@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  274. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  275. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  276. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  277. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  278. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  279. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  280. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  281. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  282. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  284. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  285. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  286. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  287. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  288. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
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  290. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
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  292. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
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  299. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  300. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
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  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
  304. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  305. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  306. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  307. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  308. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  309. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
  310. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  311. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  312. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  313. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  314. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  315. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  316. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  317. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  318. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  319. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  320. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  321. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  322. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  323. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  324. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  325. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  326. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  327. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  328. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  329. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  330. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  331. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  332. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  333. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  334. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  335. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  336. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  337. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  339. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  340. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  341. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  342. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  343. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  344. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  345. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  346. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  347. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  348. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  350. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  351. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  352. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  353. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  354. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  355. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  356. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  357. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  358. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  359. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  360. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  361. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  362. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  364. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  365. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  366. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  367. package/src/shade/renderer/shader/ComputeShader.js +350 -296
  368. package/src/shade/renderer/shader/ImageShader.js +217 -217
  369. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  370. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  371. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  372. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  373. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  374. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  375. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  376. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  378. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  379. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  380. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  381. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  383. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  385. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  386. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  387. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  388. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  389. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  390. package/src/shade/renderer/water/shader_water.js +246 -246
  391. package/src/shade/vitest.setup.mjs +1 -1
  392. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
  395. package/src/view/minimap/Minimap.js +225 -225
  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  397. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  398. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  399. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  400. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  401. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,171 +1,170 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
3
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
5
- import { STRUCT_DISPATCH_COMPUTE_COMMAND } from "../../gpu_primitive/indirect/STRUCT_DISPATCH_COMPUTE_COMMAND.js";
6
- import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
7
- import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
8
- import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
9
- import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
10
- import {
11
- chunk_query_depth_from_screen_space_bb
12
- } from "../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
13
- import { AABB3_STRUCT } from "../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
14
- import {
15
- chunk_aabb3_project_perspective
16
- } from "../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
17
- import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
18
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
19
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
20
- import { ComputeShader } from "../../shader/ComputeShader.js";
21
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
22
- import { build_indirect_compute_dispatch_command } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
23
-
24
- const resources = new ShaderResourceSetDescriptor();
25
- resources.createGroup()
26
- .addStorageBuffer('input', COLLECTION_U32_STRUCT_READ)
27
- .addStorageBuffer('output', COLLECTION_U32_STRUCT_WRITE, true)
28
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
29
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
30
- .addTexture("texture_hzb")
31
-
32
- const body = CodeChunk.from(
33
- //language=WGSL
34
- `
35
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
36
- fn main(
37
- @builtin(global_invocation_id) global_id : vec3<u32>
38
- ){
39
-
40
- let index = global_id.x;
41
-
42
- let input_size = min(input.count, arrayLength(&input.elements));
43
-
44
- if(index >= input_size){
45
- return;
46
- }
47
-
48
- let mesh_index = input.elements[index];
49
-
50
- let mesh = scene_read_mesh(&scene_database, mesh_index);
51
- let mesh_bounds = array_to_aabb3(mesh.bounding_box);
52
-
53
- var view_bounds:${AABB3_STRUCT.wgsl_ref};
54
- let valid_bounds = aabb3_project_perspective(&view_bounds, mesh_bounds, camera.view_projection_matrix);
55
-
56
- if(
57
- valid_bounds && query_depth_from_screen_space_bb(view_bounds, texture_hzb) < 0.0
58
- ){
59
-
60
- // filter failed
61
- return;
62
-
63
- }
64
-
65
- let write_offset = atomicAdd(&output.count, 1u);
66
-
67
- if(write_offset < arrayLength(&output.elements)){
68
- output.elements[write_offset] = input.elements[index];
69
- }
70
- }
71
- `, [
72
- AABB3_STRUCT.declaration_chunk,
73
-
74
- chunk_array_to_aabb3,
75
- chunk_aabb3_project_perspective,
76
- chunk_query_depth_from_screen_space_bb,
77
- chunk_scene_database_access,
78
- ]
79
- );
80
-
81
- const shader = ComputeShader.from({
82
- label: "Cull meshes one way",
83
- body,
84
- resources,
85
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE],
86
- })
87
-
88
- /**
89
- *
90
- * @param {FrameGraph} graph
91
- * @param {GPUSceneContext} scene
92
- * @param {number} camera
93
- * @param {number} hzb
94
- * @param {number} input
95
- * @param {number} output_size
96
- * @returns {number}
97
- */
98
- export function graph_mesh_filter_one_way({
99
- graph,
100
- scene,
101
- camera,
102
- hzb,
103
- input,
104
- output_size,
105
- }) {
106
- assert.defined(scene, 'scene');
107
- assert.equal(scene.isGPUSceneContext, true, 'scene must be a GPUSceneContext');
108
-
109
- assert.isNonNegativeInteger(camera, 'camera');
110
- assert.isNonNegativeInteger(hzb, 'hzb');
111
- assert.isNonNegativeInteger(input, 'input');
112
- assert.isNonNegativeInteger(output_size, 'output_size');
113
-
114
- /**
115
- *
116
- * @param {{}} data
117
- * @param {FramePassResources} resources
118
- * @param {GraphicsExecutionContext} context
119
- */
120
- function execute(data, resources, context) {
121
-
122
- const encoder = context.encoder;
123
-
124
- const input = resources.get(data.input);
125
- const output = resources.get(data.output);
126
- const hzb = resources.get(data.hzb);
127
- const command = resources.get(data.command);
128
- const camera = resources.get(data.camera);
129
-
130
- build_indirect_compute_dispatch_command(
131
- COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
132
- encoder,
133
- input, 0,
134
- command, 0
135
- );
136
-
137
- shader.dispatchIndirect({
138
- encoder,
139
- command,
140
- bindings: {
141
- input,
142
- output,
143
- scene_database: scene.scene_database_buffer,
144
- camera,
145
- texture_hzb: hzb.obtainView(),
146
- hzb,
147
- }
148
- });
149
- }
150
-
151
- const data = {};
152
-
153
- const pass = graph.add("mesh filter one way", data, execute);
154
-
155
- data.command = pass.create('command', BufferResourceDescriptor.from(
156
- STRUCT_DISPATCH_COMPUTE_COMMAND.aligned_size,
157
- GPUBufferUsage.INDIRECT | GPUBufferUsage.STORAGE,
158
- ));
159
-
160
- data.camera = pass.read(camera);
161
-
162
- data.output = pass.create('filtered', BufferResourceDescriptor.from(
163
- output_size,
164
- GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
165
- 0, 16
166
- ));
167
- data.input = pass.read(input);
168
- data.hzb = pass.read(hzb);
169
-
170
- return data.output;
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
3
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
5
+ import { STRUCT_DISPATCH_COMPUTE_COMMAND } from "../../gpu_primitive/indirect/STRUCT_DISPATCH_COMPUTE_COMMAND.js";
6
+ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
7
+ import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
8
+ import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
9
+ import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
10
+ import {
11
+ chunk_query_depth_from_screen_space_bb
12
+ } from "../../shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js";
13
+ import { AABB3_STRUCT } from "../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
14
+ import {
15
+ chunk_aabb3_project_perspective
16
+ } from "../../shader/chunk/geometry/aabb3/chunk_aabb3_project_perspective.js";
17
+ import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
18
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
19
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
20
+ import { ComputeShader } from "../../shader/ComputeShader.js";
21
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
22
+ import { build_indirect_compute_dispatch_command } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
23
+
24
+ const resources = new ShaderResourceSetDescriptor();
25
+ resources.createGroup()
26
+ .addStorageBuffer('input', COLLECTION_U32_STRUCT_READ)
27
+ .addStorageBuffer('output', COLLECTION_U32_STRUCT_WRITE, true)
28
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
29
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
30
+ .addTexture("texture_hzb")
31
+
32
+ const body = CodeChunk.from(
33
+ //language=WGSL
34
+ `
35
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
36
+ fn main(
37
+ @builtin(global_invocation_id) global_id : vec3<u32>
38
+ ){
39
+
40
+ let index = global_id.x;
41
+
42
+ let input_size = min(input.count, arrayLength(&input.elements));
43
+
44
+ if(index >= input_size){
45
+ return;
46
+ }
47
+
48
+ let mesh_index = input.elements[index];
49
+
50
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
51
+ let mesh_bounds = array_to_aabb3(mesh.bounding_box);
52
+
53
+ var view_bounds:${AABB3_STRUCT.wgsl_ref};
54
+ let valid_bounds = aabb3_project_perspective(&view_bounds, mesh_bounds, camera.view_projection_matrix);
55
+
56
+ if(
57
+ valid_bounds && query_depth_from_screen_space_bb(view_bounds, texture_hzb) < 0.0
58
+ ){
59
+
60
+ // filter failed
61
+ return;
62
+
63
+ }
64
+
65
+ let write_offset = atomicAdd(&output.count, 1u);
66
+
67
+ if(write_offset < arrayLength(&output.elements)){
68
+ output.elements[write_offset] = input.elements[index];
69
+ }
70
+ }
71
+ `, [
72
+ AABB3_STRUCT.declaration_chunk,
73
+
74
+ chunk_array_to_aabb3,
75
+ chunk_aabb3_project_perspective,
76
+ chunk_query_depth_from_screen_space_bb,
77
+ chunk_scene_database_access,
78
+ ]
79
+ );
80
+
81
+ const shader = ComputeShader.from({
82
+ label: "Cull meshes one way",
83
+ body,
84
+ resources,
85
+ })
86
+
87
+ /**
88
+ *
89
+ * @param {FrameGraph} graph
90
+ * @param {GPUSceneContext} scene
91
+ * @param {number} camera
92
+ * @param {number} hzb
93
+ * @param {number} input
94
+ * @param {number} output_size
95
+ * @returns {number}
96
+ */
97
+ export function graph_mesh_filter_one_way({
98
+ graph,
99
+ scene,
100
+ camera,
101
+ hzb,
102
+ input,
103
+ output_size,
104
+ }) {
105
+ assert.defined(scene, 'scene');
106
+ assert.equal(scene.isGPUSceneContext, true, 'scene must be a GPUSceneContext');
107
+
108
+ assert.isNonNegativeInteger(camera, 'camera');
109
+ assert.isNonNegativeInteger(hzb, 'hzb');
110
+ assert.isNonNegativeInteger(input, 'input');
111
+ assert.isNonNegativeInteger(output_size, 'output_size');
112
+
113
+ /**
114
+ *
115
+ * @param {{}} data
116
+ * @param {FramePassResources} resources
117
+ * @param {GraphicsExecutionContext} context
118
+ */
119
+ function execute(data, resources, context) {
120
+
121
+ const encoder = context.encoder;
122
+
123
+ const input = resources.get(data.input);
124
+ const output = resources.get(data.output);
125
+ const hzb = resources.get(data.hzb);
126
+ const command = resources.get(data.command);
127
+ const camera = resources.get(data.camera);
128
+
129
+ build_indirect_compute_dispatch_command(
130
+ COMPUTE_SHADER_DEFAULT_GROUP_SIZE,
131
+ encoder,
132
+ input, 0,
133
+ command, 0
134
+ );
135
+
136
+ shader.dispatchIndirect({
137
+ encoder,
138
+ command,
139
+ bindings: {
140
+ input,
141
+ output,
142
+ scene_database: scene.scene_database_buffer,
143
+ camera,
144
+ texture_hzb: hzb.obtainView(),
145
+ hzb,
146
+ }
147
+ });
148
+ }
149
+
150
+ const data = {};
151
+
152
+ const pass = graph.add("mesh filter one way", data, execute);
153
+
154
+ data.command = pass.create('command', BufferResourceDescriptor.from(
155
+ STRUCT_DISPATCH_COMPUTE_COMMAND.aligned_size,
156
+ GPUBufferUsage.INDIRECT | GPUBufferUsage.STORAGE,
157
+ ));
158
+
159
+ data.camera = pass.read(camera);
160
+
161
+ data.output = pass.create('filtered', BufferResourceDescriptor.from(
162
+ output_size,
163
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
164
+ 0, 16
165
+ ));
166
+ data.input = pass.read(input);
167
+ data.hzb = pass.read(hzb);
168
+
169
+ return data.output;
171
170
  }
@@ -1 +1 @@
1
- {"version":3,"file":"shader_mesh_expand_to_meshlets_prefix.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js"],"names":[],"mappings":"AAqFA,kEAKE;8BAlF4B,kCAAkC"}
1
+ {"version":3,"file":"shader_mesh_expand_to_meshlets_prefix.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js"],"names":[],"mappings":"AAqFA,kEAIE;8BAjF4B,kCAAkC"}
@@ -1,91 +1,90 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
4
- import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
5
- import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
6
- import { chunk_lower_bound_branchless } from "../../../shader/chunk/math/chunk_lower_bound_branchless.js";
7
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
8
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
- import { ComputeShader } from "../../../shader/ComputeShader.js";
10
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
11
- import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
12
- import { MESHLET_DEFINITION_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
13
-
14
-
15
- const resources = new ShaderResourceSetDescriptor();
16
-
17
- resources.createGroup()
18
- .addStorageBuffer("prefix_sums", COLLECTION_U32_STRUCT_READ)
19
-
20
- resources.createGroup()
21
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
22
- .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
23
-
24
- resources.createGroup()
25
- .addStorageBuffer("mesh_index_list", COLLECTION_U32_STRUCT_READ)
26
- .addStorageBuffer("output", MESHLET_COLLECTION_STRUCT, true)
27
- ;
28
-
29
- const body = CodeChunk.from(
30
- // language=WGSL
31
- `
32
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
33
- fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
34
-
35
- let input_index = global_id.x;
36
-
37
- let input_mesh_count = prefix_sums.count;
38
-
39
- let mesh_search_index = lower_bound_branchless(&prefix_sums.elements, input_index + 1u, input_mesh_count);
40
-
41
- if(mesh_search_index >= input_mesh_count){
42
- // overflow, we're done
43
- return;
44
- }
45
-
46
- var prefix_sum_prev = 0u;
47
-
48
- if (mesh_search_index > 0u) {
49
- // NOTE: we can't use select here, as it would cause severe overflow
50
- prefix_sum_prev = prefix_sums.elements[mesh_search_index - 1u];
51
- }
52
-
53
- let local_offset = input_index - prefix_sum_prev;
54
-
55
- let mesh_index = mesh_index_list.elements[mesh_search_index];
56
-
57
- let mesh = scene_read_mesh(&scene_database, mesh_index);
58
-
59
- let geometry_index = mesh.geometry;
60
-
61
- let geometry = geometries[geometry_index];
62
-
63
- let meshlet_count = geometry.meshlets_count;
64
-
65
- let lookup_offset = geometry.meshlets_address;
66
-
67
- // TODO the limit is not necessary, but it's a good sanity check
68
- let meshlet_index = lookup_offset + min(local_offset, meshlet_count - 1);
69
-
70
- // we allow "append" operation by involving existing count
71
- let output_index = input_index + output.count;
72
-
73
- output.elements[output_index] = ${MESHLET_DEFINITION_STRUCT.wgsl_ref}(
74
- meshlet_index,
75
- mesh_index,
76
- );
77
-
78
-
79
- }`, [
80
- MESHLET_DEFINITION_STRUCT.declaration_chunk,
81
- chunk_lower_bound_branchless,
82
- chunk_scene_database_access,
83
- ]);
84
-
85
-
86
- export const shader_mesh_expand_to_meshlets_prefix = ComputeShader.from({
87
- label: "Mesh expand to meshlets via prefix",
88
- body,
89
- resources,
90
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
1
+ import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
+ import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
4
+ import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
5
+ import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
6
+ import { chunk_lower_bound_branchless } from "../../../shader/chunk/math/chunk_lower_bound_branchless.js";
7
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
8
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
10
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
11
+ import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
12
+ import { MESHLET_DEFINITION_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
13
+
14
+
15
+ const resources = new ShaderResourceSetDescriptor();
16
+
17
+ resources.createGroup()
18
+ .addStorageBuffer("prefix_sums", COLLECTION_U32_STRUCT_READ)
19
+
20
+ resources.createGroup()
21
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
22
+ .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
23
+
24
+ resources.createGroup()
25
+ .addStorageBuffer("mesh_index_list", COLLECTION_U32_STRUCT_READ)
26
+ .addStorageBuffer("output", MESHLET_COLLECTION_STRUCT, true)
27
+ ;
28
+
29
+ const body = CodeChunk.from(
30
+ // language=WGSL
31
+ `
32
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
33
+ fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
34
+
35
+ let input_index = global_id.x;
36
+
37
+ let input_mesh_count = prefix_sums.count;
38
+
39
+ let mesh_search_index = lower_bound_branchless(&prefix_sums.elements, input_index + 1u, input_mesh_count);
40
+
41
+ if(mesh_search_index >= input_mesh_count){
42
+ // overflow, we're done
43
+ return;
44
+ }
45
+
46
+ var prefix_sum_prev = 0u;
47
+
48
+ if (mesh_search_index > 0u) {
49
+ // NOTE: we can't use select here, as it would cause severe overflow
50
+ prefix_sum_prev = prefix_sums.elements[mesh_search_index - 1u];
51
+ }
52
+
53
+ let local_offset = input_index - prefix_sum_prev;
54
+
55
+ let mesh_index = mesh_index_list.elements[mesh_search_index];
56
+
57
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
58
+
59
+ let geometry_index = mesh.geometry;
60
+
61
+ let geometry = geometries[geometry_index];
62
+
63
+ let meshlet_count = geometry.meshlets_count;
64
+
65
+ let lookup_offset = geometry.meshlets_address;
66
+
67
+ // TODO the limit is not necessary, but it's a good sanity check
68
+ let meshlet_index = lookup_offset + min(local_offset, meshlet_count - 1);
69
+
70
+ // we allow "append" operation by involving existing count
71
+ let output_index = input_index + output.count;
72
+
73
+ output.elements[output_index] = ${MESHLET_DEFINITION_STRUCT.wgsl_ref}(
74
+ meshlet_index,
75
+ mesh_index,
76
+ );
77
+
78
+
79
+ }`, [
80
+ MESHLET_DEFINITION_STRUCT.declaration_chunk,
81
+ chunk_lower_bound_branchless,
82
+ chunk_scene_database_access,
83
+ ]);
84
+
85
+
86
+ export const shader_mesh_expand_to_meshlets_prefix = ComputeShader.from({
87
+ label: "Mesh expand to meshlets via prefix",
88
+ body,
89
+ resources,
91
90
  })
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshes_to_meshlet_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js"],"names":[],"mappings":"AAyDA,4DAKE;8BAxD4B,kCAAkC"}
1
+ {"version":3,"file":"shader_meshes_to_meshlet_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js"],"names":[],"mappings":"AAyDA,4DAIE;8BAvD4B,kCAAkC"}
@@ -1,63 +1,62 @@
1
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
- import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
4
- import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
5
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
6
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
- import { ComputeShader } from "../../../shader/ComputeShader.js";
8
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
9
- import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
10
-
11
- const resources = new ShaderResourceSetDescriptor();
12
-
13
- resources.createGroup()
14
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
15
- .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
16
- ;
17
-
18
- resources.createGroup()
19
- .addStorageBuffer("input", COLLECTION_U32_STRUCT_READ)
20
- .addStorageBuffer("output", COLLECTION_U32_STRUCT_READ, true)
21
- ;
22
-
23
- const body = CodeChunk.from(
24
- // language=WGSL
25
- `
26
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
27
- fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
28
-
29
- let input_index = global_id.x;
30
-
31
- if(input_index >= input.count){
32
- return;
33
- }
34
-
35
- if(input_index == 0){
36
- // copy element count
37
- output.count = input.count;
38
- }
39
-
40
- let mesh_index = input.elements[input_index];
41
-
42
- let mesh = scene_read_mesh(&scene_database, mesh_index);
43
-
44
- let geometry_index = mesh.geometry;
45
-
46
- let geometry = geometries[geometry_index];
47
-
48
- let meshlet_count = geometry.meshlets_count;
49
-
50
- output.elements[input_index] = meshlet_count;
51
-
52
-
53
- }`, [
54
- chunk_scene_database_access,
55
- ]);
56
-
57
-
58
- export const shader_meshes_to_meshlet_counts = ComputeShader.from({
59
- label: "Mesh instances to meshlet counts",
60
- body,
61
- resources,
62
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE],
1
+ import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
+ import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
4
+ import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
5
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
6
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
+ import { ComputeShader } from "../../../shader/ComputeShader.js";
8
+ import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
9
+ import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
10
+
11
+ const resources = new ShaderResourceSetDescriptor();
12
+
13
+ resources.createGroup()
14
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
15
+ .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
16
+ ;
17
+
18
+ resources.createGroup()
19
+ .addStorageBuffer("input", COLLECTION_U32_STRUCT_READ)
20
+ .addStorageBuffer("output", COLLECTION_U32_STRUCT_READ, true)
21
+ ;
22
+
23
+ const body = CodeChunk.from(
24
+ // language=WGSL
25
+ `
26
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
27
+ fn unpack(@builtin(global_invocation_id) global_id : vec3<u32>){
28
+
29
+ let input_index = global_id.x;
30
+
31
+ if(input_index >= input.count){
32
+ return;
33
+ }
34
+
35
+ if(input_index == 0){
36
+ // copy element count
37
+ output.count = input.count;
38
+ }
39
+
40
+ let mesh_index = input.elements[input_index];
41
+
42
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
43
+
44
+ let geometry_index = mesh.geometry;
45
+
46
+ let geometry = geometries[geometry_index];
47
+
48
+ let meshlet_count = geometry.meshlets_count;
49
+
50
+ output.elements[input_index] = meshlet_count;
51
+
52
+
53
+ }`, [
54
+ chunk_scene_database_access,
55
+ ]);
56
+
57
+
58
+ export const shader_meshes_to_meshlet_counts = ComputeShader.from({
59
+ label: "Mesh instances to meshlet counts",
60
+ body,
61
+ resources,
63
62
  })