ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_opengles.h
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*/
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#include "SDL_config.h"
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/glext.h>
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#else
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_opengles2.h
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#include "SDL_config.h"
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#ifndef _MSC_VER
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <GLES2/gl2platform.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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/* OpenGL ES2 headers for Visual Studio */
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#include "SDL_opengles2_khrplatform.h"
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#include "SDL_opengles2_gl2platform.h"
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#include "SDL_opengles2_gl2.h"
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#include "SDL_opengles2_gl2ext.h"
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#endif /* _MSC_VER */
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#ifndef APIENTRY
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#define APIENTRY GL_APIENTRY
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#endif
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#ifndef __gl2_h_
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#define __gl2_h_
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/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
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/*#include <GLES2/gl2platform.h>*/
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extern "C" {
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#endif
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/*
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* This document is licensed under the SGI Free Software B License Version
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*/
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/*-------------------------------------------------------------------------
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* Data type definitions
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*-----------------------------------------------------------------------*/
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typedef void GLvoid;
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typedef char GLchar;
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef khronos_int8_t GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef khronos_uint8_t GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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/* GL types for handling large vertex buffer objects */
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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/* OpenGL ES core versions */
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#define GL_ES_VERSION_2_0 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction (not supported in ES20) */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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70
|
+
/* GL_ALWAYS */
|
71
|
+
|
72
|
+
/* BlendingFactorDest */
|
73
|
+
#define GL_ZERO 0
|
74
|
+
#define GL_ONE 1
|
75
|
+
#define GL_SRC_COLOR 0x0300
|
76
|
+
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
77
|
+
#define GL_SRC_ALPHA 0x0302
|
78
|
+
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
79
|
+
#define GL_DST_ALPHA 0x0304
|
80
|
+
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
81
|
+
|
82
|
+
/* BlendingFactorSrc */
|
83
|
+
/* GL_ZERO */
|
84
|
+
/* GL_ONE */
|
85
|
+
#define GL_DST_COLOR 0x0306
|
86
|
+
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
87
|
+
#define GL_SRC_ALPHA_SATURATE 0x0308
|
88
|
+
/* GL_SRC_ALPHA */
|
89
|
+
/* GL_ONE_MINUS_SRC_ALPHA */
|
90
|
+
/* GL_DST_ALPHA */
|
91
|
+
/* GL_ONE_MINUS_DST_ALPHA */
|
92
|
+
|
93
|
+
/* BlendEquationSeparate */
|
94
|
+
#define GL_FUNC_ADD 0x8006
|
95
|
+
#define GL_BLEND_EQUATION 0x8009
|
96
|
+
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
97
|
+
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
98
|
+
|
99
|
+
/* BlendSubtract */
|
100
|
+
#define GL_FUNC_SUBTRACT 0x800A
|
101
|
+
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
102
|
+
|
103
|
+
/* Separate Blend Functions */
|
104
|
+
#define GL_BLEND_DST_RGB 0x80C8
|
105
|
+
#define GL_BLEND_SRC_RGB 0x80C9
|
106
|
+
#define GL_BLEND_DST_ALPHA 0x80CA
|
107
|
+
#define GL_BLEND_SRC_ALPHA 0x80CB
|
108
|
+
#define GL_CONSTANT_COLOR 0x8001
|
109
|
+
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
110
|
+
#define GL_CONSTANT_ALPHA 0x8003
|
111
|
+
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
112
|
+
#define GL_BLEND_COLOR 0x8005
|
113
|
+
|
114
|
+
/* Buffer Objects */
|
115
|
+
#define GL_ARRAY_BUFFER 0x8892
|
116
|
+
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
117
|
+
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
118
|
+
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
119
|
+
|
120
|
+
#define GL_STREAM_DRAW 0x88E0
|
121
|
+
#define GL_STATIC_DRAW 0x88E4
|
122
|
+
#define GL_DYNAMIC_DRAW 0x88E8
|
123
|
+
|
124
|
+
#define GL_BUFFER_SIZE 0x8764
|
125
|
+
#define GL_BUFFER_USAGE 0x8765
|
126
|
+
|
127
|
+
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
128
|
+
|
129
|
+
/* CullFaceMode */
|
130
|
+
#define GL_FRONT 0x0404
|
131
|
+
#define GL_BACK 0x0405
|
132
|
+
#define GL_FRONT_AND_BACK 0x0408
|
133
|
+
|
134
|
+
/* DepthFunction */
|
135
|
+
/* GL_NEVER */
|
136
|
+
/* GL_LESS */
|
137
|
+
/* GL_EQUAL */
|
138
|
+
/* GL_LEQUAL */
|
139
|
+
/* GL_GREATER */
|
140
|
+
/* GL_NOTEQUAL */
|
141
|
+
/* GL_GEQUAL */
|
142
|
+
/* GL_ALWAYS */
|
143
|
+
|
144
|
+
/* EnableCap */
|
145
|
+
#define GL_TEXTURE_2D 0x0DE1
|
146
|
+
#define GL_CULL_FACE 0x0B44
|
147
|
+
#define GL_BLEND 0x0BE2
|
148
|
+
#define GL_DITHER 0x0BD0
|
149
|
+
#define GL_STENCIL_TEST 0x0B90
|
150
|
+
#define GL_DEPTH_TEST 0x0B71
|
151
|
+
#define GL_SCISSOR_TEST 0x0C11
|
152
|
+
#define GL_POLYGON_OFFSET_FILL 0x8037
|
153
|
+
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
154
|
+
#define GL_SAMPLE_COVERAGE 0x80A0
|
155
|
+
|
156
|
+
/* ErrorCode */
|
157
|
+
#define GL_NO_ERROR 0
|
158
|
+
#define GL_INVALID_ENUM 0x0500
|
159
|
+
#define GL_INVALID_VALUE 0x0501
|
160
|
+
#define GL_INVALID_OPERATION 0x0502
|
161
|
+
#define GL_OUT_OF_MEMORY 0x0505
|
162
|
+
|
163
|
+
/* FrontFaceDirection */
|
164
|
+
#define GL_CW 0x0900
|
165
|
+
#define GL_CCW 0x0901
|
166
|
+
|
167
|
+
/* GetPName */
|
168
|
+
#define GL_LINE_WIDTH 0x0B21
|
169
|
+
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
170
|
+
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
171
|
+
#define GL_CULL_FACE_MODE 0x0B45
|
172
|
+
#define GL_FRONT_FACE 0x0B46
|
173
|
+
#define GL_DEPTH_RANGE 0x0B70
|
174
|
+
#define GL_DEPTH_WRITEMASK 0x0B72
|
175
|
+
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
176
|
+
#define GL_DEPTH_FUNC 0x0B74
|
177
|
+
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
178
|
+
#define GL_STENCIL_FUNC 0x0B92
|
179
|
+
#define GL_STENCIL_FAIL 0x0B94
|
180
|
+
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
181
|
+
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
182
|
+
#define GL_STENCIL_REF 0x0B97
|
183
|
+
#define GL_STENCIL_VALUE_MASK 0x0B93
|
184
|
+
#define GL_STENCIL_WRITEMASK 0x0B98
|
185
|
+
#define GL_STENCIL_BACK_FUNC 0x8800
|
186
|
+
#define GL_STENCIL_BACK_FAIL 0x8801
|
187
|
+
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
188
|
+
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
189
|
+
#define GL_STENCIL_BACK_REF 0x8CA3
|
190
|
+
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
191
|
+
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
192
|
+
#define GL_VIEWPORT 0x0BA2
|
193
|
+
#define GL_SCISSOR_BOX 0x0C10
|
194
|
+
/* GL_SCISSOR_TEST */
|
195
|
+
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
196
|
+
#define GL_COLOR_WRITEMASK 0x0C23
|
197
|
+
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
198
|
+
#define GL_PACK_ALIGNMENT 0x0D05
|
199
|
+
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
200
|
+
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
201
|
+
#define GL_SUBPIXEL_BITS 0x0D50
|
202
|
+
#define GL_RED_BITS 0x0D52
|
203
|
+
#define GL_GREEN_BITS 0x0D53
|
204
|
+
#define GL_BLUE_BITS 0x0D54
|
205
|
+
#define GL_ALPHA_BITS 0x0D55
|
206
|
+
#define GL_DEPTH_BITS 0x0D56
|
207
|
+
#define GL_STENCIL_BITS 0x0D57
|
208
|
+
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
209
|
+
/* GL_POLYGON_OFFSET_FILL */
|
210
|
+
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
211
|
+
#define GL_TEXTURE_BINDING_2D 0x8069
|
212
|
+
#define GL_SAMPLE_BUFFERS 0x80A8
|
213
|
+
#define GL_SAMPLES 0x80A9
|
214
|
+
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
215
|
+
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
216
|
+
|
217
|
+
/* GetTextureParameter */
|
218
|
+
/* GL_TEXTURE_MAG_FILTER */
|
219
|
+
/* GL_TEXTURE_MIN_FILTER */
|
220
|
+
/* GL_TEXTURE_WRAP_S */
|
221
|
+
/* GL_TEXTURE_WRAP_T */
|
222
|
+
|
223
|
+
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
224
|
+
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
225
|
+
|
226
|
+
/* HintMode */
|
227
|
+
#define GL_DONT_CARE 0x1100
|
228
|
+
#define GL_FASTEST 0x1101
|
229
|
+
#define GL_NICEST 0x1102
|
230
|
+
|
231
|
+
/* HintTarget */
|
232
|
+
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
233
|
+
|
234
|
+
/* DataType */
|
235
|
+
#define GL_BYTE 0x1400
|
236
|
+
#define GL_UNSIGNED_BYTE 0x1401
|
237
|
+
#define GL_SHORT 0x1402
|
238
|
+
#define GL_UNSIGNED_SHORT 0x1403
|
239
|
+
#define GL_INT 0x1404
|
240
|
+
#define GL_UNSIGNED_INT 0x1405
|
241
|
+
#define GL_FLOAT 0x1406
|
242
|
+
#define GL_FIXED 0x140C
|
243
|
+
|
244
|
+
/* PixelFormat */
|
245
|
+
#define GL_DEPTH_COMPONENT 0x1902
|
246
|
+
#define GL_ALPHA 0x1906
|
247
|
+
#define GL_RGB 0x1907
|
248
|
+
#define GL_RGBA 0x1908
|
249
|
+
#define GL_LUMINANCE 0x1909
|
250
|
+
#define GL_LUMINANCE_ALPHA 0x190A
|
251
|
+
|
252
|
+
/* PixelType */
|
253
|
+
/* GL_UNSIGNED_BYTE */
|
254
|
+
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
255
|
+
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
256
|
+
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
257
|
+
|
258
|
+
/* Shaders */
|
259
|
+
#define GL_FRAGMENT_SHADER 0x8B30
|
260
|
+
#define GL_VERTEX_SHADER 0x8B31
|
261
|
+
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
262
|
+
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
263
|
+
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
264
|
+
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
265
|
+
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
266
|
+
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
267
|
+
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
268
|
+
#define GL_SHADER_TYPE 0x8B4F
|
269
|
+
#define GL_DELETE_STATUS 0x8B80
|
270
|
+
#define GL_LINK_STATUS 0x8B82
|
271
|
+
#define GL_VALIDATE_STATUS 0x8B83
|
272
|
+
#define GL_ATTACHED_SHADERS 0x8B85
|
273
|
+
#define GL_ACTIVE_UNIFORMS 0x8B86
|
274
|
+
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
275
|
+
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
276
|
+
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
277
|
+
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
278
|
+
#define GL_CURRENT_PROGRAM 0x8B8D
|
279
|
+
|
280
|
+
/* StencilFunction */
|
281
|
+
#define GL_NEVER 0x0200
|
282
|
+
#define GL_LESS 0x0201
|
283
|
+
#define GL_EQUAL 0x0202
|
284
|
+
#define GL_LEQUAL 0x0203
|
285
|
+
#define GL_GREATER 0x0204
|
286
|
+
#define GL_NOTEQUAL 0x0205
|
287
|
+
#define GL_GEQUAL 0x0206
|
288
|
+
#define GL_ALWAYS 0x0207
|
289
|
+
|
290
|
+
/* StencilOp */
|
291
|
+
/* GL_ZERO */
|
292
|
+
#define GL_KEEP 0x1E00
|
293
|
+
#define GL_REPLACE 0x1E01
|
294
|
+
#define GL_INCR 0x1E02
|
295
|
+
#define GL_DECR 0x1E03
|
296
|
+
#define GL_INVERT 0x150A
|
297
|
+
#define GL_INCR_WRAP 0x8507
|
298
|
+
#define GL_DECR_WRAP 0x8508
|
299
|
+
|
300
|
+
/* StringName */
|
301
|
+
#define GL_VENDOR 0x1F00
|
302
|
+
#define GL_RENDERER 0x1F01
|
303
|
+
#define GL_VERSION 0x1F02
|
304
|
+
#define GL_EXTENSIONS 0x1F03
|
305
|
+
|
306
|
+
/* TextureMagFilter */
|
307
|
+
#define GL_NEAREST 0x2600
|
308
|
+
#define GL_LINEAR 0x2601
|
309
|
+
|
310
|
+
/* TextureMinFilter */
|
311
|
+
/* GL_NEAREST */
|
312
|
+
/* GL_LINEAR */
|
313
|
+
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
314
|
+
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
315
|
+
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
316
|
+
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
317
|
+
|
318
|
+
/* TextureParameterName */
|
319
|
+
#define GL_TEXTURE_MAG_FILTER 0x2800
|
320
|
+
#define GL_TEXTURE_MIN_FILTER 0x2801
|
321
|
+
#define GL_TEXTURE_WRAP_S 0x2802
|
322
|
+
#define GL_TEXTURE_WRAP_T 0x2803
|
323
|
+
|
324
|
+
/* TextureTarget */
|
325
|
+
/* GL_TEXTURE_2D */
|
326
|
+
#define GL_TEXTURE 0x1702
|
327
|
+
|
328
|
+
#define GL_TEXTURE_CUBE_MAP 0x8513
|
329
|
+
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
330
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
331
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
332
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
333
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
334
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
335
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
336
|
+
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
337
|
+
|
338
|
+
/* TextureUnit */
|
339
|
+
#define GL_TEXTURE0 0x84C0
|
340
|
+
#define GL_TEXTURE1 0x84C1
|
341
|
+
#define GL_TEXTURE2 0x84C2
|
342
|
+
#define GL_TEXTURE3 0x84C3
|
343
|
+
#define GL_TEXTURE4 0x84C4
|
344
|
+
#define GL_TEXTURE5 0x84C5
|
345
|
+
#define GL_TEXTURE6 0x84C6
|
346
|
+
#define GL_TEXTURE7 0x84C7
|
347
|
+
#define GL_TEXTURE8 0x84C8
|
348
|
+
#define GL_TEXTURE9 0x84C9
|
349
|
+
#define GL_TEXTURE10 0x84CA
|
350
|
+
#define GL_TEXTURE11 0x84CB
|
351
|
+
#define GL_TEXTURE12 0x84CC
|
352
|
+
#define GL_TEXTURE13 0x84CD
|
353
|
+
#define GL_TEXTURE14 0x84CE
|
354
|
+
#define GL_TEXTURE15 0x84CF
|
355
|
+
#define GL_TEXTURE16 0x84D0
|
356
|
+
#define GL_TEXTURE17 0x84D1
|
357
|
+
#define GL_TEXTURE18 0x84D2
|
358
|
+
#define GL_TEXTURE19 0x84D3
|
359
|
+
#define GL_TEXTURE20 0x84D4
|
360
|
+
#define GL_TEXTURE21 0x84D5
|
361
|
+
#define GL_TEXTURE22 0x84D6
|
362
|
+
#define GL_TEXTURE23 0x84D7
|
363
|
+
#define GL_TEXTURE24 0x84D8
|
364
|
+
#define GL_TEXTURE25 0x84D9
|
365
|
+
#define GL_TEXTURE26 0x84DA
|
366
|
+
#define GL_TEXTURE27 0x84DB
|
367
|
+
#define GL_TEXTURE28 0x84DC
|
368
|
+
#define GL_TEXTURE29 0x84DD
|
369
|
+
#define GL_TEXTURE30 0x84DE
|
370
|
+
#define GL_TEXTURE31 0x84DF
|
371
|
+
#define GL_ACTIVE_TEXTURE 0x84E0
|
372
|
+
|
373
|
+
/* TextureWrapMode */
|
374
|
+
#define GL_REPEAT 0x2901
|
375
|
+
#define GL_CLAMP_TO_EDGE 0x812F
|
376
|
+
#define GL_MIRRORED_REPEAT 0x8370
|
377
|
+
|
378
|
+
/* Uniform Types */
|
379
|
+
#define GL_FLOAT_VEC2 0x8B50
|
380
|
+
#define GL_FLOAT_VEC3 0x8B51
|
381
|
+
#define GL_FLOAT_VEC4 0x8B52
|
382
|
+
#define GL_INT_VEC2 0x8B53
|
383
|
+
#define GL_INT_VEC3 0x8B54
|
384
|
+
#define GL_INT_VEC4 0x8B55
|
385
|
+
#define GL_BOOL 0x8B56
|
386
|
+
#define GL_BOOL_VEC2 0x8B57
|
387
|
+
#define GL_BOOL_VEC3 0x8B58
|
388
|
+
#define GL_BOOL_VEC4 0x8B59
|
389
|
+
#define GL_FLOAT_MAT2 0x8B5A
|
390
|
+
#define GL_FLOAT_MAT3 0x8B5B
|
391
|
+
#define GL_FLOAT_MAT4 0x8B5C
|
392
|
+
#define GL_SAMPLER_2D 0x8B5E
|
393
|
+
#define GL_SAMPLER_CUBE 0x8B60
|
394
|
+
|
395
|
+
/* Vertex Arrays */
|
396
|
+
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
397
|
+
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
398
|
+
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
399
|
+
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
400
|
+
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
401
|
+
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
402
|
+
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
403
|
+
|
404
|
+
/* Read Format */
|
405
|
+
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
406
|
+
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
407
|
+
|
408
|
+
/* Shader Source */
|
409
|
+
#define GL_COMPILE_STATUS 0x8B81
|
410
|
+
#define GL_INFO_LOG_LENGTH 0x8B84
|
411
|
+
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
412
|
+
#define GL_SHADER_COMPILER 0x8DFA
|
413
|
+
|
414
|
+
/* Shader Binary */
|
415
|
+
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
416
|
+
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
417
|
+
|
418
|
+
/* Shader Precision-Specified Types */
|
419
|
+
#define GL_LOW_FLOAT 0x8DF0
|
420
|
+
#define GL_MEDIUM_FLOAT 0x8DF1
|
421
|
+
#define GL_HIGH_FLOAT 0x8DF2
|
422
|
+
#define GL_LOW_INT 0x8DF3
|
423
|
+
#define GL_MEDIUM_INT 0x8DF4
|
424
|
+
#define GL_HIGH_INT 0x8DF5
|
425
|
+
|
426
|
+
/* Framebuffer Object. */
|
427
|
+
#define GL_FRAMEBUFFER 0x8D40
|
428
|
+
#define GL_RENDERBUFFER 0x8D41
|
429
|
+
|
430
|
+
#define GL_RGBA4 0x8056
|
431
|
+
#define GL_RGB5_A1 0x8057
|
432
|
+
#define GL_RGB565 0x8D62
|
433
|
+
#define GL_DEPTH_COMPONENT16 0x81A5
|
434
|
+
#define GL_STENCIL_INDEX8 0x8D48
|
435
|
+
|
436
|
+
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
437
|
+
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
438
|
+
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
439
|
+
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
440
|
+
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
441
|
+
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
442
|
+
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
443
|
+
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
444
|
+
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
445
|
+
|
446
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
447
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
448
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
449
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
450
|
+
|
451
|
+
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
452
|
+
#define GL_DEPTH_ATTACHMENT 0x8D00
|
453
|
+
#define GL_STENCIL_ATTACHMENT 0x8D20
|
454
|
+
|
455
|
+
#define GL_NONE 0
|
456
|
+
|
457
|
+
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
458
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
459
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
460
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
461
|
+
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
462
|
+
|
463
|
+
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
464
|
+
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
465
|
+
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
466
|
+
|
467
|
+
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
468
|
+
|
469
|
+
/*-------------------------------------------------------------------------
|
470
|
+
* GL core functions.
|
471
|
+
*-----------------------------------------------------------------------*/
|
472
|
+
|
473
|
+
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
474
|
+
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
475
|
+
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
476
|
+
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
477
|
+
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
478
|
+
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
479
|
+
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
480
|
+
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
481
|
+
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
482
|
+
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
483
|
+
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
484
|
+
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
485
|
+
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
486
|
+
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
487
|
+
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
488
|
+
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
489
|
+
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
490
|
+
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
491
|
+
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
492
|
+
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
493
|
+
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
494
|
+
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
495
|
+
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
496
|
+
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
497
|
+
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
498
|
+
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
499
|
+
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
500
|
+
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
501
|
+
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
502
|
+
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
503
|
+
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
504
|
+
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
505
|
+
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
506
|
+
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
507
|
+
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
508
|
+
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
509
|
+
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
510
|
+
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
511
|
+
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
512
|
+
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
513
|
+
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
514
|
+
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
515
|
+
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
516
|
+
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
517
|
+
GL_APICALL void GL_APIENTRY glFinish (void);
|
518
|
+
GL_APICALL void GL_APIENTRY glFlush (void);
|
519
|
+
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
520
|
+
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
521
|
+
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
522
|
+
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
523
|
+
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
524
|
+
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
525
|
+
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
526
|
+
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
527
|
+
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
528
|
+
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
529
|
+
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
530
|
+
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
531
|
+
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
532
|
+
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
533
|
+
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
534
|
+
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
535
|
+
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
536
|
+
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
537
|
+
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
538
|
+
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
539
|
+
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
540
|
+
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
541
|
+
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
542
|
+
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
543
|
+
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
544
|
+
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
545
|
+
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
546
|
+
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
547
|
+
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
548
|
+
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
549
|
+
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
550
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
551
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
552
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
553
|
+
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
554
|
+
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
555
|
+
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
556
|
+
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
557
|
+
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
558
|
+
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
559
|
+
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
560
|
+
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
561
|
+
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
562
|
+
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
563
|
+
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
564
|
+
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
565
|
+
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
566
|
+
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
567
|
+
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
568
|
+
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
569
|
+
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
570
|
+
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
571
|
+
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
572
|
+
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
573
|
+
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
574
|
+
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
575
|
+
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
576
|
+
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
577
|
+
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
578
|
+
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
579
|
+
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
580
|
+
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
581
|
+
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
582
|
+
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
583
|
+
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
584
|
+
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
585
|
+
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
586
|
+
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
587
|
+
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
588
|
+
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
589
|
+
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
590
|
+
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
591
|
+
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
592
|
+
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
593
|
+
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
594
|
+
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
595
|
+
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
596
|
+
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
597
|
+
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
598
|
+
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
599
|
+
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
600
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
601
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
602
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
603
|
+
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
604
|
+
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
605
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
606
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
607
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
608
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
609
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
610
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
611
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
612
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
613
|
+
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
614
|
+
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
615
|
+
|
616
|
+
#ifdef __cplusplus
|
617
|
+
}
|
618
|
+
#endif
|
619
|
+
|
620
|
+
#endif /* __gl2_h_ */
|
621
|
+
|