@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
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  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  284. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  285. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  286. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
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  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
  304. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
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  308. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
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  314. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
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  336. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
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  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
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  342. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
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  347. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  348. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
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  351. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
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  356. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  357. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
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  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  364. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
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  369. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  370. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
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  372. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  373. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
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  375. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  376. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  378. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  379. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
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  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  385. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
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  391. package/src/shade/vitest.setup.mjs +1 -1
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  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
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  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
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  401. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,185 +1,185 @@
1
- import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
2
- import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
- import {
6
- chunk_octahedral_solid_angle
7
- } from "../../../../shader/chunk/geometry/octahedron/chunk_octahedral_solid_angle.js";
8
- import {
9
- chunk_uv_octahedral_unit_decode
10
- } from "../../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
11
- import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
12
- import { PI_DECLARATION } from "../../../../shader/chunk/math/PI_DECLARATION.js";
13
- import { chunk_sh2_basis_at } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_basis_at.js";
14
- import { chunk_sh2_multiply_scalar } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_multiply_scalar.js";
15
- import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
16
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
17
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
18
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
19
- import { chunk_lpv_atlas_read_patch_texel } from "../sample/chunk_lpv_atlas_read_patch_texel.js";
20
- import { chunk_compute_coefficient_address } from "./chunk_compute_coefficient_address.js";
21
-
22
- const PUSH_CONSTANTS = WebGPUStruct.from({
23
- probe_index_offset: u32,
24
- probe_update_count: u32,
25
- probe_resolution: u32,
26
- probe_count: u32,
27
- probes_per_row: u32, // in g-buffer space
28
- })
29
-
30
- const resources = new ShaderResourceSetDescriptor();
31
- resources.createGroup()
32
- .addUniform("settings", PUSH_CONSTANTS)
33
-
34
- resources.createGroup()
35
- .addStorageBuffer("coefficients", WebGPUArray.f32, true)
36
- .addTexture("tAtlas_radiance", "uint");
37
-
38
- const body = CodeChunk.from(
39
- //language=WGSL
40
- `
41
- @compute @workgroup_size(16,16,1)
42
- fn main(
43
- @builtin(global_invocation_id) global_id : vec3<u32>,
44
- ){
45
-
46
- let g_buffer_texel = global_id.xy;
47
-
48
- let probe_resolution = settings.probe_resolution;
49
-
50
- let probe_texel = g_buffer_texel % probe_resolution;
51
-
52
- let g_buffer_probe_index = grid2d_to_index(g_buffer_texel / probe_resolution, settings.probes_per_row);
53
-
54
- if(g_buffer_probe_index >= settings.probe_update_count){
55
- // out of bounds
56
- return;
57
- }
58
-
59
- let global_probe_index = (g_buffer_probe_index + settings.probe_index_offset) % settings.probe_count;
60
-
61
- let radiance = lpv_atlas_read_patch_texel(global_probe_index, probe_texel + 1, tAtlas_radiance, probe_resolution + 2);
62
-
63
- let probe_texel_uv = texel_coordinate_to_uv(vec2<f32>(probe_texel), vec2(probe_resolution));
64
-
65
- let direction = uv_octahedral_unit_decode(probe_texel_uv);
66
-
67
- let sh3_basis = sh2_basis_at(direction);
68
-
69
- let local_texel_index = grid2d_to_index(probe_texel, probe_resolution);
70
-
71
- let coefficients_address = compute_coefficient_address(g_buffer_probe_index, probe_texel);
72
-
73
- // adjust by solid angle
74
- let solid_angle = octahedral_solid_angle(probe_texel_uv, 1.0 / f32(probe_resolution));
75
-
76
- let sh_coefficients = sh2_multiply_scalar(sh3_basis, solid_angle);
77
-
78
- // NOTE: we do not convolve with cosine kernel here, this is done during sampling.
79
- // what is stored is radiance projected to SH
80
-
81
- // store coefficients for this texel.
82
- // NOTE: no accumulation here, done in a separate pass.
83
- for(var i=0u; i< 4; i++){
84
- let coefficient = sh_coefficients[i];
85
-
86
- let convolved = radiance * coefficient;
87
-
88
- let offset = coefficients_address + i * 3;
89
-
90
- coefficients[ offset ] = convolved.r;
91
- coefficients[ offset + 1 ] = convolved.g;
92
- coefficients[ offset + 2 ] = convolved.b;
93
- }
94
-
95
- }
96
- `, [
97
- chunk_sh2_basis_at,
98
- chunk_grid2d_to_index,
99
- chunk_uv_octahedral_unit_decode,
100
- chunk_texel_coordinate_to_uv,
101
- chunk_lpv_atlas_read_patch_texel,
102
- chunk_compute_coefficient_address,
103
- chunk_octahedral_solid_angle,
104
- chunk_sh2_multiply_scalar,
105
- PI_DECLARATION,
106
- ]
107
- );
108
-
109
- const shader = ComputeShader.from({
110
- label: "Radiance Atlas / convert to SH",
111
- body,
112
- resources,
113
- });
114
-
115
- /**
116
- * Convolve part of the atlas to Spherical Harmonics
117
- * @param {FrameGraph} graph
118
- * @param {GPUProbeAtlas} atlas
119
- * @param {GPUSceneContext} scene
120
- * @param {number} probe_index_offset
121
- * @param {number} probe_update_count
122
- * @param {number[]} g_buffer_resolution In texels
123
- * @returns {number} buffer resource with SH3-encoded texels
124
- */
125
- export function graph_lvp_atlas_to_sh({
126
- graph,
127
- atlas,
128
- scene,
129
- probe_index_offset,
130
- probe_update_count,
131
- g_buffer_resolution,
132
- }) {
133
-
134
- // first convert rasterized probes to SH
135
- const probe_resolution = atlas.probe_resolution;
136
-
137
- /**
138
- *
139
- * @param data
140
- * @param {FramePassResources} resources
141
- * @param {GraphicsExecutionContext} context
142
- */
143
- function execute(data, resources, context) {
144
- /**
145
- *
146
- * @type {GPUBuffer}
147
- */
148
- const output = resources.get(data.output);
149
-
150
- const settings = context.encoder.allocateTransientValueBuffer(PUSH_CONSTANTS, {
151
- probe_index_offset,
152
- probe_update_count,
153
- probe_resolution: probe_resolution,
154
- probe_count: scene.light_probe_volume.source.probe_count,
155
- probes_per_row: Math.round(g_buffer_resolution[0] / probe_resolution)
156
- });
157
-
158
- shader.dispatch({
159
- encoder: context.encoder,
160
- bindings: {
161
- settings,
162
- coefficients: output,
163
- tAtlas_radiance: atlas.texture_radiance.obtainView(),
164
- },
165
- group_count_x: Math.ceil(g_buffer_resolution[0] / 16),
166
- group_count_y: Math.ceil(g_buffer_resolution[1] / 16),
167
- });
168
- }
169
-
170
- const pass_data = {};
171
-
172
- const pass = graph.add("Atlas to SH", pass_data, execute);
173
-
174
- const probe_texel_count = probe_resolution * probe_resolution;
175
- const total_updated_texel_count = probe_texel_count * probe_update_count;
176
- const buffer_spec = BufferResourceDescriptor.from(
177
- 12 * total_updated_texel_count * Float32Array.BYTES_PER_ELEMENT,
178
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
179
- );
180
- const r_sh_buffer = pass.create("sh", buffer_spec);
181
-
182
- pass_data.output = r_sh_buffer;
183
-
184
- return r_sh_buffer;
1
+ import { BufferResourceDescriptor } from "../../../../../device/graph/BufferResourceDescriptor.js";
2
+ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
+ import {
6
+ chunk_octahedral_solid_angle
7
+ } from "../../../../shader/chunk/geometry/octahedron/chunk_octahedral_solid_angle.js";
8
+ import {
9
+ chunk_uv_octahedral_unit_decode
10
+ } from "../../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
11
+ import { chunk_grid2d_to_index } from "../../../../shader/chunk/grid/chunk_grid2d_to_index.js";
12
+ import { PI_DECLARATION } from "../../../../shader/chunk/math/PI_DECLARATION.js";
13
+ import { chunk_sh2_basis_at } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_basis_at.js";
14
+ import { chunk_sh2_multiply_scalar } from "../../../../shader/chunk/spherical_harmonics/chunk_sh2_multiply_scalar.js";
15
+ import { chunk_texel_coordinate_to_uv } from "../../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
16
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
17
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
18
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
19
+ import { chunk_lpv_atlas_read_patch_texel } from "../sample/chunk_lpv_atlas_read_patch_texel.js";
20
+ import { chunk_compute_coefficient_address } from "./chunk_compute_coefficient_address.js";
21
+
22
+ const PUSH_CONSTANTS = WebGPUStruct.from({
23
+ probe_index_offset: u32,
24
+ probe_update_count: u32,
25
+ probe_resolution: u32,
26
+ probe_count: u32,
27
+ probes_per_row: u32, // in g-buffer space
28
+ })
29
+
30
+ const resources = new ShaderResourceSetDescriptor();
31
+ resources.createGroup()
32
+ .addUniform("settings", PUSH_CONSTANTS)
33
+
34
+ resources.createGroup()
35
+ .addStorageBuffer("coefficients", WebGPUArray.f32, true)
36
+ .addTexture("tAtlas_radiance", "uint");
37
+
38
+ const body = CodeChunk.from(
39
+ //language=WGSL
40
+ `
41
+ @compute @workgroup_size(16,16,1)
42
+ fn main(
43
+ @builtin(global_invocation_id) global_id : vec3<u32>,
44
+ ){
45
+
46
+ let g_buffer_texel = global_id.xy;
47
+
48
+ let probe_resolution = settings.probe_resolution;
49
+
50
+ let probe_texel = g_buffer_texel % probe_resolution;
51
+
52
+ let g_buffer_probe_index = grid2d_to_index(g_buffer_texel / probe_resolution, settings.probes_per_row);
53
+
54
+ if(g_buffer_probe_index >= settings.probe_update_count){
55
+ // out of bounds
56
+ return;
57
+ }
58
+
59
+ let global_probe_index = (g_buffer_probe_index + settings.probe_index_offset) % settings.probe_count;
60
+
61
+ let radiance = lpv_atlas_read_patch_texel(global_probe_index, probe_texel + 1, tAtlas_radiance, probe_resolution + 2);
62
+
63
+ let probe_texel_uv = texel_coordinate_to_uv(vec2<f32>(probe_texel), vec2(probe_resolution));
64
+
65
+ let direction = uv_octahedral_unit_decode(probe_texel_uv);
66
+
67
+ let sh3_basis = sh2_basis_at(direction);
68
+
69
+ let local_texel_index = grid2d_to_index(probe_texel, probe_resolution);
70
+
71
+ let coefficients_address = compute_coefficient_address(g_buffer_probe_index, probe_texel);
72
+
73
+ // adjust by solid angle
74
+ let solid_angle = octahedral_solid_angle(probe_texel_uv, 1.0 / f32(probe_resolution));
75
+
76
+ let sh_coefficients = sh2_multiply_scalar(sh3_basis, solid_angle);
77
+
78
+ // NOTE: we do not convolve with cosine kernel here, this is done during sampling.
79
+ // what is stored is radiance projected to SH
80
+
81
+ // store coefficients for this texel.
82
+ // NOTE: no accumulation here, done in a separate pass.
83
+ for(var i=0u; i< 4; i++){
84
+ let coefficient = sh_coefficients[i];
85
+
86
+ let convolved = radiance * coefficient;
87
+
88
+ let offset = coefficients_address + i * 3;
89
+
90
+ coefficients[ offset ] = convolved.r;
91
+ coefficients[ offset + 1 ] = convolved.g;
92
+ coefficients[ offset + 2 ] = convolved.b;
93
+ }
94
+
95
+ }
96
+ `, [
97
+ chunk_sh2_basis_at,
98
+ chunk_grid2d_to_index,
99
+ chunk_uv_octahedral_unit_decode,
100
+ chunk_texel_coordinate_to_uv,
101
+ chunk_lpv_atlas_read_patch_texel,
102
+ chunk_compute_coefficient_address,
103
+ chunk_octahedral_solid_angle,
104
+ chunk_sh2_multiply_scalar,
105
+ PI_DECLARATION,
106
+ ]
107
+ );
108
+
109
+ const shader = ComputeShader.from({
110
+ label: "Radiance Atlas / convert to SH",
111
+ body,
112
+ resources,
113
+ });
114
+
115
+ /**
116
+ * Convolve part of the atlas to Spherical Harmonics
117
+ * @param {FrameGraph} graph
118
+ * @param {GPUProbeAtlas} atlas
119
+ * @param {GPUSceneContext} scene
120
+ * @param {number} probe_index_offset
121
+ * @param {number} probe_update_count
122
+ * @param {number[]} g_buffer_resolution In texels
123
+ * @returns {number} buffer resource with SH3-encoded texels
124
+ */
125
+ export function graph_lvp_atlas_to_sh({
126
+ graph,
127
+ atlas,
128
+ scene,
129
+ probe_index_offset,
130
+ probe_update_count,
131
+ g_buffer_resolution,
132
+ }) {
133
+
134
+ // first convert rasterized probes to SH
135
+ const probe_resolution = atlas.probe_resolution;
136
+
137
+ /**
138
+ *
139
+ * @param data
140
+ * @param {FramePassResources} resources
141
+ * @param {GraphicsExecutionContext} context
142
+ */
143
+ function execute(data, resources, context) {
144
+ /**
145
+ *
146
+ * @type {GPUBuffer}
147
+ */
148
+ const output = resources.get(data.output);
149
+
150
+ const settings = context.encoder.allocateTransientValueBuffer(PUSH_CONSTANTS, {
151
+ probe_index_offset,
152
+ probe_update_count,
153
+ probe_resolution: probe_resolution,
154
+ probe_count: scene.light_probe_volume.source.probe_count,
155
+ probes_per_row: Math.round(g_buffer_resolution[0] / probe_resolution)
156
+ });
157
+
158
+ shader.dispatchThreads({
159
+ encoder: context.encoder,
160
+ bindings: {
161
+ settings,
162
+ coefficients: output,
163
+ tAtlas_radiance: atlas.texture_radiance.obtainView(),
164
+ },
165
+ thread_count_x: g_buffer_resolution[0],
166
+ thread_count_y: g_buffer_resolution[1],
167
+ });
168
+ }
169
+
170
+ const pass_data = {};
171
+
172
+ const pass = graph.add("Atlas to SH", pass_data, execute);
173
+
174
+ const probe_texel_count = probe_resolution * probe_resolution;
175
+ const total_updated_texel_count = probe_texel_count * probe_update_count;
176
+ const buffer_spec = BufferResourceDescriptor.from(
177
+ 12 * total_updated_texel_count * Float32Array.BYTES_PER_ELEMENT,
178
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
179
+ );
180
+ const r_sh_buffer = pass.create("sh", buffer_spec);
181
+
182
+ pass_data.output = r_sh_buffer;
183
+
184
+ return r_sh_buffer;
185
185
  }