@woosh/meep-engine 3.11.3 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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update(timeDelta) {
|
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|
-
if (this.#dirty.size === 0) {
|
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|
-
return;
|
|
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|
-
}
|
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|
-
|
|
163
|
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for (const entity of this.#dirty) {
|
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164
|
-
const entry = this.#entries.get(entity);
|
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|
-
|
|
166
|
-
if (entry === undefined) {
|
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167
|
-
continue;
|
|
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|
-
}
|
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|
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|
|
170
|
-
this.#rebuild(entry);
|
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|
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}
|
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|
-
|
|
173
|
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this.#dirty.clear();
|
|
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|
-
}
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|
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|
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176
|
-
/**
|
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177
|
-
* @param {{display: PathDisplay, path: Path, meshes: DynamicMesh[]}} entry
|
|
178
|
-
*/
|
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179
|
-
#rebuild(entry) {
|
|
180
|
-
const specs = entry.display.specs;
|
|
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|
-
|
|
182
|
-
let written = 0;
|
|
183
|
-
|
|
184
|
-
for (let i = 0; i < specs.length; i++) {
|
|
185
|
-
const spec = specs[i];
|
|
186
|
-
|
|
187
|
-
if (spec.type !== PathDisplayType.Tube) {
|
|
188
|
-
continue;
|
|
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|
-
}
|
|
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|
-
|
|
191
|
-
const style = spec.style;
|
|
192
|
-
|
|
193
|
-
const streams = build_tube_path_streams(entry.path, style);
|
|
194
|
-
|
|
195
|
-
const color = style.color;
|
|
196
|
-
|
|
197
|
-
for (let j = 0; j < streams.length; j++) {
|
|
198
|
-
const mesh = this.#obtain_mesh(entry, written);
|
|
199
|
-
|
|
200
|
-
tube_stream_write_geometry(mesh.geometry, streams[j]);
|
|
201
|
-
|
|
202
|
-
mesh.color[0] = color.r;
|
|
203
|
-
mesh.color[1] = color.g;
|
|
204
|
-
mesh.color[2] = color.b;
|
|
205
|
-
mesh.color[3] = style.opacity;
|
|
206
|
-
|
|
207
|
-
written++;
|
|
208
|
-
}
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
this.#release(entry, written);
|
|
212
|
-
}
|
|
213
|
-
|
|
214
|
-
/**
|
|
215
|
-
* The mesh drawing span `index` of this entity, created on first use.
|
|
216
|
-
*
|
|
217
|
-
* @param {{meshes: DynamicMesh[]}} entry
|
|
218
|
-
* @param {number} index
|
|
219
|
-
* @returns {DynamicMesh}
|
|
220
|
-
*/
|
|
221
|
-
#obtain_mesh(entry, index) {
|
|
222
|
-
const existing = entry.meshes[index];
|
|
223
|
-
|
|
224
|
-
if (existing !== undefined) {
|
|
225
|
-
return existing;
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
const mesh = DynamicMesh.from(new Geometry());
|
|
229
|
-
|
|
230
|
-
// the sweep produces world-space vertices, so what the draw applies is identity — but a
|
|
231
|
-
// node's world transform is derived and stays unset until it is asked for
|
|
232
|
-
mesh.updateMatrices();
|
|
233
|
-
|
|
234
|
-
entry.meshes.push(mesh);
|
|
235
|
-
|
|
236
|
-
this.#batch.add(mesh);
|
|
237
|
-
|
|
238
|
-
return mesh;
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
/**
|
|
242
|
-
* Give up every mesh from `count` on — a style whose mask lost a span, or an entity going away.
|
|
243
|
-
*
|
|
244
|
-
* @param {{meshes: DynamicMesh[]}} entry
|
|
245
|
-
* @param {number} count
|
|
246
|
-
*/
|
|
247
|
-
#release(entry, count) {
|
|
248
|
-
const meshes = entry.meshes;
|
|
249
|
-
|
|
250
|
-
for (let i = count; i < meshes.length; i++) {
|
|
251
|
-
const mesh = meshes[i];
|
|
252
|
-
|
|
253
|
-
this.#batch.remove(mesh);
|
|
254
|
-
|
|
255
|
-
// residency deliberately survives leaving the batch, so nothing else would free it
|
|
256
|
-
this.#renderer.release(mesh.geometry);
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
meshes.length = count;
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
/**
|
|
263
|
-
* @param {FrameContext} frame
|
|
264
|
-
*/
|
|
265
|
-
record(frame) {
|
|
266
|
-
if (this.#batch.count === 0) {
|
|
267
|
-
// nothing to draw, and the frame's colour is left exactly as it was
|
|
268
|
-
return;
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
const scene = frame.get(SceneColor);
|
|
272
|
-
|
|
273
|
-
scene.color = this.#renderer.graph_draw({
|
|
274
|
-
graph: frame.graph,
|
|
275
|
-
batch: this.#batch,
|
|
276
|
-
color: scene.color,
|
|
277
|
-
depth: frame.get(ViewTextures).depth,
|
|
278
|
-
camera: frame.view.camera.buffer
|
|
279
|
-
});
|
|
280
|
-
}
|
|
281
|
-
}
|
|
282
|
-
|
|
283
|
-
/**
|
|
284
|
-
* The targeting arc draws into the scene, so it belongs before the fog of war that conceals it and
|
|
285
|
-
* before the upscale that resolves it.
|
|
286
|
-
*/
|
|
287
|
-
export class PathDisplayExtension extends RenderExtension {
|
|
288
|
-
name = "path display";
|
|
289
|
-
|
|
290
|
-
phase = FramePhase.AfterTransparency;
|
|
291
|
-
|
|
292
|
-
/**
|
|
293
|
-
* @type {PathDisplaySystem3}
|
|
294
|
-
*/
|
|
295
|
-
#system;
|
|
296
|
-
|
|
297
|
-
/**
|
|
298
|
-
* @param {PathDisplaySystem3} system
|
|
299
|
-
*/
|
|
300
|
-
constructor(system) {
|
|
301
|
-
super();
|
|
302
|
-
|
|
303
|
-
this.#system = system;
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
record(frame) {
|
|
307
|
-
this.#system.record(frame);
|
|
308
|
-
}
|
|
309
|
-
}
|
|
10
|
+
export const PathDisplaySystem3 = PathDisplaySystem;
|
|
@@ -13,7 +13,7 @@
|
|
|
13
13
|
* A marker, deliberately: the bounds come from what the entity actually looks like, so there is
|
|
14
14
|
* nothing to configure and no second way for an entity's picking shape to disagree with its model.
|
|
15
15
|
*
|
|
16
|
-
* @see
|
|
16
|
+
* @see PickingSystem
|
|
17
17
|
*/
|
|
18
18
|
export class Pickable {
|
|
19
19
|
/**
|
|
@@ -1,65 +1,65 @@
|
|
|
1
|
-
import { BinaryClassSerializationAdapter } from "../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Opts an entity into picking.
|
|
5
|
-
*
|
|
6
|
-
* Picking keeps a CPU-side spatial index of where things are, which is state the renderer already
|
|
7
|
-
* holds on the GPU — so it is duplication, and it is paid for **per entity that asks**. A level is
|
|
8
|
-
* mostly scenery that nothing will ever click on, and scenery costs nothing here.
|
|
9
|
-
*
|
|
10
|
-
* That is also what makes the index disposable. The backend is a CPU bounding-volume hierarchy today
|
|
11
|
-
* and is meant to become a GPU visibility-buffer id readback; when it does, this component stops
|
|
12
|
-
* implying a duplicate and starts implying nothing but "answers picking queries", with no change to
|
|
13
|
-
* anything that uses it.
|
|
14
|
-
*
|
|
15
|
-
* A marker, deliberately: the bounds come from what the entity actually looks like, so there is
|
|
16
|
-
* nothing to configure and no second way for an entity's picking shape to disagree with its model.
|
|
17
|
-
*
|
|
18
|
-
* @see
|
|
19
|
-
*/
|
|
20
|
-
export class Pickable {
|
|
21
|
-
/**
|
|
22
|
-
* @returns {number}
|
|
23
|
-
*/
|
|
24
|
-
hash() {
|
|
25
|
-
return 0;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
/**
|
|
29
|
-
* @param {Pickable} other
|
|
30
|
-
* @returns {boolean}
|
|
31
|
-
*/
|
|
32
|
-
equals(other) {
|
|
33
|
-
return other instanceof Pickable;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
toJSON() {
|
|
37
|
-
return {};
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
fromJSON() {
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
/**
|
|
44
|
-
* @returns {Pickable}
|
|
45
|
-
*/
|
|
46
|
-
static fromJSON() {
|
|
47
|
-
return new Pickable();
|
|
48
|
-
}
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
/**
|
|
52
|
-
* @readonly
|
|
53
|
-
* @type {string}
|
|
54
|
-
*/
|
|
55
|
-
Pickable.typeName = "Pickable";
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
/**
|
|
59
|
-
* A marker carries no data, so this writes none — what has to survive a save is that the entity
|
|
60
|
-
* opted in at all, and the presence of the component is that.
|
|
61
|
-
*/
|
|
62
|
-
export class PickableSerializationAdapter extends BinaryClassSerializationAdapter {
|
|
63
|
-
klass = Pickable;
|
|
64
|
-
version = 0;
|
|
65
|
-
}
|
|
1
|
+
import { BinaryClassSerializationAdapter } from "../ecs/storage/binary/BinaryClassSerializationAdapter.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Opts an entity into picking.
|
|
5
|
+
*
|
|
6
|
+
* Picking keeps a CPU-side spatial index of where things are, which is state the renderer already
|
|
7
|
+
* holds on the GPU — so it is duplication, and it is paid for **per entity that asks**. A level is
|
|
8
|
+
* mostly scenery that nothing will ever click on, and scenery costs nothing here.
|
|
9
|
+
*
|
|
10
|
+
* That is also what makes the index disposable. The backend is a CPU bounding-volume hierarchy today
|
|
11
|
+
* and is meant to become a GPU visibility-buffer id readback; when it does, this component stops
|
|
12
|
+
* implying a duplicate and starts implying nothing but "answers picking queries", with no change to
|
|
13
|
+
* anything that uses it.
|
|
14
|
+
*
|
|
15
|
+
* A marker, deliberately: the bounds come from what the entity actually looks like, so there is
|
|
16
|
+
* nothing to configure and no second way for an entity's picking shape to disagree with its model.
|
|
17
|
+
*
|
|
18
|
+
* @see PickingSystem
|
|
19
|
+
*/
|
|
20
|
+
export class Pickable {
|
|
21
|
+
/**
|
|
22
|
+
* @returns {number}
|
|
23
|
+
*/
|
|
24
|
+
hash() {
|
|
25
|
+
return 0;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* @param {Pickable} other
|
|
30
|
+
* @returns {boolean}
|
|
31
|
+
*/
|
|
32
|
+
equals(other) {
|
|
33
|
+
return other instanceof Pickable;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
toJSON() {
|
|
37
|
+
return {};
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
fromJSON() {
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* @returns {Pickable}
|
|
45
|
+
*/
|
|
46
|
+
static fromJSON() {
|
|
47
|
+
return new Pickable();
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* @readonly
|
|
53
|
+
* @type {string}
|
|
54
|
+
*/
|
|
55
|
+
Pickable.typeName = "Pickable";
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* A marker carries no data, so this writes none — what has to survive a save is that the entity
|
|
60
|
+
* opted in at all, and the presence of the component is that.
|
|
61
|
+
*/
|
|
62
|
+
export class PickableSerializationAdapter extends BinaryClassSerializationAdapter {
|
|
63
|
+
klass = Pickable;
|
|
64
|
+
version = 0;
|
|
65
|
+
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* One ray to be answered by {@link
|
|
2
|
+
* One ray to be answered by {@link PickingSystem#pick}.
|
|
3
3
|
*
|
|
4
4
|
* A type rather than a pair of loose vectors because queries travel in batches, and a batch of
|
|
5
5
|
* `[origin, direction, origin, direction, …]` is a shape that goes wrong silently.
|
|
@@ -1,48 +1,48 @@
|
|
|
1
|
-
import Vector3 from "../../core/geom/Vector3.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* One ray to be answered by {@link
|
|
5
|
-
*
|
|
6
|
-
* A type rather than a pair of loose vectors because queries travel in batches, and a batch of
|
|
7
|
-
* `[origin, direction, origin, direction, …]` is a shape that goes wrong silently.
|
|
8
|
-
*/
|
|
9
|
-
export class PickingQuery {
|
|
10
|
-
/**
|
|
11
|
-
* Where the ray starts, in world space.
|
|
12
|
-
*
|
|
13
|
-
* @type {Vector3}
|
|
14
|
-
*/
|
|
15
|
-
origin = new Vector3();
|
|
16
|
-
|
|
17
|
-
/**
|
|
18
|
-
* Which way it goes. Must be unit length — distances in the result are measured along it, so a
|
|
19
|
-
* direction of any other length rescales every one of them.
|
|
20
|
-
*
|
|
21
|
-
* @type {Vector3}
|
|
22
|
-
*/
|
|
23
|
-
direction = new Vector3();
|
|
24
|
-
|
|
25
|
-
/**
|
|
26
|
-
* How far along the ray to look. Everything beyond is not a hit, which is how a caller asks
|
|
27
|
-
* "within reach" rather than "anywhere in the world".
|
|
28
|
-
*
|
|
29
|
-
* @type {number}
|
|
30
|
-
*/
|
|
31
|
-
max_distance = Infinity;
|
|
32
|
-
|
|
33
|
-
/**
|
|
34
|
-
* @param {Vector3} origin
|
|
35
|
-
* @param {Vector3} direction unit length
|
|
36
|
-
* @param {number} [max_distance]
|
|
37
|
-
* @returns {PickingQuery}
|
|
38
|
-
*/
|
|
39
|
-
static from(origin, direction, max_distance = Infinity) {
|
|
40
|
-
const r = new PickingQuery();
|
|
41
|
-
|
|
42
|
-
r.origin.copy(origin);
|
|
43
|
-
r.direction.copy(direction);
|
|
44
|
-
r.max_distance = max_distance;
|
|
45
|
-
|
|
46
|
-
return r;
|
|
47
|
-
}
|
|
48
|
-
}
|
|
1
|
+
import Vector3 from "../../core/geom/Vector3.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* One ray to be answered by {@link PickingSystem#pick}.
|
|
5
|
+
*
|
|
6
|
+
* A type rather than a pair of loose vectors because queries travel in batches, and a batch of
|
|
7
|
+
* `[origin, direction, origin, direction, …]` is a shape that goes wrong silently.
|
|
8
|
+
*/
|
|
9
|
+
export class PickingQuery {
|
|
10
|
+
/**
|
|
11
|
+
* Where the ray starts, in world space.
|
|
12
|
+
*
|
|
13
|
+
* @type {Vector3}
|
|
14
|
+
*/
|
|
15
|
+
origin = new Vector3();
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Which way it goes. Must be unit length — distances in the result are measured along it, so a
|
|
19
|
+
* direction of any other length rescales every one of them.
|
|
20
|
+
*
|
|
21
|
+
* @type {Vector3}
|
|
22
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+
*/
|
|
23
|
+
direction = new Vector3();
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* How far along the ray to look. Everything beyond is not a hit, which is how a caller asks
|
|
27
|
+
* "within reach" rather than "anywhere in the world".
|
|
28
|
+
*
|
|
29
|
+
* @type {number}
|
|
30
|
+
*/
|
|
31
|
+
max_distance = Infinity;
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* @param {Vector3} origin
|
|
35
|
+
* @param {Vector3} direction unit length
|
|
36
|
+
* @param {number} [max_distance]
|
|
37
|
+
* @returns {PickingQuery}
|
|
38
|
+
*/
|
|
39
|
+
static from(origin, direction, max_distance = Infinity) {
|
|
40
|
+
const r = new PickingQuery();
|
|
41
|
+
|
|
42
|
+
r.origin.copy(origin);
|
|
43
|
+
r.direction.copy(direction);
|
|
44
|
+
r.max_distance = max_distance;
|
|
45
|
+
|
|
46
|
+
return r;
|
|
47
|
+
}
|
|
48
|
+
}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Answers "what is under this ray" for entities that asked to be pickable.
|
|
3
|
+
*
|
|
4
|
+
* **Asynchronous and batched from the first line, on purpose (I-9).** The backend here is a CPU
|
|
5
|
+
* bounding-volume hierarchy and could answer synchronously; the API does not let it, because the
|
|
6
|
+
* backend this is meant to grow into reads entity ids back off the GPU's visibility buffer, and that
|
|
7
|
+
* answer is inherently a frame late and arrives for a whole batch at once. A synchronous entry point
|
|
8
|
+
* would have to be broken to get there, and every caller broken with it.
|
|
9
|
+
*
|
|
10
|
+
* **Bounding boxes, not triangles.** A hit means the ray entered the entity's world bounding box.
|
|
11
|
+
* That is the precision this can offer for free — Shade maintains those boxes as part of drawing —
|
|
12
|
+
* and going finer means keeping CPU-side triangles for every pickable entity, which is the
|
|
13
|
+
* duplication {@link Pickable} exists to keep small. Terrain picking, which is where the game's
|
|
14
|
+
* precision actually matters, does not come through here at all: it is an exact raycast against the
|
|
15
|
+
* terrain's own representation and is untouched by any of this.
|
|
16
|
+
*
|
|
17
|
+
* The index is refreshed **on query rather than per frame**. Nothing pays for picking on a frame where
|
|
18
|
+
* nobody picks, and there is no window in which the index disagrees with the scene, so no class of
|
|
19
|
+
* bug where a pick lands on where something used to be.
|
|
20
|
+
*/
|
|
21
|
+
export class PickingSystem extends System<any> {
|
|
22
|
+
/**
|
|
23
|
+
* @param {MeshSystem} meshes what an entity looks like, which is where its bounds come from
|
|
24
|
+
*/
|
|
25
|
+
constructor(meshes: MeshSystem);
|
|
26
|
+
dependencies: (typeof Transform | typeof Pickable)[];
|
|
27
|
+
startup(entityManager: any): Promise<void>;
|
|
28
|
+
shutdown(entityManager: any): Promise<void>;
|
|
29
|
+
/**
|
|
30
|
+
* @param {Pickable} pickable
|
|
31
|
+
* @param {Transform} transform
|
|
32
|
+
* @param {number} entity
|
|
33
|
+
*/
|
|
34
|
+
link(pickable: Pickable, transform: Transform, entity: number): void;
|
|
35
|
+
/**
|
|
36
|
+
* @param {Pickable} pickable
|
|
37
|
+
* @param {Transform} transform
|
|
38
|
+
* @param {number} entity
|
|
39
|
+
*/
|
|
40
|
+
unlink(pickable: Pickable, transform: Transform, entity: number): void;
|
|
41
|
+
/**
|
|
42
|
+
* How many entities the index currently stands for.
|
|
43
|
+
*
|
|
44
|
+
* The index is built on query, so this is zero until the first {@link pick} — and stays behind by
|
|
45
|
+
* however many pickable entities are still waiting on their models.
|
|
46
|
+
*
|
|
47
|
+
* @returns {number}
|
|
48
|
+
*/
|
|
49
|
+
get indexed_count(): number;
|
|
50
|
+
/**
|
|
51
|
+
* What each of these rays hits first.
|
|
52
|
+
*
|
|
53
|
+
* One result per query, in the order the queries were given. A ray that hits nothing still gets a
|
|
54
|
+
* result — `entity` is {@link PickingResult.NOTHING} — so the two arrays line up by position and a
|
|
55
|
+
* caller never has to search for the answer to its own question.
|
|
56
|
+
*
|
|
57
|
+
* @param {PickingQuery[]} queries
|
|
58
|
+
* @returns {Promise<PickingResult[]>}
|
|
59
|
+
*/
|
|
60
|
+
pick(queries: PickingQuery[]): Promise<PickingResult[]>;
|
|
61
|
+
#private;
|
|
62
|
+
}
|
|
63
|
+
import { System } from "../ecs/System.js";
|
|
64
|
+
import { Transform } from "../ecs/transform/Transform.js";
|
|
65
|
+
import { Pickable } from "./Pickable.js";
|
|
66
|
+
import { PickingResult } from "./PickingResult.js";
|
|
67
|
+
//# sourceMappingURL=PickingSystem.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PickingSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PickingSystem.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IA2BI;;OAEG;IACH,gCAQC;IADG,qDAAyC;IAG7C,2CAEC;IAED,4CAMC;IAED;;;;OAIG;IACH,eAJW,QAAQ,aACR,SAAS,UACT,MAAM,QAMhB;IAED;;;;OAIG;IACH,iBAJW,QAAQ,aACR,SAAS,UACT,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,4BAEC;IAED;;;;;;;;;OASG;IACH,cAHW,cAAc,GACZ,QAAQ,aAAa,EAAE,CAAC,CAcpC;;CAiIJ;uBAzQsB,kBAAkB;0BACf,+BAA+B;yBAChC,eAAe;8BACV,oBAAoB"}
|