@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
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@@ -0,0 +1,265 @@
1
+ import { assert } from "../../core/assert.js";
2
+ import { SignalBinding } from "../../core/events/signal/SignalBinding.js";
3
+ import { GPUFogOfWarRenderer } from "../../shade/renderer/fow/GPUFogOfWarRenderer.js";
4
+ import { HighlightExtension } from "./HighlightSystem.js";
5
+ import { ParticleExtension } from "./ParticleEmitterSystem.js";
6
+ import { PathDisplayExtension } from "./PathDisplaySystem.js";
7
+ import { TrailExtension } from "./Trail3DSystem.js";
8
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
9
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
10
+ import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
11
+ import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
12
+ import { FogOfWar } from "../ecs/fow/FogOfWar.js";
13
+ import { FogOfWarEdgeMode } from "../ecs/fow/FogOfWarEdgeMode.js";
14
+ import { computeUvTransformFromFogOfWar } from "../ecs/fow/fog_of_war_uv_transform.js";
15
+ import Terrain from "../ecs/terrain/ecs/Terrain.js";
16
+ import { System } from "../ecs/System.js";
17
+
18
+ /**
19
+ * Draws the level's fog of war under Shade.
20
+ *
21
+ * **The mask stays where it was.** `FogOfWar` owns a CPU `Sampler2D` and a distance field, and every
22
+ * gameplay query — what a unit can see, what the AI may know, whether an entity is drawn at all —
23
+ * reads them. None of that moves to the GPU; the renderer is handed the same array, as a texture.
24
+ *
25
+ * **The composite is a pass at {@link FramePhase.AfterTransparency}.** That is the last phase where
26
+ * the frame's colour and its depth are the same size — after it the image is upscaled to the output
27
+ * resolution while the depth buffer stays at the internal one — and the fog is a screen-space read
28
+ * of depth, so the two have to agree texel for texel. It also puts the fog inside the tonemapper
29
+ * rather than over it, which is what the phase is for.
30
+ */
31
+ export class FogOfWarSystem extends System {
32
+ dependencies = [FogOfWar, Terrain];
33
+
34
+ /**
35
+ * @type {GraphicsEngine}
36
+ */
37
+ #graphics;
38
+
39
+ /**
40
+ * @type {GPUFogOfWarRenderer}
41
+ */
42
+ #renderer = new GPUFogOfWarRenderer();
43
+
44
+ /**
45
+ * What the pass draws. A level has one fog field; the array is what makes "none" a state rather
46
+ * than a special case.
47
+ *
48
+ * @type {FogField[]}
49
+ */
50
+ #fields = [];
51
+
52
+ /**
53
+ * @type {Map<number, FogField>}
54
+ */
55
+ #entries = new Map();
56
+
57
+ /**
58
+ * @type {RenderExtension|null}
59
+ */
60
+ #extension = null;
61
+
62
+ /**
63
+ * What the pass draws. Read-only — the fields follow the entities.
64
+ *
65
+ * @returns {FogField[]}
66
+ */
67
+ get fields() {
68
+ return this.#fields;
69
+ }
70
+
71
+ /**
72
+ * @param {GraphicsEngine} graphics
73
+ */
74
+ constructor(graphics) {
75
+ super();
76
+
77
+ assert.defined(graphics, 'graphics');
78
+
79
+ this.#graphics = graphics;
80
+ }
81
+
82
+ async startup(entityManager) {
83
+ this.entityManager = entityManager;
84
+
85
+ this.#extension = this.#graphics.add_extension(new FogOfWarExtension(this));
86
+ }
87
+
88
+ async shutdown(entityManager) {
89
+ if (this.#extension !== null) {
90
+ this.#graphics.remove_extension(this.#extension);
91
+
92
+ this.#extension = null;
93
+ }
94
+
95
+ for (const field of this.#entries.values()) {
96
+ field.binding.unlink();
97
+ }
98
+
99
+ this.#fields.length = 0;
100
+ this.#entries.clear();
101
+
102
+ this.#renderer.destroy();
103
+ }
104
+
105
+ /**
106
+ * @param {FrameContext} frame
107
+ */
108
+ record(frame) {
109
+ const fields = this.#fields;
110
+
111
+ if (fields.length === 0) {
112
+ // nothing to conceal, and the frame's colour is left exactly as it was
113
+ return;
114
+ }
115
+
116
+ const scene = frame.get(SceneColor);
117
+ const depth = frame.get(ViewTextures).depth;
118
+
119
+ let color = scene.color;
120
+
121
+ for (let i = 0; i < fields.length; i++) {
122
+ color = this.#renderer.graph_draw({
123
+ graph: frame.graph,
124
+ color,
125
+ depth,
126
+ camera: frame.view.camera.buffer,
127
+ field: fields[i]
128
+ });
129
+ }
130
+
131
+ scene.color = color;
132
+ }
133
+
134
+ /**
135
+ * @param {FogOfWar} fow
136
+ * @param {Terrain} terrain
137
+ * @param {number} entity
138
+ */
139
+ link(fow, terrain, entity) {
140
+ // the fog covers the terrain, cell for cell — the same sizing the legacy system does
141
+ fow.resize(terrain.size.x, terrain.size.y, terrain.gridScale);
142
+
143
+ const field = {
144
+ sampler: fow.sampler,
145
+ uv_transform: new Float32Array(4),
146
+ color: new Float32Array(4),
147
+ edge_extend: 0,
148
+ // nothing has been uploaded yet, so the first frame is a change by definition
149
+ dirty: true,
150
+ component: fow,
151
+ binding: null
152
+ };
153
+
154
+ /*
155
+ The component announces a changed mask rather than the mask being polled for one: it writes
156
+ into its sampler's array in place — a fill for a conceal, a cell at a time for a fade — so
157
+ there is nothing about the array itself that moves when the field does.
158
+ */
159
+ field.binding = SignalBinding.bind(fow.on.textureChanged, () => {
160
+ field.dirty = true;
161
+ });
162
+
163
+ this.#refresh(field, fow);
164
+
165
+ this.#entries.set(entity, field);
166
+ this.#fields.push(field);
167
+ }
168
+
169
+ /**
170
+ * @param {FogOfWar} fow
171
+ * @param {Terrain} terrain
172
+ * @param {number} entity
173
+ */
174
+ unlink(fow, terrain, entity) {
175
+ const field = this.#entries.get(entity);
176
+
177
+ if (field === undefined) {
178
+ return;
179
+ }
180
+
181
+ field.binding.unlink();
182
+
183
+ const index = this.#fields.indexOf(field);
184
+
185
+ if (index !== -1) {
186
+ this.#fields.splice(index, 1);
187
+ }
188
+
189
+ this.#entries.delete(entity);
190
+ }
191
+
192
+ update(timeDelta) {
193
+ for (const field of this.#entries.values()) {
194
+ const fow = field.component;
195
+
196
+ // advances the reveal fades and rebuilds the mask when one moved
197
+ fow.update(timeDelta);
198
+
199
+ this.#refresh(field, fow);
200
+ }
201
+ }
202
+
203
+ /**
204
+ * Copy the component's authored values across.
205
+ *
206
+ * @param {FogField} field
207
+ * @param {FogOfWar} fow
208
+ */
209
+ #refresh(field, fow) {
210
+ // the sampler is reallocated by `resize`, so the field follows it rather than holding one
211
+ field.sampler = fow.sampler;
212
+
213
+ computeUvTransformFromFogOfWar(fow, (offset_x, offset_y, scale_x, scale_y) => {
214
+ field.uv_transform[0] = offset_x;
215
+ field.uv_transform[1] = offset_y;
216
+ field.uv_transform[2] = scale_x;
217
+ field.uv_transform[3] = scale_y;
218
+ });
219
+
220
+ const color = fow.color;
221
+
222
+ field.color[0] = color.x;
223
+ field.color[1] = color.y;
224
+ field.color[2] = color.z;
225
+ field.color[3] = color.w;
226
+
227
+ field.edge_extend = fow.edge_mode === FogOfWarEdgeMode.Extend ? 1 : 0;
228
+ }
229
+ }
230
+
231
+ /**
232
+ * **Last among the content extensions**, because the fog conceals and therefore belongs over
233
+ * everything it is meant to conceal — particles, trails, the path display and the selection
234
+ * highlight all draw before it and are all subject to it. Written down here rather than being a
235
+ * property of where a registration call happened to sit, which is how it came to be wrong.
236
+ *
237
+ * The declaration is stated from this side, over the content extensions, so that adding another one
238
+ * is a change to that extension and not to this list. {@link DebugDrawExtension} is the one thing
239
+ * that goes after the fog, and it says so itself.
240
+ */
241
+ export class FogOfWarExtension extends RenderExtension {
242
+ name = "fog of war";
243
+
244
+ phase = FramePhase.AfterTransparency;
245
+
246
+ after = [ParticleExtension, PathDisplayExtension, TrailExtension, HighlightExtension];
247
+
248
+ /**
249
+ * @type {FogOfWarSystem}
250
+ */
251
+ #system;
252
+
253
+ /**
254
+ * @param {FogOfWarSystem} system
255
+ */
256
+ constructor(system) {
257
+ super();
258
+
259
+ this.#system = system;
260
+ }
261
+
262
+ record(frame) {
263
+ this.#system.record(frame);
264
+ }
265
+ }
@@ -1,74 +1,10 @@
1
1
  /**
2
- * Draws the level's fog of war under Shade.
2
+ * @deprecated Renamed to {@link FogOfWarSystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
3
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
3
4
  *
4
- * **The mask stays where it was.** `FogOfWar` owns a CPU `Sampler2D` and a distance field, and every
5
- * gameplay query what a unit can see, what the AI may know, whether an entity is drawn at all —
6
- * reads them. None of that moves to the GPU; the renderer is handed the same array, as a texture.
7
- *
8
- * **The composite is a pass at {@link FramePhase.AfterTransparency}.** That is the last phase where
9
- * the frame's colour and its depth are the same size — after it the image is upscaled to the output
10
- * resolution while the depth buffer stays at the internal one — and the fog is a screen-space read
11
- * of depth, so the two have to agree texel for texel. It also puts the fog inside the tonemapper
12
- * rather than over it, which is what the phase is for.
13
- */
14
- export class FogOfWarSystem3 extends System<any> {
15
- /**
16
- * @param {GraphicsEngine3} graphics
17
- */
18
- constructor(graphics: GraphicsEngine3);
19
- dependencies: (typeof Terrain | typeof FogOfWar)[];
20
- /**
21
- * What the pass draws. Read-only — the fields follow the entities.
22
- *
23
- * @returns {FogField[]}
24
- */
25
- get fields(): FogField[];
26
- startup(entityManager: any): Promise<void>;
27
- shutdown(entityManager: any): Promise<void>;
28
- /**
29
- * @param {FrameContext} frame
30
- */
31
- record(frame: FrameContext): void;
32
- /**
33
- * @param {FogOfWar} fow
34
- * @param {Terrain} terrain
35
- * @param {number} entity
36
- */
37
- link(fow: FogOfWar, terrain: Terrain, entity: number): void;
38
- /**
39
- * @param {FogOfWar} fow
40
- * @param {Terrain} terrain
41
- * @param {number} entity
42
- */
43
- unlink(fow: FogOfWar, terrain: Terrain, entity: number): void;
44
- update(timeDelta: any): void;
45
- #private;
46
- }
47
- /**
48
- * **Last among the content extensions**, because the fog conceals and therefore belongs over
49
- * everything it is meant to conceal — particles, trails, the path display and the selection
50
- * highlight all draw before it and are all subject to it. Written down here rather than being a
51
- * property of where a registration call happened to sit, which is how it came to be wrong.
52
- *
53
- * The declaration is stated from this side, over the content extensions, so that adding another one
54
- * is a change to that extension and not to this list. {@link DebugDrawExtension} is the one thing
55
- * that goes after the fog, and it says so itself.
5
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
6
+ * published interface as a class name.
56
7
  */
57
- export class FogOfWarExtension extends RenderExtension {
58
- /**
59
- * @param {FogOfWarSystem3} system
60
- */
61
- constructor(system: FogOfWarSystem3);
62
- after: (typeof HighlightExtension | typeof ParticleExtension | typeof PathDisplayExtension | typeof TrailExtension)[];
63
- record(frame: any): void;
64
- #private;
65
- }
66
- import { System } from "../ecs/System.js";
67
- import Terrain from "../ecs/terrain/ecs/Terrain.js";
68
- import { FogOfWar } from "../ecs/fow/FogOfWar.js";
69
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
70
- import { HighlightExtension } from "./HighlightSystem3.js";
71
- import { ParticleExtension } from "./ParticleEmitterSystem3.js";
72
- import { PathDisplayExtension } from "./PathDisplaySystem3.js";
73
- import { TrailExtension } from "./Trail3DSystem3.js";
8
+ export const FogOfWarSystem3: typeof FogOfWarSystem;
9
+ import { FogOfWarSystem } from "./FogOfWarSystem.js";
74
10
  //# sourceMappingURL=FogOfWarSystem3.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"FogOfWarSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/FogOfWarSystem3.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;GAYG;AACH;IAwCI;;OAEG;IACH,uCAMC;IAhDD,mDAAmC;IA8BnC;;;;OAIG;IACH,yBAEC;IAaD,2CAIC;IAED,4CAeC;IAED;;OAEG;IACH,kCAwBC;IAED;;;;OAIG;IACH,UAJW,QAAQ,WACR,OAAO,UACP,MAAM,QA8BhB;IAED;;;;OAIG;IACH,YAJW,QAAQ,WACR,OAAO,UACP,MAAM,QAkBhB;IAED,6BASC;;CA4BJ;AAED;;;;;;;;;GASG;AACH;IAYI;;OAEG;IACH,oBAFW,eAAe,EAMzB;IAdD,sHAAsF;IAgBtF,yBAEC;;CACJ;uBAzPsB,kBAAkB;oBADrB,+BAA+B;yBAH1B,wBAAwB;gCAHjB,mDAAmD;mCALhD,uBAAuB;kCACxB,6BAA6B;qCAC1B,yBAAyB;+BAC/B,qBAAqB"}
1
+ {"version":3,"file":"FogOfWarSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/FogOfWarSystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,oDAA8C;+BATf,qBAAqB"}
@@ -1,265 +1,10 @@
1
- import { assert } from "../../core/assert.js";
2
- import { SignalBinding } from "../../core/events/signal/SignalBinding.js";
3
- import { GPUFogOfWarRenderer } from "../../shade/renderer/fow/GPUFogOfWarRenderer.js";
4
- import { HighlightExtension } from "./HighlightSystem3.js";
5
- import { ParticleExtension } from "./ParticleEmitterSystem3.js";
6
- import { PathDisplayExtension } from "./PathDisplaySystem3.js";
7
- import { TrailExtension } from "./Trail3DSystem3.js";
8
- import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
9
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
10
- import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
11
- import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
12
- import { FogOfWar } from "../ecs/fow/FogOfWar.js";
13
- import { FogOfWarEdgeMode } from "../ecs/fow/FogOfWarEdgeMode.js";
14
- import { computeUvTransformFromFogOfWar } from "../ecs/fow/fog_of_war_uv_transform.js";
15
- import Terrain from "../ecs/terrain/ecs/Terrain.js";
16
- import { System } from "../ecs/System.js";
1
+ import { FogOfWarSystem } from "./FogOfWarSystem.js";
17
2
 
18
3
  /**
19
- * Draws the level's fog of war under Shade.
4
+ * @deprecated Renamed to {@link FogOfWarSystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
5
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
20
6
  *
21
- * **The mask stays where it was.** `FogOfWar` owns a CPU `Sampler2D` and a distance field, and every
22
- * gameplay query what a unit can see, what the AI may know, whether an entity is drawn at all —
23
- * reads them. None of that moves to the GPU; the renderer is handed the same array, as a texture.
24
- *
25
- * **The composite is a pass at {@link FramePhase.AfterTransparency}.** That is the last phase where
26
- * the frame's colour and its depth are the same size — after it the image is upscaled to the output
27
- * resolution while the depth buffer stays at the internal one — and the fog is a screen-space read
28
- * of depth, so the two have to agree texel for texel. It also puts the fog inside the tonemapper
29
- * rather than over it, which is what the phase is for.
30
- */
31
- export class FogOfWarSystem3 extends System {
32
- dependencies = [FogOfWar, Terrain];
33
-
34
- /**
35
- * @type {GraphicsEngine3}
36
- */
37
- #graphics;
38
-
39
- /**
40
- * @type {GPUFogOfWarRenderer}
41
- */
42
- #renderer = new GPUFogOfWarRenderer();
43
-
44
- /**
45
- * What the pass draws. A level has one fog field; the array is what makes "none" a state rather
46
- * than a special case.
47
- *
48
- * @type {FogField[]}
49
- */
50
- #fields = [];
51
-
52
- /**
53
- * @type {Map<number, FogField>}
54
- */
55
- #entries = new Map();
56
-
57
- /**
58
- * @type {RenderExtension|null}
59
- */
60
- #extension = null;
61
-
62
- /**
63
- * What the pass draws. Read-only — the fields follow the entities.
64
- *
65
- * @returns {FogField[]}
66
- */
67
- get fields() {
68
- return this.#fields;
69
- }
70
-
71
- /**
72
- * @param {GraphicsEngine3} graphics
73
- */
74
- constructor(graphics) {
75
- super();
76
-
77
- assert.defined(graphics, 'graphics');
78
-
79
- this.#graphics = graphics;
80
- }
81
-
82
- async startup(entityManager) {
83
- this.entityManager = entityManager;
84
-
85
- this.#extension = this.#graphics.add_extension(new FogOfWarExtension(this));
86
- }
87
-
88
- async shutdown(entityManager) {
89
- if (this.#extension !== null) {
90
- this.#graphics.remove_extension(this.#extension);
91
-
92
- this.#extension = null;
93
- }
94
-
95
- for (const field of this.#entries.values()) {
96
- field.binding.unlink();
97
- }
98
-
99
- this.#fields.length = 0;
100
- this.#entries.clear();
101
-
102
- this.#renderer.destroy();
103
- }
104
-
105
- /**
106
- * @param {FrameContext} frame
107
- */
108
- record(frame) {
109
- const fields = this.#fields;
110
-
111
- if (fields.length === 0) {
112
- // nothing to conceal, and the frame's colour is left exactly as it was
113
- return;
114
- }
115
-
116
- const scene = frame.get(SceneColor);
117
- const depth = frame.get(ViewTextures).depth;
118
-
119
- let color = scene.color;
120
-
121
- for (let i = 0; i < fields.length; i++) {
122
- color = this.#renderer.graph_draw({
123
- graph: frame.graph,
124
- color,
125
- depth,
126
- camera: frame.view.camera.buffer,
127
- field: fields[i]
128
- });
129
- }
130
-
131
- scene.color = color;
132
- }
133
-
134
- /**
135
- * @param {FogOfWar} fow
136
- * @param {Terrain} terrain
137
- * @param {number} entity
138
- */
139
- link(fow, terrain, entity) {
140
- // the fog covers the terrain, cell for cell — the same sizing the legacy system does
141
- fow.resize(terrain.size.x, terrain.size.y, terrain.gridScale);
142
-
143
- const field = {
144
- sampler: fow.sampler,
145
- uv_transform: new Float32Array(4),
146
- color: new Float32Array(4),
147
- edge_extend: 0,
148
- // nothing has been uploaded yet, so the first frame is a change by definition
149
- dirty: true,
150
- component: fow,
151
- binding: null
152
- };
153
-
154
- /*
155
- The component announces a changed mask rather than the mask being polled for one: it writes
156
- into its sampler's array in place — a fill for a conceal, a cell at a time for a fade — so
157
- there is nothing about the array itself that moves when the field does.
158
- */
159
- field.binding = SignalBinding.bind(fow.on.textureChanged, () => {
160
- field.dirty = true;
161
- });
162
-
163
- this.#refresh(field, fow);
164
-
165
- this.#entries.set(entity, field);
166
- this.#fields.push(field);
167
- }
168
-
169
- /**
170
- * @param {FogOfWar} fow
171
- * @param {Terrain} terrain
172
- * @param {number} entity
173
- */
174
- unlink(fow, terrain, entity) {
175
- const field = this.#entries.get(entity);
176
-
177
- if (field === undefined) {
178
- return;
179
- }
180
-
181
- field.binding.unlink();
182
-
183
- const index = this.#fields.indexOf(field);
184
-
185
- if (index !== -1) {
186
- this.#fields.splice(index, 1);
187
- }
188
-
189
- this.#entries.delete(entity);
190
- }
191
-
192
- update(timeDelta) {
193
- for (const field of this.#entries.values()) {
194
- const fow = field.component;
195
-
196
- // advances the reveal fades and rebuilds the mask when one moved
197
- fow.update(timeDelta);
198
-
199
- this.#refresh(field, fow);
200
- }
201
- }
202
-
203
- /**
204
- * Copy the component's authored values across.
205
- *
206
- * @param {FogField} field
207
- * @param {FogOfWar} fow
208
- */
209
- #refresh(field, fow) {
210
- // the sampler is reallocated by `resize`, so the field follows it rather than holding one
211
- field.sampler = fow.sampler;
212
-
213
- computeUvTransformFromFogOfWar(fow, (offset_x, offset_y, scale_x, scale_y) => {
214
- field.uv_transform[0] = offset_x;
215
- field.uv_transform[1] = offset_y;
216
- field.uv_transform[2] = scale_x;
217
- field.uv_transform[3] = scale_y;
218
- });
219
-
220
- const color = fow.color;
221
-
222
- field.color[0] = color.x;
223
- field.color[1] = color.y;
224
- field.color[2] = color.z;
225
- field.color[3] = color.w;
226
-
227
- field.edge_extend = fow.edge_mode === FogOfWarEdgeMode.Extend ? 1 : 0;
228
- }
229
- }
230
-
231
- /**
232
- * **Last among the content extensions**, because the fog conceals and therefore belongs over
233
- * everything it is meant to conceal — particles, trails, the path display and the selection
234
- * highlight all draw before it and are all subject to it. Written down here rather than being a
235
- * property of where a registration call happened to sit, which is how it came to be wrong.
236
- *
237
- * The declaration is stated from this side, over the content extensions, so that adding another one
238
- * is a change to that extension and not to this list. {@link DebugDrawExtension} is the one thing
239
- * that goes after the fog, and it says so itself.
7
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
8
+ * published interface as a class name.
240
9
  */
241
- export class FogOfWarExtension extends RenderExtension {
242
- name = "fog of war";
243
-
244
- phase = FramePhase.AfterTransparency;
245
-
246
- after = [ParticleExtension, PathDisplayExtension, TrailExtension, HighlightExtension];
247
-
248
- /**
249
- * @type {FogOfWarSystem3}
250
- */
251
- #system;
252
-
253
- /**
254
- * @param {FogOfWarSystem3} system
255
- */
256
- constructor(system) {
257
- super();
258
-
259
- this.#system = system;
260
- }
261
-
262
- record(frame) {
263
- this.#system.record(frame);
264
- }
265
- }
10
+ export const FogOfWarSystem3 = FogOfWarSystem;