@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
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  281. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  282. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  284. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
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  288. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
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  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
  304. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
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  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
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  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
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  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
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  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
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  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
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  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
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@@ -1,202 +1,202 @@
1
- import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
2
- import {
3
- BVH_NODE_BOUNDS_WORD,
4
- BVH_NODE_STRIDE_WORDS
5
- } from "../../renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
6
- import {
7
- BLAS_LEAF_BOUNDS_SETTINGS_STRUCT
8
- } from "../../renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js";
9
- import { BVH2_NODE_STRUCT } from "../../renderer/shader/chunk/bvh/BVH2_NODE_STRUCT.js";
10
- import { shader_blas_audit_leaf_triangles } from "./shader_blas_audit_leaf_triangles.js";
11
-
12
- /**
13
- * Does every leaf's box actually contain the triangle a ray will test inside it?
14
- *
15
- * This is the seam nothing else covers. The refit fills a leaf's box using
16
- * `geometry_read_triangle_bounds`; `ray_query_blas_nearest` fetches the triangle it tests using
17
- * `geometry_read_triangle_vertices`. Two functions, one encoded payload, and every check so far has
18
- * only ever exercised the first — the structural tests confirm the tree is a consistent tree, and a
19
- * tree consistently bounding the *wrong* triangles is consistent.
20
- *
21
- * When they disagree the failure is silent and view-dependent: a ray descends into a box, tests a
22
- * triangle that is elsewhere, misses, and a whole meshlet is absent from the traced image while the
23
- * rasterizer — which never consults the tree — draws it.
24
- *
25
- * So this runs the intersector's reader over every leaf on the live asset and holds its answer
26
- * against the box the tree carries. Containment, not equality: a leaf's box is allowed to be
27
- * larger than its triangle, and under deformation it will be, because the refit and this audit can
28
- * run a frame apart. It is not allowed to be somewhere else.
29
- */
30
-
31
- /**
32
- * @param {GPUDevice} device
33
- * @param {GPUBuffer} buffer
34
- * @param {number} offset
35
- * @param {number} size
36
- * @returns {Promise<ArrayBuffer>}
37
- */
38
- async function read_back(device, buffer, offset, size) {
39
- const staging = device.createBuffer({
40
- label: 'audit/readback',
41
- size,
42
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
43
- });
44
-
45
- const encoder = device.createCommandEncoder({ label: 'audit/readback' });
46
-
47
- encoder.copyBufferToBuffer(buffer, offset, staging, 0, size);
48
-
49
- device.queue.submit([encoder.finish()]);
50
-
51
- await staging.mapAsync(GPUMapMode.READ);
52
-
53
- const copy = staging.getMappedRange().slice(0);
54
-
55
- staging.unmap();
56
- staging.destroy();
57
-
58
- return copy;
59
- }
60
-
61
- /**
62
- * @param {object} options
63
- * @param {Renderer} options.renderer
64
- * @param {object} [options.owner] the identity the tree is registered under
65
- * @param {object} [options.target] an explicit refit target, for a tree whose owner handle is not
66
- * reachable — a skinned clone's metadata row lives inside the skinning context. Every copy of a
67
- * geometry shares one topology, so a clone's target is the source's with its own `node_word_offset`
68
- * substituted, and that is composable from the published lookup alone.
69
- * @param {number} options.geometry_index the row whose vertices the leaves index into
70
- * @param {number} [options.tolerance] fraction of a leaf's own size a vertex may sit outside by
71
- * @returns {Promise<object>}
72
- */
73
- export async function verify_leaf_triangles({
74
- renderer,
75
- owner,
76
- target: explicit_target,
77
- geometry_index,
78
- tolerance = 1e-3,
79
- }) {
80
- const graphics = renderer.graphics;
81
- const device = graphics.device;
82
-
83
- const geometries = graphics.geometries;
84
- const blas = geometries.blas;
85
- const meshlets = geometries.meshlets;
86
-
87
- const target = explicit_target ?? blas.get_refit_target(owner);
88
-
89
- if (target === undefined) {
90
- throw new Error('that owner has no resident tree');
91
- }
92
-
93
- const { leaf_count, node_word_offset, leaf_nodes_offset } = target;
94
-
95
- const out_bytes = leaf_count * 6 * Float32Array.BYTES_PER_ELEMENT;
96
-
97
- const out_bounds = device.createBuffer({
98
- label: 'audit/leaf triangles',
99
- size: out_bytes,
100
- usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
101
- });
102
-
103
- const cmd = ShadeGPUCommandContext.create(graphics, 'audit/leaf triangles');
104
-
105
- shader_blas_audit_leaf_triangles.dispatchLinear({
106
- encoder: cmd,
107
- element_count: leaf_count,
108
- bindings: {
109
- settings: cmd.allocateTransientValueBuffer(BLAS_LEAF_BOUNDS_SETTINGS_STRUCT, {
110
- leaf_count,
111
- node_word_offset,
112
- leaf_nodes_offset,
113
- geometry_index,
114
- }),
115
- leaf_nodes: blas.buffer_leaf_nodes,
116
- geometries: geometries.buffer_metadata,
117
- meshlet_metadata: meshlets.buffer_metadata,
118
- meshlet_data: meshlets.buffer_data,
119
- nodes: blas.buffer_data,
120
- out_bounds,
121
- },
122
- });
123
-
124
- cmd.finish();
125
-
126
- await device.queue.onSubmittedWorkDone();
127
-
128
- const intersector = new Float32Array(await read_back(device, out_bounds, 0, out_bytes));
129
-
130
- const leaves = new Uint32Array(await read_back(
131
- device,
132
- blas.buffer_leaf_nodes,
133
- leaf_nodes_offset * Uint32Array.BYTES_PER_ELEMENT,
134
- leaf_count * Uint32Array.BYTES_PER_ELEMENT
135
- ));
136
-
137
- const node_bytes = Math.max(...leaves) * BVH2_NODE_STRUCT.size + BVH2_NODE_STRUCT.size;
138
-
139
- const nodes = new Float32Array(await read_back(
140
- device,
141
- blas.buffer_data,
142
- node_word_offset * Uint32Array.BYTES_PER_ELEMENT,
143
- node_bytes
144
- ));
145
-
146
- out_bounds.destroy();
147
-
148
- let escaped = 0;
149
- let worst = 0;
150
-
151
- const examples = [];
152
-
153
- for (let i = 0; i < leaf_count; i++) {
154
- const base = leaves[i] * BVH_NODE_STRIDE_WORDS + BVH_NODE_BOUNDS_WORD;
155
-
156
- const source = i * 6;
157
-
158
- let error = 0;
159
-
160
- for (let axis = 0; axis < 3; axis++) {
161
- const span = Math.max(1e-9, nodes[base + axis + 3] - nodes[base + axis]);
162
-
163
- error = Math.max(
164
- error,
165
- (nodes[base + axis] - intersector[source + axis]) / span,
166
- (intersector[source + axis + 3] - nodes[base + axis + 3]) / span
167
- );
168
- }
169
-
170
- if (error > tolerance) {
171
- escaped += 1;
172
-
173
- if (examples.length < 5) {
174
- examples.push({
175
- leaf: i,
176
- node: leaves[i],
177
- tree_box: [0, 1, 2, 3, 4, 5].map(k => +nodes[base + k].toFixed(3)),
178
- intersector_box: [0, 1, 2, 3, 4, 5].map(k => +intersector[source + k].toFixed(3)),
179
- escapes_by: +error.toFixed(4),
180
- });
181
- }
182
- }
183
-
184
- worst = Math.max(worst, error);
185
- }
186
-
187
- const result = {
188
- leaf_count,
189
- escaped,
190
- worst: +worst.toFixed(5),
191
- examples,
192
- verdict: escaped === 0
193
- ? `pass — all ${leaf_count} leaves bound the triangle the intersector fetches for them`
194
- : `FAIL — ${escaped} of ${leaf_count} leaves bound a different triangle than the `
195
- + `intersector tests, worst by ${(worst * 100).toFixed(1)}% of the leaf's own size. `
196
- + `Rays descend into those boxes, test a triangle that is elsewhere, and miss.`,
197
- };
198
-
199
- console.log(result.verdict, result);
200
-
201
- return result;
202
- }
1
+ import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
2
+ import {
3
+ BVH_NODE_BOUNDS_WORD,
4
+ BVH_NODE_STRIDE_WORDS
5
+ } from "../../renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
6
+ import {
7
+ BLAS_LEAF_BOUNDS_SETTINGS_STRUCT
8
+ } from "../../renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js";
9
+ import { BVH2_NODE_STRUCT } from "../../renderer/shader/chunk/bvh/BVH2_NODE_STRUCT.js";
10
+ import { shader_blas_audit_leaf_triangles } from "./shader_blas_audit_leaf_triangles.js";
11
+
12
+ /**
13
+ * Does every leaf's box actually contain the triangle a ray will test inside it?
14
+ *
15
+ * This is the seam nothing else covers. The refit fills a leaf's box using
16
+ * `geometry_read_triangle_bounds`; `ray_query_blas_nearest` fetches the triangle it tests using
17
+ * `geometry_read_triangle_vertices`. Two functions, one encoded payload, and every check so far has
18
+ * only ever exercised the first — the structural tests confirm the tree is a consistent tree, and a
19
+ * tree consistently bounding the *wrong* triangles is consistent.
20
+ *
21
+ * When they disagree the failure is silent and view-dependent: a ray descends into a box, tests a
22
+ * triangle that is elsewhere, misses, and a whole meshlet is absent from the traced image while the
23
+ * rasterizer — which never consults the tree — draws it.
24
+ *
25
+ * So this runs the intersector's reader over every leaf on the live asset and holds its answer
26
+ * against the box the tree carries. Containment, not equality: a leaf's box is allowed to be
27
+ * larger than its triangle, and under deformation it will be, because the refit and this audit can
28
+ * run a frame apart. It is not allowed to be somewhere else.
29
+ */
30
+
31
+ /**
32
+ * @param {GPUDevice} device
33
+ * @param {GPUBuffer} buffer
34
+ * @param {number} offset
35
+ * @param {number} size
36
+ * @returns {Promise<ArrayBuffer>}
37
+ */
38
+ async function read_back(device, buffer, offset, size) {
39
+ const staging = device.createBuffer({
40
+ label: 'audit/readback',
41
+ size,
42
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
43
+ });
44
+
45
+ const encoder = device.createCommandEncoder({ label: 'audit/readback' });
46
+
47
+ encoder.copyBufferToBuffer(buffer, offset, staging, 0, size);
48
+
49
+ device.queue.submit([encoder.finish()]);
50
+
51
+ await staging.mapAsync(GPUMapMode.READ);
52
+
53
+ const copy = staging.getMappedRange().slice(0);
54
+
55
+ staging.unmap();
56
+ staging.destroy();
57
+
58
+ return copy;
59
+ }
60
+
61
+ /**
62
+ * @param {object} options
63
+ * @param {Renderer} options.renderer
64
+ * @param {object} [options.owner] the identity the tree is registered under
65
+ * @param {object} [options.target] an explicit refit target, for a tree whose owner handle is not
66
+ * reachable — a skinned clone's metadata row lives inside the skinning context. Every copy of a
67
+ * geometry shares one topology, so a clone's target is the source's with its own `node_word_offset`
68
+ * substituted, and that is composable from the published lookup alone.
69
+ * @param {number} options.geometry_index the row whose vertices the leaves index into
70
+ * @param {number} [options.tolerance] fraction of a leaf's own size a vertex may sit outside by
71
+ * @returns {Promise<object>}
72
+ */
73
+ export async function verify_leaf_triangles({
74
+ renderer,
75
+ owner,
76
+ target: explicit_target,
77
+ geometry_index,
78
+ tolerance = 1e-3,
79
+ }) {
80
+ const graphics = renderer.graphics;
81
+ const device = graphics.device;
82
+
83
+ const geometries = graphics.geometries;
84
+ const blas = geometries.blas;
85
+ const meshlets = geometries.meshlets;
86
+
87
+ const target = explicit_target ?? blas.get_refit_target(owner);
88
+
89
+ if (target === undefined) {
90
+ throw new Error('that owner has no resident tree');
91
+ }
92
+
93
+ const { leaf_count, node_word_offset, leaf_nodes_offset } = target;
94
+
95
+ const out_bytes = leaf_count * 6 * Float32Array.BYTES_PER_ELEMENT;
96
+
97
+ const out_bounds = device.createBuffer({
98
+ label: 'audit/leaf triangles',
99
+ size: out_bytes,
100
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
101
+ });
102
+
103
+ const cmd = ShadeGPUCommandContext.create(graphics, 'audit/leaf triangles');
104
+
105
+ shader_blas_audit_leaf_triangles.dispatchThreads({
106
+ encoder: cmd,
107
+ thread_count_x: leaf_count,
108
+ bindings: {
109
+ settings: cmd.allocateTransientValueBuffer(BLAS_LEAF_BOUNDS_SETTINGS_STRUCT, {
110
+ leaf_count,
111
+ node_word_offset,
112
+ leaf_nodes_offset,
113
+ geometry_index,
114
+ }),
115
+ leaf_nodes: blas.buffer_leaf_nodes,
116
+ geometries: geometries.buffer_metadata,
117
+ meshlet_metadata: meshlets.buffer_metadata,
118
+ meshlet_data: meshlets.buffer_data,
119
+ nodes: blas.buffer_data,
120
+ out_bounds,
121
+ },
122
+ });
123
+
124
+ cmd.finish();
125
+
126
+ await device.queue.onSubmittedWorkDone();
127
+
128
+ const intersector = new Float32Array(await read_back(device, out_bounds, 0, out_bytes));
129
+
130
+ const leaves = new Uint32Array(await read_back(
131
+ device,
132
+ blas.buffer_leaf_nodes,
133
+ leaf_nodes_offset * Uint32Array.BYTES_PER_ELEMENT,
134
+ leaf_count * Uint32Array.BYTES_PER_ELEMENT
135
+ ));
136
+
137
+ const node_bytes = Math.max(...leaves) * BVH2_NODE_STRUCT.size + BVH2_NODE_STRUCT.size;
138
+
139
+ const nodes = new Float32Array(await read_back(
140
+ device,
141
+ blas.buffer_data,
142
+ node_word_offset * Uint32Array.BYTES_PER_ELEMENT,
143
+ node_bytes
144
+ ));
145
+
146
+ out_bounds.destroy();
147
+
148
+ let escaped = 0;
149
+ let worst = 0;
150
+
151
+ const examples = [];
152
+
153
+ for (let i = 0; i < leaf_count; i++) {
154
+ const base = leaves[i] * BVH_NODE_STRIDE_WORDS + BVH_NODE_BOUNDS_WORD;
155
+
156
+ const source = i * 6;
157
+
158
+ let error = 0;
159
+
160
+ for (let axis = 0; axis < 3; axis++) {
161
+ const span = Math.max(1e-9, nodes[base + axis + 3] - nodes[base + axis]);
162
+
163
+ error = Math.max(
164
+ error,
165
+ (nodes[base + axis] - intersector[source + axis]) / span,
166
+ (intersector[source + axis + 3] - nodes[base + axis + 3]) / span
167
+ );
168
+ }
169
+
170
+ if (error > tolerance) {
171
+ escaped += 1;
172
+
173
+ if (examples.length < 5) {
174
+ examples.push({
175
+ leaf: i,
176
+ node: leaves[i],
177
+ tree_box: [0, 1, 2, 3, 4, 5].map(k => +nodes[base + k].toFixed(3)),
178
+ intersector_box: [0, 1, 2, 3, 4, 5].map(k => +intersector[source + k].toFixed(3)),
179
+ escapes_by: +error.toFixed(4),
180
+ });
181
+ }
182
+ }
183
+
184
+ worst = Math.max(worst, error);
185
+ }
186
+
187
+ const result = {
188
+ leaf_count,
189
+ escaped,
190
+ worst: +worst.toFixed(5),
191
+ examples,
192
+ verdict: escaped === 0
193
+ ? `pass — all ${leaf_count} leaves bound the triangle the intersector fetches for them`
194
+ : `FAIL — ${escaped} of ${leaf_count} leaves bound a different triangle than the `
195
+ + `intersector tests, worst by ${(worst * 100).toFixed(1)}% of the leaf's own size. `
196
+ + `Rays descend into those boxes, test a triangle that is elsewhere, and miss.`,
197
+ };
198
+
199
+ console.log(result.verdict, result);
200
+
201
+ return result;
202
+ }