ruby2d 0.8.1 → 0.9.0

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Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,161 @@
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+ /*
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+ SDL_image: An example image loading library for use with SDL
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /* A simple library to load images of various formats as SDL surfaces */
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+
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+ #ifndef SDL_IMAGE_H_
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+ #define SDL_IMAGE_H_
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+
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+ #include "SDL.h"
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+ #include "SDL_version.h"
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+ #include "begin_code.h"
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+
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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+ */
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+ #define SDL_IMAGE_MAJOR_VERSION 2
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+ #define SDL_IMAGE_MINOR_VERSION 0
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+ #define SDL_IMAGE_PATCHLEVEL 4
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+
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+ /* This macro can be used to fill a version structure with the compile-time
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+ * version of the SDL_image library.
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+ */
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+ #define SDL_IMAGE_VERSION(X) \
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+ { \
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+ (X)->major = SDL_IMAGE_MAJOR_VERSION; \
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+ (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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+ (X)->patch = SDL_IMAGE_PATCHLEVEL; \
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+ }
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+
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+ /**
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+ * This is the version number macro for the current SDL_image version.
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+ */
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+ #define SDL_IMAGE_COMPILEDVERSION \
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+ SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
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+
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+ /**
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+ * This macro will evaluate to true if compiled with SDL_image at least X.Y.Z.
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+ */
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+ #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \
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+ (SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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+
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+ /* This function gets the version of the dynamically linked SDL_image library.
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+ it should NOT be used to fill a version structure, instead you should
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+ use the SDL_IMAGE_VERSION() macro.
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+ */
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+ extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
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+
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+ typedef enum
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+ {
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+ IMG_INIT_JPG = 0x00000001,
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+ IMG_INIT_PNG = 0x00000002,
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+ IMG_INIT_TIF = 0x00000004,
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+ IMG_INIT_WEBP = 0x00000008
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+ } IMG_InitFlags;
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+
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+ /* Loads dynamic libraries and prepares them for use. Flags should be
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+ one or more flags from IMG_InitFlags OR'd together.
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+ It returns the flags successfully initialized, or 0 on failure.
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+ */
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+ extern DECLSPEC int SDLCALL IMG_Init(int flags);
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+
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+ /* Unloads libraries loaded with IMG_Init */
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+ extern DECLSPEC void SDLCALL IMG_Quit(void);
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+
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+ /* Load an image from an SDL data source.
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+ The 'type' may be one of: "BMP", "GIF", "PNG", etc.
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+
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+ If the image format supports a transparent pixel, SDL will set the
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+ colorkey for the surface. You can enable RLE acceleration on the
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+ surface afterwards by calling:
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+ SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
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+ */
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type);
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+ /* Convenience functions */
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
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+
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+ #if SDL_VERSION_ATLEAST(2,0,0)
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+ /* Load an image directly into a render texture.
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+ */
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+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
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+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc);
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+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type);
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+ #endif /* SDL 2.0 */
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+
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+ /* Functions to detect a file type, given a seekable source */
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+ extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src);
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+
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+ /* Individual loading functions */
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src);
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+
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
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+
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+ /* Individual saving functions */
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+ extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file);
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+ extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst);
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+ extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality);
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+ extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality);
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+
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+ /* We'll use SDL for reporting errors */
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+ #define IMG_SetError SDL_SetError
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+ #define IMG_GetError SDL_GetError
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_IMAGE_H_ */
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * Include file for SDL joystick event handling
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+ *
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+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
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+ * behind a device_index changing as joysticks are plugged and unplugged.
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+ *
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+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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+ *
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+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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+ * the device (a X360 wired controller for example). This identifier is platform dependent.
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+ *
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+ *
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+ */
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+
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+ #ifndef SDL_joystick_h_
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+ #define SDL_joystick_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * In order to use these functions, SDL_Init() must have been called
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+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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+ * for joysticks, and load appropriate drivers.
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+ *
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+ * If you would like to receive joystick updates while the application
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+ * is in the background, you should set the following hint before calling
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+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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+ */
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+
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+ /**
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+ * The joystick structure used to identify an SDL joystick
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+ */
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+ struct _SDL_Joystick;
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+ typedef struct _SDL_Joystick SDL_Joystick;
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+
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+ /* A structure that encodes the stable unique id for a joystick device */
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+ typedef struct {
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+ Uint8 data[16];
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+ } SDL_JoystickGUID;
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+
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+ /**
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+ * This is a unique ID for a joystick for the time it is connected to the system,
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+ * and is never reused for the lifetime of the application. If the joystick is
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+ * disconnected and reconnected, it will get a new ID.
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+ *
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+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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+ */
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+ typedef Sint32 SDL_JoystickID;
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+
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+ typedef enum
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+ {
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+ SDL_JOYSTICK_TYPE_UNKNOWN,
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+ SDL_JOYSTICK_TYPE_GAMECONTROLLER,
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+ SDL_JOYSTICK_TYPE_WHEEL,
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+ SDL_JOYSTICK_TYPE_ARCADE_STICK,
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+ SDL_JOYSTICK_TYPE_FLIGHT_STICK,
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+ SDL_JOYSTICK_TYPE_DANCE_PAD,
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+ SDL_JOYSTICK_TYPE_GUITAR,
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+ SDL_JOYSTICK_TYPE_DRUM_KIT,
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+ SDL_JOYSTICK_TYPE_ARCADE_PAD,
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+ SDL_JOYSTICK_TYPE_THROTTLE
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+ } SDL_JoystickType;
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+
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+ typedef enum
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+ {
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+ SDL_JOYSTICK_POWER_UNKNOWN = -1,
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+ SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
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+ SDL_JOYSTICK_POWER_LOW, /* <= 20% */
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+ SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
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+ SDL_JOYSTICK_POWER_FULL, /* <= 100% */
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+ SDL_JOYSTICK_POWER_WIRED,
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+ SDL_JOYSTICK_POWER_MAX
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+ } SDL_JoystickPowerLevel;
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+
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+ /* Function prototypes */
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+
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+ /**
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+ * Locking for multi-threaded access to the joystick API
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+ *
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+ * If you are using the joystick API or handling events from multiple threads
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+ * you should use these locking functions to protect access to the joysticks.
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+ *
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+ * In particular, you are guaranteed that the joystick list won't change, so
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+ * the API functions that take a joystick index will be valid, and joystick
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+ * and game controller events will not be delivered.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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+ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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+
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+ /**
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+ * Count the number of joysticks attached to the system right now
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+ */
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+ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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+
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+ /**
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+ * Get the implementation dependent name of a joystick.
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+ * This can be called before any joysticks are opened.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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+
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+ /**
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+ * Get the player index of a joystick, or -1 if it's not available
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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+
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+ /**
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+ * Return the GUID for the joystick at this index
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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+
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+ /**
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+ * Get the USB vendor ID of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the vendor ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
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+
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+ /**
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+ * Get the USB product ID of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the product ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
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+
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+ /**
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+ * Get the product version of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the product version isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
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+
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+ /**
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+ * Get the type of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
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+
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+ /**
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+ * Get the instance ID of a joystick.
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+ * This can be called before any joysticks are opened.
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+ * If the index is out of range, this function will return -1.
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+ */
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+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
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+
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+ /**
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+ * Open a joystick for use.
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+ * The index passed as an argument refers to the N'th joystick on the system.
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+ * This index is not the value which will identify this joystick in future
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+ * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
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+ * there instead.
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+ *
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+ * \return A joystick identifier, or NULL if an error occurred.
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+ */
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+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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+
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+ /**
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+ * Return the SDL_Joystick associated with an instance id.
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+ */
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+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
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+
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+ /**
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+ * Return the name for this currently opened joystick.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the player index of an opened joystick, or -1 if it's not available
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+ *
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+ * For XInput controllers this returns the XInput user index.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return the GUID for this opened joystick
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the USB vendor ID of an opened joystick, if available.
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+ * If the vendor ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the USB product ID of an opened joystick, if available.
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+ * If the product ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the product version of an opened joystick, if available.
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+ * If the product version isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the type of an opened joystick.
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+ */
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+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return a string representation for this guid. pszGUID must point to at least 33 bytes
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+ * (32 for the string plus a NULL terminator).
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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+
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+ /**
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+ * Convert a string into a joystick guid
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
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+
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+ /**
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+ * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
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+ */
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+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of general axis controls on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of trackballs on a joystick.
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+ *
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+ * Joystick trackballs have only relative motion events associated
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+ * with them and their state cannot be polled.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of POV hats on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of buttons on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
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+
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+ /**
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+ * Update the current state of the open joysticks.
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+ *
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+ * This is called automatically by the event loop if any joystick
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+ * events are enabled.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
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+
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+ /**
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+ * Enable/disable joystick event polling.
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+ *
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+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
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+ * yourself and check the state of the joystick when you want joystick
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+ * information.
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+ *
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+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
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+
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+ #define SDL_JOYSTICK_AXIS_MAX 32767
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+ #define SDL_JOYSTICK_AXIS_MIN -32768
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+ /**
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+ * Get the current state of an axis control on a joystick.
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+ *
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+ * The state is a value ranging from -32768 to 32767.
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+ *
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+ * The axis indices start at index 0.
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+ */
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+ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
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+ int axis);
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+
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+ /**
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+ * Get the initial state of an axis control on a joystick.
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+ *
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+ * The state is a value ranging from -32768 to 32767.
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+ *
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+ * The axis indices start at index 0.
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+ *
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+ * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
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+ int axis, Sint16 *state);
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+
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+ /**
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+ * \name Hat positions
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+ */
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+ /* @{ */
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+ #define SDL_HAT_CENTERED 0x00
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+ #define SDL_HAT_UP 0x01
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+ #define SDL_HAT_RIGHT 0x02
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+ #define SDL_HAT_DOWN 0x04
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+ #define SDL_HAT_LEFT 0x08
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+ #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
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+ #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
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+ #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
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+ #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
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+ /* @} */
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+
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+ /**
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+ * Get the current state of a POV hat on a joystick.
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+ *
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+ * The hat indices start at index 0.
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+ *
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+ * \return The return value is one of the following positions:
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+ * - ::SDL_HAT_CENTERED
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+ * - ::SDL_HAT_UP
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+ * - ::SDL_HAT_RIGHT
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+ * - ::SDL_HAT_DOWN
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+ * - ::SDL_HAT_LEFT
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+ * - ::SDL_HAT_RIGHTUP
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+ * - ::SDL_HAT_RIGHTDOWN
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+ * - ::SDL_HAT_LEFTUP
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+ * - ::SDL_HAT_LEFTDOWN
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+ */
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+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
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+ int hat);
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+
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+ /**
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+ * Get the ball axis change since the last poll.
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+ *
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+ * \return 0, or -1 if you passed it invalid parameters.
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+ *
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+ * The ball indices start at index 0.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
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+ int ball, int *dx, int *dy);
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+
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+ /**
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+ * Get the current state of a button on a joystick.
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+ *
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+ * The button indices start at index 0.
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+ */
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+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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+ int button);
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+
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+ /**
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+ * Trigger a rumble effect
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+ * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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+ *
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+ * \param joystick The joystick to vibrate
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+ * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
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+ * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
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+ * \param duration_ms The duration of the rumble effect, in milliseconds
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+ *
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+ * \return 0, or -1 if rumble isn't supported on this joystick
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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+
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+ /**
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+ * Close a joystick previously opened with SDL_JoystickOpen().
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return the battery level of this joystick
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+ */
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+ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_joystick_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */