@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  274. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  275. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  276. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  277. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  278. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  279. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  280. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  281. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  282. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  284. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  285. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  286. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  287. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  288. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  289. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
  290. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
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  292. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  293. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  294. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  295. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
  296. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  297. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
  298. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  299. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  300. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
  301. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
  302. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
  304. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  305. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  306. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  307. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  308. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  309. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
  310. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  311. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  312. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  313. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  314. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  315. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  316. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  317. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  318. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  319. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  320. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  321. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  322. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  323. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  324. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  325. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  326. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  327. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  328. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  329. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  330. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  331. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  332. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  333. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  334. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  335. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  336. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  337. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  339. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  340. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  341. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  342. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  343. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  344. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  345. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  346. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  347. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  348. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  350. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  351. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  352. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  353. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  354. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  355. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  356. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  357. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  358. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  359. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  360. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  361. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  362. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  364. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  365. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  366. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  367. package/src/shade/renderer/shader/ComputeShader.js +350 -296
  368. package/src/shade/renderer/shader/ImageShader.js +217 -217
  369. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  370. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  371. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  372. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  373. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  374. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  375. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  376. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  378. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  379. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  380. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  381. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  383. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  385. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  386. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  387. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  388. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  389. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  390. package/src/shade/renderer/water/shader_water.js +246 -246
  391. package/src/shade/vitest.setup.mjs +1 -1
  392. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
  395. package/src/view/minimap/Minimap.js +225 -225
  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  397. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  398. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  399. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  400. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  401. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,195 +1,195 @@
1
- import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
2
- import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
3
- import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
4
- import { RENDER_GLOBAL_MIP_BIAS } from "../../../postprocess/taa/RENDER_GLOBAL_MIP_BIAS.js";
5
- import {
6
- chunk_encode_meshlet_element
7
- } from "../../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
8
- import {
9
- chunk_read_meshlet_attribute_u32
10
- } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js";
11
- import { chunk_read_meshlet_vertex } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_vertex.js";
12
- import {
13
- chunk_read_meshlet_vertex_by_draw_index
14
- } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_vertex_by_draw_index.js";
15
- import {
16
- chunk_spatio_temporal_noise_r2_64
17
- } from "../../../shader/chunk/noise/chunk_spatio_temporal_noise_r2_64.js";
18
- import {
19
- chunk_transparency_hashed_alpha_threshold
20
- } from "../../../shader/chunk/transparency/chunk_transparency_hashed_alpha_threshold.js";
21
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
22
- import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
23
- import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
24
- import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
25
- import { DEPTH_STENCIL_STATE_STANDARD } from "../../DEPTH_STENCIL_STATE_STANDARD.js";
26
- import { alpha_tested_pass_resources } from "../alpha_tested_pass_resources.js";
27
- import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
28
- import { VIZ_BUFFER_INVALID_MESH_VALUE } from "./VIZ_BUFFER_INVALID_MESH_VALUE.js";
29
-
30
- const shader_fragment = ShaderDescriptor.from({
31
- resources: alpha_tested_pass_resources,
32
- body: CodeChunk.from(
33
- //language=WGSL
34
- `
35
- struct VizBufferOutput{
36
- @location(0) m_triangle : u32,
37
- @location(1) m_mesh : u32,
38
- }
39
-
40
- @fragment
41
- fn main(
42
- @builtin(position) coord : vec4<f32>,
43
- @location(0) @interpolate(flat) m_mesh:u32,
44
- @location(1) @interpolate(flat) m_triangle:u32,
45
- @location(2) uv_jittered:vec2<f32>,
46
- @location(3) position_world: vec3<f32>,
47
- ) -> VizBufferOutput {
48
-
49
- // Note that we use jittered UVs directly, the compensation happens inside TAAU itself.
50
- let uv = uv_jittered;
51
-
52
- // Calculate mip bias based on upscale ratio.
53
- // We take the average or the min of the vec2 upscale_ratio.
54
- // log2(2.0) = 1.0, so we subtract that to get sharper mips.
55
- let mip_bias = -log2(max(view.upscale_ratio.x, view.upscale_ratio.y)) + ${RENDER_GLOBAL_MIP_BIAS};
56
-
57
- let alpha_sample = textureSampleBias(t_color, t_color_sampler, uv, mip_bias).a * material.albedo_color.a;
58
-
59
- let coord_i = vec2<u32>(coord.xy);
60
-
61
- // TODO move to STBN (vec1)
62
- let noise = spatio_temporal_noise_r2_64(coord_i, view.frame_index, t_noise);
63
- let threshold = transparency_hashed_alpha_threshold(1.0, noise.x, position_world);
64
-
65
- if(alpha_sample < threshold){
66
- discard;
67
- }
68
-
69
- var result:VizBufferOutput;
70
-
71
- //decode meshlet payload
72
- result.m_triangle = m_triangle ;
73
- result.m_mesh = m_mesh ;
74
-
75
- return result;
76
- }
77
- `, [
78
- chunk_transparency_hashed_alpha_threshold,
79
- chunk_spatio_temporal_noise_r2_64,
80
- ]
81
- )
82
- });
83
-
84
- const shader_vertex = ShaderDescriptor.from({
85
- resources: alpha_tested_pass_resources,
86
- body: CodeChunk.from(
87
- //language=WGSL
88
- `
89
- struct VertexOutput{
90
- @builtin(position) position: vec4f,
91
- @location(0) @interpolate(flat) m_mesh: u32,
92
- @location(1) @interpolate(flat) m_triangle: u32,
93
- @location(2) uv: vec2f,
94
- @location(3) position_world: vec3f,
95
- }
96
-
97
- @vertex
98
- fn main(
99
- @builtin(vertex_index) vertex_draw_index : u32,
100
- @builtin(instance_index) input_index : u32,
101
- ) -> VertexOutput{
102
- let meshlet_def = meshlets[input_index];
103
-
104
- let mesh_id = meshlet_def.mesh;
105
-
106
- let meshlet_id = meshlet_def.index;
107
-
108
- let meshlet_header = meshlet_metadata[meshlet_id];
109
-
110
- let last_draw_index = meshlet_header.primitive_count * 3u - 1u;
111
-
112
- if(vertex_draw_index > last_draw_index){
113
- return VertexOutput(); // discard vertex outside of meshlet bounds
114
- }
115
-
116
- let triangle_index = encode_meshlet_element(meshlet_id, vertex_draw_index / 3u);
117
-
118
- let meshlet_vertex = read_meshlet_vertex_by_draw_index(
119
- meshlet_header,
120
- vertex_draw_index,
121
- );
122
-
123
- var output: VertexOutput;
124
-
125
- let mesh = scene_read_mesh(&scene_database, mesh_id);
126
- let node = scene_read_node(&scene_database, mesh.node);
127
-
128
- let instance_matrix = node.global;
129
-
130
- let position_world = instance_matrix * vec4(meshlet_vertex.position, 1.0);
131
-
132
- output.position_world = position_world.xyz / position_world.w;
133
- output.position = camera.view_projection_matrix * position_world;
134
-
135
- output.m_mesh = mesh_id;
136
- output.m_triangle = triangle_index;
137
- output.uv = meshlet_vertex.uv;
138
-
139
- return output;
140
- }
141
- `, [
142
- chunk_read_meshlet_vertex,
143
- chunk_read_meshlet_attribute_u32,
144
- chunk_encode_meshlet_element,
145
- chunk_read_meshlet_vertex_by_draw_index,
146
- chunk_scene_database_access,
147
- ]
148
- )
149
- });
150
-
151
- const pipeline = RenderPipelineDescriptor.from({
152
- label: "Rasterize to Visibility Buffer / alpha-tested",
153
- layout: alpha_tested_pass_resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
154
- vertex: {
155
- module: {
156
- code: shader_vertex.compile()
157
- }
158
- },
159
- fragment: {
160
- module: {
161
- code: shader_fragment.compile()
162
- },
163
- targets: [
164
- {
165
- // triangle ID
166
- format: "r32uint",
167
- }, {
168
- // Mesh ID
169
- format: "r32uint",
170
- }
171
- ]
172
- },
173
- depthStencil: DEPTH_STENCIL_STATE_STANDARD,
174
- primitive: rasterization_primitive_state
175
- });
176
-
177
- export const viz_rasterization_alpha_tested_pass_descriptor = new RenderPassDescriptor();
178
-
179
- viz_rasterization_alpha_tested_pass_descriptor.pipeline = pipeline;
180
- viz_rasterization_alpha_tested_pass_descriptor.resources = alpha_tested_pass_resources;
181
- viz_rasterization_alpha_tested_pass_descriptor.colorAttachments = [
182
- // TRIANGLE ID
183
- RenderPassColorAttachmentDescriptor.from({
184
- clearValue: [0, 0, 0, 0],
185
- }),
186
- // MESH ID
187
- RenderPassColorAttachmentDescriptor.from({
188
- clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, 1, 1, 1],
189
- })
190
- ];
191
-
192
- /**
193
- * Clear depth to 0 for reverse Z technique
194
- */
1
+ import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
2
+ import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
3
+ import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
4
+ import { RENDER_GLOBAL_MIP_BIAS } from "../../../postprocess/taa/RENDER_GLOBAL_MIP_BIAS.js";
5
+ import {
6
+ chunk_encode_meshlet_element
7
+ } from "../../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
8
+ import {
9
+ chunk_read_meshlet_attribute_u32
10
+ } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_u32.js";
11
+ import { chunk_read_meshlet_vertex } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_vertex.js";
12
+ import {
13
+ chunk_read_meshlet_vertex_by_draw_index
14
+ } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_vertex_by_draw_index.js";
15
+ import {
16
+ chunk_spatio_temporal_noise_r2_64
17
+ } from "../../../shader/chunk/noise/chunk_spatio_temporal_noise_r2_64.js";
18
+ import {
19
+ chunk_transparency_hashed_alpha_threshold
20
+ } from "../../../shader/chunk/transparency/chunk_transparency_hashed_alpha_threshold.js";
21
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
22
+ import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
23
+ import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
24
+ import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
25
+ import { DEPTH_STENCIL_STATE_STANDARD } from "../../DEPTH_STENCIL_STATE_STANDARD.js";
26
+ import { alpha_tested_pass_resources } from "../alpha_tested_pass_resources.js";
27
+ import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
28
+ import { VIZ_BUFFER_INVALID_MESH_VALUE } from "./VIZ_BUFFER_INVALID_MESH_VALUE.js";
29
+
30
+ const shader_fragment = ShaderDescriptor.from({
31
+ resources: alpha_tested_pass_resources,
32
+ body: CodeChunk.from(
33
+ //language=WGSL
34
+ `
35
+ struct VizBufferOutput{
36
+ @location(0) m_triangle : u32,
37
+ @location(1) m_mesh : u32,
38
+ }
39
+
40
+ @fragment
41
+ fn main(
42
+ @builtin(position) coord : vec4<f32>,
43
+ @location(0) @interpolate(flat) m_mesh:u32,
44
+ @location(1) @interpolate(flat) m_triangle:u32,
45
+ @location(2) uv_jittered:vec2<f32>,
46
+ @location(3) position_world: vec3<f32>,
47
+ ) -> VizBufferOutput {
48
+
49
+ // Note that we use jittered UVs directly, the compensation happens inside TAAU itself.
50
+ let uv = uv_jittered;
51
+
52
+ // Calculate mip bias based on upscale ratio.
53
+ // We take the average or the min of the vec2 upscale_ratio.
54
+ // log2(2.0) = 1.0, so we subtract that to get sharper mips.
55
+ let mip_bias = -log2(max(view.upscale_ratio.x, view.upscale_ratio.y)) + ${RENDER_GLOBAL_MIP_BIAS};
56
+
57
+ let alpha_sample = textureSampleBias(t_color, t_color_sampler, uv, mip_bias).a * material.albedo_color.a;
58
+
59
+ let coord_i = vec2<u32>(coord.xy);
60
+
61
+ // TODO move to STBN (vec1)
62
+ let noise = spatio_temporal_noise_r2_64(coord_i, view.frame_index, t_noise);
63
+ let threshold = transparency_hashed_alpha_threshold(1.0, noise.x, position_world);
64
+
65
+ if(alpha_sample < threshold){
66
+ discard;
67
+ }
68
+
69
+ var result:VizBufferOutput;
70
+
71
+ //decode meshlet payload
72
+ result.m_triangle = m_triangle ;
73
+ result.m_mesh = m_mesh ;
74
+
75
+ return result;
76
+ }
77
+ `, [
78
+ chunk_transparency_hashed_alpha_threshold,
79
+ chunk_spatio_temporal_noise_r2_64,
80
+ ]
81
+ )
82
+ });
83
+
84
+ const shader_vertex = ShaderDescriptor.from({
85
+ resources: alpha_tested_pass_resources,
86
+ body: CodeChunk.from(
87
+ //language=WGSL
88
+ `
89
+ struct VertexOutput{
90
+ @builtin(position) position: vec4f,
91
+ @location(0) @interpolate(flat) m_mesh: u32,
92
+ @location(1) @interpolate(flat) m_triangle: u32,
93
+ @location(2) uv: vec2f,
94
+ @location(3) position_world: vec3f,
95
+ }
96
+
97
+ @vertex
98
+ fn main(
99
+ @builtin(vertex_index) vertex_draw_index : u32,
100
+ @builtin(instance_index) input_index : u32,
101
+ ) -> VertexOutput{
102
+ let meshlet_def = meshlets[input_index];
103
+
104
+ let mesh_id = meshlet_def.mesh;
105
+
106
+ let meshlet_id = meshlet_def.index;
107
+
108
+ let meshlet_header = meshlet_metadata[meshlet_id];
109
+
110
+ let last_draw_index = meshlet_header.primitive_count * 3u - 1u;
111
+
112
+ if(vertex_draw_index > last_draw_index){
113
+ return VertexOutput(); // discard vertex outside of meshlet bounds
114
+ }
115
+
116
+ let triangle_index = encode_meshlet_element(meshlet_id, vertex_draw_index / 3u);
117
+
118
+ let meshlet_vertex = read_meshlet_vertex_by_draw_index(
119
+ meshlet_header,
120
+ vertex_draw_index,
121
+ );
122
+
123
+ var output: VertexOutput;
124
+
125
+ let mesh = scene_read_mesh(&scene_database, mesh_id);
126
+ let node = scene_read_node(&scene_database, mesh.node);
127
+
128
+ let instance_matrix = node.global;
129
+
130
+ let position_world = instance_matrix * vec4(meshlet_vertex.position, 1.0);
131
+
132
+ output.position_world = position_world.xyz / position_world.w;
133
+ output.position = camera.view_projection_matrix * position_world;
134
+
135
+ output.m_mesh = mesh_id;
136
+ output.m_triangle = triangle_index;
137
+ output.uv = meshlet_vertex.uv;
138
+
139
+ return output;
140
+ }
141
+ `, [
142
+ chunk_read_meshlet_vertex,
143
+ chunk_read_meshlet_attribute_u32,
144
+ chunk_encode_meshlet_element,
145
+ chunk_read_meshlet_vertex_by_draw_index,
146
+ chunk_scene_database_access,
147
+ ]
148
+ )
149
+ });
150
+
151
+ const pipeline = RenderPipelineDescriptor.from({
152
+ label: "Rasterize to Visibility Buffer / alpha-tested",
153
+ layout: alpha_tested_pass_resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
154
+ vertex: {
155
+ module: {
156
+ code: shader_vertex.source
157
+ }
158
+ },
159
+ fragment: {
160
+ module: {
161
+ code: shader_fragment.source
162
+ },
163
+ targets: [
164
+ {
165
+ // triangle ID
166
+ format: "r32uint",
167
+ }, {
168
+ // Mesh ID
169
+ format: "r32uint",
170
+ }
171
+ ]
172
+ },
173
+ depthStencil: DEPTH_STENCIL_STATE_STANDARD,
174
+ primitive: rasterization_primitive_state
175
+ });
176
+
177
+ export const viz_rasterization_alpha_tested_pass_descriptor = new RenderPassDescriptor();
178
+
179
+ viz_rasterization_alpha_tested_pass_descriptor.pipeline = pipeline;
180
+ viz_rasterization_alpha_tested_pass_descriptor.resources = alpha_tested_pass_resources;
181
+ viz_rasterization_alpha_tested_pass_descriptor.colorAttachments = [
182
+ // TRIANGLE ID
183
+ RenderPassColorAttachmentDescriptor.from({
184
+ clearValue: [0, 0, 0, 0],
185
+ }),
186
+ // MESH ID
187
+ RenderPassColorAttachmentDescriptor.from({
188
+ clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, 1, 1, 1],
189
+ })
190
+ ];
191
+
192
+ /**
193
+ * Clear depth to 0 for reverse Z technique
194
+ */
195
195
  viz_rasterization_alpha_tested_pass_descriptor.depthStencilAttachment.depthClearValue = DEPTH_BACKGROUND_VALUE;
@@ -1,77 +1,77 @@
1
- import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
2
- import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
3
- import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
4
- import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
5
- import { DEPTH_STENCIL_STATE_STANDARD } from "../../DEPTH_STENCIL_STATE_STANDARD.js";
6
- import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
7
- import { rasterization_shader_resources } from "../rasterization_shader_resources.js";
8
- import { shader_vertex } from "./shader_vertex.js";
9
- import { VIZ_BUFFER_INVALID_MESH_VALUE } from "./VIZ_BUFFER_INVALID_MESH_VALUE.js";
10
-
11
- //language=WGSL
12
- const shader_fragment_visibility_buffer = `
13
- struct VizBufferOutput{
14
- @location(0) m_triangle : u32,
15
- @location(1) m_mesh : u32,
16
- }
17
-
18
- @fragment
19
- fn main(
20
- @builtin(position) coord : vec4<f32>,
21
- @location(0) @interpolate(flat) m_mesh:u32,
22
- @location(1) @interpolate(flat) m_triangle:u32,
23
- ) -> VizBufferOutput {
24
- var result:VizBufferOutput;
25
-
26
- //decode meshlet payload
27
- result.m_triangle = m_triangle ;
28
- result.m_mesh = m_mesh ;
29
-
30
- return result;
31
- }
32
- `;
33
-
34
- const gpu_rasterization_render_pipeline_descriptor = RenderPipelineDescriptor.from({
35
- label: "Rasterize to Visibility Buffer / opaque",
36
- layout: rasterization_shader_resources.generatePipelineLayout(GPUShaderStage.VERTEX),
37
- vertex: {
38
- module: {
39
- code: shader_vertex.compile()
40
- }
41
- },
42
- fragment: {
43
- module: {
44
- code: shader_fragment_visibility_buffer
45
- },
46
- targets: [
47
- {
48
- // triangle ID
49
- format: "r32uint",
50
- }, {
51
- // Mesh ID
52
- format: "r32uint",
53
- }
54
- ]
55
- },
56
- depthStencil: DEPTH_STENCIL_STATE_STANDARD,
57
- primitive: rasterization_primitive_state
58
- });
59
-
60
- export const viz_rasterization_opaque_pass_descriptor = new RenderPassDescriptor();
61
- viz_rasterization_opaque_pass_descriptor.pipeline = gpu_rasterization_render_pipeline_descriptor;
62
- viz_rasterization_opaque_pass_descriptor.resources = rasterization_shader_resources;
63
- viz_rasterization_opaque_pass_descriptor.colorAttachments = [
64
- // TRIANGLE ID
65
- RenderPassColorAttachmentDescriptor.from({
66
- clearValue: [0, 0, 0, 0],
67
- }),
68
- // MESH ID
69
- RenderPassColorAttachmentDescriptor.from({
70
- clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, 1, 1, 1],
71
- })
72
- ];
73
-
74
- /**
75
- * Clear depth to 0 for reverse Z technique
76
- */
1
+ import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
2
+ import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
3
+ import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
4
+ import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
5
+ import { DEPTH_STENCIL_STATE_STANDARD } from "../../DEPTH_STENCIL_STATE_STANDARD.js";
6
+ import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
7
+ import { rasterization_shader_resources } from "../rasterization_shader_resources.js";
8
+ import { shader_vertex } from "./shader_vertex.js";
9
+ import { VIZ_BUFFER_INVALID_MESH_VALUE } from "./VIZ_BUFFER_INVALID_MESH_VALUE.js";
10
+
11
+ //language=WGSL
12
+ const shader_fragment_visibility_buffer = `
13
+ struct VizBufferOutput{
14
+ @location(0) m_triangle : u32,
15
+ @location(1) m_mesh : u32,
16
+ }
17
+
18
+ @fragment
19
+ fn main(
20
+ @builtin(position) coord : vec4<f32>,
21
+ @location(0) @interpolate(flat) m_mesh:u32,
22
+ @location(1) @interpolate(flat) m_triangle:u32,
23
+ ) -> VizBufferOutput {
24
+ var result:VizBufferOutput;
25
+
26
+ //decode meshlet payload
27
+ result.m_triangle = m_triangle ;
28
+ result.m_mesh = m_mesh ;
29
+
30
+ return result;
31
+ }
32
+ `;
33
+
34
+ const gpu_rasterization_render_pipeline_descriptor = RenderPipelineDescriptor.from({
35
+ label: "Rasterize to Visibility Buffer / opaque",
36
+ layout: rasterization_shader_resources.generatePipelineLayout(GPUShaderStage.VERTEX),
37
+ vertex: {
38
+ module: {
39
+ code: shader_vertex.source
40
+ }
41
+ },
42
+ fragment: {
43
+ module: {
44
+ code: shader_fragment_visibility_buffer
45
+ },
46
+ targets: [
47
+ {
48
+ // triangle ID
49
+ format: "r32uint",
50
+ }, {
51
+ // Mesh ID
52
+ format: "r32uint",
53
+ }
54
+ ]
55
+ },
56
+ depthStencil: DEPTH_STENCIL_STATE_STANDARD,
57
+ primitive: rasterization_primitive_state
58
+ });
59
+
60
+ export const viz_rasterization_opaque_pass_descriptor = new RenderPassDescriptor();
61
+ viz_rasterization_opaque_pass_descriptor.pipeline = gpu_rasterization_render_pipeline_descriptor;
62
+ viz_rasterization_opaque_pass_descriptor.resources = rasterization_shader_resources;
63
+ viz_rasterization_opaque_pass_descriptor.colorAttachments = [
64
+ // TRIANGLE ID
65
+ RenderPassColorAttachmentDescriptor.from({
66
+ clearValue: [0, 0, 0, 0],
67
+ }),
68
+ // MESH ID
69
+ RenderPassColorAttachmentDescriptor.from({
70
+ clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, 1, 1, 1],
71
+ })
72
+ ];
73
+
74
+ /**
75
+ * Clear depth to 0 for reverse Z technique
76
+ */
77
77
  viz_rasterization_opaque_pass_descriptor.depthStencilAttachment.depthClearValue = DEPTH_BACKGROUND_VALUE;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_restir_di_denoise.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_denoise.js"],"names":[],"mappings":"AAmIA,qDAKG;8BAhI2B,+BAA+B"}
1
+ {"version":3,"file":"shader_restir_di_denoise.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_denoise.js"],"names":[],"mappings":"AAmIA,qDAIG;8BA/H2B,+BAA+B"}