@woosh/meep-engine 3.11.3 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
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import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { PI_DECLARATION } from "../../../shader/chunk/math/PI_DECLARATION.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_dof_aperture_shape } from "../chunk_dof_aperture_shape.js";
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import {
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DOF_FOCUS_CUTOFF,
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DOF_LDS_APRON,
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DOF_LDS_WORKGROUP,
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DOF_MAX_COC_RADIUS,
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DOF_SLICE_DIRECTIONS,
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DOF_SLICE_SLOPES,
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DOF_TILE_SIZE,
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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// Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
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.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
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// ── Workgroup-LDS cache geometry (shared with the 2D compute march) ──
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const WG = DOF_LDS_WORKGROUP; // 8 — workgroup side
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const APRON = DOF_LDS_APRON; // 40 — cached skirt, full-res px
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const REGION = WG + 2 * APRON; // 88 — cached square side (even)
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const ROW_U32 = REGION / 2; // 44 — u32 per cached row (2 f16/u32)
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const LDS_U32 = REGION * ROW_U32; // 3872 — total u32 (× 4 B = 15 488 B)
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const WG_THREADS = WG * WG; // 64 — threads per workgroup
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const D = DOF_SLICE_DIRECTIONS; // aperture directions over [0, π)
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const M = DOF_SLICE_SLOPES; // aperture radii ("slopes") per direction
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`
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const MAXR: f32 = ${DOF_MAX_COC_RADIUS};
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const CUTOFF: f32 = ${DOF_FOCUS_CUTOFF};
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const TILE_SIZE: i32 = ${DOF_TILE_SIZE};
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const MAX_STEPS: u32 = 64u; // per-(slope) bitmask width (vec2<u32>); >= max N
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const WG: i32 = ${WG};
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const APRON: i32 = ${APRON};
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const REGION: i32 = ${REGION};
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const ROW_U32: i32 = ${ROW_U32};
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const LDS_U32: u32 = ${LDS_U32}u;
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const WG_THREADS: u32 = ${WG_THREADS}u;
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const D: u32 = ${D}u; // directions over [0, π)
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const M: u32 = ${M}u; // slopes per direction
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// Workgroup CoC cache: the REGION×REGION (tile + apron) signed-CoC field, two
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// f16 packed per u32 (the rgba16float source round-trips losslessly). Same as
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var<workgroup> lds_coc: array<u32, LDS_U32>;
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fn dof_load_coc(p: vec2<i32>, dims: vec2<i32>) -> f32 {
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// CoC at a march position: the workgroup cache when inside the apron, a texture
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// load for the rare far tap (|offset| in (APRON, MAXR]).
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fn slice_read_coc(pos: vec2<f32>, region_origin: vec2<i32>, dims: vec2<i32>, dims_f: vec2<f32>) -> f32 {
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let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
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let rc = xt - region_origin;
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if (rc.x >= 0 && rc.x < REGION && rc.y >= 0 && rc.y < REGION) {
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let pair = unpack2x16float(lds_coc[rc.y * ROW_U32 + (rc.x >> 1)]);
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}
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return textureLoad(tColorCoc, xt, 0).a;
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}
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@compute @workgroup_size(${WG}, ${WG}, 1)
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fn main(
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@builtin(global_invocation_id) gid: vec3<u32>,
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@builtin(local_invocation_index) lid: u32,
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@builtin(workgroup_id) wid: vec3<u32>,
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) {
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let dims = vec2<i32>(textureDimensions(tColorCoc));
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// Workgroup-uniform tile decision (see the 2D march for the full rationale).
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let tile_origin = vec2<i32>(wid.xy) * WG;
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let wg_tile = tile_origin / TILE_SIZE;
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let tile_max_coc = textureLoad(tTile, wg_tile, 0).r;
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let tile_blurred = tile_max_coc >= CUTOFF;
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// Cooperative load (skipped for an in-focus tile); unconditional barrier.
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let region_origin = tile_origin - vec2<i32>(APRON);
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if (tile_blurred) {
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for (var s: u32 = lid; s < LDS_U32; s = s + WG_THREADS) {
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let si = i32(s);
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let ry = si / ROW_U32;
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let jx = si % ROW_U32;
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let gy = region_origin.y + ry;
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let gx = region_origin.x + 2 * jx;
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let c0 = dof_load_coc(vec2<i32>(gx, gy), dims);
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let c1 = dof_load_coc(vec2<i32>(gx + 1, gy), dims);
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lds_coc[s] = pack2x16float(vec2<f32>(c0, c1));
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}
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}
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workgroupBarrier();
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let pixel = vec2<i32>(gid.xy);
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if (pixel.x >= dims.x || pixel.y >= dims.y) {
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return;
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}
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let center = textureLoad(tColorCoc, pixel, 0);
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let center_rgb = center.rgb;
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let center_coc = center.a;
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let center_is_background = center_coc > CUTOFF;
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if (!tile_blurred) {
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textureStore(tOut, pixel, vec4<f32>(center_rgb, 0.0));
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127
|
-
return;
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
let coord = vec2<f32>(gid.xy) + 0.5;
|
|
131
|
-
let dims_f = vec2<f32>(dims);
|
|
132
|
-
|
|
133
|
-
// Per-pixel blue-noise rotation of the whole direction set (static slice,
|
|
134
|
-
// post-TAA) — jitter within one angular cell so the D directions stay
|
|
135
|
-
// even but break the finite-direction banding.
|
|
136
|
-
let rotation = stbn_sample_vec2(vec3<u32>(vec2<u32>(coord), 0u)).x;
|
|
137
|
-
let jitter = rotation * PI / f32(D);
|
|
138
|
-
|
|
139
|
-
let blades = dof.blade_count;
|
|
140
|
-
const aa = 1.0 / MAXR;
|
|
141
|
-
let N = min(u32(dof.step_count), MAX_STEPS);
|
|
142
|
-
let step_len = MAXR / f32(N); // fixed step (shared by all slopes)
|
|
143
|
-
|
|
144
|
-
// Area-uniform aperture radii ρ_m = sqrt((m+0.5)/M), precomputed once.
|
|
145
|
-
var rho: array<f32, M>;
|
|
146
|
-
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
147
|
-
rho[m] = sqrt((f32(m) + 0.5) / f32(M));
|
|
148
|
-
}
|
|
149
|
-
|
|
150
|
-
var acc = vec3<f32>(0.0);
|
|
151
|
-
var wsum = 0.0;
|
|
152
|
-
var max_reach = select(0.0, abs(center_coc), abs(center_coc) > CUTOFF);
|
|
153
|
-
|
|
154
|
-
for (var di: u32 = 0u; di < D; di = di + 1u) {
|
|
155
|
-
let theta = f32(di) * PI / f32(D) + jitter;
|
|
156
|
-
let e = vec2<f32>(cos(theta), sin(theta));
|
|
157
|
-
|
|
158
|
-
for (var sidei: u32 = 0u; sidei < 2u; sidei = sidei + 1u) {
|
|
159
|
-
let dir = select(e, -e, sidei == 1u);
|
|
160
|
-
|
|
161
|
-
// One bitmask per slope; the per-step CoC read is shared across all
|
|
162
|
-
// slopes (the whole point of the slice form).
|
|
163
|
-
var mask_lo: array<u32, M>;
|
|
164
|
-
var mask_hi: array<u32, M>;
|
|
165
|
-
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
166
|
-
mask_lo[m] = 0u;
|
|
167
|
-
mask_hi[m] = 0u;
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
for (var k: u32 = 1u; k <= N; k = k + 1u) {
|
|
171
|
-
let d_k = f32(k) * step_len;
|
|
172
|
-
let pos = coord + dir * d_k;
|
|
173
|
-
let coc = slice_read_coc(pos, region_origin, dims, dims_f);
|
|
174
|
-
let reach = abs(coc);
|
|
175
|
-
// Occlusion gate (surface-only, slope-independent → read once).
|
|
176
|
-
let accept = (coc < -CUTOFF) || (coc > CUTOFF && center_is_background);
|
|
177
|
-
if (accept) {
|
|
178
|
-
let b = MAX_STEPS - k; // nearest k -> highest bit
|
|
179
|
-
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
180
|
-
if (rho[m] * reach - d_k + 1.0 > 0.5) {
|
|
181
|
-
if (b < 32u) {
|
|
182
|
-
mask_lo[m] = mask_lo[m] | (1u << b);
|
|
183
|
-
} else {
|
|
184
|
-
mask_hi[m] = mask_hi[m] | (1u << (b - 32u));
|
|
185
|
-
}
|
|
186
|
-
}
|
|
187
|
-
}
|
|
188
|
-
}
|
|
189
|
-
}
|
|
190
|
-
|
|
191
|
-
// Resolve each slope's nearest hit; accumulate its aperture sample.
|
|
192
|
-
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
193
|
-
let o = dir * rho[m]; // unit-disk aperture point
|
|
194
|
-
let shape = dof_aperture_shape(o, blades, dof.blade_rotation, aa);
|
|
195
|
-
if (shape <= 0.0) {
|
|
196
|
-
continue;
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
var hb: u32 = 0xFFFFFFFFu;
|
|
200
|
-
if (mask_hi[m] != 0u) {
|
|
201
|
-
hb = 32u + firstLeadingBit(mask_hi[m]);
|
|
202
|
-
} else if (mask_lo[m] != 0u) {
|
|
203
|
-
hb = firstLeadingBit(mask_lo[m]);
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
// Not-found contributes the sharp centre (matches the reference's
|
|
207
|
-
// unconditional per-sub-ray fallback — keeps the denominator right).
|
|
208
|
-
var samp = center_rgb;
|
|
209
|
-
var reach_used = 0.0;
|
|
210
|
-
var found = false;
|
|
211
|
-
if (hb != 0xFFFFFFFFu) {
|
|
212
|
-
let k = MAX_STEPS - hb;
|
|
213
|
-
let pos = coord + dir * (f32(k) * step_len);
|
|
214
|
-
let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
|
|
215
|
-
let s = textureLoad(tColorCoc, xt, 0); // colour + reach at hit
|
|
216
|
-
samp = s.rgb;
|
|
217
|
-
reach_used = abs(s.a);
|
|
218
|
-
found = true;
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
let hl = 1.0 + dof.highlight_boost * rgb_to_luminance(samp);
|
|
222
|
-
let w = shape * hl;
|
|
223
|
-
acc = acc + samp * w;
|
|
224
|
-
wsum = wsum + w;
|
|
225
|
-
if (found) {
|
|
226
|
-
max_reach = max(max_reach, reach_used);
|
|
227
|
-
}
|
|
228
|
-
}
|
|
229
|
-
}
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
let color = acc / max(wsum, 1e-4);
|
|
233
|
-
let defocus = saturate(max_reach - CUTOFF);
|
|
234
|
-
textureStore(tOut, pixel, vec4<f32>(color, defocus));
|
|
235
|
-
}
|
|
236
|
-
`,
|
|
237
|
-
[
|
|
238
|
-
chunk_dof_aperture_shape,
|
|
239
|
-
chunk_stbn_sample_vec2,
|
|
240
|
-
chunk_rgb_to_luminance,
|
|
241
|
-
PI_DECLARATION,
|
|
242
|
-
]
|
|
243
|
-
);
|
|
244
|
-
|
|
245
|
-
/**
|
|
246
|
-
* DoF ray-march — 1-D directional-slice compute form (Form-1 Phase B, the real
|
|
247
|
-
* Stachowiak GPC-2024 structure). The 2D Vogel gather ({@link
|
|
248
|
-
* shader_dof_raymarch_compute}, measured slower than the fragment reference) is
|
|
249
|
-
* reorganised so the aperture is sampled along `D` evenly-spaced directions
|
|
250
|
-
* (jittered per pixel), each marched ± both ways, and along one direction the
|
|
251
|
-
* **per-step CoC read is shared across the `M` aperture radii** — `D·2·N`
|
|
252
|
-
* reads instead of `D·2·M·N`. Reuses the Step-2b workgroup CoC cache; the
|
|
253
|
-
* per-slope nearest hit is the verified `firstLeadingBit` bitmask (Step 2a).
|
|
254
|
-
*
|
|
255
|
-
* NOT bit-identical to the reference (a different sampling of the disc): the
|
|
256
|
-
* bokeh is a `D`-gon rather than the Vogel spiral. Validate visually + profile;
|
|
257
|
-
* the win is the read-sharing across slopes. Single dispatch, register
|
|
258
|
-
* accumulation (no cross-dispatch accumulator). All sub-rays contribute (found
|
|
259
|
-
* → hit colour, else → sharp centre) exactly as the reference, so the weighted
|
|
260
|
-
* average and the flood/occlusion behaviour match.
|
|
261
|
-
*
|
|
262
|
-
* Selected by `DepthOfField.march_mode === DOF_MARCH_MODE.SLICE`.
|
|
263
|
-
*
|
|
264
|
-
* @type {ComputeShader}
|
|
265
|
-
*/
|
|
266
|
-
export const shader_dof_slice_compute = ComputeShader.from({
|
|
267
|
-
label: "DoF/SliceMarch",
|
|
268
|
-
resources,
|
|
269
|
-
body,
|
|
270
|
-
|
|
271
|
-
});
|
|
1
|
+
import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
|
|
2
|
+
import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
3
|
+
import { PI_DECLARATION } from "../../../shader/chunk/math/PI_DECLARATION.js";
|
|
4
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
6
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
+
import { chunk_dof_aperture_shape } from "../chunk_dof_aperture_shape.js";
|
|
8
|
+
import {
|
|
9
|
+
DOF_FOCUS_CUTOFF,
|
|
10
|
+
DOF_LDS_APRON,
|
|
11
|
+
DOF_LDS_WORKGROUP,
|
|
12
|
+
DOF_MAX_COC_RADIUS,
|
|
13
|
+
DOF_SLICE_DIRECTIONS,
|
|
14
|
+
DOF_SLICE_SLOPES,
|
|
15
|
+
DOF_TILE_SIZE,
|
|
16
|
+
} from "../DOF_CONFIG.js";
|
|
17
|
+
import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
|
|
18
|
+
|
|
19
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
20
|
+
resources.createGroup()
|
|
21
|
+
// Full-res (colour.rgb, signed CoC radius) from the prefilter.
|
|
22
|
+
.addTexture("tColorCoc", "float")
|
|
23
|
+
// Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
|
|
24
|
+
.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
|
|
25
|
+
// Dilated per-tile max |CoC| — the fast-path early-out source.
|
|
26
|
+
.addTexture("tTile", "float")
|
|
27
|
+
.addUniform("dof", DOF_SETTINGS_STRUCT)
|
|
28
|
+
// Defocused colour (rgb) + defocus amount (a) — same contract as the
|
|
29
|
+
// fragment march's render target, written via textureStore.
|
|
30
|
+
.addStorageTexture("tOut", "rgba16float", "2d", "write-only")
|
|
31
|
+
;
|
|
32
|
+
|
|
33
|
+
// ── Workgroup-LDS cache geometry (shared with the 2D compute march) ──
|
|
34
|
+
const WG = DOF_LDS_WORKGROUP; // 8 — workgroup side
|
|
35
|
+
const APRON = DOF_LDS_APRON; // 40 — cached skirt, full-res px
|
|
36
|
+
const REGION = WG + 2 * APRON; // 88 — cached square side (even)
|
|
37
|
+
const ROW_U32 = REGION / 2; // 44 — u32 per cached row (2 f16/u32)
|
|
38
|
+
const LDS_U32 = REGION * ROW_U32; // 3872 — total u32 (× 4 B = 15 488 B)
|
|
39
|
+
const WG_THREADS = WG * WG; // 64 — threads per workgroup
|
|
40
|
+
|
|
41
|
+
const D = DOF_SLICE_DIRECTIONS; // aperture directions over [0, π)
|
|
42
|
+
const M = DOF_SLICE_SLOPES; // aperture radii ("slopes") per direction
|
|
43
|
+
|
|
44
|
+
const body = CodeChunk.from(
|
|
45
|
+
//language=WGSL
|
|
46
|
+
`
|
|
47
|
+
const MAXR: f32 = ${DOF_MAX_COC_RADIUS};
|
|
48
|
+
const CUTOFF: f32 = ${DOF_FOCUS_CUTOFF};
|
|
49
|
+
const TILE_SIZE: i32 = ${DOF_TILE_SIZE};
|
|
50
|
+
const MAX_STEPS: u32 = 64u; // per-(slope) bitmask width (vec2<u32>); >= max N
|
|
51
|
+
|
|
52
|
+
const WG: i32 = ${WG};
|
|
53
|
+
const APRON: i32 = ${APRON};
|
|
54
|
+
const REGION: i32 = ${REGION};
|
|
55
|
+
const ROW_U32: i32 = ${ROW_U32};
|
|
56
|
+
const LDS_U32: u32 = ${LDS_U32}u;
|
|
57
|
+
const WG_THREADS: u32 = ${WG_THREADS}u;
|
|
58
|
+
|
|
59
|
+
const D: u32 = ${D}u; // directions over [0, π)
|
|
60
|
+
const M: u32 = ${M}u; // slopes per direction
|
|
61
|
+
|
|
62
|
+
// Workgroup CoC cache: the REGION×REGION (tile + apron) signed-CoC field, two
|
|
63
|
+
// f16 packed per u32 (the rgba16float source round-trips losslessly). Same as
|
|
64
|
+
// the 2D compute march; the slice march reads it once per step and tests every
|
|
65
|
+
// slope against that one read.
|
|
66
|
+
var<workgroup> lds_coc: array<u32, LDS_U32>;
|
|
67
|
+
|
|
68
|
+
// Clamped CoC fetch used by the cooperative load.
|
|
69
|
+
fn dof_load_coc(p: vec2<i32>, dims: vec2<i32>) -> f32 {
|
|
70
|
+
return textureLoad(tColorCoc, clamp(p, vec2<i32>(0), dims - vec2<i32>(1)), 0).a;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
// CoC at a march position: the workgroup cache when inside the apron, a texture
|
|
74
|
+
// load for the rare far tap (|offset| in (APRON, MAXR]).
|
|
75
|
+
fn slice_read_coc(pos: vec2<f32>, region_origin: vec2<i32>, dims: vec2<i32>, dims_f: vec2<f32>) -> f32 {
|
|
76
|
+
let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
|
|
77
|
+
let rc = xt - region_origin;
|
|
78
|
+
if (rc.x >= 0 && rc.x < REGION && rc.y >= 0 && rc.y < REGION) {
|
|
79
|
+
let pair = unpack2x16float(lds_coc[rc.y * ROW_U32 + (rc.x >> 1)]);
|
|
80
|
+
return select(pair.x, pair.y, (rc.x & 1) != 0);
|
|
81
|
+
}
|
|
82
|
+
return textureLoad(tColorCoc, xt, 0).a;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
@compute @workgroup_size(${WG}, ${WG}, 1)
|
|
86
|
+
fn main(
|
|
87
|
+
@builtin(global_invocation_id) gid: vec3<u32>,
|
|
88
|
+
@builtin(local_invocation_index) lid: u32,
|
|
89
|
+
@builtin(workgroup_id) wid: vec3<u32>,
|
|
90
|
+
) {
|
|
91
|
+
let dims = vec2<i32>(textureDimensions(tColorCoc));
|
|
92
|
+
|
|
93
|
+
// Workgroup-uniform tile decision (see the 2D march for the full rationale).
|
|
94
|
+
let tile_origin = vec2<i32>(wid.xy) * WG;
|
|
95
|
+
let wg_tile = tile_origin / TILE_SIZE;
|
|
96
|
+
let tile_max_coc = textureLoad(tTile, wg_tile, 0).r;
|
|
97
|
+
let tile_blurred = tile_max_coc >= CUTOFF;
|
|
98
|
+
|
|
99
|
+
// Cooperative load (skipped for an in-focus tile); unconditional barrier.
|
|
100
|
+
let region_origin = tile_origin - vec2<i32>(APRON);
|
|
101
|
+
if (tile_blurred) {
|
|
102
|
+
for (var s: u32 = lid; s < LDS_U32; s = s + WG_THREADS) {
|
|
103
|
+
let si = i32(s);
|
|
104
|
+
let ry = si / ROW_U32;
|
|
105
|
+
let jx = si % ROW_U32;
|
|
106
|
+
let gy = region_origin.y + ry;
|
|
107
|
+
let gx = region_origin.x + 2 * jx;
|
|
108
|
+
let c0 = dof_load_coc(vec2<i32>(gx, gy), dims);
|
|
109
|
+
let c1 = dof_load_coc(vec2<i32>(gx + 1, gy), dims);
|
|
110
|
+
lds_coc[s] = pack2x16float(vec2<f32>(c0, c1));
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
workgroupBarrier();
|
|
114
|
+
|
|
115
|
+
let pixel = vec2<i32>(gid.xy);
|
|
116
|
+
if (pixel.x >= dims.x || pixel.y >= dims.y) {
|
|
117
|
+
return;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
let center = textureLoad(tColorCoc, pixel, 0);
|
|
121
|
+
let center_rgb = center.rgb;
|
|
122
|
+
let center_coc = center.a;
|
|
123
|
+
let center_is_background = center_coc > CUTOFF;
|
|
124
|
+
|
|
125
|
+
if (!tile_blurred) {
|
|
126
|
+
textureStore(tOut, pixel, vec4<f32>(center_rgb, 0.0));
|
|
127
|
+
return;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
let coord = vec2<f32>(gid.xy) + 0.5;
|
|
131
|
+
let dims_f = vec2<f32>(dims);
|
|
132
|
+
|
|
133
|
+
// Per-pixel blue-noise rotation of the whole direction set (static slice,
|
|
134
|
+
// post-TAA) — jitter within one angular cell so the D directions stay
|
|
135
|
+
// even but break the finite-direction banding.
|
|
136
|
+
let rotation = stbn_sample_vec2(vec3<u32>(vec2<u32>(coord), 0u)).x;
|
|
137
|
+
let jitter = rotation * PI / f32(D);
|
|
138
|
+
|
|
139
|
+
let blades = dof.blade_count;
|
|
140
|
+
const aa = 1.0 / MAXR;
|
|
141
|
+
let N = min(u32(dof.step_count), MAX_STEPS);
|
|
142
|
+
let step_len = MAXR / f32(N); // fixed step (shared by all slopes)
|
|
143
|
+
|
|
144
|
+
// Area-uniform aperture radii ρ_m = sqrt((m+0.5)/M), precomputed once.
|
|
145
|
+
var rho: array<f32, M>;
|
|
146
|
+
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
147
|
+
rho[m] = sqrt((f32(m) + 0.5) / f32(M));
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
var acc = vec3<f32>(0.0);
|
|
151
|
+
var wsum = 0.0;
|
|
152
|
+
var max_reach = select(0.0, abs(center_coc), abs(center_coc) > CUTOFF);
|
|
153
|
+
|
|
154
|
+
for (var di: u32 = 0u; di < D; di = di + 1u) {
|
|
155
|
+
let theta = f32(di) * PI / f32(D) + jitter;
|
|
156
|
+
let e = vec2<f32>(cos(theta), sin(theta));
|
|
157
|
+
|
|
158
|
+
for (var sidei: u32 = 0u; sidei < 2u; sidei = sidei + 1u) {
|
|
159
|
+
let dir = select(e, -e, sidei == 1u);
|
|
160
|
+
|
|
161
|
+
// One bitmask per slope; the per-step CoC read is shared across all
|
|
162
|
+
// slopes (the whole point of the slice form).
|
|
163
|
+
var mask_lo: array<u32, M>;
|
|
164
|
+
var mask_hi: array<u32, M>;
|
|
165
|
+
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
166
|
+
mask_lo[m] = 0u;
|
|
167
|
+
mask_hi[m] = 0u;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
for (var k: u32 = 1u; k <= N; k = k + 1u) {
|
|
171
|
+
let d_k = f32(k) * step_len;
|
|
172
|
+
let pos = coord + dir * d_k;
|
|
173
|
+
let coc = slice_read_coc(pos, region_origin, dims, dims_f);
|
|
174
|
+
let reach = abs(coc);
|
|
175
|
+
// Occlusion gate (surface-only, slope-independent → read once).
|
|
176
|
+
let accept = (coc < -CUTOFF) || (coc > CUTOFF && center_is_background);
|
|
177
|
+
if (accept) {
|
|
178
|
+
let b = MAX_STEPS - k; // nearest k -> highest bit
|
|
179
|
+
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
180
|
+
if (rho[m] * reach - d_k + 1.0 > 0.5) {
|
|
181
|
+
if (b < 32u) {
|
|
182
|
+
mask_lo[m] = mask_lo[m] | (1u << b);
|
|
183
|
+
} else {
|
|
184
|
+
mask_hi[m] = mask_hi[m] | (1u << (b - 32u));
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
// Resolve each slope's nearest hit; accumulate its aperture sample.
|
|
192
|
+
for (var m: u32 = 0u; m < M; m = m + 1u) {
|
|
193
|
+
let o = dir * rho[m]; // unit-disk aperture point
|
|
194
|
+
let shape = dof_aperture_shape(o, blades, dof.blade_rotation, aa);
|
|
195
|
+
if (shape <= 0.0) {
|
|
196
|
+
continue;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
var hb: u32 = 0xFFFFFFFFu;
|
|
200
|
+
if (mask_hi[m] != 0u) {
|
|
201
|
+
hb = 32u + firstLeadingBit(mask_hi[m]);
|
|
202
|
+
} else if (mask_lo[m] != 0u) {
|
|
203
|
+
hb = firstLeadingBit(mask_lo[m]);
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
// Not-found contributes the sharp centre (matches the reference's
|
|
207
|
+
// unconditional per-sub-ray fallback — keeps the denominator right).
|
|
208
|
+
var samp = center_rgb;
|
|
209
|
+
var reach_used = 0.0;
|
|
210
|
+
var found = false;
|
|
211
|
+
if (hb != 0xFFFFFFFFu) {
|
|
212
|
+
let k = MAX_STEPS - hb;
|
|
213
|
+
let pos = coord + dir * (f32(k) * step_len);
|
|
214
|
+
let xt = vec2<i32>(clamp(pos, vec2<f32>(0.0), dims_f - 1.0));
|
|
215
|
+
let s = textureLoad(tColorCoc, xt, 0); // colour + reach at hit
|
|
216
|
+
samp = s.rgb;
|
|
217
|
+
reach_used = abs(s.a);
|
|
218
|
+
found = true;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
let hl = 1.0 + dof.highlight_boost * rgb_to_luminance(samp);
|
|
222
|
+
let w = shape * hl;
|
|
223
|
+
acc = acc + samp * w;
|
|
224
|
+
wsum = wsum + w;
|
|
225
|
+
if (found) {
|
|
226
|
+
max_reach = max(max_reach, reach_used);
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
let color = acc / max(wsum, 1e-4);
|
|
233
|
+
let defocus = saturate(max_reach - CUTOFF);
|
|
234
|
+
textureStore(tOut, pixel, vec4<f32>(color, defocus));
|
|
235
|
+
}
|
|
236
|
+
`,
|
|
237
|
+
[
|
|
238
|
+
chunk_dof_aperture_shape,
|
|
239
|
+
chunk_stbn_sample_vec2,
|
|
240
|
+
chunk_rgb_to_luminance,
|
|
241
|
+
PI_DECLARATION,
|
|
242
|
+
]
|
|
243
|
+
);
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
* DoF ray-march — 1-D directional-slice compute form (Form-1 Phase B, the real
|
|
247
|
+
* Stachowiak GPC-2024 structure). The 2D Vogel gather ({@link
|
|
248
|
+
* shader_dof_raymarch_compute}, measured slower than the fragment reference) is
|
|
249
|
+
* reorganised so the aperture is sampled along `D` evenly-spaced directions
|
|
250
|
+
* (jittered per pixel), each marched ± both ways, and along one direction the
|
|
251
|
+
* **per-step CoC read is shared across the `M` aperture radii** — `D·2·N`
|
|
252
|
+
* reads instead of `D·2·M·N`. Reuses the Step-2b workgroup CoC cache; the
|
|
253
|
+
* per-slope nearest hit is the verified `firstLeadingBit` bitmask (Step 2a).
|
|
254
|
+
*
|
|
255
|
+
* NOT bit-identical to the reference (a different sampling of the disc): the
|
|
256
|
+
* bokeh is a `D`-gon rather than the Vogel spiral. Validate visually + profile;
|
|
257
|
+
* the win is the read-sharing across slopes. Single dispatch, register
|
|
258
|
+
* accumulation (no cross-dispatch accumulator). All sub-rays contribute (found
|
|
259
|
+
* → hit colour, else → sharp centre) exactly as the reference, so the weighted
|
|
260
|
+
* average and the flood/occlusion behaviour match.
|
|
261
|
+
*
|
|
262
|
+
* Selected by `DepthOfField.march_mode === DOF_MARCH_MODE.SLICE`.
|
|
263
|
+
*
|
|
264
|
+
* @type {ComputeShader}
|
|
265
|
+
*/
|
|
266
|
+
export const shader_dof_slice_compute = ComputeShader.from({
|
|
267
|
+
label: "DoF/SliceMarch",
|
|
268
|
+
resources,
|
|
269
|
+
body,
|
|
270
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_nss_concat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_concat.js"],"names":[],"mappings":"AA6DA,
|
|
1
|
+
{"version":3,"file":"shader_nss_concat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_concat.js"],"names":[],"mappings":"AA6DA,8CAIG;;8BA9D2B,+BAA+B;AAI7D;;;;;;;;;;;;;GAaG;AACH,4CAE+B;6BAtBF,mCAAmC"}
|