@woosh/meep-engine 3.11.3 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
|
@@ -0,0 +1,441 @@
|
|
|
1
|
+
import { assert } from "../../core/assert.js";
|
|
2
|
+
import { LoadingCache } from "../../core/cache/LoadingCache.js";
|
|
3
|
+
import { strictEquals } from "../../core/function/strictEquals.js";
|
|
4
|
+
import { computeStringHash } from "../../core/primitives/strings/computeStringHash.js";
|
|
5
|
+
import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
|
|
6
|
+
import { TerrainExtension } from "./TerrainSystem.js";
|
|
7
|
+
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
8
|
+
import { GameAssetType } from "../asset/GameAssetType.js";
|
|
9
|
+
import { ImageRGBADataLoader } from "../asset/loaders/image/ImageRGBADataLoader.js";
|
|
10
|
+
import { System } from "../ecs/System.js";
|
|
11
|
+
import { Transform } from "../ecs/transform/Transform.js";
|
|
12
|
+
import { Decal } from "../graphics/ecs/decal/v2/Decal.js";
|
|
13
|
+
import { ReferencedTextureAtlas } from "../graphics/texture/atlas/ReferencedTextureAtlas.js";
|
|
14
|
+
import { sampler2d_ensure_uint8_RGBA } from "../graphics/texture/sampler/sampler2d_ensure_uint8_RGBA.js";
|
|
15
|
+
import { DecalAtlas } from "./decal/DecalAtlas.js";
|
|
16
|
+
import { DecalAtlasFill } from "./decal/DecalAtlasFill.js";
|
|
17
|
+
import { decal_atlas_max_lod } from "./decal/decal_atlas_border.js";
|
|
18
|
+
import {
|
|
19
|
+
decal_identity_normal,
|
|
20
|
+
decal_identity_orm,
|
|
21
|
+
decal_pack_orm
|
|
22
|
+
} from "./decal/decal_material_samplers.js";
|
|
23
|
+
import { DECAL_RECORD_WORD_COUNT } from "./decal/DECAL_GPU_RECORD.js";
|
|
24
|
+
import { sort_decals_by_priority, write_decal_record } from "./decal/decal_gpu_records.js";
|
|
25
|
+
import { GPUDecalRenderer } from "./decal/GPUDecalRenderer.js";
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Paints the game's decals into the G-buffer under Shade.
|
|
29
|
+
*
|
|
30
|
+
* **A decal is a surface override, not a tint** (D22): it carries albedo, a tangent-space normal,
|
|
31
|
+
* roughness, metalness and emission, and it writes them into the G-buffer before anything is lit —
|
|
32
|
+
* so ambient occlusion, screen-space reflection and shading all see a decal exactly as they see the
|
|
33
|
+
* surface it is painted on. The renderer this replaces could only lerp diffuse colour inside a
|
|
34
|
+
* forward shader.
|
|
35
|
+
*
|
|
36
|
+
* **Decals reach opaque surfaces only, by construction.** The G-buffer is all they touch and
|
|
37
|
+
* transparency composites later, so a decal will never appear on water.
|
|
38
|
+
*
|
|
39
|
+
* The records are rebuilt every frame. That sounds wasteful and is the cheaper arrangement: the
|
|
40
|
+
* froxel binning depends on the camera and so has to run every frame regardless, and rebuilding the
|
|
41
|
+
* records alongside it means nothing has to watch a decal's colour for changes — which matters,
|
|
42
|
+
* because the signal that would be watched does not fire for alpha-only edits.
|
|
43
|
+
*/
|
|
44
|
+
export class DecalSystem extends System {
|
|
45
|
+
dependencies = [Decal, Transform];
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* @type {GraphicsEngine}
|
|
49
|
+
*/
|
|
50
|
+
#graphics;
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* @type {AssetManager}
|
|
54
|
+
*/
|
|
55
|
+
#assets;
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* @type {GPUDecalRenderer}
|
|
59
|
+
*/
|
|
60
|
+
#renderer = new GPUDecalRenderer();
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* Three atlases, because their contents want different mip filters and different border fills —
|
|
64
|
+
* and because albedo is sRGB while the other two are not.
|
|
65
|
+
*
|
|
66
|
+
* @type {DecalAtlas}
|
|
67
|
+
*/
|
|
68
|
+
#atlas_albedo = new DecalAtlas(DecalAtlasFill.PremultipliedCoverage);
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* @type {DecalAtlas}
|
|
72
|
+
*/
|
|
73
|
+
#atlas_normal = new DecalAtlas(DecalAtlasFill.EdgeExtend);
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* @type {DecalAtlas}
|
|
77
|
+
*/
|
|
78
|
+
#atlas_orm = new DecalAtlas(DecalAtlasFill.EdgeExtend);
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* @type {ReferencedTextureAtlas}
|
|
82
|
+
*/
|
|
83
|
+
#referenced_albedo = new ReferencedTextureAtlas(this.#atlas_albedo);
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* @type {ReferencedTextureAtlas}
|
|
87
|
+
*/
|
|
88
|
+
#referenced_normal = new ReferencedTextureAtlas(this.#atlas_normal);
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* @type {ReferencedTextureAtlas}
|
|
92
|
+
*/
|
|
93
|
+
#referenced_orm = new ReferencedTextureAtlas(this.#atlas_orm);
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* What every decal authoring no maps of its own shares. One patch each, packed once.
|
|
97
|
+
*
|
|
98
|
+
* @type {Sampler2D}
|
|
99
|
+
*/
|
|
100
|
+
#identity_normal = decal_identity_normal();
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* @type {Sampler2D}
|
|
104
|
+
*/
|
|
105
|
+
#identity_orm = decal_identity_orm();
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
* @type {LoadingCache<string, Sampler2D>}
|
|
109
|
+
*/
|
|
110
|
+
#textures;
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* The decals to draw, in link order until {@link update} sorts them into draw order.
|
|
114
|
+
*
|
|
115
|
+
* @type {Array<{entity: number, decal: Decal, transform: Transform, patches: object, listener: Function}>}
|
|
116
|
+
*/
|
|
117
|
+
#entries = [];
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* @type {Map<number, object>}
|
|
121
|
+
*/
|
|
122
|
+
#by_entity = new Map();
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* @type {Float32Array}
|
|
126
|
+
*/
|
|
127
|
+
#records = new Float32Array(0);
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* @type {number}
|
|
131
|
+
*/
|
|
132
|
+
#record_count = 0;
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* @type {RenderExtension|null}
|
|
136
|
+
*/
|
|
137
|
+
#extension = null;
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* What the pass draws. Read-only — the decals follow the entities.
|
|
141
|
+
*
|
|
142
|
+
* @returns {Array}
|
|
143
|
+
*/
|
|
144
|
+
get decals() {
|
|
145
|
+
return this.#entries;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
/**
|
|
149
|
+
* @returns {number} decals packed for the GPU by the last update
|
|
150
|
+
*/
|
|
151
|
+
get record_count() {
|
|
152
|
+
return this.#record_count;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
* What was packed, for a gate that wants to see it. Read-only.
|
|
157
|
+
*
|
|
158
|
+
* @returns {Float32Array}
|
|
159
|
+
*/
|
|
160
|
+
get records() {
|
|
161
|
+
return this.#records;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* @param {GraphicsEngine} graphics
|
|
166
|
+
* @param {AssetManager} assets
|
|
167
|
+
*/
|
|
168
|
+
constructor(graphics, assets) {
|
|
169
|
+
super();
|
|
170
|
+
|
|
171
|
+
assert.defined(graphics, 'graphics');
|
|
172
|
+
assert.defined(assets, 'assets');
|
|
173
|
+
|
|
174
|
+
this.#graphics = graphics;
|
|
175
|
+
this.#assets = assets;
|
|
176
|
+
|
|
177
|
+
this.#textures = new LoadingCache({
|
|
178
|
+
load: key => this.#assets.promise(key, GameAssetType.Image)
|
|
179
|
+
.then(asset => sampler2d_ensure_uint8_RGBA(asset.create())),
|
|
180
|
+
keyHashFunction: computeStringHash,
|
|
181
|
+
keyEqualityFunction: strictEquals
|
|
182
|
+
});
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
async startup(entityManager) {
|
|
186
|
+
this.entityManager = entityManager;
|
|
187
|
+
|
|
188
|
+
const assets = this.#assets;
|
|
189
|
+
|
|
190
|
+
if (!assets.hasLoaderForType(GameAssetType.Image)) {
|
|
191
|
+
await assets.registerLoader(GameAssetType.Image, new ImageRGBADataLoader());
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
this.#extension = this.#graphics.add_extension(new DecalExtension(this));
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
async shutdown(entityManager) {
|
|
198
|
+
if (this.#extension !== null) {
|
|
199
|
+
this.#graphics.remove_extension(this.#extension);
|
|
200
|
+
|
|
201
|
+
this.#extension = null;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
this.#renderer.destroy();
|
|
205
|
+
|
|
206
|
+
this.#entries.length = 0;
|
|
207
|
+
this.#by_entity.clear();
|
|
208
|
+
this.#record_count = 0;
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
/**
|
|
212
|
+
* @param {Decal} decal
|
|
213
|
+
* @param {Transform} transform
|
|
214
|
+
* @param {number} entity
|
|
215
|
+
*/
|
|
216
|
+
link(decal, transform, entity) {
|
|
217
|
+
const entry = {
|
|
218
|
+
entity,
|
|
219
|
+
decal,
|
|
220
|
+
transform,
|
|
221
|
+
/**
|
|
222
|
+
* Atlas patches, acquired as the textures arrive. A decal whose albedo has not loaded
|
|
223
|
+
* yet is not packed at all — there is nothing to draw with, and drawing it with the
|
|
224
|
+
* identity patch would put a white square on the ground until the image landed.
|
|
225
|
+
*/
|
|
226
|
+
patches: { albedo: null, normal: null, orm: null }
|
|
227
|
+
};
|
|
228
|
+
|
|
229
|
+
this.#entries.push(entry);
|
|
230
|
+
this.#by_entity.set(entity, entry);
|
|
231
|
+
|
|
232
|
+
this.#acquire(entry);
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
/**
|
|
236
|
+
* @param {Decal} decal
|
|
237
|
+
* @param {Transform} transform
|
|
238
|
+
* @param {number} entity
|
|
239
|
+
*/
|
|
240
|
+
unlink(decal, transform, entity) {
|
|
241
|
+
const entry = this.#by_entity.get(entity);
|
|
242
|
+
|
|
243
|
+
if (entry === undefined) {
|
|
244
|
+
return;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
this.#release(entry);
|
|
248
|
+
|
|
249
|
+
const index = this.#entries.indexOf(entry);
|
|
250
|
+
|
|
251
|
+
if (index !== -1) {
|
|
252
|
+
this.#entries.splice(index, 1);
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
this.#by_entity.delete(entity);
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
/**
|
|
259
|
+
* @param {object} entry
|
|
260
|
+
*/
|
|
261
|
+
#release(entry) {
|
|
262
|
+
const patches = entry.patches;
|
|
263
|
+
|
|
264
|
+
if (patches.albedo !== null) {
|
|
265
|
+
patches.albedo.release();
|
|
266
|
+
patches.albedo = null;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
if (patches.normal !== null) {
|
|
270
|
+
patches.normal.release();
|
|
271
|
+
patches.normal = null;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
if (patches.orm !== null) {
|
|
275
|
+
patches.orm.release();
|
|
276
|
+
patches.orm = null;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
/**
|
|
281
|
+
* Fetch this decal's textures and take a reference on the atlas patch each lands in.
|
|
282
|
+
*
|
|
283
|
+
* Reference counted, because combat spawns a footprint decal per step and every one of them
|
|
284
|
+
* names the same file: packing a patch per footprint would repack three atlases and regenerate
|
|
285
|
+
* their mip chains several times a second.
|
|
286
|
+
*
|
|
287
|
+
* @param {object} entry
|
|
288
|
+
*/
|
|
289
|
+
#acquire(entry) {
|
|
290
|
+
const decal = entry.decal;
|
|
291
|
+
|
|
292
|
+
const albedo_uri = decal.albedo_uri;
|
|
293
|
+
|
|
294
|
+
if (albedo_uri === "") {
|
|
295
|
+
return;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
this.#textures.get(albedo_uri).then(sampler => {
|
|
299
|
+
if (this.#by_entity.get(entry.entity) !== entry) {
|
|
300
|
+
// unlinked while the image was in flight
|
|
301
|
+
return;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
entry.patches.albedo = this.#referenced_albedo.acquire(sampler);
|
|
305
|
+
});
|
|
306
|
+
|
|
307
|
+
if (decal.uri_normal === "") {
|
|
308
|
+
entry.patches.normal = this.#referenced_normal.acquire(this.#identity_normal);
|
|
309
|
+
} else {
|
|
310
|
+
this.#textures.get(decal.uri_normal).then(sampler => {
|
|
311
|
+
if (this.#by_entity.get(entry.entity) !== entry) {
|
|
312
|
+
return;
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
entry.patches.normal = this.#referenced_normal.acquire(sampler);
|
|
316
|
+
});
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
if (decal.uri_orm === "" && decal.uri_emissive === "") {
|
|
320
|
+
entry.patches.orm = this.#referenced_orm.acquire(this.#identity_orm);
|
|
321
|
+
|
|
322
|
+
return;
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
Promise.all([
|
|
326
|
+
decal.uri_orm === "" ? null : this.#textures.get(decal.uri_orm),
|
|
327
|
+
decal.uri_emissive === "" ? null : this.#textures.get(decal.uri_emissive)
|
|
328
|
+
]).then(([orm, emissive]) => {
|
|
329
|
+
if (this.#by_entity.get(entry.entity) !== entry) {
|
|
330
|
+
return;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
entry.patches.orm = this.#referenced_orm.acquire(decal_pack_orm(orm, emissive));
|
|
334
|
+
});
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
update(timeDelta) {
|
|
338
|
+
const entries = this.#entries;
|
|
339
|
+
|
|
340
|
+
sort_decals_by_priority(entries);
|
|
341
|
+
|
|
342
|
+
this.#atlas_albedo.update();
|
|
343
|
+
this.#atlas_normal.update();
|
|
344
|
+
this.#atlas_orm.update();
|
|
345
|
+
|
|
346
|
+
const required = entries.length * DECAL_RECORD_WORD_COUNT;
|
|
347
|
+
|
|
348
|
+
if (this.#records.length < required) {
|
|
349
|
+
this.#records = new Float32Array(required);
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
const records = this.#records;
|
|
353
|
+
|
|
354
|
+
let count = 0;
|
|
355
|
+
|
|
356
|
+
for (let i = 0; i < entries.length; i++) {
|
|
357
|
+
const entry = entries[i];
|
|
358
|
+
const patches = entry.patches;
|
|
359
|
+
|
|
360
|
+
if (patches.albedo === null || patches.normal === null || patches.orm === null) {
|
|
361
|
+
// still waiting on an image; a decal is packed once it can be drawn properly
|
|
362
|
+
continue;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
const albedo = patches.albedo.getValue();
|
|
366
|
+
const normal = patches.normal.getValue();
|
|
367
|
+
const orm = patches.orm.getValue();
|
|
368
|
+
|
|
369
|
+
write_decal_record(
|
|
370
|
+
records,
|
|
371
|
+
count * DECAL_RECORD_WORD_COUNT,
|
|
372
|
+
entry.decal,
|
|
373
|
+
entry.transform.matrix,
|
|
374
|
+
{ albedo: albedo.uv, normal: normal.uv, orm: orm.uv },
|
|
375
|
+
{
|
|
376
|
+
albedo: decal_atlas_max_lod(albedo.padding),
|
|
377
|
+
normal: decal_atlas_max_lod(normal.padding),
|
|
378
|
+
orm: decal_atlas_max_lod(orm.padding)
|
|
379
|
+
}
|
|
380
|
+
);
|
|
381
|
+
|
|
382
|
+
count++;
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
this.#record_count = count;
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
/**
|
|
389
|
+
* @param {FrameContext} frame
|
|
390
|
+
*/
|
|
391
|
+
record(frame) {
|
|
392
|
+
if (this.#record_count === 0) {
|
|
393
|
+
/*
|
|
394
|
+
Nothing to paint, so the frame keeps the G-buffer it already had. Skipping is what makes
|
|
395
|
+
the replacement design free when no decal is on screen — the pass reads and rewrites
|
|
396
|
+
every pixel when it runs.
|
|
397
|
+
*/
|
|
398
|
+
return;
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
this.#renderer.graph_draw({
|
|
402
|
+
frame,
|
|
403
|
+
records: this.#records,
|
|
404
|
+
record_count: this.#record_count,
|
|
405
|
+
atlas_albedo: this.#atlas_albedo.sampler,
|
|
406
|
+
atlas_normal: this.#atlas_normal.sampler,
|
|
407
|
+
atlas_orm: this.#atlas_orm.sampler
|
|
408
|
+
});
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
/**
|
|
413
|
+
* **After the terrain**, because the decal composite has to see the textured ground rather than
|
|
414
|
+
* precede it. That requirement used to be met by putting a registration call above an `await` and
|
|
415
|
+
* writing a comment about it; here it is the declaration below.
|
|
416
|
+
*/
|
|
417
|
+
export class DecalExtension extends RenderExtension {
|
|
418
|
+
name = "decals";
|
|
419
|
+
|
|
420
|
+
phase = FramePhase.AfterGBuffer;
|
|
421
|
+
|
|
422
|
+
after = [TerrainExtension];
|
|
423
|
+
|
|
424
|
+
/**
|
|
425
|
+
* @type {DecalSystem}
|
|
426
|
+
*/
|
|
427
|
+
#system;
|
|
428
|
+
|
|
429
|
+
/**
|
|
430
|
+
* @param {DecalSystem} system
|
|
431
|
+
*/
|
|
432
|
+
constructor(system) {
|
|
433
|
+
super();
|
|
434
|
+
|
|
435
|
+
this.#system = system;
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
record(frame) {
|
|
439
|
+
this.#system.record(frame);
|
|
440
|
+
}
|
|
441
|
+
}
|
|
@@ -1,81 +1,10 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* @deprecated Renamed to {@link DecalSystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
|
|
3
|
+
* the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
|
|
3
4
|
*
|
|
4
|
-
*
|
|
5
|
-
*
|
|
6
|
-
* so ambient occlusion, screen-space reflection and shading all see a decal exactly as they see the
|
|
7
|
-
* surface it is painted on. The renderer this replaces could only lerp diffuse colour inside a
|
|
8
|
-
* forward shader.
|
|
9
|
-
*
|
|
10
|
-
* **Decals reach opaque surfaces only, by construction.** The G-buffer is all they touch and
|
|
11
|
-
* transparency composites later, so a decal will never appear on water.
|
|
12
|
-
*
|
|
13
|
-
* The records are rebuilt every frame. That sounds wasteful and is the cheaper arrangement: the
|
|
14
|
-
* froxel binning depends on the camera and so has to run every frame regardless, and rebuilding the
|
|
15
|
-
* records alongside it means nothing has to watch a decal's colour for changes — which matters,
|
|
16
|
-
* because the signal that would be watched does not fire for alpha-only edits.
|
|
17
|
-
*/
|
|
18
|
-
export class DecalSystem3 extends System<any> {
|
|
19
|
-
/**
|
|
20
|
-
* @param {GraphicsEngine3} graphics
|
|
21
|
-
* @param {AssetManager} assets
|
|
22
|
-
*/
|
|
23
|
-
constructor(graphics: GraphicsEngine3, assets: AssetManager);
|
|
24
|
-
dependencies: (typeof Transform | typeof Decal)[];
|
|
25
|
-
/**
|
|
26
|
-
* What the pass draws. Read-only — the decals follow the entities.
|
|
27
|
-
*
|
|
28
|
-
* @returns {Array}
|
|
29
|
-
*/
|
|
30
|
-
get decals(): any[];
|
|
31
|
-
/**
|
|
32
|
-
* @returns {number} decals packed for the GPU by the last update
|
|
33
|
-
*/
|
|
34
|
-
get record_count(): number;
|
|
35
|
-
/**
|
|
36
|
-
* What was packed, for a gate that wants to see it. Read-only.
|
|
37
|
-
*
|
|
38
|
-
* @returns {Float32Array}
|
|
39
|
-
*/
|
|
40
|
-
get records(): Float32Array;
|
|
41
|
-
startup(entityManager: any): Promise<void>;
|
|
42
|
-
shutdown(entityManager: any): Promise<void>;
|
|
43
|
-
/**
|
|
44
|
-
* @param {Decal} decal
|
|
45
|
-
* @param {Transform} transform
|
|
46
|
-
* @param {number} entity
|
|
47
|
-
*/
|
|
48
|
-
link(decal: Decal, transform: Transform, entity: number): void;
|
|
49
|
-
/**
|
|
50
|
-
* @param {Decal} decal
|
|
51
|
-
* @param {Transform} transform
|
|
52
|
-
* @param {number} entity
|
|
53
|
-
*/
|
|
54
|
-
unlink(decal: Decal, transform: Transform, entity: number): void;
|
|
55
|
-
update(timeDelta: any): void;
|
|
56
|
-
/**
|
|
57
|
-
* @param {FrameContext} frame
|
|
58
|
-
*/
|
|
59
|
-
record(frame: FrameContext): void;
|
|
60
|
-
#private;
|
|
61
|
-
}
|
|
62
|
-
/**
|
|
63
|
-
* **After the terrain**, because the decal composite has to see the textured ground rather than
|
|
64
|
-
* precede it. That requirement used to be met by putting a registration call above an `await` and
|
|
65
|
-
* writing a comment about it; here it is the declaration below.
|
|
5
|
+
* Kept as a re-export rather than removed: this is a library, and an import path is as much a
|
|
6
|
+
* published interface as a class name.
|
|
66
7
|
*/
|
|
67
|
-
export
|
|
68
|
-
|
|
69
|
-
* @param {DecalSystem3} system
|
|
70
|
-
*/
|
|
71
|
-
constructor(system: DecalSystem3);
|
|
72
|
-
after: (typeof TerrainExtension)[];
|
|
73
|
-
record(frame: any): void;
|
|
74
|
-
#private;
|
|
75
|
-
}
|
|
76
|
-
import { System } from "../ecs/System.js";
|
|
77
|
-
import { Transform } from "../ecs/transform/Transform.js";
|
|
78
|
-
import { Decal } from "../graphics/ecs/decal/v2/Decal.js";
|
|
79
|
-
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
80
|
-
import { TerrainExtension } from "./TerrainSystem3.js";
|
|
8
|
+
export const DecalSystem3: typeof DecalSystem;
|
|
9
|
+
import { DecalSystem } from "./DecalSystem.js";
|
|
81
10
|
//# sourceMappingURL=DecalSystem3.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DecalSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem3.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"DecalSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,8CAAwC;4BATZ,kBAAkB"}
|