ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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#ifndef SDL_test_font_h_
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#define SDL_test_font_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Function prototypes */
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#define FONT_CHARACTER_SIZE 8
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/**
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* \brief Draw a string in the currently set font.
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* \param renderer The renderer to draw on.
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* \param x The X coordinate of the upper left corner of the character.
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
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* \param x The X coordinate of the upper left corner of the string.
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int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
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void SDLTest_CleanupTextDrawing(void);
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_font_h_ */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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/*
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Data generators for fuzzing test data in a reproducible way.
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#ifndef SDL_test_fuzzer_h_
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#define SDL_test_fuzzer_h_
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
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*/
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* Initializes the fuzzer for a test
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* \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
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void SDLTest_FuzzerInit(Uint64 execKey);
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Uint8 SDLTest_RandomUint8(void);
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Sint8 SDLTest_RandomSint8(void);
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Uint16 SDLTest_RandomUint16(void);
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*
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91
|
+
* \returns Generated signed integer
|
92
|
+
*/
|
93
|
+
Sint16 SDLTest_RandomSint16(void);
|
94
|
+
|
95
|
+
|
96
|
+
/**
|
97
|
+
* Returns a random integer
|
98
|
+
*
|
99
|
+
* \returns Generated integer
|
100
|
+
*/
|
101
|
+
Sint32 SDLTest_RandomSint32(void);
|
102
|
+
|
103
|
+
|
104
|
+
/**
|
105
|
+
* Returns a random positive integer
|
106
|
+
*
|
107
|
+
* \returns Generated integer
|
108
|
+
*/
|
109
|
+
Uint32 SDLTest_RandomUint32(void);
|
110
|
+
|
111
|
+
/**
|
112
|
+
* Returns random Uint64.
|
113
|
+
*
|
114
|
+
* \returns Generated integer
|
115
|
+
*/
|
116
|
+
Uint64 SDLTest_RandomUint64(void);
|
117
|
+
|
118
|
+
|
119
|
+
/**
|
120
|
+
* Returns random Sint64.
|
121
|
+
*
|
122
|
+
* \returns Generated signed integer
|
123
|
+
*/
|
124
|
+
Sint64 SDLTest_RandomSint64(void);
|
125
|
+
|
126
|
+
/**
|
127
|
+
* \returns random float in range [0.0 - 1.0[
|
128
|
+
*/
|
129
|
+
float SDLTest_RandomUnitFloat(void);
|
130
|
+
|
131
|
+
/**
|
132
|
+
* \returns random double in range [0.0 - 1.0[
|
133
|
+
*/
|
134
|
+
double SDLTest_RandomUnitDouble(void);
|
135
|
+
|
136
|
+
/**
|
137
|
+
* \returns random float.
|
138
|
+
*
|
139
|
+
*/
|
140
|
+
float SDLTest_RandomFloat(void);
|
141
|
+
|
142
|
+
/**
|
143
|
+
* \returns random double.
|
144
|
+
*
|
145
|
+
*/
|
146
|
+
double SDLTest_RandomDouble(void);
|
147
|
+
|
148
|
+
/**
|
149
|
+
* Returns a random boundary value for Uint8 within the given boundaries.
|
150
|
+
* Boundaries are inclusive, see the usage examples below. If validDomain
|
151
|
+
* is true, the function will only return valid boundaries, otherwise non-valid
|
152
|
+
* boundaries are also possible.
|
153
|
+
* If boundary1 > boundary2, the values are swapped
|
154
|
+
*
|
155
|
+
* Usage examples:
|
156
|
+
* RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
|
157
|
+
* RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
|
158
|
+
* RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
|
159
|
+
* RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
|
160
|
+
*
|
161
|
+
* \param boundary1 Lower boundary limit
|
162
|
+
* \param boundary2 Upper boundary limit
|
163
|
+
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
164
|
+
*
|
165
|
+
* \returns Random boundary value for the given range and domain or 0 with error set
|
166
|
+
*/
|
167
|
+
Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
|
168
|
+
|
169
|
+
/**
|
170
|
+
* Returns a random boundary value for Uint16 within the given boundaries.
|
171
|
+
* Boundaries are inclusive, see the usage examples below. If validDomain
|
172
|
+
* is true, the function will only return valid boundaries, otherwise non-valid
|
173
|
+
* boundaries are also possible.
|
174
|
+
* If boundary1 > boundary2, the values are swapped
|
175
|
+
*
|
176
|
+
* Usage examples:
|
177
|
+
* RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
|
178
|
+
* RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
|
179
|
+
* RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
|
180
|
+
* RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
|
181
|
+
*
|
182
|
+
* \param boundary1 Lower boundary limit
|
183
|
+
* \param boundary2 Upper boundary limit
|
184
|
+
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
185
|
+
*
|
186
|
+
* \returns Random boundary value for the given range and domain or 0 with error set
|
187
|
+
*/
|
188
|
+
Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
|
189
|
+
|
190
|
+
/**
|
191
|
+
* Returns a random boundary value for Uint32 within the given boundaries.
|
192
|
+
* Boundaries are inclusive, see the usage examples below. If validDomain
|
193
|
+
* is true, the function will only return valid boundaries, otherwise non-valid
|
194
|
+
* boundaries are also possible.
|
195
|
+
* If boundary1 > boundary2, the values are swapped
|
196
|
+
*
|
197
|
+
* Usage examples:
|
198
|
+
* RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
|
199
|
+
* RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
|
200
|
+
* RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
|
201
|
+
* RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
|
202
|
+
*
|
203
|
+
* \param boundary1 Lower boundary limit
|
204
|
+
* \param boundary2 Upper boundary limit
|
205
|
+
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
206
|
+
*
|
207
|
+
* \returns Random boundary value for the given range and domain or 0 with error set
|
208
|
+
*/
|
209
|
+
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
|
210
|
+
|
211
|
+
/**
|
212
|
+
* Returns a random boundary value for Uint64 within the given boundaries.
|
213
|
+
* Boundaries are inclusive, see the usage examples below. If validDomain
|
214
|
+
* is true, the function will only return valid boundaries, otherwise non-valid
|
215
|
+
* boundaries are also possible.
|
216
|
+
* If boundary1 > boundary2, the values are swapped
|
217
|
+
*
|
218
|
+
* Usage examples:
|
219
|
+
* RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
|
220
|
+
* RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
|
221
|
+
* RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
|
222
|
+
* RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
|
223
|
+
*
|
224
|
+
* \param boundary1 Lower boundary limit
|
225
|
+
* \param boundary2 Upper boundary limit
|
226
|
+
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
227
|
+
*
|
228
|
+
* \returns Random boundary value for the given range and domain or 0 with error set
|
229
|
+
*/
|
230
|
+
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
|
231
|
+
|
232
|
+
/**
|
233
|
+
* Returns a random boundary value for Sint8 within the given boundaries.
|
234
|
+
* Boundaries are inclusive, see the usage examples below. If validDomain
|
235
|
+
* is true, the function will only return valid boundaries, otherwise non-valid
|
236
|
+
* boundaries are also possible.
|
237
|
+
* If boundary1 > boundary2, the values are swapped
|
238
|
+
*
|
239
|
+
* Usage examples:
|
240
|
+
* RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
|
241
|
+
* RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
|
242
|
+
* RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
|
243
|
+
* RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
|
244
|
+
*
|
245
|
+
* \param boundary1 Lower boundary limit
|
246
|
+
* \param boundary2 Upper boundary limit
|
247
|
+
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
248
|
+
*
|
249
|
+
* \returns Random boundary value for the given range and domain or SINT8_MIN with error set
|
250
|
+
*/
|
251
|
+
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
|
252
|
+
|
253
|
+
|
254
|
+
/**
|
255
|
+
* Returns a random boundary value for Sint16 within the given boundaries.
|
256
|
+
* Boundaries are inclusive, see the usage examples below. If validDomain
|
257
|
+
* is true, the function will only return valid boundaries, otherwise non-valid
|
258
|
+
* boundaries are also possible.
|
259
|
+
* If boundary1 > boundary2, the values are swapped
|
260
|
+
*
|
261
|
+
* Usage examples:
|
262
|
+
* RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
|
263
|
+
* RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
|
264
|
+
* RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
|
265
|
+
* RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
|
266
|
+
*
|
267
|
+
* \param boundary1 Lower boundary limit
|
268
|
+
* \param boundary2 Upper boundary limit
|
269
|
+
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
270
|
+
*
|
271
|
+
* \returns Random boundary value for the given range and domain or SINT16_MIN with error set
|
272
|
+
*/
|
273
|
+
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
|
274
|
+
|
275
|
+
/**
|
276
|
+
* Returns a random boundary value for Sint32 within the given boundaries.
|
277
|
+
* Boundaries are inclusive, see the usage examples below. If validDomain
|
278
|
+
* is true, the function will only return valid boundaries, otherwise non-valid
|
279
|
+
* boundaries are also possible.
|
280
|
+
* If boundary1 > boundary2, the values are swapped
|
281
|
+
*
|
282
|
+
* Usage examples:
|
283
|
+
* RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
|
284
|
+
* RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
|
285
|
+
* RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
|
286
|
+
* RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
|
287
|
+
*
|
288
|
+
* \param boundary1 Lower boundary limit
|
289
|
+
* \param boundary2 Upper boundary limit
|
290
|
+
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
291
|
+
*
|
292
|
+
* \returns Random boundary value for the given range and domain or SINT32_MIN with error set
|
293
|
+
*/
|
294
|
+
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
|
295
|
+
|
296
|
+
/**
|
297
|
+
* Returns a random boundary value for Sint64 within the given boundaries.
|
298
|
+
* Boundaries are inclusive, see the usage examples below. If validDomain
|
299
|
+
* is true, the function will only return valid boundaries, otherwise non-valid
|
300
|
+
* boundaries are also possible.
|
301
|
+
* If boundary1 > boundary2, the values are swapped
|
302
|
+
*
|
303
|
+
* Usage examples:
|
304
|
+
* RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
|
305
|
+
* RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
|
306
|
+
* RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
|
307
|
+
* RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
|
308
|
+
*
|
309
|
+
* \param boundary1 Lower boundary limit
|
310
|
+
* \param boundary2 Upper boundary limit
|
311
|
+
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
|
312
|
+
*
|
313
|
+
* \returns Random boundary value for the given range and domain or SINT64_MIN with error set
|
314
|
+
*/
|
315
|
+
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
|
316
|
+
|
317
|
+
|
318
|
+
/**
|
319
|
+
* Returns integer in range [min, max] (inclusive).
|
320
|
+
* Min and max values can be negative values.
|
321
|
+
* If Max in smaller than min, then the values are swapped.
|
322
|
+
* Min and max are the same value, that value will be returned.
|
323
|
+
*
|
324
|
+
* \param min Minimum inclusive value of returned random number
|
325
|
+
* \param max Maximum inclusive value of returned random number
|
326
|
+
*
|
327
|
+
* \returns Generated random integer in range
|
328
|
+
*/
|
329
|
+
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
|
330
|
+
|
331
|
+
|
332
|
+
/**
|
333
|
+
* Generates random null-terminated string. The minimum length for
|
334
|
+
* the string is 1 character, maximum length for the string is 255
|
335
|
+
* characters and it can contain ASCII characters from 32 to 126.
|
336
|
+
*
|
337
|
+
* Note: Returned string needs to be deallocated.
|
338
|
+
*
|
339
|
+
* \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
|
340
|
+
*/
|
341
|
+
char * SDLTest_RandomAsciiString(void);
|
342
|
+
|
343
|
+
|
344
|
+
/**
|
345
|
+
* Generates random null-terminated string. The maximum length for
|
346
|
+
* the string is defined by the maxLength parameter.
|
347
|
+
* String can contain ASCII characters from 32 to 126.
|
348
|
+
*
|
349
|
+
* Note: Returned string needs to be deallocated.
|
350
|
+
*
|
351
|
+
* \param maxLength The maximum length of the generated string.
|
352
|
+
*
|
353
|
+
* \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
|
354
|
+
*/
|
355
|
+
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
|
356
|
+
|
357
|
+
|
358
|
+
/**
|
359
|
+
* Generates random null-terminated string. The length for
|
360
|
+
* the string is defined by the size parameter.
|
361
|
+
* String can contain ASCII characters from 32 to 126.
|
362
|
+
*
|
363
|
+
* Note: Returned string needs to be deallocated.
|
364
|
+
*
|
365
|
+
* \param size The length of the generated string
|
366
|
+
*
|
367
|
+
* \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
|
368
|
+
*/
|
369
|
+
char * SDLTest_RandomAsciiStringOfSize(int size);
|
370
|
+
|
371
|
+
/**
|
372
|
+
* Returns the invocation count for the fuzzer since last ...FuzzerInit.
|
373
|
+
*/
|
374
|
+
int SDLTest_GetFuzzerInvocationCount(void);
|
375
|
+
|
376
|
+
/* Ends C function definitions when using C++ */
|
377
|
+
#ifdef __cplusplus
|
378
|
+
}
|
379
|
+
#endif
|
380
|
+
#include "close_code.h"
|
381
|
+
|
382
|
+
#endif /* SDL_test_fuzzer_h_ */
|
383
|
+
|
384
|
+
/* vi: set ts=4 sw=4 expandtab: */
|