@woosh/meep-engine 3.11.3 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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import { assert } from "../../../../core/assert.js";
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import { round_up } from "../../../../core/math/round_up.js";
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import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
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import { BVH_HEADER_WORDS, bvh_buffer_size } from "./BVH_BUFFER_LAYOUT.js";
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import { shader_bvh_emit_hierarchy } from "./shader_bvh_emit_hierarchy.js";
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/**
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* Record a GPU LBVH build over a flat set of leaves: Morton code, sort, Karras emission, bottom-up
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* refit. Everything scene- or geometry-specific happens upstream, in whichever extraction pass
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* produced `leaf_bounds` / `leaf_payload` / `scene_bounds` — this recorder knows only that it has
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*
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* The output honours the format in {@link BVH_BUFFER_LAYOUT}: a `u32` root word, then `2N-1` nodes
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* with internal nodes at `[0, N-2]` (root = 0, by Karras's construction) and leaf `j` at `(N-1)+j`.
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* That ordering differs from the CPU path's slot-order-with-holes, which is legal because no
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* consumer reads node *order* — only the node format and the root word. It is also exactly the
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*
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* `element_count` must be at least 1. A single leaf falls out of the same passes with no special
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* the internal node and writes leaf 0 at node 0 with `parents[0] = BVH_NULL_NODE`, and the refit's
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* one thread reads that terminator and stops. The only thing it needs is a counters buffer WebGPU
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*
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* Zero leaves is refused. There is no tree to write and no dispatch to make — the caller writes
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*
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* @param {FrameGraph} graph
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* wants. A tree living inside a shared arena passes its address there instead.
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graph,
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leaf_bounds,
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// Every build needs these at zero. A fresh buffer arrives zeroed; a pool-reused one carries
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parents_offset: 0,
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function execute_morton(pass_data, resources, context) {
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encoder,
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settings: encoder.allocateTransientValueBuffer(BVH_BUILD_SETTINGS_STRUCT, settings),
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function execute_emit(pass_data, resources, context) {
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const encoder = context.encoder;
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const output = resources.get(pass_data.nodes);
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// the tree ends at its last node; where it starts is the caller's business
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const end_byte = (node_word_offset + (2 * element_count - 1) * 8) * Uint32Array.BYTES_PER_ELEMENT;
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assert.greaterThanOrEqual(output.size, end_byte, 'node buffer underflow');
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shader_bvh_emit_hierarchy.
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encoder,
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element_count,
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bindings: {
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settings: encoder.allocateTransientValueBuffer(BVH_BUILD_SETTINGS_STRUCT, settings),
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keys: resources.get(pass_data.keys),
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values: resources.get(pass_data.values),
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leaf_bounds: resources.get(pass_data.leaf_bounds),
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leaf_payload: resources.get(pass_data.leaf_payload),
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nodes: output,
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parents: resources.get(pass_data.parents),
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leaf_nodes: resources.get(pass_data.leaf_nodes),
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}
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});
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}
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/**
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* @param pass_data
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* @param {FramePassResources} resources
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* @param {GraphicsExecutionContext} context
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*/
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function execute_refit(pass_data, resources, context) {
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const encoder = context.encoder;
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shader_bvh_refit.
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encoder,
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element_count,
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bindings: {
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settings: encoder.allocateTransientValueBuffer(BVH_BUILD_SETTINGS_STRUCT, settings),
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parents: resources.get(pass_data.parents),
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leaf_nodes: resources.get(pass_data.leaf_nodes),
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counters: resources.get(pass_data.counters),
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nodes: resources.get(pass_data.nodes),
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}
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});
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}
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const morton_data = {};
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const morton_pass = graph.add("bvh build/morton", morton_data, execute_morton);
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181
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morton_data.leaf_bounds = morton_pass.read(leaf_bounds);
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morton_data.scene_bounds = morton_pass.read(scene_bounds);
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morton_data.keys = morton_pass.create("bvh build/morton keys", KEY_DESCRIPTOR);
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morton_data.values = morton_pass.create("bvh build/leaf order", KEY_DESCRIPTOR);
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186
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const sorted = graph_radix_sort({
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graph,
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|
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keys: morton_data.keys,
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|
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values: morton_data.values,
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element_count,
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});
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const emit_data = {};
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|
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const emit_pass = graph.add("bvh build/emit hierarchy", emit_data, execute_emit);
|
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195
|
-
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196
|
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emit_data.keys = emit_pass.read(sorted.keys);
|
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197
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emit_data.values = emit_pass.read(sorted.values);
|
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198
|
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emit_data.leaf_bounds = emit_pass.read(leaf_bounds);
|
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199
|
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emit_data.leaf_payload = emit_pass.read(leaf_payload);
|
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200
|
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emit_data.nodes = emit_pass.write(nodes);
|
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201
|
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emit_data.parents = emit_pass.create("bvh build/parents", PARENTS_DESCRIPTOR);
|
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202
|
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emit_data.leaf_nodes = emit_pass.create("bvh build/leaf nodes", KEY_DESCRIPTOR);
|
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203
|
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|
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204
|
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const refit_data = {};
|
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205
|
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const refit_pass = graph.add("bvh build/refit", refit_data, execute_refit);
|
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206
|
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207
|
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refit_data.parents = refit_pass.read(emit_data.parents);
|
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208
|
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refit_data.leaf_nodes = refit_pass.read(emit_data.leaf_nodes);
|
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209
|
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refit_data.counters = refit_pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
|
|
210
|
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refit_data.nodes = refit_pass.write(emit_data.nodes);
|
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211
|
-
|
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212
|
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return {
|
|
213
|
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nodes: refit_data.nodes,
|
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214
|
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keys: sorted.keys,
|
|
215
|
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values: sorted.values,
|
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|
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};
|
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217
|
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}
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { round_up } from "../../../../core/math/round_up.js";
|
|
3
|
+
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
+
import { BVH_HEADER_WORDS, bvh_buffer_size } from "./BVH_BUFFER_LAYOUT.js";
|
|
5
|
+
import { graph_radix_sort } from "../sort/graph_radix_sort.js";
|
|
6
|
+
import { BVH_BUILD_SETTINGS_STRUCT, BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
|
|
7
|
+
import { shader_bvh_emit_hierarchy } from "./shader_bvh_emit_hierarchy.js";
|
|
8
|
+
import { shader_bvh_morton } from "./shader_bvh_morton.js";
|
|
9
|
+
import { shader_bvh_refit } from "./shader_bvh_refit.js";
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Record a GPU LBVH build over a flat set of leaves: Morton code, sort, Karras emission, bottom-up
|
|
13
|
+
* refit. Everything scene- or geometry-specific happens upstream, in whichever extraction pass
|
|
14
|
+
* produced `leaf_bounds` / `leaf_payload` / `scene_bounds` — this recorder knows only that it has
|
|
15
|
+
* `element_count` boxes with payloads and somewhere to put a tree.
|
|
16
|
+
*
|
|
17
|
+
* The output honours the format in {@link BVH_BUFFER_LAYOUT}: a `u32` root word, then `2N-1` nodes
|
|
18
|
+
* with internal nodes at `[0, N-2]` (root = 0, by Karras's construction) and leaf `j` at `(N-1)+j`.
|
|
19
|
+
* That ordering differs from the CPU path's slot-order-with-holes, which is legal because no
|
|
20
|
+
* consumer reads node *order* — only the node format and the root word. It is also exactly the
|
|
21
|
+
* BLAS convention (root at node 0), which is why the same recorder serves the geometry side later.
|
|
22
|
+
*
|
|
23
|
+
* `element_count` must be at least 1. A single leaf falls out of the same passes with no special
|
|
24
|
+
* case anywhere: the sort has nothing to reorder and returns its input, emission's tail `if` skips
|
|
25
|
+
* the internal node and writes leaf 0 at node 0 with `parents[0] = BVH_NULL_NODE`, and the refit's
|
|
26
|
+
* one thread reads that terminator and stops. The only thing it needs is a counters buffer WebGPU
|
|
27
|
+
* will accept, since a tree of one leaf has no internal node to count arrivals at.
|
|
28
|
+
*
|
|
29
|
+
* Zero leaves is refused. There is no tree to write and no dispatch to make — the caller writes
|
|
30
|
+
* `root = BVH_NULL_NODE` host-side, which is the four bytes consumers already read as "empty".
|
|
31
|
+
*
|
|
32
|
+
* @param {FrameGraph} graph
|
|
33
|
+
* @param {number} leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf: `[min.xyz, max.xyz]`
|
|
34
|
+
* @param {number} leaf_payload buffer resource ID, `array<u32>`, one per leaf — becomes the leaf's `child_2`
|
|
35
|
+
* @param {number} scene_bounds buffer resource ID, `array<f32>`, six floats bounding every leaf centroid
|
|
36
|
+
* @param {number} element_count number of leaves, at least 1
|
|
37
|
+
* @param {number} nodes buffer resource ID to write the tree into, at least `bvh_buffer_size(element_count)` bytes
|
|
38
|
+
* @param {number} [node_word_offset] u32 word the tree's node 0 starts at. Defaults to
|
|
39
|
+
* {@link BVH_HEADER_WORDS} — straight after a root word, which is what a tree that owns its buffer
|
|
40
|
+
* wants. A tree living inside a shared arena passes its address there instead.
|
|
41
|
+
* @param {number} [root_word_offset] u32 word to write the root index into, or
|
|
42
|
+
* {@link BVH_NO_ROOT_WORD} for a format that has no header. Defaults to word 0.
|
|
43
|
+
* @returns {{nodes: number, keys: number, values: number}} the written tree, plus the Morton order
|
|
44
|
+
* it was built from — `values[i]` is the leaf that sorted to position `i`. The permutation is what a
|
|
45
|
+
* refit-only update would rewrite leaves through, and what the verify harness feeds the CPU oracle
|
|
46
|
+
* so that a topology comparison tests emission rather than float rounding in the quantiser.
|
|
47
|
+
*/
|
|
48
|
+
export function graph_bvh_build_lbvh({
|
|
49
|
+
graph,
|
|
50
|
+
leaf_bounds,
|
|
51
|
+
leaf_payload,
|
|
52
|
+
scene_bounds,
|
|
53
|
+
element_count,
|
|
54
|
+
nodes,
|
|
55
|
+
node_word_offset = BVH_HEADER_WORDS,
|
|
56
|
+
root_word_offset = 0,
|
|
57
|
+
}) {
|
|
58
|
+
|
|
59
|
+
assert.defined(graph, 'graph');
|
|
60
|
+
assert.isNonNegativeInteger(leaf_bounds, 'leaf_bounds');
|
|
61
|
+
assert.isNonNegativeInteger(leaf_payload, 'leaf_payload');
|
|
62
|
+
assert.isNonNegativeInteger(scene_bounds, 'scene_bounds');
|
|
63
|
+
assert.isNonNegativeInteger(nodes, 'nodes');
|
|
64
|
+
assert.isNonNegativeInteger(element_count, 'element_count');
|
|
65
|
+
assert.greaterThanOrEqual(element_count, 1, 'element_count — an empty tree is written host-side');
|
|
66
|
+
assert.isNonNegativeInteger(node_word_offset, 'node_word_offset');
|
|
67
|
+
assert.isNonNegativeInteger(root_word_offset, 'root_word_offset');
|
|
68
|
+
|
|
69
|
+
const node_count = 2 * element_count - 1;
|
|
70
|
+
|
|
71
|
+
// aligned on a 1k boundary to lower memory fragmentation, as the sort's own transients are
|
|
72
|
+
const KEY_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
73
|
+
round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
|
|
74
|
+
GPUBufferUsage.STORAGE
|
|
75
|
+
);
|
|
76
|
+
|
|
77
|
+
const PARENTS_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
78
|
+
round_up(node_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
|
|
79
|
+
GPUBufferUsage.STORAGE
|
|
80
|
+
);
|
|
81
|
+
|
|
82
|
+
// One per internal node. A single-leaf tree has none, and a zero-sized buffer is not a thing
|
|
83
|
+
// WebGPU will hand out, so it gets one cell that nothing ever touches.
|
|
84
|
+
const counters_size = Math.max(1, element_count - 1) * Uint32Array.BYTES_PER_ELEMENT;
|
|
85
|
+
|
|
86
|
+
// Every build needs these at zero. A fresh buffer arrives zeroed; a pool-reused one carries
|
|
87
|
+
// the previous build's arrival counts, which would let a first arrival believe it was a second
|
|
88
|
+
// and fit a node from a sibling that has not been written yet.
|
|
89
|
+
const COUNTERS_DESCRIPTOR = BufferResourceDescriptor.from(
|
|
90
|
+
counters_size,
|
|
91
|
+
GPUBufferUsage.STORAGE,
|
|
92
|
+
0, counters_size
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
// The build owns its `parents` and `leaf_nodes` outright — they are transients of this graph,
|
|
96
|
+
// one tree to a buffer — so both start at word 0.
|
|
97
|
+
const settings = {
|
|
98
|
+
element_count,
|
|
99
|
+
node_word_offset,
|
|
100
|
+
root_word_offset,
|
|
101
|
+
parents_offset: 0,
|
|
102
|
+
leaf_nodes_offset: 0,
|
|
103
|
+
};
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
* @param pass_data
|
|
107
|
+
* @param {FramePassResources} resources
|
|
108
|
+
* @param {GraphicsExecutionContext} context
|
|
109
|
+
*/
|
|
110
|
+
function execute_morton(pass_data, resources, context) {
|
|
111
|
+
const encoder = context.encoder;
|
|
112
|
+
|
|
113
|
+
shader_bvh_morton.dispatchThreads({
|
|
114
|
+
encoder,
|
|
115
|
+
thread_count_x: element_count,
|
|
116
|
+
bindings: {
|
|
117
|
+
settings: encoder.allocateTransientValueBuffer(BVH_BUILD_SETTINGS_STRUCT, settings),
|
|
118
|
+
leaf_bounds: resources.get(pass_data.leaf_bounds),
|
|
119
|
+
scene_bounds: resources.get(pass_data.scene_bounds),
|
|
120
|
+
keys: resources.get(pass_data.keys),
|
|
121
|
+
values: resources.get(pass_data.values),
|
|
122
|
+
}
|
|
123
|
+
});
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* @param pass_data
|
|
128
|
+
* @param {FramePassResources} resources
|
|
129
|
+
* @param {GraphicsExecutionContext} context
|
|
130
|
+
*/
|
|
131
|
+
function execute_emit(pass_data, resources, context) {
|
|
132
|
+
const encoder = context.encoder;
|
|
133
|
+
|
|
134
|
+
const output = resources.get(pass_data.nodes);
|
|
135
|
+
|
|
136
|
+
// the tree ends at its last node; where it starts is the caller's business
|
|
137
|
+
const end_byte = (node_word_offset + (2 * element_count - 1) * 8) * Uint32Array.BYTES_PER_ELEMENT;
|
|
138
|
+
|
|
139
|
+
assert.greaterThanOrEqual(output.size, end_byte, 'node buffer underflow');
|
|
140
|
+
|
|
141
|
+
shader_bvh_emit_hierarchy.dispatchThreads({
|
|
142
|
+
encoder,
|
|
143
|
+
thread_count_x: element_count,
|
|
144
|
+
bindings: {
|
|
145
|
+
settings: encoder.allocateTransientValueBuffer(BVH_BUILD_SETTINGS_STRUCT, settings),
|
|
146
|
+
keys: resources.get(pass_data.keys),
|
|
147
|
+
values: resources.get(pass_data.values),
|
|
148
|
+
leaf_bounds: resources.get(pass_data.leaf_bounds),
|
|
149
|
+
leaf_payload: resources.get(pass_data.leaf_payload),
|
|
150
|
+
nodes: output,
|
|
151
|
+
parents: resources.get(pass_data.parents),
|
|
152
|
+
leaf_nodes: resources.get(pass_data.leaf_nodes),
|
|
153
|
+
}
|
|
154
|
+
});
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* @param pass_data
|
|
159
|
+
* @param {FramePassResources} resources
|
|
160
|
+
* @param {GraphicsExecutionContext} context
|
|
161
|
+
*/
|
|
162
|
+
function execute_refit(pass_data, resources, context) {
|
|
163
|
+
const encoder = context.encoder;
|
|
164
|
+
|
|
165
|
+
shader_bvh_refit.dispatchThreads({
|
|
166
|
+
encoder,
|
|
167
|
+
thread_count_x: element_count,
|
|
168
|
+
bindings: {
|
|
169
|
+
settings: encoder.allocateTransientValueBuffer(BVH_BUILD_SETTINGS_STRUCT, settings),
|
|
170
|
+
parents: resources.get(pass_data.parents),
|
|
171
|
+
leaf_nodes: resources.get(pass_data.leaf_nodes),
|
|
172
|
+
counters: resources.get(pass_data.counters),
|
|
173
|
+
nodes: resources.get(pass_data.nodes),
|
|
174
|
+
}
|
|
175
|
+
});
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
const morton_data = {};
|
|
179
|
+
const morton_pass = graph.add("bvh build/morton", morton_data, execute_morton);
|
|
180
|
+
|
|
181
|
+
morton_data.leaf_bounds = morton_pass.read(leaf_bounds);
|
|
182
|
+
morton_data.scene_bounds = morton_pass.read(scene_bounds);
|
|
183
|
+
morton_data.keys = morton_pass.create("bvh build/morton keys", KEY_DESCRIPTOR);
|
|
184
|
+
morton_data.values = morton_pass.create("bvh build/leaf order", KEY_DESCRIPTOR);
|
|
185
|
+
|
|
186
|
+
const sorted = graph_radix_sort({
|
|
187
|
+
graph,
|
|
188
|
+
keys: morton_data.keys,
|
|
189
|
+
values: morton_data.values,
|
|
190
|
+
element_count,
|
|
191
|
+
});
|
|
192
|
+
|
|
193
|
+
const emit_data = {};
|
|
194
|
+
const emit_pass = graph.add("bvh build/emit hierarchy", emit_data, execute_emit);
|
|
195
|
+
|
|
196
|
+
emit_data.keys = emit_pass.read(sorted.keys);
|
|
197
|
+
emit_data.values = emit_pass.read(sorted.values);
|
|
198
|
+
emit_data.leaf_bounds = emit_pass.read(leaf_bounds);
|
|
199
|
+
emit_data.leaf_payload = emit_pass.read(leaf_payload);
|
|
200
|
+
emit_data.nodes = emit_pass.write(nodes);
|
|
201
|
+
emit_data.parents = emit_pass.create("bvh build/parents", PARENTS_DESCRIPTOR);
|
|
202
|
+
emit_data.leaf_nodes = emit_pass.create("bvh build/leaf nodes", KEY_DESCRIPTOR);
|
|
203
|
+
|
|
204
|
+
const refit_data = {};
|
|
205
|
+
const refit_pass = graph.add("bvh build/refit", refit_data, execute_refit);
|
|
206
|
+
|
|
207
|
+
refit_data.parents = refit_pass.read(emit_data.parents);
|
|
208
|
+
refit_data.leaf_nodes = refit_pass.read(emit_data.leaf_nodes);
|
|
209
|
+
refit_data.counters = refit_pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
|
|
210
|
+
refit_data.nodes = refit_pass.write(emit_data.nodes);
|
|
211
|
+
|
|
212
|
+
return {
|
|
213
|
+
nodes: refit_data.nodes,
|
|
214
|
+
keys: sorted.keys,
|
|
215
|
+
values: sorted.values,
|
|
216
|
+
};
|
|
217
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;AAqG1C;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wCAFU,aAAa,
|
|
1
|
+
{"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;AAqG1C;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wCAFU,aAAa,CAMpB;8BAzI2B,+BAA+B"}
|