|
+
const fb = device.createFrameBuffer([
|
|
245
|
+
tex
|
|
246
|
+
], null);
|
|
247
|
+
device.pushDeviceStates();
|
|
248
|
+
device.setFramebuffer(fb);
|
|
249
|
+
device.setProgram(program);
|
|
250
|
+
device.setBindGroup(0, bindgroup);
|
|
251
|
+
drawFullscreenQuad();
|
|
252
|
+
device.popDeviceStates();
|
|
253
|
+
fb.dispose();
|
|
254
|
+
return tex;
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
export { TerrainLightModel };
|
|
259
|
+
//# sourceMappingURL=terrainlightmodel.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"terrainlightmodel.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|