@woosh/meep-engine 3.11.3 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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{"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,
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{"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,oDAIG;8BAnG2B,+BAA+B"}
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`, [
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/**
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* each joint's per-frame skinning matrix `node.global * inverse_bind`
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* absolute offset.
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*
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* Run after `graph_scene_update_transform_hierarchy` (so each joint's
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*/
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export const shader_skin_matrix_prep = ComputeShader.from({
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label: "Animation/SkinMatrixPrep",
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body,
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resources,
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});
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import { mat4x4f, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ANIMATION_DATABASE_SPEC } from "../ANIMATION_DATABASE_SPEC.js";
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const SKIN_JOINT_BLOCK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_skin_joint_blocks');
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/**
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* Workgroup size for the skin-matrix-prep pass. Exported so dispatchers
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* can pair it with
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* `animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE)` —
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* the page iterator's slot-to-workgroup mapping is computed against
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* this value, so the two must agree.
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*/
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export const WORKGROUP_SIZE = 64;
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const PG_PREFIX = SKIN_JOINT_BLOCK_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
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.addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
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.addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), true);
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// One thread per joint-block slot — page iterator handles allocation/
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// occupancy. Each thread loads its block, then walks its inline joints
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// in a bounded inner loop. The block carries the absolute write
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// offset into `skin_matrices` (baked at registration time), so there's
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// no indirection back through the skin record.
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const body = CodeChunk.from(
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//language=WGSL
|
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`
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@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
|
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fn main(
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@builtin(workgroup_id) wg_id: vec3<u32>,
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@builtin(local_invocation_index) local_id: u32,
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) {
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if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
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return;
|
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}
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+
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let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
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+
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if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
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return;
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}
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if !${PG_PREFIX}_is_occupied(slot_in_page) {
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return;
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}
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let block = ${PG_PREFIX}_read(&animation_database, slot_in_page);
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+
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// Per-joint skin matrix is just joint-world × inverse-bind. The
|
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// inverse-bind already takes a vertex from mesh-local space into
|
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// joint-bind-local, so joint.global brings the deformed vertex
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// back into world. The rasterizer then re-applies
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// mesh.transform_global to the clone vertex (same path used for
|
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// every other mesh's vertices, see chunk_mesh_resolve_vertex_
|
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+
// position_world.js) — so any mesh-node factor in this formula
|
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// would double-cancel against that re-application and shrink the
|
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+
// rig back to mesh-local coordinates rendered as world. Keeping
|
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// the formula minimal lets the SkinnedMesh sit at any transform
|
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// in the scene graph and still render correctly via the standard
|
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// mesh transform path.
|
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+
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+
for(var i = 0u; i < block.count; i++){
|
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+
let joint = block.joints[i];
|
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let node = scene_read_node(&scene_database, joint.node);
|
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+
|
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+
skin_matrices[block.skin_matrix_offset + i] =
|
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node.global * joint.inverse_bind;
|
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}
|
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+
}
|
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+
`, [
|
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|
+
SKIN_JOINT_BLOCK_TABLE.chunk_iterate(WORKGROUP_SIZE),
|
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chunk_scene_database_access,
|
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+
]
|
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+
);
|
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+
|
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+
/**
|
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|
+
* Compute shader that walks the `animation_skin_joint_blocks` table —
|
|
85
|
+
* one thread per joint-block slot via the page iterator — and writes
|
|
86
|
+
* each joint's per-frame skinning matrix `node.global * inverse_bind`
|
|
87
|
+
* to the shared `skin_matrices` scratch buffer at the block's pre-baked
|
|
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|
+
* absolute offset.
|
|
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+
*
|
|
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|
+
* Run after `graph_scene_update_transform_hierarchy` (so each joint's
|
|
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|
+
* `node.global` is up to date) and before any pass that consumes the
|
|
92
|
+
* skin matrices (the pre-skinning compute pass).
|
|
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|
+
*
|
|
94
|
+
* Dispatch via
|
|
95
|
+
* `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE), ... })`.
|
|
96
|
+
* Skip the dispatch when `group_count_x === 0` — no skins registered
|
|
97
|
+
* means the iterator has no work and `skin_matrices_buffer` may be
|
|
98
|
+
* `null` on the manager.
|
|
99
|
+
*/
|
|
100
|
+
export const shader_skin_matrix_prep = ComputeShader.from({
|
|
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|
+
label: "Animation/SkinMatrixPrep",
|
|
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|
+
body,
|
|
103
|
+
resources,
|
|
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|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_multiscatter_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_multiscatter_lut.js"],"names":[],"mappings":"AA+JA,
|
|
1
|
+
{"version":3,"file":"shader_multiscatter_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_multiscatter_lut.js"],"names":[],"mappings":"AA+JA,oDAIG;8BA/J2B,4BAA4B"}
|
|
@@ -1,137 +1,137 @@
|
|
|
1
|
-
import { assert } from "../../../core/assert.js";
|
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2
|
-
import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
|
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3
|
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import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
-
import { inspect_gpu_buffer_typed } from "./inspect_gpu_buffer_typed.js";
|
|
5
|
-
import { shader_buffer_copy_storage_to_storage } from "./util/shader_buffer_copy_storage_to_storage.js";
|
|
6
|
-
|
|
7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @param {FrameGraph} graph
|
|
10
|
-
* @param {number} buffer
|
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11
|
-
* @param {WebGPUType} type
|
|
12
|
-
* @param {number} [offset] byte offset where to start reading
|
|
13
|
-
* @param {number} [count] optional number of members of given type to read, if not specified will read the entire buffer
|
|
14
|
-
* @param {function([])} callback
|
|
15
|
-
*/
|
|
16
|
-
export function graph_inspect_gpu_buffer({
|
|
17
|
-
graph,
|
|
18
|
-
buffer,
|
|
19
|
-
type,
|
|
20
|
-
offset = 0,
|
|
21
|
-
count,
|
|
22
|
-
callback
|
|
23
|
-
}) {
|
|
24
|
-
|
|
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|
-
|
|
26
|
-
/**
|
|
27
|
-
*
|
|
28
|
-
* @param data
|
|
29
|
-
* @param {FramePassResources} resources
|
|
30
|
-
* @param {GraphicsExecutionContext} context
|
|
31
|
-
*/
|
|
32
|
-
function execute(data, resources, context) {
|
|
33
|
-
/**
|
|
34
|
-
* @type {GPUBuffer}
|
|
35
|
-
*/
|
|
36
|
-
let source = resources.get(data.input);
|
|
37
|
-
|
|
38
|
-
const graphics = context.graphics;
|
|
39
|
-
|
|
40
|
-
let copy_size;
|
|
41
|
-
if (count !== undefined) {
|
|
42
|
-
assert.isNonNegativeInteger(count, 'count');
|
|
43
|
-
copy_size = count * type.size;
|
|
44
|
-
} else {
|
|
45
|
-
copy_size = source.size - offset;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
let _offset = offset;
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
// take a snapshot of the buffer
|
|
52
|
-
|
|
53
|
-
let destination_buffer;
|
|
54
|
-
const encoder = context.encoder;
|
|
55
|
-
|
|
56
|
-
if (
|
|
57
|
-
(source.usage & GPUBufferUsage.COPY_SRC) === 0
|
|
58
|
-
&& (source.usage & GPUBufferUsage.STORAGE) !== 0
|
|
59
|
-
&& copy_size % 4 === 0
|
|
60
|
-
) {
|
|
61
|
-
// does not qualify for .copyBufferToBuffer
|
|
62
|
-
// use a shader to copy to a qualifying buffer instead
|
|
63
|
-
// TODO check if possible overflow might happen when size is not a multiple of 4
|
|
64
|
-
|
|
65
|
-
const tmp = graphics.buffer_allocator_main.get(BufferResourceDescriptor.from(
|
|
66
|
-
copy_size,
|
|
67
|
-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
68
|
-
))
|
|
69
|
-
|
|
70
|
-
const word_count = Math.ceil(copy_size / 4);
|
|
71
|
-
// size in 32-bit words
|
|
72
|
-
const u_size = encoder.allocateTransientValueBuffer(u32, word_count);
|
|
73
|
-
shader_buffer_copy_storage_to_storage.
|
|
74
|
-
encoder: encoder,
|
|
75
|
-
bindings: {
|
|
76
|
-
source: {
|
|
77
|
-
buffer: source,
|
|
78
|
-
offset,
|
|
79
|
-
size: copy_size,
|
|
80
|
-
},
|
|
81
|
-
destination: {
|
|
82
|
-
buffer: tmp,
|
|
83
|
-
offset: 0,
|
|
84
|
-
size: copy_size,
|
|
85
|
-
},
|
|
86
|
-
size: u_size,
|
|
87
|
-
},
|
|
88
|
-
|
|
89
|
-
});
|
|
90
|
-
|
|
91
|
-
source = tmp;
|
|
92
|
-
_offset = 0;
|
|
93
|
-
|
|
94
|
-
encoder.onFinished.addOne(() => graphics.buffer_allocator_main.release(tmp));
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
const descriptor = BufferResourceDescriptor.from(
|
|
98
|
-
copy_size,
|
|
99
|
-
GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
|
|
100
|
-
);
|
|
101
|
-
|
|
102
|
-
destination_buffer = graphics.buffer_allocator_main.get(descriptor)
|
|
103
|
-
encoder.copyBufferToBuffer(source, _offset, destination_buffer, 0, copy_size);
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
// get results once encoder is submitted
|
|
107
|
-
encoder.onFinished.addOne(() => {
|
|
108
|
-
|
|
109
|
-
const p = inspect_gpu_buffer_typed({
|
|
110
|
-
buffer: destination_buffer,
|
|
111
|
-
device: context.graphics.device,
|
|
112
|
-
type,
|
|
113
|
-
offset: 0,
|
|
114
|
-
// the pooled buffer can be larger than the copy; deriving the count from
|
|
115
|
-
// its size would hand the callback phantom rows of stale pooled bytes
|
|
116
|
-
count: count ?? Math.floor(copy_size / type.size),
|
|
117
|
-
});
|
|
118
|
-
|
|
119
|
-
p
|
|
120
|
-
.then(callback)
|
|
121
|
-
.finally(() => {
|
|
122
|
-
graphics.buffer_allocator_main.release(destination_buffer)
|
|
123
|
-
});
|
|
124
|
-
});
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
const pass_data = {};
|
|
131
|
-
const pass = graph.add("inspect typed buffer", pass_data, execute);
|
|
132
|
-
|
|
133
|
-
pass_data.input = pass.read(buffer);
|
|
134
|
-
pass.make_side_effect(); // force pass to run
|
|
135
|
-
|
|
136
|
-
return pass_data.input;
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
|
|
3
|
+
import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
+
import { inspect_gpu_buffer_typed } from "./inspect_gpu_buffer_typed.js";
|
|
5
|
+
import { shader_buffer_copy_storage_to_storage } from "./util/shader_buffer_copy_storage_to_storage.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
*
|
|
9
|
+
* @param {FrameGraph} graph
|
|
10
|
+
* @param {number} buffer
|
|
11
|
+
* @param {WebGPUType} type
|
|
12
|
+
* @param {number} [offset] byte offset where to start reading
|
|
13
|
+
* @param {number} [count] optional number of members of given type to read, if not specified will read the entire buffer
|
|
14
|
+
* @param {function([])} callback
|
|
15
|
+
*/
|
|
16
|
+
export function graph_inspect_gpu_buffer({
|
|
17
|
+
graph,
|
|
18
|
+
buffer,
|
|
19
|
+
type,
|
|
20
|
+
offset = 0,
|
|
21
|
+
count,
|
|
22
|
+
callback
|
|
23
|
+
}) {
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
*
|
|
28
|
+
* @param data
|
|
29
|
+
* @param {FramePassResources} resources
|
|
30
|
+
* @param {GraphicsExecutionContext} context
|
|
31
|
+
*/
|
|
32
|
+
function execute(data, resources, context) {
|
|
33
|
+
/**
|
|
34
|
+
* @type {GPUBuffer}
|
|
35
|
+
*/
|
|
36
|
+
let source = resources.get(data.input);
|
|
37
|
+
|
|
38
|
+
const graphics = context.graphics;
|
|
39
|
+
|
|
40
|
+
let copy_size;
|
|
41
|
+
if (count !== undefined) {
|
|
42
|
+
assert.isNonNegativeInteger(count, 'count');
|
|
43
|
+
copy_size = count * type.size;
|
|
44
|
+
} else {
|
|
45
|
+
copy_size = source.size - offset;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
let _offset = offset;
|
|
49
|
+
|
|
50
|
+
|
|
51
|
+
// take a snapshot of the buffer
|
|
52
|
+
|
|
53
|
+
let destination_buffer;
|
|
54
|
+
const encoder = context.encoder;
|
|
55
|
+
|
|
56
|
+
if (
|
|
57
|
+
(source.usage & GPUBufferUsage.COPY_SRC) === 0
|
|
58
|
+
&& (source.usage & GPUBufferUsage.STORAGE) !== 0
|
|
59
|
+
&& copy_size % 4 === 0
|
|
60
|
+
) {
|
|
61
|
+
// does not qualify for .copyBufferToBuffer
|
|
62
|
+
// use a shader to copy to a qualifying buffer instead
|
|
63
|
+
// TODO check if possible overflow might happen when size is not a multiple of 4
|
|
64
|
+
|
|
65
|
+
const tmp = graphics.buffer_allocator_main.get(BufferResourceDescriptor.from(
|
|
66
|
+
copy_size,
|
|
67
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
68
|
+
))
|
|
69
|
+
|
|
70
|
+
const word_count = Math.ceil(copy_size / 4);
|
|
71
|
+
// size in 32-bit words
|
|
72
|
+
const u_size = encoder.allocateTransientValueBuffer(u32, word_count);
|
|
73
|
+
shader_buffer_copy_storage_to_storage.dispatchThreads({
|
|
74
|
+
encoder: encoder,
|
|
75
|
+
bindings: {
|
|
76
|
+
source: {
|
|
77
|
+
buffer: source,
|
|
78
|
+
offset,
|
|
79
|
+
size: copy_size,
|
|
80
|
+
},
|
|
81
|
+
destination: {
|
|
82
|
+
buffer: tmp,
|
|
83
|
+
offset: 0,
|
|
84
|
+
size: copy_size,
|
|
85
|
+
},
|
|
86
|
+
size: u_size,
|
|
87
|
+
},
|
|
88
|
+
thread_count_x:word_count,
|
|
89
|
+
});
|
|
90
|
+
|
|
91
|
+
source = tmp;
|
|
92
|
+
_offset = 0;
|
|
93
|
+
|
|
94
|
+
encoder.onFinished.addOne(() => graphics.buffer_allocator_main.release(tmp));
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
const descriptor = BufferResourceDescriptor.from(
|
|
98
|
+
copy_size,
|
|
99
|
+
GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
|
|
100
|
+
);
|
|
101
|
+
|
|
102
|
+
destination_buffer = graphics.buffer_allocator_main.get(descriptor)
|
|
103
|
+
encoder.copyBufferToBuffer(source, _offset, destination_buffer, 0, copy_size);
|
|
104
|
+
|
|
105
|
+
|
|
106
|
+
// get results once encoder is submitted
|
|
107
|
+
encoder.onFinished.addOne(() => {
|
|
108
|
+
|
|
109
|
+
const p = inspect_gpu_buffer_typed({
|
|
110
|
+
buffer: destination_buffer,
|
|
111
|
+
device: context.graphics.device,
|
|
112
|
+
type,
|
|
113
|
+
offset: 0,
|
|
114
|
+
// the pooled buffer can be larger than the copy; deriving the count from
|
|
115
|
+
// its size would hand the callback phantom rows of stale pooled bytes
|
|
116
|
+
count: count ?? Math.floor(copy_size / type.size),
|
|
117
|
+
});
|
|
118
|
+
|
|
119
|
+
p
|
|
120
|
+
.then(callback)
|
|
121
|
+
.finally(() => {
|
|
122
|
+
graphics.buffer_allocator_main.release(destination_buffer)
|
|
123
|
+
});
|
|
124
|
+
});
|
|
125
|
+
|
|
126
|
+
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
|
|
130
|
+
const pass_data = {};
|
|
131
|
+
const pass = graph.add("inspect typed buffer", pass_data, execute);
|
|
132
|
+
|
|
133
|
+
pass_data.input = pass.read(buffer);
|
|
134
|
+
pass.make_side_effect(); // force pass to run
|
|
135
|
+
|
|
136
|
+
return pass_data.input;
|
|
137
137
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUDatabase.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUDatabase.js"],"names":[],"mappings":"AAsCA;;;;;;;;;GASG;AACH;IA0EI;;;;;OAKG;IACH,4FAqEC;IAnJD;;;OAGG;IACH,kCAAW;IAEX;;;;OAIG;IACH,QAFU,oBAAe,CAElB;IASP;;;OAGG;IACH,kBAAO;IAyCP;;OAEG;IACH,8BAEC;IA+ED;;;;;OAKG;IACH,UAHW,MAAM,GACJ,qBAAc,SAAS,CAUnC;IAGD;;;;;OAKG;IACH,gCAEC;IAoPD;;;OAGG;IACH,8CAoIC;IA2DD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,2BAJW,MAAM,GACJ,QAAQ,KAAG,CAAC,CA6HxB;IAED;;;;;;;OAOG;IACH,+BAJW,MAAM,iBACN,MAAM,GACJ,YAAU,CAkCtB;IAED;;;OAGG;IACH,+BAQC;IAED;;OAEG;IACH,gBAIC;;CACJ;8BAh2B6B,oBAAoB"}
|
|
@@ -10,7 +10,6 @@ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
|
10
10
|
import { inspect_gpu_buffer } from "../inspect_gpu_buffer.js";
|
|
11
11
|
import { inspect_gpu_buffer_typed } from "../inspect_gpu_buffer_typed.js";
|
|
12
12
|
import { GPU_DATABASE_BUFFER_ELEMENT_TYPE } from "./GPU_DATABASE_BUFFER_ELEMENT_TYPE.js";
|
|
13
|
-
import { GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE } from "./GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE.js";
|
|
14
13
|
import {
|
|
15
14
|
gpu_table_element_upload_shader,
|
|
16
15
|
GPU_TABLE_UPLOAD_SETTINGS_STRUCT
|
|
@@ -568,14 +567,14 @@ export class GPUDatabase {
|
|
|
568
567
|
chunk_byte_size
|
|
569
568
|
);
|
|
570
569
|
|
|
571
|
-
gpu_table_element_upload_shader.
|
|
570
|
+
gpu_table_element_upload_shader.dispatchThreads({
|
|
572
571
|
encoder,
|
|
573
572
|
bindings: {
|
|
574
573
|
settings,
|
|
575
574
|
upload_buffer,
|
|
576
575
|
database: this.buffer,
|
|
577
576
|
},
|
|
578
|
-
|
|
577
|
+
thread_count_x: chunk_count,
|
|
579
578
|
});
|
|
580
579
|
|
|
581
580
|
elements_uploaded += chunk_count;
|