@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  274. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  275. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  276. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  277. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  278. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  279. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  280. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  281. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  282. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  284. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  285. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  286. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  287. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  288. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  289. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
  290. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
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  292. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  293. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  294. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
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  296. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
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  300. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
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  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
  304. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  305. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  306. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
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  308. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  309. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
  310. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  311. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  312. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  313. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  314. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  315. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  316. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
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  320. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  321. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  322. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
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  324. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  325. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  326. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  327. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  328. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  329. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  330. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
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  332. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  333. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  334. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  335. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  336. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  337. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  339. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  340. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  341. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  342. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  343. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  344. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  345. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  346. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  347. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  348. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  350. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  351. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  352. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  353. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  354. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  355. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  356. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  357. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  358. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  359. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  360. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  361. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  362. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  364. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  365. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  366. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  367. package/src/shade/renderer/shader/ComputeShader.js +350 -296
  368. package/src/shade/renderer/shader/ImageShader.js +217 -217
  369. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  370. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  371. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  372. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  373. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  374. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  375. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  376. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  378. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  379. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  380. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  381. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  383. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  385. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  386. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  387. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  388. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  389. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  390. package/src/shade/renderer/water/shader_water.js +246 -246
  391. package/src/shade/vitest.setup.mjs +1 -1
  392. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
  395. package/src/view/minimap/Minimap.js +225 -225
  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  397. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  398. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  399. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  400. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  401. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,218 +1,218 @@
1
- import { assert } from "../../../core/assert.js";
2
- import {
3
- rp_validate_and_rewrite_for_color_attachments
4
- } from "../../device/pipeline/rp_validate_and_rewrite_for_color_attachments.js";
5
- import { create_full_quad_pipeline_descriptor } from "./fullscreen/create_full_quad_pipeline_descriptor.js";
6
-
7
- const VALIDATION_ENABLED = true;
8
-
9
- /**
10
- * Full-screen render shader
11
- */
12
- export class ImageShader {
13
- /**
14
- * @type {ShaderDescriptor}
15
- */
16
- #descriptor
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-
18
- /**
19
- *
20
- * @returns {ShaderDescriptor}
21
- */
22
- get descriptor() {
23
- return this.#descriptor;
24
- }
25
-
26
- /**
27
- * Optional clear values for each target
28
- * @type {number[][]}
29
- */
30
- clear_values = [];
31
-
32
- /**
33
- * @type {RenderPipelineDescriptor}
34
- */
35
- #pipeline;
36
-
37
- /**
38
- *
39
- * @returns {RenderPipelineDescriptor}
40
- */
41
- get pipeline() {
42
- return this.#pipeline
43
- }
44
-
45
- /**
46
- *
47
- * @returns {boolean}
48
- */
49
- get isImageShader() {
50
- return true;
51
- }
52
-
53
- /**
54
- *
55
- * @param {ShaderDescriptor} descriptor
56
- * @param {(ColorTargetState|{clearValue?:number[]})[]} [targets]
57
- * @param {DepthStencilState} [depthStencil]
58
- */
59
- constructor({
60
- descriptor,
61
- targets = [],
62
- depthStencil,
63
- }) {
64
-
65
- this.#descriptor = descriptor;
66
-
67
- // process optional clearValue parameter
68
- for (let i = 0; i < targets.length; i++) {
69
- const target = targets[i];
70
-
71
- const clearValue = target.clearValue;
72
- if (clearValue !== undefined) {
73
- assert.isArrayLike(clearValue, 'clearValue');
74
-
75
- let sanitizedClearValue = clearValue;
76
-
77
- // we need exactly 4 values according to spec
78
-
79
- const value_count = sanitizedClearValue.length;
80
-
81
- // TODO validate count against number of channels in the target
82
-
83
- if (value_count === 4) {
84
- // correct length
85
-
86
- } else if (value_count < 4) {
87
- // too few
88
-
89
- sanitizedClearValue = sanitizedClearValue.slice();
90
-
91
- for (let j = value_count; j < 4; j++) {
92
- // pad with 0
93
- sanitizedClearValue[j] = 0;
94
- }
95
- } else if (value_count > 4) {
96
- // too many, drop the remainder
97
-
98
- sanitizedClearValue = sanitizedClearValue.slice(0, 4);
99
-
100
- }
101
-
102
- this.clear_values[i] = sanitizedClearValue;
103
- }
104
-
105
- }
106
-
107
- this.#pipeline = create_full_quad_pipeline_descriptor({
108
- label: descriptor.label,
109
- fragment_code: descriptor.compile(),
110
- layout: descriptor.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
111
- targets,
112
- depthStencil,
113
- });
114
- }
115
-
116
- // TODO simplify constructor
117
- /**
118
- * Utility constructor, matching general Shade API
119
- * @param {ShaderDescriptor} descriptor
120
- * @param {ColorTargetState[]} targets
121
- * @param {DepthStencilState} [depthStencil]
122
- * @returns {ImageShader}
123
- */
124
- static from({
125
- descriptor,
126
- targets,
127
- depthStencil,
128
- }) {
129
-
130
- return new ImageShader({
131
- descriptor,
132
- depthStencil,
133
- targets
134
- });
135
- }
136
-
137
- /**
138
- * Note the absence of depth target, image shader is a full-screen pass, so depth is not used.
139
- *
140
- * @param {ShadeGPUCommandContext} encoder
141
- * @param {Object} [bindings] data bindings. It's optional, but in 99.99% of use cases you will want to specify this.
142
- * @param {GPURenderPassColorAttachment[]} [colorAttachments] where to draw, these are fragment shader outputs.
143
- * @param {GPURenderPassDepthStencilAttachment} [depthStencilAttachment]
144
- * @param {GPUTextureFormat[]} [color_formats] optional, if specified will be used to rewrite the pipeline for compatibility
145
- * @param {number[]} [viewport] [x0, y0, width, height ]
146
- */
147
- draw({
148
- encoder,
149
- bindings = {},
150
- colorAttachments = [],
151
- depthStencilAttachment,
152
- color_formats,
153
- viewport
154
- }) {
155
-
156
- assert.defined(encoder, 'encoder');
157
-
158
- // TODO I hate the separate color_formats parameter. Make a wrapper around GPURenderPassColorAttachment instead, and have a pointer to the GPUTextureContext in there so we can access the texture format
159
-
160
- const shader_descriptor = this.#descriptor;
161
-
162
- if (VALIDATION_ENABLED) {
163
- shader_descriptor.validate_against_device(encoder.device);
164
- }
165
-
166
- const resolved_bindings = shader_descriptor.resources.generateBindings(bindings, encoder);
167
-
168
- const immediate = encoder.writeImmediate(shader_descriptor.resources, bindings);
169
-
170
- encoder.pushDebugGroup(shader_descriptor.label);
171
-
172
- let pipeline = this.#pipeline;
173
-
174
- if (color_formats !== undefined) {
175
- // potentially rewrite the pipeline to be compatible with output formats
176
- // example: rgba8unorm -> rgba16float
177
- pipeline = rp_validate_and_rewrite_for_color_attachments(pipeline, color_formats);
178
- }
179
-
180
- const pass = encoder.constructRenderPass({
181
- pipeline,
182
- bindings: resolved_bindings,
183
- colorAttachments,
184
- depthStencilAttachment,
185
- immediate
186
- });
187
-
188
- if (viewport !== undefined) {
189
- const _x = viewport[0];
190
- const _y = viewport[1];
191
- const _width = viewport[2];
192
- const _height = viewport[3];
193
-
194
- assert.greaterThanOrEqual(_width, 0, 'viewport width must be positive');
195
- assert.greaterThanOrEqual(_height, 0, 'viewport width must be positive');
196
-
197
- assert.notNaN(_x, '_x');
198
- assert.notNaN(_y, '_y');
199
-
200
-
201
- pass.setViewport(
202
- _x,
203
- _y,
204
- _width,
205
- _height,
206
- 0,
207
- 1
208
- );
209
- }
210
-
211
- pass.draw(3);
212
-
213
- pass.end();
214
-
215
- encoder.popDebugGroup();
216
-
217
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import {
3
+ rp_validate_and_rewrite_for_color_attachments
4
+ } from "../../device/pipeline/rp_validate_and_rewrite_for_color_attachments.js";
5
+ import { create_full_quad_pipeline_descriptor } from "./fullscreen/create_full_quad_pipeline_descriptor.js";
6
+
7
+ const VALIDATION_ENABLED = true;
8
+
9
+ /**
10
+ * Full-screen render shader
11
+ */
12
+ export class ImageShader {
13
+ /**
14
+ * @type {ShaderDescriptor}
15
+ */
16
+ #descriptor
17
+
18
+ /**
19
+ *
20
+ * @returns {ShaderDescriptor}
21
+ */
22
+ get descriptor() {
23
+ return this.#descriptor;
24
+ }
25
+
26
+ /**
27
+ * Optional clear values for each target
28
+ * @type {number[][]}
29
+ */
30
+ clear_values = [];
31
+
32
+ /**
33
+ * @type {RenderPipelineDescriptor}
34
+ */
35
+ #pipeline;
36
+
37
+ /**
38
+ *
39
+ * @returns {RenderPipelineDescriptor}
40
+ */
41
+ get pipeline() {
42
+ return this.#pipeline
43
+ }
44
+
45
+ /**
46
+ *
47
+ * @returns {boolean}
48
+ */
49
+ get isImageShader() {
50
+ return true;
51
+ }
52
+
53
+ /**
54
+ *
55
+ * @param {ShaderDescriptor} descriptor
56
+ * @param {(ColorTargetState|{clearValue?:number[]})[]} [targets]
57
+ * @param {DepthStencilState} [depthStencil]
58
+ */
59
+ constructor({
60
+ descriptor,
61
+ targets = [],
62
+ depthStencil,
63
+ }) {
64
+
65
+ this.#descriptor = descriptor;
66
+
67
+ // process optional clearValue parameter
68
+ for (let i = 0; i < targets.length; i++) {
69
+ const target = targets[i];
70
+
71
+ const clearValue = target.clearValue;
72
+ if (clearValue !== undefined) {
73
+ assert.isArrayLike(clearValue, 'clearValue');
74
+
75
+ let sanitizedClearValue = clearValue;
76
+
77
+ // we need exactly 4 values according to spec
78
+
79
+ const value_count = sanitizedClearValue.length;
80
+
81
+ // TODO validate count against number of channels in the target
82
+
83
+ if (value_count === 4) {
84
+ // correct length
85
+
86
+ } else if (value_count < 4) {
87
+ // too few
88
+
89
+ sanitizedClearValue = sanitizedClearValue.slice();
90
+
91
+ for (let j = value_count; j < 4; j++) {
92
+ // pad with 0
93
+ sanitizedClearValue[j] = 0;
94
+ }
95
+ } else if (value_count > 4) {
96
+ // too many, drop the remainder
97
+
98
+ sanitizedClearValue = sanitizedClearValue.slice(0, 4);
99
+
100
+ }
101
+
102
+ this.clear_values[i] = sanitizedClearValue;
103
+ }
104
+
105
+ }
106
+
107
+ this.#pipeline = create_full_quad_pipeline_descriptor({
108
+ label: descriptor.label,
109
+ fragment_code: descriptor.source,
110
+ layout: descriptor.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
111
+ targets,
112
+ depthStencil,
113
+ });
114
+ }
115
+
116
+ // TODO simplify constructor
117
+ /**
118
+ * Utility constructor, matching general Shade API
119
+ * @param {ShaderDescriptor} descriptor
120
+ * @param {ColorTargetState[]} targets
121
+ * @param {DepthStencilState} [depthStencil]
122
+ * @returns {ImageShader}
123
+ */
124
+ static from({
125
+ descriptor,
126
+ targets,
127
+ depthStencil,
128
+ }) {
129
+
130
+ return new ImageShader({
131
+ descriptor,
132
+ depthStencil,
133
+ targets
134
+ });
135
+ }
136
+
137
+ /**
138
+ * Note the absence of depth target, image shader is a full-screen pass, so depth is not used.
139
+ *
140
+ * @param {ShadeGPUCommandContext} encoder
141
+ * @param {Object} [bindings] data bindings. It's optional, but in 99.99% of use cases you will want to specify this.
142
+ * @param {GPURenderPassColorAttachment[]} [colorAttachments] where to draw, these are fragment shader outputs.
143
+ * @param {GPURenderPassDepthStencilAttachment} [depthStencilAttachment]
144
+ * @param {GPUTextureFormat[]} [color_formats] optional, if specified will be used to rewrite the pipeline for compatibility
145
+ * @param {number[]} [viewport] [x0, y0, width, height ]
146
+ */
147
+ draw({
148
+ encoder,
149
+ bindings = {},
150
+ colorAttachments = [],
151
+ depthStencilAttachment,
152
+ color_formats,
153
+ viewport
154
+ }) {
155
+
156
+ assert.defined(encoder, 'encoder');
157
+
158
+ // TODO I hate the separate color_formats parameter. Make a wrapper around GPURenderPassColorAttachment instead, and have a pointer to the GPUTextureContext in there so we can access the texture format
159
+
160
+ const shader_descriptor = this.#descriptor;
161
+
162
+ if (VALIDATION_ENABLED) {
163
+ shader_descriptor.validate_against_device(encoder.device);
164
+ }
165
+
166
+ const resolved_bindings = shader_descriptor.resources.generateBindings(bindings, encoder);
167
+
168
+ const immediate = encoder.writeImmediate(shader_descriptor.resources, bindings);
169
+
170
+ encoder.pushDebugGroup(shader_descriptor.label);
171
+
172
+ let pipeline = this.#pipeline;
173
+
174
+ if (color_formats !== undefined) {
175
+ // potentially rewrite the pipeline to be compatible with output formats
176
+ // example: rgba8unorm -> rgba16float
177
+ pipeline = rp_validate_and_rewrite_for_color_attachments(pipeline, color_formats);
178
+ }
179
+
180
+ const pass = encoder.constructRenderPass({
181
+ pipeline,
182
+ bindings: resolved_bindings,
183
+ colorAttachments,
184
+ depthStencilAttachment,
185
+ immediate
186
+ });
187
+
188
+ if (viewport !== undefined) {
189
+ const _x = viewport[0];
190
+ const _y = viewport[1];
191
+ const _width = viewport[2];
192
+ const _height = viewport[3];
193
+
194
+ assert.greaterThanOrEqual(_width, 0, 'viewport width must be positive');
195
+ assert.greaterThanOrEqual(_height, 0, 'viewport width must be positive');
196
+
197
+ assert.notNaN(_x, '_x');
198
+ assert.notNaN(_y, '_y');
199
+
200
+
201
+ pass.setViewport(
202
+ _x,
203
+ _y,
204
+ _width,
205
+ _height,
206
+ 0,
207
+ 1
208
+ );
209
+ }
210
+
211
+ pass.draw(3);
212
+
213
+ pass.end();
214
+
215
+ encoder.popDebugGroup();
216
+
217
+ }
218
218
  }
@@ -21,6 +21,11 @@ export class ShaderDescriptor {
21
21
  * @return {string|GPUFeatureName[]}
22
22
  */
23
23
  get features(): string | GPUFeatureName[];
24
+ /**
25
+ * @see compile
26
+ * @returns {string}
27
+ */
28
+ get source(): string;
24
29
  /**
25
30
  *
26
31
  * @return {string}
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ShaderDescriptor.js"],"names":[],"mappings":"AAIA;IA2II;;;;;OAKG;IACH,yCAJW,MAAM,oBAwBhB;IA9JD;;;OAGG;IACH,oBAEC;IAOD;;;OAGG;IACH,6CAEC;IAaD;;;OAGG;IACH,0CAEC;IAED;;;OAGG;IACH,WAFY,MAAM,CAiCjB;IAED;;;OAGG;IACH,iDA6BC;IAED;;;;;OAKG;IACH,0CAHa,OAAO,CAenB;;CA6BJ;4CAxK2C,2CAA2C"}
1
+ {"version":3,"file":"ShaderDescriptor.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ShaderDescriptor.js"],"names":[],"mappings":"AAIA;IA+JI;;;;;OAKG;IACH,yCAJW,MAAM,oBAwBhB;IAlLD;;;OAGG;IACH,oBAEC;IAOD;;;OAGG;IACH,6CAEC;IAaD;;;OAGG;IACH,0CAEC;IAQD;;;OAGG;IACH,qBAQC;IAED;;;OAGG;IACH,WAFY,MAAM,CAiCjB;IAED;;;OAGG;IACH,iDA6BC;IAED;;;;;OAKG;IACH,0CAHa,OAAO,CAenB;;CA6BJ;4CA5L2C,2CAA2C"}
@@ -49,6 +49,26 @@ export class ShaderDescriptor {
49
49
  return this.#features;
50
50
  }
51
51
 
52
+ /**
53
+ *
54
+ * @type {string}
55
+ */
56
+ #source = undefined;
57
+
58
+ /**
59
+ * @see compile
60
+ * @returns {string}
61
+ */
62
+ get source() {
63
+
64
+ if (this.#source === undefined) {
65
+ this.#source = this.compile();
66
+ }
67
+
68
+ return this.#source;
69
+
70
+ }
71
+
52
72
  /**
53
73
  *
54
74
  * @return {string}
@@ -0,0 +1,47 @@
1
+ /**
2
+ * Recover a compute entry point's workgroup size from its WGSL source.
3
+ *
4
+ * Follows the `workgroup_size_attr` grammar, so every spelling below is read alike, and the omitted
5
+ * dimensions default to `1`:
6
+ *
7
+ * ```wgsl
8
+ * @workgroup_size(64) // -> [64, 1, 1]
9
+ * @workgroup_size(8, 8) // -> [8, 8, 1]
10
+ * @workgroup_size( 8 , 8 , 4 , ) // -> [8, 8, 4], blankspace anywhere, trailing comma
11
+ * @workgroup_size(0x40u) // -> [64, 1, 1], hexadecimal, and the i/u type suffixes
12
+ * ```
13
+ *
14
+ * An argument may also name a `const` that the same module binds directly to an integer literal,
15
+ * which is how a shader states its block size once and then uses it in both the attribute and the
16
+ * body:
17
+ *
18
+ * ```wgsl
19
+ * const BLOCK_DIM = 256u;
20
+ * @workgroup_size(BLOCK_DIM) // -> [256, 1, 1]
21
+ * ```
22
+ *
23
+ * Comments count as blankspace and are removed first, so they may sit between any two tokens of the
24
+ * attribute, and an attribute that is itself commented out is correctly not found.
25
+ *
26
+ * **One level of aliasing, and no arithmetic.** WGSL permits any const-expression or
27
+ * override-expression, so `@workgroup_size(BLOCK_DIM / 2u)` is legal, and so is
28
+ * `@workgroup_size(WG_X)` for an `override WG_X` whose value only arrives with the pipeline.
29
+ * Neither is resolvable from the source text alone. Such a shader throws rather than being guessed
30
+ * at, because every caller for this number divides a thread count by it, and a wrong divisor
31
+ * silently dispatches the wrong fraction of the workload. A loud failure is recoverable; a
32
+ * plausible one is not.
33
+ *
34
+ * Entry points that disagree are an error for the same reason. A module may hold several, and
35
+ * choosing between two conflicting sizes would be choosing at random.
36
+ *
37
+ * @param {string} code WGSL source
38
+ * @returns {[number, number, number]} `[x, y, z]`
39
+ * @throws {Error} if no `@workgroup_size` attribute is present, if its arguments are neither
40
+ * integer literals nor names resolving to one, if a dimension is not a positive integer, or if
41
+ * entry points disagree on the size
42
+ *
43
+ * @author Alex Goldring
44
+ * @copyright Company Named Limited (c) 2026
45
+ */
46
+ export function compute_infer_workgroup_size_from_source(code: string): [number, number, number];
47
+ //# sourceMappingURL=compute_infer_workgroup_size_from_source.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compute_infer_workgroup_size_from_source.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js"],"names":[],"mappings":"AA2SA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH,+DATW,MAAM,GACJ,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CA+GpC"}