ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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SDL_image: An example image loading library for use with SDL
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* A simple library to load images of various formats as SDL surfaces */
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#ifndef SDL_IMAGE_H_
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#define SDL_IMAGE_H_
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#include "SDL.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_IMAGE_MAJOR_VERSION 2
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#define SDL_IMAGE_MINOR_VERSION 0
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#define SDL_IMAGE_PATCHLEVEL 4
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/* This macro can be used to fill a version structure with the compile-time
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* version of the SDL_image library.
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*/
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#define SDL_IMAGE_VERSION(X) \
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{ \
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(X)->major = SDL_IMAGE_MAJOR_VERSION; \
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(X)->minor = SDL_IMAGE_MINOR_VERSION; \
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(X)->patch = SDL_IMAGE_PATCHLEVEL; \
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}
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/**
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* This is the version number macro for the current SDL_image version.
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*/
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#define SDL_IMAGE_COMPILEDVERSION \
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SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
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/**
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*/
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#define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \
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(SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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/* This function gets the version of the dynamically linked SDL_image library.
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use the SDL_IMAGE_VERSION() macro.
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*/
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extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
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typedef enum
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{
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IMG_INIT_JPG = 0x00000001,
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IMG_INIT_PNG = 0x00000002,
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IMG_INIT_TIF = 0x00000004,
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IMG_INIT_WEBP = 0x00000008
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} IMG_InitFlags;
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/* Loads dynamic libraries and prepares them for use. Flags should be
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It returns the flags successfully initialized, or 0 on failure.
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*/
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extern DECLSPEC int SDLCALL IMG_Init(int flags);
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/* Unloads libraries loaded with IMG_Init */
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extern DECLSPEC void SDLCALL IMG_Quit(void);
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/* Load an image from an SDL data source.
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If the image format supports a transparent pixel, SDL will set the
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colorkey for the surface. You can enable RLE acceleration on the
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surface afterwards by calling:
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SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
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*/
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type);
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/* Convenience functions */
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extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
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#if SDL_VERSION_ATLEAST(2,0,0)
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/* Load an image directly into a render texture.
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*/
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extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
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extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc);
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extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type);
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#endif /* SDL 2.0 */
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/* Functions to detect a file type, given a seekable source */
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extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src);
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/* Individual loading functions */
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
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/* Individual saving functions */
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extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file);
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extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst);
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extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality);
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extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality);
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/* We'll use SDL for reporting errors */
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#define IMG_GetError SDL_GetError
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_IMAGE_H_ */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_joystick.h
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*
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* Include file for SDL joystick event handling
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*
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* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
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* behind a device_index changing as joysticks are plugged and unplugged.
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*
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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*
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* the device (a X360 wired controller for example). This identifier is platform dependent.
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*
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*
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*/
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#ifndef SDL_joystick_h_
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#define SDL_joystick_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \file SDL_joystick.h
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*
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* In order to use these functions, SDL_Init() must have been called
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* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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* for joysticks, and load appropriate drivers.
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*
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* If you would like to receive joystick updates while the application
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* is in the background, you should set the following hint before calling
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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*/
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/**
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* The joystick structure used to identify an SDL joystick
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*/
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struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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/* A structure that encodes the stable unique id for a joystick device */
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typedef struct {
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Uint8 data[16];
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} SDL_JoystickGUID;
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/**
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* This is a unique ID for a joystick for the time it is connected to the system,
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* and is never reused for the lifetime of the application. If the joystick is
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* disconnected and reconnected, it will get a new ID.
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*
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* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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*/
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typedef Sint32 SDL_JoystickID;
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typedef enum
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{
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SDL_JOYSTICK_TYPE_UNKNOWN,
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SDL_JOYSTICK_TYPE_GAMECONTROLLER,
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SDL_JOYSTICK_TYPE_WHEEL,
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SDL_JOYSTICK_TYPE_ARCADE_STICK,
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SDL_JOYSTICK_TYPE_FLIGHT_STICK,
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SDL_JOYSTICK_TYPE_DANCE_PAD,
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SDL_JOYSTICK_TYPE_GUITAR,
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SDL_JOYSTICK_TYPE_DRUM_KIT,
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SDL_JOYSTICK_TYPE_ARCADE_PAD,
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SDL_JOYSTICK_TYPE_THROTTLE
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} SDL_JoystickType;
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typedef enum
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{
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SDL_JOYSTICK_POWER_UNKNOWN = -1,
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SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
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SDL_JOYSTICK_POWER_LOW, /* <= 20% */
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SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
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SDL_JOYSTICK_POWER_FULL, /* <= 100% */
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SDL_JOYSTICK_POWER_WIRED,
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SDL_JOYSTICK_POWER_MAX
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} SDL_JoystickPowerLevel;
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/* Function prototypes */
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/**
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* Locking for multi-threaded access to the joystick API
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*
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* If you are using the joystick API or handling events from multiple threads
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* you should use these locking functions to protect access to the joysticks.
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*
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* In particular, you are guaranteed that the joystick list won't change, so
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* the API functions that take a joystick index will be valid, and joystick
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* and game controller events will not be delivered.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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/**
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* Count the number of joysticks attached to the system right now
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*/
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extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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/**
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* Get the implementation dependent name of a joystick.
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* This can be called before any joysticks are opened.
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* If no name can be found, this function returns NULL.
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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/**
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* Get the player index of a joystick, or -1 if it's not available
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* This can be called before any joysticks are opened.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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/**
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* Return the GUID for the joystick at this index
|
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* This can be called before any joysticks are opened.
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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/**
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* Get the USB vendor ID of a joystick, if available.
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* This can be called before any joysticks are opened.
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* If the vendor ID isn't available this function returns 0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
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/**
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* Get the USB product ID of a joystick, if available.
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* This can be called before any joysticks are opened.
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* If the product ID isn't available this function returns 0.
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*/
|
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
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+
|
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/**
|
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* Get the product version of a joystick, if available.
|
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* This can be called before any joysticks are opened.
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* If the product version isn't available this function returns 0.
|
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
|
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+
|
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/**
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* Get the type of a joystick, if available.
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* This can be called before any joysticks are opened.
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*/
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extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
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+
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/**
|
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* Get the instance ID of a joystick.
|
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+
* This can be called before any joysticks are opened.
|
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+
* If the index is out of range, this function will return -1.
|
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*/
|
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
|
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+
|
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|
+
/**
|
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* Open a joystick for use.
|
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+
* The index passed as an argument refers to the N'th joystick on the system.
|
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+
* This index is not the value which will identify this joystick in future
|
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+
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
|
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|
+
* there instead.
|
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+
*
|
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|
+
* \return A joystick identifier, or NULL if an error occurred.
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
|
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|
+
|
192
|
+
/**
|
193
|
+
* Return the SDL_Joystick associated with an instance id.
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
|
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+
|
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|
+
/**
|
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|
+
* Return the name for this currently opened joystick.
|
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|
+
* If no name can be found, this function returns NULL.
|
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|
+
*/
|
201
|
+
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
|
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|
+
|
203
|
+
/**
|
204
|
+
* Get the player index of an opened joystick, or -1 if it's not available
|
205
|
+
*
|
206
|
+
* For XInput controllers this returns the XInput user index.
|
207
|
+
*/
|
208
|
+
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
|
209
|
+
|
210
|
+
/**
|
211
|
+
* Return the GUID for this opened joystick
|
212
|
+
*/
|
213
|
+
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
|
214
|
+
|
215
|
+
/**
|
216
|
+
* Get the USB vendor ID of an opened joystick, if available.
|
217
|
+
* If the vendor ID isn't available this function returns 0.
|
218
|
+
*/
|
219
|
+
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
|
220
|
+
|
221
|
+
/**
|
222
|
+
* Get the USB product ID of an opened joystick, if available.
|
223
|
+
* If the product ID isn't available this function returns 0.
|
224
|
+
*/
|
225
|
+
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
|
226
|
+
|
227
|
+
/**
|
228
|
+
* Get the product version of an opened joystick, if available.
|
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|
+
* If the product version isn't available this function returns 0.
|
230
|
+
*/
|
231
|
+
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
|
232
|
+
|
233
|
+
/**
|
234
|
+
* Get the type of an opened joystick.
|
235
|
+
*/
|
236
|
+
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
|
237
|
+
|
238
|
+
/**
|
239
|
+
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
|
240
|
+
* (32 for the string plus a NULL terminator).
|
241
|
+
*/
|
242
|
+
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
|
243
|
+
|
244
|
+
/**
|
245
|
+
* Convert a string into a joystick guid
|
246
|
+
*/
|
247
|
+
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
|
248
|
+
|
249
|
+
/**
|
250
|
+
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
|
251
|
+
*/
|
252
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
|
253
|
+
|
254
|
+
/**
|
255
|
+
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
|
256
|
+
*/
|
257
|
+
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
|
258
|
+
|
259
|
+
/**
|
260
|
+
* Get the number of general axis controls on a joystick.
|
261
|
+
*/
|
262
|
+
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
|
263
|
+
|
264
|
+
/**
|
265
|
+
* Get the number of trackballs on a joystick.
|
266
|
+
*
|
267
|
+
* Joystick trackballs have only relative motion events associated
|
268
|
+
* with them and their state cannot be polled.
|
269
|
+
*/
|
270
|
+
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
|
271
|
+
|
272
|
+
/**
|
273
|
+
* Get the number of POV hats on a joystick.
|
274
|
+
*/
|
275
|
+
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
|
276
|
+
|
277
|
+
/**
|
278
|
+
* Get the number of buttons on a joystick.
|
279
|
+
*/
|
280
|
+
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
|
281
|
+
|
282
|
+
/**
|
283
|
+
* Update the current state of the open joysticks.
|
284
|
+
*
|
285
|
+
* This is called automatically by the event loop if any joystick
|
286
|
+
* events are enabled.
|
287
|
+
*/
|
288
|
+
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
289
|
+
|
290
|
+
/**
|
291
|
+
* Enable/disable joystick event polling.
|
292
|
+
*
|
293
|
+
* If joystick events are disabled, you must call SDL_JoystickUpdate()
|
294
|
+
* yourself and check the state of the joystick when you want joystick
|
295
|
+
* information.
|
296
|
+
*
|
297
|
+
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
|
298
|
+
*/
|
299
|
+
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
300
|
+
|
301
|
+
#define SDL_JOYSTICK_AXIS_MAX 32767
|
302
|
+
#define SDL_JOYSTICK_AXIS_MIN -32768
|
303
|
+
/**
|
304
|
+
* Get the current state of an axis control on a joystick.
|
305
|
+
*
|
306
|
+
* The state is a value ranging from -32768 to 32767.
|
307
|
+
*
|
308
|
+
* The axis indices start at index 0.
|
309
|
+
*/
|
310
|
+
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
|
311
|
+
int axis);
|
312
|
+
|
313
|
+
/**
|
314
|
+
* Get the initial state of an axis control on a joystick.
|
315
|
+
*
|
316
|
+
* The state is a value ranging from -32768 to 32767.
|
317
|
+
*
|
318
|
+
* The axis indices start at index 0.
|
319
|
+
*
|
320
|
+
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
321
|
+
*/
|
322
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
|
323
|
+
int axis, Sint16 *state);
|
324
|
+
|
325
|
+
/**
|
326
|
+
* \name Hat positions
|
327
|
+
*/
|
328
|
+
/* @{ */
|
329
|
+
#define SDL_HAT_CENTERED 0x00
|
330
|
+
#define SDL_HAT_UP 0x01
|
331
|
+
#define SDL_HAT_RIGHT 0x02
|
332
|
+
#define SDL_HAT_DOWN 0x04
|
333
|
+
#define SDL_HAT_LEFT 0x08
|
334
|
+
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
|
335
|
+
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
|
336
|
+
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
|
337
|
+
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
|
338
|
+
/* @} */
|
339
|
+
|
340
|
+
/**
|
341
|
+
* Get the current state of a POV hat on a joystick.
|
342
|
+
*
|
343
|
+
* The hat indices start at index 0.
|
344
|
+
*
|
345
|
+
* \return The return value is one of the following positions:
|
346
|
+
* - ::SDL_HAT_CENTERED
|
347
|
+
* - ::SDL_HAT_UP
|
348
|
+
* - ::SDL_HAT_RIGHT
|
349
|
+
* - ::SDL_HAT_DOWN
|
350
|
+
* - ::SDL_HAT_LEFT
|
351
|
+
* - ::SDL_HAT_RIGHTUP
|
352
|
+
* - ::SDL_HAT_RIGHTDOWN
|
353
|
+
* - ::SDL_HAT_LEFTUP
|
354
|
+
* - ::SDL_HAT_LEFTDOWN
|
355
|
+
*/
|
356
|
+
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
|
357
|
+
int hat);
|
358
|
+
|
359
|
+
/**
|
360
|
+
* Get the ball axis change since the last poll.
|
361
|
+
*
|
362
|
+
* \return 0, or -1 if you passed it invalid parameters.
|
363
|
+
*
|
364
|
+
* The ball indices start at index 0.
|
365
|
+
*/
|
366
|
+
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
367
|
+
int ball, int *dx, int *dy);
|
368
|
+
|
369
|
+
/**
|
370
|
+
* Get the current state of a button on a joystick.
|
371
|
+
*
|
372
|
+
* The button indices start at index 0.
|
373
|
+
*/
|
374
|
+
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
375
|
+
int button);
|
376
|
+
|
377
|
+
/**
|
378
|
+
* Trigger a rumble effect
|
379
|
+
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
380
|
+
*
|
381
|
+
* \param joystick The joystick to vibrate
|
382
|
+
* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
|
383
|
+
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
384
|
+
* \param duration_ms The duration of the rumble effect, in milliseconds
|
385
|
+
*
|
386
|
+
* \return 0, or -1 if rumble isn't supported on this joystick
|
387
|
+
*/
|
388
|
+
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
389
|
+
|
390
|
+
/**
|
391
|
+
* Close a joystick previously opened with SDL_JoystickOpen().
|
392
|
+
*/
|
393
|
+
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
|
394
|
+
|
395
|
+
/**
|
396
|
+
* Return the battery level of this joystick
|
397
|
+
*/
|
398
|
+
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
|
399
|
+
|
400
|
+
/* Ends C function definitions when using C++ */
|
401
|
+
#ifdef __cplusplus
|
402
|
+
}
|
403
|
+
#endif
|
404
|
+
#include "close_code.h"
|
405
|
+
|
406
|
+
#endif /* SDL_joystick_h_ */
|
407
|
+
|
408
|
+
/* vi: set ts=4 sw=4 expandtab: */
|