ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_render.h
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*
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* Header file for SDL 2D rendering functions.
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*
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* This API supports the following features:
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* * single pixel points
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* * single pixel lines
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* * filled rectangles
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* * texture images
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*
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* The primitives may be drawn in opaque, blended, or additive modes.
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*
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* The texture images may be drawn in opaque, blended, or additive modes.
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* They can have an additional color tint or alpha modulation applied to
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* them, and may also be stretched with linear interpolation.
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*
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* This API is designed to accelerate simple 2D operations. You may
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* want more functionality such as polygons and particle effects and
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* in that case you should use SDL's OpenGL/Direct3D support or one
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* of the many good 3D engines.
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*
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* These functions must be called from the main thread.
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* See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
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*/
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#ifndef SDL_render_h_
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#define SDL_render_h_
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#include "SDL_stdinc.h"
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#include "SDL_rect.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief Flags used when creating a rendering context
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*/
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typedef enum
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{
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
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acceleration */
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SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
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with the refresh rate */
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SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
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rendering to texture */
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} SDL_RendererFlags;
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/**
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*/
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typedef struct SDL_RendererInfo
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{
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const char *name; /**< The name of the renderer */
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Uint32 flags; /**< Supported ::SDL_RendererFlags */
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Uint32 num_texture_formats; /**< The number of available texture formats */
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Uint32 texture_formats[16]; /**< The available texture formats */
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int max_texture_width; /**< The maximum texture width */
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int max_texture_height; /**< The maximum texture height */
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} SDL_RendererInfo;
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/**
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*/
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typedef enum
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{
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SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
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SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
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} SDL_TextureAccess;
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/**
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*/
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typedef enum
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{
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SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
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SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
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} SDL_TextureModulate;
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/**
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*/
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typedef enum
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{
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SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
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SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
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SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
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} SDL_RendererFlip;
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*/
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struct SDL_Renderer;
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typedef struct SDL_Renderer SDL_Renderer;
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/**
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*/
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struct SDL_Texture;
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typedef struct SDL_Texture SDL_Texture;
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/* Function prototypes */
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/**
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* \brief Get the number of 2D rendering drivers available for the current
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* display.
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*
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* A render driver is a set of code that handles rendering and texture
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* management on a particular display. Normally there is only one, but
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*
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* \sa SDL_GetRenderDriverInfo()
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* \sa SDL_CreateRenderer()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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/**
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* \brief Get information about a specific 2D rendering driver for the current
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* display.
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*
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* \param info A pointer to an SDL_RendererInfo struct to be filled with
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* information on the rendering driver.
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* \sa SDL_CreateRenderer()
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*/
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extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
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SDL_RendererInfo * info);
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/**
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* \brief Create a window and default renderer
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*
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* \param width The width of the window
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* \param height The height of the window
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* \param window_flags The flags used to create the window
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* \param window A pointer filled with the window, or NULL on error
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* \param renderer A pointer filled with the renderer, or NULL on error
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*
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* \return 0 on success, or -1 on error
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*/
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
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int width, int height, Uint32 window_flags,
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SDL_Window **window, SDL_Renderer **renderer);
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+
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+
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/**
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* \brief Create a 2D rendering context for a window.
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*
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* \param window The window where rendering is displayed.
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* \param index The index of the rendering driver to initialize, or -1 to
|
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* initialize the first one supporting the requested flags.
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* \param flags ::SDL_RendererFlags.
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*
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* \return A valid rendering context or NULL if there was an error.
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*
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* \sa SDL_CreateSoftwareRenderer()
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* \sa SDL_GetRendererInfo()
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* \sa SDL_DestroyRenderer()
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+
*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
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int index, Uint32 flags);
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+
|
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/**
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* \brief Create a 2D software rendering context for a surface.
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*
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* \param surface The surface where rendering is done.
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*
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* \return A valid rendering context or NULL if there was an error.
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*
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* \sa SDL_CreateRenderer()
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* \sa SDL_DestroyRenderer()
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+
*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
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+
|
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/**
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* \brief Get the renderer associated with a window.
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+
*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
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+
|
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+
/**
|
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* \brief Get information about a rendering context.
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+
*/
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+
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
|
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+
SDL_RendererInfo * info);
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+
|
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+
/**
|
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* \brief Get the output size in pixels of a rendering context.
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+
*/
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+
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
|
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|
+
int *w, int *h);
|
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+
|
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+
/**
|
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* \brief Create a texture for a rendering context.
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+
*
|
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|
+
* \param renderer The renderer.
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+
* \param format The format of the texture.
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+
* \param access One of the enumerated values in ::SDL_TextureAccess.
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* \param w The width of the texture in pixels.
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* \param h The height of the texture in pixels.
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+
*
|
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* \return The created texture is returned, or NULL if no rendering context was
|
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* active, the format was unsupported, or the width or height were out
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|
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* of range.
|
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+
*
|
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|
+
* \note The contents of the texture are not defined at creation.
|
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|
+
*
|
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|
+
* \sa SDL_QueryTexture()
|
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|
+
* \sa SDL_UpdateTexture()
|
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|
+
* \sa SDL_DestroyTexture()
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
|
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|
+
Uint32 format,
|
244
|
+
int access, int w,
|
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|
+
int h);
|
246
|
+
|
247
|
+
/**
|
248
|
+
* \brief Create a texture from an existing surface.
|
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|
+
*
|
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|
+
* \param renderer The renderer.
|
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|
+
* \param surface The surface containing pixel data used to fill the texture.
|
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|
+
*
|
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|
+
* \return The created texture is returned, or NULL on error.
|
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|
+
*
|
255
|
+
* \note The surface is not modified or freed by this function.
|
256
|
+
*
|
257
|
+
* \sa SDL_QueryTexture()
|
258
|
+
* \sa SDL_DestroyTexture()
|
259
|
+
*/
|
260
|
+
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
|
261
|
+
|
262
|
+
/**
|
263
|
+
* \brief Query the attributes of a texture
|
264
|
+
*
|
265
|
+
* \param texture A texture to be queried.
|
266
|
+
* \param format A pointer filled in with the raw format of the texture. The
|
267
|
+
* actual format may differ, but pixel transfers will use this
|
268
|
+
* format.
|
269
|
+
* \param access A pointer filled in with the actual access to the texture.
|
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|
+
* \param w A pointer filled in with the width of the texture in pixels.
|
271
|
+
* \param h A pointer filled in with the height of the texture in pixels.
|
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|
+
*
|
273
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
274
|
+
*/
|
275
|
+
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
|
276
|
+
Uint32 * format, int *access,
|
277
|
+
int *w, int *h);
|
278
|
+
|
279
|
+
/**
|
280
|
+
* \brief Set an additional color value used in render copy operations.
|
281
|
+
*
|
282
|
+
* \param texture The texture to update.
|
283
|
+
* \param r The red color value multiplied into copy operations.
|
284
|
+
* \param g The green color value multiplied into copy operations.
|
285
|
+
* \param b The blue color value multiplied into copy operations.
|
286
|
+
*
|
287
|
+
* \return 0 on success, or -1 if the texture is not valid or color modulation
|
288
|
+
* is not supported.
|
289
|
+
*
|
290
|
+
* \sa SDL_GetTextureColorMod()
|
291
|
+
*/
|
292
|
+
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
|
293
|
+
Uint8 r, Uint8 g, Uint8 b);
|
294
|
+
|
295
|
+
|
296
|
+
/**
|
297
|
+
* \brief Get the additional color value used in render copy operations.
|
298
|
+
*
|
299
|
+
* \param texture The texture to query.
|
300
|
+
* \param r A pointer filled in with the current red color value.
|
301
|
+
* \param g A pointer filled in with the current green color value.
|
302
|
+
* \param b A pointer filled in with the current blue color value.
|
303
|
+
*
|
304
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
305
|
+
*
|
306
|
+
* \sa SDL_SetTextureColorMod()
|
307
|
+
*/
|
308
|
+
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
|
309
|
+
Uint8 * r, Uint8 * g,
|
310
|
+
Uint8 * b);
|
311
|
+
|
312
|
+
/**
|
313
|
+
* \brief Set an additional alpha value used in render copy operations.
|
314
|
+
*
|
315
|
+
* \param texture The texture to update.
|
316
|
+
* \param alpha The alpha value multiplied into copy operations.
|
317
|
+
*
|
318
|
+
* \return 0 on success, or -1 if the texture is not valid or alpha modulation
|
319
|
+
* is not supported.
|
320
|
+
*
|
321
|
+
* \sa SDL_GetTextureAlphaMod()
|
322
|
+
*/
|
323
|
+
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
|
324
|
+
Uint8 alpha);
|
325
|
+
|
326
|
+
/**
|
327
|
+
* \brief Get the additional alpha value used in render copy operations.
|
328
|
+
*
|
329
|
+
* \param texture The texture to query.
|
330
|
+
* \param alpha A pointer filled in with the current alpha value.
|
331
|
+
*
|
332
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
333
|
+
*
|
334
|
+
* \sa SDL_SetTextureAlphaMod()
|
335
|
+
*/
|
336
|
+
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
|
337
|
+
Uint8 * alpha);
|
338
|
+
|
339
|
+
/**
|
340
|
+
* \brief Set the blend mode used for texture copy operations.
|
341
|
+
*
|
342
|
+
* \param texture The texture to update.
|
343
|
+
* \param blendMode ::SDL_BlendMode to use for texture blending.
|
344
|
+
*
|
345
|
+
* \return 0 on success, or -1 if the texture is not valid or the blend mode is
|
346
|
+
* not supported.
|
347
|
+
*
|
348
|
+
* \note If the blend mode is not supported, the closest supported mode is
|
349
|
+
* chosen.
|
350
|
+
*
|
351
|
+
* \sa SDL_GetTextureBlendMode()
|
352
|
+
*/
|
353
|
+
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
|
354
|
+
SDL_BlendMode blendMode);
|
355
|
+
|
356
|
+
/**
|
357
|
+
* \brief Get the blend mode used for texture copy operations.
|
358
|
+
*
|
359
|
+
* \param texture The texture to query.
|
360
|
+
* \param blendMode A pointer filled in with the current blend mode.
|
361
|
+
*
|
362
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
363
|
+
*
|
364
|
+
* \sa SDL_SetTextureBlendMode()
|
365
|
+
*/
|
366
|
+
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
367
|
+
SDL_BlendMode *blendMode);
|
368
|
+
|
369
|
+
/**
|
370
|
+
* \brief Update the given texture rectangle with new pixel data.
|
371
|
+
*
|
372
|
+
* \param texture The texture to update
|
373
|
+
* \param rect A pointer to the rectangle of pixels to update, or NULL to
|
374
|
+
* update the entire texture.
|
375
|
+
* \param pixels The raw pixel data in the format of the texture.
|
376
|
+
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
|
377
|
+
*
|
378
|
+
* The pixel data must be in the format of the texture. The pixel format can be
|
379
|
+
* queried with SDL_QueryTexture.
|
380
|
+
*
|
381
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
382
|
+
*
|
383
|
+
* \note This is a fairly slow function.
|
384
|
+
*/
|
385
|
+
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
|
386
|
+
const SDL_Rect * rect,
|
387
|
+
const void *pixels, int pitch);
|
388
|
+
|
389
|
+
/**
|
390
|
+
* \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
|
391
|
+
*
|
392
|
+
* \param texture The texture to update
|
393
|
+
* \param rect A pointer to the rectangle of pixels to update, or NULL to
|
394
|
+
* update the entire texture.
|
395
|
+
* \param Yplane The raw pixel data for the Y plane.
|
396
|
+
* \param Ypitch The number of bytes between rows of pixel data for the Y plane.
|
397
|
+
* \param Uplane The raw pixel data for the U plane.
|
398
|
+
* \param Upitch The number of bytes between rows of pixel data for the U plane.
|
399
|
+
* \param Vplane The raw pixel data for the V plane.
|
400
|
+
* \param Vpitch The number of bytes between rows of pixel data for the V plane.
|
401
|
+
*
|
402
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
403
|
+
*
|
404
|
+
* \note You can use SDL_UpdateTexture() as long as your pixel data is
|
405
|
+
* a contiguous block of Y and U/V planes in the proper order, but
|
406
|
+
* this function is available if your pixel data is not contiguous.
|
407
|
+
*/
|
408
|
+
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
409
|
+
const SDL_Rect * rect,
|
410
|
+
const Uint8 *Yplane, int Ypitch,
|
411
|
+
const Uint8 *Uplane, int Upitch,
|
412
|
+
const Uint8 *Vplane, int Vpitch);
|
413
|
+
|
414
|
+
/**
|
415
|
+
* \brief Lock a portion of the texture for write-only pixel access.
|
416
|
+
*
|
417
|
+
* \param texture The texture to lock for access, which was created with
|
418
|
+
* ::SDL_TEXTUREACCESS_STREAMING.
|
419
|
+
* \param rect A pointer to the rectangle to lock for access. If the rect
|
420
|
+
* is NULL, the entire texture will be locked.
|
421
|
+
* \param pixels This is filled in with a pointer to the locked pixels,
|
422
|
+
* appropriately offset by the locked area.
|
423
|
+
* \param pitch This is filled in with the pitch of the locked pixels.
|
424
|
+
*
|
425
|
+
* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
|
426
|
+
*
|
427
|
+
* \sa SDL_UnlockTexture()
|
428
|
+
*/
|
429
|
+
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
430
|
+
const SDL_Rect * rect,
|
431
|
+
void **pixels, int *pitch);
|
432
|
+
|
433
|
+
/**
|
434
|
+
* \brief Unlock a texture, uploading the changes to video memory, if needed.
|
435
|
+
*
|
436
|
+
* \sa SDL_LockTexture()
|
437
|
+
*/
|
438
|
+
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
|
439
|
+
|
440
|
+
/**
|
441
|
+
* \brief Determines whether a window supports the use of render targets
|
442
|
+
*
|
443
|
+
* \param renderer The renderer that will be checked
|
444
|
+
*
|
445
|
+
* \return SDL_TRUE if supported, SDL_FALSE if not.
|
446
|
+
*/
|
447
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
|
448
|
+
|
449
|
+
/**
|
450
|
+
* \brief Set a texture as the current rendering target.
|
451
|
+
*
|
452
|
+
* \param renderer The renderer.
|
453
|
+
* \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
|
454
|
+
*
|
455
|
+
* \return 0 on success, or -1 on error
|
456
|
+
*
|
457
|
+
* \sa SDL_GetRenderTarget()
|
458
|
+
*/
|
459
|
+
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
|
460
|
+
SDL_Texture *texture);
|
461
|
+
|
462
|
+
/**
|
463
|
+
* \brief Get the current render target or NULL for the default render target.
|
464
|
+
*
|
465
|
+
* \return The current render target
|
466
|
+
*
|
467
|
+
* \sa SDL_SetRenderTarget()
|
468
|
+
*/
|
469
|
+
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
|
470
|
+
|
471
|
+
/**
|
472
|
+
* \brief Set device independent resolution for rendering
|
473
|
+
*
|
474
|
+
* \param renderer The renderer for which resolution should be set.
|
475
|
+
* \param w The width of the logical resolution
|
476
|
+
* \param h The height of the logical resolution
|
477
|
+
*
|
478
|
+
* This function uses the viewport and scaling functionality to allow a fixed logical
|
479
|
+
* resolution for rendering, regardless of the actual output resolution. If the actual
|
480
|
+
* output resolution doesn't have the same aspect ratio the output rendering will be
|
481
|
+
* centered within the output display.
|
482
|
+
*
|
483
|
+
* If the output display is a window, mouse events in the window will be filtered
|
484
|
+
* and scaled so they seem to arrive within the logical resolution.
|
485
|
+
*
|
486
|
+
* \note If this function results in scaling or subpixel drawing by the
|
487
|
+
* rendering backend, it will be handled using the appropriate
|
488
|
+
* quality hints.
|
489
|
+
*
|
490
|
+
* \sa SDL_RenderGetLogicalSize()
|
491
|
+
* \sa SDL_RenderSetScale()
|
492
|
+
* \sa SDL_RenderSetViewport()
|
493
|
+
*/
|
494
|
+
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
|
495
|
+
|
496
|
+
/**
|
497
|
+
* \brief Get device independent resolution for rendering
|
498
|
+
*
|
499
|
+
* \param renderer The renderer from which resolution should be queried.
|
500
|
+
* \param w A pointer filled with the width of the logical resolution
|
501
|
+
* \param h A pointer filled with the height of the logical resolution
|
502
|
+
*
|
503
|
+
* \sa SDL_RenderSetLogicalSize()
|
504
|
+
*/
|
505
|
+
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
|
506
|
+
|
507
|
+
/**
|
508
|
+
* \brief Set whether to force integer scales for resolution-independent rendering
|
509
|
+
*
|
510
|
+
* \param renderer The renderer for which integer scaling should be set.
|
511
|
+
* \param enable Enable or disable integer scaling
|
512
|
+
*
|
513
|
+
* This function restricts the logical viewport to integer values - that is, when
|
514
|
+
* a resolution is between two multiples of a logical size, the viewport size is
|
515
|
+
* rounded down to the lower multiple.
|
516
|
+
*
|
517
|
+
* \sa SDL_RenderSetLogicalSize()
|
518
|
+
*/
|
519
|
+
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
|
520
|
+
SDL_bool enable);
|
521
|
+
|
522
|
+
/**
|
523
|
+
* \brief Get whether integer scales are forced for resolution-independent rendering
|
524
|
+
*
|
525
|
+
* \param renderer The renderer from which integer scaling should be queried.
|
526
|
+
*
|
527
|
+
* \sa SDL_RenderSetIntegerScale()
|
528
|
+
*/
|
529
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
|
530
|
+
|
531
|
+
/**
|
532
|
+
* \brief Set the drawing area for rendering on the current target.
|
533
|
+
*
|
534
|
+
* \param renderer The renderer for which the drawing area should be set.
|
535
|
+
* \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
|
536
|
+
*
|
537
|
+
* The x,y of the viewport rect represents the origin for rendering.
|
538
|
+
*
|
539
|
+
* \return 0 on success, or -1 on error
|
540
|
+
*
|
541
|
+
* \note If the window associated with the renderer is resized, the viewport is automatically reset.
|
542
|
+
*
|
543
|
+
* \sa SDL_RenderGetViewport()
|
544
|
+
* \sa SDL_RenderSetLogicalSize()
|
545
|
+
*/
|
546
|
+
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
547
|
+
const SDL_Rect * rect);
|
548
|
+
|
549
|
+
/**
|
550
|
+
* \brief Get the drawing area for the current target.
|
551
|
+
*
|
552
|
+
* \sa SDL_RenderSetViewport()
|
553
|
+
*/
|
554
|
+
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
555
|
+
SDL_Rect * rect);
|
556
|
+
|
557
|
+
/**
|
558
|
+
* \brief Set the clip rectangle for the current target.
|
559
|
+
*
|
560
|
+
* \param renderer The renderer for which clip rectangle should be set.
|
561
|
+
* \param rect A pointer to the rectangle to set as the clip rectangle, or
|
562
|
+
* NULL to disable clipping.
|
563
|
+
*
|
564
|
+
* \return 0 on success, or -1 on error
|
565
|
+
*
|
566
|
+
* \sa SDL_RenderGetClipRect()
|
567
|
+
*/
|
568
|
+
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
569
|
+
const SDL_Rect * rect);
|
570
|
+
|
571
|
+
/**
|
572
|
+
* \brief Get the clip rectangle for the current target.
|
573
|
+
*
|
574
|
+
* \param renderer The renderer from which clip rectangle should be queried.
|
575
|
+
* \param rect A pointer filled in with the current clip rectangle, or
|
576
|
+
* an empty rectangle if clipping is disabled.
|
577
|
+
*
|
578
|
+
* \sa SDL_RenderSetClipRect()
|
579
|
+
*/
|
580
|
+
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
|
581
|
+
SDL_Rect * rect);
|
582
|
+
|
583
|
+
/**
|
584
|
+
* \brief Get whether clipping is enabled on the given renderer.
|
585
|
+
*
|
586
|
+
* \param renderer The renderer from which clip state should be queried.
|
587
|
+
*
|
588
|
+
* \sa SDL_RenderGetClipRect()
|
589
|
+
*/
|
590
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
|
591
|
+
|
592
|
+
|
593
|
+
/**
|
594
|
+
* \brief Set the drawing scale for rendering on the current target.
|
595
|
+
*
|
596
|
+
* \param renderer The renderer for which the drawing scale should be set.
|
597
|
+
* \param scaleX The horizontal scaling factor
|
598
|
+
* \param scaleY The vertical scaling factor
|
599
|
+
*
|
600
|
+
* The drawing coordinates are scaled by the x/y scaling factors
|
601
|
+
* before they are used by the renderer. This allows resolution
|
602
|
+
* independent drawing with a single coordinate system.
|
603
|
+
*
|
604
|
+
* \note If this results in scaling or subpixel drawing by the
|
605
|
+
* rendering backend, it will be handled using the appropriate
|
606
|
+
* quality hints. For best results use integer scaling factors.
|
607
|
+
*
|
608
|
+
* \sa SDL_RenderGetScale()
|
609
|
+
* \sa SDL_RenderSetLogicalSize()
|
610
|
+
*/
|
611
|
+
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
|
612
|
+
float scaleX, float scaleY);
|
613
|
+
|
614
|
+
/**
|
615
|
+
* \brief Get the drawing scale for the current target.
|
616
|
+
*
|
617
|
+
* \param renderer The renderer from which drawing scale should be queried.
|
618
|
+
* \param scaleX A pointer filled in with the horizontal scaling factor
|
619
|
+
* \param scaleY A pointer filled in with the vertical scaling factor
|
620
|
+
*
|
621
|
+
* \sa SDL_RenderSetScale()
|
622
|
+
*/
|
623
|
+
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
624
|
+
float *scaleX, float *scaleY);
|
625
|
+
|
626
|
+
/**
|
627
|
+
* \brief Set the color used for drawing operations (Rect, Line and Clear).
|
628
|
+
*
|
629
|
+
* \param renderer The renderer for which drawing color should be set.
|
630
|
+
* \param r The red value used to draw on the rendering target.
|
631
|
+
* \param g The green value used to draw on the rendering target.
|
632
|
+
* \param b The blue value used to draw on the rendering target.
|
633
|
+
* \param a The alpha value used to draw on the rendering target, usually
|
634
|
+
* ::SDL_ALPHA_OPAQUE (255).
|
635
|
+
*
|
636
|
+
* \return 0 on success, or -1 on error
|
637
|
+
*/
|
638
|
+
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
639
|
+
Uint8 r, Uint8 g, Uint8 b,
|
640
|
+
Uint8 a);
|
641
|
+
|
642
|
+
/**
|
643
|
+
* \brief Get the color used for drawing operations (Rect, Line and Clear).
|
644
|
+
*
|
645
|
+
* \param renderer The renderer from which drawing color should be queried.
|
646
|
+
* \param r A pointer to the red value used to draw on the rendering target.
|
647
|
+
* \param g A pointer to the green value used to draw on the rendering target.
|
648
|
+
* \param b A pointer to the blue value used to draw on the rendering target.
|
649
|
+
* \param a A pointer to the alpha value used to draw on the rendering target,
|
650
|
+
* usually ::SDL_ALPHA_OPAQUE (255).
|
651
|
+
*
|
652
|
+
* \return 0 on success, or -1 on error
|
653
|
+
*/
|
654
|
+
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
655
|
+
Uint8 * r, Uint8 * g, Uint8 * b,
|
656
|
+
Uint8 * a);
|
657
|
+
|
658
|
+
/**
|
659
|
+
* \brief Set the blend mode used for drawing operations (Fill and Line).
|
660
|
+
*
|
661
|
+
* \param renderer The renderer for which blend mode should be set.
|
662
|
+
* \param blendMode ::SDL_BlendMode to use for blending.
|
663
|
+
*
|
664
|
+
* \return 0 on success, or -1 on error
|
665
|
+
*
|
666
|
+
* \note If the blend mode is not supported, the closest supported mode is
|
667
|
+
* chosen.
|
668
|
+
*
|
669
|
+
* \sa SDL_GetRenderDrawBlendMode()
|
670
|
+
*/
|
671
|
+
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
672
|
+
SDL_BlendMode blendMode);
|
673
|
+
|
674
|
+
/**
|
675
|
+
* \brief Get the blend mode used for drawing operations.
|
676
|
+
*
|
677
|
+
* \param renderer The renderer from which blend mode should be queried.
|
678
|
+
* \param blendMode A pointer filled in with the current blend mode.
|
679
|
+
*
|
680
|
+
* \return 0 on success, or -1 on error
|
681
|
+
*
|
682
|
+
* \sa SDL_SetRenderDrawBlendMode()
|
683
|
+
*/
|
684
|
+
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
685
|
+
SDL_BlendMode *blendMode);
|
686
|
+
|
687
|
+
/**
|
688
|
+
* \brief Clear the current rendering target with the drawing color
|
689
|
+
*
|
690
|
+
* This function clears the entire rendering target, ignoring the viewport and
|
691
|
+
* the clip rectangle.
|
692
|
+
*
|
693
|
+
* \return 0 on success, or -1 on error
|
694
|
+
*/
|
695
|
+
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
696
|
+
|
697
|
+
/**
|
698
|
+
* \brief Draw a point on the current rendering target.
|
699
|
+
*
|
700
|
+
* \param renderer The renderer which should draw a point.
|
701
|
+
* \param x The x coordinate of the point.
|
702
|
+
* \param y The y coordinate of the point.
|
703
|
+
*
|
704
|
+
* \return 0 on success, or -1 on error
|
705
|
+
*/
|
706
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
707
|
+
int x, int y);
|
708
|
+
|
709
|
+
/**
|
710
|
+
* \brief Draw multiple points on the current rendering target.
|
711
|
+
*
|
712
|
+
* \param renderer The renderer which should draw multiple points.
|
713
|
+
* \param points The points to draw
|
714
|
+
* \param count The number of points to draw
|
715
|
+
*
|
716
|
+
* \return 0 on success, or -1 on error
|
717
|
+
*/
|
718
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
719
|
+
const SDL_Point * points,
|
720
|
+
int count);
|
721
|
+
|
722
|
+
/**
|
723
|
+
* \brief Draw a line on the current rendering target.
|
724
|
+
*
|
725
|
+
* \param renderer The renderer which should draw a line.
|
726
|
+
* \param x1 The x coordinate of the start point.
|
727
|
+
* \param y1 The y coordinate of the start point.
|
728
|
+
* \param x2 The x coordinate of the end point.
|
729
|
+
* \param y2 The y coordinate of the end point.
|
730
|
+
*
|
731
|
+
* \return 0 on success, or -1 on error
|
732
|
+
*/
|
733
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
|
734
|
+
int x1, int y1, int x2, int y2);
|
735
|
+
|
736
|
+
/**
|
737
|
+
* \brief Draw a series of connected lines on the current rendering target.
|
738
|
+
*
|
739
|
+
* \param renderer The renderer which should draw multiple lines.
|
740
|
+
* \param points The points along the lines
|
741
|
+
* \param count The number of points, drawing count-1 lines
|
742
|
+
*
|
743
|
+
* \return 0 on success, or -1 on error
|
744
|
+
*/
|
745
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
746
|
+
const SDL_Point * points,
|
747
|
+
int count);
|
748
|
+
|
749
|
+
/**
|
750
|
+
* \brief Draw a rectangle on the current rendering target.
|
751
|
+
*
|
752
|
+
* \param renderer The renderer which should draw a rectangle.
|
753
|
+
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
754
|
+
*
|
755
|
+
* \return 0 on success, or -1 on error
|
756
|
+
*/
|
757
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
758
|
+
const SDL_Rect * rect);
|
759
|
+
|
760
|
+
/**
|
761
|
+
* \brief Draw some number of rectangles on the current rendering target.
|
762
|
+
*
|
763
|
+
* \param renderer The renderer which should draw multiple rectangles.
|
764
|
+
* \param rects A pointer to an array of destination rectangles.
|
765
|
+
* \param count The number of rectangles.
|
766
|
+
*
|
767
|
+
* \return 0 on success, or -1 on error
|
768
|
+
*/
|
769
|
+
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
770
|
+
const SDL_Rect * rects,
|
771
|
+
int count);
|
772
|
+
|
773
|
+
/**
|
774
|
+
* \brief Fill a rectangle on the current rendering target with the drawing color.
|
775
|
+
*
|
776
|
+
* \param renderer The renderer which should fill a rectangle.
|
777
|
+
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
778
|
+
* rendering target.
|
779
|
+
*
|
780
|
+
* \return 0 on success, or -1 on error
|
781
|
+
*/
|
782
|
+
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
783
|
+
const SDL_Rect * rect);
|
784
|
+
|
785
|
+
/**
|
786
|
+
* \brief Fill some number of rectangles on the current rendering target with the drawing color.
|
787
|
+
*
|
788
|
+
* \param renderer The renderer which should fill multiple rectangles.
|
789
|
+
* \param rects A pointer to an array of destination rectangles.
|
790
|
+
* \param count The number of rectangles.
|
791
|
+
*
|
792
|
+
* \return 0 on success, or -1 on error
|
793
|
+
*/
|
794
|
+
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
795
|
+
const SDL_Rect * rects,
|
796
|
+
int count);
|
797
|
+
|
798
|
+
/**
|
799
|
+
* \brief Copy a portion of the texture to the current rendering target.
|
800
|
+
*
|
801
|
+
* \param renderer The renderer which should copy parts of a texture.
|
802
|
+
* \param texture The source texture.
|
803
|
+
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
804
|
+
* texture.
|
805
|
+
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
806
|
+
* entire rendering target.
|
807
|
+
*
|
808
|
+
* \return 0 on success, or -1 on error
|
809
|
+
*/
|
810
|
+
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
811
|
+
SDL_Texture * texture,
|
812
|
+
const SDL_Rect * srcrect,
|
813
|
+
const SDL_Rect * dstrect);
|
814
|
+
|
815
|
+
/**
|
816
|
+
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
817
|
+
*
|
818
|
+
* \param renderer The renderer which should copy parts of a texture.
|
819
|
+
* \param texture The source texture.
|
820
|
+
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
821
|
+
* texture.
|
822
|
+
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
823
|
+
* entire rendering target.
|
824
|
+
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
825
|
+
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
826
|
+
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
827
|
+
*
|
828
|
+
* \return 0 on success, or -1 on error
|
829
|
+
*/
|
830
|
+
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
831
|
+
SDL_Texture * texture,
|
832
|
+
const SDL_Rect * srcrect,
|
833
|
+
const SDL_Rect * dstrect,
|
834
|
+
const double angle,
|
835
|
+
const SDL_Point *center,
|
836
|
+
const SDL_RendererFlip flip);
|
837
|
+
|
838
|
+
/**
|
839
|
+
* \brief Read pixels from the current rendering target.
|
840
|
+
*
|
841
|
+
* \param renderer The renderer from which pixels should be read.
|
842
|
+
* \param rect A pointer to the rectangle to read, or NULL for the entire
|
843
|
+
* render target.
|
844
|
+
* \param format The desired format of the pixel data, or 0 to use the format
|
845
|
+
* of the rendering target
|
846
|
+
* \param pixels A pointer to be filled in with the pixel data
|
847
|
+
* \param pitch The pitch of the pixels parameter.
|
848
|
+
*
|
849
|
+
* \return 0 on success, or -1 if pixel reading is not supported.
|
850
|
+
*
|
851
|
+
* \warning This is a very slow operation, and should not be used frequently.
|
852
|
+
*/
|
853
|
+
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
854
|
+
const SDL_Rect * rect,
|
855
|
+
Uint32 format,
|
856
|
+
void *pixels, int pitch);
|
857
|
+
|
858
|
+
/**
|
859
|
+
* \brief Update the screen with rendering performed.
|
860
|
+
*/
|
861
|
+
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
862
|
+
|
863
|
+
/**
|
864
|
+
* \brief Destroy the specified texture.
|
865
|
+
*
|
866
|
+
* \sa SDL_CreateTexture()
|
867
|
+
* \sa SDL_CreateTextureFromSurface()
|
868
|
+
*/
|
869
|
+
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
870
|
+
|
871
|
+
/**
|
872
|
+
* \brief Destroy the rendering context for a window and free associated
|
873
|
+
* textures.
|
874
|
+
*
|
875
|
+
* \sa SDL_CreateRenderer()
|
876
|
+
*/
|
877
|
+
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
878
|
+
|
879
|
+
|
880
|
+
/**
|
881
|
+
* \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
|
882
|
+
* OpenGL instructions.
|
883
|
+
*
|
884
|
+
* \param texture The SDL texture to bind
|
885
|
+
* \param texw A pointer to a float that will be filled with the texture width
|
886
|
+
* \param texh A pointer to a float that will be filled with the texture height
|
887
|
+
*
|
888
|
+
* \return 0 on success, or -1 if the operation is not supported
|
889
|
+
*/
|
890
|
+
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
|
891
|
+
|
892
|
+
/**
|
893
|
+
* \brief Unbind a texture from the current OpenGL/ES/ES2 context.
|
894
|
+
*
|
895
|
+
* \param texture The SDL texture to unbind
|
896
|
+
*
|
897
|
+
* \return 0 on success, or -1 if the operation is not supported
|
898
|
+
*/
|
899
|
+
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
900
|
+
|
901
|
+
/**
|
902
|
+
* \brief Get the CAMetalLayer associated with the given Metal renderer
|
903
|
+
*
|
904
|
+
* \param renderer The renderer to query
|
905
|
+
*
|
906
|
+
* \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
|
907
|
+
*
|
908
|
+
* \sa SDL_RenderGetMetalCommandEncoder()
|
909
|
+
*/
|
910
|
+
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
911
|
+
|
912
|
+
/**
|
913
|
+
* \brief Get the Metal command encoder for the current frame
|
914
|
+
*
|
915
|
+
* \param renderer The renderer to query
|
916
|
+
*
|
917
|
+
* \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
|
918
|
+
*
|
919
|
+
* \sa SDL_RenderGetMetalLayer()
|
920
|
+
*/
|
921
|
+
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
922
|
+
|
923
|
+
/* Ends C function definitions when using C++ */
|
924
|
+
#ifdef __cplusplus
|
925
|
+
}
|
926
|
+
#endif
|
927
|
+
#include "close_code.h"
|
928
|
+
|
929
|
+
#endif /* SDL_render_h_ */
|
930
|
+
|
931
|
+
/* vi: set ts=4 sw=4 expandtab: */
|