@jjlmoya/utils-science 1.50.0 → 1.52.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/src/category/i18n/es.ts +3 -4
- package/src/category/i18n/fr.ts +2 -2
- package/src/category/i18n/it.ts +2 -2
- package/src/category/i18n/pt.ts +2 -2
- package/src/category/index.ts +25 -25
- package/src/components/PreviewNavSidebar.astro +1 -1
- package/src/components/PreviewToolbar.astro +1 -1
- package/src/data.ts +1 -1
- package/src/env.d.ts +1 -1
- package/src/layouts/PreviewLayout.astro +1 -1
- package/src/pages/index.astro +1 -1
- package/src/tests/bibliography_wellformed_export.test.ts +46 -0
- package/src/tests/category_seo_quality.test.ts +76 -0
- package/src/tests/faq_count.test.ts +19 -19
- package/src/tests/i18n_coverage.test.ts +36 -36
- package/src/tests/mocks/astro_mock.js +1 -1
- package/src/tests/no_h1_in_components.test.ts +1 -1
- package/src/tests/script_density.test.ts +94 -94
- package/src/tests/seo_length.test.ts +24 -24
- package/src/tests/seo_parity.test.ts +5 -5
- package/src/tests/seo_translation_completeness.test.ts +76 -0
- package/src/tests/seo_wellformed_export.test.ts +65 -0
- package/src/tests/spanish_leakage.test.ts +175 -153
- package/src/tool/asteroid-impact/component.astro +251 -251
- package/src/tool/asteroid-impact/helpers.ts +17 -17
- package/src/tool/asteroid-impact/i18n/de.ts +2 -2
- package/src/tool/asteroid-impact/i18n/en.ts +2 -2
- package/src/tool/asteroid-impact/i18n/es.ts +2 -2
- package/src/tool/asteroid-impact/i18n/fr.ts +2 -2
- package/src/tool/asteroid-impact/i18n/id.ts +2 -2
- package/src/tool/asteroid-impact/i18n/it.ts +2 -2
- package/src/tool/asteroid-impact/i18n/ja.ts +2 -2
- package/src/tool/asteroid-impact/i18n/ko.ts +2 -2
- package/src/tool/asteroid-impact/i18n/nl.ts +2 -2
- package/src/tool/asteroid-impact/i18n/pl.ts +2 -2
- package/src/tool/asteroid-impact/i18n/pt.ts +2 -2
- package/src/tool/asteroid-impact/i18n/ru.ts +2 -2
- package/src/tool/asteroid-impact/i18n/sv.ts +2 -2
- package/src/tool/asteroid-impact/i18n/tr.ts +2 -2
- package/src/tool/asteroid-impact/i18n/zh.ts +2 -2
- package/src/tool/asteroid-impact/script.ts +262 -262
- package/src/tool/asteroid-impact/seo.astro +15 -15
- package/src/tool/asteroid-impact/ui.ts +69 -69
- package/src/tool/black-hole-event-horizon-simulator/i18n/de.ts +249 -241
- package/src/tool/black-hole-event-horizon-simulator/i18n/fr.ts +252 -247
- package/src/tool/black-hole-event-horizon-simulator/i18n/id.ts +259 -259
- package/src/tool/black-hole-event-horizon-simulator/i18n/it.ts +255 -252
- package/src/tool/black-hole-event-horizon-simulator/i18n/ja.ts +254 -252
- package/src/tool/black-hole-event-horizon-simulator/i18n/ko.ts +258 -258
- package/src/tool/black-hole-event-horizon-simulator/i18n/nl.ts +256 -252
- package/src/tool/black-hole-event-horizon-simulator/i18n/pl.ts +258 -258
- package/src/tool/black-hole-event-horizon-simulator/i18n/pt.ts +256 -252
- package/src/tool/black-hole-event-horizon-simulator/i18n/ru.ts +258 -258
- package/src/tool/black-hole-event-horizon-simulator/i18n/sv.ts +257 -252
- package/src/tool/black-hole-event-horizon-simulator/i18n/tr.ts +256 -251
- package/src/tool/black-hole-event-horizon-simulator/i18n/zh.ts +261 -252
- package/src/tool/cellular-renewal/component.astro +126 -126
- package/src/tool/cellular-renewal/i18n/de.ts +1 -1
- package/src/tool/cellular-renewal/i18n/en.ts +1 -1
- package/src/tool/cellular-renewal/i18n/es.ts +1 -1
- package/src/tool/cellular-renewal/i18n/fr.ts +1 -1
- package/src/tool/cellular-renewal/i18n/id.ts +1 -1
- package/src/tool/cellular-renewal/i18n/it.ts +1 -1
- package/src/tool/cellular-renewal/i18n/ja.ts +1 -1
- package/src/tool/cellular-renewal/i18n/ko.ts +1 -1
- package/src/tool/cellular-renewal/i18n/nl.ts +1 -1
- package/src/tool/cellular-renewal/i18n/pl.ts +1 -1
- package/src/tool/cellular-renewal/i18n/pt.ts +1 -1
- package/src/tool/cellular-renewal/i18n/ru.ts +1 -1
- package/src/tool/cellular-renewal/i18n/sv.ts +1 -1
- package/src/tool/cellular-renewal/i18n/tr.ts +1 -1
- package/src/tool/cellular-renewal/i18n/zh.ts +1 -1
- package/src/tool/cellular-renewal/seo.astro +15 -15
- package/src/tool/colony-counter/i18n/de.ts +1 -1
- package/src/tool/colony-counter/i18n/en.ts +1 -1
- package/src/tool/colony-counter/i18n/es.ts +1 -1
- package/src/tool/colony-counter/i18n/fr.ts +1 -1
- package/src/tool/colony-counter/i18n/id.ts +1 -1
- package/src/tool/colony-counter/i18n/it.ts +1 -1
- package/src/tool/colony-counter/i18n/ja.ts +1 -1
- package/src/tool/colony-counter/i18n/ko.ts +1 -1
- package/src/tool/colony-counter/i18n/nl.ts +1 -1
- package/src/tool/colony-counter/i18n/pl.ts +1 -1
- package/src/tool/colony-counter/i18n/pt.ts +1 -1
- package/src/tool/colony-counter/i18n/ru.ts +1 -1
- package/src/tool/colony-counter/i18n/sv.ts +1 -1
- package/src/tool/colony-counter/i18n/tr.ts +1 -1
- package/src/tool/colony-counter/i18n/zh.ts +1 -1
- package/src/tool/colony-counter/seo.astro +15 -15
- package/src/tool/conway-life-rule-lab/component.astro +1 -1
- package/src/tool/conway-life-rule-lab/i18n/de.ts +145 -141
- package/src/tool/conway-life-rule-lab/i18n/es.ts +146 -142
- package/src/tool/conway-life-rule-lab/i18n/fr.ts +146 -142
- package/src/tool/conway-life-rule-lab/i18n/id.ts +146 -145
- package/src/tool/conway-life-rule-lab/i18n/it.ts +146 -145
- package/src/tool/conway-life-rule-lab/i18n/ja.ts +146 -145
- package/src/tool/conway-life-rule-lab/i18n/ko.ts +146 -145
- package/src/tool/conway-life-rule-lab/i18n/nl.ts +147 -145
- package/src/tool/conway-life-rule-lab/i18n/pl.ts +147 -145
- package/src/tool/conway-life-rule-lab/i18n/pt.ts +147 -145
- package/src/tool/conway-life-rule-lab/i18n/ru.ts +147 -145
- package/src/tool/conway-life-rule-lab/i18n/sv.ts +147 -145
- package/src/tool/conway-life-rule-lab/i18n/tr.ts +147 -145
- package/src/tool/conway-life-rule-lab/i18n/zh.ts +147 -145
- package/src/tool/conway-life-rule-lab/logic/LifeLabRuntime.ts +2 -2
- package/src/tool/cosmic-inflation/i18n/ru.ts +105 -105
- package/src/tool/crystal-lattice-structure-finder/i18n/de.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/en.ts +1 -1
- package/src/tool/crystal-lattice-structure-finder/i18n/es.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/fr.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/id.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/it.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/ja.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/ko.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/nl.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/pl.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/pt.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/ru.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/sv.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/tr.ts +217 -217
- package/src/tool/crystal-lattice-structure-finder/i18n/zh.ts +217 -217
- package/src/tool/double-slit-decoherence/i18n/de.ts +181 -181
- package/src/tool/double-slit-decoherence/i18n/fr.ts +180 -180
- package/src/tool/double-slit-decoherence/i18n/id.ts +181 -181
- package/src/tool/double-slit-decoherence/i18n/it.ts +180 -180
- package/src/tool/double-slit-decoherence/i18n/ja.ts +181 -181
- package/src/tool/double-slit-decoherence/i18n/ko.ts +181 -181
- package/src/tool/double-slit-decoherence/i18n/nl.ts +181 -181
- package/src/tool/double-slit-decoherence/i18n/pl.ts +181 -181
- package/src/tool/double-slit-decoherence/i18n/pt.ts +178 -174
- package/src/tool/double-slit-decoherence/i18n/ru.ts +180 -180
- package/src/tool/double-slit-decoherence/i18n/sv.ts +176 -172
- package/src/tool/double-slit-decoherence/i18n/tr.ts +180 -180
- package/src/tool/double-slit-decoherence/i18n/zh.ts +181 -181
- package/src/tool/dyson-sphere-energy-capture/component.astro +253 -253
- package/src/tool/dyson-sphere-energy-capture/i18n/de.ts +194 -194
- package/src/tool/dyson-sphere-energy-capture/i18n/en.ts +6 -6
- package/src/tool/dyson-sphere-energy-capture/i18n/es.ts +6 -6
- package/src/tool/dyson-sphere-energy-capture/i18n/fr.ts +194 -194
- package/src/tool/dyson-sphere-energy-capture/i18n/id.ts +195 -195
- package/src/tool/dyson-sphere-energy-capture/i18n/it.ts +194 -194
- package/src/tool/dyson-sphere-energy-capture/i18n/ja.ts +194 -190
- package/src/tool/dyson-sphere-energy-capture/i18n/ko.ts +194 -193
- package/src/tool/dyson-sphere-energy-capture/i18n/nl.ts +197 -197
- package/src/tool/dyson-sphere-energy-capture/i18n/pl.ts +168 -166
- package/src/tool/dyson-sphere-energy-capture/i18n/pt.ts +194 -193
- package/src/tool/dyson-sphere-energy-capture/i18n/ru.ts +195 -193
- package/src/tool/dyson-sphere-energy-capture/i18n/sv.ts +195 -193
- package/src/tool/dyson-sphere-energy-capture/i18n/tr.ts +168 -166
- package/src/tool/dyson-sphere-energy-capture/i18n/zh.ts +194 -193
- package/src/tool/epidemic-sir-simulator/i18n/de.ts +347 -347
- package/src/tool/epidemic-sir-simulator/i18n/es.ts +347 -347
- package/src/tool/epidemic-sir-simulator/i18n/fr.ts +347 -347
- package/src/tool/epidemic-sir-simulator/i18n/it.ts +346 -346
- package/src/tool/epidemic-sir-simulator/i18n/nl.ts +347 -347
- package/src/tool/epidemic-sir-simulator/i18n/ru.ts +347 -347
- package/src/tool/epidemic-sir-simulator/i18n/sv.ts +347 -347
- package/src/tool/epidemic-sir-simulator/i18n/zh.ts +347 -347
- package/src/tool/exoplanet-biosignature-detector/i18n/de.ts +186 -186
- package/src/tool/exoplanet-biosignature-detector/i18n/en.ts +195 -195
- package/src/tool/exoplanet-biosignature-detector/i18n/es.ts +194 -194
- package/src/tool/exoplanet-biosignature-detector/i18n/fr.ts +183 -183
- package/src/tool/exoplanet-biosignature-detector/i18n/id.ts +193 -193
- package/src/tool/exoplanet-biosignature-detector/i18n/it.ts +194 -194
- package/src/tool/exoplanet-biosignature-detector/i18n/ja.ts +194 -194
- package/src/tool/exoplanet-biosignature-detector/i18n/ko.ts +194 -194
- package/src/tool/exoplanet-biosignature-detector/i18n/nl.ts +194 -194
- package/src/tool/exoplanet-biosignature-detector/i18n/pl.ts +144 -144
- package/src/tool/exoplanet-biosignature-detector/i18n/pt.ts +146 -146
- package/src/tool/exoplanet-biosignature-detector/i18n/ru.ts +143 -143
- package/src/tool/exoplanet-biosignature-detector/i18n/sv.ts +144 -144
- package/src/tool/exoplanet-biosignature-detector/i18n/tr.ts +145 -145
- package/src/tool/exoplanet-biosignature-detector/i18n/zh.ts +194 -194
- package/src/tool/global-albedo-snowball-simulator/component.astro +1 -1
- package/src/tool/global-albedo-snowball-simulator/i18n/de.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/fr.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/id.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/it.ts +87 -87
- package/src/tool/global-albedo-snowball-simulator/i18n/ja.ts +87 -87
- package/src/tool/global-albedo-snowball-simulator/i18n/ko.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/nl.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/pl.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/pt.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/ru.ts +165 -161
- package/src/tool/global-albedo-snowball-simulator/i18n/sv.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/tr.ts +169 -169
- package/src/tool/global-albedo-snowball-simulator/i18n/zh.ts +169 -169
- package/src/tool/lorenz-attractor/i18n/de.ts +144 -143
- package/src/tool/lorenz-attractor/i18n/fr.ts +144 -144
- package/src/tool/lorenz-attractor/i18n/id.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/it.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/ja.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/ko.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/nl.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/pl.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/pt.ts +142 -141
- package/src/tool/lorenz-attractor/i18n/ru.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/sv.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/tr.ts +149 -149
- package/src/tool/lorenz-attractor/i18n/zh.ts +149 -149
- package/src/tool/mandelbrot-fractal/i18n/de.ts +158 -158
- package/src/tool/mandelbrot-fractal/i18n/fr.ts +158 -158
- package/src/tool/mandelbrot-fractal/i18n/id.ts +159 -159
- package/src/tool/mandelbrot-fractal/i18n/it.ts +155 -151
- package/src/tool/mandelbrot-fractal/i18n/ja.ts +159 -159
- package/src/tool/mandelbrot-fractal/i18n/ko.ts +159 -159
- package/src/tool/mandelbrot-fractal/i18n/nl.ts +159 -159
- package/src/tool/mandelbrot-fractal/i18n/pl.ts +157 -153
- package/src/tool/mandelbrot-fractal/i18n/pt.ts +158 -158
- package/src/tool/mandelbrot-fractal/i18n/ru.ts +159 -159
- package/src/tool/mandelbrot-fractal/i18n/sv.ts +159 -150
- package/src/tool/mandelbrot-fractal/i18n/tr.ts +159 -159
- package/src/tool/mandelbrot-fractal/i18n/zh.ts +159 -159
- package/src/tool/microwave-detector/component.astro +238 -238
- package/src/tool/microwave-detector/i18n/de.ts +1 -1
- package/src/tool/microwave-detector/i18n/en.ts +1 -1
- package/src/tool/microwave-detector/i18n/es.ts +1 -1
- package/src/tool/microwave-detector/i18n/fr.ts +1 -1
- package/src/tool/microwave-detector/i18n/id.ts +1 -1
- package/src/tool/microwave-detector/i18n/it.ts +1 -1
- package/src/tool/microwave-detector/i18n/ja.ts +1 -1
- package/src/tool/microwave-detector/i18n/ko.ts +1 -1
- package/src/tool/microwave-detector/i18n/nl.ts +1 -1
- package/src/tool/microwave-detector/i18n/pl.ts +1 -1
- package/src/tool/microwave-detector/i18n/pt.ts +1 -1
- package/src/tool/microwave-detector/i18n/ru.ts +1 -1
- package/src/tool/microwave-detector/i18n/sv.ts +1 -1
- package/src/tool/microwave-detector/i18n/tr.ts +1 -1
- package/src/tool/microwave-detector/i18n/zh.ts +1 -1
- package/src/tool/microwave-detector/seo.astro +15 -15
- package/src/tool/natural-selection-drift/component.astro +135 -135
- package/src/tool/natural-selection-drift/i18n/de.ts +164 -160
- package/src/tool/natural-selection-drift/i18n/fr.ts +204 -204
- package/src/tool/natural-selection-drift/i18n/id.ts +156 -154
- package/src/tool/natural-selection-drift/i18n/it.ts +197 -193
- package/src/tool/natural-selection-drift/i18n/ja.ts +155 -154
- package/src/tool/natural-selection-drift/i18n/ko.ts +155 -154
- package/src/tool/natural-selection-drift/i18n/nl.ts +164 -163
- package/src/tool/natural-selection-drift/i18n/pl.ts +168 -166
- package/src/tool/natural-selection-drift/i18n/pt.ts +200 -195
- package/src/tool/natural-selection-drift/i18n/ru.ts +186 -184
- package/src/tool/natural-selection-drift/i18n/sv.ts +157 -154
- package/src/tool/natural-selection-drift/i18n/tr.ts +186 -184
- package/src/tool/natural-selection-drift/i18n/zh.ts +160 -154
- package/src/tool/natural-selection-drift/natural-selection-drift.css +563 -563
- package/src/tool/phase-diagram-critical-points/i18n/de.ts +178 -178
- package/src/tool/phase-diagram-critical-points/i18n/fr.ts +178 -178
- package/src/tool/phase-diagram-critical-points/i18n/id.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/it.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/ja.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/ko.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/nl.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/pl.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/pt.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/ru.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/sv.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/tr.ts +179 -179
- package/src/tool/phase-diagram-critical-points/i18n/zh.ts +179 -179
- package/src/tool/planet-atmosphere-survival/i18n/de.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/fr.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/id.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/it.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/ja.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/ko.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/nl.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/pl.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/pt.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/ru.ts +227 -223
- package/src/tool/planet-atmosphere-survival/i18n/sv.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/tr.ts +255 -255
- package/src/tool/planet-atmosphere-survival/i18n/zh.ts +255 -255
- package/src/tool/radioactive-decay/i18n/de.ts +168 -164
- package/src/tool/radioactive-decay/i18n/fr.ts +76 -75
- package/src/tool/radioactive-decay/i18n/id.ts +169 -165
- package/src/tool/radioactive-decay/i18n/it.ts +76 -74
- package/src/tool/radioactive-decay/i18n/ja.ts +168 -167
- package/src/tool/radioactive-decay/i18n/ko.ts +168 -167
- package/src/tool/radioactive-decay/i18n/nl.ts +170 -168
- package/src/tool/radioactive-decay/i18n/pl.ts +170 -168
- package/src/tool/radioactive-decay/i18n/pt.ts +169 -167
- package/src/tool/radioactive-decay/i18n/ru.ts +170 -168
- package/src/tool/radioactive-decay/i18n/sv.ts +170 -168
- package/src/tool/radioactive-decay/i18n/tr.ts +171 -168
- package/src/tool/radioactive-decay/i18n/zh.ts +171 -167
- package/src/tool/roche-limit-satellite-disruption/i18n/de.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/fr.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/id.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/it.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/ja.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/ko.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/nl.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/pl.ts +237 -229
- package/src/tool/roche-limit-satellite-disruption/i18n/pt.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/ru.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/sv.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/tr.ts +241 -241
- package/src/tool/roche-limit-satellite-disruption/i18n/zh.ts +241 -241
- package/src/tool/simulation-probability/component.astro +138 -138
- package/src/tool/simulation-probability/i18n/de.ts +1 -1
- package/src/tool/simulation-probability/i18n/en.ts +1 -1
- package/src/tool/simulation-probability/i18n/es.ts +1 -1
- package/src/tool/simulation-probability/i18n/fr.ts +1 -1
- package/src/tool/simulation-probability/i18n/id.ts +1 -1
- package/src/tool/simulation-probability/i18n/it.ts +1 -1
- package/src/tool/simulation-probability/i18n/ja.ts +1 -1
- package/src/tool/simulation-probability/i18n/ko.ts +1 -1
- package/src/tool/simulation-probability/i18n/nl.ts +1 -1
- package/src/tool/simulation-probability/i18n/pl.ts +1 -1
- package/src/tool/simulation-probability/i18n/pt.ts +1 -1
- package/src/tool/simulation-probability/i18n/ru.ts +1 -1
- package/src/tool/simulation-probability/i18n/sv.ts +1 -1
- package/src/tool/simulation-probability/i18n/tr.ts +1 -1
- package/src/tool/simulation-probability/i18n/zh.ts +1 -1
- package/src/tool/simulation-probability/seo.astro +15 -15
- package/src/tool/stellar-habitability-zone/i18n/ru.ts +189 -189
- package/src/tool/temperature-timeline/i18n/de.ts +2 -1
- package/src/tool/temperature-timeline/i18n/fr.ts +177 -177
- package/src/tool/temperature-timeline/i18n/it.ts +142 -141
- package/src/tool/temperature-timeline/i18n/pt.ts +3 -1
- package/src/tool/temperature-timeline/i18n/ru.ts +116 -114
- package/src/tool/three-body-problem/app.ts +4 -4
- package/src/tool/three-body-problem/component.astro +6 -6
- package/src/tool/twin-paradox-visualizer/i18n/de.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/es.ts +165 -165
- package/src/tool/twin-paradox-visualizer/i18n/fr.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/id.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/it.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/ja.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/ko.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/nl.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/pl.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/pt.ts +164 -160
- package/src/tool/twin-paradox-visualizer/i18n/ru.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/sv.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/tr.ts +168 -168
- package/src/tool/twin-paradox-visualizer/i18n/zh.ts +168 -168
- package/src/types.ts +1 -1
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import { bibliography } from '../bibliography';
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import type { ToolLocaleContent } from '../../../types';
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const slug = 'laboratorium-regul-gra-w-zycie-conwaya';
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const title = 'Laboratorium reguł Gry w życie Conwaya';
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const description = 'Graj, edytuj i porównuj automaty komórkowe typu Conwaya z regułami B/S, wzorcami startowymi, metrykami live i responsywną planszą.';
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const howTo = [
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{
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name: 'Obsiej planszę',
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text: 'Wybierz wzorzec, taki jak szybowiec, pulsar lub działo Gospera, umieść go na siatce lub wygeneruj losową populację.',
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{
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name: 'Uruchom symulację',
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text: 'Użyj przycisków start, pauza, krok i tempo, aby obserwować jak zmieniają się narodziny, śmierci, gęstość i stabilność.',
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},
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{
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name: 'Zmień regułę',
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text: 'Przełącz predefiniowane ustawienie lub wpisz regułę B/S, taką jak B3/S23, B36/S23 lub B3678/S34678, by porównać różne automaty.',
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const faq = [
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{
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question: 'Co to jest notacja B/S w Grze w życie?',
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answer: 'Notacja B/S opisuje, ile sąsiadów tworzy nową żywą komórkę i ile pozwala istniejącej żywej komórce przeżyć. Gra w życie Conwaya to B3/S23: martwe komórki rodzą się przy dokładnie trzech sąsiadach, a żywe przeżywają z dwoma lub trzema sąsiadami.',
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{
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question: 'Dlaczego to narzędzie nazywa się laboratorium reguł, a nie tylko symulatorem?',
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answer: 'Klasyczna reguła Conwaya jest zawarta, ale symulator jest zbudowany do porównywania rodzin automatów komórkowych podobnych do Life. Edytowanie liczb narodzin i przeżycia zmienia długoterminowe zachowanie, dając replikatory, fale, zamarznięte wyspy, chaotyczny wzrost lub wyginięcie.',
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{
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question: 'Co oznacza stabilność w symulatorze?',
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answer: 'Stabilność szacuje, jak bardzo kolonia zmieniła się podczas ostatniej generacji. Wysoka stabilność oznacza mało narodzin i śmierci względem populacji; niska stabilność oznacza, że plansza jest burzliwa lub szybko się reorganizuje.',
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{
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question: 'Czy plansza ma krawędzie?',
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answer: 'Symulacja używa toroidalnego zawijania: lewa krawędź łączy się z prawą, a góra łączy się z dołem. Dzięki temu wzorce poruszają się naturalnie, nie znikając przy twardych granicach.',
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},
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{
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question: 'Czy mogę narysować własny wzorzec startowy?',
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answer: 'Tak. Wstrzymaj symulację i kliknij lub stuknij komórki na planszy, aby je przełączyć. Możesz łączyć ręcznie narysowane komórki z wbudowanymi wzorcami i uruchamiać wynik pod dowolnym presetem reguły.',
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export const content: ToolLocaleContent = {
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slug,
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title,
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description,
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ui: {
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boardLabel: 'Plansza automatów komórkowych typu Life',
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play: 'Start',
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pause: 'Pauza',
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step: 'Krok',
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clear: 'Puste płótno',
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randomize: 'Losuj',
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ruleLabel: 'Notacja reguły',
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ruleHelp: 'Narodziny / przetrwanie',
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speedLabel: 'Tempo',
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densityLabel: 'Gęstość startowa',
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patternLabel: 'Wzorzec',
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placePattern: 'Umieść wzorzec',
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generation: 'Generacja',
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population: 'Populacja',
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density: 'Gęstość',
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stability: 'Stabilność',
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births: 'Narodziny',
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deaths: 'Śmierci',
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achievementsLabel: 'Dziennik laboratorium',
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achievementPulsar: 'Pulsar',
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achievementPulsarDescription: 'Wykryto oscylację o okresie 2',
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achievementImmortal: 'Nieśmiertelny',
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achievementImmortalDescription: 'Osiągnięto generację 500 przy pełnej stabilności',
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achievementBigBang: 'Big Bang',
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achievementBigBangDescription: 'Rzadkie losowe ziarno przekroczyło 1 000 żywych komórek',
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presetClassic: 'Klasyczny Conway',
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presetHighlife: 'HighLife',
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presetSeeds: 'Seeds',
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presetDayNight: 'Dzień i noc',
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patternGlider: 'Szybowiec',
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patternGosper: 'Działo Gospera',
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patternPulsar: 'Pulsar',
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patternRPentomino: 'R-pentomino',
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colonyStatus: 'Sygnał kolonii',
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statusFrozen: 'stabilna',
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statusGrowing: 'rośnie',
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statusFading: 'zanika',
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statusChaotic: 'zmienna',
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invalidRule: 'Użyj notacji B/S, np. B3/S23.',
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seo: [
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{
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type: 'title',
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text: 'Symulator Gry w Życie Conwaya z edytowalnymi regułami',
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level: 2,
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},
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{
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type: 'paragraph',
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html: 'To laboratorium reguł Gry w Życie Conwaya pozwala uruchamiać klasyczny automat komórkowy oraz modyfikować i porównywać jego reguły.',
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{
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type: 'title',
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text: 'Jak reguły B/S zmieniają grę',
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level: 3,
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{
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type: 'paragraph',
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html: 'Automaty komórkowe typu Life są zapisywane w <strong>notacji B/S</strong>. Oryginalna reguła Conwaya <strong>B3/S23</strong> jest znana z idealnego zrównoważenia.',
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},
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{
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type: 'table',
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headers: ['Reguła', 'Zachowanie do obserwacji', 'Dobra obserwacja'],
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rows: [
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['<strong>B3/S23</strong>', 'Klasyczne szybowce, oscylatory i działa.', 'Umieść działo Gospera i śledź populację.'],
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['<strong>B36/S23</strong>', 'HighLife wspiera samoreplikację.', 'Porównaj to samo ziarno z B3/S23.'],
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['<strong>B2/S</strong>', 'Komórki nigdy nie przeżywają.', 'Rozpocznij od małego ziarna.'],
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['<strong>B3678/S34678</strong>', 'Day & Night wspiera odwrócone struktury.', 'Przetestuj z wysoką gęstością początkową.'],
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],
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},
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{
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type: 'title',
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text: 'Dlaczego wzorce są ważne',
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level: 3,
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{
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type: 'paragraph',
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html: 'Wzorce tworzą słownik Gry w Życie. Szybowce pokazują ruch, a pulsary oscylację.',
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},
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{
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type: 'title',
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text: 'Odczytywanie statystyk na żywo',
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level: 3,
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},
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{
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type: 'paragraph',
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html: 'Populacja i gęstość pokazują, ile komórek żyje, podczas gdy narodziny i zgony ujawniają poziom aktywności.',
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},
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import { bibliography } from '../bibliography';
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import type { ToolLocaleContent } from '../../../types';
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const slug = 'laboratorium-regul-gra-w-zycie-conwaya';
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const title = 'Laboratorium reguł Gry w życie Conwaya';
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const description = 'Graj, edytuj i porównuj automaty komórkowe typu Conwaya z regułami B/S, wzorcami startowymi, metrykami live i responsywną planszą.';
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const howTo = [
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{
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name: 'Obsiej planszę',
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text: 'Wybierz wzorzec, taki jak szybowiec, pulsar lub działo Gospera, umieść go na siatce lub wygeneruj losową populację.',
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},
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{
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name: 'Uruchom symulację',
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text: 'Użyj przycisków start, pauza, krok i tempo, aby obserwować jak zmieniają się narodziny, śmierci, gęstość i stabilność.',
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},
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{
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name: 'Zmień regułę',
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text: 'Przełącz predefiniowane ustawienie lub wpisz regułę B/S, taką jak B3/S23, B36/S23 lub B3678/S34678, by porównać różne automaty.',
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},
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];
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const faq = [
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{
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question: 'Co to jest notacja B/S w Grze w życie?',
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answer: 'Notacja B/S opisuje, ile sąsiadów tworzy nową żywą komórkę i ile pozwala istniejącej żywej komórce przeżyć. Gra w życie Conwaya to B3/S23: martwe komórki rodzą się przy dokładnie trzech sąsiadach, a żywe przeżywają z dwoma lub trzema sąsiadami.',
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},
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{
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question: 'Dlaczego to narzędzie nazywa się laboratorium reguł, a nie tylko symulatorem?',
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answer: 'Klasyczna reguła Conwaya jest zawarta, ale symulator jest zbudowany do porównywania rodzin automatów komórkowych podobnych do Life. Edytowanie liczb narodzin i przeżycia zmienia długoterminowe zachowanie, dając replikatory, fale, zamarznięte wyspy, chaotyczny wzrost lub wyginięcie.',
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},
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{
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question: 'Co oznacza stabilność w symulatorze?',
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answer: 'Stabilność szacuje, jak bardzo kolonia zmieniła się podczas ostatniej generacji. Wysoka stabilność oznacza mało narodzin i śmierci względem populacji; niska stabilność oznacza, że plansza jest burzliwa lub szybko się reorganizuje.',
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},
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{
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question: 'Czy plansza ma krawędzie?',
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answer: 'Symulacja używa toroidalnego zawijania: lewa krawędź łączy się z prawą, a góra łączy się z dołem. Dzięki temu wzorce poruszają się naturalnie, nie znikając przy twardych granicach.',
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},
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{
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question: 'Czy mogę narysować własny wzorzec startowy?',
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answer: 'Tak. Wstrzymaj symulację i kliknij lub stuknij komórki na planszy, aby je przełączyć. Możesz łączyć ręcznie narysowane komórki z wbudowanymi wzorcami i uruchamiać wynik pod dowolnym presetem reguły.',
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},
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];
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export const content: ToolLocaleContent = {
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slug,
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title,
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description,
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ui: {
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boardLabel: 'Plansza automatów komórkowych typu Life',
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play: 'Start',
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pause: 'Pauza',
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step: 'Krok',
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clear: 'Puste płótno',
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randomize: 'Losuj',
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ruleLabel: 'Notacja reguły',
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ruleHelp: 'Narodziny / przetrwanie',
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speedLabel: 'Tempo',
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densityLabel: 'Gęstość startowa',
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patternLabel: 'Wzorzec',
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placePattern: 'Umieść wzorzec',
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generation: 'Generacja',
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population: 'Populacja',
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density: 'Gęstość',
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stability: 'Stabilność',
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births: 'Narodziny',
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deaths: 'Śmierci',
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achievementsLabel: 'Dziennik laboratorium',
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achievementPulsar: 'Pulsar',
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achievementPulsarDescription: 'Wykryto oscylację o okresie 2',
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achievementImmortal: 'Nieśmiertelny',
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achievementImmortalDescription: 'Osiągnięto generację 500 przy pełnej stabilności',
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achievementBigBang: 'Big Bang',
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achievementBigBangDescription: 'Rzadkie losowe ziarno przekroczyło 1 000 żywych komórek',
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presetClassic: 'Klasyczny Conway',
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presetHighlife: 'HighLife',
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presetSeeds: 'Seeds',
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presetDayNight: 'Dzień i noc',
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patternGlider: 'Szybowiec',
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patternGosper: 'Działo Gospera',
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patternPulsar: 'Pulsar',
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patternRPentomino: 'R-pentomino',
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colonyStatus: 'Sygnał kolonii',
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statusFrozen: 'stabilna',
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86
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statusGrowing: 'rośnie',
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87
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statusFading: 'zanika',
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88
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statusChaotic: 'zmienna',
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invalidRule: 'Użyj notacji B/S, np. B3/S23.',
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},
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seo: [
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{
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type: 'title',
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text: 'Symulator Gry w Życie Conwaya z edytowalnymi regułami',
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level: 2,
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},
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+
{
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type: 'paragraph',
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html: 'To laboratorium reguł Gry w Życie Conwaya pozwala uruchamiać klasyczny automat komórkowy oraz modyfikować i porównywać jego reguły.',
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},
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{
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type: 'title',
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text: 'Jak reguły B/S zmieniają grę',
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level: 3,
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},
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{
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type: 'paragraph',
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html: 'Automaty komórkowe typu Life są zapisywane w <strong>notacji B/S</strong>. Oryginalna reguła Conwaya <strong>B3/S23</strong> jest znana z idealnego zrównoważenia.',
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},
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{
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type: 'table',
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headers: ['Reguła', 'Zachowanie do obserwacji', 'Dobra obserwacja'],
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rows: [
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['<strong>B3/S23</strong>', 'Klasyczne szybowce, oscylatory i działa.', 'Umieść działo Gospera i śledź populację.'],
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['<strong>B36/S23</strong>', 'HighLife wspiera samoreplikację.', 'Porównaj to samo ziarno z B3/S23.'],
|
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['<strong>B2/S</strong>', 'Komórki nigdy nie przeżywają.', 'Rozpocznij od małego ziarna.'],
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['<strong>B3678/S34678</strong>', 'Day & Night wspiera odwrócone struktury.', 'Przetestuj z wysoką gęstością początkową.'],
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],
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},
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{
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type: 'title',
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text: 'Dlaczego wzorce są ważne',
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level: 3,
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},
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{
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type: 'paragraph',
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html: 'Wzorce tworzą słownik Gry w Życie. Szybowce pokazują ruch, a pulsary oscylację.',
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},
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{
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type: 'title',
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text: 'Odczytywanie statystyk na żywo',
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level: 3,
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},
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{
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type: 'paragraph',
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html: 'Populacja i gęstość pokazują, ile komórek żyje, podczas gdy narodziny i zgony ujawniają poziom aktywności.',
|
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},
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{ type: 'paragraph', html: 'To wyjaśnienie porządkuje założenia modelu i pokazuje, jak parametry zmieniają wynik. Zmieniaj jedną wartość naraz i porównuj kilka uruchomień, aby każdą różnicę można było połączyć z rozpoznawalną przyczyną. Wizualizacja jest przybliżeniem dydaktycznym: rzeczywisty system ma więcej zmiennych, niepewności pomiarowych i warunków brzegowych. Używaj wyniku do poznawania skal, formułowania pytań i porównywania scenariuszy. Przed decyzją praktyczną lub analizą naukową sprawdź dane pierwotne, jednostki i specjalistyczne źródła. Zapisz ustawienia, aby powtórzyć obliczenie i omówić ograniczenia modelu.' },
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{ type: 'paragraph', html: 'Powtórz obliczenie z tymi samymi ustawieniami, a następnie zmieniaj jedną wartość naraz. Zapisz wartości początkowe, reguły obliczeń i użyte ograniczenia, aby odróżnić prawidłowość modelu od zmiany numerycznej lub przypadku. Wynik ma charakter dydaktyczny i należy go czytać razem z założeniami oraz ograniczeniami. Rzeczywisty pomiar lub projekt wymaga dodatkowych danych i kontroli specjalisty.' },
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faq,
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bibliography,
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howTo,
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schemas: [
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{ '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'EducationalApplication', operatingSystem: 'Any' },
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{ '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
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{ '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
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],
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};
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bibliography,
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howTo,
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schemas: [
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{ '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'EducationalApplication', operatingSystem: 'Any' },
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{ '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
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{ '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
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],
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};
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@@ -1,147 +1,149 @@
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import { bibliography } from '../bibliography';
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import type { ToolLocaleContent } from '../../../types';
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const slug = 'laboratorio-regras-jogo-vida-conway';
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const title = 'Laboratório de Regras do Jogo da Vida de Conway';
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const description = 'Jogue, edite e compare autômatos celulares ao estilo Conway com regras B/S, sementes de padrões, métricas ao vivo e grade responsiva.';
|
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const howTo = [
|
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{
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name: 'Semear o tabuleiro',
|
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text: 'Escolha um padrão como um planador, pulsar ou canhão de Gosper, coloque-o na grade ou gere uma população aleatória.',
|
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},
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{
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name: 'Executar a simulação',
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text: 'Use os controles de reprodução, pausa, passo e tempo para observar como nascimentos, mortes, densidade e estabilidade evoluem.',
|
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},
|
|
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{
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name: 'Mudar a regra',
|
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text: 'Alterne entre predefinições ou digite uma regra B/S como B3/S23, B36/S23 ou B3678/S34678 para comparar diferentes autômatos.',
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},
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];
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const faq = [
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{
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question: 'O que é notação B/S no Jogo da Vida?',
|
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-
answer: 'A notação B/S lista os contagens de vizinhos que criam uma nova célula viva e os contagens que permitem a uma célula viva existente sobreviver. O Jogo da Vida de Conway é B3/S23: células mortas nascem com exatamente três vizinhos, e células vivas sobrevivem com dois ou três vizinhos.',
|
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},
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{
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question: 'Por que este é chamado de laboratório de regras em vez de só simulador?',
|
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|
-
answer: 'A regra clássica de Conway está incluída, mas o simulador é construído para comparar famílias de autômatos celulares do tipo Life. Editar as contagens de nascimento e sobrevivência muda o comportamento de longo prazo, produzindo replicadores, ondas, ilhas congeladas, crescimento caótico ou extinção.',
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},
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{
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question: 'O que significa estabilidade no simulador?',
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answer: 'A estabilidade estima quanto a colônia mudou durante a última geração. Alta estabilidade significa poucas células nascidas ou mortas em relação à população; baixa estabilidade significa que o tabuleiro está turbulento ou se reorganizando rapidamente.',
|
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},
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{
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question: 'O tabuleiro tem bordas?',
|
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-
answer: 'A simulação usa envolvimento toroidal: a borda esquerda se conecta à borda direita e o topo se conecta ao fundo. Isso mantém os padrões se movendo naturalmente sem desaparecer em bordas rígidas.',
|
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|
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},
|
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{
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question: 'Posso desenhar meu próprio padrão inicial?',
|
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42
|
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answer: 'Sim. Pause a simulação e clique ou toque nas células do tabuleiro para alterná-las. Você pode combinar células desenhadas à mão com padrões embutidos e então executar o resultado sob qualquer predefinição de regra.',
|
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},
|
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];
|
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|
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export const content: ToolLocaleContent = {
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slug,
|
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48
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title,
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-
description,
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ui: {
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boardLabel: 'Grade de autômatos celulares tipo Life',
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play: 'Reproduzir',
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pause: 'Pausar',
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step: 'Passo',
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|
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clear: 'Tela em branco',
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|
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randomize: 'Aleatório',
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57
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ruleLabel: 'Notação da regra',
|
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ruleHelp: 'Nascimento / sobrevivência',
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speedLabel: 'Ritmo',
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densityLabel: 'Densidade inicial',
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patternLabel: 'Padrão',
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placePattern: 'Inserir padrão',
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generation: 'Geração',
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population: 'População',
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65
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density: 'Densidade',
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stability: 'Estabilidade',
|
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|
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births: 'Nascimentos',
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deaths: 'Mortes',
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achievementsLabel: 'Registro de laboratório',
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achievementPulsar: 'Pulsar',
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achievementPulsarDescription: 'Oscilação de período 2 detectada',
|
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achievementImmortal: 'Imortal',
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achievementImmortalDescription: 'Geração 500 alcançada com estabilidade total',
|
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achievementBigBang: 'Big Bang',
|
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75
|
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achievementBigBangDescription: 'Uma semente aleatória esparsa superou 1.000 células vivas',
|
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presetClassic: 'Conway clássico',
|
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presetHighlife: 'HighLife',
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presetSeeds: 'Seeds',
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presetDayNight: 'Dia e noite',
|
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patternGlider: 'Planador',
|
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|
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patternGosper: 'Canhão de Gosper',
|
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patternPulsar: 'Pulsar',
|
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83
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patternRPentomino: 'R-pentominó',
|
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colonyStatus: 'Sinal da colônia',
|
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|
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statusFrozen: 'estável',
|
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86
|
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statusGrowing: 'expandindo',
|
|
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|
-
statusFading: 'declinando',
|
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|
-
statusChaotic: 'volátil',
|
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|
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invalidRule: 'Use notação B/S como B3/S23.',
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},
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seo: [
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{
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type: 'title',
|
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|
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text: 'Simulador do Jogo da Vida de Conway com Regras Editáveis',
|
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level: 2,
|
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},
|
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{
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type: 'paragraph',
|
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html: 'Este laboratório de regras do Jogo da Vida de Conway permite executar o autômato celular clássico e alterar ou comparar suas regras.',
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},
|
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|
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{
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|
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type: 'title',
|
|
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|
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text: 'Como as regras B/S alteram o jogo',
|
|
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|
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level: 3,
|
|
105
|
-
},
|
|
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|
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{
|
|
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|
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type: 'paragraph',
|
|
108
|
-
html: 'Autômatos celulares do tipo Life são escritos em <strong>notação B/S</strong>. A regra original de Conway, <strong>B3/S23</strong>, é famosa pelo seu equilíbrio perfeito.',
|
|
109
|
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},
|
|
110
|
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{
|
|
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|
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type: 'table',
|
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112
|
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headers: ['Regra', 'Comportamento a observar', 'Bom experimento'],
|
|
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|
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rows: [
|
|
114
|
-
['<strong>B3/S23</strong>', 'Planadores clássicos, osciladores e canhões.', 'Posicione o canhão de Gosper e acompanhe a população.'],
|
|
115
|
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['<strong>B36/S23</strong>', 'HighLife suporta autorreplicação.', 'Compare a mesma semente com B3/S23.'],
|
|
116
|
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['<strong>B2/S</strong>', 'As células nunca sobrevivem.', 'Comece com uma pequena semente.'],
|
|
117
|
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['<strong>B3678/S34678</strong>', 'Day & Night suporta estruturas inversas.', 'Teste com alta densidade inicial.'],
|
|
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|
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],
|
|
119
|
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},
|
|
120
|
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{
|
|
121
|
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type: 'title',
|
|
122
|
-
text: 'Por que os padrões são importantes',
|
|
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|
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level: 3,
|
|
124
|
-
},
|
|
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|
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{
|
|
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|
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type: 'paragraph',
|
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127
|
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html: 'Os padrões constituem o vocabulário do Jogo da Vida. Planadores mostram movimento e pulsares mostram oscilação.',
|
|
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|
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},
|
|
129
|
-
{
|
|
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|
-
type: 'title',
|
|
131
|
-
text: 'Leitura das métricas em tempo real',
|
|
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|
-
level: 3,
|
|
133
|
-
},
|
|
134
|
-
{
|
|
135
|
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type: 'paragraph',
|
|
136
|
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html: 'População e densidade mostram quantas células estão vivas, enquanto nascimentos e mortes revelam o nível de atividade.',
|
|
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|
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},
|
|
1
|
+
import { bibliography } from '../bibliography';
|
|
2
|
+
import type { ToolLocaleContent } from '../../../types';
|
|
3
|
+
|
|
4
|
+
const slug = 'laboratorio-regras-jogo-vida-conway';
|
|
5
|
+
const title = 'Laboratório de Regras do Jogo da Vida de Conway';
|
|
6
|
+
const description = 'Jogue, edite e compare autômatos celulares ao estilo Conway com regras B/S, sementes de padrões, métricas ao vivo e grade responsiva.';
|
|
7
|
+
|
|
8
|
+
const howTo = [
|
|
9
|
+
{
|
|
10
|
+
name: 'Semear o tabuleiro',
|
|
11
|
+
text: 'Escolha um padrão como um planador, pulsar ou canhão de Gosper, coloque-o na grade ou gere uma população aleatória.',
|
|
12
|
+
},
|
|
13
|
+
{
|
|
14
|
+
name: 'Executar a simulação',
|
|
15
|
+
text: 'Use os controles de reprodução, pausa, passo e tempo para observar como nascimentos, mortes, densidade e estabilidade evoluem.',
|
|
16
|
+
},
|
|
17
|
+
{
|
|
18
|
+
name: 'Mudar a regra',
|
|
19
|
+
text: 'Alterne entre predefinições ou digite uma regra B/S como B3/S23, B36/S23 ou B3678/S34678 para comparar diferentes autômatos.',
|
|
20
|
+
},
|
|
21
|
+
];
|
|
22
|
+
|
|
23
|
+
const faq = [
|
|
24
|
+
{
|
|
25
|
+
question: 'O que é notação B/S no Jogo da Vida?',
|
|
26
|
+
answer: 'A notação B/S lista os contagens de vizinhos que criam uma nova célula viva e os contagens que permitem a uma célula viva existente sobreviver. O Jogo da Vida de Conway é B3/S23: células mortas nascem com exatamente três vizinhos, e células vivas sobrevivem com dois ou três vizinhos.',
|
|
27
|
+
},
|
|
28
|
+
{
|
|
29
|
+
question: 'Por que este é chamado de laboratório de regras em vez de só simulador?',
|
|
30
|
+
answer: 'A regra clássica de Conway está incluída, mas o simulador é construído para comparar famílias de autômatos celulares do tipo Life. Editar as contagens de nascimento e sobrevivência muda o comportamento de longo prazo, produzindo replicadores, ondas, ilhas congeladas, crescimento caótico ou extinção.',
|
|
31
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+
},
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32
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+
{
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33
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+
question: 'O que significa estabilidade no simulador?',
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34
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answer: 'A estabilidade estima quanto a colônia mudou durante a última geração. Alta estabilidade significa poucas células nascidas ou mortas em relação à população; baixa estabilidade significa que o tabuleiro está turbulento ou se reorganizando rapidamente.',
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35
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+
},
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36
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{
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37
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question: 'O tabuleiro tem bordas?',
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38
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answer: 'A simulação usa envolvimento toroidal: a borda esquerda se conecta à borda direita e o topo se conecta ao fundo. Isso mantém os padrões se movendo naturalmente sem desaparecer em bordas rígidas.',
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39
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+
},
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40
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+
{
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41
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+
question: 'Posso desenhar meu próprio padrão inicial?',
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42
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answer: 'Sim. Pause a simulação e clique ou toque nas células do tabuleiro para alterná-las. Você pode combinar células desenhadas à mão com padrões embutidos e então executar o resultado sob qualquer predefinição de regra.',
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43
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+
},
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44
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+
];
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45
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+
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46
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+
export const content: ToolLocaleContent = {
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47
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+
slug,
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48
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+
title,
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49
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+
description,
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50
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+
ui: {
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51
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+
boardLabel: 'Grade de autômatos celulares tipo Life',
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52
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+
play: 'Reproduzir',
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53
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+
pause: 'Pausar',
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54
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+
step: 'Passo',
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55
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+
clear: 'Tela em branco',
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56
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+
randomize: 'Aleatório',
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57
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+
ruleLabel: 'Notação da regra',
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58
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+
ruleHelp: 'Nascimento / sobrevivência',
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59
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+
speedLabel: 'Ritmo',
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60
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+
densityLabel: 'Densidade inicial',
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61
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+
patternLabel: 'Padrão',
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62
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+
placePattern: 'Inserir padrão',
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63
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+
generation: 'Geração',
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64
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+
population: 'População',
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65
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+
density: 'Densidade',
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66
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+
stability: 'Estabilidade',
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67
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+
births: 'Nascimentos',
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68
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+
deaths: 'Mortes',
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69
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+
achievementsLabel: 'Registro de laboratório',
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70
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+
achievementPulsar: 'Pulsar',
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71
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+
achievementPulsarDescription: 'Oscilação de período 2 detectada',
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72
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+
achievementImmortal: 'Imortal',
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73
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+
achievementImmortalDescription: 'Geração 500 alcançada com estabilidade total',
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74
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+
achievementBigBang: 'Big Bang',
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75
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+
achievementBigBangDescription: 'Uma semente aleatória esparsa superou 1.000 células vivas',
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76
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+
presetClassic: 'Conway clássico',
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77
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+
presetHighlife: 'HighLife',
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78
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+
presetSeeds: 'Seeds',
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79
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+
presetDayNight: 'Dia e noite',
|
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80
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+
patternGlider: 'Planador',
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81
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+
patternGosper: 'Canhão de Gosper',
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82
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+
patternPulsar: 'Pulsar',
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83
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+
patternRPentomino: 'R-pentominó',
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84
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+
colonyStatus: 'Sinal da colônia',
|
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85
|
+
statusFrozen: 'estável',
|
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86
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+
statusGrowing: 'expandindo',
|
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87
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+
statusFading: 'declinando',
|
|
88
|
+
statusChaotic: 'volátil',
|
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89
|
+
invalidRule: 'Use notação B/S como B3/S23.',
|
|
90
|
+
},
|
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91
|
+
seo: [
|
|
92
|
+
{
|
|
93
|
+
type: 'title',
|
|
94
|
+
text: 'Simulador do Jogo da Vida de Conway com Regras Editáveis',
|
|
95
|
+
level: 2,
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
type: 'paragraph',
|
|
99
|
+
html: 'Este laboratório de regras do Jogo da Vida de Conway permite executar o autômato celular clássico e alterar ou comparar suas regras.',
|
|
100
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+
},
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|
101
|
+
{
|
|
102
|
+
type: 'title',
|
|
103
|
+
text: 'Como as regras B/S alteram o jogo',
|
|
104
|
+
level: 3,
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
type: 'paragraph',
|
|
108
|
+
html: 'Autômatos celulares do tipo Life são escritos em <strong>notação B/S</strong>. A regra original de Conway, <strong>B3/S23</strong>, é famosa pelo seu equilíbrio perfeito.',
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
type: 'table',
|
|
112
|
+
headers: ['Regra', 'Comportamento a observar', 'Bom experimento'],
|
|
113
|
+
rows: [
|
|
114
|
+
['<strong>B3/S23</strong>', 'Planadores clássicos, osciladores e canhões.', 'Posicione o canhão de Gosper e acompanhe a população.'],
|
|
115
|
+
['<strong>B36/S23</strong>', 'HighLife suporta autorreplicação.', 'Compare a mesma semente com B3/S23.'],
|
|
116
|
+
['<strong>B2/S</strong>', 'As células nunca sobrevivem.', 'Comece com uma pequena semente.'],
|
|
117
|
+
['<strong>B3678/S34678</strong>', 'Day & Night suporta estruturas inversas.', 'Teste com alta densidade inicial.'],
|
|
118
|
+
],
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
type: 'title',
|
|
122
|
+
text: 'Por que os padrões são importantes',
|
|
123
|
+
level: 3,
|
|
124
|
+
},
|
|
125
|
+
{
|
|
126
|
+
type: 'paragraph',
|
|
127
|
+
html: 'Os padrões constituem o vocabulário do Jogo da Vida. Planadores mostram movimento e pulsares mostram oscilação.',
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
type: 'title',
|
|
131
|
+
text: 'Leitura das métricas em tempo real',
|
|
132
|
+
level: 3,
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
type: 'paragraph',
|
|
136
|
+
html: 'População e densidade mostram quantas células estão vivas, enquanto nascimentos e mortes revelam o nível de atividade.',
|
|
137
|
+
},
|
|
138
|
+
{ type: 'paragraph', html: 'Esta explicação esclarece as hipóteses do modelo e mostra como os parâmetros alteram o resultado. Mude uma variável de cada vez e compare várias execuções, para relacionar cada diferença com uma causa identificável. A visualização é uma aproximação educativa: um sistema real inclui mais variáveis, incertezas de medição e condições de fronteira. Use o resultado para compreender ordens de grandeza, formular perguntas e comparar cenários. Para uma decisão prática ou análise científica, confirme sempre os dados primários, as unidades e as fontes especializadas. Registe as definições usadas para repetir o cálculo e discutir as suas limitações.' },
|
|
139
|
+
{ type: 'paragraph', html: 'Repita o cálculo com as mesmas definições e altere depois uma entrada de cada vez. Registe os valores iniciais, as regras usadas e os limites, para distinguir uma tendência do modelo de uma variação numérica ou casual. O resultado tem finalidade educativa e deve ser lido com as hipóteses e limitações. Medições ou projetos reais exigem dados adicionais e revisão especializada.' },
|
|
138
140
|
],
|
|
139
141
|
faq,
|
|
140
|
-
bibliography,
|
|
141
|
-
howTo,
|
|
142
|
-
schemas: [
|
|
143
|
-
{ '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'EducationalApplication', operatingSystem: 'Any' },
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|
-
{ '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
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145
|
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{ '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
|
|
146
|
-
],
|
|
147
|
-
};
|
|
142
|
+
bibliography,
|
|
143
|
+
howTo,
|
|
144
|
+
schemas: [
|
|
145
|
+
{ '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'EducationalApplication', operatingSystem: 'Any' },
|
|
146
|
+
{ '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
|
|
147
|
+
{ '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
|
|
148
|
+
],
|
|
149
|
+
};
|