@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  274. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  275. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  276. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  277. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  278. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  279. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  280. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  281. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  282. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  284. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  285. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  286. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  287. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  288. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
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  290. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
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  292. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
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  294. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
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  296. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
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  300. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
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  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
  304. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  305. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  306. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  307. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  308. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  309. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
  310. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  311. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  312. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  313. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  314. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  315. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  316. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  317. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  318. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  319. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  320. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  321. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  322. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  323. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  324. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  325. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  326. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  327. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  328. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  329. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  330. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  331. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  332. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  333. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  334. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  335. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  336. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  337. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  339. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  340. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  341. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  342. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  343. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  344. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  345. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  346. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  347. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  348. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  350. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  351. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  352. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  353. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  354. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  355. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  356. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  357. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  358. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  359. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  360. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  361. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  362. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  364. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  365. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  366. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  367. package/src/shade/renderer/shader/ComputeShader.js +350 -296
  368. package/src/shade/renderer/shader/ImageShader.js +217 -217
  369. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  370. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  371. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  372. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  373. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  374. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  375. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  376. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  378. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  379. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  380. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  381. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  383. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  385. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  386. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  387. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  388. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  389. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  390. package/src/shade/renderer/water/shader_water.js +246 -246
  391. package/src/shade/vitest.setup.mjs +1 -1
  392. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
  395. package/src/view/minimap/Minimap.js +225 -225
  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  397. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  398. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  399. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  400. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  401. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,100 +1,99 @@
1
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
- import { chunk_rtxdi_unpack_reservoir } from "../reservoir/chunk_rtxdi_unpack_reservoir.js";
4
- import { RTXDI_PackedReservoir } from "../reservoir/RTXDI_PackedReservoir.js";
5
- import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
6
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
7
- import { ComputeShader } from "../../shader/ComputeShader.js";
8
- import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
9
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
10
- import { sr_create_group_RTX } from "../../geometry/sr_create_group_RTX.js";
11
- import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
12
- import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
13
- import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
14
- import { chunk_restir_resolve } from "./chunk_restir_resolve.js";
15
-
16
- /**
17
- * ReSTIR DI — resolve pass (stage 2 of 2).
18
- *
19
- * Per pixel: reconstruct the surface, read the reservoir the resample pass wrote,
20
- * and resolve it to outgoing radiance — full RGB BRDF * W * visibility, with one
21
- * opaque shadow ray. Holds the 7-buffer ray-tracing group plus light_data + the
22
- * reservoir (9 storage buffers), within maxStorageBuffersPerShaderStage. The
23
- * candidate generation + temporal reuse (which need the cluster + the second
24
- * reservoir) live in the resample pass.
25
- *
26
- * @type {ComputeShader}
27
- */
28
-
29
- const resources = new ShaderResourceSetDescriptor();
30
-
31
- // G-buffer + radiance output + uniforms.
32
- resources.createGroup()
33
- .addTexture("gBufferDepth")
34
- .addTexture("gBufferPBR")
35
- .addTexture("gBufferNormal", "uint")
36
- .addTexture("gBufferAlbedo")
37
- .addTexture("gBufferEmissive", "uint")
38
- // Depth + HiZ pyramid for the hybrid screen-space hand-off trace.
39
- .addTexture("tDepth")
40
- .addTexture("tHZB")
41
- .addStorageTexture("output", "rgba16float", "2d", "write-only")
42
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
43
- .addUniform("view", VIEW_UNIFORM_STRUCT)
44
- .addUniform("use_screen_space_shadow", u32);
45
-
46
- // Local light tables (resolve re-evaluates the selected light; no clusters needed).
47
- const RESTIR_DI_RESOLVE_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
48
- RESTIR_DI_RESOLVE_LIGHT_GROUP.label = "restir-di/resolve-lights";
49
- RESTIR_DI_RESOLVE_LIGHT_GROUP.addStorageBuffer("light_data", WebGPUArray.u32);
50
- resources.addGroup(RESTIR_DI_RESOLVE_LIGHT_GROUP);
51
-
52
- // Ray-tracing acceleration structure + geometry (opaque visibility ray).
53
- sr_create_group_RTX(resources);
54
-
55
- // The reservoir written by the resample pass (read-only here).
56
- const RESTIR_DI_RESOLVE_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
57
- RESTIR_DI_RESOLVE_RESERVOIR_GROUP.label = "restir-di/resolve-reservoir";
58
- RESTIR_DI_RESOLVE_RESERVOIR_GROUP.addStorageBuffer("reservoir_current", WebGPUArray.from(RTXDI_PackedReservoir), false);
59
- resources.addGroup(RESTIR_DI_RESOLVE_RESERVOIR_GROUP);
60
-
61
- const body = CodeChunk.from(
62
- //language=WGSL
63
- `
64
- @compute @workgroup_size(8, 8, 1)
65
- fn main(
66
- @builtin(global_invocation_id) global_invocation_id: vec3<u32>,
67
- ) {
68
- let i_coord = global_invocation_id.xy;
69
- let texture_size = textureDimensions(gBufferDepth);
70
-
71
- if (!all(i_coord < texture_size)) {
72
- return;
73
- }
74
-
75
- let surface = restir_reconstruct_surface(i_coord, texture_size);
76
- if (!surface.is_valid) {
77
- textureStore(output, i_coord, vec4<f32>(0.0, 0.0, 0.0, 0.0));
78
- return;
79
- }
80
-
81
- let reservoir = rtxdi_unpack_reservoir(reservoir_current[restir_reservoir_address(i_coord, texture_size.x)]);
82
-
83
- let radiance = restir_resolve(i_coord, reservoir, surface.geometry, surface.material, use_screen_space_shadow);
84
-
85
- textureStore(output, i_coord, vec4<f32>(radiance, 1.0));
86
- }
87
- `, [
88
- chunk_restir_reconstruct_surface,
89
- chunk_rtxdi_unpack_reservoir,
90
- chunk_restir_resolve,
91
- chunk_restir_reservoir_address,
92
- ]
93
- );
94
-
95
- export const shader_restir_di_resolve = ComputeShader.from({
96
- label: "ReSTIR DI Resolve",
97
- resources,
98
- body,
99
- group_size: [8, 8, 1],
100
- });
1
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { chunk_rtxdi_unpack_reservoir } from "../reservoir/chunk_rtxdi_unpack_reservoir.js";
4
+ import { RTXDI_PackedReservoir } from "../reservoir/RTXDI_PackedReservoir.js";
5
+ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
6
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
7
+ import { ComputeShader } from "../../shader/ComputeShader.js";
8
+ import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
9
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
10
+ import { sr_create_group_RTX } from "../../geometry/sr_create_group_RTX.js";
11
+ import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
12
+ import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
13
+ import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
14
+ import { chunk_restir_resolve } from "./chunk_restir_resolve.js";
15
+
16
+ /**
17
+ * ReSTIR DI — resolve pass (stage 2 of 2).
18
+ *
19
+ * Per pixel: reconstruct the surface, read the reservoir the resample pass wrote,
20
+ * and resolve it to outgoing radiance — full RGB BRDF * W * visibility, with one
21
+ * opaque shadow ray. Holds the 7-buffer ray-tracing group plus light_data + the
22
+ * reservoir (9 storage buffers), within maxStorageBuffersPerShaderStage. The
23
+ * candidate generation + temporal reuse (which need the cluster + the second
24
+ * reservoir) live in the resample pass.
25
+ *
26
+ * @type {ComputeShader}
27
+ */
28
+
29
+ const resources = new ShaderResourceSetDescriptor();
30
+
31
+ // G-buffer + radiance output + uniforms.
32
+ resources.createGroup()
33
+ .addTexture("gBufferDepth")
34
+ .addTexture("gBufferPBR")
35
+ .addTexture("gBufferNormal", "uint")
36
+ .addTexture("gBufferAlbedo")
37
+ .addTexture("gBufferEmissive", "uint")
38
+ // Depth + HiZ pyramid for the hybrid screen-space hand-off trace.
39
+ .addTexture("tDepth")
40
+ .addTexture("tHZB")
41
+ .addStorageTexture("output", "rgba16float", "2d", "write-only")
42
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
43
+ .addUniform("view", VIEW_UNIFORM_STRUCT)
44
+ .addUniform("use_screen_space_shadow", u32);
45
+
46
+ // Local light tables (resolve re-evaluates the selected light; no clusters needed).
47
+ const RESTIR_DI_RESOLVE_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
48
+ RESTIR_DI_RESOLVE_LIGHT_GROUP.label = "restir-di/resolve-lights";
49
+ RESTIR_DI_RESOLVE_LIGHT_GROUP.addStorageBuffer("light_data", WebGPUArray.u32);
50
+ resources.addGroup(RESTIR_DI_RESOLVE_LIGHT_GROUP);
51
+
52
+ // Ray-tracing acceleration structure + geometry (opaque visibility ray).
53
+ sr_create_group_RTX(resources);
54
+
55
+ // The reservoir written by the resample pass (read-only here).
56
+ const RESTIR_DI_RESOLVE_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
57
+ RESTIR_DI_RESOLVE_RESERVOIR_GROUP.label = "restir-di/resolve-reservoir";
58
+ RESTIR_DI_RESOLVE_RESERVOIR_GROUP.addStorageBuffer("reservoir_current", WebGPUArray.from(RTXDI_PackedReservoir), false);
59
+ resources.addGroup(RESTIR_DI_RESOLVE_RESERVOIR_GROUP);
60
+
61
+ const body = CodeChunk.from(
62
+ //language=WGSL
63
+ `
64
+ @compute @workgroup_size(8, 8, 1)
65
+ fn main(
66
+ @builtin(global_invocation_id) global_invocation_id: vec3<u32>,
67
+ ) {
68
+ let i_coord = global_invocation_id.xy;
69
+ let texture_size = textureDimensions(gBufferDepth);
70
+
71
+ if (!all(i_coord < texture_size)) {
72
+ return;
73
+ }
74
+
75
+ let surface = restir_reconstruct_surface(i_coord, texture_size);
76
+ if (!surface.is_valid) {
77
+ textureStore(output, i_coord, vec4<f32>(0.0, 0.0, 0.0, 0.0));
78
+ return;
79
+ }
80
+
81
+ let reservoir = rtxdi_unpack_reservoir(reservoir_current[restir_reservoir_address(i_coord, texture_size.x)]);
82
+
83
+ let radiance = restir_resolve(i_coord, reservoir, surface.geometry, surface.material, use_screen_space_shadow);
84
+
85
+ textureStore(output, i_coord, vec4<f32>(radiance, 1.0));
86
+ }
87
+ `, [
88
+ chunk_restir_reconstruct_surface,
89
+ chunk_rtxdi_unpack_reservoir,
90
+ chunk_restir_resolve,
91
+ chunk_restir_reservoir_address,
92
+ ]
93
+ );
94
+
95
+ export const shader_restir_di_resolve = ComputeShader.from({
96
+ label: "ReSTIR DI Resolve",
97
+ resources,
98
+ body,
99
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_restir_di_spatial.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_spatial.js"],"names":[],"mappings":"AA+GA,qDAKG;8BA3G2B,+BAA+B"}
1
+ {"version":3,"file":"shader_restir_di_spatial.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/restir/di/shader_restir_di_spatial.js"],"names":[],"mappings":"AA+GA,qDAIG;8BA1G2B,+BAA+B"}
@@ -1,117 +1,116 @@
1
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
2
- import { chunk_rtxdi_pack_reservoir } from "../reservoir/chunk_rtxdi_pack_reservoir.js";
3
- import { chunk_rtxdi_unpack_reservoir } from "../reservoir/chunk_rtxdi_unpack_reservoir.js";
4
- import { RTXDI_PackedReservoir } from "../reservoir/RTXDI_PackedReservoir.js";
5
- import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
6
- import { chunk_stbn_sample_vec2 } from "../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
7
- import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
8
- import { chunk_random_initialize } from "../../shader/chunk/random/chunk_random_initialize.js";
9
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
10
- import { ComputeShader } from "../../shader/ComputeShader.js";
11
- import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
12
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
- import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
14
- import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
15
- import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
16
- import { chunk_restir_spatial_reuse } from "./chunk_restir_spatial_reuse.js";
17
-
18
- /**
19
- * ReSTIR DI — spatial pass (between resample and resolve).
20
- *
21
- * Reads the resample pass's reservoir for the pixel and its neighbours
22
- * (`reservoir_input`), combines them with geometric rejection, and writes the
23
- * spatiotemporal result to `reservoir_output` — which the resolve pass shades and
24
- * which becomes next frame's temporal history.
25
- *
26
- * Holds light_data + the two reservoir buffers = 3 storage buffers (no ray
27
- * tracing, no clusters), well within maxStorageBuffersPerShaderStage.
28
- *
29
- * @type {ComputeShader}
30
- */
31
-
32
- const resources = new ShaderResourceSetDescriptor();
33
-
34
- // G-buffer (surface reconstruct + neighbour rejection) + uniforms.
35
- resources.createGroup()
36
- .addTexture("gBufferDepth")
37
- .addTexture("gBufferPBR")
38
- .addTexture("gBufferNormal", "uint")
39
- .addTexture("gBufferAlbedo")
40
- .addTexture("gBufferEmissive", "uint")
41
- .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
42
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
43
- .addUniform("view", VIEW_UNIFORM_STRUCT);
44
-
45
- // Local light tables (recompute neighbour target functions; no clusters needed).
46
- const RESTIR_DI_SPATIAL_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
47
- RESTIR_DI_SPATIAL_LIGHT_GROUP.label = "restir-di/spatial-lights";
48
- RESTIR_DI_SPATIAL_LIGHT_GROUP.addStorageBuffer("light_data", WebGPUArray.u32);
49
- resources.addGroup(RESTIR_DI_SPATIAL_LIGHT_GROUP);
50
-
51
- // Input = resample output (read, incl. neighbours), output = spatiotemporal final.
52
- const RESTIR_DI_SPATIAL_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
53
- RESTIR_DI_SPATIAL_RESERVOIR_GROUP.label = "restir-di/spatial-reservoirs";
54
- RESTIR_DI_SPATIAL_RESERVOIR_GROUP
55
- .addStorageBuffer("reservoir_input", WebGPUArray.from(RTXDI_PackedReservoir), false)
56
- .addStorageBuffer("reservoir_output", WebGPUArray.from(RTXDI_PackedReservoir), true);
57
- resources.addGroup(RESTIR_DI_SPATIAL_RESERVOIR_GROUP);
58
-
59
- const body = CodeChunk.from(
60
- //language=WGSL
61
- `
62
- @compute @workgroup_size(8, 8, 1)
63
- fn main(
64
- @builtin(global_invocation_id) global_invocation_id: vec3<u32>,
65
- ) {
66
- let i_coord = global_invocation_id.xy;
67
- let texture_size = textureDimensions(gBufferDepth);
68
-
69
- if (!all(i_coord < texture_size)) {
70
- return;
71
- }
72
-
73
- // Distinct seed from the resample pass so the tap rotation decorrelates.
74
- random_initialize(vec3<u32>(i_coord, view.frame_index), vec3<u32>(0x68E31DA4u, 0xB5297A4Du, 0x1B56C4E9u));
75
-
76
- let address = restir_reservoir_address(i_coord, texture_size.x);
77
- let self_reservoir = rtxdi_unpack_reservoir(reservoir_input[address]);
78
-
79
- var result = self_reservoir;
80
-
81
- let surface = restir_reconstruct_surface(i_coord, texture_size);
82
- if (surface.is_valid) {
83
- // Blue-noise rotation for the neighbour tap pattern. Offset the STBN
84
- // temporal slice so it decorrelates from the resample pass's STBN use.
85
- let rotation_random = stbn_sample_vec2(vec3<u32>(i_coord, view.frame_index + 32u)).x;
86
-
87
- result = restir_spatial_reuse(
88
- self_reservoir,
89
- surface.geometry,
90
- surface.material,
91
- surface.view_depth,
92
- i_coord,
93
- texture_size,
94
- rotation_random,
95
- );
96
- }
97
-
98
- reservoir_output[address] = rtxdi_pack_reservoir(result);
99
- }
100
- `, [
101
- chunk_restir_reconstruct_surface,
102
- chunk_restir_spatial_reuse,
103
- chunk_stbn_sample_vec2,
104
- chunk_rtxdi_unpack_reservoir,
105
- chunk_rtxdi_pack_reservoir,
106
- chunk_restir_reservoir_address,
107
- chunk_random,
108
- chunk_random_initialize,
109
- ]
110
- );
111
-
112
- export const shader_restir_di_spatial = ComputeShader.from({
113
- label: "ReSTIR DI Spatial",
114
- resources,
115
- body,
116
- group_size: [8, 8, 1],
117
- });
1
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
2
+ import { chunk_rtxdi_pack_reservoir } from "../reservoir/chunk_rtxdi_pack_reservoir.js";
3
+ import { chunk_rtxdi_unpack_reservoir } from "../reservoir/chunk_rtxdi_unpack_reservoir.js";
4
+ import { RTXDI_PackedReservoir } from "../reservoir/RTXDI_PackedReservoir.js";
5
+ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
6
+ import { chunk_stbn_sample_vec2 } from "../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
7
+ import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
8
+ import { chunk_random_initialize } from "../../shader/chunk/random/chunk_random_initialize.js";
9
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
10
+ import { ComputeShader } from "../../shader/ComputeShader.js";
11
+ import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
12
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
+ import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
14
+ import { chunk_restir_reconstruct_surface } from "./chunk_restir_reconstruct_surface.js";
15
+ import { chunk_restir_reservoir_address } from "./chunk_restir_reservoir_address.js";
16
+ import { chunk_restir_spatial_reuse } from "./chunk_restir_spatial_reuse.js";
17
+
18
+ /**
19
+ * ReSTIR DI — spatial pass (between resample and resolve).
20
+ *
21
+ * Reads the resample pass's reservoir for the pixel and its neighbours
22
+ * (`reservoir_input`), combines them with geometric rejection, and writes the
23
+ * spatiotemporal result to `reservoir_output` — which the resolve pass shades and
24
+ * which becomes next frame's temporal history.
25
+ *
26
+ * Holds light_data + the two reservoir buffers = 3 storage buffers (no ray
27
+ * tracing, no clusters), well within maxStorageBuffersPerShaderStage.
28
+ *
29
+ * @type {ComputeShader}
30
+ */
31
+
32
+ const resources = new ShaderResourceSetDescriptor();
33
+
34
+ // G-buffer (surface reconstruct + neighbour rejection) + uniforms.
35
+ resources.createGroup()
36
+ .addTexture("gBufferDepth")
37
+ .addTexture("gBufferPBR")
38
+ .addTexture("gBufferNormal", "uint")
39
+ .addTexture("gBufferAlbedo")
40
+ .addTexture("gBufferEmissive", "uint")
41
+ .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
42
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
43
+ .addUniform("view", VIEW_UNIFORM_STRUCT);
44
+
45
+ // Local light tables (recompute neighbour target functions; no clusters needed).
46
+ const RESTIR_DI_SPATIAL_LIGHT_GROUP = new ShaderResourceGroupDescriptor();
47
+ RESTIR_DI_SPATIAL_LIGHT_GROUP.label = "restir-di/spatial-lights";
48
+ RESTIR_DI_SPATIAL_LIGHT_GROUP.addStorageBuffer("light_data", WebGPUArray.u32);
49
+ resources.addGroup(RESTIR_DI_SPATIAL_LIGHT_GROUP);
50
+
51
+ // Input = resample output (read, incl. neighbours), output = spatiotemporal final.
52
+ const RESTIR_DI_SPATIAL_RESERVOIR_GROUP = new ShaderResourceGroupDescriptor();
53
+ RESTIR_DI_SPATIAL_RESERVOIR_GROUP.label = "restir-di/spatial-reservoirs";
54
+ RESTIR_DI_SPATIAL_RESERVOIR_GROUP
55
+ .addStorageBuffer("reservoir_input", WebGPUArray.from(RTXDI_PackedReservoir), false)
56
+ .addStorageBuffer("reservoir_output", WebGPUArray.from(RTXDI_PackedReservoir), true);
57
+ resources.addGroup(RESTIR_DI_SPATIAL_RESERVOIR_GROUP);
58
+
59
+ const body = CodeChunk.from(
60
+ //language=WGSL
61
+ `
62
+ @compute @workgroup_size(8, 8, 1)
63
+ fn main(
64
+ @builtin(global_invocation_id) global_invocation_id: vec3<u32>,
65
+ ) {
66
+ let i_coord = global_invocation_id.xy;
67
+ let texture_size = textureDimensions(gBufferDepth);
68
+
69
+ if (!all(i_coord < texture_size)) {
70
+ return;
71
+ }
72
+
73
+ // Distinct seed from the resample pass so the tap rotation decorrelates.
74
+ random_initialize(vec3<u32>(i_coord, view.frame_index), vec3<u32>(0x68E31DA4u, 0xB5297A4Du, 0x1B56C4E9u));
75
+
76
+ let address = restir_reservoir_address(i_coord, texture_size.x);
77
+ let self_reservoir = rtxdi_unpack_reservoir(reservoir_input[address]);
78
+
79
+ var result = self_reservoir;
80
+
81
+ let surface = restir_reconstruct_surface(i_coord, texture_size);
82
+ if (surface.is_valid) {
83
+ // Blue-noise rotation for the neighbour tap pattern. Offset the STBN
84
+ // temporal slice so it decorrelates from the resample pass's STBN use.
85
+ let rotation_random = stbn_sample_vec2(vec3<u32>(i_coord, view.frame_index + 32u)).x;
86
+
87
+ result = restir_spatial_reuse(
88
+ self_reservoir,
89
+ surface.geometry,
90
+ surface.material,
91
+ surface.view_depth,
92
+ i_coord,
93
+ texture_size,
94
+ rotation_random,
95
+ );
96
+ }
97
+
98
+ reservoir_output[address] = rtxdi_pack_reservoir(result);
99
+ }
100
+ `, [
101
+ chunk_restir_reconstruct_surface,
102
+ chunk_restir_spatial_reuse,
103
+ chunk_stbn_sample_vec2,
104
+ chunk_rtxdi_unpack_reservoir,
105
+ chunk_rtxdi_pack_reservoir,
106
+ chunk_restir_reservoir_address,
107
+ chunk_random,
108
+ chunk_random_initialize,
109
+ ]
110
+ );
111
+
112
+ export const shader_restir_di_spatial = ComputeShader.from({
113
+ label: "ReSTIR DI Spatial",
114
+ resources,
115
+ body,
116
+ });