ruby2d 0.8.1 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_loadso.h
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*
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* System dependent library loading routines
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* \li Avoid namespace collisions. If you load a symbol from the library,
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* symbols in your code or other shared libraries, you will not get
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* the results you expect. :)
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#ifndef SDL_loadso_h_
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#define SDL_loadso_h_
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#include "begin_code.h"
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/**
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#include "close_code.h"
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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* the assert category is enabled at the WARN level, test is enabled
|
|
61
|
+
* at the VERBOSE level and all other categories are enabled at the
|
|
62
|
+
* CRITICAL level.
|
|
63
|
+
*/
|
|
64
|
+
enum
|
|
65
|
+
{
|
|
66
|
+
SDL_LOG_CATEGORY_APPLICATION,
|
|
67
|
+
SDL_LOG_CATEGORY_ERROR,
|
|
68
|
+
SDL_LOG_CATEGORY_ASSERT,
|
|
69
|
+
SDL_LOG_CATEGORY_SYSTEM,
|
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70
|
+
SDL_LOG_CATEGORY_AUDIO,
|
|
71
|
+
SDL_LOG_CATEGORY_VIDEO,
|
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72
|
+
SDL_LOG_CATEGORY_RENDER,
|
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73
|
+
SDL_LOG_CATEGORY_INPUT,
|
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74
|
+
SDL_LOG_CATEGORY_TEST,
|
|
75
|
+
|
|
76
|
+
/* Reserved for future SDL library use */
|
|
77
|
+
SDL_LOG_CATEGORY_RESERVED1,
|
|
78
|
+
SDL_LOG_CATEGORY_RESERVED2,
|
|
79
|
+
SDL_LOG_CATEGORY_RESERVED3,
|
|
80
|
+
SDL_LOG_CATEGORY_RESERVED4,
|
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81
|
+
SDL_LOG_CATEGORY_RESERVED5,
|
|
82
|
+
SDL_LOG_CATEGORY_RESERVED6,
|
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83
|
+
SDL_LOG_CATEGORY_RESERVED7,
|
|
84
|
+
SDL_LOG_CATEGORY_RESERVED8,
|
|
85
|
+
SDL_LOG_CATEGORY_RESERVED9,
|
|
86
|
+
SDL_LOG_CATEGORY_RESERVED10,
|
|
87
|
+
|
|
88
|
+
/* Beyond this point is reserved for application use, e.g.
|
|
89
|
+
enum {
|
|
90
|
+
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
|
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91
|
+
MYAPP_CATEGORY_AWESOME2,
|
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92
|
+
MYAPP_CATEGORY_AWESOME3,
|
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93
|
+
...
|
|
94
|
+
};
|
|
95
|
+
*/
|
|
96
|
+
SDL_LOG_CATEGORY_CUSTOM
|
|
97
|
+
};
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* \brief The predefined log priorities
|
|
101
|
+
*/
|
|
102
|
+
typedef enum
|
|
103
|
+
{
|
|
104
|
+
SDL_LOG_PRIORITY_VERBOSE = 1,
|
|
105
|
+
SDL_LOG_PRIORITY_DEBUG,
|
|
106
|
+
SDL_LOG_PRIORITY_INFO,
|
|
107
|
+
SDL_LOG_PRIORITY_WARN,
|
|
108
|
+
SDL_LOG_PRIORITY_ERROR,
|
|
109
|
+
SDL_LOG_PRIORITY_CRITICAL,
|
|
110
|
+
SDL_NUM_LOG_PRIORITIES
|
|
111
|
+
} SDL_LogPriority;
|
|
112
|
+
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* \brief Set the priority of all log categories
|
|
116
|
+
*/
|
|
117
|
+
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* \brief Set the priority of a particular log category
|
|
121
|
+
*/
|
|
122
|
+
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
|
|
123
|
+
SDL_LogPriority priority);
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* \brief Get the priority of a particular log category
|
|
127
|
+
*/
|
|
128
|
+
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
|
|
129
|
+
|
|
130
|
+
/**
|
|
131
|
+
* \brief Reset all priorities to default.
|
|
132
|
+
*
|
|
133
|
+
* \note This is called in SDL_Quit().
|
|
134
|
+
*/
|
|
135
|
+
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
|
|
139
|
+
*/
|
|
140
|
+
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
|
|
144
|
+
*/
|
|
145
|
+
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
|
|
149
|
+
*/
|
|
150
|
+
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* \brief Log a message with SDL_LOG_PRIORITY_INFO
|
|
154
|
+
*/
|
|
155
|
+
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* \brief Log a message with SDL_LOG_PRIORITY_WARN
|
|
159
|
+
*/
|
|
160
|
+
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
|
161
|
+
|
|
162
|
+
/**
|
|
163
|
+
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
|
|
164
|
+
*/
|
|
165
|
+
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
|
166
|
+
|
|
167
|
+
/**
|
|
168
|
+
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
|
|
169
|
+
*/
|
|
170
|
+
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* \brief Log a message with the specified category and priority.
|
|
174
|
+
*/
|
|
175
|
+
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
|
176
|
+
SDL_LogPriority priority,
|
|
177
|
+
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
* \brief Log a message with the specified category and priority.
|
|
181
|
+
*/
|
|
182
|
+
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
|
|
183
|
+
SDL_LogPriority priority,
|
|
184
|
+
const char *fmt, va_list ap);
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* \brief The prototype for the log output function
|
|
188
|
+
*/
|
|
189
|
+
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* \brief Get the current log output function.
|
|
193
|
+
*/
|
|
194
|
+
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* \brief This function allows you to replace the default log output
|
|
198
|
+
* function with one of your own.
|
|
199
|
+
*/
|
|
200
|
+
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
|
201
|
+
|
|
202
|
+
|
|
203
|
+
/* Ends C function definitions when using C++ */
|
|
204
|
+
#ifdef __cplusplus
|
|
205
|
+
}
|
|
206
|
+
#endif
|
|
207
|
+
#include "close_code.h"
|
|
208
|
+
|
|
209
|
+
#endif /* SDL_log_h_ */
|
|
210
|
+
|
|
211
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
|
@@ -0,0 +1,168 @@
|
|
|
1
|
+
/*
|
|
2
|
+
Simple DirectMedia Layer
|
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
|
4
|
+
|
|
5
|
+
This software is provided 'as-is', without any express or implied
|
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
|
7
|
+
arising from the use of this software.
|
|
8
|
+
|
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
|
11
|
+
freely, subject to the following restrictions:
|
|
12
|
+
|
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
|
14
|
+
claim that you wrote the original software. If you use this software
|
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
|
16
|
+
appreciated but is not required.
|
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
|
18
|
+
misrepresented as being the original software.
|
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
#ifndef SDL_main_h_
|
|
23
|
+
#define SDL_main_h_
|
|
24
|
+
|
|
25
|
+
#include "SDL_stdinc.h"
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* \file SDL_main.h
|
|
29
|
+
*
|
|
30
|
+
* Redefine main() on some platforms so that it is called by SDL.
|
|
31
|
+
*/
|
|
32
|
+
|
|
33
|
+
#ifndef SDL_MAIN_HANDLED
|
|
34
|
+
#if defined(__WIN32__)
|
|
35
|
+
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
|
36
|
+
the arguments to your main function.
|
|
37
|
+
|
|
38
|
+
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
|
|
39
|
+
*/
|
|
40
|
+
#define SDL_MAIN_AVAILABLE
|
|
41
|
+
|
|
42
|
+
#elif defined(__WINRT__)
|
|
43
|
+
/* On WinRT, SDL provides a main function that initializes CoreApplication,
|
|
44
|
+
creating an instance of IFrameworkView in the process.
|
|
45
|
+
|
|
46
|
+
Please note that #include'ing SDL_main.h is not enough to get a main()
|
|
47
|
+
function working. In non-XAML apps, the file,
|
|
48
|
+
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
|
|
49
|
+
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
|
|
50
|
+
called, with a pointer to the Direct3D-hosted XAML control passed in.
|
|
51
|
+
*/
|
|
52
|
+
#define SDL_MAIN_NEEDED
|
|
53
|
+
|
|
54
|
+
#elif defined(__IPHONEOS__)
|
|
55
|
+
/* On iOS SDL provides a main function that creates an application delegate
|
|
56
|
+
and starts the iOS application run loop.
|
|
57
|
+
|
|
58
|
+
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
|
59
|
+
*/
|
|
60
|
+
#define SDL_MAIN_NEEDED
|
|
61
|
+
|
|
62
|
+
#elif defined(__ANDROID__)
|
|
63
|
+
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
|
64
|
+
main activity entry point.
|
|
65
|
+
|
|
66
|
+
See docs/README-android.md for more details on extending that class.
|
|
67
|
+
*/
|
|
68
|
+
#define SDL_MAIN_NEEDED
|
|
69
|
+
|
|
70
|
+
/* We need to export SDL_main so it can be launched from Java */
|
|
71
|
+
#define SDLMAIN_DECLSPEC DECLSPEC
|
|
72
|
+
|
|
73
|
+
#elif defined(__NACL__)
|
|
74
|
+
/* On NACL we use ppapi_simple to set up the application helper code,
|
|
75
|
+
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
|
76
|
+
starting the user main function.
|
|
77
|
+
All user code is run in a separate thread by ppapi_simple, thus
|
|
78
|
+
allowing for blocking io to take place via nacl_io
|
|
79
|
+
*/
|
|
80
|
+
#define SDL_MAIN_NEEDED
|
|
81
|
+
|
|
82
|
+
#endif
|
|
83
|
+
#endif /* SDL_MAIN_HANDLED */
|
|
84
|
+
|
|
85
|
+
#ifdef __cplusplus
|
|
86
|
+
#define C_LINKAGE "C"
|
|
87
|
+
#else
|
|
88
|
+
#define C_LINKAGE
|
|
89
|
+
#endif /* __cplusplus */
|
|
90
|
+
|
|
91
|
+
#ifndef SDLMAIN_DECLSPEC
|
|
92
|
+
#define SDLMAIN_DECLSPEC
|
|
93
|
+
#endif
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* \file SDL_main.h
|
|
97
|
+
*
|
|
98
|
+
* The application's main() function must be called with C linkage,
|
|
99
|
+
* and should be declared like this:
|
|
100
|
+
* \code
|
|
101
|
+
* #ifdef __cplusplus
|
|
102
|
+
* extern "C"
|
|
103
|
+
* #endif
|
|
104
|
+
* int main(int argc, char *argv[])
|
|
105
|
+
* {
|
|
106
|
+
* }
|
|
107
|
+
* \endcode
|
|
108
|
+
*/
|
|
109
|
+
|
|
110
|
+
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
|
|
111
|
+
#define main SDL_main
|
|
112
|
+
#endif
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* The prototype for the application's main() function
|
|
116
|
+
*/
|
|
117
|
+
extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
|
118
|
+
|
|
119
|
+
|
|
120
|
+
#include "begin_code.h"
|
|
121
|
+
#ifdef __cplusplus
|
|
122
|
+
extern "C" {
|
|
123
|
+
#endif
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* This is called by the real SDL main function to let the rest of the
|
|
127
|
+
* library know that initialization was done properly.
|
|
128
|
+
*
|
|
129
|
+
* Calling this yourself without knowing what you're doing can cause
|
|
130
|
+
* crashes and hard to diagnose problems with your application.
|
|
131
|
+
*/
|
|
132
|
+
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
|
133
|
+
|
|
134
|
+
#ifdef __WIN32__
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* This can be called to set the application class at startup
|
|
138
|
+
*/
|
|
139
|
+
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
|
|
140
|
+
void *hInst);
|
|
141
|
+
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
|
142
|
+
|
|
143
|
+
#endif /* __WIN32__ */
|
|
144
|
+
|
|
145
|
+
|
|
146
|
+
#ifdef __WINRT__
|
|
147
|
+
|
|
148
|
+
/**
|
|
149
|
+
* \brief Initializes and launches an SDL/WinRT application.
|
|
150
|
+
*
|
|
151
|
+
* \param mainFunction The SDL app's C-style main().
|
|
152
|
+
* \param reserved Reserved for future use; should be NULL
|
|
153
|
+
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
|
154
|
+
* information on the failure.
|
|
155
|
+
*/
|
|
156
|
+
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
|
|
157
|
+
|
|
158
|
+
#endif /* __WINRT__ */
|
|
159
|
+
|
|
160
|
+
|
|
161
|
+
#ifdef __cplusplus
|
|
162
|
+
}
|
|
163
|
+
#endif
|
|
164
|
+
#include "close_code.h"
|
|
165
|
+
|
|
166
|
+
#endif /* SDL_main_h_ */
|
|
167
|
+
|
|
168
|
+
/* vi: set ts=4 sw=4 expandtab: */
|