@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  274. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  275. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  276. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  277. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  278. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  279. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  280. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  281. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  282. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  284. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  285. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  286. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  287. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  288. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  289. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
  290. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  291. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
  292. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  293. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  294. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  295. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
  296. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  297. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
  298. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  299. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  300. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
  301. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
  302. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
  304. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  305. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  306. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  307. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  308. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  309. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
  310. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  311. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  312. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  313. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  314. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  315. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  316. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  317. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  318. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  319. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  320. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  321. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  322. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  323. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  324. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  325. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  326. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  327. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  328. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  329. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  330. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  331. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  332. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  333. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  334. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  335. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  336. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  337. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  339. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  340. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  341. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  342. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  343. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  344. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  345. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  346. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  347. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  348. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  350. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  351. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  352. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  353. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  354. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  355. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  356. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  357. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  358. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  359. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  360. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  361. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  362. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  364. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  365. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  366. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  367. package/src/shade/renderer/shader/ComputeShader.js +350 -296
  368. package/src/shade/renderer/shader/ImageShader.js +217 -217
  369. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  370. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  371. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  372. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  373. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  374. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  375. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  376. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  378. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  379. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  380. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  381. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  383. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  385. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  386. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  387. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  388. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  389. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  390. package/src/shade/renderer/water/shader_water.js +246 -246
  391. package/src/shade/vitest.setup.mjs +1 -1
  392. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
  395. package/src/view/minimap/Minimap.js +225 -225
  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  397. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  398. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  399. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  400. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  401. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,225 +1,225 @@
1
- import Rectangle from "../../core/geom/2d/Rectangle.js";
2
- import Vector2 from "../../core/geom/Vector2.js";
3
- import { EntityObserver } from "../../engine/ecs/EntityObserver.js";
4
- import Terrain from "../../engine/ecs/terrain/ecs/Terrain.js";
5
- import { obtainTerrain } from "../../engine/ecs/terrain/util/obtainTerrain.js";
6
- import { Transform } from "../../engine/ecs/transform/Transform.js";
7
- import { Camera } from "../../engine/graphics/ecs/camera/Camera.js";
8
- import TopDownCameraController from "../../engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
9
- import { PointerDevice } from "../../engine/input/devices/PointerDevice.js";
10
- import domify from "../DOM.js";
11
- import EmptyView from "../elements/EmptyView.js";
12
- import View from "../View.js";
13
- import { MinimapCameraView } from "./dom/MinimapCameraView.js";
14
- import { MinimapCanvasView } from "./MinimapCanvasView.js";
15
-
16
-
17
- class MinimapView extends View {
18
- el = domify('div').addClass('ui-minimap-view').el;
19
-
20
- /**
21
- *
22
- * @constructor
23
- * @param {EntityComponentDataset} entityDataset
24
- * @param {AssetManager} assetManager
25
- * @param {GraphicsEngine|GraphicsEngine3} graphics what the camera frames trace their ray with
26
- */
27
- constructor(entityDataset, assetManager, graphics) {
28
- super(entityDataset, assetManager);
29
-
30
- /**
31
- *
32
- * @type {EntityComponentDataset}
33
- */
34
- this.entityDataset = entityDataset;
35
-
36
- const vWorld = new EmptyView({ classList: ['world'] });
37
- this.addChild(vWorld);
38
-
39
- /**
40
- * What part of the world is on screen. The map decides it from the explored area, and the
41
- * camera frames and the click-to-focus arithmetic below read it.
42
- *
43
- * @type {Rectangle}
44
- */
45
- const world = this.world = new Rectangle(0, 0, 0, 0);
46
-
47
- const worldScale = new Vector2(1, 1);
48
-
49
- const vMap = new MinimapCanvasView({
50
- dataset: entityDataset,
51
- assets: assetManager,
52
- focus_area: world
53
- });
54
-
55
- vMap.followSize({ size: this.size });
56
-
57
- // first, so that the camera frames added below stay above it
58
- vWorld.addChild(vMap);
59
-
60
- this.__worldView = vWorld;
61
-
62
- /**
63
- *
64
- * @type {MinimapCameraView[]}
65
- */
66
- const cameraViews = this.__cameraViews = [];
67
-
68
- const self = this;
69
-
70
- function cameraAdded(camera, transform, entity) {
71
- const cameraView = new MinimapCameraView({ camera, transform, entity, world, worldScale, graphics });
72
-
73
- const terrain = obtainTerrain(entityDataset);
74
-
75
- cameraView.terrain.set(terrain);
76
-
77
- self.__cameraViews.push(cameraView);
78
- self.__worldView.addChild(cameraView);
79
- }
80
-
81
- function cameraRemoved(camera, transform, entity) {
82
- const cameraView = self.__cameraViews.find(v => v.entity === entity);
83
-
84
- if (cameraView === undefined) {
85
- //do nothing
86
- console.warn('Camera view not found', camera, transform, entity);
87
- return;
88
- }
89
-
90
- const i = self.__cameraViews.indexOf(cameraView);
91
-
92
- self.__cameraViews.splice(i, 1);
93
-
94
- self.__worldView.removeChild(cameraView);
95
- }
96
-
97
- this.cameraObserver = new EntityObserver([Camera, Transform], cameraAdded, cameraRemoved);
98
-
99
- function updateWorldScale() {
100
- let worldSizeX = world.size.x;
101
- let worldSizeY = world.size.y;
102
-
103
- let scaleX;
104
-
105
- if (worldSizeX === 0) {
106
- scaleX = 0;
107
- } else {
108
- scaleX = self.size.x / worldSizeX;
109
- }
110
-
111
- let scaleY;
112
-
113
- if (worldSizeY === 0) {
114
- scaleY = 0;
115
- } else {
116
- scaleY = self.size.y / worldSizeY;
117
- }
118
-
119
- worldScale.set(scaleX, scaleY);
120
- }
121
-
122
- world.size.onChanged.add(updateWorldScale);
123
-
124
- this.size.onChanged.add(function (x, y) {
125
- updateWorldScale();
126
- });
127
-
128
- const pointer = this.pointer = new PointerDevice(vWorld.el);
129
-
130
- function focus(x, y) {
131
- const worldX = (x / worldScale.x) + world.position.x;
132
- const worldZ = (y / worldScale.y) + world.position.y;
133
-
134
- //find active camera
135
- const v = cameraViews.find(function (v) {
136
- /**
137
- * @type {Camera}
138
- */
139
- const camera = v.camera;
140
- return camera.active.getValue();
141
- });
142
-
143
- if (v === undefined) {
144
- console.warn(`No camera present. Focusing attempt failed, (x=${x}, y=${y})`);
145
- } else {
146
-
147
- /**
148
- *
149
- * @type {TopDownCameraController}
150
- */
151
- const controller = entityDataset.getComponent(v.entity, TopDownCameraController);
152
-
153
- if (controller !== null) {
154
- controller.target.set(worldX, controller.target.y, worldZ);
155
- }
156
-
157
- }
158
- }
159
-
160
- pointer.on.down.add(function (position, event) {
161
- focus(event.layerX, event.layerY);
162
- });
163
-
164
- pointer.on.drag.add(function (position, origin, lastDragPosition, event) {
165
- focus(event.layerX, event.layerY);
166
- });
167
- }
168
-
169
- /**
170
- * Detaches every camera view and forgets it.
171
- *
172
- * Called from {@link unlink}, where the observer teardown has usually
173
- * emptied the list already, but it is also the only way for a caller to
174
- * reset the view: leaving the entries behind would let a later camera
175
- * removal detach a child that is no longer attached.
176
- */
177
- clear() {
178
- const views = this.__cameraViews;
179
-
180
- // this used to call addChild, which attached each camera view a second
181
- // time rather than removing it
182
- for (let i = 0, l = views.length; i < l; i++) {
183
- this.__worldView.removeChild(views[i]);
184
- }
185
-
186
- views.length = 0;
187
- }
188
-
189
- link() {
190
- super.link();
191
-
192
- const entityDataset = this.entityDataset;
193
-
194
- const self = this;
195
-
196
- /**
197
- *
198
- * @param {Terrain} t
199
- */
200
- function visitTerrain(t) {
201
- self.__cameraViews.forEach(c => c.terrain.set(t));
202
- }
203
-
204
- entityDataset.traverseComponents(Terrain, visitTerrain);
205
-
206
- entityDataset.addObserver(this.cameraObserver, true);
207
-
208
- this.pointer.start();
209
- }
210
-
211
- unlink() {
212
- super.unlink();
213
-
214
- this.pointer.stop();
215
-
216
- //clear out all camera views
217
- this.entityDataset.removeObserver(this.cameraObserver, true);
218
-
219
- //remove all exiting markers
220
- this.clear();
221
- }
222
- }
223
-
224
-
225
- export default MinimapView;
1
+ import Rectangle from "../../core/geom/2d/Rectangle.js";
2
+ import Vector2 from "../../core/geom/Vector2.js";
3
+ import { EntityObserver } from "../../engine/ecs/EntityObserver.js";
4
+ import Terrain from "../../engine/ecs/terrain/ecs/Terrain.js";
5
+ import { obtainTerrain } from "../../engine/ecs/terrain/util/obtainTerrain.js";
6
+ import { Transform } from "../../engine/ecs/transform/Transform.js";
7
+ import { Camera } from "../../engine/graphics/ecs/camera/Camera.js";
8
+ import TopDownCameraController from "../../engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
9
+ import { PointerDevice } from "../../engine/input/devices/PointerDevice.js";
10
+ import domify from "../DOM.js";
11
+ import EmptyView from "../elements/EmptyView.js";
12
+ import View from "../View.js";
13
+ import { MinimapCameraView } from "./dom/MinimapCameraView.js";
14
+ import { MinimapCanvasView } from "./MinimapCanvasView.js";
15
+
16
+
17
+ class MinimapView extends View {
18
+ el = domify('div').addClass('ui-minimap-view').el;
19
+
20
+ /**
21
+ *
22
+ * @constructor
23
+ * @param {EntityComponentDataset} entityDataset
24
+ * @param {AssetManager} assetManager
25
+ * @param {GraphicsEngine|GraphicsEngine} graphics what the camera frames trace their ray with
26
+ */
27
+ constructor(entityDataset, assetManager, graphics) {
28
+ super(entityDataset, assetManager);
29
+
30
+ /**
31
+ *
32
+ * @type {EntityComponentDataset}
33
+ */
34
+ this.entityDataset = entityDataset;
35
+
36
+ const vWorld = new EmptyView({ classList: ['world'] });
37
+ this.addChild(vWorld);
38
+
39
+ /**
40
+ * What part of the world is on screen. The map decides it from the explored area, and the
41
+ * camera frames and the click-to-focus arithmetic below read it.
42
+ *
43
+ * @type {Rectangle}
44
+ */
45
+ const world = this.world = new Rectangle(0, 0, 0, 0);
46
+
47
+ const worldScale = new Vector2(1, 1);
48
+
49
+ const vMap = new MinimapCanvasView({
50
+ dataset: entityDataset,
51
+ assets: assetManager,
52
+ focus_area: world
53
+ });
54
+
55
+ vMap.followSize({ size: this.size });
56
+
57
+ // first, so that the camera frames added below stay above it
58
+ vWorld.addChild(vMap);
59
+
60
+ this.__worldView = vWorld;
61
+
62
+ /**
63
+ *
64
+ * @type {MinimapCameraView[]}
65
+ */
66
+ const cameraViews = this.__cameraViews = [];
67
+
68
+ const self = this;
69
+
70
+ function cameraAdded(camera, transform, entity) {
71
+ const cameraView = new MinimapCameraView({ camera, transform, entity, world, worldScale, graphics });
72
+
73
+ const terrain = obtainTerrain(entityDataset);
74
+
75
+ cameraView.terrain.set(terrain);
76
+
77
+ self.__cameraViews.push(cameraView);
78
+ self.__worldView.addChild(cameraView);
79
+ }
80
+
81
+ function cameraRemoved(camera, transform, entity) {
82
+ const cameraView = self.__cameraViews.find(v => v.entity === entity);
83
+
84
+ if (cameraView === undefined) {
85
+ //do nothing
86
+ console.warn('Camera view not found', camera, transform, entity);
87
+ return;
88
+ }
89
+
90
+ const i = self.__cameraViews.indexOf(cameraView);
91
+
92
+ self.__cameraViews.splice(i, 1);
93
+
94
+ self.__worldView.removeChild(cameraView);
95
+ }
96
+
97
+ this.cameraObserver = new EntityObserver([Camera, Transform], cameraAdded, cameraRemoved);
98
+
99
+ function updateWorldScale() {
100
+ let worldSizeX = world.size.x;
101
+ let worldSizeY = world.size.y;
102
+
103
+ let scaleX;
104
+
105
+ if (worldSizeX === 0) {
106
+ scaleX = 0;
107
+ } else {
108
+ scaleX = self.size.x / worldSizeX;
109
+ }
110
+
111
+ let scaleY;
112
+
113
+ if (worldSizeY === 0) {
114
+ scaleY = 0;
115
+ } else {
116
+ scaleY = self.size.y / worldSizeY;
117
+ }
118
+
119
+ worldScale.set(scaleX, scaleY);
120
+ }
121
+
122
+ world.size.onChanged.add(updateWorldScale);
123
+
124
+ this.size.onChanged.add(function (x, y) {
125
+ updateWorldScale();
126
+ });
127
+
128
+ const pointer = this.pointer = new PointerDevice(vWorld.el);
129
+
130
+ function focus(x, y) {
131
+ const worldX = (x / worldScale.x) + world.position.x;
132
+ const worldZ = (y / worldScale.y) + world.position.y;
133
+
134
+ //find active camera
135
+ const v = cameraViews.find(function (v) {
136
+ /**
137
+ * @type {Camera}
138
+ */
139
+ const camera = v.camera;
140
+ return camera.active.getValue();
141
+ });
142
+
143
+ if (v === undefined) {
144
+ console.warn(`No camera present. Focusing attempt failed, (x=${x}, y=${y})`);
145
+ } else {
146
+
147
+ /**
148
+ *
149
+ * @type {TopDownCameraController}
150
+ */
151
+ const controller = entityDataset.getComponent(v.entity, TopDownCameraController);
152
+
153
+ if (controller !== null) {
154
+ controller.target.set(worldX, controller.target.y, worldZ);
155
+ }
156
+
157
+ }
158
+ }
159
+
160
+ pointer.on.down.add(function (position, event) {
161
+ focus(event.layerX, event.layerY);
162
+ });
163
+
164
+ pointer.on.drag.add(function (position, origin, lastDragPosition, event) {
165
+ focus(event.layerX, event.layerY);
166
+ });
167
+ }
168
+
169
+ /**
170
+ * Detaches every camera view and forgets it.
171
+ *
172
+ * Called from {@link unlink}, where the observer teardown has usually
173
+ * emptied the list already, but it is also the only way for a caller to
174
+ * reset the view: leaving the entries behind would let a later camera
175
+ * removal detach a child that is no longer attached.
176
+ */
177
+ clear() {
178
+ const views = this.__cameraViews;
179
+
180
+ // this used to call addChild, which attached each camera view a second
181
+ // time rather than removing it
182
+ for (let i = 0, l = views.length; i < l; i++) {
183
+ this.__worldView.removeChild(views[i]);
184
+ }
185
+
186
+ views.length = 0;
187
+ }
188
+
189
+ link() {
190
+ super.link();
191
+
192
+ const entityDataset = this.entityDataset;
193
+
194
+ const self = this;
195
+
196
+ /**
197
+ *
198
+ * @param {Terrain} t
199
+ */
200
+ function visitTerrain(t) {
201
+ self.__cameraViews.forEach(c => c.terrain.set(t));
202
+ }
203
+
204
+ entityDataset.traverseComponents(Terrain, visitTerrain);
205
+
206
+ entityDataset.addObserver(this.cameraObserver, true);
207
+
208
+ this.pointer.start();
209
+ }
210
+
211
+ unlink() {
212
+ super.unlink();
213
+
214
+ this.pointer.stop();
215
+
216
+ //clear out all camera views
217
+ this.entityDataset.removeObserver(this.cameraObserver, true);
218
+
219
+ //remove all exiting markers
220
+ this.clear();
221
+ }
222
+ }
223
+
224
+
225
+ export default MinimapView;
@@ -5,7 +5,7 @@ export class MinimapCameraView extends View {
5
5
  * @param entity
6
6
  * @param {Rectangle} world
7
7
  * @param {Vector2} worldScale
8
- * @param {GraphicsEngine|GraphicsEngine3} graphics asked for the ray the frame is traced with
8
+ * @param {GraphicsEngine|GraphicsEngine} graphics asked for the ray the frame is traced with
9
9
  * @constructor
10
10
  */
11
11
  constructor({ camera, transform, entity, world, worldScale, graphics }: Camera);
@@ -31,9 +31,9 @@ export class MinimapCameraView extends View {
31
31
  * It therefore traces the view the player has rather than this entity's camera. The two are
32
32
  * the same wherever the game has one camera, which is everywhere it has a minimap.
33
33
  *
34
- * @type {GraphicsEngine|GraphicsEngine3}
34
+ * @type {GraphicsEngine|GraphicsEngine}
35
35
  */
36
- graphics: GraphicsEngine | GraphicsEngine3;
36
+ graphics: GraphicsEngine | GraphicsEngine;
37
37
  /**
38
38
  *
39
39
  * @type {Transform}
@@ -1 +1 @@
1
- {"version":3,"file":"MinimapCameraView.d.ts","sourceRoot":"","sources":["../../../../../src/view/minimap/dom/MinimapCameraView.js"],"names":[],"mappings":"AAUA;IACI;;;;;;;;OAQG;IACH,gFAuEC;IApEG,YAAkC;IAIlC;;;;OAIG;IACH,qBAAgD;IAIhD;;;OAGG;IACH,eAAoB;IAEpB;;;;;;;;;;;OAWG;IACH,UAFU,gCAA8B,CAEhB;IACxB;;;OAGG;IACH,qBAA0B;IAE1B,eAAoB;IAEpB;;;;OAIG;IACH,gBAAoB;IAEpB;;;;OAIG;IACH,sBAA+B;IAE/B;;;OAGG;IACH,aAAsC;IAY1C;;;;;;;;;OASG;IACH,uBARW,OAAO,WACP,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,QAsChB;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,GACJ,OAAO,CA+BnB;IAED,iBAQC;CAgBJ;iBA1MgB,eAAe;oBACZ,+BAA+B"}
1
+ {"version":3,"file":"MinimapCameraView.d.ts","sourceRoot":"","sources":["../../../../../src/view/minimap/dom/MinimapCameraView.js"],"names":[],"mappings":"AAUA;IACI;;;;;;;;OAQG;IACH,gFAuEC;IApEG,YAAkC;IAIlC;;;;OAIG;IACH,qBAAgD;IAIhD;;;OAGG;IACH,eAAoB;IAEpB;;;;;;;;;;;OAWG;IACH,UAFU,+BAA6B,CAEf;IACxB;;;OAGG;IACH,qBAA0B;IAE1B,eAAoB;IAEpB;;;;OAIG;IACH,gBAAoB;IAEpB;;;;OAIG;IACH,sBAA+B;IAE/B;;;OAGG;IACH,aAAsC;IAY1C;;;;;;;;;OASG;IACH,uBARW,OAAO,WACP,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,QAsChB;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,GACJ,OAAO,CA+BnB;IAED,iBAQC;CAgBJ;iBA1MgB,eAAe;oBACZ,+BAA+B"}