@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
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  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
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  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
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@@ -1,67 +1,66 @@
1
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
2
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
3
- import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
4
- import { U32_CONTAINER_STRUCT } from "../../../../shader/type/U32_CONTAINER_STRUCT.js";
5
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
6
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
8
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
9
- import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
10
- import {
11
- RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ
12
- } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
13
-
14
- const resources = new ShaderResourceSetDescriptor();
15
- resources.createGroup()
16
- .addUniform("bucket_index", U32_CONTAINER_STRUCT)
17
- .addStorageBuffer("bucket_data", WebGPUStruct.from({
18
- headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ,
19
- elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
20
- }))
21
- .addStorageBuffer("output", MESHLET_COLLECTION_STRUCT, true)
22
-
23
- const body = CodeChunk.from(
24
- //language=WGSL
25
- `
26
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
27
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
28
- let thread_id = global_id.x;
29
-
30
- let bucket_id = bucket_index.value;
31
-
32
- let bucket_start = bucket_data.headers[bucket_id].offset;
33
- let bucket_size = bucket_data.headers[bucket_id].count;
34
-
35
- if(thread_id == 0u){
36
- // copy collection size
37
- output.count = bucket_size;
38
- }
39
-
40
- if(thread_id >= bucket_size){
41
- return;
42
- }
43
-
44
- let input_index = bucket_start + thread_id;
45
-
46
- if(input_index >= arrayLength(&bucket_data.elements)){
47
- // overflow
48
- return;
49
- }
50
-
51
- let element = bucket_data.elements[input_index];
52
-
53
- // move to output
54
- output.elements[thread_id] = element;
55
-
56
- }
57
- `, [
58
- MESHLET_COLLECTION_STRUCT.declaration_chunk,
59
- ]
60
- )
61
-
62
- export const shader_meshlets_extract_bucket = ComputeShader.from({
63
- label: "Meshlets extract bucket",
64
- resources,
65
- body,
66
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
1
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
2
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
3
+ import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
4
+ import { U32_CONTAINER_STRUCT } from "../../../../shader/type/U32_CONTAINER_STRUCT.js";
5
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
6
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
8
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
9
+ import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
10
+ import {
11
+ RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ
12
+ } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
13
+
14
+ const resources = new ShaderResourceSetDescriptor();
15
+ resources.createGroup()
16
+ .addUniform("bucket_index", U32_CONTAINER_STRUCT)
17
+ .addStorageBuffer("bucket_data", WebGPUStruct.from({
18
+ headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_READ,
19
+ elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
20
+ }))
21
+ .addStorageBuffer("output", MESHLET_COLLECTION_STRUCT, true)
22
+
23
+ const body = CodeChunk.from(
24
+ //language=WGSL
25
+ `
26
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
27
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
28
+ let thread_id = global_id.x;
29
+
30
+ let bucket_id = bucket_index.value;
31
+
32
+ let bucket_start = bucket_data.headers[bucket_id].offset;
33
+ let bucket_size = bucket_data.headers[bucket_id].count;
34
+
35
+ if(thread_id == 0u){
36
+ // copy collection size
37
+ output.count = bucket_size;
38
+ }
39
+
40
+ if(thread_id >= bucket_size){
41
+ return;
42
+ }
43
+
44
+ let input_index = bucket_start + thread_id;
45
+
46
+ if(input_index >= arrayLength(&bucket_data.elements)){
47
+ // overflow
48
+ return;
49
+ }
50
+
51
+ let element = bucket_data.elements[input_index];
52
+
53
+ // move to output
54
+ output.elements[thread_id] = element;
55
+
56
+ }
57
+ `, [
58
+ MESHLET_COLLECTION_STRUCT.declaration_chunk,
59
+ ]
60
+ )
61
+
62
+ export const shader_meshlets_extract_bucket = ComputeShader.from({
63
+ label: "Meshlets extract bucket",
64
+ resources,
65
+ body,
67
66
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlets_rasterization_bucket_sort.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js"],"names":[],"mappings":"AAqFA,sEAKE;8BAlF4B,qCAAqC"}
1
+ {"version":3,"file":"shader_meshlets_rasterization_bucket_sort.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js"],"names":[],"mappings":"AAqFA,sEAIE;8BAjF4B,qCAAqC"}
@@ -1,91 +1,90 @@
1
- import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
- import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
5
- import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
6
- import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
7
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
8
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
10
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
11
- import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
12
- import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
- import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
- import {
15
- RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE
16
- } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE.js";
17
-
18
-
19
- const RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE = WebGPUStruct.from({
20
- headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE,
21
- elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
22
- });
23
-
24
- const OFFSETS_TYPE = WebGPUArray.from(u32, RASTERIZATION_BUCKET_LIMIT);
25
-
26
- const resources = new ShaderResourceSetDescriptor();
27
- resources.createGroup()
28
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
29
- .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
30
- .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
31
- .addStorageBuffer("offsets",OFFSETS_TYPE)
32
- .addStorageBuffer("output", RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE, true)
33
-
34
-
35
- const body = CodeChunk.from(
36
- //language=WGSL
37
- `
38
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
39
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
40
-
41
- let index = global_id.x;
42
-
43
- let input_size = min(input.count, arrayLength(&input.elements));
44
-
45
- if(index >= input_size){
46
- return;
47
- }
48
-
49
- let meshlet_def = input.elements[index];
50
-
51
- let mesh_index = meshlet_def.mesh;
52
-
53
- let mesh = scene_read_mesh(&scene_database, mesh_index);
54
-
55
- let material = materials[mesh.material];
56
-
57
- let bucket_index = rasterization_material_bucket(
58
- material.transparency_mode,
59
- material.draw_mode,
60
- material.draw_side
61
- );
62
-
63
- let element_offset = atomicAdd(&output.headers[bucket_index].count, 1u);
64
-
65
- let bucket_offset = offsets[bucket_index];
66
-
67
- if(element_offset == 0u){
68
- // first element in bucket, write offset as well
69
- output.headers[bucket_index].offset = bucket_offset;
70
- }
71
-
72
- let output_offset = bucket_offset + element_offset;
73
-
74
- if(output_offset < arrayLength(&output.elements)){
75
- // guard against out-of-bounds access
76
- output.elements[output_offset] = meshlet_def;
77
- }
78
-
79
- }
80
- `, [
81
- chunk_rasterization_material_bucket,
82
- chunk_scene_database_access,
83
- ]
84
- );
85
-
86
- export const shader_meshlets_rasterization_bucket_sort = ComputeShader.from({
87
- label: 'Rasterization bucket sort / meshlets',
88
- resources,
89
- body,
90
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
1
+ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
+ import { MESHLET_COLLECTION_STRUCT } from "../../../MESHLET_COLLECTION_STRUCT.js";
5
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
6
+ import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
7
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
8
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
10
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
11
+ import { MESHLET_DEFINITION_STRUCT } from "../../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
12
+ import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
+ import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
+ import {
15
+ RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE
16
+ } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE.js";
17
+
18
+
19
+ const RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE = WebGPUStruct.from({
20
+ headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE,
21
+ elements: WebGPUArray.from(MESHLET_DEFINITION_STRUCT)
22
+ });
23
+
24
+ const OFFSETS_TYPE = WebGPUArray.from(u32, RASTERIZATION_BUCKET_LIMIT);
25
+
26
+ const resources = new ShaderResourceSetDescriptor();
27
+ resources.createGroup()
28
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
29
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
30
+ .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
31
+ .addStorageBuffer("offsets",OFFSETS_TYPE)
32
+ .addStorageBuffer("output", RASTERIZATION_MESHLET_BUCKET_SORT_OUTPUT_STRUCT_WRITE, true)
33
+
34
+
35
+ const body = CodeChunk.from(
36
+ //language=WGSL
37
+ `
38
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
39
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
40
+
41
+ let index = global_id.x;
42
+
43
+ let input_size = min(input.count, arrayLength(&input.elements));
44
+
45
+ if(index >= input_size){
46
+ return;
47
+ }
48
+
49
+ let meshlet_def = input.elements[index];
50
+
51
+ let mesh_index = meshlet_def.mesh;
52
+
53
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
54
+
55
+ let material = materials[mesh.material];
56
+
57
+ let bucket_index = rasterization_material_bucket(
58
+ material.transparency_mode,
59
+ material.draw_mode,
60
+ material.draw_side
61
+ );
62
+
63
+ let element_offset = atomicAdd(&output.headers[bucket_index].count, 1u);
64
+
65
+ let bucket_offset = offsets[bucket_index];
66
+
67
+ if(element_offset == 0u){
68
+ // first element in bucket, write offset as well
69
+ output.headers[bucket_index].offset = bucket_offset;
70
+ }
71
+
72
+ let output_offset = bucket_offset + element_offset;
73
+
74
+ if(output_offset < arrayLength(&output.elements)){
75
+ // guard against out-of-bounds access
76
+ output.elements[output_offset] = meshlet_def;
77
+ }
78
+
79
+ }
80
+ `, [
81
+ chunk_rasterization_material_bucket,
82
+ chunk_scene_database_access,
83
+ ]
84
+ );
85
+
86
+ export const shader_meshlets_rasterization_bucket_sort = ComputeShader.from({
87
+ label: 'Rasterization bucket sort / meshlets',
88
+ resources,
89
+ body,
91
90
  })
@@ -1 +1 @@
1
- {"version":3,"file":"graph_mesh_filter_one_way.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js"],"names":[],"mappings":"AAuFA;;;;;;;;;GASG;AACH,2GAFa,MAAM,CA2ElB"}
1
+ {"version":3,"file":"graph_mesh_filter_one_way.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js"],"names":[],"mappings":"AAsFA;;;;;;;;;GASG;AACH,2GAFa,MAAM,CA2ElB"}