ruby2d 0.8.1 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,161 @@
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+ /*
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+ SDL_image: An example image loading library for use with SDL
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /* A simple library to load images of various formats as SDL surfaces */
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+
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+ #ifndef SDL_IMAGE_H_
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+ #define SDL_IMAGE_H_
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+
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+ #include "SDL.h"
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+ #include "SDL_version.h"
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+ #include "begin_code.h"
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+
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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+ */
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+ #define SDL_IMAGE_MAJOR_VERSION 2
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+ #define SDL_IMAGE_MINOR_VERSION 0
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+ #define SDL_IMAGE_PATCHLEVEL 4
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+
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+ /* This macro can be used to fill a version structure with the compile-time
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+ * version of the SDL_image library.
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+ */
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+ #define SDL_IMAGE_VERSION(X) \
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+ { \
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+ (X)->major = SDL_IMAGE_MAJOR_VERSION; \
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+ (X)->minor = SDL_IMAGE_MINOR_VERSION; \
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+ (X)->patch = SDL_IMAGE_PATCHLEVEL; \
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+ }
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+
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+ /**
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+ * This is the version number macro for the current SDL_image version.
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+ */
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+ #define SDL_IMAGE_COMPILEDVERSION \
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+ SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
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+
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+ /**
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+ * This macro will evaluate to true if compiled with SDL_image at least X.Y.Z.
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+ */
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+ #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \
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+ (SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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+
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+ /* This function gets the version of the dynamically linked SDL_image library.
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+ it should NOT be used to fill a version structure, instead you should
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+ use the SDL_IMAGE_VERSION() macro.
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+ */
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+ extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
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+
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+ typedef enum
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+ {
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+ IMG_INIT_JPG = 0x00000001,
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+ IMG_INIT_PNG = 0x00000002,
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+ IMG_INIT_TIF = 0x00000004,
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+ IMG_INIT_WEBP = 0x00000008
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+ } IMG_InitFlags;
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+
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+ /* Loads dynamic libraries and prepares them for use. Flags should be
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+ one or more flags from IMG_InitFlags OR'd together.
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+ It returns the flags successfully initialized, or 0 on failure.
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+ */
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+ extern DECLSPEC int SDLCALL IMG_Init(int flags);
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+
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+ /* Unloads libraries loaded with IMG_Init */
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+ extern DECLSPEC void SDLCALL IMG_Quit(void);
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+
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+ /* Load an image from an SDL data source.
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+ The 'type' may be one of: "BMP", "GIF", "PNG", etc.
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+
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+ If the image format supports a transparent pixel, SDL will set the
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+ colorkey for the surface. You can enable RLE acceleration on the
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+ surface afterwards by calling:
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+ SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
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+ */
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type);
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+ /* Convenience functions */
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
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+
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+ #if SDL_VERSION_ATLEAST(2,0,0)
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+ /* Load an image directly into a render texture.
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+ */
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+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
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+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc);
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+ extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type);
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+ #endif /* SDL 2.0 */
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+
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+ /* Functions to detect a file type, given a seekable source */
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+ extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
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+ extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src);
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+
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+ /* Individual loading functions */
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src);
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+
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+ extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
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+
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+ /* Individual saving functions */
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+ extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file);
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+ extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst);
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+ extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality);
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+ extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality);
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+
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+ /* We'll use SDL for reporting errors */
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+ #define IMG_SetError SDL_SetError
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+ #define IMG_GetError SDL_GetError
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_IMAGE_H_ */
@@ -0,0 +1,408 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * Include file for SDL joystick event handling
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+ *
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+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
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+ * behind a device_index changing as joysticks are plugged and unplugged.
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+ *
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+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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+ *
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+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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+ * the device (a X360 wired controller for example). This identifier is platform dependent.
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+ *
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+ *
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+ */
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+
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+ #ifndef SDL_joystick_h_
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+ #define SDL_joystick_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * In order to use these functions, SDL_Init() must have been called
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+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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+ * for joysticks, and load appropriate drivers.
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+ *
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+ * If you would like to receive joystick updates while the application
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+ * is in the background, you should set the following hint before calling
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+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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+ */
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+
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+ /**
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+ * The joystick structure used to identify an SDL joystick
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+ */
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+ struct _SDL_Joystick;
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+ typedef struct _SDL_Joystick SDL_Joystick;
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+
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+ /* A structure that encodes the stable unique id for a joystick device */
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+ typedef struct {
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+ Uint8 data[16];
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+ } SDL_JoystickGUID;
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+
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+ /**
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+ * This is a unique ID for a joystick for the time it is connected to the system,
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+ * and is never reused for the lifetime of the application. If the joystick is
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+ * disconnected and reconnected, it will get a new ID.
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+ *
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+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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+ */
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+ typedef Sint32 SDL_JoystickID;
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+
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+ typedef enum
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+ {
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+ SDL_JOYSTICK_TYPE_UNKNOWN,
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+ SDL_JOYSTICK_TYPE_GAMECONTROLLER,
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+ SDL_JOYSTICK_TYPE_WHEEL,
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+ SDL_JOYSTICK_TYPE_ARCADE_STICK,
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+ SDL_JOYSTICK_TYPE_FLIGHT_STICK,
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+ SDL_JOYSTICK_TYPE_DANCE_PAD,
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+ SDL_JOYSTICK_TYPE_GUITAR,
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+ SDL_JOYSTICK_TYPE_DRUM_KIT,
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+ SDL_JOYSTICK_TYPE_ARCADE_PAD,
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+ SDL_JOYSTICK_TYPE_THROTTLE
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+ } SDL_JoystickType;
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+
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+ typedef enum
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+ {
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+ SDL_JOYSTICK_POWER_UNKNOWN = -1,
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+ SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
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+ SDL_JOYSTICK_POWER_LOW, /* <= 20% */
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+ SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
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+ SDL_JOYSTICK_POWER_FULL, /* <= 100% */
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+ SDL_JOYSTICK_POWER_WIRED,
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+ SDL_JOYSTICK_POWER_MAX
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+ } SDL_JoystickPowerLevel;
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+
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+ /* Function prototypes */
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+
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+ /**
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+ * Locking for multi-threaded access to the joystick API
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+ *
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+ * If you are using the joystick API or handling events from multiple threads
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+ * you should use these locking functions to protect access to the joysticks.
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+ *
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+ * In particular, you are guaranteed that the joystick list won't change, so
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+ * the API functions that take a joystick index will be valid, and joystick
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+ * and game controller events will not be delivered.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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+ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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+
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+ /**
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+ * Count the number of joysticks attached to the system right now
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+ */
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+ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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+
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+ /**
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+ * Get the implementation dependent name of a joystick.
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+ * This can be called before any joysticks are opened.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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+
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+ /**
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+ * Get the player index of a joystick, or -1 if it's not available
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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+
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+ /**
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+ * Return the GUID for the joystick at this index
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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+
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+ /**
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+ * Get the USB vendor ID of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the vendor ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
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+
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+ /**
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+ * Get the USB product ID of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the product ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
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+
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+ /**
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+ * Get the product version of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the product version isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
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+
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+ /**
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+ * Get the type of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
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+
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+ /**
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+ * Get the instance ID of a joystick.
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+ * This can be called before any joysticks are opened.
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+ * If the index is out of range, this function will return -1.
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+ */
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+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
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+
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+ /**
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+ * Open a joystick for use.
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+ * The index passed as an argument refers to the N'th joystick on the system.
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+ * This index is not the value which will identify this joystick in future
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+ * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
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+ * there instead.
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+ *
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+ * \return A joystick identifier, or NULL if an error occurred.
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+ */
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+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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+
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+ /**
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+ * Return the SDL_Joystick associated with an instance id.
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+ */
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+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
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+
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+ /**
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+ * Return the name for this currently opened joystick.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the player index of an opened joystick, or -1 if it's not available
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+ *
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+ * For XInput controllers this returns the XInput user index.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return the GUID for this opened joystick
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the USB vendor ID of an opened joystick, if available.
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+ * If the vendor ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the USB product ID of an opened joystick, if available.
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+ * If the product ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the product version of an opened joystick, if available.
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+ * If the product version isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the type of an opened joystick.
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+ */
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+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return a string representation for this guid. pszGUID must point to at least 33 bytes
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+ * (32 for the string plus a NULL terminator).
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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+
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+ /**
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+ * Convert a string into a joystick guid
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
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+
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+ /**
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+ * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
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+ */
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+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of general axis controls on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of trackballs on a joystick.
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+ *
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+ * Joystick trackballs have only relative motion events associated
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+ * with them and their state cannot be polled.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of POV hats on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
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+
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+ /**
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+ * Get the number of buttons on a joystick.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
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+
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+ /**
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+ * Update the current state of the open joysticks.
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+ *
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+ * This is called automatically by the event loop if any joystick
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+ * events are enabled.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
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+
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+ /**
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+ * Enable/disable joystick event polling.
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+ *
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+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
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+ * yourself and check the state of the joystick when you want joystick
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+ * information.
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+ *
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+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
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+
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+ #define SDL_JOYSTICK_AXIS_MAX 32767
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+ #define SDL_JOYSTICK_AXIS_MIN -32768
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+ /**
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+ * Get the current state of an axis control on a joystick.
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+ *
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+ * The state is a value ranging from -32768 to 32767.
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+ *
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+ * The axis indices start at index 0.
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+ */
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+ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
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+ int axis);
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+
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+ /**
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+ * Get the initial state of an axis control on a joystick.
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+ *
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+ * The state is a value ranging from -32768 to 32767.
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+ *
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+ * The axis indices start at index 0.
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+ *
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+ * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
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+ int axis, Sint16 *state);
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+
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+ /**
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+ * \name Hat positions
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+ */
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+ /* @{ */
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+ #define SDL_HAT_CENTERED 0x00
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+ #define SDL_HAT_UP 0x01
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+ #define SDL_HAT_RIGHT 0x02
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+ #define SDL_HAT_DOWN 0x04
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+ #define SDL_HAT_LEFT 0x08
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+ #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
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+ #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
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+ #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
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+ #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
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+ /* @} */
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+
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+ /**
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+ * Get the current state of a POV hat on a joystick.
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+ *
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+ * The hat indices start at index 0.
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+ *
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+ * \return The return value is one of the following positions:
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+ * - ::SDL_HAT_CENTERED
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+ * - ::SDL_HAT_UP
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+ * - ::SDL_HAT_RIGHT
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+ * - ::SDL_HAT_DOWN
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+ * - ::SDL_HAT_LEFT
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+ * - ::SDL_HAT_RIGHTUP
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+ * - ::SDL_HAT_RIGHTDOWN
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+ * - ::SDL_HAT_LEFTUP
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+ * - ::SDL_HAT_LEFTDOWN
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+ */
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+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
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+ int hat);
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+
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+ /**
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+ * Get the ball axis change since the last poll.
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+ *
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+ * \return 0, or -1 if you passed it invalid parameters.
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+ *
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+ * The ball indices start at index 0.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
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+ int ball, int *dx, int *dy);
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+
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+ /**
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+ * Get the current state of a button on a joystick.
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+ *
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+ * The button indices start at index 0.
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+ */
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+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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+ int button);
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+
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+ /**
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+ * Trigger a rumble effect
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+ * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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+ *
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+ * \param joystick The joystick to vibrate
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+ * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
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+ * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
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+ * \param duration_ms The duration of the rumble effect, in milliseconds
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+ *
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+ * \return 0, or -1 if rumble isn't supported on this joystick
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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+
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+ /**
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+ * Close a joystick previously opened with SDL_JoystickOpen().
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+ */
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+ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
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+
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+ /**
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+ * Return the battery level of this joystick
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+ */
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+ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_joystick_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */