@woosh/meep-engine 3.11.3 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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}
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const engine = this.engine;
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|
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166
|
-
const promise = new Promise(async function (resolve, reject) {
|
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const config = new EngineConfiguration();
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-
|
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169
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configuration(config, engine);
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if (!config.hasLoader('json')) {
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config.addLoader('json', new JsonAssetLoader());
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}
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await config.apply(engine);
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engine.sceneManager.create("main");
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engine.sceneManager.set("main");
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180
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await engine.start();
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182
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if (enable_localization) {
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try {
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await setLocale(engine);
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|
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} catch (e) {
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186
|
-
console.warn('Failed to load localization:', e);
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|
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}
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}
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document.body.appendChild(engine.viewStack.el);
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engine.viewStack.link();
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193
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// set css
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document.body.style.margin = "0";
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document.body.style.overflow = "hidden";
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function handleInput() {
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198
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window.removeEventListener(MouseEvents.Down, handleInput);
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200
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engine.sound.resumeContext();
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}
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window.addEventListener(MouseEvents.Down, handleInput);
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resolve(engine);
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});
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this.p = promise;
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210
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return promise;
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|
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}
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|
-
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213
|
-
/**
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214
|
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* @param {Object} param
|
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215
|
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* @param {Engine} param.engine
|
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216
|
-
* @param {EntityComponentDataset} [param.ecd]
|
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217
|
-
* @param {Vector3} [param.target]
|
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218
|
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* @param {number} [param.distance]
|
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219
|
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* @param {number} [param.pitch]
|
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220
|
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* @param {number} [param.yaw]
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221
|
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* @param {boolean} [param.autoClip]
|
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222
|
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* @param {number} [param.distanceMin]
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223
|
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* @param {number} [param.distanceMax]
|
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224
|
-
* @param {number} [param.fieldOfView] in degrees
|
|
225
|
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* @returns {Entity}
|
|
226
|
-
*/
|
|
227
|
-
static buildCamera(
|
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228
|
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{
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229
|
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engine,
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230
|
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ecd = engine.entityManager.dataset,
|
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231
|
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target = new Vector3(),
|
|
232
|
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distance = 10,
|
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233
|
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pitch = 1.4,
|
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234
|
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yaw = 0,
|
|
235
|
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autoClip = true,
|
|
236
|
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distanceMin = 0.01,
|
|
237
|
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distanceMax = 1000,
|
|
238
|
-
fieldOfView = 45
|
|
239
|
-
}
|
|
240
|
-
) {
|
|
241
|
-
const em = engine.entityManager;
|
|
242
|
-
|
|
243
|
-
if (em.getSystem(TopDownCameraControllerSystem) === null) {
|
|
244
|
-
em.addSystem(new TopDownCameraControllerSystem());
|
|
245
|
-
}
|
|
246
|
-
if (em.getSystem(
|
|
247
|
-
em.addSystem(new
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
if (em.getSystem(SoundListenerSystem) === null) {
|
|
251
|
-
em.addSystem(new SoundListenerSystem(engine.sound.context));
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
if (!ecd.isComponentTypeRegistered(Tag)) {
|
|
255
|
-
ecd.registerComponentType(Tag);
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
const transform = new Transform();
|
|
259
|
-
|
|
260
|
-
const cameraController = new TopDownCameraController();
|
|
261
|
-
cameraController.pitch = pitch;
|
|
262
|
-
cameraController.yaw = yaw;
|
|
263
|
-
cameraController.distance = distance;
|
|
264
|
-
cameraController.distanceMin = distanceMin;
|
|
265
|
-
cameraController.distanceMax = distanceMax;
|
|
266
|
-
cameraController.target.copy(target);
|
|
267
|
-
|
|
268
|
-
const camera = new Camera();
|
|
269
|
-
|
|
270
|
-
camera.active.set(true);
|
|
271
|
-
camera.autoClip = autoClip;
|
|
272
|
-
camera.clip_far = distanceMax;
|
|
273
|
-
camera.fov.set(fieldOfView);
|
|
274
|
-
|
|
275
|
-
const entityBuilder = new Entity();
|
|
276
|
-
|
|
277
|
-
entityBuilder
|
|
278
|
-
.add(transform)
|
|
279
|
-
.add(cameraController)
|
|
280
|
-
.add(camera)
|
|
281
|
-
.add(new SoundListener())
|
|
282
|
-
.add(Tag.fromJSON(["Camera"]))
|
|
283
|
-
.build(ecd);
|
|
284
|
-
|
|
285
|
-
console.log("build camera", entityBuilder);
|
|
286
|
-
|
|
287
|
-
return entityBuilder;
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
/**
|
|
291
|
-
* @param {Object} params
|
|
292
|
-
* @param {Engine} params.engine
|
|
293
|
-
* @param {{x:number,y:number,z:number}} [params.focus]
|
|
294
|
-
* @param [params.heightMap]
|
|
295
|
-
* @param [params.heightRange]
|
|
296
|
-
* @param {number} [params.pitch]
|
|
297
|
-
* @param {number} [params.yaw]
|
|
298
|
-
* @param {number} [params.distance]
|
|
299
|
-
* @param {{x:number, y:number}} [params.terrainSize]
|
|
300
|
-
* @param {number} [params.terrainResolution]
|
|
301
|
-
* @param {boolean} [params.enableWater]
|
|
302
|
-
* @param {boolean} [params.enableTerrain]
|
|
303
|
-
* @param {boolean} [params.enableLights=true]
|
|
304
|
-
* @param {boolean} [params.enableShadows=true] if lights are enabled, enable shadows for sun
|
|
305
|
-
* @param {number} [params.cameraFieldOfView]
|
|
306
|
-
* @param {number} [params.cameraFarDistance]
|
|
307
|
-
* @param {boolean} [params.cameraController=true]
|
|
308
|
-
* @param {boolean} [params.cameraAutoClip]
|
|
309
|
-
* @param {number} [params.shadowmapResolution]
|
|
310
|
-
* @param {boolean} [params.showFps]
|
|
311
|
-
*/
|
|
312
|
-
static async buildBasics({
|
|
313
|
-
engine,
|
|
314
|
-
focus = new Vector3(0, 0, 0),
|
|
315
|
-
heightMap,
|
|
316
|
-
heightRange,
|
|
317
|
-
pitch = 0.7,
|
|
318
|
-
yaw = 0,
|
|
319
|
-
distance = 10,
|
|
320
|
-
terrainSize = new Vector2(10, 10),
|
|
321
|
-
terrainResolution = 10,
|
|
322
|
-
enableWater = true,
|
|
323
|
-
enableTerrain = true,
|
|
324
|
-
enableLights = true,
|
|
325
|
-
enableShadows = true,
|
|
326
|
-
cameraFieldOfView,
|
|
327
|
-
cameraFarDistance,
|
|
328
|
-
cameraController = true,
|
|
329
|
-
cameraAutoClip = true,
|
|
330
|
-
shadowmapResolution,
|
|
331
|
-
showFps = false
|
|
332
|
-
}) {
|
|
333
|
-
|
|
334
|
-
if (showFps) {
|
|
335
|
-
EngineHarness.addFpsCounter(engine);
|
|
336
|
-
}
|
|
337
|
-
|
|
338
|
-
if (enableLights) {
|
|
339
|
-
await EngineHarness.buildLights({
|
|
340
|
-
engine: engine,
|
|
341
|
-
shadowmapResolution,
|
|
342
|
-
castShadow: enableShadows,
|
|
343
|
-
});
|
|
344
|
-
}
|
|
345
|
-
|
|
346
|
-
const camera = EngineHarness.buildCamera({
|
|
347
|
-
engine,
|
|
348
|
-
target: focus,
|
|
349
|
-
pitch,
|
|
350
|
-
yaw,
|
|
351
|
-
distance,
|
|
352
|
-
fieldOfView: cameraFieldOfView,
|
|
353
|
-
distanceMax: cameraFarDistance,
|
|
354
|
-
autoClip: cameraAutoClip
|
|
355
|
-
});
|
|
356
|
-
|
|
357
|
-
const cameraEntity = camera.id;
|
|
358
|
-
|
|
359
|
-
if (enableTerrain) {
|
|
360
|
-
await EngineHarness.buildTerrain({
|
|
361
|
-
engine,
|
|
362
|
-
heightMap,
|
|
363
|
-
heightRange,
|
|
364
|
-
resolution: terrainResolution,
|
|
365
|
-
size: terrainSize,
|
|
366
|
-
enableWater
|
|
367
|
-
});
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
if (cameraController) {
|
|
371
|
-
await EngineHarness.buildOrbitalCameraController({
|
|
372
|
-
engine,
|
|
373
|
-
cameraEntity: cameraEntity
|
|
374
|
-
});
|
|
375
|
-
|
|
376
|
-
const ecd = engine.entityManager.dataset;
|
|
377
|
-
const keyboardCameraController = new KeyboardCameraController({
|
|
378
|
-
component: ecd.getComponent(cameraEntity, TopDownCameraController),
|
|
379
|
-
entity: cameraEntity
|
|
380
|
-
}, ecd);
|
|
381
|
-
|
|
382
|
-
keyboardCameraController.build(ecd);
|
|
383
|
-
}
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
/**
|
|
388
|
-
* @param {Object} param
|
|
389
|
-
* @param {Engine} param.engine
|
|
390
|
-
* @param {EntityComponentDataset} [param.ecd]
|
|
391
|
-
* @param {number} [param.shadowmapResolution]
|
|
392
|
-
* @param {boolean} [param.castShadow]
|
|
393
|
-
* @param {Color} [param.sun]
|
|
394
|
-
* @param {number} [param.sunIntensity]
|
|
395
|
-
* @param {Vector3} [param.sunDirection]
|
|
396
|
-
* @param {Color} [param.ambient]
|
|
397
|
-
* @param {number} [param.ambientIntensity]
|
|
398
|
-
* @param {number} [param.sunShadowDistance] Maximum draw distance for sun's shadow. Allows better use of shadowmap resolution.
|
|
399
|
-
*/
|
|
400
|
-
static async buildLights({
|
|
401
|
-
engine,
|
|
402
|
-
ecd = engine.entityManager.dataset,
|
|
403
|
-
shadowmapResolution = 2048,
|
|
404
|
-
castShadow = true,
|
|
405
|
-
sun = DEFAULT_SUNLIGHT_COLOR,
|
|
406
|
-
sunIntensity = 0.9,
|
|
407
|
-
sunDirection = new Vector3(0.17, -1, 0.17),
|
|
408
|
-
sunShadowDistance = 1000,
|
|
409
|
-
ambient = Color.white,
|
|
410
|
-
ambientIntensity = 0.07
|
|
411
|
-
}) {
|
|
412
|
-
const em = engine.entityManager;
|
|
413
|
-
|
|
414
|
-
if (!em.hasSystem(
|
|
415
|
-
await em.addSystem(new
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
if (!ecd.isComponentTypeRegistered(Tag)) {
|
|
419
|
-
ecd.registerComponentType(Tag);
|
|
420
|
-
}
|
|
421
|
-
|
|
422
|
-
const key = new Light();
|
|
423
|
-
key.type.set(Light.Type.DIRECTION);
|
|
424
|
-
key.color.copy(sun);
|
|
425
|
-
key.maxShadowDistance.set(sunShadowDistance);
|
|
426
|
-
key.intensity.set(sunIntensity);
|
|
427
|
-
key.castShadow.set(castShadow);
|
|
428
|
-
|
|
429
|
-
const transform = new Transform();
|
|
430
|
-
transform.position.set(30, 70, 30);
|
|
431
|
-
transform.rotation.lookRotation(sunDirection);
|
|
432
|
-
|
|
433
|
-
new Entity()
|
|
434
|
-
.add(key)
|
|
435
|
-
.add(transform)
|
|
436
|
-
.add(Tag.fromJSON(["Light", "Key"]))
|
|
437
|
-
.build(ecd);
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
const fill = new Light();
|
|
441
|
-
fill.type.set(Light.Type.AMBIENT);
|
|
442
|
-
fill.color.copy(ambient);
|
|
443
|
-
fill.intensity.set(ambientIntensity);
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
new Entity()
|
|
447
|
-
.add(fill)
|
|
448
|
-
.add(new Transform())
|
|
449
|
-
.add(Tag.fromJSON(["Light", "Ambient"]))
|
|
450
|
-
.build(ecd);
|
|
451
|
-
}
|
|
452
|
-
|
|
453
|
-
/**
|
|
454
|
-
* @param {Object} param
|
|
455
|
-
* @param {number} [param.cameraEntity]
|
|
456
|
-
* @param {Engine} param.engine
|
|
457
|
-
* @param {number} [param.sensitivity]
|
|
458
|
-
* @param {EntityComponentDataset} [param.ecd]
|
|
459
|
-
* @returns {Promise<Entity>}
|
|
460
|
-
*/
|
|
461
|
-
static async buildOrbitalCameraController({
|
|
462
|
-
cameraEntity,
|
|
463
|
-
engine,
|
|
464
|
-
ecd = engine.entityManager.dataset,
|
|
465
|
-
sensitivity = 1
|
|
466
|
-
}) {
|
|
467
|
-
|
|
468
|
-
if (cameraEntity === undefined) {
|
|
469
|
-
cameraEntity = ecd.getAnyComponent(Camera).entity;
|
|
470
|
-
}
|
|
471
|
-
|
|
472
|
-
assert.defined(cameraEntity, "cameraEntity");
|
|
473
|
-
|
|
474
|
-
const em = engine.entityManager;
|
|
475
|
-
|
|
476
|
-
if (em.getSystem(InputControllerSystem) === null) {
|
|
477
|
-
await em.addSystem(new InputControllerSystem(engine.devices));
|
|
478
|
-
}
|
|
479
|
-
|
|
480
|
-
if (!ecd.isComponentTypeRegistered(SerializationMetadata)) {
|
|
481
|
-
ecd.registerComponentType(SerializationMetadata);
|
|
482
|
-
}
|
|
483
|
-
|
|
484
|
-
const domElement = engine.graphics.domElement;
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
domElement.addEventListener("contextmenu", (event) => {
|
|
488
|
-
event.preventDefault();
|
|
489
|
-
});
|
|
490
|
-
|
|
491
|
-
const eb = makeOrbitalCameraController({
|
|
492
|
-
camera_entity: cameraEntity,
|
|
493
|
-
ecd,
|
|
494
|
-
dom_element: domElement,
|
|
495
|
-
sensitivity
|
|
496
|
-
});
|
|
497
|
-
|
|
498
|
-
eb.add(Tag.fromJSON(['CameraController']));
|
|
499
|
-
eb.add(SerializationMetadata.Transient);
|
|
500
|
-
|
|
501
|
-
eb.build(ecd);
|
|
502
|
-
|
|
503
|
-
return eb;
|
|
504
|
-
}
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
/**
|
|
508
|
-
*
|
|
509
|
-
* @param {Engine} engine
|
|
510
|
-
* @param {Vector2} [size]
|
|
511
|
-
* @param {String} [diffuse0]
|
|
512
|
-
* @param heightMap
|
|
513
|
-
* @param {number} [resolution]
|
|
514
|
-
* @param {number} [waterLevel]
|
|
515
|
-
* @param {boolean} [enableWater]
|
|
516
|
-
* @returns {Terrain}
|
|
517
|
-
*/
|
|
518
|
-
static async buildTerrain(
|
|
519
|
-
{
|
|
520
|
-
engine,
|
|
521
|
-
size = new Vector2(10, 10),
|
|
522
|
-
diffuse0 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAA1JREFUGFdj+P///38ACfsD/QVDRcoAAAAASUVORK5CYII=",
|
|
523
|
-
resolution = 10,
|
|
524
|
-
waterLevel = 0,
|
|
525
|
-
enableWater = true,
|
|
526
|
-
}
|
|
527
|
-
) {
|
|
528
|
-
|
|
529
|
-
const em = engine.entityManager;
|
|
530
|
-
|
|
531
|
-
if (em.getSystem(
|
|
532
|
-
await em.addSystem(new
|
|
533
|
-
engine.graphics,
|
|
534
|
-
EngineHarness.shadeScene(engine),
|
|
535
|
-
engine.assetManager
|
|
536
|
-
));
|
|
537
|
-
}
|
|
538
|
-
|
|
539
|
-
const terrain = new Terrain();
|
|
540
|
-
|
|
541
|
-
terrain.size.copy(size);
|
|
542
|
-
terrain.resolution = resolution;
|
|
543
|
-
terrain.gridScale = 2;
|
|
544
|
-
terrain.layers.addLayer(TerrainLayer.from(
|
|
545
|
-
diffuse0,
|
|
546
|
-
5,
|
|
547
|
-
5
|
|
548
|
-
));
|
|
549
|
-
terrain.splat.resize(1, 1, 1);
|
|
550
|
-
terrain.splat.fillLayerWeights(0, 255);
|
|
551
|
-
|
|
552
|
-
const eb = new Entity();
|
|
553
|
-
|
|
554
|
-
eb.add(new Transform())
|
|
555
|
-
eb.add(terrain);
|
|
556
|
-
|
|
557
|
-
if (enableWater) {
|
|
558
|
-
|
|
559
|
-
if (em.getSystem(
|
|
560
|
-
em.addSystem(new
|
|
561
|
-
}
|
|
562
|
-
|
|
563
|
-
const water = new Water();
|
|
564
|
-
|
|
565
|
-
water.level.set(waterLevel);
|
|
566
|
-
|
|
567
|
-
eb.add(water);
|
|
568
|
-
}
|
|
569
|
-
|
|
570
|
-
eb.build(engine.entityManager.dataset);
|
|
571
|
-
|
|
572
|
-
return terrain;
|
|
573
|
-
|
|
574
|
-
}
|
|
575
|
-
}
|
|
576
|
-
|
|
577
|
-
let singleton = null;
|
|
578
|
-
|
|
579
|
-
/**
|
|
580
|
-
*
|
|
581
|
-
* @returns {EngineHarness}
|
|
582
|
-
*/
|
|
583
|
-
EngineHarness.getSingleton = function () {
|
|
584
|
-
if (singleton === null) {
|
|
585
|
-
singleton = new EngineHarness();
|
|
586
|
-
}
|
|
587
|
-
|
|
588
|
-
return singleton;
|
|
589
|
-
};
|
|
590
|
-
|
|
1
|
+
import Stats from "stats.js";
|
|
2
|
+
import { assert } from "../core/assert.js";
|
|
3
|
+
import { Color } from "../core/color/Color.js";
|
|
4
|
+
|
|
5
|
+
import { noop } from "../core/function/noop.js";
|
|
6
|
+
import Vector2 from "../core/geom/Vector2.js";
|
|
7
|
+
import Vector3 from "../core/geom/Vector3.js";
|
|
8
|
+
import EmptyView from "../view/elements/EmptyView.js";
|
|
9
|
+
import { JsonAssetLoader } from "./asset/loaders/JsonAssetLoader.js";
|
|
10
|
+
import { SerializationMetadata } from "./ecs/components/SerializationMetadata.js";
|
|
11
|
+
import Tag from "./ecs/components/Tag.js";
|
|
12
|
+
import Entity from "./ecs/Entity.js";
|
|
13
|
+
import { TerrainLayer } from "./ecs/terrain/ecs/layers/TerrainLayer.js";
|
|
14
|
+
import Terrain from "./ecs/terrain/ecs/Terrain.js";
|
|
15
|
+
import { Transform } from "./ecs/transform/Transform.js";
|
|
16
|
+
import Engine from "./Engine.js";
|
|
17
|
+
import { EngineConfiguration } from "./EngineConfiguration.js";
|
|
18
|
+
import { makeOrbitalCameraController } from "./graphics/camera/makeOrbitalCameraController.js";
|
|
19
|
+
import { Camera } from "./graphics/ecs/camera/Camera.js";
|
|
20
|
+
import { CameraSystem } from "./graphics3/CameraSystem.js";
|
|
21
|
+
import { LightSystem } from "./graphics3/LightSystem.js";
|
|
22
|
+
import { TerrainSystem } from "./graphics3/TerrainSystem.js";
|
|
23
|
+
import { WaterSystem } from "./graphics3/WaterSystem.js";
|
|
24
|
+
import { Scene } from "../shade/renderer/scene/Scene.js";
|
|
25
|
+
import TopDownCameraController from "./graphics/ecs/camera/topdown/TopDownCameraController.js";
|
|
26
|
+
import TopDownCameraControllerSystem from "./graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
|
|
27
|
+
import { Light } from "./graphics/ecs/light/Light.js";
|
|
28
|
+
import Water from "./graphics/ecs/water/Water.js";
|
|
29
|
+
import { MouseEvents } from "./input/devices/events/MouseEvents.js";
|
|
30
|
+
import KeyboardCameraController from "./input/ecs/controllers/KeyboardCameraController.js";
|
|
31
|
+
import InputControllerSystem from "./input/ecs/systems/InputControllerSystem.js";
|
|
32
|
+
import { ConsoleLoggerBackend } from "./logging/ConsoleLoggerBackend.js";
|
|
33
|
+
import { logger } from "./logging/GlobalLogger.js";
|
|
34
|
+
import { getURLHash } from "./platform/GetURLHash.js";
|
|
35
|
+
import { WebEnginePlatform } from "./platform/WebEnginePlatform.js";
|
|
36
|
+
import SoundListener from "./sound/ecs/SoundListener.js";
|
|
37
|
+
import SoundListenerSystem from "./sound/ecs/SoundListenerSystem.js";
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* The Shade scene a harness's systems draw into, one per engine.
|
|
41
|
+
*
|
|
42
|
+
* **One scene, shared**, for the same reason the game's graphics profile says so: meshes, lights and
|
|
43
|
+
* terrain each tell the facade which scene to draw, and any two of them holding different ones draws
|
|
44
|
+
* a frame with most of the content missing. The facade hands no scene back out (D14), so somebody
|
|
45
|
+
* has to remember it, and for a harness that somebody is the harness.
|
|
46
|
+
*
|
|
47
|
+
* @type {WeakMap<Engine, Scene>}
|
|
48
|
+
*/
|
|
49
|
+
const shade_scenes = new WeakMap();
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
*
|
|
53
|
+
* @param {Engine} engine
|
|
54
|
+
* @returns {Promise}
|
|
55
|
+
*/
|
|
56
|
+
function setLocale(engine) {
|
|
57
|
+
|
|
58
|
+
const urlHash = getURLHash();
|
|
59
|
+
|
|
60
|
+
let locale;
|
|
61
|
+
if (urlHash.lang !== undefined) {
|
|
62
|
+
locale = urlHash.lang;
|
|
63
|
+
} else {
|
|
64
|
+
locale = "en-gb";
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
return engine.localization.loadLocale(locale);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* Equal to ~ 5500 K light color
|
|
72
|
+
* @type {Readonly<Color>}
|
|
73
|
+
*/
|
|
74
|
+
const DEFAULT_SUNLIGHT_COLOR = Object.freeze(new Color(1, 0.93, 0.87));
|
|
75
|
+
|
|
76
|
+
export class EngineHarness {
|
|
77
|
+
/**
|
|
78
|
+
* @readonly
|
|
79
|
+
* @type {Promise|null}
|
|
80
|
+
*/
|
|
81
|
+
p = null;
|
|
82
|
+
|
|
83
|
+
constructor() {
|
|
84
|
+
/**
|
|
85
|
+
*
|
|
86
|
+
* @type {Engine}
|
|
87
|
+
*/
|
|
88
|
+
this.engine = new Engine(new WebEnginePlatform());
|
|
89
|
+
|
|
90
|
+
window.engine = this.engine;
|
|
91
|
+
|
|
92
|
+
logger.addBackend(ConsoleLoggerBackend.INSTANCE);
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* Quick initialization of the engine in a sensible default configuration
|
|
97
|
+
* @param {(config:EngineConfiguration,engine:Engine)=>*} [configuration]
|
|
98
|
+
* @return {Promise<Engine>}
|
|
99
|
+
*/
|
|
100
|
+
static async bootstrap({ configuration } = {}) {
|
|
101
|
+
const harness = new EngineHarness();
|
|
102
|
+
|
|
103
|
+
return harness.initialize({ configuration });
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
/**
|
|
107
|
+
* The Shade scene this engine's harness systems draw into, made on first ask.
|
|
108
|
+
*
|
|
109
|
+
* A harness that registers a `MeshSystem` of its own — the editor shell does — asks for it here
|
|
110
|
+
* rather than making one, so that its models land in the same scene the harness's lights and
|
|
111
|
+
* terrain do.
|
|
112
|
+
*
|
|
113
|
+
* @param {Engine} engine
|
|
114
|
+
* @returns {Scene}
|
|
115
|
+
*/
|
|
116
|
+
static shadeScene(engine) {
|
|
117
|
+
let scene = shade_scenes.get(engine);
|
|
118
|
+
|
|
119
|
+
if (scene === undefined) {
|
|
120
|
+
scene = new Scene();
|
|
121
|
+
|
|
122
|
+
shade_scenes.set(engine, scene);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
return scene;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
*
|
|
130
|
+
* @param {Engine} engine
|
|
131
|
+
*/
|
|
132
|
+
static addFpsCounter(engine) {
|
|
133
|
+
/*
|
|
134
|
+
`stats.js` by its own name. three shipped a copy of it as
|
|
135
|
+
`examples/jsm/libs/stats.module.js`, which is what this used to import; moh already declares
|
|
136
|
+
the package, so this is the same code under the name its author gives it (D64).
|
|
137
|
+
*/
|
|
138
|
+
const stats = new Stats();
|
|
139
|
+
|
|
140
|
+
engine.graphics.on.postRender.add(stats.update, stats);
|
|
141
|
+
|
|
142
|
+
const view = new EmptyView({
|
|
143
|
+
el: stats.domElement
|
|
144
|
+
});
|
|
145
|
+
|
|
146
|
+
engine.viewStack.addChild(view);
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* @param {Object} [params]
|
|
151
|
+
* @param {(config:EngineConfiguration,engine:Engine)=>*} [params.configuration]
|
|
152
|
+
* @param {boolean} [params.enable_localization] Whether or not to load localization data
|
|
153
|
+
* @returns {Promise<Engine>}
|
|
154
|
+
*/
|
|
155
|
+
initialize({
|
|
156
|
+
configuration = noop,
|
|
157
|
+
enable_localization = false,
|
|
158
|
+
} = {}) {
|
|
159
|
+
|
|
160
|
+
if (this.p !== null) {
|
|
161
|
+
return this.p;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
const engine = this.engine;
|
|
165
|
+
|
|
166
|
+
const promise = new Promise(async function (resolve, reject) {
|
|
167
|
+
const config = new EngineConfiguration();
|
|
168
|
+
|
|
169
|
+
configuration(config, engine);
|
|
170
|
+
|
|
171
|
+
if (!config.hasLoader('json')) {
|
|
172
|
+
config.addLoader('json', new JsonAssetLoader());
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
await config.apply(engine);
|
|
176
|
+
|
|
177
|
+
engine.sceneManager.create("main");
|
|
178
|
+
engine.sceneManager.set("main");
|
|
179
|
+
|
|
180
|
+
await engine.start();
|
|
181
|
+
|
|
182
|
+
if (enable_localization) {
|
|
183
|
+
try {
|
|
184
|
+
await setLocale(engine);
|
|
185
|
+
} catch (e) {
|
|
186
|
+
console.warn('Failed to load localization:', e);
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
document.body.appendChild(engine.viewStack.el);
|
|
191
|
+
engine.viewStack.link();
|
|
192
|
+
|
|
193
|
+
// set css
|
|
194
|
+
document.body.style.margin = "0";
|
|
195
|
+
document.body.style.overflow = "hidden";
|
|
196
|
+
|
|
197
|
+
function handleInput() {
|
|
198
|
+
window.removeEventListener(MouseEvents.Down, handleInput);
|
|
199
|
+
|
|
200
|
+
engine.sound.resumeContext();
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
window.addEventListener(MouseEvents.Down, handleInput);
|
|
204
|
+
|
|
205
|
+
resolve(engine);
|
|
206
|
+
});
|
|
207
|
+
|
|
208
|
+
this.p = promise;
|
|
209
|
+
|
|
210
|
+
return promise;
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* @param {Object} param
|
|
215
|
+
* @param {Engine} param.engine
|
|
216
|
+
* @param {EntityComponentDataset} [param.ecd]
|
|
217
|
+
* @param {Vector3} [param.target]
|
|
218
|
+
* @param {number} [param.distance]
|
|
219
|
+
* @param {number} [param.pitch]
|
|
220
|
+
* @param {number} [param.yaw]
|
|
221
|
+
* @param {boolean} [param.autoClip]
|
|
222
|
+
* @param {number} [param.distanceMin]
|
|
223
|
+
* @param {number} [param.distanceMax]
|
|
224
|
+
* @param {number} [param.fieldOfView] in degrees
|
|
225
|
+
* @returns {Entity}
|
|
226
|
+
*/
|
|
227
|
+
static buildCamera(
|
|
228
|
+
{
|
|
229
|
+
engine,
|
|
230
|
+
ecd = engine.entityManager.dataset,
|
|
231
|
+
target = new Vector3(),
|
|
232
|
+
distance = 10,
|
|
233
|
+
pitch = 1.4,
|
|
234
|
+
yaw = 0,
|
|
235
|
+
autoClip = true,
|
|
236
|
+
distanceMin = 0.01,
|
|
237
|
+
distanceMax = 1000,
|
|
238
|
+
fieldOfView = 45
|
|
239
|
+
}
|
|
240
|
+
) {
|
|
241
|
+
const em = engine.entityManager;
|
|
242
|
+
|
|
243
|
+
if (em.getSystem(TopDownCameraControllerSystem) === null) {
|
|
244
|
+
em.addSystem(new TopDownCameraControllerSystem());
|
|
245
|
+
}
|
|
246
|
+
if (em.getSystem(CameraSystem) === null) {
|
|
247
|
+
em.addSystem(new CameraSystem(engine.graphics));
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
if (em.getSystem(SoundListenerSystem) === null) {
|
|
251
|
+
em.addSystem(new SoundListenerSystem(engine.sound.context));
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
if (!ecd.isComponentTypeRegistered(Tag)) {
|
|
255
|
+
ecd.registerComponentType(Tag);
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
const transform = new Transform();
|
|
259
|
+
|
|
260
|
+
const cameraController = new TopDownCameraController();
|
|
261
|
+
cameraController.pitch = pitch;
|
|
262
|
+
cameraController.yaw = yaw;
|
|
263
|
+
cameraController.distance = distance;
|
|
264
|
+
cameraController.distanceMin = distanceMin;
|
|
265
|
+
cameraController.distanceMax = distanceMax;
|
|
266
|
+
cameraController.target.copy(target);
|
|
267
|
+
|
|
268
|
+
const camera = new Camera();
|
|
269
|
+
|
|
270
|
+
camera.active.set(true);
|
|
271
|
+
camera.autoClip = autoClip;
|
|
272
|
+
camera.clip_far = distanceMax;
|
|
273
|
+
camera.fov.set(fieldOfView);
|
|
274
|
+
|
|
275
|
+
const entityBuilder = new Entity();
|
|
276
|
+
|
|
277
|
+
entityBuilder
|
|
278
|
+
.add(transform)
|
|
279
|
+
.add(cameraController)
|
|
280
|
+
.add(camera)
|
|
281
|
+
.add(new SoundListener())
|
|
282
|
+
.add(Tag.fromJSON(["Camera"]))
|
|
283
|
+
.build(ecd);
|
|
284
|
+
|
|
285
|
+
console.log("build camera", entityBuilder);
|
|
286
|
+
|
|
287
|
+
return entityBuilder;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* @param {Object} params
|
|
292
|
+
* @param {Engine} params.engine
|
|
293
|
+
* @param {{x:number,y:number,z:number}} [params.focus]
|
|
294
|
+
* @param [params.heightMap]
|
|
295
|
+
* @param [params.heightRange]
|
|
296
|
+
* @param {number} [params.pitch]
|
|
297
|
+
* @param {number} [params.yaw]
|
|
298
|
+
* @param {number} [params.distance]
|
|
299
|
+
* @param {{x:number, y:number}} [params.terrainSize]
|
|
300
|
+
* @param {number} [params.terrainResolution]
|
|
301
|
+
* @param {boolean} [params.enableWater]
|
|
302
|
+
* @param {boolean} [params.enableTerrain]
|
|
303
|
+
* @param {boolean} [params.enableLights=true]
|
|
304
|
+
* @param {boolean} [params.enableShadows=true] if lights are enabled, enable shadows for sun
|
|
305
|
+
* @param {number} [params.cameraFieldOfView]
|
|
306
|
+
* @param {number} [params.cameraFarDistance]
|
|
307
|
+
* @param {boolean} [params.cameraController=true]
|
|
308
|
+
* @param {boolean} [params.cameraAutoClip]
|
|
309
|
+
* @param {number} [params.shadowmapResolution]
|
|
310
|
+
* @param {boolean} [params.showFps]
|
|
311
|
+
*/
|
|
312
|
+
static async buildBasics({
|
|
313
|
+
engine,
|
|
314
|
+
focus = new Vector3(0, 0, 0),
|
|
315
|
+
heightMap,
|
|
316
|
+
heightRange,
|
|
317
|
+
pitch = 0.7,
|
|
318
|
+
yaw = 0,
|
|
319
|
+
distance = 10,
|
|
320
|
+
terrainSize = new Vector2(10, 10),
|
|
321
|
+
terrainResolution = 10,
|
|
322
|
+
enableWater = true,
|
|
323
|
+
enableTerrain = true,
|
|
324
|
+
enableLights = true,
|
|
325
|
+
enableShadows = true,
|
|
326
|
+
cameraFieldOfView,
|
|
327
|
+
cameraFarDistance,
|
|
328
|
+
cameraController = true,
|
|
329
|
+
cameraAutoClip = true,
|
|
330
|
+
shadowmapResolution,
|
|
331
|
+
showFps = false
|
|
332
|
+
}) {
|
|
333
|
+
|
|
334
|
+
if (showFps) {
|
|
335
|
+
EngineHarness.addFpsCounter(engine);
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
if (enableLights) {
|
|
339
|
+
await EngineHarness.buildLights({
|
|
340
|
+
engine: engine,
|
|
341
|
+
shadowmapResolution,
|
|
342
|
+
castShadow: enableShadows,
|
|
343
|
+
});
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
const camera = EngineHarness.buildCamera({
|
|
347
|
+
engine,
|
|
348
|
+
target: focus,
|
|
349
|
+
pitch,
|
|
350
|
+
yaw,
|
|
351
|
+
distance,
|
|
352
|
+
fieldOfView: cameraFieldOfView,
|
|
353
|
+
distanceMax: cameraFarDistance,
|
|
354
|
+
autoClip: cameraAutoClip
|
|
355
|
+
});
|
|
356
|
+
|
|
357
|
+
const cameraEntity = camera.id;
|
|
358
|
+
|
|
359
|
+
if (enableTerrain) {
|
|
360
|
+
await EngineHarness.buildTerrain({
|
|
361
|
+
engine,
|
|
362
|
+
heightMap,
|
|
363
|
+
heightRange,
|
|
364
|
+
resolution: terrainResolution,
|
|
365
|
+
size: terrainSize,
|
|
366
|
+
enableWater
|
|
367
|
+
});
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
if (cameraController) {
|
|
371
|
+
await EngineHarness.buildOrbitalCameraController({
|
|
372
|
+
engine,
|
|
373
|
+
cameraEntity: cameraEntity
|
|
374
|
+
});
|
|
375
|
+
|
|
376
|
+
const ecd = engine.entityManager.dataset;
|
|
377
|
+
const keyboardCameraController = new KeyboardCameraController({
|
|
378
|
+
component: ecd.getComponent(cameraEntity, TopDownCameraController),
|
|
379
|
+
entity: cameraEntity
|
|
380
|
+
}, ecd);
|
|
381
|
+
|
|
382
|
+
keyboardCameraController.build(ecd);
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
|
|
387
|
+
/**
|
|
388
|
+
* @param {Object} param
|
|
389
|
+
* @param {Engine} param.engine
|
|
390
|
+
* @param {EntityComponentDataset} [param.ecd]
|
|
391
|
+
* @param {number} [param.shadowmapResolution]
|
|
392
|
+
* @param {boolean} [param.castShadow]
|
|
393
|
+
* @param {Color} [param.sun]
|
|
394
|
+
* @param {number} [param.sunIntensity]
|
|
395
|
+
* @param {Vector3} [param.sunDirection]
|
|
396
|
+
* @param {Color} [param.ambient]
|
|
397
|
+
* @param {number} [param.ambientIntensity]
|
|
398
|
+
* @param {number} [param.sunShadowDistance] Maximum draw distance for sun's shadow. Allows better use of shadowmap resolution.
|
|
399
|
+
*/
|
|
400
|
+
static async buildLights({
|
|
401
|
+
engine,
|
|
402
|
+
ecd = engine.entityManager.dataset,
|
|
403
|
+
shadowmapResolution = 2048,
|
|
404
|
+
castShadow = true,
|
|
405
|
+
sun = DEFAULT_SUNLIGHT_COLOR,
|
|
406
|
+
sunIntensity = 0.9,
|
|
407
|
+
sunDirection = new Vector3(0.17, -1, 0.17),
|
|
408
|
+
sunShadowDistance = 1000,
|
|
409
|
+
ambient = Color.white,
|
|
410
|
+
ambientIntensity = 0.07
|
|
411
|
+
}) {
|
|
412
|
+
const em = engine.entityManager;
|
|
413
|
+
|
|
414
|
+
if (!em.hasSystem(LightSystem)) {
|
|
415
|
+
await em.addSystem(new LightSystem(engine.graphics, EngineHarness.shadeScene(engine)));
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
if (!ecd.isComponentTypeRegistered(Tag)) {
|
|
419
|
+
ecd.registerComponentType(Tag);
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
const key = new Light();
|
|
423
|
+
key.type.set(Light.Type.DIRECTION);
|
|
424
|
+
key.color.copy(sun);
|
|
425
|
+
key.maxShadowDistance.set(sunShadowDistance);
|
|
426
|
+
key.intensity.set(sunIntensity);
|
|
427
|
+
key.castShadow.set(castShadow);
|
|
428
|
+
|
|
429
|
+
const transform = new Transform();
|
|
430
|
+
transform.position.set(30, 70, 30);
|
|
431
|
+
transform.rotation.lookRotation(sunDirection);
|
|
432
|
+
|
|
433
|
+
new Entity()
|
|
434
|
+
.add(key)
|
|
435
|
+
.add(transform)
|
|
436
|
+
.add(Tag.fromJSON(["Light", "Key"]))
|
|
437
|
+
.build(ecd);
|
|
438
|
+
|
|
439
|
+
|
|
440
|
+
const fill = new Light();
|
|
441
|
+
fill.type.set(Light.Type.AMBIENT);
|
|
442
|
+
fill.color.copy(ambient);
|
|
443
|
+
fill.intensity.set(ambientIntensity);
|
|
444
|
+
|
|
445
|
+
|
|
446
|
+
new Entity()
|
|
447
|
+
.add(fill)
|
|
448
|
+
.add(new Transform())
|
|
449
|
+
.add(Tag.fromJSON(["Light", "Ambient"]))
|
|
450
|
+
.build(ecd);
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
/**
|
|
454
|
+
* @param {Object} param
|
|
455
|
+
* @param {number} [param.cameraEntity]
|
|
456
|
+
* @param {Engine} param.engine
|
|
457
|
+
* @param {number} [param.sensitivity]
|
|
458
|
+
* @param {EntityComponentDataset} [param.ecd]
|
|
459
|
+
* @returns {Promise<Entity>}
|
|
460
|
+
*/
|
|
461
|
+
static async buildOrbitalCameraController({
|
|
462
|
+
cameraEntity,
|
|
463
|
+
engine,
|
|
464
|
+
ecd = engine.entityManager.dataset,
|
|
465
|
+
sensitivity = 1
|
|
466
|
+
}) {
|
|
467
|
+
|
|
468
|
+
if (cameraEntity === undefined) {
|
|
469
|
+
cameraEntity = ecd.getAnyComponent(Camera).entity;
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
assert.defined(cameraEntity, "cameraEntity");
|
|
473
|
+
|
|
474
|
+
const em = engine.entityManager;
|
|
475
|
+
|
|
476
|
+
if (em.getSystem(InputControllerSystem) === null) {
|
|
477
|
+
await em.addSystem(new InputControllerSystem(engine.devices));
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
if (!ecd.isComponentTypeRegistered(SerializationMetadata)) {
|
|
481
|
+
ecd.registerComponentType(SerializationMetadata);
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
const domElement = engine.graphics.domElement;
|
|
485
|
+
|
|
486
|
+
|
|
487
|
+
domElement.addEventListener("contextmenu", (event) => {
|
|
488
|
+
event.preventDefault();
|
|
489
|
+
});
|
|
490
|
+
|
|
491
|
+
const eb = makeOrbitalCameraController({
|
|
492
|
+
camera_entity: cameraEntity,
|
|
493
|
+
ecd,
|
|
494
|
+
dom_element: domElement,
|
|
495
|
+
sensitivity
|
|
496
|
+
});
|
|
497
|
+
|
|
498
|
+
eb.add(Tag.fromJSON(['CameraController']));
|
|
499
|
+
eb.add(SerializationMetadata.Transient);
|
|
500
|
+
|
|
501
|
+
eb.build(ecd);
|
|
502
|
+
|
|
503
|
+
return eb;
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
|
|
507
|
+
/**
|
|
508
|
+
*
|
|
509
|
+
* @param {Engine} engine
|
|
510
|
+
* @param {Vector2} [size]
|
|
511
|
+
* @param {String} [diffuse0]
|
|
512
|
+
* @param heightMap
|
|
513
|
+
* @param {number} [resolution]
|
|
514
|
+
* @param {number} [waterLevel]
|
|
515
|
+
* @param {boolean} [enableWater]
|
|
516
|
+
* @returns {Terrain}
|
|
517
|
+
*/
|
|
518
|
+
static async buildTerrain(
|
|
519
|
+
{
|
|
520
|
+
engine,
|
|
521
|
+
size = new Vector2(10, 10),
|
|
522
|
+
diffuse0 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAA1JREFUGFdj+P///38ACfsD/QVDRcoAAAAASUVORK5CYII=",
|
|
523
|
+
resolution = 10,
|
|
524
|
+
waterLevel = 0,
|
|
525
|
+
enableWater = true,
|
|
526
|
+
}
|
|
527
|
+
) {
|
|
528
|
+
|
|
529
|
+
const em = engine.entityManager;
|
|
530
|
+
|
|
531
|
+
if (em.getSystem(TerrainSystem) === null) {
|
|
532
|
+
await em.addSystem(new TerrainSystem(
|
|
533
|
+
engine.graphics,
|
|
534
|
+
EngineHarness.shadeScene(engine),
|
|
535
|
+
engine.assetManager
|
|
536
|
+
));
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
const terrain = new Terrain();
|
|
540
|
+
|
|
541
|
+
terrain.size.copy(size);
|
|
542
|
+
terrain.resolution = resolution;
|
|
543
|
+
terrain.gridScale = 2;
|
|
544
|
+
terrain.layers.addLayer(TerrainLayer.from(
|
|
545
|
+
diffuse0,
|
|
546
|
+
5,
|
|
547
|
+
5
|
|
548
|
+
));
|
|
549
|
+
terrain.splat.resize(1, 1, 1);
|
|
550
|
+
terrain.splat.fillLayerWeights(0, 255);
|
|
551
|
+
|
|
552
|
+
const eb = new Entity();
|
|
553
|
+
|
|
554
|
+
eb.add(new Transform())
|
|
555
|
+
eb.add(terrain);
|
|
556
|
+
|
|
557
|
+
if (enableWater) {
|
|
558
|
+
|
|
559
|
+
if (em.getSystem(WaterSystem) === null) {
|
|
560
|
+
em.addSystem(new WaterSystem(engine.graphics));
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
const water = new Water();
|
|
564
|
+
|
|
565
|
+
water.level.set(waterLevel);
|
|
566
|
+
|
|
567
|
+
eb.add(water);
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
eb.build(engine.entityManager.dataset);
|
|
571
|
+
|
|
572
|
+
return terrain;
|
|
573
|
+
|
|
574
|
+
}
|
|
575
|
+
}
|
|
576
|
+
|
|
577
|
+
let singleton = null;
|
|
578
|
+
|
|
579
|
+
/**
|
|
580
|
+
*
|
|
581
|
+
* @returns {EngineHarness}
|
|
582
|
+
*/
|
|
583
|
+
EngineHarness.getSingleton = function () {
|
|
584
|
+
if (singleton === null) {
|
|
585
|
+
singleton = new EngineHarness();
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
return singleton;
|
|
589
|
+
};
|
|
590
|
+
|