@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
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@@ -1,293 +1,10 @@
1
- import { assert } from "../../core/assert.js";
2
- import Water from "../graphics/ecs/water/Water.js";
3
- import { WATER_SIZE } from "../graphics/ecs/water/WATER_SIZE.js";
4
- import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
5
- import { System } from "../ecs/System.js";
6
- import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
7
- import { water_height_texture_from_sampler } from "../../shade/renderer/water/water_height_texture_from_sampler.js";
8
- import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
9
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
10
- import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
11
- import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
1
+ import { WaterSystem } from "./WaterSystem.js";
12
2
 
13
3
  /**
14
- * Draws the level's water under Shade.
4
+ * @deprecated Renamed to {@link WaterSystem}. The trailing `3` marked the 2.x 3.x renderer transition;
5
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
15
6
  *
16
- * **Water is a transparent pass on top of opaque**, so this system owns an extension rather than putting
17
- * anything in the scene: it registers once at startup against {@link FramePhase.AfterLighting} —
18
- * opaque lit and composited, transparency not yet run — and keeps a list of surfaces the pass draws.
19
- *
20
- * Registration does not wait for a device. `GraphicsEngine3` holds extensions and applies them
21
- * to the renderer when one exists and again after a restart (E9, §4.8).
22
- */
23
- export class WaterSystem3 extends System {
24
- dependencies = [Water];
25
-
26
- /**
27
- * @type {GraphicsEngine3}
28
- */
29
- #graphics;
30
-
31
- /**
32
- * @type {GPUWaterRenderer}
33
- */
34
- #renderer = new GPUWaterRenderer();
35
-
36
- /**
37
- * What the pass draws, in link order.
38
- *
39
- * @type {WaterSurface[]}
40
- */
41
- #surfaces = [];
42
-
43
- /**
44
- * @type {Map<number, WaterSurface>}
45
- */
46
- #entries = new Map();
47
-
48
- /**
49
- * @type {RenderExtension|null}
50
- */
51
- #extension = null;
52
-
53
- /**
54
- * Seconds since startup. Waves are a function of it and nothing else advances it.
55
- *
56
- * @type {number}
57
- */
58
- #time = 0;
59
-
60
- /**
61
- * What the pass draws. Read-only — the surfaces follow the entities, and a harness that wants
62
- * one gone takes its component off.
63
- *
64
- * @returns {WaterSurface[]}
65
- */
66
- get surfaces() {
67
- return this.#surfaces;
68
- }
69
-
70
- /**
71
- * @param {GraphicsEngine3} graphics
72
- */
73
- constructor(graphics) {
74
- super();
75
-
76
- assert.defined(graphics, 'graphics');
77
-
78
- this.#graphics = graphics;
79
- }
80
-
81
- async startup(entityManager) {
82
- this.entityManager = entityManager;
83
-
84
- this.#extension = this.#graphics.add_extension(new WaterExtension(this));
85
- }
86
-
87
- async shutdown(entityManager) {
88
- if (this.#extension !== null) {
89
- this.#graphics.remove_extension(this.#extension);
90
-
91
- this.#extension = null;
92
- }
93
-
94
- this.#surfaces.length = 0;
95
- this.#entries.clear();
96
- }
97
-
98
- /**
99
- * @param {FrameContext} frame
100
- */
101
- record(frame) {
102
- if (this.#surfaces.length === 0) {
103
- // nothing to draw, and the frame's colour is left exactly as it was
104
- return;
105
- }
106
-
107
- const scene = frame.get(SceneColor);
108
-
109
- scene.color = this.#renderer.graph_draw({
110
- graph: frame.graph,
111
- surfaces: this.#surfaces,
112
- color: scene.color,
113
- depth: frame.get(ViewTextures).depth,
114
- camera: frame.view.camera.buffer
115
- });
116
- }
117
-
118
- /**
119
- * @param {Water} water
120
- * @param {number} entity
121
- */
122
- link(water, entity) {
123
- const surface = {
124
- visible: true,
125
- level: water.level.getValue(),
126
- time: this.#time,
127
- extent: new Float32Array(4),
128
- height_uv: new Float32Array([0, 0, 1, 1]),
129
- color_deep: new Float32Array(3),
130
- color_shore: new Float32Array(3),
131
- wave_amplitude: water.waveAmplitude.getValue(),
132
- wave_speed: water.waveSpeed.getValue(),
133
- wave_frequency: water.waveFrequency.getValue(),
134
- scattering: water.scattering.getValue(),
135
- shore_transition: new Float32Array(2),
136
- height_texture: null,
137
- height_data: null,
138
- height_version: -1,
139
- component: water
140
- };
141
-
142
- this.#entries.set(entity, surface);
143
-
144
- this.#refresh(surface, water);
145
-
146
- if (surface.height_texture !== null) {
147
- this.#surfaces.push(surface);
148
- }
149
- }
150
-
151
- /**
152
- * @param {Water} water
153
- * @param {number} entity
154
- */
155
- unlink(water, entity) {
156
- const surface = this.#entries.get(entity);
157
-
158
- if (surface === undefined) {
159
- return;
160
- }
161
-
162
- const index = this.#surfaces.indexOf(surface);
163
-
164
- if (index !== -1) {
165
- this.#surfaces.splice(index, 1);
166
- }
167
-
168
- this.#entries.delete(entity);
169
- }
170
-
171
- update(timeDelta) {
172
- this.#time += timeDelta;
173
-
174
- for (const surface of this.#entries.values()) {
175
- surface.time = this.#time;
176
-
177
- this.#refresh(surface, surface.component);
178
-
179
- if (surface.height_texture !== null && this.#surfaces.indexOf(surface) === -1) {
180
- // the terrain arrived after the water did, which is ordinary at level-load rates
181
- this.#surfaces.push(surface);
182
- }
183
- }
184
- }
185
-
186
- /**
187
- * Copy the component's authored values across, and work out where the surface sits over the
188
- * terrain it is flooding.
189
- *
190
- * @param {WaterSurface} surface
191
- * @param {Water} water
192
- */
193
- #refresh(surface, water) {
194
- surface.level = water.level.getValue();
195
- surface.wave_amplitude = water.waveAmplitude.getValue();
196
- surface.wave_speed = water.waveSpeed.getValue();
197
- surface.wave_frequency = water.waveFrequency.getValue();
198
- surface.scattering = water.scattering.getValue();
199
-
200
- surface.color_deep[0] = water.color.r;
201
- surface.color_deep[1] = water.color.g;
202
- surface.color_deep[2] = water.color.b;
203
-
204
- surface.color_shore[0] = water.shoreColor.r;
205
- surface.color_shore[1] = water.shoreColor.g;
206
- surface.color_shore[2] = water.shoreColor.b;
207
-
208
- surface.shore_transition[0] = water.shoreDepthTransition.min;
209
- surface.shore_transition[1] = water.shoreDepthTransition.max;
210
-
211
- const terrain = obtainTerrain(this.entityManager.dataset);
212
-
213
- if (terrain === null || terrain === undefined) {
214
- // no terrain to flood; the shore line has nothing to read and the surface stays out of
215
- // the pass until one exists
216
- return;
217
- }
218
-
219
- const width = terrain.size.x * terrain.gridScale;
220
- const height = terrain.size.y * terrain.gridScale;
221
-
222
- /*
223
- The legacy placement, read off it rather than derived: an 800-unit plane centred at
224
- `WATER_SIZE / 4` on both axes, so it spans [-200, 600] regardless of how big the terrain is.
225
- The map is an island in an ocean, not a lake fitted to the map, and where the surface hangs
226
- past the terrain the height map clamps — which is what lets the shore line continue instead
227
- of stopping at the boundary.
228
-
229
- The three path stated the same thing as a UV transform,
230
- `(uv - 0.25) * (WATER_SIZE / terrain_size)`, and the two agree by construction: world
231
- position is `(u - 0.25) * WATER_SIZE`, and terrain uv is that over the terrain's own size.
232
- */
233
- const x0 = -WATER_SIZE * 0.25;
234
- const z0 = -WATER_SIZE * 0.25;
235
-
236
- surface.extent[0] = x0;
237
- surface.extent[1] = z0;
238
- surface.extent[2] = x0 + WATER_SIZE;
239
- surface.extent[3] = z0 + WATER_SIZE;
240
-
241
- surface.height_uv[0] = x0 / width;
242
- surface.height_uv[1] = z0 / height;
243
- surface.height_uv[2] = WATER_SIZE / width;
244
- surface.height_uv[3] = WATER_SIZE / height;
245
-
246
- const height_field = terrain.samplerHeight;
247
-
248
- /*
249
- The height field a water surface links against is not the one it will read. A `Terrain`
250
- carries a 512² placeholder from the moment its entity exists, and the level's own field
251
- arrives later — while Shade uploads a texture once and has no notion of one changing. So a
252
- surface linked at load time would read a flat sea floor for the rest of the session.
253
-
254
- Watched on the data array rather than on the sampler: `Sampler2D.fromJSON` replaces `data`
255
- and leaves `version` alone, so deserialization is invisible to the counter. The version is
256
- watched too, for the edits that do bump it and keep the array.
257
- */
258
- if (surface.height_data !== height_field.data || surface.height_version !== height_field.version) {
259
- surface.height_texture = water_height_texture_from_sampler(height_field);
260
- surface.height_data = height_field.data;
261
- surface.height_version = height_field.version;
262
- }
263
- }
264
- }
265
-
266
- /**
267
- * Water is a transparent surface over the lit opaque scene, so it draws at
268
- * {@link FramePhase.AfterLighting} — opaque lit and composited, transparency not yet run, so what
269
- * transparency draws afterwards blends over the water rather than under it.
7
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
8
+ * published interface as a class name.
270
9
  */
271
- export class WaterExtension extends RenderExtension {
272
- name = "water";
273
-
274
- phase = FramePhase.AfterLighting;
275
-
276
- /**
277
- * @type {WaterSystem3}
278
- */
279
- #system;
280
-
281
- /**
282
- * @param {WaterSystem3} system
283
- */
284
- constructor(system) {
285
- super();
286
-
287
- this.#system = system;
288
- }
289
-
290
- record(frame) {
291
- this.#system.record(frame);
292
- }
293
- }
10
+ export const WaterSystem3 = WaterSystem;
@@ -6,7 +6,7 @@
6
6
  * **The clock is here and not on the GPU**, and I-4 is what forces it. Shade advances clip time
7
7
  * itself in its tick shader, but the time gameplay reads has to be the time the picture is drawn
8
8
  * from: notifications fire at authored moments off this clock, and the CPU pose evaluator answers
9
- * socket queries from it. Two clocks drift, so there is one, and {@link AnimationGraphSystem3}
9
+ * socket queries from it. Two clocks drift, so there is one, and {@link AnimationGraphSystem}
10
10
  * writes it down to the renderer with `set_time` rather than letting the GPU advance anything.
11
11
  *
12
12
  * The state machine itself is not new — `AnimationState`, `AnimationTransition`, `BlendStateMatrix`