ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* Functions for reading and writing endian-specific values
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*/
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#ifndef SDL_endian_h_
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#define SDL_endian_h_
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#include "SDL_stdinc.h"
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/**
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* \name The two types of endianness
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*/
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/* @{ */
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#define SDL_LIL_ENDIAN 1234
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#define SDL_BIG_ENDIAN 4321
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/* @} */
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#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
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#ifdef __linux__
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#include <endian.h>
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#define SDL_BYTEORDER __BYTE_ORDER
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#else /* __linux__ */
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(__MISPEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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defined(__sparc__)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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#define SDL_BYTEORDER SDL_LIL_ENDIAN
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#endif
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#endif /* !SDL_BYTEORDER */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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*/
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
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return x;
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}
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
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return x;
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}
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#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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int result;
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__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
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return (Uint16)result;
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}
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#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
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return x;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern _inline Uint16 SDL_Swap16(Uint16);
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#pragma aux SDL_Swap16 = \
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"xchg al, ah" \
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parm [ax] \
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modify [ax];
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#else
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
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}
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#endif
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#if defined(__GNUC__) && defined(__i386__)
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("bswap %0": "=r"(x):"0"(x));
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return x;
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}
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#elif defined(__GNUC__) && defined(__x86_64__)
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("bswapl %0": "=r"(x):"0"(x));
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return x;
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}
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#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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Uint32 result;
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__asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
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__asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
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__asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
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return result;
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}
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#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
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return x;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern _inline Uint32 SDL_Swap32(Uint32);
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#ifndef __SW_3 /* 486+ */
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#pragma aux SDL_Swap32 = \
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"bswap eax" \
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parm [eax] \
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modify [eax];
|
152
|
+
#else /* 386-only */
|
153
|
+
#pragma aux SDL_Swap32 = \
|
154
|
+
"xchg al, ah" \
|
155
|
+
"ror eax, 16" \
|
156
|
+
"xchg al, ah" \
|
157
|
+
parm [eax] \
|
158
|
+
modify [eax];
|
159
|
+
#endif
|
160
|
+
#else
|
161
|
+
SDL_FORCE_INLINE Uint32
|
162
|
+
SDL_Swap32(Uint32 x)
|
163
|
+
{
|
164
|
+
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
|
165
|
+
((x >> 8) & 0x0000FF00) | (x >> 24)));
|
166
|
+
}
|
167
|
+
#endif
|
168
|
+
|
169
|
+
#if defined(__GNUC__) && defined(__i386__)
|
170
|
+
SDL_FORCE_INLINE Uint64
|
171
|
+
SDL_Swap64(Uint64 x)
|
172
|
+
{
|
173
|
+
union
|
174
|
+
{
|
175
|
+
struct
|
176
|
+
{
|
177
|
+
Uint32 a, b;
|
178
|
+
} s;
|
179
|
+
Uint64 u;
|
180
|
+
} v;
|
181
|
+
v.u = x;
|
182
|
+
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
|
183
|
+
"1"(v.s.
|
184
|
+
b));
|
185
|
+
return v.u;
|
186
|
+
}
|
187
|
+
#elif defined(__GNUC__) && defined(__x86_64__)
|
188
|
+
SDL_FORCE_INLINE Uint64
|
189
|
+
SDL_Swap64(Uint64 x)
|
190
|
+
{
|
191
|
+
__asm__("bswapq %0": "=r"(x):"0"(x));
|
192
|
+
return x;
|
193
|
+
}
|
194
|
+
#else
|
195
|
+
SDL_FORCE_INLINE Uint64
|
196
|
+
SDL_Swap64(Uint64 x)
|
197
|
+
{
|
198
|
+
Uint32 hi, lo;
|
199
|
+
|
200
|
+
/* Separate into high and low 32-bit values and swap them */
|
201
|
+
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
|
202
|
+
x >>= 32;
|
203
|
+
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
|
204
|
+
x = SDL_Swap32(lo);
|
205
|
+
x <<= 32;
|
206
|
+
x |= SDL_Swap32(hi);
|
207
|
+
return (x);
|
208
|
+
}
|
209
|
+
#endif
|
210
|
+
|
211
|
+
|
212
|
+
SDL_FORCE_INLINE float
|
213
|
+
SDL_SwapFloat(float x)
|
214
|
+
{
|
215
|
+
union
|
216
|
+
{
|
217
|
+
float f;
|
218
|
+
Uint32 ui32;
|
219
|
+
} swapper;
|
220
|
+
swapper.f = x;
|
221
|
+
swapper.ui32 = SDL_Swap32(swapper.ui32);
|
222
|
+
return swapper.f;
|
223
|
+
}
|
224
|
+
|
225
|
+
|
226
|
+
/**
|
227
|
+
* \name Swap to native
|
228
|
+
* Byteswap item from the specified endianness to the native endianness.
|
229
|
+
*/
|
230
|
+
/* @{ */
|
231
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
232
|
+
#define SDL_SwapLE16(X) (X)
|
233
|
+
#define SDL_SwapLE32(X) (X)
|
234
|
+
#define SDL_SwapLE64(X) (X)
|
235
|
+
#define SDL_SwapFloatLE(X) (X)
|
236
|
+
#define SDL_SwapBE16(X) SDL_Swap16(X)
|
237
|
+
#define SDL_SwapBE32(X) SDL_Swap32(X)
|
238
|
+
#define SDL_SwapBE64(X) SDL_Swap64(X)
|
239
|
+
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
|
240
|
+
#else
|
241
|
+
#define SDL_SwapLE16(X) SDL_Swap16(X)
|
242
|
+
#define SDL_SwapLE32(X) SDL_Swap32(X)
|
243
|
+
#define SDL_SwapLE64(X) SDL_Swap64(X)
|
244
|
+
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
|
245
|
+
#define SDL_SwapBE16(X) (X)
|
246
|
+
#define SDL_SwapBE32(X) (X)
|
247
|
+
#define SDL_SwapBE64(X) (X)
|
248
|
+
#define SDL_SwapFloatBE(X) (X)
|
249
|
+
#endif
|
250
|
+
/* @} *//* Swap to native */
|
251
|
+
|
252
|
+
/* Ends C function definitions when using C++ */
|
253
|
+
#ifdef __cplusplus
|
254
|
+
}
|
255
|
+
#endif
|
256
|
+
#include "close_code.h"
|
257
|
+
|
258
|
+
#endif /* SDL_endian_h_ */
|
259
|
+
|
260
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,76 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_error.h
|
24
|
+
*
|
25
|
+
* Simple error message routines for SDL.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_error_h_
|
29
|
+
#define SDL_error_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
|
33
|
+
#include "begin_code.h"
|
34
|
+
/* Set up for C function definitions, even when using C++ */
|
35
|
+
#ifdef __cplusplus
|
36
|
+
extern "C" {
|
37
|
+
#endif
|
38
|
+
|
39
|
+
/* Public functions */
|
40
|
+
/* SDL_SetError() unconditionally returns -1. */
|
41
|
+
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
42
|
+
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
43
|
+
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
44
|
+
|
45
|
+
/**
|
46
|
+
* \name Internal error functions
|
47
|
+
*
|
48
|
+
* \internal
|
49
|
+
* Private error reporting function - used internally.
|
50
|
+
*/
|
51
|
+
/* @{ */
|
52
|
+
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
|
53
|
+
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
|
54
|
+
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
|
55
|
+
typedef enum
|
56
|
+
{
|
57
|
+
SDL_ENOMEM,
|
58
|
+
SDL_EFREAD,
|
59
|
+
SDL_EFWRITE,
|
60
|
+
SDL_EFSEEK,
|
61
|
+
SDL_UNSUPPORTED,
|
62
|
+
SDL_LASTERROR
|
63
|
+
} SDL_errorcode;
|
64
|
+
/* SDL_Error() unconditionally returns -1. */
|
65
|
+
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
|
66
|
+
/* @} *//* Internal error functions */
|
67
|
+
|
68
|
+
/* Ends C function definitions when using C++ */
|
69
|
+
#ifdef __cplusplus
|
70
|
+
}
|
71
|
+
#endif
|
72
|
+
#include "close_code.h"
|
73
|
+
|
74
|
+
#endif /* SDL_error_h_ */
|
75
|
+
|
76
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,788 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_events.h
|
24
|
+
*
|
25
|
+
* Include file for SDL event handling.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_events_h_
|
29
|
+
#define SDL_events_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
#include "SDL_video.h"
|
34
|
+
#include "SDL_keyboard.h"
|
35
|
+
#include "SDL_mouse.h"
|
36
|
+
#include "SDL_joystick.h"
|
37
|
+
#include "SDL_gamecontroller.h"
|
38
|
+
#include "SDL_quit.h"
|
39
|
+
#include "SDL_gesture.h"
|
40
|
+
#include "SDL_touch.h"
|
41
|
+
|
42
|
+
#include "begin_code.h"
|
43
|
+
/* Set up for C function definitions, even when using C++ */
|
44
|
+
#ifdef __cplusplus
|
45
|
+
extern "C" {
|
46
|
+
#endif
|
47
|
+
|
48
|
+
/* General keyboard/mouse state definitions */
|
49
|
+
#define SDL_RELEASED 0
|
50
|
+
#define SDL_PRESSED 1
|
51
|
+
|
52
|
+
/**
|
53
|
+
* \brief The types of events that can be delivered.
|
54
|
+
*/
|
55
|
+
typedef enum
|
56
|
+
{
|
57
|
+
SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
|
58
|
+
|
59
|
+
/* Application events */
|
60
|
+
SDL_QUIT = 0x100, /**< User-requested quit */
|
61
|
+
|
62
|
+
/* These application events have special meaning on iOS, see README-ios.md for details */
|
63
|
+
SDL_APP_TERMINATING, /**< The application is being terminated by the OS
|
64
|
+
Called on iOS in applicationWillTerminate()
|
65
|
+
Called on Android in onDestroy()
|
66
|
+
*/
|
67
|
+
SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
|
68
|
+
Called on iOS in applicationDidReceiveMemoryWarning()
|
69
|
+
Called on Android in onLowMemory()
|
70
|
+
*/
|
71
|
+
SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
|
72
|
+
Called on iOS in applicationWillResignActive()
|
73
|
+
Called on Android in onPause()
|
74
|
+
*/
|
75
|
+
SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
|
76
|
+
Called on iOS in applicationDidEnterBackground()
|
77
|
+
Called on Android in onPause()
|
78
|
+
*/
|
79
|
+
SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
|
80
|
+
Called on iOS in applicationWillEnterForeground()
|
81
|
+
Called on Android in onResume()
|
82
|
+
*/
|
83
|
+
SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
|
84
|
+
Called on iOS in applicationDidBecomeActive()
|
85
|
+
Called on Android in onResume()
|
86
|
+
*/
|
87
|
+
|
88
|
+
/* Display events */
|
89
|
+
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
|
90
|
+
|
91
|
+
/* Window events */
|
92
|
+
SDL_WINDOWEVENT = 0x200, /**< Window state change */
|
93
|
+
SDL_SYSWMEVENT, /**< System specific event */
|
94
|
+
|
95
|
+
/* Keyboard events */
|
96
|
+
SDL_KEYDOWN = 0x300, /**< Key pressed */
|
97
|
+
SDL_KEYUP, /**< Key released */
|
98
|
+
SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
|
99
|
+
SDL_TEXTINPUT, /**< Keyboard text input */
|
100
|
+
SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
|
101
|
+
input language or keyboard layout change.
|
102
|
+
*/
|
103
|
+
|
104
|
+
/* Mouse events */
|
105
|
+
SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
|
106
|
+
SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
|
107
|
+
SDL_MOUSEBUTTONUP, /**< Mouse button released */
|
108
|
+
SDL_MOUSEWHEEL, /**< Mouse wheel motion */
|
109
|
+
|
110
|
+
/* Joystick events */
|
111
|
+
SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
|
112
|
+
SDL_JOYBALLMOTION, /**< Joystick trackball motion */
|
113
|
+
SDL_JOYHATMOTION, /**< Joystick hat position change */
|
114
|
+
SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
|
115
|
+
SDL_JOYBUTTONUP, /**< Joystick button released */
|
116
|
+
SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
|
117
|
+
SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
|
118
|
+
|
119
|
+
/* Game controller events */
|
120
|
+
SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
|
121
|
+
SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
|
122
|
+
SDL_CONTROLLERBUTTONUP, /**< Game controller button released */
|
123
|
+
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
|
124
|
+
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
|
125
|
+
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
|
126
|
+
|
127
|
+
/* Touch events */
|
128
|
+
SDL_FINGERDOWN = 0x700,
|
129
|
+
SDL_FINGERUP,
|
130
|
+
SDL_FINGERMOTION,
|
131
|
+
|
132
|
+
/* Gesture events */
|
133
|
+
SDL_DOLLARGESTURE = 0x800,
|
134
|
+
SDL_DOLLARRECORD,
|
135
|
+
SDL_MULTIGESTURE,
|
136
|
+
|
137
|
+
/* Clipboard events */
|
138
|
+
SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
|
139
|
+
|
140
|
+
/* Drag and drop events */
|
141
|
+
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
|
142
|
+
SDL_DROPTEXT, /**< text/plain drag-and-drop event */
|
143
|
+
SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */
|
144
|
+
SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */
|
145
|
+
|
146
|
+
/* Audio hotplug events */
|
147
|
+
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
|
148
|
+
SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
|
149
|
+
|
150
|
+
/* Sensor events */
|
151
|
+
SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */
|
152
|
+
|
153
|
+
/* Render events */
|
154
|
+
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
|
155
|
+
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
|
156
|
+
|
157
|
+
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
|
158
|
+
* and should be allocated with SDL_RegisterEvents()
|
159
|
+
*/
|
160
|
+
SDL_USEREVENT = 0x8000,
|
161
|
+
|
162
|
+
/**
|
163
|
+
* This last event is only for bounding internal arrays
|
164
|
+
*/
|
165
|
+
SDL_LASTEVENT = 0xFFFF
|
166
|
+
} SDL_EventType;
|
167
|
+
|
168
|
+
/**
|
169
|
+
* \brief Fields shared by every event
|
170
|
+
*/
|
171
|
+
typedef struct SDL_CommonEvent
|
172
|
+
{
|
173
|
+
Uint32 type;
|
174
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
175
|
+
} SDL_CommonEvent;
|
176
|
+
|
177
|
+
/**
|
178
|
+
* \brief Display state change event data (event.display.*)
|
179
|
+
*/
|
180
|
+
typedef struct SDL_DisplayEvent
|
181
|
+
{
|
182
|
+
Uint32 type; /**< ::SDL_DISPLAYEVENT */
|
183
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
184
|
+
Uint32 display; /**< The associated display index */
|
185
|
+
Uint8 event; /**< ::SDL_DisplayEventID */
|
186
|
+
Uint8 padding1;
|
187
|
+
Uint8 padding2;
|
188
|
+
Uint8 padding3;
|
189
|
+
Sint32 data1; /**< event dependent data */
|
190
|
+
} SDL_DisplayEvent;
|
191
|
+
|
192
|
+
/**
|
193
|
+
* \brief Window state change event data (event.window.*)
|
194
|
+
*/
|
195
|
+
typedef struct SDL_WindowEvent
|
196
|
+
{
|
197
|
+
Uint32 type; /**< ::SDL_WINDOWEVENT */
|
198
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
199
|
+
Uint32 windowID; /**< The associated window */
|
200
|
+
Uint8 event; /**< ::SDL_WindowEventID */
|
201
|
+
Uint8 padding1;
|
202
|
+
Uint8 padding2;
|
203
|
+
Uint8 padding3;
|
204
|
+
Sint32 data1; /**< event dependent data */
|
205
|
+
Sint32 data2; /**< event dependent data */
|
206
|
+
} SDL_WindowEvent;
|
207
|
+
|
208
|
+
/**
|
209
|
+
* \brief Keyboard button event structure (event.key.*)
|
210
|
+
*/
|
211
|
+
typedef struct SDL_KeyboardEvent
|
212
|
+
{
|
213
|
+
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
|
214
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
215
|
+
Uint32 windowID; /**< The window with keyboard focus, if any */
|
216
|
+
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
217
|
+
Uint8 repeat; /**< Non-zero if this is a key repeat */
|
218
|
+
Uint8 padding2;
|
219
|
+
Uint8 padding3;
|
220
|
+
SDL_Keysym keysym; /**< The key that was pressed or released */
|
221
|
+
} SDL_KeyboardEvent;
|
222
|
+
|
223
|
+
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
|
224
|
+
/**
|
225
|
+
* \brief Keyboard text editing event structure (event.edit.*)
|
226
|
+
*/
|
227
|
+
typedef struct SDL_TextEditingEvent
|
228
|
+
{
|
229
|
+
Uint32 type; /**< ::SDL_TEXTEDITING */
|
230
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
231
|
+
Uint32 windowID; /**< The window with keyboard focus, if any */
|
232
|
+
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
|
233
|
+
Sint32 start; /**< The start cursor of selected editing text */
|
234
|
+
Sint32 length; /**< The length of selected editing text */
|
235
|
+
} SDL_TextEditingEvent;
|
236
|
+
|
237
|
+
|
238
|
+
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
|
239
|
+
/**
|
240
|
+
* \brief Keyboard text input event structure (event.text.*)
|
241
|
+
*/
|
242
|
+
typedef struct SDL_TextInputEvent
|
243
|
+
{
|
244
|
+
Uint32 type; /**< ::SDL_TEXTINPUT */
|
245
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
246
|
+
Uint32 windowID; /**< The window with keyboard focus, if any */
|
247
|
+
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
|
248
|
+
} SDL_TextInputEvent;
|
249
|
+
|
250
|
+
/**
|
251
|
+
* \brief Mouse motion event structure (event.motion.*)
|
252
|
+
*/
|
253
|
+
typedef struct SDL_MouseMotionEvent
|
254
|
+
{
|
255
|
+
Uint32 type; /**< ::SDL_MOUSEMOTION */
|
256
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
257
|
+
Uint32 windowID; /**< The window with mouse focus, if any */
|
258
|
+
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
259
|
+
Uint32 state; /**< The current button state */
|
260
|
+
Sint32 x; /**< X coordinate, relative to window */
|
261
|
+
Sint32 y; /**< Y coordinate, relative to window */
|
262
|
+
Sint32 xrel; /**< The relative motion in the X direction */
|
263
|
+
Sint32 yrel; /**< The relative motion in the Y direction */
|
264
|
+
} SDL_MouseMotionEvent;
|
265
|
+
|
266
|
+
/**
|
267
|
+
* \brief Mouse button event structure (event.button.*)
|
268
|
+
*/
|
269
|
+
typedef struct SDL_MouseButtonEvent
|
270
|
+
{
|
271
|
+
Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
|
272
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
273
|
+
Uint32 windowID; /**< The window with mouse focus, if any */
|
274
|
+
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
275
|
+
Uint8 button; /**< The mouse button index */
|
276
|
+
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
277
|
+
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
|
278
|
+
Uint8 padding1;
|
279
|
+
Sint32 x; /**< X coordinate, relative to window */
|
280
|
+
Sint32 y; /**< Y coordinate, relative to window */
|
281
|
+
} SDL_MouseButtonEvent;
|
282
|
+
|
283
|
+
/**
|
284
|
+
* \brief Mouse wheel event structure (event.wheel.*)
|
285
|
+
*/
|
286
|
+
typedef struct SDL_MouseWheelEvent
|
287
|
+
{
|
288
|
+
Uint32 type; /**< ::SDL_MOUSEWHEEL */
|
289
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
290
|
+
Uint32 windowID; /**< The window with mouse focus, if any */
|
291
|
+
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
292
|
+
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
|
293
|
+
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
|
294
|
+
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
|
295
|
+
} SDL_MouseWheelEvent;
|
296
|
+
|
297
|
+
/**
|
298
|
+
* \brief Joystick axis motion event structure (event.jaxis.*)
|
299
|
+
*/
|
300
|
+
typedef struct SDL_JoyAxisEvent
|
301
|
+
{
|
302
|
+
Uint32 type; /**< ::SDL_JOYAXISMOTION */
|
303
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
304
|
+
SDL_JoystickID which; /**< The joystick instance id */
|
305
|
+
Uint8 axis; /**< The joystick axis index */
|
306
|
+
Uint8 padding1;
|
307
|
+
Uint8 padding2;
|
308
|
+
Uint8 padding3;
|
309
|
+
Sint16 value; /**< The axis value (range: -32768 to 32767) */
|
310
|
+
Uint16 padding4;
|
311
|
+
} SDL_JoyAxisEvent;
|
312
|
+
|
313
|
+
/**
|
314
|
+
* \brief Joystick trackball motion event structure (event.jball.*)
|
315
|
+
*/
|
316
|
+
typedef struct SDL_JoyBallEvent
|
317
|
+
{
|
318
|
+
Uint32 type; /**< ::SDL_JOYBALLMOTION */
|
319
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
320
|
+
SDL_JoystickID which; /**< The joystick instance id */
|
321
|
+
Uint8 ball; /**< The joystick trackball index */
|
322
|
+
Uint8 padding1;
|
323
|
+
Uint8 padding2;
|
324
|
+
Uint8 padding3;
|
325
|
+
Sint16 xrel; /**< The relative motion in the X direction */
|
326
|
+
Sint16 yrel; /**< The relative motion in the Y direction */
|
327
|
+
} SDL_JoyBallEvent;
|
328
|
+
|
329
|
+
/**
|
330
|
+
* \brief Joystick hat position change event structure (event.jhat.*)
|
331
|
+
*/
|
332
|
+
typedef struct SDL_JoyHatEvent
|
333
|
+
{
|
334
|
+
Uint32 type; /**< ::SDL_JOYHATMOTION */
|
335
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
336
|
+
SDL_JoystickID which; /**< The joystick instance id */
|
337
|
+
Uint8 hat; /**< The joystick hat index */
|
338
|
+
Uint8 value; /**< The hat position value.
|
339
|
+
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
|
340
|
+
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
|
341
|
+
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
|
342
|
+
*
|
343
|
+
* Note that zero means the POV is centered.
|
344
|
+
*/
|
345
|
+
Uint8 padding1;
|
346
|
+
Uint8 padding2;
|
347
|
+
} SDL_JoyHatEvent;
|
348
|
+
|
349
|
+
/**
|
350
|
+
* \brief Joystick button event structure (event.jbutton.*)
|
351
|
+
*/
|
352
|
+
typedef struct SDL_JoyButtonEvent
|
353
|
+
{
|
354
|
+
Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
|
355
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
356
|
+
SDL_JoystickID which; /**< The joystick instance id */
|
357
|
+
Uint8 button; /**< The joystick button index */
|
358
|
+
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
359
|
+
Uint8 padding1;
|
360
|
+
Uint8 padding2;
|
361
|
+
} SDL_JoyButtonEvent;
|
362
|
+
|
363
|
+
/**
|
364
|
+
* \brief Joystick device event structure (event.jdevice.*)
|
365
|
+
*/
|
366
|
+
typedef struct SDL_JoyDeviceEvent
|
367
|
+
{
|
368
|
+
Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
|
369
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
370
|
+
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
|
371
|
+
} SDL_JoyDeviceEvent;
|
372
|
+
|
373
|
+
|
374
|
+
/**
|
375
|
+
* \brief Game controller axis motion event structure (event.caxis.*)
|
376
|
+
*/
|
377
|
+
typedef struct SDL_ControllerAxisEvent
|
378
|
+
{
|
379
|
+
Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
|
380
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
381
|
+
SDL_JoystickID which; /**< The joystick instance id */
|
382
|
+
Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
|
383
|
+
Uint8 padding1;
|
384
|
+
Uint8 padding2;
|
385
|
+
Uint8 padding3;
|
386
|
+
Sint16 value; /**< The axis value (range: -32768 to 32767) */
|
387
|
+
Uint16 padding4;
|
388
|
+
} SDL_ControllerAxisEvent;
|
389
|
+
|
390
|
+
|
391
|
+
/**
|
392
|
+
* \brief Game controller button event structure (event.cbutton.*)
|
393
|
+
*/
|
394
|
+
typedef struct SDL_ControllerButtonEvent
|
395
|
+
{
|
396
|
+
Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
|
397
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
398
|
+
SDL_JoystickID which; /**< The joystick instance id */
|
399
|
+
Uint8 button; /**< The controller button (SDL_GameControllerButton) */
|
400
|
+
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
401
|
+
Uint8 padding1;
|
402
|
+
Uint8 padding2;
|
403
|
+
} SDL_ControllerButtonEvent;
|
404
|
+
|
405
|
+
|
406
|
+
/**
|
407
|
+
* \brief Controller device event structure (event.cdevice.*)
|
408
|
+
*/
|
409
|
+
typedef struct SDL_ControllerDeviceEvent
|
410
|
+
{
|
411
|
+
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
|
412
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
413
|
+
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
414
|
+
} SDL_ControllerDeviceEvent;
|
415
|
+
|
416
|
+
/**
|
417
|
+
* \brief Audio device event structure (event.adevice.*)
|
418
|
+
*/
|
419
|
+
typedef struct SDL_AudioDeviceEvent
|
420
|
+
{
|
421
|
+
Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
|
422
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
423
|
+
Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
|
424
|
+
Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
|
425
|
+
Uint8 padding1;
|
426
|
+
Uint8 padding2;
|
427
|
+
Uint8 padding3;
|
428
|
+
} SDL_AudioDeviceEvent;
|
429
|
+
|
430
|
+
|
431
|
+
/**
|
432
|
+
* \brief Touch finger event structure (event.tfinger.*)
|
433
|
+
*/
|
434
|
+
typedef struct SDL_TouchFingerEvent
|
435
|
+
{
|
436
|
+
Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
|
437
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
438
|
+
SDL_TouchID touchId; /**< The touch device id */
|
439
|
+
SDL_FingerID fingerId;
|
440
|
+
float x; /**< Normalized in the range 0...1 */
|
441
|
+
float y; /**< Normalized in the range 0...1 */
|
442
|
+
float dx; /**< Normalized in the range -1...1 */
|
443
|
+
float dy; /**< Normalized in the range -1...1 */
|
444
|
+
float pressure; /**< Normalized in the range 0...1 */
|
445
|
+
} SDL_TouchFingerEvent;
|
446
|
+
|
447
|
+
|
448
|
+
/**
|
449
|
+
* \brief Multiple Finger Gesture Event (event.mgesture.*)
|
450
|
+
*/
|
451
|
+
typedef struct SDL_MultiGestureEvent
|
452
|
+
{
|
453
|
+
Uint32 type; /**< ::SDL_MULTIGESTURE */
|
454
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
455
|
+
SDL_TouchID touchId; /**< The touch device id */
|
456
|
+
float dTheta;
|
457
|
+
float dDist;
|
458
|
+
float x;
|
459
|
+
float y;
|
460
|
+
Uint16 numFingers;
|
461
|
+
Uint16 padding;
|
462
|
+
} SDL_MultiGestureEvent;
|
463
|
+
|
464
|
+
|
465
|
+
/**
|
466
|
+
* \brief Dollar Gesture Event (event.dgesture.*)
|
467
|
+
*/
|
468
|
+
typedef struct SDL_DollarGestureEvent
|
469
|
+
{
|
470
|
+
Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
|
471
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
472
|
+
SDL_TouchID touchId; /**< The touch device id */
|
473
|
+
SDL_GestureID gestureId;
|
474
|
+
Uint32 numFingers;
|
475
|
+
float error;
|
476
|
+
float x; /**< Normalized center of gesture */
|
477
|
+
float y; /**< Normalized center of gesture */
|
478
|
+
} SDL_DollarGestureEvent;
|
479
|
+
|
480
|
+
|
481
|
+
/**
|
482
|
+
* \brief An event used to request a file open by the system (event.drop.*)
|
483
|
+
* This event is enabled by default, you can disable it with SDL_EventState().
|
484
|
+
* \note If this event is enabled, you must free the filename in the event.
|
485
|
+
*/
|
486
|
+
typedef struct SDL_DropEvent
|
487
|
+
{
|
488
|
+
Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
|
489
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
490
|
+
char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
|
491
|
+
Uint32 windowID; /**< The window that was dropped on, if any */
|
492
|
+
} SDL_DropEvent;
|
493
|
+
|
494
|
+
|
495
|
+
/**
|
496
|
+
* \brief Sensor event structure (event.sensor.*)
|
497
|
+
*/
|
498
|
+
typedef struct SDL_SensorEvent
|
499
|
+
{
|
500
|
+
Uint32 type; /**< ::SDL_SENSORUPDATE */
|
501
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
502
|
+
Sint32 which; /**< The instance ID of the sensor */
|
503
|
+
float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
|
504
|
+
} SDL_SensorEvent;
|
505
|
+
|
506
|
+
/**
|
507
|
+
* \brief The "quit requested" event
|
508
|
+
*/
|
509
|
+
typedef struct SDL_QuitEvent
|
510
|
+
{
|
511
|
+
Uint32 type; /**< ::SDL_QUIT */
|
512
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
513
|
+
} SDL_QuitEvent;
|
514
|
+
|
515
|
+
/**
|
516
|
+
* \brief OS Specific event
|
517
|
+
*/
|
518
|
+
typedef struct SDL_OSEvent
|
519
|
+
{
|
520
|
+
Uint32 type; /**< ::SDL_QUIT */
|
521
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
522
|
+
} SDL_OSEvent;
|
523
|
+
|
524
|
+
/**
|
525
|
+
* \brief A user-defined event type (event.user.*)
|
526
|
+
*/
|
527
|
+
typedef struct SDL_UserEvent
|
528
|
+
{
|
529
|
+
Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
|
530
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
531
|
+
Uint32 windowID; /**< The associated window if any */
|
532
|
+
Sint32 code; /**< User defined event code */
|
533
|
+
void *data1; /**< User defined data pointer */
|
534
|
+
void *data2; /**< User defined data pointer */
|
535
|
+
} SDL_UserEvent;
|
536
|
+
|
537
|
+
|
538
|
+
struct SDL_SysWMmsg;
|
539
|
+
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
|
540
|
+
|
541
|
+
/**
|
542
|
+
* \brief A video driver dependent system event (event.syswm.*)
|
543
|
+
* This event is disabled by default, you can enable it with SDL_EventState()
|
544
|
+
*
|
545
|
+
* \note If you want to use this event, you should include SDL_syswm.h.
|
546
|
+
*/
|
547
|
+
typedef struct SDL_SysWMEvent
|
548
|
+
{
|
549
|
+
Uint32 type; /**< ::SDL_SYSWMEVENT */
|
550
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
551
|
+
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
|
552
|
+
} SDL_SysWMEvent;
|
553
|
+
|
554
|
+
/**
|
555
|
+
* \brief General event structure
|
556
|
+
*/
|
557
|
+
typedef union SDL_Event
|
558
|
+
{
|
559
|
+
Uint32 type; /**< Event type, shared with all events */
|
560
|
+
SDL_CommonEvent common; /**< Common event data */
|
561
|
+
SDL_DisplayEvent display; /**< Window event data */
|
562
|
+
SDL_WindowEvent window; /**< Window event data */
|
563
|
+
SDL_KeyboardEvent key; /**< Keyboard event data */
|
564
|
+
SDL_TextEditingEvent edit; /**< Text editing event data */
|
565
|
+
SDL_TextInputEvent text; /**< Text input event data */
|
566
|
+
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
567
|
+
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
568
|
+
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
569
|
+
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
570
|
+
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
571
|
+
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
572
|
+
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
573
|
+
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
574
|
+
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
575
|
+
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
576
|
+
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
577
|
+
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
578
|
+
SDL_SensorEvent sensor; /**< Sensor event data */
|
579
|
+
SDL_QuitEvent quit; /**< Quit request event data */
|
580
|
+
SDL_UserEvent user; /**< Custom event data */
|
581
|
+
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
582
|
+
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
583
|
+
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
|
584
|
+
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
585
|
+
SDL_DropEvent drop; /**< Drag and drop event data */
|
586
|
+
|
587
|
+
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
588
|
+
Visual C++ will respect the push pack pragma and use 52 bytes for
|
589
|
+
this structure, and GCC will use the alignment of the largest datatype
|
590
|
+
within the union, which is 8 bytes.
|
591
|
+
|
592
|
+
So... we'll add padding to force the size to be 56 bytes for both.
|
593
|
+
*/
|
594
|
+
Uint8 padding[56];
|
595
|
+
} SDL_Event;
|
596
|
+
|
597
|
+
|
598
|
+
/* Function prototypes */
|
599
|
+
|
600
|
+
/**
|
601
|
+
* Pumps the event loop, gathering events from the input devices.
|
602
|
+
*
|
603
|
+
* This function updates the event queue and internal input device state.
|
604
|
+
*
|
605
|
+
* This should only be run in the thread that sets the video mode.
|
606
|
+
*/
|
607
|
+
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
|
608
|
+
|
609
|
+
/* @{ */
|
610
|
+
typedef enum
|
611
|
+
{
|
612
|
+
SDL_ADDEVENT,
|
613
|
+
SDL_PEEKEVENT,
|
614
|
+
SDL_GETEVENT
|
615
|
+
} SDL_eventaction;
|
616
|
+
|
617
|
+
/**
|
618
|
+
* Checks the event queue for messages and optionally returns them.
|
619
|
+
*
|
620
|
+
* If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
|
621
|
+
* the back of the event queue.
|
622
|
+
*
|
623
|
+
* If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
|
624
|
+
* of the event queue, within the specified minimum and maximum type,
|
625
|
+
* will be returned and will not be removed from the queue.
|
626
|
+
*
|
627
|
+
* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
|
628
|
+
* of the event queue, within the specified minimum and maximum type,
|
629
|
+
* will be returned and will be removed from the queue.
|
630
|
+
*
|
631
|
+
* \return The number of events actually stored, or -1 if there was an error.
|
632
|
+
*
|
633
|
+
* This function is thread-safe.
|
634
|
+
*/
|
635
|
+
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
|
636
|
+
SDL_eventaction action,
|
637
|
+
Uint32 minType, Uint32 maxType);
|
638
|
+
/* @} */
|
639
|
+
|
640
|
+
/**
|
641
|
+
* Checks to see if certain event types are in the event queue.
|
642
|
+
*/
|
643
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
|
644
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
645
|
+
|
646
|
+
/**
|
647
|
+
* This function clears events from the event queue
|
648
|
+
* This function only affects currently queued events. If you want to make
|
649
|
+
* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
|
650
|
+
* on the main thread immediately before the flush call.
|
651
|
+
*/
|
652
|
+
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
653
|
+
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
654
|
+
|
655
|
+
/**
|
656
|
+
* \brief Polls for currently pending events.
|
657
|
+
*
|
658
|
+
* \return 1 if there are any pending events, or 0 if there are none available.
|
659
|
+
*
|
660
|
+
* \param event If not NULL, the next event is removed from the queue and
|
661
|
+
* stored in that area.
|
662
|
+
*/
|
663
|
+
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
664
|
+
|
665
|
+
/**
|
666
|
+
* \brief Waits indefinitely for the next available event.
|
667
|
+
*
|
668
|
+
* \return 1, or 0 if there was an error while waiting for events.
|
669
|
+
*
|
670
|
+
* \param event If not NULL, the next event is removed from the queue and
|
671
|
+
* stored in that area.
|
672
|
+
*/
|
673
|
+
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
674
|
+
|
675
|
+
/**
|
676
|
+
* \brief Waits until the specified timeout (in milliseconds) for the next
|
677
|
+
* available event.
|
678
|
+
*
|
679
|
+
* \return 1, or 0 if there was an error while waiting for events.
|
680
|
+
*
|
681
|
+
* \param event If not NULL, the next event is removed from the queue and
|
682
|
+
* stored in that area.
|
683
|
+
* \param timeout The timeout (in milliseconds) to wait for next event.
|
684
|
+
*/
|
685
|
+
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
|
686
|
+
int timeout);
|
687
|
+
|
688
|
+
/**
|
689
|
+
* \brief Add an event to the event queue.
|
690
|
+
*
|
691
|
+
* \return 1 on success, 0 if the event was filtered, or -1 if the event queue
|
692
|
+
* was full or there was some other error.
|
693
|
+
*/
|
694
|
+
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
|
695
|
+
|
696
|
+
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
697
|
+
|
698
|
+
/**
|
699
|
+
* Sets up a filter to process all events before they change internal state and
|
700
|
+
* are posted to the internal event queue.
|
701
|
+
*
|
702
|
+
* The filter is prototyped as:
|
703
|
+
* \code
|
704
|
+
* int SDL_EventFilter(void *userdata, SDL_Event * event);
|
705
|
+
* \endcode
|
706
|
+
*
|
707
|
+
* If the filter returns 1, then the event will be added to the internal queue.
|
708
|
+
* If it returns 0, then the event will be dropped from the queue, but the
|
709
|
+
* internal state will still be updated. This allows selective filtering of
|
710
|
+
* dynamically arriving events.
|
711
|
+
*
|
712
|
+
* \warning Be very careful of what you do in the event filter function, as
|
713
|
+
* it may run in a different thread!
|
714
|
+
*
|
715
|
+
* There is one caveat when dealing with the ::SDL_QuitEvent event type. The
|
716
|
+
* event filter is only called when the window manager desires to close the
|
717
|
+
* application window. If the event filter returns 1, then the window will
|
718
|
+
* be closed, otherwise the window will remain open if possible.
|
719
|
+
*
|
720
|
+
* If the quit event is generated by an interrupt signal, it will bypass the
|
721
|
+
* internal queue and be delivered to the application at the next event poll.
|
722
|
+
*/
|
723
|
+
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
|
724
|
+
void *userdata);
|
725
|
+
|
726
|
+
/**
|
727
|
+
* Return the current event filter - can be used to "chain" filters.
|
728
|
+
* If there is no event filter set, this function returns SDL_FALSE.
|
729
|
+
*/
|
730
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
731
|
+
void **userdata);
|
732
|
+
|
733
|
+
/**
|
734
|
+
* Add a function which is called when an event is added to the queue.
|
735
|
+
*/
|
736
|
+
extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
|
737
|
+
void *userdata);
|
738
|
+
|
739
|
+
/**
|
740
|
+
* Remove an event watch function added with SDL_AddEventWatch()
|
741
|
+
*/
|
742
|
+
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
743
|
+
void *userdata);
|
744
|
+
|
745
|
+
/**
|
746
|
+
* Run the filter function on the current event queue, removing any
|
747
|
+
* events for which the filter returns 0.
|
748
|
+
*/
|
749
|
+
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
750
|
+
void *userdata);
|
751
|
+
|
752
|
+
/* @{ */
|
753
|
+
#define SDL_QUERY -1
|
754
|
+
#define SDL_IGNORE 0
|
755
|
+
#define SDL_DISABLE 0
|
756
|
+
#define SDL_ENABLE 1
|
757
|
+
|
758
|
+
/**
|
759
|
+
* This function allows you to set the state of processing certain events.
|
760
|
+
* - If \c state is set to ::SDL_IGNORE, that event will be automatically
|
761
|
+
* dropped from the event queue and will not be filtered.
|
762
|
+
* - If \c state is set to ::SDL_ENABLE, that event will be processed
|
763
|
+
* normally.
|
764
|
+
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
|
765
|
+
* current processing state of the specified event.
|
766
|
+
*/
|
767
|
+
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
|
768
|
+
/* @} */
|
769
|
+
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
|
770
|
+
|
771
|
+
/**
|
772
|
+
* This function allocates a set of user-defined events, and returns
|
773
|
+
* the beginning event number for that set of events.
|
774
|
+
*
|
775
|
+
* If there aren't enough user-defined events left, this function
|
776
|
+
* returns (Uint32)-1
|
777
|
+
*/
|
778
|
+
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
779
|
+
|
780
|
+
/* Ends C function definitions when using C++ */
|
781
|
+
#ifdef __cplusplus
|
782
|
+
}
|
783
|
+
#endif
|
784
|
+
#include "close_code.h"
|
785
|
+
|
786
|
+
#endif /* SDL_events_h_ */
|
787
|
+
|
788
|
+
/* vi: set ts=4 sw=4 expandtab: */
|