ruby2d 0.8.1 → 0.9.0

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Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,39 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_opengles.h
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+ *
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+ * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
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+ */
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+ #include "SDL_config.h"
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+
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+ #ifdef __IPHONEOS__
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+ #include <OpenGLES/ES1/gl.h>
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+ #include <OpenGLES/ES1/glext.h>
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+ #else
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+ #include <GLES/gl.h>
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+ #include <GLES/glext.h>
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+ #endif
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+
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+ #ifndef APIENTRY
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+ #define APIENTRY
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+ #endif
@@ -0,0 +1,52 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_opengles2.h
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+ *
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+ * This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
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+ */
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+ #include "SDL_config.h"
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+
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+ #ifndef _MSC_VER
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+
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+ #ifdef __IPHONEOS__
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+ #include <OpenGLES/ES2/gl.h>
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+ #include <OpenGLES/ES2/glext.h>
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+ #else
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+ #include <GLES2/gl2platform.h>
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+ #include <GLES2/gl2.h>
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+ #include <GLES2/gl2ext.h>
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+ #endif
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+
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+ #else /* _MSC_VER */
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+
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+ /* OpenGL ES2 headers for Visual Studio */
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+ #include "SDL_opengles2_khrplatform.h"
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+ #include "SDL_opengles2_gl2platform.h"
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+ #include "SDL_opengles2_gl2.h"
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+ #include "SDL_opengles2_gl2ext.h"
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+
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+ #endif /* _MSC_VER */
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+
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+ #ifndef APIENTRY
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+ #define APIENTRY GL_APIENTRY
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+ #endif
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+ #ifndef __gl2_h_
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+ #define __gl2_h_
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+
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+ /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
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+
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+ /*#include <GLES2/gl2platform.h>*/
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /*
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+ * This document is licensed under the SGI Free Software B License Version
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+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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+ */
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+
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+ /*-------------------------------------------------------------------------
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+ * Data type definitions
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+ *-----------------------------------------------------------------------*/
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+
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+ typedef void GLvoid;
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+ typedef char GLchar;
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+ typedef unsigned int GLenum;
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+ typedef unsigned char GLboolean;
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+ typedef unsigned int GLbitfield;
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+ typedef khronos_int8_t GLbyte;
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+ typedef short GLshort;
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+ typedef int GLint;
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+ typedef int GLsizei;
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+ typedef khronos_uint8_t GLubyte;
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+ typedef unsigned short GLushort;
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+ typedef unsigned int GLuint;
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+ typedef khronos_float_t GLfloat;
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+ typedef khronos_float_t GLclampf;
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+ typedef khronos_int32_t GLfixed;
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+
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+ /* GL types for handling large vertex buffer objects */
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+ typedef khronos_intptr_t GLintptr;
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+ typedef khronos_ssize_t GLsizeiptr;
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+
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+ /* OpenGL ES core versions */
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+ #define GL_ES_VERSION_2_0 1
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+
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+ /* ClearBufferMask */
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+ #define GL_DEPTH_BUFFER_BIT 0x00000100
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+ #define GL_STENCIL_BUFFER_BIT 0x00000400
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+ #define GL_COLOR_BUFFER_BIT 0x00004000
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+
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+ /* Boolean */
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+ #define GL_FALSE 0
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+ #define GL_TRUE 1
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+
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+ /* BeginMode */
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+ #define GL_POINTS 0x0000
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+ #define GL_LINES 0x0001
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+ #define GL_LINE_LOOP 0x0002
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+ #define GL_LINE_STRIP 0x0003
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+ #define GL_TRIANGLES 0x0004
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+ #define GL_TRIANGLE_STRIP 0x0005
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+ #define GL_TRIANGLE_FAN 0x0006
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+
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+ /* AlphaFunction (not supported in ES20) */
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+ /* GL_NEVER */
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+ /* GL_LESS */
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+ /* GL_EQUAL */
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+ /* GL_LEQUAL */
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+ /* GL_GREATER */
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+ /* GL_NOTEQUAL */
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+ /* GL_GEQUAL */
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+ /* GL_ALWAYS */
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+
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+ /* BlendingFactorDest */
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+ #define GL_ZERO 0
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+ #define GL_ONE 1
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+ #define GL_SRC_COLOR 0x0300
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+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
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+ #define GL_SRC_ALPHA 0x0302
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+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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+ #define GL_DST_ALPHA 0x0304
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+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
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+
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+ /* BlendingFactorSrc */
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+ /* GL_ZERO */
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+ /* GL_ONE */
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+ #define GL_DST_COLOR 0x0306
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+ #define GL_ONE_MINUS_DST_COLOR 0x0307
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+ #define GL_SRC_ALPHA_SATURATE 0x0308
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+ /* GL_SRC_ALPHA */
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+ /* GL_ONE_MINUS_SRC_ALPHA */
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+ /* GL_DST_ALPHA */
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+ /* GL_ONE_MINUS_DST_ALPHA */
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+
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+ /* BlendEquationSeparate */
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+ #define GL_FUNC_ADD 0x8006
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+ #define GL_BLEND_EQUATION 0x8009
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+ #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
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+ #define GL_BLEND_EQUATION_ALPHA 0x883D
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+
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+ /* BlendSubtract */
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+ #define GL_FUNC_SUBTRACT 0x800A
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+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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+
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+ /* Separate Blend Functions */
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+ #define GL_BLEND_DST_RGB 0x80C8
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+ #define GL_BLEND_SRC_RGB 0x80C9
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+ #define GL_BLEND_DST_ALPHA 0x80CA
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+ #define GL_BLEND_SRC_ALPHA 0x80CB
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+ #define GL_CONSTANT_COLOR 0x8001
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+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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+ #define GL_CONSTANT_ALPHA 0x8003
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+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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+ #define GL_BLEND_COLOR 0x8005
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+
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+ /* Buffer Objects */
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+ #define GL_ARRAY_BUFFER 0x8892
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+ #define GL_ELEMENT_ARRAY_BUFFER 0x8893
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+ #define GL_ARRAY_BUFFER_BINDING 0x8894
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+ #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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+
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+ #define GL_STREAM_DRAW 0x88E0
121
+ #define GL_STATIC_DRAW 0x88E4
122
+ #define GL_DYNAMIC_DRAW 0x88E8
123
+
124
+ #define GL_BUFFER_SIZE 0x8764
125
+ #define GL_BUFFER_USAGE 0x8765
126
+
127
+ #define GL_CURRENT_VERTEX_ATTRIB 0x8626
128
+
129
+ /* CullFaceMode */
130
+ #define GL_FRONT 0x0404
131
+ #define GL_BACK 0x0405
132
+ #define GL_FRONT_AND_BACK 0x0408
133
+
134
+ /* DepthFunction */
135
+ /* GL_NEVER */
136
+ /* GL_LESS */
137
+ /* GL_EQUAL */
138
+ /* GL_LEQUAL */
139
+ /* GL_GREATER */
140
+ /* GL_NOTEQUAL */
141
+ /* GL_GEQUAL */
142
+ /* GL_ALWAYS */
143
+
144
+ /* EnableCap */
145
+ #define GL_TEXTURE_2D 0x0DE1
146
+ #define GL_CULL_FACE 0x0B44
147
+ #define GL_BLEND 0x0BE2
148
+ #define GL_DITHER 0x0BD0
149
+ #define GL_STENCIL_TEST 0x0B90
150
+ #define GL_DEPTH_TEST 0x0B71
151
+ #define GL_SCISSOR_TEST 0x0C11
152
+ #define GL_POLYGON_OFFSET_FILL 0x8037
153
+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
154
+ #define GL_SAMPLE_COVERAGE 0x80A0
155
+
156
+ /* ErrorCode */
157
+ #define GL_NO_ERROR 0
158
+ #define GL_INVALID_ENUM 0x0500
159
+ #define GL_INVALID_VALUE 0x0501
160
+ #define GL_INVALID_OPERATION 0x0502
161
+ #define GL_OUT_OF_MEMORY 0x0505
162
+
163
+ /* FrontFaceDirection */
164
+ #define GL_CW 0x0900
165
+ #define GL_CCW 0x0901
166
+
167
+ /* GetPName */
168
+ #define GL_LINE_WIDTH 0x0B21
169
+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
170
+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
171
+ #define GL_CULL_FACE_MODE 0x0B45
172
+ #define GL_FRONT_FACE 0x0B46
173
+ #define GL_DEPTH_RANGE 0x0B70
174
+ #define GL_DEPTH_WRITEMASK 0x0B72
175
+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
176
+ #define GL_DEPTH_FUNC 0x0B74
177
+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
178
+ #define GL_STENCIL_FUNC 0x0B92
179
+ #define GL_STENCIL_FAIL 0x0B94
180
+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
181
+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
182
+ #define GL_STENCIL_REF 0x0B97
183
+ #define GL_STENCIL_VALUE_MASK 0x0B93
184
+ #define GL_STENCIL_WRITEMASK 0x0B98
185
+ #define GL_STENCIL_BACK_FUNC 0x8800
186
+ #define GL_STENCIL_BACK_FAIL 0x8801
187
+ #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
188
+ #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
189
+ #define GL_STENCIL_BACK_REF 0x8CA3
190
+ #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
191
+ #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
192
+ #define GL_VIEWPORT 0x0BA2
193
+ #define GL_SCISSOR_BOX 0x0C10
194
+ /* GL_SCISSOR_TEST */
195
+ #define GL_COLOR_CLEAR_VALUE 0x0C22
196
+ #define GL_COLOR_WRITEMASK 0x0C23
197
+ #define GL_UNPACK_ALIGNMENT 0x0CF5
198
+ #define GL_PACK_ALIGNMENT 0x0D05
199
+ #define GL_MAX_TEXTURE_SIZE 0x0D33
200
+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
201
+ #define GL_SUBPIXEL_BITS 0x0D50
202
+ #define GL_RED_BITS 0x0D52
203
+ #define GL_GREEN_BITS 0x0D53
204
+ #define GL_BLUE_BITS 0x0D54
205
+ #define GL_ALPHA_BITS 0x0D55
206
+ #define GL_DEPTH_BITS 0x0D56
207
+ #define GL_STENCIL_BITS 0x0D57
208
+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
209
+ /* GL_POLYGON_OFFSET_FILL */
210
+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
211
+ #define GL_TEXTURE_BINDING_2D 0x8069
212
+ #define GL_SAMPLE_BUFFERS 0x80A8
213
+ #define GL_SAMPLES 0x80A9
214
+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
215
+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
216
+
217
+ /* GetTextureParameter */
218
+ /* GL_TEXTURE_MAG_FILTER */
219
+ /* GL_TEXTURE_MIN_FILTER */
220
+ /* GL_TEXTURE_WRAP_S */
221
+ /* GL_TEXTURE_WRAP_T */
222
+
223
+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224
+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
225
+
226
+ /* HintMode */
227
+ #define GL_DONT_CARE 0x1100
228
+ #define GL_FASTEST 0x1101
229
+ #define GL_NICEST 0x1102
230
+
231
+ /* HintTarget */
232
+ #define GL_GENERATE_MIPMAP_HINT 0x8192
233
+
234
+ /* DataType */
235
+ #define GL_BYTE 0x1400
236
+ #define GL_UNSIGNED_BYTE 0x1401
237
+ #define GL_SHORT 0x1402
238
+ #define GL_UNSIGNED_SHORT 0x1403
239
+ #define GL_INT 0x1404
240
+ #define GL_UNSIGNED_INT 0x1405
241
+ #define GL_FLOAT 0x1406
242
+ #define GL_FIXED 0x140C
243
+
244
+ /* PixelFormat */
245
+ #define GL_DEPTH_COMPONENT 0x1902
246
+ #define GL_ALPHA 0x1906
247
+ #define GL_RGB 0x1907
248
+ #define GL_RGBA 0x1908
249
+ #define GL_LUMINANCE 0x1909
250
+ #define GL_LUMINANCE_ALPHA 0x190A
251
+
252
+ /* PixelType */
253
+ /* GL_UNSIGNED_BYTE */
254
+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
255
+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
256
+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
257
+
258
+ /* Shaders */
259
+ #define GL_FRAGMENT_SHADER 0x8B30
260
+ #define GL_VERTEX_SHADER 0x8B31
261
+ #define GL_MAX_VERTEX_ATTRIBS 0x8869
262
+ #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
263
+ #define GL_MAX_VARYING_VECTORS 0x8DFC
264
+ #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265
+ #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
266
+ #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
267
+ #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
268
+ #define GL_SHADER_TYPE 0x8B4F
269
+ #define GL_DELETE_STATUS 0x8B80
270
+ #define GL_LINK_STATUS 0x8B82
271
+ #define GL_VALIDATE_STATUS 0x8B83
272
+ #define GL_ATTACHED_SHADERS 0x8B85
273
+ #define GL_ACTIVE_UNIFORMS 0x8B86
274
+ #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
275
+ #define GL_ACTIVE_ATTRIBUTES 0x8B89
276
+ #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
277
+ #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
278
+ #define GL_CURRENT_PROGRAM 0x8B8D
279
+
280
+ /* StencilFunction */
281
+ #define GL_NEVER 0x0200
282
+ #define GL_LESS 0x0201
283
+ #define GL_EQUAL 0x0202
284
+ #define GL_LEQUAL 0x0203
285
+ #define GL_GREATER 0x0204
286
+ #define GL_NOTEQUAL 0x0205
287
+ #define GL_GEQUAL 0x0206
288
+ #define GL_ALWAYS 0x0207
289
+
290
+ /* StencilOp */
291
+ /* GL_ZERO */
292
+ #define GL_KEEP 0x1E00
293
+ #define GL_REPLACE 0x1E01
294
+ #define GL_INCR 0x1E02
295
+ #define GL_DECR 0x1E03
296
+ #define GL_INVERT 0x150A
297
+ #define GL_INCR_WRAP 0x8507
298
+ #define GL_DECR_WRAP 0x8508
299
+
300
+ /* StringName */
301
+ #define GL_VENDOR 0x1F00
302
+ #define GL_RENDERER 0x1F01
303
+ #define GL_VERSION 0x1F02
304
+ #define GL_EXTENSIONS 0x1F03
305
+
306
+ /* TextureMagFilter */
307
+ #define GL_NEAREST 0x2600
308
+ #define GL_LINEAR 0x2601
309
+
310
+ /* TextureMinFilter */
311
+ /* GL_NEAREST */
312
+ /* GL_LINEAR */
313
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
314
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
315
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
316
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
317
+
318
+ /* TextureParameterName */
319
+ #define GL_TEXTURE_MAG_FILTER 0x2800
320
+ #define GL_TEXTURE_MIN_FILTER 0x2801
321
+ #define GL_TEXTURE_WRAP_S 0x2802
322
+ #define GL_TEXTURE_WRAP_T 0x2803
323
+
324
+ /* TextureTarget */
325
+ /* GL_TEXTURE_2D */
326
+ #define GL_TEXTURE 0x1702
327
+
328
+ #define GL_TEXTURE_CUBE_MAP 0x8513
329
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
330
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
331
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
332
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
333
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
334
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
335
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
336
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
337
+
338
+ /* TextureUnit */
339
+ #define GL_TEXTURE0 0x84C0
340
+ #define GL_TEXTURE1 0x84C1
341
+ #define GL_TEXTURE2 0x84C2
342
+ #define GL_TEXTURE3 0x84C3
343
+ #define GL_TEXTURE4 0x84C4
344
+ #define GL_TEXTURE5 0x84C5
345
+ #define GL_TEXTURE6 0x84C6
346
+ #define GL_TEXTURE7 0x84C7
347
+ #define GL_TEXTURE8 0x84C8
348
+ #define GL_TEXTURE9 0x84C9
349
+ #define GL_TEXTURE10 0x84CA
350
+ #define GL_TEXTURE11 0x84CB
351
+ #define GL_TEXTURE12 0x84CC
352
+ #define GL_TEXTURE13 0x84CD
353
+ #define GL_TEXTURE14 0x84CE
354
+ #define GL_TEXTURE15 0x84CF
355
+ #define GL_TEXTURE16 0x84D0
356
+ #define GL_TEXTURE17 0x84D1
357
+ #define GL_TEXTURE18 0x84D2
358
+ #define GL_TEXTURE19 0x84D3
359
+ #define GL_TEXTURE20 0x84D4
360
+ #define GL_TEXTURE21 0x84D5
361
+ #define GL_TEXTURE22 0x84D6
362
+ #define GL_TEXTURE23 0x84D7
363
+ #define GL_TEXTURE24 0x84D8
364
+ #define GL_TEXTURE25 0x84D9
365
+ #define GL_TEXTURE26 0x84DA
366
+ #define GL_TEXTURE27 0x84DB
367
+ #define GL_TEXTURE28 0x84DC
368
+ #define GL_TEXTURE29 0x84DD
369
+ #define GL_TEXTURE30 0x84DE
370
+ #define GL_TEXTURE31 0x84DF
371
+ #define GL_ACTIVE_TEXTURE 0x84E0
372
+
373
+ /* TextureWrapMode */
374
+ #define GL_REPEAT 0x2901
375
+ #define GL_CLAMP_TO_EDGE 0x812F
376
+ #define GL_MIRRORED_REPEAT 0x8370
377
+
378
+ /* Uniform Types */
379
+ #define GL_FLOAT_VEC2 0x8B50
380
+ #define GL_FLOAT_VEC3 0x8B51
381
+ #define GL_FLOAT_VEC4 0x8B52
382
+ #define GL_INT_VEC2 0x8B53
383
+ #define GL_INT_VEC3 0x8B54
384
+ #define GL_INT_VEC4 0x8B55
385
+ #define GL_BOOL 0x8B56
386
+ #define GL_BOOL_VEC2 0x8B57
387
+ #define GL_BOOL_VEC3 0x8B58
388
+ #define GL_BOOL_VEC4 0x8B59
389
+ #define GL_FLOAT_MAT2 0x8B5A
390
+ #define GL_FLOAT_MAT3 0x8B5B
391
+ #define GL_FLOAT_MAT4 0x8B5C
392
+ #define GL_SAMPLER_2D 0x8B5E
393
+ #define GL_SAMPLER_CUBE 0x8B60
394
+
395
+ /* Vertex Arrays */
396
+ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
397
+ #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
398
+ #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
399
+ #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
400
+ #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
401
+ #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
402
+ #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
403
+
404
+ /* Read Format */
405
+ #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
406
+ #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
407
+
408
+ /* Shader Source */
409
+ #define GL_COMPILE_STATUS 0x8B81
410
+ #define GL_INFO_LOG_LENGTH 0x8B84
411
+ #define GL_SHADER_SOURCE_LENGTH 0x8B88
412
+ #define GL_SHADER_COMPILER 0x8DFA
413
+
414
+ /* Shader Binary */
415
+ #define GL_SHADER_BINARY_FORMATS 0x8DF8
416
+ #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
417
+
418
+ /* Shader Precision-Specified Types */
419
+ #define GL_LOW_FLOAT 0x8DF0
420
+ #define GL_MEDIUM_FLOAT 0x8DF1
421
+ #define GL_HIGH_FLOAT 0x8DF2
422
+ #define GL_LOW_INT 0x8DF3
423
+ #define GL_MEDIUM_INT 0x8DF4
424
+ #define GL_HIGH_INT 0x8DF5
425
+
426
+ /* Framebuffer Object. */
427
+ #define GL_FRAMEBUFFER 0x8D40
428
+ #define GL_RENDERBUFFER 0x8D41
429
+
430
+ #define GL_RGBA4 0x8056
431
+ #define GL_RGB5_A1 0x8057
432
+ #define GL_RGB565 0x8D62
433
+ #define GL_DEPTH_COMPONENT16 0x81A5
434
+ #define GL_STENCIL_INDEX8 0x8D48
435
+
436
+ #define GL_RENDERBUFFER_WIDTH 0x8D42
437
+ #define GL_RENDERBUFFER_HEIGHT 0x8D43
438
+ #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
439
+ #define GL_RENDERBUFFER_RED_SIZE 0x8D50
440
+ #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
441
+ #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
442
+ #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
443
+ #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
444
+ #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
445
+
446
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
447
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
448
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
449
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
450
+
451
+ #define GL_COLOR_ATTACHMENT0 0x8CE0
452
+ #define GL_DEPTH_ATTACHMENT 0x8D00
453
+ #define GL_STENCIL_ATTACHMENT 0x8D20
454
+
455
+ #define GL_NONE 0
456
+
457
+ #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
458
+ #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
459
+ #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460
+ #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
461
+ #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
462
+
463
+ #define GL_FRAMEBUFFER_BINDING 0x8CA6
464
+ #define GL_RENDERBUFFER_BINDING 0x8CA7
465
+ #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
466
+
467
+ #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
468
+
469
+ /*-------------------------------------------------------------------------
470
+ * GL core functions.
471
+ *-----------------------------------------------------------------------*/
472
+
473
+ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474
+ GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475
+ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
476
+ GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477
+ GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478
+ GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479
+ GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480
+ GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481
+ GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482
+ GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483
+ GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484
+ GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485
+ GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
486
+ GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
487
+ GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488
+ GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
489
+ GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490
+ GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
491
+ GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
492
+ GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493
+ GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
494
+ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
495
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
496
+ GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498
+ GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
499
+ GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
500
+ GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
501
+ GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
502
+ GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
503
+ GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
504
+ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
505
+ GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
506
+ GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
507
+ GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
508
+ GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
509
+ GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510
+ GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511
+ GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
512
+ GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513
+ GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514
+ GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
515
+ GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
516
+ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517
+ GL_APICALL void GL_APIENTRY glFinish (void);
518
+ GL_APICALL void GL_APIENTRY glFlush (void);
519
+ GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520
+ GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521
+ GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
522
+ GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523
+ GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
524
+ GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525
+ GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526
+ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527
+ GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
528
+ GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529
+ GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530
+ GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
531
+ GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532
+ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533
+ GL_APICALL GLenum GL_APIENTRY glGetError (void);
534
+ GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535
+ GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536
+ GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537
+ GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538
+ GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
539
+ GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540
+ GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541
+ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
542
+ GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543
+ GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
544
+ GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545
+ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546
+ GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547
+ GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548
+ GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549
+ GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
550
+ GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551
+ GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552
+ GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
553
+ GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
554
+ GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
555
+ GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
556
+ GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557
+ GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
558
+ GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559
+ GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
560
+ GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
561
+ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
562
+ GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
563
+ GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564
+ GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565
+ GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
566
+ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
567
+ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568
+ GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569
+ GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570
+ GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
571
+ GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
572
+ GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573
+ GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574
+ GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
575
+ GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576
+ GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577
+ GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578
+ GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579
+ GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580
+ GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
581
+ GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582
+ GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
583
+ GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
584
+ GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585
+ GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586
+ GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
587
+ GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588
+ GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589
+ GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590
+ GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591
+ GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592
+ GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593
+ GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594
+ GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595
+ GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596
+ GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597
+ GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598
+ GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599
+ GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600
+ GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601
+ GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602
+ GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603
+ GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
604
+ GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
605
+ GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606
+ GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
607
+ GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608
+ GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
609
+ GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610
+ GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
611
+ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612
+ GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
613
+ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
614
+ GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
615
+
616
+ #ifdef __cplusplus
617
+ }
618
+ #endif
619
+
620
+ #endif /* __gl2_h_ */
621
+