ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_platform_h_
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#undef __FREEBSD__
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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#undef __WIN32__
|
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#define __WIN32__ 1
|
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#endif
|
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#if defined(__PSP__)
|
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#undef __PSP__
|
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#define __PSP__ 1
|
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#endif
|
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+
|
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|
+
/* The NACL compiler defines __native_client__ and __pnacl__
|
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* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
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+
*/
|
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|
+
#if defined(__native_client__)
|
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|
+
#undef __LINUX__
|
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|
+
#undef __NACL__
|
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+
#define __NACL__ 1
|
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|
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#endif
|
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#if defined(__pnacl__)
|
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|
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#undef __LINUX__
|
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|
+
#undef __PNACL__
|
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|
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#define __PNACL__ 1
|
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|
+
/* PNACL with newlib supports static linking only */
|
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+
#define __SDL_NOGETPROCADDR__
|
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+
#endif
|
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|
+
|
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|
+
|
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|
+
#include "begin_code.h"
|
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+
/* Set up for C function definitions, even when using C++ */
|
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+
#ifdef __cplusplus
|
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|
+
extern "C" {
|
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+
#endif
|
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|
+
|
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|
+
/**
|
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* \brief Gets the name of the platform.
|
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|
+
*/
|
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|
+
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
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+
|
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/* Ends C function definitions when using C++ */
|
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+
#ifdef __cplusplus
|
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}
|
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+
#endif
|
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#include "close_code.h"
|
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|
+
|
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#endif /* SDL_platform_h_ */
|
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+
|
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+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,75 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_power_h_
|
23
|
+
#define SDL_power_h_
|
24
|
+
|
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|
+
/**
|
26
|
+
* \file SDL_power.h
|
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|
+
*
|
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|
+
* Header for the SDL power management routines.
|
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|
+
*/
|
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|
+
|
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|
+
#include "SDL_stdinc.h"
|
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|
+
|
33
|
+
#include "begin_code.h"
|
34
|
+
/* Set up for C function definitions, even when using C++ */
|
35
|
+
#ifdef __cplusplus
|
36
|
+
extern "C" {
|
37
|
+
#endif
|
38
|
+
|
39
|
+
/**
|
40
|
+
* \brief The basic state for the system's power supply.
|
41
|
+
*/
|
42
|
+
typedef enum
|
43
|
+
{
|
44
|
+
SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
|
45
|
+
SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
|
46
|
+
SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
|
47
|
+
SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
|
48
|
+
SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
|
49
|
+
} SDL_PowerState;
|
50
|
+
|
51
|
+
|
52
|
+
/**
|
53
|
+
* \brief Get the current power supply details.
|
54
|
+
*
|
55
|
+
* \param secs Seconds of battery life left. You can pass a NULL here if
|
56
|
+
* you don't care. Will return -1 if we can't determine a
|
57
|
+
* value, or we're not running on a battery.
|
58
|
+
*
|
59
|
+
* \param pct Percentage of battery life left, between 0 and 100. You can
|
60
|
+
* pass a NULL here if you don't care. Will return -1 if we
|
61
|
+
* can't determine a value, or we're not running on a battery.
|
62
|
+
*
|
63
|
+
* \return The state of the battery (if any).
|
64
|
+
*/
|
65
|
+
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
|
66
|
+
|
67
|
+
/* Ends C function definitions when using C++ */
|
68
|
+
#ifdef __cplusplus
|
69
|
+
}
|
70
|
+
#endif
|
71
|
+
#include "close_code.h"
|
72
|
+
|
73
|
+
#endif /* SDL_power_h_ */
|
74
|
+
|
75
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,58 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_quit.h
|
24
|
+
*
|
25
|
+
* Include file for SDL quit event handling.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_quit_h_
|
29
|
+
#define SDL_quit_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
|
34
|
+
/**
|
35
|
+
* \file SDL_quit.h
|
36
|
+
*
|
37
|
+
* An ::SDL_QUIT event is generated when the user tries to close the application
|
38
|
+
* window. If it is ignored or filtered out, the window will remain open.
|
39
|
+
* If it is not ignored or filtered, it is queued normally and the window
|
40
|
+
* is allowed to close. When the window is closed, screen updates will
|
41
|
+
* complete, but have no effect.
|
42
|
+
*
|
43
|
+
* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
|
44
|
+
* and SIGTERM (system termination request), if handlers do not already
|
45
|
+
* exist, that generate ::SDL_QUIT events as well. There is no way
|
46
|
+
* to determine the cause of an ::SDL_QUIT event, but setting a signal
|
47
|
+
* handler in your application will override the default generation of
|
48
|
+
* quit events for that signal.
|
49
|
+
*
|
50
|
+
* \sa SDL_Quit()
|
51
|
+
*/
|
52
|
+
|
53
|
+
/* There are no functions directly affecting the quit event */
|
54
|
+
|
55
|
+
#define SDL_QuitRequested() \
|
56
|
+
(SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
|
57
|
+
|
58
|
+
#endif /* SDL_quit_h_ */
|
@@ -0,0 +1,148 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_rect.h
|
24
|
+
*
|
25
|
+
* Header file for SDL_rect definition and management functions.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_rect_h_
|
29
|
+
#define SDL_rect_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
#include "SDL_pixels.h"
|
34
|
+
#include "SDL_rwops.h"
|
35
|
+
|
36
|
+
#include "begin_code.h"
|
37
|
+
/* Set up for C function definitions, even when using C++ */
|
38
|
+
#ifdef __cplusplus
|
39
|
+
extern "C" {
|
40
|
+
#endif
|
41
|
+
|
42
|
+
/**
|
43
|
+
* \brief The structure that defines a point
|
44
|
+
*
|
45
|
+
* \sa SDL_EnclosePoints
|
46
|
+
* \sa SDL_PointInRect
|
47
|
+
*/
|
48
|
+
typedef struct SDL_Point
|
49
|
+
{
|
50
|
+
int x;
|
51
|
+
int y;
|
52
|
+
} SDL_Point;
|
53
|
+
|
54
|
+
/**
|
55
|
+
* \brief A rectangle, with the origin at the upper left.
|
56
|
+
*
|
57
|
+
* \sa SDL_RectEmpty
|
58
|
+
* \sa SDL_RectEquals
|
59
|
+
* \sa SDL_HasIntersection
|
60
|
+
* \sa SDL_IntersectRect
|
61
|
+
* \sa SDL_UnionRect
|
62
|
+
* \sa SDL_EnclosePoints
|
63
|
+
*/
|
64
|
+
typedef struct SDL_Rect
|
65
|
+
{
|
66
|
+
int x, y;
|
67
|
+
int w, h;
|
68
|
+
} SDL_Rect;
|
69
|
+
|
70
|
+
/**
|
71
|
+
* \brief Returns true if point resides inside a rectangle.
|
72
|
+
*/
|
73
|
+
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
74
|
+
{
|
75
|
+
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
|
76
|
+
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
|
77
|
+
}
|
78
|
+
|
79
|
+
/**
|
80
|
+
* \brief Returns true if the rectangle has no area.
|
81
|
+
*/
|
82
|
+
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
|
83
|
+
{
|
84
|
+
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
|
85
|
+
}
|
86
|
+
|
87
|
+
/**
|
88
|
+
* \brief Returns true if the two rectangles are equal.
|
89
|
+
*/
|
90
|
+
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
|
91
|
+
{
|
92
|
+
return (a && b && (a->x == b->x) && (a->y == b->y) &&
|
93
|
+
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
|
94
|
+
}
|
95
|
+
|
96
|
+
/**
|
97
|
+
* \brief Determine whether two rectangles intersect.
|
98
|
+
*
|
99
|
+
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
100
|
+
*/
|
101
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
|
102
|
+
const SDL_Rect * B);
|
103
|
+
|
104
|
+
/**
|
105
|
+
* \brief Calculate the intersection of two rectangles.
|
106
|
+
*
|
107
|
+
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
108
|
+
*/
|
109
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
|
110
|
+
const SDL_Rect * B,
|
111
|
+
SDL_Rect * result);
|
112
|
+
|
113
|
+
/**
|
114
|
+
* \brief Calculate the union of two rectangles.
|
115
|
+
*/
|
116
|
+
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
117
|
+
const SDL_Rect * B,
|
118
|
+
SDL_Rect * result);
|
119
|
+
|
120
|
+
/**
|
121
|
+
* \brief Calculate a minimal rectangle enclosing a set of points
|
122
|
+
*
|
123
|
+
* \return SDL_TRUE if any points were within the clipping rect
|
124
|
+
*/
|
125
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
126
|
+
int count,
|
127
|
+
const SDL_Rect * clip,
|
128
|
+
SDL_Rect * result);
|
129
|
+
|
130
|
+
/**
|
131
|
+
* \brief Calculate the intersection of a rectangle and line segment.
|
132
|
+
*
|
133
|
+
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
134
|
+
*/
|
135
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
|
136
|
+
rect, int *X1,
|
137
|
+
int *Y1, int *X2,
|
138
|
+
int *Y2);
|
139
|
+
|
140
|
+
/* Ends C function definitions when using C++ */
|
141
|
+
#ifdef __cplusplus
|
142
|
+
}
|
143
|
+
#endif
|
144
|
+
#include "close_code.h"
|
145
|
+
|
146
|
+
#endif /* SDL_rect_h_ */
|
147
|
+
|
148
|
+
/* vi: set ts=4 sw=4 expandtab: */
|