@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
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  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
  395. package/src/view/minimap/Minimap.js +225 -225
  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
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@@ -1 +1 @@
1
- {"version":3,"file":"shader_cull_lights_hzb.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js"],"names":[],"mappings":"AA0CA;;GAEG;AACH,oDAFU,MAAM,CAEyC;AA8DzD,mDAIG;8BAjG2B,kCAAkC"}
1
+ {"version":3,"file":"shader_cull_lights_hzb.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js"],"names":[],"mappings":"AA2GA,mDAIG;8BAjG2B,kCAAkC"}
@@ -1,112 +1,112 @@
1
- import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
5
- import {
6
- chunk_query_depth_from_screen_space_bb
7
- } from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
8
- import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
9
- import {
10
- chunk_aabb3_project_perspective
11
- } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
12
- import { chunk_point_light_to_aabb3 } from "../../../shader/chunk/light/cull/chunk_point_light_to_aabb3.js";
13
- import { chunk_spot_light_to_aabb3 } from "../../../shader/chunk/light/cull/chunk_spot_light_to_aabb3.js";
14
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
15
- import { ComputeShader } from "../../../shader/ComputeShader.js";
16
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
17
- import { CLUSTER_LIGHT_TYPE, chunk_cluster_light_tuple } from "../CLUSTER_LIGHT_TYPE.js";
18
-
19
- const resources = new ShaderResourceSetDescriptor();
20
-
21
- const INPUT = WebGPUStruct.from({
22
- count: u32,
23
- data: WebGPUArray.u32,
24
- });
25
-
26
- const OUTPUT_STRUCT = WebGPUStruct.from({
27
- offset: atomic_u32,
28
- data: WebGPUArray.u32
29
- });
30
-
31
- resources.createGroup()
32
- .addStorageBuffer("light_data", WebGPUArray.u32);
33
-
34
- resources.createGroup()
35
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
36
- .addTexture("texture_hzb")
37
- ;
38
-
39
- resources.createGroup()
40
- .addStorageBuffer("input", INPUT)
41
- .addStorageBuffer("output", OUTPUT_STRUCT, true)
42
-
43
- /**
44
- * @type {number}
45
- */
46
- export const SHADER_CULL_LIGHTS_HZB_WORKGROUP_SIZE = 256;
47
-
48
- const body = CodeChunk.from(
49
- //language=WGSL
50
- `
51
- @compute @workgroup_size(${SHADER_CULL_LIGHTS_HZB_WORKGROUP_SIZE}, 1, 1)
52
- fn main(
53
- @builtin(global_invocation_id) global_id : vec3<u32>
54
- ) {
55
-
56
- let slot = global_id.x;
57
-
58
- // the producer's atomic append counter is not clamped on overflow, so the stored count
59
- // can exceed capacity — iterating the raw value would re-read the clamped last element
60
- let light_count = min(input.count, arrayLength(&input.data));
61
-
62
- if (slot >= light_count) {
63
- return;
64
- }
65
-
66
- // resolve (id, type) tuple
67
- let tuple = input.data[slot];
68
- let light_index = cluster_light_tuple_id(tuple);
69
- let light_type = cluster_light_tuple_type(tuple);
70
-
71
- var world_bounds: ${AABB3_STRUCT.wgsl_ref};
72
-
73
- if (light_type == ${CLUSTER_LIGHT_TYPE.Point}u) {
74
- world_bounds = point_light_to_aabb3(&light_data, light_index);
75
- } else if (light_type == ${CLUSTER_LIGHT_TYPE.Spot}u) {
76
- world_bounds = spot_light_to_aabb3(&light_data, light_index);
77
- } else {
78
- // unknown type, skip
79
- return;
80
- }
81
-
82
- var view_bounds: ${AABB3_STRUCT.wgsl_ref};
83
-
84
- let valid_bounds = aabb3_project_perspective(&view_bounds, world_bounds, camera.view_projection_matrix);
85
-
86
- if (
87
- valid_bounds && query_depth_from_screen_space_bb(view_bounds, texture_hzb) < 0.0
88
- ) {
89
- // occluded by depth
90
- return;
91
- }
92
-
93
- let destination = atomicAdd(&output.offset, 1u);
94
-
95
- if (destination < arrayLength(&output.data)) {
96
- output.data[destination] = tuple;
97
- }
98
- }
99
- `, [
100
- chunk_cluster_light_tuple,
101
- chunk_point_light_to_aabb3,
102
- chunk_spot_light_to_aabb3,
103
- chunk_aabb3_project_perspective,
104
- chunk_query_depth_from_screen_space_bb,
105
- ]
106
- )
107
-
108
- export const shader_cull_lights_hzb = ComputeShader.from({
109
- label: "Cull Lights HZB",
110
- body,
111
- resources
112
- });
1
+ import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
+ import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
5
+ import {
6
+ chunk_query_depth_from_screen_space_bb
7
+ } from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
8
+ import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
9
+ import {
10
+ chunk_aabb3_project_perspective
11
+ } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
12
+ import { chunk_point_light_to_aabb3 } from "../../../shader/chunk/light/cull/chunk_point_light_to_aabb3.js";
13
+ import { chunk_spot_light_to_aabb3 } from "../../../shader/chunk/light/cull/chunk_spot_light_to_aabb3.js";
14
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
15
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
16
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
17
+ import { CLUSTER_LIGHT_TYPE, chunk_cluster_light_tuple } from "../CLUSTER_LIGHT_TYPE.js";
18
+
19
+ const resources = new ShaderResourceSetDescriptor();
20
+
21
+ const INPUT = WebGPUStruct.from({
22
+ count: u32,
23
+ data: WebGPUArray.u32,
24
+ });
25
+
26
+ const OUTPUT_STRUCT = WebGPUStruct.from({
27
+ offset: atomic_u32,
28
+ data: WebGPUArray.u32
29
+ });
30
+
31
+ resources.createGroup()
32
+ .addStorageBuffer("light_data", WebGPUArray.u32);
33
+
34
+ resources.createGroup()
35
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
36
+ .addTexture("texture_hzb")
37
+ ;
38
+
39
+ resources.createGroup()
40
+ .addStorageBuffer("input", INPUT)
41
+ .addStorageBuffer("output", OUTPUT_STRUCT, true)
42
+
43
+ /**
44
+ * @type {number}
45
+ */
46
+ const SHADER_CULL_LIGHTS_HZB_WORKGROUP_SIZE = 256;
47
+
48
+ const body = CodeChunk.from(
49
+ //language=WGSL
50
+ `
51
+ @compute @workgroup_size(${SHADER_CULL_LIGHTS_HZB_WORKGROUP_SIZE}, 1, 1)
52
+ fn main(
53
+ @builtin(global_invocation_id) global_id : vec3<u32>
54
+ ) {
55
+
56
+ let slot = global_id.x;
57
+
58
+ // the producer's atomic append counter is not clamped on overflow, so the stored count
59
+ // can exceed capacity — iterating the raw value would re-read the clamped last element
60
+ let light_count = min(input.count, arrayLength(&input.data));
61
+
62
+ if (slot >= light_count) {
63
+ return;
64
+ }
65
+
66
+ // resolve (id, type) tuple
67
+ let tuple = input.data[slot];
68
+ let light_index = cluster_light_tuple_id(tuple);
69
+ let light_type = cluster_light_tuple_type(tuple);
70
+
71
+ var world_bounds: ${AABB3_STRUCT.wgsl_ref};
72
+
73
+ if (light_type == ${CLUSTER_LIGHT_TYPE.Point}u) {
74
+ world_bounds = point_light_to_aabb3(&light_data, light_index);
75
+ } else if (light_type == ${CLUSTER_LIGHT_TYPE.Spot}u) {
76
+ world_bounds = spot_light_to_aabb3(&light_data, light_index);
77
+ } else {
78
+ // unknown type, skip
79
+ return;
80
+ }
81
+
82
+ var view_bounds: ${AABB3_STRUCT.wgsl_ref};
83
+
84
+ let valid_bounds = aabb3_project_perspective(&view_bounds, world_bounds, camera.view_projection_matrix);
85
+
86
+ if (
87
+ valid_bounds && query_depth_from_screen_space_bb(view_bounds, texture_hzb) < 0.0
88
+ ) {
89
+ // occluded by depth
90
+ return;
91
+ }
92
+
93
+ let destination = atomicAdd(&output.offset, 1u);
94
+
95
+ if (destination < arrayLength(&output.data)) {
96
+ output.data[destination] = tuple;
97
+ }
98
+ }
99
+ `, [
100
+ chunk_cluster_light_tuple,
101
+ chunk_point_light_to_aabb3,
102
+ chunk_spot_light_to_aabb3,
103
+ chunk_aabb3_project_perspective,
104
+ chunk_query_depth_from_screen_space_bb,
105
+ ]
106
+ )
107
+
108
+ export const shader_cull_lights_hzb = ComputeShader.from({
109
+ label: "Cull Lights HZB",
110
+ body,
111
+ resources
112
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"graph_assign_clsuters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/graph_assign_clsuters.js"],"names":[],"mappings":"AA4CA;;;;;;;;GAQG;AACH,iGAFY;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,YAAY,EAAC,MAAM,CAAC;IAAC,kBAAkB,EAAC,MAAM,CAAA;CAAC,CAyHlF"}
1
+ {"version":3,"file":"graph_assign_clsuters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/graph_assign_clsuters.js"],"names":[],"mappings":"AA2CA;;;;;;;;GAQG;AACH,iGAFY;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,YAAY,EAAC,MAAM,CAAC;IAAC,kBAAkB,EAAC,MAAM,CAAA;CAAC,CAuHlF"}
@@ -10,7 +10,6 @@ import { LIGHT_CLUSTER_METADATA } from "./LIGHT_CLUSTER_METADATA.js";
10
10
  import { LIGHT_CLUSTER_RESOLUTION_Z, LIGHT_CLUSTER_TILE_RESOLUTION } from "./LIGHT_CLUSTER_RESOLUTION.js";
11
11
  import {
12
12
  LIGHT_CLUSTER_ASSIGNMENT_PUSH_CONSTANTS,
13
- LIGHT_CLUSTER_WORKGROUP_SIZE,
14
13
  shader_cluster_assign_lights
15
14
  } from "./shader_cluster_assign_lights.js";
16
15
 
@@ -117,14 +116,12 @@ export function graph_assign_clsuters({
117
116
  const cluster_data = resources.get(data.cluster_data);
118
117
  const cluster_parameters = resources.get(data.cluster_parameters);
119
118
 
120
- shader_cluster_assign_lights.dispatch({
119
+ shader_cluster_assign_lights.dispatchThreads({
121
120
  encoder: context.encoder,
122
121
 
123
-
124
- // these below must produce whole numbers
125
- group_count_x: Math.ceil(cluster_count_x / LIGHT_CLUSTER_WORKGROUP_SIZE[0]),
126
- group_count_y: Math.ceil(cluster_count_y / LIGHT_CLUSTER_WORKGROUP_SIZE[1]),
127
- group_count_z: Math.ceil(LIGHT_CLUSTER_RESOLUTION_Z / LIGHT_CLUSTER_WORKGROUP_SIZE[2]),
122
+ thread_count_x: cluster_count_x,
123
+ thread_count_y: cluster_count_y,
124
+ thread_count_z: LIGHT_CLUSTER_RESOLUTION_Z,
128
125
 
129
126
  bindings: {
130
127
  camera: camera.buffer,
@@ -1,11 +1,5 @@
1
1
  export const LIGHT_CLUSTER_ASSIGNMENT_PUSH_CONSTANTS: WebGPUStruct;
2
2
  export const LIGHT_CLUSTER_LOOKUP_STRUCT: WebGPUArray;
3
- /**
4
- * Note the low count, this is because we use a lot of registers,
5
- * and most of the workgroups are likely to not get enough registers during allocation and end up idle (unallocated)
6
- * @type {number[]}
7
- */
8
- export const LIGHT_CLUSTER_WORKGROUP_SIZE: number[];
9
3
  export const shader_cluster_assign_lights: ComputeShader;
10
4
  import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
11
5
  import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
@@ -1 +1 @@
1
- {"version":3,"file":"shader_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_assign_lights.js"],"names":[],"mappings":"AA+BA,mEAMG;AAmBH,sDAAoF;AAKpF;;;;GAIG;AACH,2CAFU,MAAM,EAAE,CAEoC;AAiItD,yDAIG;6BArM0B,mCAAmC;4BADpC,kCAAkC;8BAoBhC,+BAA+B"}
1
+ {"version":3,"file":"shader_cluster_assign_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/cluster/shader_cluster_assign_lights.js"],"names":[],"mappings":"AA+BA,mEAMG;AAmBH,sDAAoF;AA2IpF,yDAIG;6BArM0B,mCAAmC;4BADpC,kCAAkC;8BAoBhC,+BAA+B"}
@@ -64,7 +64,7 @@ resources.createGroup({ label: "output" })
64
64
  * and most of the workgroups are likely to not get enough registers during allocation and end up idle (unallocated)
65
65
  * @type {number[]}
66
66
  */
67
- export const LIGHT_CLUSTER_WORKGROUP_SIZE = [4, 4, 4];
67
+ const LIGHT_CLUSTER_WORKGROUP_SIZE = [4, 4, 4];
68
68
 
69
69
  const body = CodeChunk.from(
70
70
  //language=WGSL