@woosh/meep-engine 3.11.3 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
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13
|
+
import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
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14
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+
|
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15
|
+
const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
|
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16
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+
|
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17
|
+
const PG_PREFIX = MESHES_TABLE.page_iterator_symbol_prefix(GROUP_SIZE);
|
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18
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+
|
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19
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+
const resources = new ShaderResourceSetDescriptor();
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20
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+
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21
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+
resources.createGroup()
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22
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+
.addUniform("sphere", vec4f)
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23
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
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24
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+
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25
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+
resources.createGroup()
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26
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+
.addStorageBuffer("output", COLLECTION_U32_STRUCT_WRITE, true)
|
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27
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+
;
|
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28
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+
|
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29
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+
// Per-page dispatch — see graph_mesh_frustum_cull for the iteration
|
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30
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+
// shape. Differs only in the cull predicate (sphere ∩ sphere).
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31
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+
const body = CodeChunk.from(
|
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32
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+
//language=WGSL
|
|
33
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+
`
|
|
34
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+
var<workgroup> wg_visible_count: atomic<u32>;
|
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35
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+
var<workgroup> wg_global_offset: u32;
|
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36
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+
|
|
37
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+
@compute @workgroup_size(${GROUP_SIZE})
|
|
38
|
+
fn main(
|
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39
|
+
@builtin(workgroup_id) wg_id: vec3<u32>,
|
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40
|
+
@builtin(local_invocation_index) local_id: u32,
|
|
41
|
+
){
|
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42
|
+
if !${PG_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
|
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43
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+
return;
|
|
44
|
+
}
|
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45
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+
|
|
46
|
+
let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
|
|
47
|
+
var local_offset = ~0u;
|
|
48
|
+
|
|
49
|
+
if slot_in_page < ${PG_PREFIX}_ELEMENTS_PER_PAGE && ${PG_PREFIX}_is_occupied(slot_in_page) {
|
|
50
|
+
let mesh = ${PG_PREFIX}_read(&scene_database, slot_in_page);
|
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51
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+
|
|
52
|
+
if sphere_intersects_sphere(mesh.bounding_sphere, sphere) {
|
|
53
|
+
local_offset = atomicAdd(&wg_visible_count, 1u);
|
|
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|
+
}
|
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55
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+
}
|
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56
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+
|
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57
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+
workgroupBarrier();
|
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58
|
+
|
|
59
|
+
if local_id == 0u {
|
|
60
|
+
let total = atomicLoad(&wg_visible_count);
|
|
61
|
+
if total > 0u {
|
|
62
|
+
wg_global_offset = atomicAdd(&output.count, total);
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
workgroupBarrier();
|
|
67
|
+
|
|
68
|
+
if local_offset == ~0u { return; }
|
|
69
|
+
|
|
70
|
+
let mesh_index = ${PG_PREFIX}_slot_to_index(slot_in_page);
|
|
71
|
+
let output_index = wg_global_offset + local_offset;
|
|
72
|
+
let output_size = arrayLength(&output.elements);
|
|
73
|
+
|
|
74
|
+
if output_index < output_size {
|
|
75
|
+
output.elements[output_index] = mesh_index;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
`, [
|
|
79
|
+
chunk_sphere_intersects_sphere,
|
|
80
|
+
chunk_scene_database_access,
|
|
81
|
+
MESHES_TABLE.chunk_iterate(GROUP_SIZE),
|
|
82
|
+
]
|
|
83
|
+
);
|
|
84
|
+
|
|
85
|
+
const shader = ComputeShader.from({
|
|
86
|
+
label: 'mesh sphere cull',
|
|
87
|
+
body,
|
|
88
|
+
resources,
|
|
89
|
+
})
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
*
|
|
93
|
+
* @param {FrameGraph} graph
|
|
94
|
+
* @param {number[]} sphere
|
|
95
|
+
* @param {GPUSceneContext} scene
|
|
96
|
+
* @param {GPUCollectionLimits} limits
|
|
97
|
+
* @returns {number} resource ID
|
|
98
|
+
*/
|
|
99
|
+
export function graph_mesh_sphere_cull({
|
|
100
|
+
graph,
|
|
101
|
+
sphere,
|
|
102
|
+
scene,
|
|
103
|
+
limits,
|
|
104
|
+
}) {
|
|
105
|
+
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
*
|
|
109
|
+
* @param data
|
|
110
|
+
* @param {FramePassResources} resources
|
|
111
|
+
* @param {GraphicsExecutionContext} context
|
|
112
|
+
*/
|
|
113
|
+
function execute(data, resources, context) {
|
|
114
|
+
const sphere_buffer = resources.get(data.sphere);
|
|
115
|
+
const output = resources.get(data.output);
|
|
116
|
+
|
|
117
|
+
const scene_database = scene.scene_database_buffer;
|
|
118
|
+
|
|
119
|
+
const group_count = scene.scene_database.get('meshes').dispatch_group_count(GROUP_SIZE);
|
|
120
|
+
|
|
121
|
+
if (group_count === 0) {
|
|
122
|
+
return;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
context.encoder.writeValueBuffer(sphere_buffer, 0, vec4f, sphere);
|
|
126
|
+
|
|
127
|
+
shader.dispatch({
|
|
128
|
+
encoder: context.encoder,
|
|
129
|
+
group_count_x: group_count,
|
|
130
|
+
bindings: {
|
|
131
|
+
sphere: sphere_buffer,
|
|
132
|
+
output,
|
|
133
|
+
scene_database,
|
|
134
|
+
}
|
|
135
|
+
});
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
const pass_data = {};
|
|
139
|
+
|
|
140
|
+
const pass = graph.add('mesh sphere cull', pass_data, execute);
|
|
141
|
+
|
|
142
|
+
pass_data.sphere = pass.create(
|
|
143
|
+
"sphere",
|
|
144
|
+
BufferResourceDescriptor.from(
|
|
145
|
+
vec4f.aligned_size,
|
|
146
|
+
GPUBufferUsage.UNIFORM | GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
147
|
+
)
|
|
148
|
+
);
|
|
149
|
+
pass_data.output = pass.create(
|
|
150
|
+
"filtered",
|
|
151
|
+
BufferResourceDescriptor.from(
|
|
152
|
+
limits.compute_buffer_size(RasterizationCollectionType.Meshes),
|
|
153
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
154
|
+
0, 16
|
|
155
|
+
)
|
|
156
|
+
);
|
|
157
|
+
|
|
158
|
+
return pass_data.output;
|
|
159
|
+
|
|
160
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_hzb_mesh_filter_2way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js"],"names":[],"mappings":"AAyGA,
|
|
1
|
+
{"version":3,"file":"shader_hzb_mesh_filter_2way.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js"],"names":[],"mappings":"AAyGA,wDAIG;8BA5F2B,kCAAkC"}
|
|
@@ -1,111 +1,110 @@
|
|
|
1
|
-
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
-
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
4
|
-
import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
|
|
5
|
-
import {
|
|
6
|
-
RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ
|
|
7
|
-
} from "../../expand/bucket/RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
|
|
8
|
-
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
9
|
-
import { U32_CONTAINER_STRUCT } from "../../../shader/type/U32_CONTAINER_STRUCT.js";
|
|
10
|
-
import {
|
|
11
|
-
chunk_query_depth_from_screen_space_bb
|
|
12
|
-
} from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
|
|
13
|
-
import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
|
14
|
-
import { chunk_aabb3_project_perspective } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
|
|
15
|
-
import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
16
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
17
|
-
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
18
|
-
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
19
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
23
|
-
resources.createGroup()
|
|
24
|
-
.addUniform("bucket_index", U32_CONTAINER_STRUCT)
|
|
25
|
-
.addStorageBuffer("bucket_data", RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ)
|
|
26
|
-
|
|
27
|
-
resources.createGroup()
|
|
28
|
-
.addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
|
|
29
|
-
.addTexture("texture_hzb")
|
|
30
|
-
|
|
31
|
-
resources.createGroup()
|
|
32
|
-
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
resources.createGroup()
|
|
36
|
-
.addStorageBuffer("output_positive", COLLECTION_U32_STRUCT_WRITE, true)
|
|
37
|
-
.addStorageBuffer("output_maybe", COLLECTION_U32_STRUCT_WRITE, true)
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
const body = CodeChunk.from(
|
|
41
|
-
// language=WGSL
|
|
42
|
-
`
|
|
43
|
-
@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
|
|
44
|
-
fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
45
|
-
|
|
46
|
-
let index = global_id.x;
|
|
47
|
-
|
|
48
|
-
let bucket_id = bucket_index.value;
|
|
49
|
-
|
|
50
|
-
let bucket_start = bucket_data.headers[bucket_id].offset;
|
|
51
|
-
let bucket_size = bucket_data.headers[bucket_id].count;
|
|
52
|
-
|
|
53
|
-
if(index >= bucket_size){
|
|
54
|
-
return;
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
let local_index = bucket_start + index;
|
|
58
|
-
|
|
59
|
-
if(local_index >= arrayLength(&bucket_data.elements)){
|
|
60
|
-
// overflow
|
|
61
|
-
return;
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
let mesh_index = bucket_data.elements[local_index];
|
|
65
|
-
|
|
66
|
-
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
67
|
-
|
|
68
|
-
let mesh_bounds = array_to_aabb3(mesh.bounding_box);
|
|
69
|
-
|
|
70
|
-
var previous_view_bounds : ${AABB3_STRUCT.wgsl_ref};
|
|
71
|
-
|
|
72
|
-
let valid_bounds = aabb3_project_perspective(&previous_view_bounds, mesh_bounds, camera_previous.view_projection_matrix);
|
|
73
|
-
|
|
74
|
-
if(
|
|
75
|
-
!valid_bounds || query_depth_from_screen_space_bb(previous_view_bounds, texture_hzb) >= 0.0
|
|
76
|
-
){
|
|
77
|
-
|
|
78
|
-
let write_offset = atomicAdd(&output_positive.count, 1u);
|
|
79
|
-
|
|
80
|
-
if(write_offset < arrayLength(&output_positive.elements)){
|
|
81
|
-
output_positive.elements[write_offset] = mesh_index;
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
} else {
|
|
85
|
-
|
|
86
|
-
let write_offset = atomicAdd(&output_maybe.count, 1u);
|
|
87
|
-
|
|
88
|
-
if(write_offset < arrayLength(&output_maybe.elements)){
|
|
89
|
-
output_maybe.elements[write_offset] = mesh_index;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
}
|
|
93
|
-
}`,
|
|
94
|
-
[
|
|
95
|
-
AABB3_STRUCT.declaration_chunk,
|
|
96
|
-
|
|
97
|
-
chunk_aabb3_project_perspective,
|
|
98
|
-
chunk_query_depth_from_screen_space_bb,
|
|
99
|
-
|
|
100
|
-
chunk_array_to_aabb3,
|
|
101
|
-
|
|
102
|
-
chunk_scene_database_access,
|
|
103
|
-
]);
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
export const shader_hzb_mesh_filter_2way = ComputeShader.from({
|
|
107
|
-
label: 'Mesh cull',
|
|
108
|
-
resources,
|
|
109
|
-
body,
|
|
110
|
-
group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
|
|
1
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
4
|
+
import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
|
|
5
|
+
import {
|
|
6
|
+
RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ
|
|
7
|
+
} from "../../expand/bucket/RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ.js";
|
|
8
|
+
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
9
|
+
import { U32_CONTAINER_STRUCT } from "../../../shader/type/U32_CONTAINER_STRUCT.js";
|
|
10
|
+
import {
|
|
11
|
+
chunk_query_depth_from_screen_space_bb
|
|
12
|
+
} from "../../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
|
|
13
|
+
import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
|
14
|
+
import { chunk_aabb3_project_perspective } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
|
|
15
|
+
import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
16
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
17
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
18
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
19
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
23
|
+
resources.createGroup()
|
|
24
|
+
.addUniform("bucket_index", U32_CONTAINER_STRUCT)
|
|
25
|
+
.addStorageBuffer("bucket_data", RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_READ)
|
|
26
|
+
|
|
27
|
+
resources.createGroup()
|
|
28
|
+
.addUniform("camera_previous", CAMERA_UNIFORM_STRUCT)
|
|
29
|
+
.addTexture("texture_hzb")
|
|
30
|
+
|
|
31
|
+
resources.createGroup()
|
|
32
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
resources.createGroup()
|
|
36
|
+
.addStorageBuffer("output_positive", COLLECTION_U32_STRUCT_WRITE, true)
|
|
37
|
+
.addStorageBuffer("output_maybe", COLLECTION_U32_STRUCT_WRITE, true)
|
|
38
|
+
|
|
39
|
+
|
|
40
|
+
const body = CodeChunk.from(
|
|
41
|
+
// language=WGSL
|
|
42
|
+
`
|
|
43
|
+
@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
|
|
44
|
+
fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
45
|
+
|
|
46
|
+
let index = global_id.x;
|
|
47
|
+
|
|
48
|
+
let bucket_id = bucket_index.value;
|
|
49
|
+
|
|
50
|
+
let bucket_start = bucket_data.headers[bucket_id].offset;
|
|
51
|
+
let bucket_size = bucket_data.headers[bucket_id].count;
|
|
52
|
+
|
|
53
|
+
if(index >= bucket_size){
|
|
54
|
+
return;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
let local_index = bucket_start + index;
|
|
58
|
+
|
|
59
|
+
if(local_index >= arrayLength(&bucket_data.elements)){
|
|
60
|
+
// overflow
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
let mesh_index = bucket_data.elements[local_index];
|
|
65
|
+
|
|
66
|
+
let mesh = scene_read_mesh(&scene_database, mesh_index);
|
|
67
|
+
|
|
68
|
+
let mesh_bounds = array_to_aabb3(mesh.bounding_box);
|
|
69
|
+
|
|
70
|
+
var previous_view_bounds : ${AABB3_STRUCT.wgsl_ref};
|
|
71
|
+
|
|
72
|
+
let valid_bounds = aabb3_project_perspective(&previous_view_bounds, mesh_bounds, camera_previous.view_projection_matrix);
|
|
73
|
+
|
|
74
|
+
if(
|
|
75
|
+
!valid_bounds || query_depth_from_screen_space_bb(previous_view_bounds, texture_hzb) >= 0.0
|
|
76
|
+
){
|
|
77
|
+
|
|
78
|
+
let write_offset = atomicAdd(&output_positive.count, 1u);
|
|
79
|
+
|
|
80
|
+
if(write_offset < arrayLength(&output_positive.elements)){
|
|
81
|
+
output_positive.elements[write_offset] = mesh_index;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
} else {
|
|
85
|
+
|
|
86
|
+
let write_offset = atomicAdd(&output_maybe.count, 1u);
|
|
87
|
+
|
|
88
|
+
if(write_offset < arrayLength(&output_maybe.elements)){
|
|
89
|
+
output_maybe.elements[write_offset] = mesh_index;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
}`,
|
|
94
|
+
[
|
|
95
|
+
AABB3_STRUCT.declaration_chunk,
|
|
96
|
+
|
|
97
|
+
chunk_aabb3_project_perspective,
|
|
98
|
+
chunk_query_depth_from_screen_space_bb,
|
|
99
|
+
|
|
100
|
+
chunk_array_to_aabb3,
|
|
101
|
+
|
|
102
|
+
chunk_scene_database_access,
|
|
103
|
+
]);
|
|
104
|
+
|
|
105
|
+
|
|
106
|
+
export const shader_hzb_mesh_filter_2way = ComputeShader.from({
|
|
107
|
+
label: 'Mesh cull',
|
|
108
|
+
resources,
|
|
109
|
+
body,
|
|
111
110
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_hzb_meshlet_filter_1way_full.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js"],"names":[],"mappings":"AA2GA;;;GAGG;AACH,kDAFU,aAAa,
|
|
1
|
+
{"version":3,"file":"shader_hzb_meshlet_filter_1way_full.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js"],"names":[],"mappings":"AA2GA;;;GAGG;AACH,kDAFU,aAAa,CAMpB;8BAjG2B,kCAAkC"}
|