ruby2d 0.8.1 → 0.9.0

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Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,198 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_platform.h
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+ *
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+ * Try to get a standard set of platform defines.
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+ */
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+
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+ #ifndef SDL_platform_h_
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+ #define SDL_platform_h_
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+
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+ #if defined(_AIX)
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+ #undef __AIX__
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+ #define __AIX__ 1
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+ #endif
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+ #if defined(__HAIKU__)
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+ #undef __HAIKU__
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+ #define __HAIKU__ 1
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+ #endif
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+ #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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+ #undef __BSDI__
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+ #define __BSDI__ 1
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+ #endif
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+ #if defined(_arch_dreamcast)
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+ #undef __DREAMCAST__
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+ #define __DREAMCAST__ 1
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+ #endif
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+ #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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+ #undef __FREEBSD__
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+ #define __FREEBSD__ 1
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+ #endif
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+ #if defined(hpux) || defined(__hpux) || defined(__hpux__)
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+ #undef __HPUX__
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+ #define __HPUX__ 1
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+ #endif
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+ #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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+ #undef __IRIX__
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+ #define __IRIX__ 1
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+ #endif
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+ #if (defined(linux) || defined(__linux) || defined(__linux__))
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+ #undef __LINUX__
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+ #define __LINUX__ 1
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+ #endif
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+ #if defined(ANDROID) || defined(__ANDROID__)
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+ #undef __ANDROID__
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+ #undef __LINUX__ /* do we need to do this? */
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+ #define __ANDROID__ 1
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+ #endif
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+
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+ #if defined(__APPLE__)
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+ /* lets us know what version of Mac OS X we're compiling on */
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+ #include "AvailabilityMacros.h"
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+ #include "TargetConditionals.h"
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+ #if TARGET_OS_TV
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+ #undef __TVOS__
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+ #define __TVOS__ 1
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+ #endif
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+ #if TARGET_OS_IPHONE
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+ /* if compiling for iOS */
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+ #undef __IPHONEOS__
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+ #define __IPHONEOS__ 1
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+ #undef __MACOSX__
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+ #else
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+ /* if not compiling for iOS */
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+ #undef __MACOSX__
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+ #define __MACOSX__ 1
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+ #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
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+ # error SDL for Mac OS X only supports deploying on 10.6 and above.
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+ #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
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+ #endif /* TARGET_OS_IPHONE */
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+ #endif /* defined(__APPLE__) */
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+
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+ #if defined(__NetBSD__)
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+ #undef __NETBSD__
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+ #define __NETBSD__ 1
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+ #endif
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+ #if defined(__OpenBSD__)
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+ #undef __OPENBSD__
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+ #define __OPENBSD__ 1
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+ #endif
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+ #if defined(__OS2__) || defined(__EMX__)
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+ #undef __OS2__
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+ #define __OS2__ 1
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+ #endif
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+ #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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+ #undef __OSF__
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+ #define __OSF__ 1
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+ #endif
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+ #if defined(__QNXNTO__)
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+ #undef __QNXNTO__
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+ #define __QNXNTO__ 1
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+ #endif
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+ #if defined(riscos) || defined(__riscos) || defined(__riscos__)
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+ #undef __RISCOS__
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+ #define __RISCOS__ 1
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+ #endif
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+ #if defined(__sun) && defined(__SVR4)
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+ #undef __SOLARIS__
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+ #define __SOLARIS__ 1
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+ #endif
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+
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+ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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+ /* Try to find out if we're compiling for WinRT or non-WinRT */
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+ #if defined(_MSC_VER) && defined(__has_include)
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+ #if __has_include(<winapifamily.h>)
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+ #define HAVE_WINAPIFAMILY_H 1
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+ #else
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+ #define HAVE_WINAPIFAMILY_H 0
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+ #endif
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+
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+ /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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+ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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+ #define HAVE_WINAPIFAMILY_H 1
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+ #else
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+ #define HAVE_WINAPIFAMILY_H 0
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+ #endif
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+
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+ #if HAVE_WINAPIFAMILY_H
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+ #include <winapifamily.h>
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+ #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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+ #else
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+ #define WINAPI_FAMILY_WINRT 0
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+ #endif /* HAVE_WINAPIFAMILY_H */
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+
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+ #if WINAPI_FAMILY_WINRT
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+ #undef __WINRT__
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+ #define __WINRT__ 1
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+ #else
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+ #undef __WINDOWS__
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+ #define __WINDOWS__ 1
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+ #endif
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+ #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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+
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+ #if defined(__WINDOWS__)
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+ #undef __WIN32__
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+ #define __WIN32__ 1
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+ #endif
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+ #if defined(__PSP__)
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+ #undef __PSP__
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+ #define __PSP__ 1
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+ #endif
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+
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+ /* The NACL compiler defines __native_client__ and __pnacl__
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+ * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
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+ */
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+ #if defined(__native_client__)
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+ #undef __LINUX__
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+ #undef __NACL__
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+ #define __NACL__ 1
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+ #endif
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+ #if defined(__pnacl__)
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+ #undef __LINUX__
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+ #undef __PNACL__
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+ #define __PNACL__ 1
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+ /* PNACL with newlib supports static linking only */
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+ #define __SDL_NOGETPROCADDR__
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+ #endif
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+
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \brief Gets the name of the platform.
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+ */
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+ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_platform_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,75 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_power_h_
23
+ #define SDL_power_h_
24
+
25
+ /**
26
+ * \file SDL_power.h
27
+ *
28
+ * Header for the SDL power management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /**
40
+ * \brief The basic state for the system's power supply.
41
+ */
42
+ typedef enum
43
+ {
44
+ SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
45
+ SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
46
+ SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
47
+ SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
48
+ SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
49
+ } SDL_PowerState;
50
+
51
+
52
+ /**
53
+ * \brief Get the current power supply details.
54
+ *
55
+ * \param secs Seconds of battery life left. You can pass a NULL here if
56
+ * you don't care. Will return -1 if we can't determine a
57
+ * value, or we're not running on a battery.
58
+ *
59
+ * \param pct Percentage of battery life left, between 0 and 100. You can
60
+ * pass a NULL here if you don't care. Will return -1 if we
61
+ * can't determine a value, or we're not running on a battery.
62
+ *
63
+ * \return The state of the battery (if any).
64
+ */
65
+ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
66
+
67
+ /* Ends C function definitions when using C++ */
68
+ #ifdef __cplusplus
69
+ }
70
+ #endif
71
+ #include "close_code.h"
72
+
73
+ #endif /* SDL_power_h_ */
74
+
75
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,58 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_quit.h
24
+ *
25
+ * Include file for SDL quit event handling.
26
+ */
27
+
28
+ #ifndef SDL_quit_h_
29
+ #define SDL_quit_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ /**
35
+ * \file SDL_quit.h
36
+ *
37
+ * An ::SDL_QUIT event is generated when the user tries to close the application
38
+ * window. If it is ignored or filtered out, the window will remain open.
39
+ * If it is not ignored or filtered, it is queued normally and the window
40
+ * is allowed to close. When the window is closed, screen updates will
41
+ * complete, but have no effect.
42
+ *
43
+ * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
44
+ * and SIGTERM (system termination request), if handlers do not already
45
+ * exist, that generate ::SDL_QUIT events as well. There is no way
46
+ * to determine the cause of an ::SDL_QUIT event, but setting a signal
47
+ * handler in your application will override the default generation of
48
+ * quit events for that signal.
49
+ *
50
+ * \sa SDL_Quit()
51
+ */
52
+
53
+ /* There are no functions directly affecting the quit event */
54
+
55
+ #define SDL_QuitRequested() \
56
+ (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
57
+
58
+ #endif /* SDL_quit_h_ */
@@ -0,0 +1,148 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_rect.h
24
+ *
25
+ * Header file for SDL_rect definition and management functions.
26
+ */
27
+
28
+ #ifndef SDL_rect_h_
29
+ #define SDL_rect_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_pixels.h"
34
+ #include "SDL_rwops.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+ /**
43
+ * \brief The structure that defines a point
44
+ *
45
+ * \sa SDL_EnclosePoints
46
+ * \sa SDL_PointInRect
47
+ */
48
+ typedef struct SDL_Point
49
+ {
50
+ int x;
51
+ int y;
52
+ } SDL_Point;
53
+
54
+ /**
55
+ * \brief A rectangle, with the origin at the upper left.
56
+ *
57
+ * \sa SDL_RectEmpty
58
+ * \sa SDL_RectEquals
59
+ * \sa SDL_HasIntersection
60
+ * \sa SDL_IntersectRect
61
+ * \sa SDL_UnionRect
62
+ * \sa SDL_EnclosePoints
63
+ */
64
+ typedef struct SDL_Rect
65
+ {
66
+ int x, y;
67
+ int w, h;
68
+ } SDL_Rect;
69
+
70
+ /**
71
+ * \brief Returns true if point resides inside a rectangle.
72
+ */
73
+ SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
74
+ {
75
+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
76
+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
77
+ }
78
+
79
+ /**
80
+ * \brief Returns true if the rectangle has no area.
81
+ */
82
+ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
83
+ {
84
+ return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
85
+ }
86
+
87
+ /**
88
+ * \brief Returns true if the two rectangles are equal.
89
+ */
90
+ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
91
+ {
92
+ return (a && b && (a->x == b->x) && (a->y == b->y) &&
93
+ (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
94
+ }
95
+
96
+ /**
97
+ * \brief Determine whether two rectangles intersect.
98
+ *
99
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
100
+ */
101
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
102
+ const SDL_Rect * B);
103
+
104
+ /**
105
+ * \brief Calculate the intersection of two rectangles.
106
+ *
107
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
108
+ */
109
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
110
+ const SDL_Rect * B,
111
+ SDL_Rect * result);
112
+
113
+ /**
114
+ * \brief Calculate the union of two rectangles.
115
+ */
116
+ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
117
+ const SDL_Rect * B,
118
+ SDL_Rect * result);
119
+
120
+ /**
121
+ * \brief Calculate a minimal rectangle enclosing a set of points
122
+ *
123
+ * \return SDL_TRUE if any points were within the clipping rect
124
+ */
125
+ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
126
+ int count,
127
+ const SDL_Rect * clip,
128
+ SDL_Rect * result);
129
+
130
+ /**
131
+ * \brief Calculate the intersection of a rectangle and line segment.
132
+ *
133
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
134
+ */
135
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
136
+ rect, int *X1,
137
+ int *Y1, int *X2,
138
+ int *Y2);
139
+
140
+ /* Ends C function definitions when using C++ */
141
+ #ifdef __cplusplus
142
+ }
143
+ #endif
144
+ #include "close_code.h"
145
+
146
+ #endif /* SDL_rect_h_ */
147
+
148
+ /* vi: set ts=4 sw=4 expandtab: */