ruby2d 0.8.1 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,81 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_loadso.h
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+ *
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+ * System dependent library loading routines
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+ *
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+ * Some things to keep in mind:
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+ * \li These functions only work on C function names. Other languages may
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+ * have name mangling and intrinsic language support that varies from
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+ * compiler to compiler.
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+ * \li Make sure you declare your function pointers with the same calling
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+ * convention as the actual library function. Your code will crash
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+ * mysteriously if you do not do this.
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+ * \li Avoid namespace collisions. If you load a symbol from the library,
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+ * it is not defined whether or not it goes into the global symbol
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+ * namespace for the application. If it does and it conflicts with
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+ * symbols in your code or other shared libraries, you will not get
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+ * the results you expect. :)
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+ */
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+
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+ #ifndef SDL_loadso_h_
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+ #define SDL_loadso_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * This function dynamically loads a shared object and returns a pointer
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+ * to the object handle (or NULL if there was an error).
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+ * The 'sofile' parameter is a system dependent name of the object file.
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+ */
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+ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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+
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+ /**
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+ * Given an object handle, this function looks up the address of the
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+ * named function in the shared object and returns it. This address
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+ * is no longer valid after calling SDL_UnloadObject().
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+ */
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+ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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+ const char *name);
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+
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+ /**
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+ * Unload a shared object from memory.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_loadso_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,211 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_log.h
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+ *
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+ * Simple log messages with categories and priorities.
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+ *
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+ * By default logs are quiet, but if you're debugging SDL you might want:
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+ *
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+ * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
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+ *
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+ * Here's where the messages go on different platforms:
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+ * Windows: debug output stream
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+ * Android: log output
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+ * Others: standard error output (stderr)
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+ */
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+
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+ #ifndef SDL_log_h_
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+ #define SDL_log_h_
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+
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+ #include "SDL_stdinc.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+ /**
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+ * \brief The maximum size of a log message
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+ *
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+ * Messages longer than the maximum size will be truncated
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+ */
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+ #define SDL_MAX_LOG_MESSAGE 4096
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+
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+ /**
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+ * \brief The predefined log categories
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+ *
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+ * By default the application category is enabled at the INFO level,
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+ * the assert category is enabled at the WARN level, test is enabled
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+ * at the VERBOSE level and all other categories are enabled at the
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+ * CRITICAL level.
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+ */
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+ enum
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+ {
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+ SDL_LOG_CATEGORY_APPLICATION,
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+ SDL_LOG_CATEGORY_ERROR,
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+ SDL_LOG_CATEGORY_ASSERT,
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+ SDL_LOG_CATEGORY_SYSTEM,
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+ SDL_LOG_CATEGORY_AUDIO,
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+ SDL_LOG_CATEGORY_VIDEO,
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+ SDL_LOG_CATEGORY_RENDER,
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+ SDL_LOG_CATEGORY_INPUT,
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+ SDL_LOG_CATEGORY_TEST,
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+
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+ /* Reserved for future SDL library use */
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+ SDL_LOG_CATEGORY_RESERVED1,
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+ SDL_LOG_CATEGORY_RESERVED2,
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+ SDL_LOG_CATEGORY_RESERVED3,
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+ SDL_LOG_CATEGORY_RESERVED4,
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+ SDL_LOG_CATEGORY_RESERVED5,
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+ SDL_LOG_CATEGORY_RESERVED6,
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+ SDL_LOG_CATEGORY_RESERVED7,
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+ SDL_LOG_CATEGORY_RESERVED8,
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+ SDL_LOG_CATEGORY_RESERVED9,
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+ SDL_LOG_CATEGORY_RESERVED10,
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+
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+ /* Beyond this point is reserved for application use, e.g.
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+ enum {
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+ MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
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+ MYAPP_CATEGORY_AWESOME2,
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+ MYAPP_CATEGORY_AWESOME3,
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+ ...
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+ };
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+ */
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+ SDL_LOG_CATEGORY_CUSTOM
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+ };
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+
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+ /**
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+ * \brief The predefined log priorities
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+ */
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+ typedef enum
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+ {
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+ SDL_LOG_PRIORITY_VERBOSE = 1,
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+ SDL_LOG_PRIORITY_DEBUG,
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+ SDL_LOG_PRIORITY_INFO,
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+ SDL_LOG_PRIORITY_WARN,
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+ SDL_LOG_PRIORITY_ERROR,
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+ SDL_LOG_PRIORITY_CRITICAL,
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+ SDL_NUM_LOG_PRIORITIES
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+ } SDL_LogPriority;
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+
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+
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+ /**
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+ * \brief Set the priority of all log categories
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
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+
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+ /**
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+ * \brief Set the priority of a particular log category
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
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+ SDL_LogPriority priority);
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+
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+ /**
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+ * \brief Get the priority of a particular log category
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+ */
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+ extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
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+
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+ /**
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+ * \brief Reset all priorities to default.
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+ *
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+ * \note This is called in SDL_Quit().
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
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+
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+ /**
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+ * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
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+ */
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+ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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+
142
+ /**
143
+ * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
144
+ */
145
+ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
146
+
147
+ /**
148
+ * \brief Log a message with SDL_LOG_PRIORITY_DEBUG
149
+ */
150
+ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
151
+
152
+ /**
153
+ * \brief Log a message with SDL_LOG_PRIORITY_INFO
154
+ */
155
+ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
156
+
157
+ /**
158
+ * \brief Log a message with SDL_LOG_PRIORITY_WARN
159
+ */
160
+ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
161
+
162
+ /**
163
+ * \brief Log a message with SDL_LOG_PRIORITY_ERROR
164
+ */
165
+ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
166
+
167
+ /**
168
+ * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
169
+ */
170
+ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
171
+
172
+ /**
173
+ * \brief Log a message with the specified category and priority.
174
+ */
175
+ extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
176
+ SDL_LogPriority priority,
177
+ SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
178
+
179
+ /**
180
+ * \brief Log a message with the specified category and priority.
181
+ */
182
+ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
183
+ SDL_LogPriority priority,
184
+ const char *fmt, va_list ap);
185
+
186
+ /**
187
+ * \brief The prototype for the log output function
188
+ */
189
+ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
190
+
191
+ /**
192
+ * \brief Get the current log output function.
193
+ */
194
+ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
195
+
196
+ /**
197
+ * \brief This function allows you to replace the default log output
198
+ * function with one of your own.
199
+ */
200
+ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
201
+
202
+
203
+ /* Ends C function definitions when using C++ */
204
+ #ifdef __cplusplus
205
+ }
206
+ #endif
207
+ #include "close_code.h"
208
+
209
+ #endif /* SDL_log_h_ */
210
+
211
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,168 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_main_h_
23
+ #define SDL_main_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+
27
+ /**
28
+ * \file SDL_main.h
29
+ *
30
+ * Redefine main() on some platforms so that it is called by SDL.
31
+ */
32
+
33
+ #ifndef SDL_MAIN_HANDLED
34
+ #if defined(__WIN32__)
35
+ /* On Windows SDL provides WinMain(), which parses the command line and passes
36
+ the arguments to your main function.
37
+
38
+ If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39
+ */
40
+ #define SDL_MAIN_AVAILABLE
41
+
42
+ #elif defined(__WINRT__)
43
+ /* On WinRT, SDL provides a main function that initializes CoreApplication,
44
+ creating an instance of IFrameworkView in the process.
45
+
46
+ Please note that #include'ing SDL_main.h is not enough to get a main()
47
+ function working. In non-XAML apps, the file,
48
+ src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49
+ into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50
+ called, with a pointer to the Direct3D-hosted XAML control passed in.
51
+ */
52
+ #define SDL_MAIN_NEEDED
53
+
54
+ #elif defined(__IPHONEOS__)
55
+ /* On iOS SDL provides a main function that creates an application delegate
56
+ and starts the iOS application run loop.
57
+
58
+ See src/video/uikit/SDL_uikitappdelegate.m for more details.
59
+ */
60
+ #define SDL_MAIN_NEEDED
61
+
62
+ #elif defined(__ANDROID__)
63
+ /* On Android SDL provides a Java class in SDLActivity.java that is the
64
+ main activity entry point.
65
+
66
+ See docs/README-android.md for more details on extending that class.
67
+ */
68
+ #define SDL_MAIN_NEEDED
69
+
70
+ /* We need to export SDL_main so it can be launched from Java */
71
+ #define SDLMAIN_DECLSPEC DECLSPEC
72
+
73
+ #elif defined(__NACL__)
74
+ /* On NACL we use ppapi_simple to set up the application helper code,
75
+ then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
76
+ starting the user main function.
77
+ All user code is run in a separate thread by ppapi_simple, thus
78
+ allowing for blocking io to take place via nacl_io
79
+ */
80
+ #define SDL_MAIN_NEEDED
81
+
82
+ #endif
83
+ #endif /* SDL_MAIN_HANDLED */
84
+
85
+ #ifdef __cplusplus
86
+ #define C_LINKAGE "C"
87
+ #else
88
+ #define C_LINKAGE
89
+ #endif /* __cplusplus */
90
+
91
+ #ifndef SDLMAIN_DECLSPEC
92
+ #define SDLMAIN_DECLSPEC
93
+ #endif
94
+
95
+ /**
96
+ * \file SDL_main.h
97
+ *
98
+ * The application's main() function must be called with C linkage,
99
+ * and should be declared like this:
100
+ * \code
101
+ * #ifdef __cplusplus
102
+ * extern "C"
103
+ * #endif
104
+ * int main(int argc, char *argv[])
105
+ * {
106
+ * }
107
+ * \endcode
108
+ */
109
+
110
+ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
111
+ #define main SDL_main
112
+ #endif
113
+
114
+ /**
115
+ * The prototype for the application's main() function
116
+ */
117
+ extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
118
+
119
+
120
+ #include "begin_code.h"
121
+ #ifdef __cplusplus
122
+ extern "C" {
123
+ #endif
124
+
125
+ /**
126
+ * This is called by the real SDL main function to let the rest of the
127
+ * library know that initialization was done properly.
128
+ *
129
+ * Calling this yourself without knowing what you're doing can cause
130
+ * crashes and hard to diagnose problems with your application.
131
+ */
132
+ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
133
+
134
+ #ifdef __WIN32__
135
+
136
+ /**
137
+ * This can be called to set the application class at startup
138
+ */
139
+ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
140
+ void *hInst);
141
+ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
142
+
143
+ #endif /* __WIN32__ */
144
+
145
+
146
+ #ifdef __WINRT__
147
+
148
+ /**
149
+ * \brief Initializes and launches an SDL/WinRT application.
150
+ *
151
+ * \param mainFunction The SDL app's C-style main().
152
+ * \param reserved Reserved for future use; should be NULL
153
+ * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
154
+ * information on the failure.
155
+ */
156
+ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
157
+
158
+ #endif /* __WINRT__ */
159
+
160
+
161
+ #ifdef __cplusplus
162
+ }
163
+ #endif
164
+ #include "close_code.h"
165
+
166
+ #endif /* SDL_main_h_ */
167
+
168
+ /* vi: set ts=4 sw=4 expandtab: */