@woosh/meep-engine 3.11.3 → 3.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
- package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +350 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js
CHANGED
|
@@ -1,368 +1,368 @@
|
|
|
1
|
-
import { assert } from "../../../../../core/assert.js";
|
|
2
|
-
import { UINT32_MAX } from "../../../../../core/binary/UINT32_MAX.js";
|
|
3
|
-
import Vector3 from "../../../../../core/geom/Vector3.js";
|
|
4
|
-
import { delay } from "../../../../../core/process/delay.js";
|
|
5
|
-
import { FrameGraph } from "../../../../../engine/graphics/render/frame_graph/FrameGraph.js";
|
|
6
|
-
import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
|
|
7
|
-
import { ShadeGPUCommandContext } from "../../../../device/ShadeGPUCommandContext.js";
|
|
8
|
-
import { atomic_u32, vec3u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
9
|
-
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
10
|
-
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
11
|
-
import { inspect_gpu_buffer_typed } from "../../../buffer/inspect_gpu_buffer_typed.js";
|
|
12
|
-
import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
|
|
13
|
-
import { BVH2_NODE_STRUCT } from "../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
|
|
14
|
-
import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
|
|
15
|
-
import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
|
16
|
-
import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
17
|
-
import { chunk_ray_query_occluded } from "../../../shader/chunk/geometry/ray/chunk_ray_query_occluded.js";
|
|
18
|
-
import {
|
|
19
|
-
chunk_scene_point_query_is_inside_geometry
|
|
20
|
-
} from "../../../shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js";
|
|
21
|
-
import { RAY_STRUCT } from "../../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
22
|
-
import { chunk_scene_point_query_nearest } from "../../../shader/chunk/sdf/chunk_scene_point_query_nearest.js";
|
|
23
|
-
import { SURFACE_POINT_3D } from "../../../shader/chunk/sdf/SURFACE_POINT_3D.js";
|
|
24
|
-
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
25
|
-
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
26
|
-
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
27
|
-
import { sr_create_group_RTX } from "../../../geometry/sr_create_group_RTX.js";
|
|
28
|
-
import { chunk_refine_probe_placement } from "./chunk_refine_probe_placement.js";
|
|
29
|
-
|
|
30
|
-
const INITIAL_PLACEMENT_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
31
|
-
bounds: AABB3_STRUCT,
|
|
32
|
-
resolution: vec3u
|
|
33
|
-
});
|
|
34
|
-
|
|
35
|
-
const POSITION_COLLECTION_STRUCT = WebGPUStruct.from({
|
|
36
|
-
count: atomic_u32,
|
|
37
|
-
data: WebGPUArray.f32
|
|
38
|
-
});
|
|
39
|
-
|
|
40
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
41
|
-
resources.createGroup()
|
|
42
|
-
.addUniform("settings", INITIAL_PLACEMENT_SETTINGS_STRUCT)
|
|
43
|
-
.addStorageBuffer("out", POSITION_COLLECTION_STRUCT, true)
|
|
44
|
-
;
|
|
45
|
-
|
|
46
|
-
sr_create_group_RTX(resources)
|
|
47
|
-
|
|
48
|
-
const chunk_attempt_refine_probe_placement = CodeChunk.from(
|
|
49
|
-
//language=WGSL
|
|
50
|
-
`
|
|
51
|
-
fn attempt_refine_probe_placement(
|
|
52
|
-
output:ptr<function,vec3f>,
|
|
53
|
-
probe_origin: vec3f,
|
|
54
|
-
hit: ${SURFACE_POINT_3D.wgsl_ref},
|
|
55
|
-
cell_size: vec3f,
|
|
56
|
-
) -> bool{
|
|
57
|
-
var probe_position = probe_origin;
|
|
58
|
-
|
|
59
|
-
let to_hit = hit.position - probe_origin;
|
|
60
|
-
|
|
61
|
-
// don't allow motion within the entire cell, to prevent overlapping probes and sharp angles between them
|
|
62
|
-
let cell_bounds = ${AABB3_STRUCT.wgsl_ref}(
|
|
63
|
-
probe_origin - cell_size*0.3,
|
|
64
|
-
probe_origin + cell_size*0.3,
|
|
65
|
-
);
|
|
66
|
-
|
|
67
|
-
// hit is within this cell
|
|
68
|
-
probe_position = refine_probe_placement(probe_position, hit, cell_bounds);
|
|
69
|
-
|
|
70
|
-
let cell_bounding_sphere_radius = length( cell_size );
|
|
71
|
-
|
|
72
|
-
// check new distance
|
|
73
|
-
let corrected_hit = scene_point_query_nearest(probe_position, cell_bounding_sphere_radius);
|
|
74
|
-
|
|
75
|
-
let new_to_hit = corrected_hit.position - probe_position;
|
|
76
|
-
|
|
77
|
-
if(dot(corrected_hit.normal, new_to_hit) > 0){
|
|
78
|
-
// new position is behind closest surface
|
|
79
|
-
return false;
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
let new_distance = length(new_to_hit);
|
|
83
|
-
let old_distance = length(to_hit);
|
|
84
|
-
|
|
85
|
-
if(old_distance < cell_bounding_sphere_radius * 0.2 && new_distance < old_distance){
|
|
86
|
-
// we got a bad refinement
|
|
87
|
-
return false;
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
if(new_distance < cell_bounding_sphere_radius * 0.05){
|
|
91
|
-
// probe too close to geometry
|
|
92
|
-
return false;
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
let offset = probe_position - probe_origin;
|
|
96
|
-
|
|
97
|
-
var penetration_ray: ${RAY_STRUCT.wgsl_ref};
|
|
98
|
-
penetration_ray.origin = probe_origin;
|
|
99
|
-
penetration_ray.direction = normalize(offset);
|
|
100
|
-
penetration_ray.tmax = length(offset);
|
|
101
|
-
|
|
102
|
-
if(ray_query_occluded(penetration_ray)){
|
|
103
|
-
// bad probe, moved through something
|
|
104
|
-
return false;
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
if(scene_point_query_is_inside_geometry(probe_position, length(cell_bounding_sphere_radius))){
|
|
108
|
-
// bad probe
|
|
109
|
-
return false;
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
*output = probe_position;
|
|
113
|
-
|
|
114
|
-
return true;
|
|
115
|
-
}
|
|
116
|
-
`, [
|
|
117
|
-
chunk_refine_probe_placement,
|
|
118
|
-
]
|
|
119
|
-
)
|
|
120
|
-
|
|
121
|
-
const chunk_generate_probes = CodeChunk.from(
|
|
122
|
-
//language=WGSL
|
|
123
|
-
`
|
|
124
|
-
|
|
125
|
-
@compute @workgroup_size(16,16,1)
|
|
126
|
-
fn main(
|
|
127
|
-
@builtin(global_invocation_id) global_id : vec3<u32>,
|
|
128
|
-
){
|
|
129
|
-
if(any(global_id >= settings.resolution) ){
|
|
130
|
-
// too far
|
|
131
|
-
return;
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
let bounds = settings.bounds;
|
|
136
|
-
let bounds_span = bounds.max - bounds.min;
|
|
137
|
-
|
|
138
|
-
let max_coord_i = settings.resolution - 1u;
|
|
139
|
-
|
|
140
|
-
let cell_size = bounds_span / vec3<f32>(max_coord_i);
|
|
141
|
-
|
|
142
|
-
let cell_bounding_sphere_radius = length( cell_size );
|
|
143
|
-
|
|
144
|
-
let probe_origin = vec3<f32>(global_id) * cell_size + bounds.min;
|
|
145
|
-
|
|
146
|
-
let hit = scene_point_query_nearest(probe_origin, cell_bounding_sphere_radius);
|
|
147
|
-
|
|
148
|
-
if(hit.primitive == ${UINT32_MAX}){
|
|
149
|
-
// hit nothing, this position is useless
|
|
150
|
-
return;
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
let to_hit = hit.position - probe_origin;
|
|
154
|
-
|
|
155
|
-
if(any(abs(to_hit) > cell_size)){
|
|
156
|
-
// hit crosses cell boundary, too far
|
|
157
|
-
return;
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
var probe_position = probe_origin;
|
|
161
|
-
|
|
162
|
-
if(any( abs(to_hit) < cell_size*0.5 )){
|
|
163
|
-
// some geometry is within the cell bounds
|
|
164
|
-
let refinement_succeeded = attempt_refine_probe_placement(
|
|
165
|
-
&probe_position,
|
|
166
|
-
probe_origin,
|
|
167
|
-
hit,
|
|
168
|
-
cell_size
|
|
169
|
-
);
|
|
170
|
-
|
|
171
|
-
if(!refinement_succeeded){
|
|
172
|
-
return ;
|
|
173
|
-
}
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
if(scene_point_query_is_inside_geometry(probe_position, cell_bounding_sphere_radius*4)){
|
|
177
|
-
// bad probe
|
|
178
|
-
return;
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
let probe_index = atomicAdd(&out.count,1);
|
|
182
|
-
|
|
183
|
-
if(probe_index*3u + 2u >= arrayLength(&out.data)){
|
|
184
|
-
// output buffer is full
|
|
185
|
-
return;
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
out.data[probe_index*3] = probe_position.x;
|
|
189
|
-
out.data[probe_index*3 + 1] = probe_position.y;
|
|
190
|
-
out.data[probe_index*3 + 2] = probe_position.z;
|
|
191
|
-
|
|
192
|
-
}
|
|
193
|
-
`, [
|
|
194
|
-
INITIAL_PLACEMENT_SETTINGS_STRUCT.declaration_chunk,
|
|
195
|
-
POSITION_COLLECTION_STRUCT.declaration_chunk,
|
|
196
|
-
RAY_STRUCT.declaration_chunk,
|
|
197
|
-
BVH2_NODE_STRUCT.declaration_chunk,
|
|
198
|
-
GEOMETRY_METADATA_STRUCT.declaration_chunk,
|
|
199
|
-
BVH_STRUCT.declaration_chunk,
|
|
200
|
-
chunk_array_to_aabb3,
|
|
201
|
-
chunk_scene_point_query_nearest,
|
|
202
|
-
chunk_scene_point_query_is_inside_geometry,
|
|
203
|
-
chunk_attempt_refine_probe_placement,
|
|
204
|
-
chunk_ray_query_occluded,
|
|
205
|
-
]);
|
|
206
|
-
|
|
207
|
-
const shader_initial_placement = ComputeShader.from({
|
|
208
|
-
label: "Probe Placement / initial",
|
|
209
|
-
body: chunk_generate_probes,
|
|
210
|
-
resources,
|
|
211
|
-
})
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
/**
|
|
215
|
-
*
|
|
216
|
-
* @param {GPUSceneContext} scene
|
|
217
|
-
* @param {GraphicsContext} graphics
|
|
218
|
-
* @param {number} [resolution] probes per cubic meter
|
|
219
|
-
*/
|
|
220
|
-
export async function graph_generate_probe_locations({
|
|
221
|
-
scene,
|
|
222
|
-
graphics,
|
|
223
|
-
resolution = 2
|
|
224
|
-
}) {
|
|
225
|
-
/*
|
|
226
|
-
FIXME the delay is due to some kind of race condition that prevents something from being updated, here's potential list:
|
|
227
|
-
- BLAS
|
|
228
|
-
- TLAS
|
|
229
|
-
- instance metadata
|
|
230
|
-
- geometry metadata
|
|
231
|
-
- geometry indices/vertices
|
|
232
|
-
*/
|
|
233
|
-
|
|
234
|
-
await delay(10);
|
|
235
|
-
|
|
236
|
-
graphics.update();
|
|
237
|
-
scene.update(graphics);
|
|
238
|
-
|
|
239
|
-
const geometries = scene.geometries;
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
assert.isNonNegativeInteger(resolution, 'resolution');
|
|
243
|
-
assert.greaterThanOrEqual(resolution, 2, 'must be at least 2');
|
|
244
|
-
|
|
245
|
-
const graph = new FrameGraph('generate probe positions');
|
|
246
|
-
|
|
247
|
-
const data_initial_placement = {};
|
|
248
|
-
|
|
249
|
-
const bounds = scene.scene.instances.bounding_box;
|
|
250
|
-
|
|
251
|
-
const largest_bounds_dimension = Math.max(bounds.width, bounds.height, bounds.depth);
|
|
252
|
-
bounds.grow(Math.max(largest_bounds_dimension, 1e-5) * 0.05);
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
const step_size_limit = largest_bounds_dimension / resolution;
|
|
256
|
-
|
|
257
|
-
const resolution_x = Math.max(2, Math.round(bounds.width / step_size_limit));
|
|
258
|
-
const resolution_y = Math.max(2, Math.round(bounds.height / step_size_limit));
|
|
259
|
-
const resolution_z = Math.max(2, Math.round(bounds.depth / step_size_limit));
|
|
260
|
-
|
|
261
|
-
const voxel_size = new Vector3(
|
|
262
|
-
bounds.width / resolution_x,
|
|
263
|
-
bounds.height / resolution_y,
|
|
264
|
-
bounds.depth / resolution_z,
|
|
265
|
-
);
|
|
266
|
-
|
|
267
|
-
// expand by a voxel to add half a voxel border around the scene
|
|
268
|
-
bounds.x0 -= voxel_size.x * 0.5;
|
|
269
|
-
bounds.y0 -= voxel_size.y * 0.5;
|
|
270
|
-
bounds.z0 -= voxel_size.z * 0.5;
|
|
271
|
-
|
|
272
|
-
bounds.x1 += voxel_size.x * 0.5;
|
|
273
|
-
bounds.y1 += voxel_size.y * 0.5;
|
|
274
|
-
bounds.z1 += voxel_size.z * 0.5;
|
|
275
|
-
|
|
276
|
-
const pass_initial = graph.add("initial point placement", data_initial_placement,
|
|
277
|
-
|
|
278
|
-
/**
|
|
279
|
-
*
|
|
280
|
-
* @param {} data
|
|
281
|
-
* @param {FramePassResources} resources
|
|
282
|
-
* @param {GraphicsExecutionContext} context
|
|
283
|
-
*/
|
|
284
|
-
(data, resources, context) => {
|
|
285
|
-
|
|
286
|
-
const encoder = context.encoder;
|
|
287
|
-
|
|
288
|
-
const buffer_settings = encoder.allocateTransientValueBuffer(
|
|
289
|
-
INITIAL_PLACEMENT_SETTINGS_STRUCT, {
|
|
290
|
-
bounds: {
|
|
291
|
-
min: [bounds.x0, bounds.y0, bounds.z0],
|
|
292
|
-
max: [bounds.x1, bounds.y1, bounds.z1],
|
|
293
|
-
},
|
|
294
|
-
resolution: [resolution_x, resolution_y, resolution_z]
|
|
295
|
-
}, GPUBufferUsage.UNIFORM);
|
|
296
|
-
|
|
297
|
-
const buffer_output = resources.get(data.out);
|
|
298
|
-
|
|
299
|
-
/**
|
|
300
|
-
*
|
|
301
|
-
* @type {GPUGeometryBVHManager}
|
|
302
|
-
*/
|
|
303
|
-
const blas = geometries.blas;
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
shader_initial_placement.
|
|
307
|
-
encoder,
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
bindings:{
|
|
312
|
-
settings: buffer_settings,
|
|
313
|
-
out: buffer_output,
|
|
314
|
-
|
|
315
|
-
//
|
|
316
|
-
scene_database: scene.scene_database_buffer,
|
|
317
|
-
tlas: scene.tlas.buffer,
|
|
318
|
-
blas_lookup: blas.buffer_metadata,
|
|
319
|
-
blas_data: blas.buffer_data,
|
|
320
|
-
geometries: geometries.buffer_metadata,
|
|
321
|
-
|
|
322
|
-
meshlet_metadata: geometries.meshlets.buffer_metadata,
|
|
323
|
-
meshlet_data: geometries.meshlets.buffer_data,
|
|
324
|
-
}
|
|
325
|
-
})
|
|
326
|
-
|
|
327
|
-
});
|
|
328
|
-
|
|
329
|
-
const out_buffer_descriptor = BufferResourceDescriptor.from(
|
|
330
|
-
// + 4 for the atomic_u32 count header that precedes the data array in POSITION_COLLECTION_STRUCT
|
|
331
|
-
resolution * resolution * resolution * Float32Array.BYTES_PER_ELEMENT * 3 + 4,
|
|
332
|
-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
|
|
333
|
-
);
|
|
334
|
-
|
|
335
|
-
const out_buffer = graphics.buffer_allocator_main.get(out_buffer_descriptor);
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
const out_resource = graph.import_resource("out", out_buffer_descriptor, out_buffer);
|
|
339
|
-
data_initial_placement.out = pass_initial.write(out_resource);
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
const encoder = ShadeGPUCommandContext.create(graphics);
|
|
343
|
-
|
|
344
|
-
encoder.encodeGraph(graph);
|
|
345
|
-
|
|
346
|
-
encoder.finish();
|
|
347
|
-
|
|
348
|
-
const [position_data] = await inspect_gpu_buffer_typed({
|
|
349
|
-
buffer: out_buffer,
|
|
350
|
-
device: graphics.device,
|
|
351
|
-
type: POSITION_COLLECTION_STRUCT,
|
|
352
|
-
count: 1
|
|
353
|
-
});
|
|
354
|
-
|
|
355
|
-
graphics.buffer_allocator_main.release(out_buffer);
|
|
356
|
-
|
|
357
|
-
const gpu_lpv = scene.light_probe_volume;
|
|
358
|
-
const buffer_lpv_probes = gpu_lpv.buffer_probes;
|
|
359
|
-
|
|
360
|
-
const possible_count = resolution_x * resolution_y * resolution_z;
|
|
361
|
-
|
|
362
|
-
const generated_count = position_data.count;
|
|
363
|
-
console.warn(`Probe count = ${generated_count}, ${(generated_count * 100 / possible_count).toFixed(2)}%`, position_data);
|
|
364
|
-
|
|
365
|
-
gpu_lpv.source.positions = position_data.data.slice(0, generated_count * 3);
|
|
366
|
-
gpu_lpv.source.build_mesh();
|
|
367
|
-
|
|
1
|
+
import { assert } from "../../../../../core/assert.js";
|
|
2
|
+
import { UINT32_MAX } from "../../../../../core/binary/UINT32_MAX.js";
|
|
3
|
+
import Vector3 from "../../../../../core/geom/Vector3.js";
|
|
4
|
+
import { delay } from "../../../../../core/process/delay.js";
|
|
5
|
+
import { FrameGraph } from "../../../../../engine/graphics/render/frame_graph/FrameGraph.js";
|
|
6
|
+
import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
|
|
7
|
+
import { ShadeGPUCommandContext } from "../../../../device/ShadeGPUCommandContext.js";
|
|
8
|
+
import { atomic_u32, vec3u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
9
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
10
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
11
|
+
import { inspect_gpu_buffer_typed } from "../../../buffer/inspect_gpu_buffer_typed.js";
|
|
12
|
+
import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
|
|
13
|
+
import { BVH2_NODE_STRUCT } from "../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
|
|
14
|
+
import { BVH_STRUCT } from "../../../shader/chunk/bvh/BVH_STRUCT.js";
|
|
15
|
+
import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
|
16
|
+
import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
17
|
+
import { chunk_ray_query_occluded } from "../../../shader/chunk/geometry/ray/chunk_ray_query_occluded.js";
|
|
18
|
+
import {
|
|
19
|
+
chunk_scene_point_query_is_inside_geometry
|
|
20
|
+
} from "../../../shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js";
|
|
21
|
+
import { RAY_STRUCT } from "../../../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
22
|
+
import { chunk_scene_point_query_nearest } from "../../../shader/chunk/sdf/chunk_scene_point_query_nearest.js";
|
|
23
|
+
import { SURFACE_POINT_3D } from "../../../shader/chunk/sdf/SURFACE_POINT_3D.js";
|
|
24
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
25
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
26
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
27
|
+
import { sr_create_group_RTX } from "../../../geometry/sr_create_group_RTX.js";
|
|
28
|
+
import { chunk_refine_probe_placement } from "./chunk_refine_probe_placement.js";
|
|
29
|
+
|
|
30
|
+
const INITIAL_PLACEMENT_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
31
|
+
bounds: AABB3_STRUCT,
|
|
32
|
+
resolution: vec3u
|
|
33
|
+
});
|
|
34
|
+
|
|
35
|
+
const POSITION_COLLECTION_STRUCT = WebGPUStruct.from({
|
|
36
|
+
count: atomic_u32,
|
|
37
|
+
data: WebGPUArray.f32
|
|
38
|
+
});
|
|
39
|
+
|
|
40
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
41
|
+
resources.createGroup()
|
|
42
|
+
.addUniform("settings", INITIAL_PLACEMENT_SETTINGS_STRUCT)
|
|
43
|
+
.addStorageBuffer("out", POSITION_COLLECTION_STRUCT, true)
|
|
44
|
+
;
|
|
45
|
+
|
|
46
|
+
sr_create_group_RTX(resources)
|
|
47
|
+
|
|
48
|
+
const chunk_attempt_refine_probe_placement = CodeChunk.from(
|
|
49
|
+
//language=WGSL
|
|
50
|
+
`
|
|
51
|
+
fn attempt_refine_probe_placement(
|
|
52
|
+
output:ptr<function,vec3f>,
|
|
53
|
+
probe_origin: vec3f,
|
|
54
|
+
hit: ${SURFACE_POINT_3D.wgsl_ref},
|
|
55
|
+
cell_size: vec3f,
|
|
56
|
+
) -> bool{
|
|
57
|
+
var probe_position = probe_origin;
|
|
58
|
+
|
|
59
|
+
let to_hit = hit.position - probe_origin;
|
|
60
|
+
|
|
61
|
+
// don't allow motion within the entire cell, to prevent overlapping probes and sharp angles between them
|
|
62
|
+
let cell_bounds = ${AABB3_STRUCT.wgsl_ref}(
|
|
63
|
+
probe_origin - cell_size*0.3,
|
|
64
|
+
probe_origin + cell_size*0.3,
|
|
65
|
+
);
|
|
66
|
+
|
|
67
|
+
// hit is within this cell
|
|
68
|
+
probe_position = refine_probe_placement(probe_position, hit, cell_bounds);
|
|
69
|
+
|
|
70
|
+
let cell_bounding_sphere_radius = length( cell_size );
|
|
71
|
+
|
|
72
|
+
// check new distance
|
|
73
|
+
let corrected_hit = scene_point_query_nearest(probe_position, cell_bounding_sphere_radius);
|
|
74
|
+
|
|
75
|
+
let new_to_hit = corrected_hit.position - probe_position;
|
|
76
|
+
|
|
77
|
+
if(dot(corrected_hit.normal, new_to_hit) > 0){
|
|
78
|
+
// new position is behind closest surface
|
|
79
|
+
return false;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
let new_distance = length(new_to_hit);
|
|
83
|
+
let old_distance = length(to_hit);
|
|
84
|
+
|
|
85
|
+
if(old_distance < cell_bounding_sphere_radius * 0.2 && new_distance < old_distance){
|
|
86
|
+
// we got a bad refinement
|
|
87
|
+
return false;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
if(new_distance < cell_bounding_sphere_radius * 0.05){
|
|
91
|
+
// probe too close to geometry
|
|
92
|
+
return false;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
let offset = probe_position - probe_origin;
|
|
96
|
+
|
|
97
|
+
var penetration_ray: ${RAY_STRUCT.wgsl_ref};
|
|
98
|
+
penetration_ray.origin = probe_origin;
|
|
99
|
+
penetration_ray.direction = normalize(offset);
|
|
100
|
+
penetration_ray.tmax = length(offset);
|
|
101
|
+
|
|
102
|
+
if(ray_query_occluded(penetration_ray)){
|
|
103
|
+
// bad probe, moved through something
|
|
104
|
+
return false;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
if(scene_point_query_is_inside_geometry(probe_position, length(cell_bounding_sphere_radius))){
|
|
108
|
+
// bad probe
|
|
109
|
+
return false;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
*output = probe_position;
|
|
113
|
+
|
|
114
|
+
return true;
|
|
115
|
+
}
|
|
116
|
+
`, [
|
|
117
|
+
chunk_refine_probe_placement,
|
|
118
|
+
]
|
|
119
|
+
)
|
|
120
|
+
|
|
121
|
+
const chunk_generate_probes = CodeChunk.from(
|
|
122
|
+
//language=WGSL
|
|
123
|
+
`
|
|
124
|
+
|
|
125
|
+
@compute @workgroup_size(16,16,1)
|
|
126
|
+
fn main(
|
|
127
|
+
@builtin(global_invocation_id) global_id : vec3<u32>,
|
|
128
|
+
){
|
|
129
|
+
if(any(global_id >= settings.resolution) ){
|
|
130
|
+
// too far
|
|
131
|
+
return;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
|
|
135
|
+
let bounds = settings.bounds;
|
|
136
|
+
let bounds_span = bounds.max - bounds.min;
|
|
137
|
+
|
|
138
|
+
let max_coord_i = settings.resolution - 1u;
|
|
139
|
+
|
|
140
|
+
let cell_size = bounds_span / vec3<f32>(max_coord_i);
|
|
141
|
+
|
|
142
|
+
let cell_bounding_sphere_radius = length( cell_size );
|
|
143
|
+
|
|
144
|
+
let probe_origin = vec3<f32>(global_id) * cell_size + bounds.min;
|
|
145
|
+
|
|
146
|
+
let hit = scene_point_query_nearest(probe_origin, cell_bounding_sphere_radius);
|
|
147
|
+
|
|
148
|
+
if(hit.primitive == ${UINT32_MAX}){
|
|
149
|
+
// hit nothing, this position is useless
|
|
150
|
+
return;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
let to_hit = hit.position - probe_origin;
|
|
154
|
+
|
|
155
|
+
if(any(abs(to_hit) > cell_size)){
|
|
156
|
+
// hit crosses cell boundary, too far
|
|
157
|
+
return;
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
var probe_position = probe_origin;
|
|
161
|
+
|
|
162
|
+
if(any( abs(to_hit) < cell_size*0.5 )){
|
|
163
|
+
// some geometry is within the cell bounds
|
|
164
|
+
let refinement_succeeded = attempt_refine_probe_placement(
|
|
165
|
+
&probe_position,
|
|
166
|
+
probe_origin,
|
|
167
|
+
hit,
|
|
168
|
+
cell_size
|
|
169
|
+
);
|
|
170
|
+
|
|
171
|
+
if(!refinement_succeeded){
|
|
172
|
+
return ;
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
if(scene_point_query_is_inside_geometry(probe_position, cell_bounding_sphere_radius*4)){
|
|
177
|
+
// bad probe
|
|
178
|
+
return;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
let probe_index = atomicAdd(&out.count,1);
|
|
182
|
+
|
|
183
|
+
if(probe_index*3u + 2u >= arrayLength(&out.data)){
|
|
184
|
+
// output buffer is full
|
|
185
|
+
return;
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
out.data[probe_index*3] = probe_position.x;
|
|
189
|
+
out.data[probe_index*3 + 1] = probe_position.y;
|
|
190
|
+
out.data[probe_index*3 + 2] = probe_position.z;
|
|
191
|
+
|
|
192
|
+
}
|
|
193
|
+
`, [
|
|
194
|
+
INITIAL_PLACEMENT_SETTINGS_STRUCT.declaration_chunk,
|
|
195
|
+
POSITION_COLLECTION_STRUCT.declaration_chunk,
|
|
196
|
+
RAY_STRUCT.declaration_chunk,
|
|
197
|
+
BVH2_NODE_STRUCT.declaration_chunk,
|
|
198
|
+
GEOMETRY_METADATA_STRUCT.declaration_chunk,
|
|
199
|
+
BVH_STRUCT.declaration_chunk,
|
|
200
|
+
chunk_array_to_aabb3,
|
|
201
|
+
chunk_scene_point_query_nearest,
|
|
202
|
+
chunk_scene_point_query_is_inside_geometry,
|
|
203
|
+
chunk_attempt_refine_probe_placement,
|
|
204
|
+
chunk_ray_query_occluded,
|
|
205
|
+
]);
|
|
206
|
+
|
|
207
|
+
const shader_initial_placement = ComputeShader.from({
|
|
208
|
+
label: "Probe Placement / initial",
|
|
209
|
+
body: chunk_generate_probes,
|
|
210
|
+
resources,
|
|
211
|
+
})
|
|
212
|
+
|
|
213
|
+
|
|
214
|
+
/**
|
|
215
|
+
*
|
|
216
|
+
* @param {GPUSceneContext} scene
|
|
217
|
+
* @param {GraphicsContext} graphics
|
|
218
|
+
* @param {number} [resolution] probes per cubic meter
|
|
219
|
+
*/
|
|
220
|
+
export async function graph_generate_probe_locations({
|
|
221
|
+
scene,
|
|
222
|
+
graphics,
|
|
223
|
+
resolution = 2
|
|
224
|
+
}) {
|
|
225
|
+
/*
|
|
226
|
+
FIXME the delay is due to some kind of race condition that prevents something from being updated, here's potential list:
|
|
227
|
+
- BLAS
|
|
228
|
+
- TLAS
|
|
229
|
+
- instance metadata
|
|
230
|
+
- geometry metadata
|
|
231
|
+
- geometry indices/vertices
|
|
232
|
+
*/
|
|
233
|
+
|
|
234
|
+
await delay(10);
|
|
235
|
+
|
|
236
|
+
graphics.update();
|
|
237
|
+
scene.update(graphics);
|
|
238
|
+
|
|
239
|
+
const geometries = scene.geometries;
|
|
240
|
+
|
|
241
|
+
|
|
242
|
+
assert.isNonNegativeInteger(resolution, 'resolution');
|
|
243
|
+
assert.greaterThanOrEqual(resolution, 2, 'must be at least 2');
|
|
244
|
+
|
|
245
|
+
const graph = new FrameGraph('generate probe positions');
|
|
246
|
+
|
|
247
|
+
const data_initial_placement = {};
|
|
248
|
+
|
|
249
|
+
const bounds = scene.scene.instances.bounding_box;
|
|
250
|
+
|
|
251
|
+
const largest_bounds_dimension = Math.max(bounds.width, bounds.height, bounds.depth);
|
|
252
|
+
bounds.grow(Math.max(largest_bounds_dimension, 1e-5) * 0.05);
|
|
253
|
+
|
|
254
|
+
|
|
255
|
+
const step_size_limit = largest_bounds_dimension / resolution;
|
|
256
|
+
|
|
257
|
+
const resolution_x = Math.max(2, Math.round(bounds.width / step_size_limit));
|
|
258
|
+
const resolution_y = Math.max(2, Math.round(bounds.height / step_size_limit));
|
|
259
|
+
const resolution_z = Math.max(2, Math.round(bounds.depth / step_size_limit));
|
|
260
|
+
|
|
261
|
+
const voxel_size = new Vector3(
|
|
262
|
+
bounds.width / resolution_x,
|
|
263
|
+
bounds.height / resolution_y,
|
|
264
|
+
bounds.depth / resolution_z,
|
|
265
|
+
);
|
|
266
|
+
|
|
267
|
+
// expand by a voxel to add half a voxel border around the scene
|
|
268
|
+
bounds.x0 -= voxel_size.x * 0.5;
|
|
269
|
+
bounds.y0 -= voxel_size.y * 0.5;
|
|
270
|
+
bounds.z0 -= voxel_size.z * 0.5;
|
|
271
|
+
|
|
272
|
+
bounds.x1 += voxel_size.x * 0.5;
|
|
273
|
+
bounds.y1 += voxel_size.y * 0.5;
|
|
274
|
+
bounds.z1 += voxel_size.z * 0.5;
|
|
275
|
+
|
|
276
|
+
const pass_initial = graph.add("initial point placement", data_initial_placement,
|
|
277
|
+
|
|
278
|
+
/**
|
|
279
|
+
*
|
|
280
|
+
* @param {} data
|
|
281
|
+
* @param {FramePassResources} resources
|
|
282
|
+
* @param {GraphicsExecutionContext} context
|
|
283
|
+
*/
|
|
284
|
+
(data, resources, context) => {
|
|
285
|
+
|
|
286
|
+
const encoder = context.encoder;
|
|
287
|
+
|
|
288
|
+
const buffer_settings = encoder.allocateTransientValueBuffer(
|
|
289
|
+
INITIAL_PLACEMENT_SETTINGS_STRUCT, {
|
|
290
|
+
bounds: {
|
|
291
|
+
min: [bounds.x0, bounds.y0, bounds.z0],
|
|
292
|
+
max: [bounds.x1, bounds.y1, bounds.z1],
|
|
293
|
+
},
|
|
294
|
+
resolution: [resolution_x, resolution_y, resolution_z]
|
|
295
|
+
}, GPUBufferUsage.UNIFORM);
|
|
296
|
+
|
|
297
|
+
const buffer_output = resources.get(data.out);
|
|
298
|
+
|
|
299
|
+
/**
|
|
300
|
+
*
|
|
301
|
+
* @type {GPUGeometryBVHManager}
|
|
302
|
+
*/
|
|
303
|
+
const blas = geometries.blas;
|
|
304
|
+
|
|
305
|
+
|
|
306
|
+
shader_initial_placement.dispatchThreads({
|
|
307
|
+
encoder,
|
|
308
|
+
thread_count_x: resolution_x,
|
|
309
|
+
thread_count_y: resolution_y,
|
|
310
|
+
thread_count_z: resolution_z,
|
|
311
|
+
bindings:{
|
|
312
|
+
settings: buffer_settings,
|
|
313
|
+
out: buffer_output,
|
|
314
|
+
|
|
315
|
+
//
|
|
316
|
+
scene_database: scene.scene_database_buffer,
|
|
317
|
+
tlas: scene.tlas.buffer,
|
|
318
|
+
blas_lookup: blas.buffer_metadata,
|
|
319
|
+
blas_data: blas.buffer_data,
|
|
320
|
+
geometries: geometries.buffer_metadata,
|
|
321
|
+
|
|
322
|
+
meshlet_metadata: geometries.meshlets.buffer_metadata,
|
|
323
|
+
meshlet_data: geometries.meshlets.buffer_data,
|
|
324
|
+
}
|
|
325
|
+
})
|
|
326
|
+
|
|
327
|
+
});
|
|
328
|
+
|
|
329
|
+
const out_buffer_descriptor = BufferResourceDescriptor.from(
|
|
330
|
+
// + 4 for the atomic_u32 count header that precedes the data array in POSITION_COLLECTION_STRUCT
|
|
331
|
+
resolution * resolution * resolution * Float32Array.BYTES_PER_ELEMENT * 3 + 4,
|
|
332
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
|
|
333
|
+
);
|
|
334
|
+
|
|
335
|
+
const out_buffer = graphics.buffer_allocator_main.get(out_buffer_descriptor);
|
|
336
|
+
|
|
337
|
+
|
|
338
|
+
const out_resource = graph.import_resource("out", out_buffer_descriptor, out_buffer);
|
|
339
|
+
data_initial_placement.out = pass_initial.write(out_resource);
|
|
340
|
+
|
|
341
|
+
|
|
342
|
+
const encoder = ShadeGPUCommandContext.create(graphics);
|
|
343
|
+
|
|
344
|
+
encoder.encodeGraph(graph);
|
|
345
|
+
|
|
346
|
+
encoder.finish();
|
|
347
|
+
|
|
348
|
+
const [position_data] = await inspect_gpu_buffer_typed({
|
|
349
|
+
buffer: out_buffer,
|
|
350
|
+
device: graphics.device,
|
|
351
|
+
type: POSITION_COLLECTION_STRUCT,
|
|
352
|
+
count: 1
|
|
353
|
+
});
|
|
354
|
+
|
|
355
|
+
graphics.buffer_allocator_main.release(out_buffer);
|
|
356
|
+
|
|
357
|
+
const gpu_lpv = scene.light_probe_volume;
|
|
358
|
+
const buffer_lpv_probes = gpu_lpv.buffer_probes;
|
|
359
|
+
|
|
360
|
+
const possible_count = resolution_x * resolution_y * resolution_z;
|
|
361
|
+
|
|
362
|
+
const generated_count = position_data.count;
|
|
363
|
+
console.warn(`Probe count = ${generated_count}, ${(generated_count * 100 / possible_count).toFixed(2)}%`, position_data);
|
|
364
|
+
|
|
365
|
+
gpu_lpv.source.positions = position_data.data.slice(0, generated_count * 3);
|
|
366
|
+
gpu_lpv.source.build_mesh();
|
|
367
|
+
|
|
368
368
|
}
|