@woosh/meep-engine 3.11.3 → 3.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  169. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  172. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  175. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  176. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  177. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  178. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  179. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  180. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  181. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  182. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  183. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  184. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  185. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  186. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  187. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  188. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +0 -1
  189. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  190. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +0 -1
  191. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  192. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +133 -134
  193. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  194. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  195. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  196. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  197. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  198. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  199. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  200. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  201. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  202. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  203. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  204. package/src/shade/renderer/animation/shader_animation_tick.js +125 -126
  205. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  206. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +98 -99
  207. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  208. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +212 -213
  209. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  210. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +120 -121
  211. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +75 -76
  213. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  214. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +371 -372
  215. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  216. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  217. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  218. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  219. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  220. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  221. package/src/shade/renderer/buffer/table/GPUDatabase.js +2 -3
  222. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +319 -319
  223. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  224. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +41 -42
  225. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  226. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  227. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  228. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  229. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  230. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +4 -4
  231. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  232. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +121 -122
  233. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +774 -774
  234. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
  235. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  236. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +69 -70
  237. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
  238. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +184 -184
  239. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
  240. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  241. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  242. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +142 -143
  243. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  244. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +0 -1
  245. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  246. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +140 -141
  247. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  248. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +0 -1
  249. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  250. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +0 -1
  251. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  252. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
  253. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
  254. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  255. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
  256. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
  257. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
  258. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
  259. package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
  260. package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
  261. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
  262. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
  263. package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
  264. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
  265. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
  266. package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
  267. package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
  268. package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
  269. package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
  270. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  271. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
  272. package/src/shade/renderer/particles/prototypeParticleSystem.js +2 -3
  273. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  274. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +117 -118
  275. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  276. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +77 -79
  277. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  278. package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
  279. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  280. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +99 -100
  281. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  282. package/src/shade/renderer/particles/sort/shader_particle_sort.js +158 -161
  283. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
  284. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +119 -119
  285. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +3 -4
  286. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  287. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +266 -267
  288. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  289. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +270 -271
  290. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  291. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +68 -69
  292. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
  293. package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
  294. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  295. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
  296. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  297. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
  298. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  299. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
  300. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
  301. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
  302. package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
  303. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +2 -2
  304. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
  305. package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
  306. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
  307. package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
  308. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
  309. package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
  310. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
  311. package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
  312. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
  313. package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
  314. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
  315. package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
  316. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  317. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +109 -110
  318. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  319. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +115 -116
  320. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
  321. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
  322. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
  323. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
  324. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
  325. package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
  326. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
  327. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
  328. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  329. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +65 -66
  330. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
  331. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
  332. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
  333. package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
  334. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
  335. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  336. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  337. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  338. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  339. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  340. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  341. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  342. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  343. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  344. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  345. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  346. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  347. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  348. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +136 -137
  349. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  350. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +129 -130
  351. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  352. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +99 -100
  353. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  354. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  355. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +383 -383
  356. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  357. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  358. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  359. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  360. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  361. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  362. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  363. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  364. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +0 -1
  365. package/src/shade/renderer/shader/ComputeShader.d.ts +24 -3
  366. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  367. package/src/shade/renderer/shader/ComputeShader.js +350 -296
  368. package/src/shade/renderer/shader/ImageShader.js +217 -217
  369. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  370. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  371. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  372. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  373. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  374. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  375. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  376. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +3 -3
  377. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +2 -2
  378. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +4 -4
  379. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  380. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +231 -232
  381. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  383. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +12 -15
  384. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  385. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  386. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  387. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  388. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  389. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  390. package/src/shade/renderer/water/shader_water.js +246 -246
  391. package/src/shade/vitest.setup.mjs +1 -1
  392. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  393. package/src/view/minimap/Minimap.d.ts +2 -2
  394. package/src/view/minimap/Minimap.d.ts.map +1 -1
  395. package/src/view/minimap/Minimap.js +225 -225
  396. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  397. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  398. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  399. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  400. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  401. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -0,0 +1,70 @@
1
+ /**
2
+ * Draws {@link PathDisplay}'s tubes under Shade, on the dynamic-geometry path.
3
+ *
4
+ * **A tube is dynamic content by definition** — the game's one path display is the combat targeting
5
+ * arc, rebuilt every time the cursor moves — so it goes down S4's dedicated non-meshlet path rather
6
+ * than becoming a `ShadedGeometry` behind the meshlet encode that D5/I-10 rule out (D21).
7
+ *
8
+ * **No owned entities.** The legacy system spawns a child entity per mask span because three needs
9
+ * an object-carrying entity per drawable; here the system holds the meshes itself, so link builds
10
+ * them, a path or style change rewrites them, and unlink releases them.
11
+ *
12
+ * **The geometry is kept and rewritten, never replaced.** GPU residency on this path is keyed on
13
+ * the geometry and survives leaving the batch, so a rebuild that produced a new one each time would
14
+ * strand a vertex buffer per cursor move.
15
+ *
16
+ * Tubes are all it draws. `PathDisplayType.Ribbon` retires with the three path (I-6c) and
17
+ * `PathDisplayType.Entity` builds marker entities that carry their own components — neither is
18
+ * this system's to render.
19
+ */
20
+ export class PathDisplaySystem extends System<any> {
21
+ /**
22
+ * @param {GraphicsEngine} graphics
23
+ */
24
+ constructor(graphics: GraphicsEngine);
25
+ dependencies: (typeof Path | typeof PathDisplay)[];
26
+ /**
27
+ * What the pass draws. Read-only — the meshes follow the entities.
28
+ *
29
+ * @returns {DynamicMeshBatch}
30
+ */
31
+ get batch(): DynamicMeshBatch;
32
+ startup(entityManager: any): Promise<void>;
33
+ shutdown(entityManager: any): Promise<void>;
34
+ /**
35
+ * @param {PathDisplay} display
36
+ * @param {Path} path
37
+ * @param {number} entity
38
+ */
39
+ link(display: PathDisplay, path: Path, entity: number): void;
40
+ /**
41
+ * @param {PathDisplay} display
42
+ * @param {Path} path
43
+ * @param {number} entity
44
+ */
45
+ unlink(display: PathDisplay, path: Path, entity: number): void;
46
+ update(timeDelta: any): void;
47
+ /**
48
+ * @param {FrameContext} frame
49
+ */
50
+ record(frame: FrameContext): void;
51
+ #private;
52
+ }
53
+ /**
54
+ * The targeting arc draws into the scene, so it belongs before the fog of war that conceals it and
55
+ * before the upscale that resolves it.
56
+ */
57
+ export class PathDisplayExtension extends RenderExtension {
58
+ /**
59
+ * @param {PathDisplaySystem} system
60
+ */
61
+ constructor(system: PathDisplaySystem);
62
+ record(frame: any): void;
63
+ #private;
64
+ }
65
+ import { System } from "../ecs/System.js";
66
+ import Path from "../navigation/ecs/components/Path.js";
67
+ import { PathDisplay } from "../graphics/ecs/path/PathDisplay.js";
68
+ import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
69
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
70
+ //# sourceMappingURL=PathDisplaySystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PathDisplaySystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PathDisplaySystem.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA8CI;;OAEG;IACH,sCAMC;IAtDD,mDAAmC;IAoCnC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAYC;IAED;;;;OAIG;IACH,cAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAehB;IAED;;;;OAIG;IACH,gBAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAkBhB;IAED,6BAgBC;IAwFD;;OAEG;IACH,kCAeC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,iBAAiB,EAM3B;IAED,yBAEC;;CACJ;uBA3SsB,kBAAkB;iBAIxB,sCAAsC;4BAH3B,qCAAqC;iCAFhC,gDAAgD;gCAJjD,mDAAmD"}
@@ -0,0 +1,309 @@
1
+ import { assert } from "../../core/assert.js";
2
+ import { GPUDynamicMeshRenderer } from "../../shade/renderer/dynamic/GPUDynamicMeshRenderer.js";
3
+ import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
4
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
5
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
6
+ import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
7
+ import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
8
+ import { DynamicMesh } from "../../shade/renderer/scene/DynamicMesh.js";
9
+ import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
10
+ import { System } from "../ecs/System.js";
11
+ import { PathDisplay } from "../graphics/ecs/path/PathDisplay.js";
12
+ import { PathDisplayEvents } from "../graphics/ecs/path/PathDisplayEvents.js";
13
+ import { PathDisplayType } from "../graphics/ecs/path/PathDisplayType.js";
14
+ import Path from "../navigation/ecs/components/Path.js";
15
+ import { PathEvents } from "../navigation/ecs/components/PathEvents.js";
16
+ import { build_tube_path_streams } from "./path/build_tube_path_streams.js";
17
+ import { tube_stream_write_geometry } from "./path/tube_stream_write_geometry.js";
18
+
19
+ /**
20
+ * Draws {@link PathDisplay}'s tubes under Shade, on the dynamic-geometry path.
21
+ *
22
+ * **A tube is dynamic content by definition** — the game's one path display is the combat targeting
23
+ * arc, rebuilt every time the cursor moves — so it goes down S4's dedicated non-meshlet path rather
24
+ * than becoming a `ShadedGeometry` behind the meshlet encode that D5/I-10 rule out (D21).
25
+ *
26
+ * **No owned entities.** The legacy system spawns a child entity per mask span because three needs
27
+ * an object-carrying entity per drawable; here the system holds the meshes itself, so link builds
28
+ * them, a path or style change rewrites them, and unlink releases them.
29
+ *
30
+ * **The geometry is kept and rewritten, never replaced.** GPU residency on this path is keyed on
31
+ * the geometry and survives leaving the batch, so a rebuild that produced a new one each time would
32
+ * strand a vertex buffer per cursor move.
33
+ *
34
+ * Tubes are all it draws. `PathDisplayType.Ribbon` retires with the three path (I-6c) and
35
+ * `PathDisplayType.Entity` builds marker entities that carry their own components — neither is
36
+ * this system's to render.
37
+ */
38
+ export class PathDisplaySystem extends System {
39
+ dependencies = [PathDisplay, Path];
40
+
41
+ /**
42
+ * @type {GraphicsEngine}
43
+ */
44
+ #graphics;
45
+
46
+ /**
47
+ * @type {GPUDynamicMeshRenderer}
48
+ */
49
+ #renderer = new GPUDynamicMeshRenderer();
50
+
51
+ /**
52
+ * @type {DynamicMeshBatch}
53
+ */
54
+ #batch = new DynamicMeshBatch();
55
+
56
+ /**
57
+ * @type {Map<number, {display: PathDisplay, path: Path, meshes: DynamicMesh[], listener: Function}>}
58
+ */
59
+ #entries = new Map();
60
+
61
+ /**
62
+ * Entities whose tubes are out of date. A path change and a style change both arrive as events,
63
+ * and the arc sends one of each per cursor move — coalescing to one rebuild a tick is what the
64
+ * queue is for.
65
+ *
66
+ * @type {Set<number>}
67
+ */
68
+ #dirty = new Set();
69
+
70
+ /**
71
+ * @type {RenderExtension|null}
72
+ */
73
+ #extension = null;
74
+
75
+ /**
76
+ * What the pass draws. Read-only — the meshes follow the entities.
77
+ *
78
+ * @returns {DynamicMeshBatch}
79
+ */
80
+ get batch() {
81
+ return this.#batch;
82
+ }
83
+
84
+ /**
85
+ * @param {GraphicsEngine} graphics
86
+ */
87
+ constructor(graphics) {
88
+ super();
89
+
90
+ assert.defined(graphics, 'graphics');
91
+
92
+ this.#graphics = graphics;
93
+ }
94
+
95
+ async startup(entityManager) {
96
+ this.entityManager = entityManager;
97
+
98
+ this.#extension = this.#graphics.add_extension(new PathDisplayExtension(this));
99
+ }
100
+
101
+ async shutdown(entityManager) {
102
+ if (this.#extension !== null) {
103
+ this.#graphics.remove_extension(this.#extension);
104
+
105
+ this.#extension = null;
106
+ }
107
+
108
+ this.#renderer.destroy();
109
+
110
+ this.#batch.clear();
111
+ this.#entries.clear();
112
+ this.#dirty.clear();
113
+ }
114
+
115
+ /**
116
+ * @param {PathDisplay} display
117
+ * @param {Path} path
118
+ * @param {number} entity
119
+ */
120
+ link(display, path, entity) {
121
+ const dataset = this.entityManager.dataset;
122
+
123
+ const listener = () => this.#dirty.add(entity);
124
+
125
+ dataset.addEntityEventListener(entity, PathEvents.Changed, listener);
126
+ dataset.addEntityEventListener(entity, PathDisplayEvents.Changed, listener);
127
+
128
+ const entry = { display, path, meshes: [], listener };
129
+
130
+ this.#entries.set(entity, entry);
131
+
132
+ this.#rebuild(entry);
133
+ }
134
+
135
+ /**
136
+ * @param {PathDisplay} display
137
+ * @param {Path} path
138
+ * @param {number} entity
139
+ */
140
+ unlink(display, path, entity) {
141
+ const entry = this.#entries.get(entity);
142
+
143
+ if (entry === undefined) {
144
+ return;
145
+ }
146
+
147
+ const dataset = this.entityManager.dataset;
148
+
149
+ dataset.removeEntityEventListener(entity, PathEvents.Changed, entry.listener);
150
+ dataset.removeEntityEventListener(entity, PathDisplayEvents.Changed, entry.listener);
151
+
152
+ this.#release(entry, 0);
153
+
154
+ this.#entries.delete(entity);
155
+ this.#dirty.delete(entity);
156
+ }
157
+
158
+ update(timeDelta) {
159
+ if (this.#dirty.size === 0) {
160
+ return;
161
+ }
162
+
163
+ for (const entity of this.#dirty) {
164
+ const entry = this.#entries.get(entity);
165
+
166
+ if (entry === undefined) {
167
+ continue;
168
+ }
169
+
170
+ this.#rebuild(entry);
171
+ }
172
+
173
+ this.#dirty.clear();
174
+ }
175
+
176
+ /**
177
+ * @param {{display: PathDisplay, path: Path, meshes: DynamicMesh[]}} entry
178
+ */
179
+ #rebuild(entry) {
180
+ const specs = entry.display.specs;
181
+
182
+ let written = 0;
183
+
184
+ for (let i = 0; i < specs.length; i++) {
185
+ const spec = specs[i];
186
+
187
+ if (spec.type !== PathDisplayType.Tube) {
188
+ continue;
189
+ }
190
+
191
+ const style = spec.style;
192
+
193
+ const streams = build_tube_path_streams(entry.path, style);
194
+
195
+ const color = style.color;
196
+
197
+ for (let j = 0; j < streams.length; j++) {
198
+ const mesh = this.#obtain_mesh(entry, written);
199
+
200
+ tube_stream_write_geometry(mesh.geometry, streams[j]);
201
+
202
+ mesh.color[0] = color.r;
203
+ mesh.color[1] = color.g;
204
+ mesh.color[2] = color.b;
205
+ mesh.color[3] = style.opacity;
206
+
207
+ written++;
208
+ }
209
+ }
210
+
211
+ this.#release(entry, written);
212
+ }
213
+
214
+ /**
215
+ * The mesh drawing span `index` of this entity, created on first use.
216
+ *
217
+ * @param {{meshes: DynamicMesh[]}} entry
218
+ * @param {number} index
219
+ * @returns {DynamicMesh}
220
+ */
221
+ #obtain_mesh(entry, index) {
222
+ const existing = entry.meshes[index];
223
+
224
+ if (existing !== undefined) {
225
+ return existing;
226
+ }
227
+
228
+ const mesh = DynamicMesh.from(new Geometry());
229
+
230
+ // the sweep produces world-space vertices, so what the draw applies is identity — but a
231
+ // node's world transform is derived and stays unset until it is asked for
232
+ mesh.updateMatrices();
233
+
234
+ entry.meshes.push(mesh);
235
+
236
+ this.#batch.add(mesh);
237
+
238
+ return mesh;
239
+ }
240
+
241
+ /**
242
+ * Give up every mesh from `count` on — a style whose mask lost a span, or an entity going away.
243
+ *
244
+ * @param {{meshes: DynamicMesh[]}} entry
245
+ * @param {number} count
246
+ */
247
+ #release(entry, count) {
248
+ const meshes = entry.meshes;
249
+
250
+ for (let i = count; i < meshes.length; i++) {
251
+ const mesh = meshes[i];
252
+
253
+ this.#batch.remove(mesh);
254
+
255
+ // residency deliberately survives leaving the batch, so nothing else would free it
256
+ this.#renderer.release(mesh.geometry);
257
+ }
258
+
259
+ meshes.length = count;
260
+ }
261
+
262
+ /**
263
+ * @param {FrameContext} frame
264
+ */
265
+ record(frame) {
266
+ if (this.#batch.count === 0) {
267
+ // nothing to draw, and the frame's colour is left exactly as it was
268
+ return;
269
+ }
270
+
271
+ const scene = frame.get(SceneColor);
272
+
273
+ scene.color = this.#renderer.graph_draw({
274
+ graph: frame.graph,
275
+ batch: this.#batch,
276
+ color: scene.color,
277
+ depth: frame.get(ViewTextures).depth,
278
+ camera: frame.view.camera.buffer
279
+ });
280
+ }
281
+ }
282
+
283
+ /**
284
+ * The targeting arc draws into the scene, so it belongs before the fog of war that conceals it and
285
+ * before the upscale that resolves it.
286
+ */
287
+ export class PathDisplayExtension extends RenderExtension {
288
+ name = "path display";
289
+
290
+ phase = FramePhase.AfterTransparency;
291
+
292
+ /**
293
+ * @type {PathDisplaySystem}
294
+ */
295
+ #system;
296
+
297
+ /**
298
+ * @param {PathDisplaySystem} system
299
+ */
300
+ constructor(system) {
301
+ super();
302
+
303
+ this.#system = system;
304
+ }
305
+
306
+ record(frame) {
307
+ this.#system.record(frame);
308
+ }
309
+ }
@@ -1,70 +1,10 @@
1
1
  /**
2
- * Draws {@link PathDisplay}'s tubes under Shade, on the dynamic-geometry path.
2
+ * @deprecated Renamed to {@link PathDisplaySystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
3
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
3
4
  *
4
- * **A tube is dynamic content by definition** the game's one path display is the combat targeting
5
- * arc, rebuilt every time the cursor moves — so it goes down S4's dedicated non-meshlet path rather
6
- * than becoming a `ShadedGeometry` behind the meshlet encode that D5/I-10 rule out (D21).
7
- *
8
- * **No owned entities.** The legacy system spawns a child entity per mask span because three needs
9
- * an object-carrying entity per drawable; here the system holds the meshes itself, so link builds
10
- * them, a path or style change rewrites them, and unlink releases them.
11
- *
12
- * **The geometry is kept and rewritten, never replaced.** GPU residency on this path is keyed on
13
- * the geometry and survives leaving the batch, so a rebuild that produced a new one each time would
14
- * strand a vertex buffer per cursor move.
15
- *
16
- * Tubes are all it draws. `PathDisplayType.Ribbon` retires with the three path (I-6c) and
17
- * `PathDisplayType.Entity` builds marker entities that carry their own components — neither is
18
- * this system's to render.
19
- */
20
- export class PathDisplaySystem3 extends System<any> {
21
- /**
22
- * @param {GraphicsEngine3} graphics
23
- */
24
- constructor(graphics: GraphicsEngine3);
25
- dependencies: (typeof Path | typeof PathDisplay)[];
26
- /**
27
- * What the pass draws. Read-only — the meshes follow the entities.
28
- *
29
- * @returns {DynamicMeshBatch}
30
- */
31
- get batch(): DynamicMeshBatch;
32
- startup(entityManager: any): Promise<void>;
33
- shutdown(entityManager: any): Promise<void>;
34
- /**
35
- * @param {PathDisplay} display
36
- * @param {Path} path
37
- * @param {number} entity
38
- */
39
- link(display: PathDisplay, path: Path, entity: number): void;
40
- /**
41
- * @param {PathDisplay} display
42
- * @param {Path} path
43
- * @param {number} entity
44
- */
45
- unlink(display: PathDisplay, path: Path, entity: number): void;
46
- update(timeDelta: any): void;
47
- /**
48
- * @param {FrameContext} frame
49
- */
50
- record(frame: FrameContext): void;
51
- #private;
52
- }
53
- /**
54
- * The targeting arc draws into the scene, so it belongs before the fog of war that conceals it and
55
- * before the upscale that resolves it.
5
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
6
+ * published interface as a class name.
56
7
  */
57
- export class PathDisplayExtension extends RenderExtension {
58
- /**
59
- * @param {PathDisplaySystem3} system
60
- */
61
- constructor(system: PathDisplaySystem3);
62
- record(frame: any): void;
63
- #private;
64
- }
65
- import { System } from "../ecs/System.js";
66
- import Path from "../navigation/ecs/components/Path.js";
67
- import { PathDisplay } from "../graphics/ecs/path/PathDisplay.js";
68
- import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
69
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
8
+ export const PathDisplaySystem3: typeof PathDisplaySystem;
9
+ import { PathDisplaySystem } from "./PathDisplaySystem.js";
70
10
  //# sourceMappingURL=PathDisplaySystem3.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PathDisplaySystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PathDisplaySystem3.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA8CI;;OAEG;IACH,uCAMC;IAtDD,mDAAmC;IAoCnC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAYC;IAED;;;;OAIG;IACH,cAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAehB;IAED;;;;OAIG;IACH,gBAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAkBhB;IAED,6BAgBC;IAwFD;;OAEG;IACH,kCAeC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,kBAAkB,EAM5B;IAED,yBAEC;;CACJ;uBA3SsB,kBAAkB;iBAIxB,sCAAsC;4BAH3B,qCAAqC;iCAFhC,gDAAgD;gCAJjD,mDAAmD"}
1
+ {"version":3,"file":"PathDisplaySystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PathDisplaySystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,0DAAoD;kCATlB,wBAAwB"}