ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_loadso.h
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*
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* System dependent library loading routines
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*
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* Some things to keep in mind:
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* \li These functions only work on C function names. Other languages may
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* have name mangling and intrinsic language support that varies from
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* compiler to compiler.
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* \li Make sure you declare your function pointers with the same calling
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* convention as the actual library function. Your code will crash
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* mysteriously if you do not do this.
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* \li Avoid namespace collisions. If you load a symbol from the library,
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* it is not defined whether or not it goes into the global symbol
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* namespace for the application. If it does and it conflicts with
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* symbols in your code or other shared libraries, you will not get
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* the results you expect. :)
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*/
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#ifndef SDL_loadso_h_
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#define SDL_loadso_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* This function dynamically loads a shared object and returns a pointer
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* The 'sofile' parameter is a system dependent name of the object file.
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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/**
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* Given an object handle, this function looks up the address of the
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* named function in the shared object and returns it. This address
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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const char *name);
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/**
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* Unload a shared object from memory.
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*/
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_loadso_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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*
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*
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* By default logs are quiet, but if you're debugging SDL you might want:
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*
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* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
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*
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* Here's where the messages go on different platforms:
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* Windows: debug output stream
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* Android: log output
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* Others: standard error output (stderr)
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*/
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#ifndef SDL_log_h_
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#define SDL_log_h_
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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*/
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#define SDL_MAX_LOG_MESSAGE 4096
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/**
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* By default the application category is enabled at the INFO level,
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* the assert category is enabled at the WARN level, test is enabled
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* at the VERBOSE level and all other categories are enabled at the
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* CRITICAL level.
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*/
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enum
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{
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SDL_LOG_CATEGORY_APPLICATION,
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SDL_LOG_CATEGORY_ERROR,
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SDL_LOG_CATEGORY_ASSERT,
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SDL_LOG_CATEGORY_SYSTEM,
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SDL_LOG_CATEGORY_AUDIO,
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SDL_LOG_CATEGORY_VIDEO,
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SDL_LOG_CATEGORY_RENDER,
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SDL_LOG_CATEGORY_INPUT,
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SDL_LOG_CATEGORY_TEST,
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/* Reserved for future SDL library use */
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SDL_LOG_CATEGORY_RESERVED1,
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SDL_LOG_CATEGORY_RESERVED2,
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SDL_LOG_CATEGORY_RESERVED3,
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SDL_LOG_CATEGORY_RESERVED4,
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SDL_LOG_CATEGORY_RESERVED5,
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+
SDL_LOG_CATEGORY_RESERVED6,
|
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+
SDL_LOG_CATEGORY_RESERVED7,
|
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+
SDL_LOG_CATEGORY_RESERVED8,
|
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+
SDL_LOG_CATEGORY_RESERVED9,
|
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+
SDL_LOG_CATEGORY_RESERVED10,
|
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+
|
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/* Beyond this point is reserved for application use, e.g.
|
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+
enum {
|
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+
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
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+
MYAPP_CATEGORY_AWESOME2,
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MYAPP_CATEGORY_AWESOME3,
|
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+
...
|
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|
+
};
|
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+
*/
|
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SDL_LOG_CATEGORY_CUSTOM
|
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+
};
|
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+
|
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+
/**
|
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+
* \brief The predefined log priorities
|
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+
*/
|
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+
typedef enum
|
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+
{
|
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+
SDL_LOG_PRIORITY_VERBOSE = 1,
|
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+
SDL_LOG_PRIORITY_DEBUG,
|
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+
SDL_LOG_PRIORITY_INFO,
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+
SDL_LOG_PRIORITY_WARN,
|
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+
SDL_LOG_PRIORITY_ERROR,
|
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+
SDL_LOG_PRIORITY_CRITICAL,
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+
SDL_NUM_LOG_PRIORITIES
|
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+
} SDL_LogPriority;
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+
|
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+
|
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/**
|
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+
* \brief Set the priority of all log categories
|
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+
*/
|
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+
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
|
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+
|
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+
/**
|
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+
* \brief Set the priority of a particular log category
|
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+
*/
|
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+
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
|
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+
SDL_LogPriority priority);
|
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+
|
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+
/**
|
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+
* \brief Get the priority of a particular log category
|
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+
*/
|
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+
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
|
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+
|
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+
/**
|
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+
* \brief Reset all priorities to default.
|
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+
*
|
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|
+
* \note This is called in SDL_Quit().
|
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|
+
*/
|
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|
+
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
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+
|
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|
+
/**
|
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|
+
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
|
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|
+
*/
|
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|
+
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
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|
+
|
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|
+
/**
|
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|
+
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
|
144
|
+
*/
|
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|
+
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
146
|
+
|
147
|
+
/**
|
148
|
+
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
|
149
|
+
*/
|
150
|
+
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
151
|
+
|
152
|
+
/**
|
153
|
+
* \brief Log a message with SDL_LOG_PRIORITY_INFO
|
154
|
+
*/
|
155
|
+
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
156
|
+
|
157
|
+
/**
|
158
|
+
* \brief Log a message with SDL_LOG_PRIORITY_WARN
|
159
|
+
*/
|
160
|
+
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
161
|
+
|
162
|
+
/**
|
163
|
+
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
|
164
|
+
*/
|
165
|
+
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
166
|
+
|
167
|
+
/**
|
168
|
+
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
|
169
|
+
*/
|
170
|
+
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
171
|
+
|
172
|
+
/**
|
173
|
+
* \brief Log a message with the specified category and priority.
|
174
|
+
*/
|
175
|
+
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
176
|
+
SDL_LogPriority priority,
|
177
|
+
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
178
|
+
|
179
|
+
/**
|
180
|
+
* \brief Log a message with the specified category and priority.
|
181
|
+
*/
|
182
|
+
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
|
183
|
+
SDL_LogPriority priority,
|
184
|
+
const char *fmt, va_list ap);
|
185
|
+
|
186
|
+
/**
|
187
|
+
* \brief The prototype for the log output function
|
188
|
+
*/
|
189
|
+
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
|
190
|
+
|
191
|
+
/**
|
192
|
+
* \brief Get the current log output function.
|
193
|
+
*/
|
194
|
+
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
195
|
+
|
196
|
+
/**
|
197
|
+
* \brief This function allows you to replace the default log output
|
198
|
+
* function with one of your own.
|
199
|
+
*/
|
200
|
+
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
201
|
+
|
202
|
+
|
203
|
+
/* Ends C function definitions when using C++ */
|
204
|
+
#ifdef __cplusplus
|
205
|
+
}
|
206
|
+
#endif
|
207
|
+
#include "close_code.h"
|
208
|
+
|
209
|
+
#endif /* SDL_log_h_ */
|
210
|
+
|
211
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,168 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_main_h_
|
23
|
+
#define SDL_main_h_
|
24
|
+
|
25
|
+
#include "SDL_stdinc.h"
|
26
|
+
|
27
|
+
/**
|
28
|
+
* \file SDL_main.h
|
29
|
+
*
|
30
|
+
* Redefine main() on some platforms so that it is called by SDL.
|
31
|
+
*/
|
32
|
+
|
33
|
+
#ifndef SDL_MAIN_HANDLED
|
34
|
+
#if defined(__WIN32__)
|
35
|
+
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
36
|
+
the arguments to your main function.
|
37
|
+
|
38
|
+
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
|
39
|
+
*/
|
40
|
+
#define SDL_MAIN_AVAILABLE
|
41
|
+
|
42
|
+
#elif defined(__WINRT__)
|
43
|
+
/* On WinRT, SDL provides a main function that initializes CoreApplication,
|
44
|
+
creating an instance of IFrameworkView in the process.
|
45
|
+
|
46
|
+
Please note that #include'ing SDL_main.h is not enough to get a main()
|
47
|
+
function working. In non-XAML apps, the file,
|
48
|
+
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
|
49
|
+
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
|
50
|
+
called, with a pointer to the Direct3D-hosted XAML control passed in.
|
51
|
+
*/
|
52
|
+
#define SDL_MAIN_NEEDED
|
53
|
+
|
54
|
+
#elif defined(__IPHONEOS__)
|
55
|
+
/* On iOS SDL provides a main function that creates an application delegate
|
56
|
+
and starts the iOS application run loop.
|
57
|
+
|
58
|
+
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
59
|
+
*/
|
60
|
+
#define SDL_MAIN_NEEDED
|
61
|
+
|
62
|
+
#elif defined(__ANDROID__)
|
63
|
+
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
64
|
+
main activity entry point.
|
65
|
+
|
66
|
+
See docs/README-android.md for more details on extending that class.
|
67
|
+
*/
|
68
|
+
#define SDL_MAIN_NEEDED
|
69
|
+
|
70
|
+
/* We need to export SDL_main so it can be launched from Java */
|
71
|
+
#define SDLMAIN_DECLSPEC DECLSPEC
|
72
|
+
|
73
|
+
#elif defined(__NACL__)
|
74
|
+
/* On NACL we use ppapi_simple to set up the application helper code,
|
75
|
+
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
76
|
+
starting the user main function.
|
77
|
+
All user code is run in a separate thread by ppapi_simple, thus
|
78
|
+
allowing for blocking io to take place via nacl_io
|
79
|
+
*/
|
80
|
+
#define SDL_MAIN_NEEDED
|
81
|
+
|
82
|
+
#endif
|
83
|
+
#endif /* SDL_MAIN_HANDLED */
|
84
|
+
|
85
|
+
#ifdef __cplusplus
|
86
|
+
#define C_LINKAGE "C"
|
87
|
+
#else
|
88
|
+
#define C_LINKAGE
|
89
|
+
#endif /* __cplusplus */
|
90
|
+
|
91
|
+
#ifndef SDLMAIN_DECLSPEC
|
92
|
+
#define SDLMAIN_DECLSPEC
|
93
|
+
#endif
|
94
|
+
|
95
|
+
/**
|
96
|
+
* \file SDL_main.h
|
97
|
+
*
|
98
|
+
* The application's main() function must be called with C linkage,
|
99
|
+
* and should be declared like this:
|
100
|
+
* \code
|
101
|
+
* #ifdef __cplusplus
|
102
|
+
* extern "C"
|
103
|
+
* #endif
|
104
|
+
* int main(int argc, char *argv[])
|
105
|
+
* {
|
106
|
+
* }
|
107
|
+
* \endcode
|
108
|
+
*/
|
109
|
+
|
110
|
+
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
|
111
|
+
#define main SDL_main
|
112
|
+
#endif
|
113
|
+
|
114
|
+
/**
|
115
|
+
* The prototype for the application's main() function
|
116
|
+
*/
|
117
|
+
extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
118
|
+
|
119
|
+
|
120
|
+
#include "begin_code.h"
|
121
|
+
#ifdef __cplusplus
|
122
|
+
extern "C" {
|
123
|
+
#endif
|
124
|
+
|
125
|
+
/**
|
126
|
+
* This is called by the real SDL main function to let the rest of the
|
127
|
+
* library know that initialization was done properly.
|
128
|
+
*
|
129
|
+
* Calling this yourself without knowing what you're doing can cause
|
130
|
+
* crashes and hard to diagnose problems with your application.
|
131
|
+
*/
|
132
|
+
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
133
|
+
|
134
|
+
#ifdef __WIN32__
|
135
|
+
|
136
|
+
/**
|
137
|
+
* This can be called to set the application class at startup
|
138
|
+
*/
|
139
|
+
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
|
140
|
+
void *hInst);
|
141
|
+
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
142
|
+
|
143
|
+
#endif /* __WIN32__ */
|
144
|
+
|
145
|
+
|
146
|
+
#ifdef __WINRT__
|
147
|
+
|
148
|
+
/**
|
149
|
+
* \brief Initializes and launches an SDL/WinRT application.
|
150
|
+
*
|
151
|
+
* \param mainFunction The SDL app's C-style main().
|
152
|
+
* \param reserved Reserved for future use; should be NULL
|
153
|
+
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
154
|
+
* information on the failure.
|
155
|
+
*/
|
156
|
+
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
|
157
|
+
|
158
|
+
#endif /* __WINRT__ */
|
159
|
+
|
160
|
+
|
161
|
+
#ifdef __cplusplus
|
162
|
+
}
|
163
|
+
#endif
|
164
|
+
#include "close_code.h"
|
165
|
+
|
166
|
+
#endif /* SDL_main_h_ */
|
167
|
+
|
168
|
+
/* vi: set ts=4 sw=4 expandtab: */
|