ruby2d 0.8.1 → 0.9.0

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Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,81 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_loadso.h
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+ *
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+ * System dependent library loading routines
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+ *
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+ * Some things to keep in mind:
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+ * \li These functions only work on C function names. Other languages may
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+ * have name mangling and intrinsic language support that varies from
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+ * compiler to compiler.
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+ * \li Make sure you declare your function pointers with the same calling
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+ * convention as the actual library function. Your code will crash
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+ * mysteriously if you do not do this.
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+ * \li Avoid namespace collisions. If you load a symbol from the library,
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+ * it is not defined whether or not it goes into the global symbol
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+ * namespace for the application. If it does and it conflicts with
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+ * symbols in your code or other shared libraries, you will not get
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+ * the results you expect. :)
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+ */
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+
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+ #ifndef SDL_loadso_h_
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+ #define SDL_loadso_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * This function dynamically loads a shared object and returns a pointer
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+ * to the object handle (or NULL if there was an error).
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+ * The 'sofile' parameter is a system dependent name of the object file.
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+ */
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+ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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+
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+ /**
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+ * Given an object handle, this function looks up the address of the
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+ * named function in the shared object and returns it. This address
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+ * is no longer valid after calling SDL_UnloadObject().
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+ */
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+ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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+ const char *name);
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+
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+ /**
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+ * Unload a shared object from memory.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_loadso_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,211 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_log.h
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+ *
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+ * Simple log messages with categories and priorities.
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+ *
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+ * By default logs are quiet, but if you're debugging SDL you might want:
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+ *
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+ * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
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+ *
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+ * Here's where the messages go on different platforms:
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+ * Windows: debug output stream
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+ * Android: log output
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+ * Others: standard error output (stderr)
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+ */
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+
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+ #ifndef SDL_log_h_
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+ #define SDL_log_h_
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+
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+ #include "SDL_stdinc.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+ /**
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+ * \brief The maximum size of a log message
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+ *
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+ * Messages longer than the maximum size will be truncated
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+ */
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+ #define SDL_MAX_LOG_MESSAGE 4096
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+
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+ /**
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+ * \brief The predefined log categories
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+ *
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+ * By default the application category is enabled at the INFO level,
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+ * the assert category is enabled at the WARN level, test is enabled
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+ * at the VERBOSE level and all other categories are enabled at the
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+ * CRITICAL level.
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+ */
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+ enum
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+ {
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+ SDL_LOG_CATEGORY_APPLICATION,
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+ SDL_LOG_CATEGORY_ERROR,
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+ SDL_LOG_CATEGORY_ASSERT,
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+ SDL_LOG_CATEGORY_SYSTEM,
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+ SDL_LOG_CATEGORY_AUDIO,
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+ SDL_LOG_CATEGORY_VIDEO,
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+ SDL_LOG_CATEGORY_RENDER,
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+ SDL_LOG_CATEGORY_INPUT,
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+ SDL_LOG_CATEGORY_TEST,
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+
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+ /* Reserved for future SDL library use */
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+ SDL_LOG_CATEGORY_RESERVED1,
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+ SDL_LOG_CATEGORY_RESERVED2,
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+ SDL_LOG_CATEGORY_RESERVED3,
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+ SDL_LOG_CATEGORY_RESERVED4,
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+ SDL_LOG_CATEGORY_RESERVED5,
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+ SDL_LOG_CATEGORY_RESERVED6,
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+ SDL_LOG_CATEGORY_RESERVED7,
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+ SDL_LOG_CATEGORY_RESERVED8,
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+ SDL_LOG_CATEGORY_RESERVED9,
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+ SDL_LOG_CATEGORY_RESERVED10,
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+
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+ /* Beyond this point is reserved for application use, e.g.
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+ enum {
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+ MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
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+ MYAPP_CATEGORY_AWESOME2,
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+ MYAPP_CATEGORY_AWESOME3,
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+ ...
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+ };
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+ */
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+ SDL_LOG_CATEGORY_CUSTOM
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+ };
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+
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+ /**
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+ * \brief The predefined log priorities
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+ */
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+ typedef enum
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+ {
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+ SDL_LOG_PRIORITY_VERBOSE = 1,
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+ SDL_LOG_PRIORITY_DEBUG,
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+ SDL_LOG_PRIORITY_INFO,
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+ SDL_LOG_PRIORITY_WARN,
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+ SDL_LOG_PRIORITY_ERROR,
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+ SDL_LOG_PRIORITY_CRITICAL,
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+ SDL_NUM_LOG_PRIORITIES
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+ } SDL_LogPriority;
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+
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+
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+ /**
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+ * \brief Set the priority of all log categories
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
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+
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+ /**
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+ * \brief Set the priority of a particular log category
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
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+ SDL_LogPriority priority);
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+
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+ /**
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+ * \brief Get the priority of a particular log category
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+ */
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+ extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
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+
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+ /**
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+ * \brief Reset all priorities to default.
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+ *
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+ * \note This is called in SDL_Quit().
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
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+
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+ /**
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+ * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
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+ */
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+ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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+
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+ /**
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+ * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
144
+ */
145
+ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
146
+
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+ /**
148
+ * \brief Log a message with SDL_LOG_PRIORITY_DEBUG
149
+ */
150
+ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
151
+
152
+ /**
153
+ * \brief Log a message with SDL_LOG_PRIORITY_INFO
154
+ */
155
+ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
156
+
157
+ /**
158
+ * \brief Log a message with SDL_LOG_PRIORITY_WARN
159
+ */
160
+ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
161
+
162
+ /**
163
+ * \brief Log a message with SDL_LOG_PRIORITY_ERROR
164
+ */
165
+ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
166
+
167
+ /**
168
+ * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
169
+ */
170
+ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
171
+
172
+ /**
173
+ * \brief Log a message with the specified category and priority.
174
+ */
175
+ extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
176
+ SDL_LogPriority priority,
177
+ SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
178
+
179
+ /**
180
+ * \brief Log a message with the specified category and priority.
181
+ */
182
+ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
183
+ SDL_LogPriority priority,
184
+ const char *fmt, va_list ap);
185
+
186
+ /**
187
+ * \brief The prototype for the log output function
188
+ */
189
+ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
190
+
191
+ /**
192
+ * \brief Get the current log output function.
193
+ */
194
+ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
195
+
196
+ /**
197
+ * \brief This function allows you to replace the default log output
198
+ * function with one of your own.
199
+ */
200
+ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
201
+
202
+
203
+ /* Ends C function definitions when using C++ */
204
+ #ifdef __cplusplus
205
+ }
206
+ #endif
207
+ #include "close_code.h"
208
+
209
+ #endif /* SDL_log_h_ */
210
+
211
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,168 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_main_h_
23
+ #define SDL_main_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+
27
+ /**
28
+ * \file SDL_main.h
29
+ *
30
+ * Redefine main() on some platforms so that it is called by SDL.
31
+ */
32
+
33
+ #ifndef SDL_MAIN_HANDLED
34
+ #if defined(__WIN32__)
35
+ /* On Windows SDL provides WinMain(), which parses the command line and passes
36
+ the arguments to your main function.
37
+
38
+ If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39
+ */
40
+ #define SDL_MAIN_AVAILABLE
41
+
42
+ #elif defined(__WINRT__)
43
+ /* On WinRT, SDL provides a main function that initializes CoreApplication,
44
+ creating an instance of IFrameworkView in the process.
45
+
46
+ Please note that #include'ing SDL_main.h is not enough to get a main()
47
+ function working. In non-XAML apps, the file,
48
+ src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49
+ into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50
+ called, with a pointer to the Direct3D-hosted XAML control passed in.
51
+ */
52
+ #define SDL_MAIN_NEEDED
53
+
54
+ #elif defined(__IPHONEOS__)
55
+ /* On iOS SDL provides a main function that creates an application delegate
56
+ and starts the iOS application run loop.
57
+
58
+ See src/video/uikit/SDL_uikitappdelegate.m for more details.
59
+ */
60
+ #define SDL_MAIN_NEEDED
61
+
62
+ #elif defined(__ANDROID__)
63
+ /* On Android SDL provides a Java class in SDLActivity.java that is the
64
+ main activity entry point.
65
+
66
+ See docs/README-android.md for more details on extending that class.
67
+ */
68
+ #define SDL_MAIN_NEEDED
69
+
70
+ /* We need to export SDL_main so it can be launched from Java */
71
+ #define SDLMAIN_DECLSPEC DECLSPEC
72
+
73
+ #elif defined(__NACL__)
74
+ /* On NACL we use ppapi_simple to set up the application helper code,
75
+ then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
76
+ starting the user main function.
77
+ All user code is run in a separate thread by ppapi_simple, thus
78
+ allowing for blocking io to take place via nacl_io
79
+ */
80
+ #define SDL_MAIN_NEEDED
81
+
82
+ #endif
83
+ #endif /* SDL_MAIN_HANDLED */
84
+
85
+ #ifdef __cplusplus
86
+ #define C_LINKAGE "C"
87
+ #else
88
+ #define C_LINKAGE
89
+ #endif /* __cplusplus */
90
+
91
+ #ifndef SDLMAIN_DECLSPEC
92
+ #define SDLMAIN_DECLSPEC
93
+ #endif
94
+
95
+ /**
96
+ * \file SDL_main.h
97
+ *
98
+ * The application's main() function must be called with C linkage,
99
+ * and should be declared like this:
100
+ * \code
101
+ * #ifdef __cplusplus
102
+ * extern "C"
103
+ * #endif
104
+ * int main(int argc, char *argv[])
105
+ * {
106
+ * }
107
+ * \endcode
108
+ */
109
+
110
+ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
111
+ #define main SDL_main
112
+ #endif
113
+
114
+ /**
115
+ * The prototype for the application's main() function
116
+ */
117
+ extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
118
+
119
+
120
+ #include "begin_code.h"
121
+ #ifdef __cplusplus
122
+ extern "C" {
123
+ #endif
124
+
125
+ /**
126
+ * This is called by the real SDL main function to let the rest of the
127
+ * library know that initialization was done properly.
128
+ *
129
+ * Calling this yourself without knowing what you're doing can cause
130
+ * crashes and hard to diagnose problems with your application.
131
+ */
132
+ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
133
+
134
+ #ifdef __WIN32__
135
+
136
+ /**
137
+ * This can be called to set the application class at startup
138
+ */
139
+ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
140
+ void *hInst);
141
+ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
142
+
143
+ #endif /* __WIN32__ */
144
+
145
+
146
+ #ifdef __WINRT__
147
+
148
+ /**
149
+ * \brief Initializes and launches an SDL/WinRT application.
150
+ *
151
+ * \param mainFunction The SDL app's C-style main().
152
+ * \param reserved Reserved for future use; should be NULL
153
+ * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
154
+ * information on the failure.
155
+ */
156
+ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
157
+
158
+ #endif /* __WINRT__ */
159
+
160
+
161
+ #ifdef __cplusplus
162
+ }
163
+ #endif
164
+ #include "close_code.h"
165
+
166
+ #endif /* SDL_main_h_ */
167
+
168
+ /* vi: set ts=4 sw=4 expandtab: */