@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
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  275. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  276. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  277. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  278. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  279. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  280. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  281. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  282. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
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  285. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
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  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
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  310. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
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  314. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
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  318. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
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  320. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
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  322. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
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  324. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
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  326. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
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  328. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  329. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  330. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
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  332. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  333. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  334. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  335. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  336. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
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  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  339. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  340. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
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  344. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
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  347. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  348. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
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  355. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  356. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  357. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  358. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  359. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
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  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  364. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
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  366. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
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  368. package/src/shade/renderer/shader/ImageShader.js +217 -217
  369. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
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  372. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
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  374. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  375. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  376. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  378. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  379. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  380. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  381. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  383. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  385. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  386. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
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  389. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  390. package/src/shade/renderer/water/shader_water.js +246 -246
  391. package/src/shade/vitest.setup.mjs +1 -1
  392. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
  395. package/src/view/minimap/Minimap.js +225 -225
  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  397. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  398. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  399. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
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  401. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1 +1 @@
1
- {"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,oDAKG;8BApG2B,+BAA+B"}
1
+ {"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,oDAIG;8BAnG2B,+BAA+B"}
@@ -1,105 +1,104 @@
1
- import { mat4x4f, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
- import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
4
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
5
- import { ComputeShader } from "../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { ANIMATION_DATABASE_SPEC } from "../ANIMATION_DATABASE_SPEC.js";
8
-
9
- const SKIN_JOINT_BLOCK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_skin_joint_blocks');
10
-
11
- /**
12
- * Workgroup size for the skin-matrix-prep pass. Exported so dispatchers
13
- * can pair it with
14
- * `animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE)` —
15
- * the page iterator's slot-to-workgroup mapping is computed against
16
- * this value, so the two must agree.
17
- */
18
- export const WORKGROUP_SIZE = 64;
19
-
20
- const PG_PREFIX = SKIN_JOINT_BLOCK_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
21
-
22
- const resources = new ShaderResourceSetDescriptor();
23
- resources.createGroup()
24
- .addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
25
- .addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
26
- .addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), true);
27
-
28
- // One thread per joint-block slot — page iterator handles allocation/
29
- // occupancy. Each thread loads its block, then walks its inline joints
30
- // in a bounded inner loop. The block carries the absolute write
31
- // offset into `skin_matrices` (baked at registration time), so there's
32
- // no indirection back through the skin record.
33
- const body = CodeChunk.from(
34
- //language=WGSL
35
- `
36
- @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
37
- fn main(
38
- @builtin(workgroup_id) wg_id: vec3<u32>,
39
- @builtin(local_invocation_index) local_id: u32,
40
- ) {
41
- if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
42
- return;
43
- }
44
-
45
- let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
46
-
47
- if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
48
- return;
49
- }
50
- if !${PG_PREFIX}_is_occupied(slot_in_page) {
51
- return;
52
- }
53
-
54
- let block = ${PG_PREFIX}_read(&animation_database, slot_in_page);
55
-
56
- // Per-joint skin matrix is just joint-world × inverse-bind. The
57
- // inverse-bind already takes a vertex from mesh-local space into
58
- // joint-bind-local, so joint.global brings the deformed vertex
59
- // back into world. The rasterizer then re-applies
60
- // mesh.transform_global to the clone vertex (same path used for
61
- // every other mesh's vertices, see chunk_mesh_resolve_vertex_
62
- // position_world.js) — so any mesh-node factor in this formula
63
- // would double-cancel against that re-application and shrink the
64
- // rig back to mesh-local coordinates rendered as world. Keeping
65
- // the formula minimal lets the SkinnedMesh sit at any transform
66
- // in the scene graph and still render correctly via the standard
67
- // mesh transform path.
68
-
69
- for(var i = 0u; i < block.count; i++){
70
- let joint = block.joints[i];
71
- let node = scene_read_node(&scene_database, joint.node);
72
-
73
- skin_matrices[block.skin_matrix_offset + i] =
74
- node.global * joint.inverse_bind;
75
- }
76
- }
77
- `, [
78
- SKIN_JOINT_BLOCK_TABLE.chunk_iterate(WORKGROUP_SIZE),
79
- chunk_scene_database_access,
80
- ]
81
- );
82
-
83
- /**
84
- * Compute shader that walks the `animation_skin_joint_blocks` table —
85
- * one thread per joint-block slot via the page iterator — and writes
86
- * each joint's per-frame skinning matrix `node.global * inverse_bind`
87
- * to the shared `skin_matrices` scratch buffer at the block's pre-baked
88
- * absolute offset.
89
- *
90
- * Run after `graph_scene_update_transform_hierarchy` (so each joint's
91
- * `node.global` is up to date) and before any pass that consumes the
92
- * skin matrices (the pre-skinning compute pass).
93
- *
94
- * Dispatch via
95
- * `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE), ... })`.
96
- * Skip the dispatch when `group_count_x === 0` — no skins registered
97
- * means the iterator has no work and `skin_matrices_buffer` may be
98
- * `null` on the manager.
99
- */
100
- export const shader_skin_matrix_prep = ComputeShader.from({
101
- label: "Animation/SkinMatrixPrep",
102
- body,
103
- resources,
104
- group_size: [WORKGROUP_SIZE, 1, 1],
105
- });
1
+ import { mat4x4f, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
4
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
5
+ import { ComputeShader } from "../../shader/ComputeShader.js";
6
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
+ import { ANIMATION_DATABASE_SPEC } from "../ANIMATION_DATABASE_SPEC.js";
8
+
9
+ const SKIN_JOINT_BLOCK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_skin_joint_blocks');
10
+
11
+ /**
12
+ * Workgroup size for the skin-matrix-prep pass. Exported so dispatchers
13
+ * can pair it with
14
+ * `animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE)` —
15
+ * the page iterator's slot-to-workgroup mapping is computed against
16
+ * this value, so the two must agree.
17
+ */
18
+ export const WORKGROUP_SIZE = 64;
19
+
20
+ const PG_PREFIX = SKIN_JOINT_BLOCK_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
21
+
22
+ const resources = new ShaderResourceSetDescriptor();
23
+ resources.createGroup()
24
+ .addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
25
+ .addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
26
+ .addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), true);
27
+
28
+ // One thread per joint-block slot — page iterator handles allocation/
29
+ // occupancy. Each thread loads its block, then walks its inline joints
30
+ // in a bounded inner loop. The block carries the absolute write
31
+ // offset into `skin_matrices` (baked at registration time), so there's
32
+ // no indirection back through the skin record.
33
+ const body = CodeChunk.from(
34
+ //language=WGSL
35
+ `
36
+ @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
37
+ fn main(
38
+ @builtin(workgroup_id) wg_id: vec3<u32>,
39
+ @builtin(local_invocation_index) local_id: u32,
40
+ ) {
41
+ if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
42
+ return;
43
+ }
44
+
45
+ let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
46
+
47
+ if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
48
+ return;
49
+ }
50
+ if !${PG_PREFIX}_is_occupied(slot_in_page) {
51
+ return;
52
+ }
53
+
54
+ let block = ${PG_PREFIX}_read(&animation_database, slot_in_page);
55
+
56
+ // Per-joint skin matrix is just joint-world × inverse-bind. The
57
+ // inverse-bind already takes a vertex from mesh-local space into
58
+ // joint-bind-local, so joint.global brings the deformed vertex
59
+ // back into world. The rasterizer then re-applies
60
+ // mesh.transform_global to the clone vertex (same path used for
61
+ // every other mesh's vertices, see chunk_mesh_resolve_vertex_
62
+ // position_world.js) — so any mesh-node factor in this formula
63
+ // would double-cancel against that re-application and shrink the
64
+ // rig back to mesh-local coordinates rendered as world. Keeping
65
+ // the formula minimal lets the SkinnedMesh sit at any transform
66
+ // in the scene graph and still render correctly via the standard
67
+ // mesh transform path.
68
+
69
+ for(var i = 0u; i < block.count; i++){
70
+ let joint = block.joints[i];
71
+ let node = scene_read_node(&scene_database, joint.node);
72
+
73
+ skin_matrices[block.skin_matrix_offset + i] =
74
+ node.global * joint.inverse_bind;
75
+ }
76
+ }
77
+ `, [
78
+ SKIN_JOINT_BLOCK_TABLE.chunk_iterate(WORKGROUP_SIZE),
79
+ chunk_scene_database_access,
80
+ ]
81
+ );
82
+
83
+ /**
84
+ * Compute shader that walks the `animation_skin_joint_blocks` table —
85
+ * one thread per joint-block slot via the page iterator — and writes
86
+ * each joint's per-frame skinning matrix `node.global * inverse_bind`
87
+ * to the shared `skin_matrices` scratch buffer at the block's pre-baked
88
+ * absolute offset.
89
+ *
90
+ * Run after `graph_scene_update_transform_hierarchy` (so each joint's
91
+ * `node.global` is up to date) and before any pass that consumes the
92
+ * skin matrices (the pre-skinning compute pass).
93
+ *
94
+ * Dispatch via
95
+ * `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE), ... })`.
96
+ * Skip the dispatch when `group_count_x === 0` — no skins registered
97
+ * means the iterator has no work and `skin_matrices_buffer` may be
98
+ * `null` on the manager.
99
+ */
100
+ export const shader_skin_matrix_prep = ComputeShader.from({
101
+ label: "Animation/SkinMatrixPrep",
102
+ body,
103
+ resources,
104
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_multiscatter_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_multiscatter_lut.js"],"names":[],"mappings":"AA+JA,oDAKG;8BAhK2B,4BAA4B"}
1
+ {"version":3,"file":"shader_multiscatter_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_multiscatter_lut.js"],"names":[],"mappings":"AA+JA,oDAIG;8BA/J2B,4BAA4B"}
@@ -161,5 +161,4 @@ export const shader_multiscatter_lut = ComputeShader.from({
161
161
  label: "Sky / multi-scatter LUT",
162
162
  body,
163
163
  resources,
164
- group_size: [MULTISCATTER_LUT_DIRECTION_COUNT, 1, 1],
165
164
  });
@@ -1,137 +1,137 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
3
- import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { inspect_gpu_buffer_typed } from "./inspect_gpu_buffer_typed.js";
5
- import { shader_buffer_copy_storage_to_storage } from "./util/shader_buffer_copy_storage_to_storage.js";
6
-
7
- /**
8
- *
9
- * @param {FrameGraph} graph
10
- * @param {number} buffer
11
- * @param {WebGPUType} type
12
- * @param {number} [offset] byte offset where to start reading
13
- * @param {number} [count] optional number of members of given type to read, if not specified will read the entire buffer
14
- * @param {function([])} callback
15
- */
16
- export function graph_inspect_gpu_buffer({
17
- graph,
18
- buffer,
19
- type,
20
- offset = 0,
21
- count,
22
- callback
23
- }) {
24
-
25
-
26
- /**
27
- *
28
- * @param data
29
- * @param {FramePassResources} resources
30
- * @param {GraphicsExecutionContext} context
31
- */
32
- function execute(data, resources, context) {
33
- /**
34
- * @type {GPUBuffer}
35
- */
36
- let source = resources.get(data.input);
37
-
38
- const graphics = context.graphics;
39
-
40
- let copy_size;
41
- if (count !== undefined) {
42
- assert.isNonNegativeInteger(count, 'count');
43
- copy_size = count * type.size;
44
- } else {
45
- copy_size = source.size - offset;
46
- }
47
-
48
- let _offset = offset;
49
-
50
-
51
- // take a snapshot of the buffer
52
-
53
- let destination_buffer;
54
- const encoder = context.encoder;
55
-
56
- if (
57
- (source.usage & GPUBufferUsage.COPY_SRC) === 0
58
- && (source.usage & GPUBufferUsage.STORAGE) !== 0
59
- && copy_size % 4 === 0
60
- ) {
61
- // does not qualify for .copyBufferToBuffer
62
- // use a shader to copy to a qualifying buffer instead
63
- // TODO check if possible overflow might happen when size is not a multiple of 4
64
-
65
- const tmp = graphics.buffer_allocator_main.get(BufferResourceDescriptor.from(
66
- copy_size,
67
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
68
- ))
69
-
70
- const word_count = Math.ceil(copy_size / 4);
71
- // size in 32-bit words
72
- const u_size = encoder.allocateTransientValueBuffer(u32, word_count);
73
- shader_buffer_copy_storage_to_storage.dispatchLinear({
74
- encoder: encoder,
75
- bindings: {
76
- source: {
77
- buffer: source,
78
- offset,
79
- size: copy_size,
80
- },
81
- destination: {
82
- buffer: tmp,
83
- offset: 0,
84
- size: copy_size,
85
- },
86
- size: u_size,
87
- },
88
- element_count:word_count,
89
- });
90
-
91
- source = tmp;
92
- _offset = 0;
93
-
94
- encoder.onFinished.addOne(() => graphics.buffer_allocator_main.release(tmp));
95
- }
96
-
97
- const descriptor = BufferResourceDescriptor.from(
98
- copy_size,
99
- GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
100
- );
101
-
102
- destination_buffer = graphics.buffer_allocator_main.get(descriptor)
103
- encoder.copyBufferToBuffer(source, _offset, destination_buffer, 0, copy_size);
104
-
105
-
106
- // get results once encoder is submitted
107
- encoder.onFinished.addOne(() => {
108
-
109
- const p = inspect_gpu_buffer_typed({
110
- buffer: destination_buffer,
111
- device: context.graphics.device,
112
- type,
113
- offset: 0,
114
- // the pooled buffer can be larger than the copy; deriving the count from
115
- // its size would hand the callback phantom rows of stale pooled bytes
116
- count: count ?? Math.floor(copy_size / type.size),
117
- });
118
-
119
- p
120
- .then(callback)
121
- .finally(() => {
122
- graphics.buffer_allocator_main.release(destination_buffer)
123
- });
124
- });
125
-
126
-
127
- }
128
-
129
-
130
- const pass_data = {};
131
- const pass = graph.add("inspect typed buffer", pass_data, execute);
132
-
133
- pass_data.input = pass.read(buffer);
134
- pass.make_side_effect(); // force pass to run
135
-
136
- return pass_data.input;
1
+ import { assert } from "../../../core/assert.js";
2
+ import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
3
+ import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
+ import { inspect_gpu_buffer_typed } from "./inspect_gpu_buffer_typed.js";
5
+ import { shader_buffer_copy_storage_to_storage } from "./util/shader_buffer_copy_storage_to_storage.js";
6
+
7
+ /**
8
+ *
9
+ * @param {FrameGraph} graph
10
+ * @param {number} buffer
11
+ * @param {WebGPUType} type
12
+ * @param {number} [offset] byte offset where to start reading
13
+ * @param {number} [count] optional number of members of given type to read, if not specified will read the entire buffer
14
+ * @param {function([])} callback
15
+ */
16
+ export function graph_inspect_gpu_buffer({
17
+ graph,
18
+ buffer,
19
+ type,
20
+ offset = 0,
21
+ count,
22
+ callback
23
+ }) {
24
+
25
+
26
+ /**
27
+ *
28
+ * @param data
29
+ * @param {FramePassResources} resources
30
+ * @param {GraphicsExecutionContext} context
31
+ */
32
+ function execute(data, resources, context) {
33
+ /**
34
+ * @type {GPUBuffer}
35
+ */
36
+ let source = resources.get(data.input);
37
+
38
+ const graphics = context.graphics;
39
+
40
+ let copy_size;
41
+ if (count !== undefined) {
42
+ assert.isNonNegativeInteger(count, 'count');
43
+ copy_size = count * type.size;
44
+ } else {
45
+ copy_size = source.size - offset;
46
+ }
47
+
48
+ let _offset = offset;
49
+
50
+
51
+ // take a snapshot of the buffer
52
+
53
+ let destination_buffer;
54
+ const encoder = context.encoder;
55
+
56
+ if (
57
+ (source.usage & GPUBufferUsage.COPY_SRC) === 0
58
+ && (source.usage & GPUBufferUsage.STORAGE) !== 0
59
+ && copy_size % 4 === 0
60
+ ) {
61
+ // does not qualify for .copyBufferToBuffer
62
+ // use a shader to copy to a qualifying buffer instead
63
+ // TODO check if possible overflow might happen when size is not a multiple of 4
64
+
65
+ const tmp = graphics.buffer_allocator_main.get(BufferResourceDescriptor.from(
66
+ copy_size,
67
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
68
+ ))
69
+
70
+ const word_count = Math.ceil(copy_size / 4);
71
+ // size in 32-bit words
72
+ const u_size = encoder.allocateTransientValueBuffer(u32, word_count);
73
+ shader_buffer_copy_storage_to_storage.dispatchThreads({
74
+ encoder: encoder,
75
+ bindings: {
76
+ source: {
77
+ buffer: source,
78
+ offset,
79
+ size: copy_size,
80
+ },
81
+ destination: {
82
+ buffer: tmp,
83
+ offset: 0,
84
+ size: copy_size,
85
+ },
86
+ size: u_size,
87
+ },
88
+ thread_count_x:word_count,
89
+ });
90
+
91
+ source = tmp;
92
+ _offset = 0;
93
+
94
+ encoder.onFinished.addOne(() => graphics.buffer_allocator_main.release(tmp));
95
+ }
96
+
97
+ const descriptor = BufferResourceDescriptor.from(
98
+ copy_size,
99
+ GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
100
+ );
101
+
102
+ destination_buffer = graphics.buffer_allocator_main.get(descriptor)
103
+ encoder.copyBufferToBuffer(source, _offset, destination_buffer, 0, copy_size);
104
+
105
+
106
+ // get results once encoder is submitted
107
+ encoder.onFinished.addOne(() => {
108
+
109
+ const p = inspect_gpu_buffer_typed({
110
+ buffer: destination_buffer,
111
+ device: context.graphics.device,
112
+ type,
113
+ offset: 0,
114
+ // the pooled buffer can be larger than the copy; deriving the count from
115
+ // its size would hand the callback phantom rows of stale pooled bytes
116
+ count: count ?? Math.floor(copy_size / type.size),
117
+ });
118
+
119
+ p
120
+ .then(callback)
121
+ .finally(() => {
122
+ graphics.buffer_allocator_main.release(destination_buffer)
123
+ });
124
+ });
125
+
126
+
127
+ }
128
+
129
+
130
+ const pass_data = {};
131
+ const pass = graph.add("inspect typed buffer", pass_data, execute);
132
+
133
+ pass_data.input = pass.read(buffer);
134
+ pass.make_side_effect(); // force pass to run
135
+
136
+ return pass_data.input;
137
137
  }
@@ -1 +1 @@
1
- {"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"AAuCA;;;;;;;;;GASG;AACH;IA0EI;;;;;OAKG;IACH,4FAqEC;IAnJD;;;OAGG;IACH,kCAAW;IAEX;;;;OAIG;IACH,QAFU,oBAAe,CAElB;IASP;;;OAGG;IACH,kBAAO;IAyCP;;OAEG;IACH,8BAEC;IA+ED;;;;;OAKG;IACH,UAHW,MAAM,GACJ,qBAAc,SAAS,CAUnC;IAGD;;;;;OAKG;IACH,gCAEC;IAoPD;;;OAGG;IACH,8CAoIC;IA2DD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,2BAJW,MAAM,GACJ,QAAQ,KAAG,CAAC,CA6HxB;IAED;;;;;;;OAOG;IACH,+BAJW,MAAM,iBACN,MAAM,GACJ,YAAU,CAkCtB;IAED;;;OAGG;IACH,+BAQC;IAED;;OAEG;IACH,gBAIC;;CACJ;8BAh2B6B,oBAAoB"}
1
+ {"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"AAsCA;;;;;;;;;GASG;AACH;IA0EI;;;;;OAKG;IACH,4FAqEC;IAnJD;;;OAGG;IACH,kCAAW;IAEX;;;;OAIG;IACH,QAFU,oBAAe,CAElB;IASP;;;OAGG;IACH,kBAAO;IAyCP;;OAEG;IACH,8BAEC;IA+ED;;;;;OAKG;IACH,UAHW,MAAM,GACJ,qBAAc,SAAS,CAUnC;IAGD;;;;;OAKG;IACH,gCAEC;IAoPD;;;OAGG;IACH,8CAoIC;IA2DD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,2BAJW,MAAM,GACJ,QAAQ,KAAG,CAAC,CA6HxB;IAED;;;;;;;OAOG;IACH,+BAJW,MAAM,iBACN,MAAM,GACJ,YAAU,CAkCtB;IAED;;;OAGG;IACH,+BAQC;IAED;;OAEG;IACH,gBAIC;;CACJ;8BAh2B6B,oBAAoB"}
@@ -10,7 +10,6 @@ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
10
10
  import { inspect_gpu_buffer } from "../inspect_gpu_buffer.js";
11
11
  import { inspect_gpu_buffer_typed } from "../inspect_gpu_buffer_typed.js";
12
12
  import { GPU_DATABASE_BUFFER_ELEMENT_TYPE } from "./GPU_DATABASE_BUFFER_ELEMENT_TYPE.js";
13
- import { GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE } from "./GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE.js";
14
13
  import {
15
14
  gpu_table_element_upload_shader,
16
15
  GPU_TABLE_UPLOAD_SETTINGS_STRUCT
@@ -568,14 +567,14 @@ export class GPUDatabase {
568
567
  chunk_byte_size
569
568
  );
570
569
 
571
- gpu_table_element_upload_shader.dispatch({
570
+ gpu_table_element_upload_shader.dispatchThreads({
572
571
  encoder,
573
572
  bindings: {
574
573
  settings,
575
574
  upload_buffer,
576
575
  database: this.buffer,
577
576
  },
578
- group_count_x: Math.ceil(chunk_count / GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE),
577
+ thread_count_x: chunk_count,
579
578
  });
580
579
 
581
580
  elements_uploaded += chunk_count;