ruby2d 0.8.1 → 0.9.0

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Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,81 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_test_font.h
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+ *
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+ * Include file for SDL test framework.
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+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
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+ */
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+
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+ #ifndef SDL_test_font_h_
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+ #define SDL_test_font_h_
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /* Function prototypes */
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+
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+ #define FONT_CHARACTER_SIZE 8
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+
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+ /**
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+ * \brief Draw a string in the currently set font.
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+ *
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+ * \param renderer The renderer to draw on.
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+ * \param x The X coordinate of the upper left corner of the character.
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+ * \param y The Y coordinate of the upper left corner of the character.
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+ * \param c The character to draw.
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+ *
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+ * \returns Returns 0 on success, -1 on failure.
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+ */
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+ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
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+
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+ /**
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+ * \brief Draw a string in the currently set font.
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+ *
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+ * \param renderer The renderer to draw on.
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+ * \param x The X coordinate of the upper left corner of the string.
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+ * \param y The Y coordinate of the upper left corner of the string.
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+ * \param s The string to draw.
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+ *
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+ * \returns Returns 0 on success, -1 on failure.
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+ */
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+ int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
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+
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+
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+ /**
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+ * \brief Cleanup textures used by font drawing functions.
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+ */
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+ void SDLTest_CleanupTextDrawing(void);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_test_font_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,384 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_test_fuzzer.h
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+ *
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+ * Include file for SDL test framework.
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+ *
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+ * This code is a part of the SDL2_test library, not the main SDL library.
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+ */
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+
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+ /*
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+
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+ Data generators for fuzzing test data in a reproducible way.
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+
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+ */
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+
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+ #ifndef SDL_test_fuzzer_h_
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+ #define SDL_test_fuzzer_h_
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+ /*
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+ Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
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+ */
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+
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+
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+ /**
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+ * \file
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+ * Note: The fuzzer implementation uses a static instance of random context
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+ * internally which makes it thread-UNsafe.
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+ */
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+
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+ /**
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+ * Initializes the fuzzer for a test
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+ *
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+ * \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
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+ *
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+ */
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+ void SDLTest_FuzzerInit(Uint64 execKey);
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+
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+
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+ /**
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+ * Returns a random Uint8
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+ *
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+ * \returns Generated integer
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+ */
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+ Uint8 SDLTest_RandomUint8(void);
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+
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+ /**
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+ * Returns a random Sint8
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+ *
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+ * \returns Generated signed integer
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+ */
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+ Sint8 SDLTest_RandomSint8(void);
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+
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+
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+ /**
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+ * Returns a random Uint16
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+ *
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+ * \returns Generated integer
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+ */
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+ Uint16 SDLTest_RandomUint16(void);
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+
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+ /**
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+ * Returns a random Sint16
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+ *
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+ * \returns Generated signed integer
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+ */
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+ Sint16 SDLTest_RandomSint16(void);
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+
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+
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+ /**
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+ * Returns a random integer
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+ *
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+ * \returns Generated integer
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+ */
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+ Sint32 SDLTest_RandomSint32(void);
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+
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+
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+ /**
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+ * Returns a random positive integer
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+ *
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+ * \returns Generated integer
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+ */
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+ Uint32 SDLTest_RandomUint32(void);
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+
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+ /**
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+ * Returns random Uint64.
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+ *
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+ * \returns Generated integer
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+ */
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+ Uint64 SDLTest_RandomUint64(void);
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+
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+
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+ /**
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+ * Returns random Sint64.
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+ *
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+ * \returns Generated signed integer
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+ */
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+ Sint64 SDLTest_RandomSint64(void);
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+
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+ /**
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+ * \returns random float in range [0.0 - 1.0[
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+ */
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+ float SDLTest_RandomUnitFloat(void);
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+
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+ /**
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+ * \returns random double in range [0.0 - 1.0[
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+ */
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+ double SDLTest_RandomUnitDouble(void);
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+
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+ /**
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+ * \returns random float.
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+ *
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+ */
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+ float SDLTest_RandomFloat(void);
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+
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+ /**
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+ * \returns random double.
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+ *
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+ */
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+ double SDLTest_RandomDouble(void);
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+
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+ /**
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+ * Returns a random boundary value for Uint8 within the given boundaries.
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+ * Boundaries are inclusive, see the usage examples below. If validDomain
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+ * is true, the function will only return valid boundaries, otherwise non-valid
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+ * boundaries are also possible.
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+ * If boundary1 > boundary2, the values are swapped
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+ *
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+ * Usage examples:
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+ * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
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+ * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
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+ * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
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+ * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
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+ *
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+ * \param boundary1 Lower boundary limit
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+ * \param boundary2 Upper boundary limit
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+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
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+ *
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+ * \returns Random boundary value for the given range and domain or 0 with error set
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+ */
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+ Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
168
+
169
+ /**
170
+ * Returns a random boundary value for Uint16 within the given boundaries.
171
+ * Boundaries are inclusive, see the usage examples below. If validDomain
172
+ * is true, the function will only return valid boundaries, otherwise non-valid
173
+ * boundaries are also possible.
174
+ * If boundary1 > boundary2, the values are swapped
175
+ *
176
+ * Usage examples:
177
+ * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
178
+ * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
179
+ * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
180
+ * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
181
+ *
182
+ * \param boundary1 Lower boundary limit
183
+ * \param boundary2 Upper boundary limit
184
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
185
+ *
186
+ * \returns Random boundary value for the given range and domain or 0 with error set
187
+ */
188
+ Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
189
+
190
+ /**
191
+ * Returns a random boundary value for Uint32 within the given boundaries.
192
+ * Boundaries are inclusive, see the usage examples below. If validDomain
193
+ * is true, the function will only return valid boundaries, otherwise non-valid
194
+ * boundaries are also possible.
195
+ * If boundary1 > boundary2, the values are swapped
196
+ *
197
+ * Usage examples:
198
+ * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
199
+ * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
200
+ * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
201
+ * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
202
+ *
203
+ * \param boundary1 Lower boundary limit
204
+ * \param boundary2 Upper boundary limit
205
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
206
+ *
207
+ * \returns Random boundary value for the given range and domain or 0 with error set
208
+ */
209
+ Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
210
+
211
+ /**
212
+ * Returns a random boundary value for Uint64 within the given boundaries.
213
+ * Boundaries are inclusive, see the usage examples below. If validDomain
214
+ * is true, the function will only return valid boundaries, otherwise non-valid
215
+ * boundaries are also possible.
216
+ * If boundary1 > boundary2, the values are swapped
217
+ *
218
+ * Usage examples:
219
+ * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
220
+ * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
221
+ * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
222
+ * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
223
+ *
224
+ * \param boundary1 Lower boundary limit
225
+ * \param boundary2 Upper boundary limit
226
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
227
+ *
228
+ * \returns Random boundary value for the given range and domain or 0 with error set
229
+ */
230
+ Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
231
+
232
+ /**
233
+ * Returns a random boundary value for Sint8 within the given boundaries.
234
+ * Boundaries are inclusive, see the usage examples below. If validDomain
235
+ * is true, the function will only return valid boundaries, otherwise non-valid
236
+ * boundaries are also possible.
237
+ * If boundary1 > boundary2, the values are swapped
238
+ *
239
+ * Usage examples:
240
+ * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
241
+ * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
242
+ * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
243
+ * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
244
+ *
245
+ * \param boundary1 Lower boundary limit
246
+ * \param boundary2 Upper boundary limit
247
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
248
+ *
249
+ * \returns Random boundary value for the given range and domain or SINT8_MIN with error set
250
+ */
251
+ Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
252
+
253
+
254
+ /**
255
+ * Returns a random boundary value for Sint16 within the given boundaries.
256
+ * Boundaries are inclusive, see the usage examples below. If validDomain
257
+ * is true, the function will only return valid boundaries, otherwise non-valid
258
+ * boundaries are also possible.
259
+ * If boundary1 > boundary2, the values are swapped
260
+ *
261
+ * Usage examples:
262
+ * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
263
+ * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
264
+ * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
265
+ * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
266
+ *
267
+ * \param boundary1 Lower boundary limit
268
+ * \param boundary2 Upper boundary limit
269
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
270
+ *
271
+ * \returns Random boundary value for the given range and domain or SINT16_MIN with error set
272
+ */
273
+ Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
274
+
275
+ /**
276
+ * Returns a random boundary value for Sint32 within the given boundaries.
277
+ * Boundaries are inclusive, see the usage examples below. If validDomain
278
+ * is true, the function will only return valid boundaries, otherwise non-valid
279
+ * boundaries are also possible.
280
+ * If boundary1 > boundary2, the values are swapped
281
+ *
282
+ * Usage examples:
283
+ * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
284
+ * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
285
+ * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
286
+ * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
287
+ *
288
+ * \param boundary1 Lower boundary limit
289
+ * \param boundary2 Upper boundary limit
290
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
291
+ *
292
+ * \returns Random boundary value for the given range and domain or SINT32_MIN with error set
293
+ */
294
+ Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
295
+
296
+ /**
297
+ * Returns a random boundary value for Sint64 within the given boundaries.
298
+ * Boundaries are inclusive, see the usage examples below. If validDomain
299
+ * is true, the function will only return valid boundaries, otherwise non-valid
300
+ * boundaries are also possible.
301
+ * If boundary1 > boundary2, the values are swapped
302
+ *
303
+ * Usage examples:
304
+ * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
305
+ * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
306
+ * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
307
+ * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
308
+ *
309
+ * \param boundary1 Lower boundary limit
310
+ * \param boundary2 Upper boundary limit
311
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
312
+ *
313
+ * \returns Random boundary value for the given range and domain or SINT64_MIN with error set
314
+ */
315
+ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
316
+
317
+
318
+ /**
319
+ * Returns integer in range [min, max] (inclusive).
320
+ * Min and max values can be negative values.
321
+ * If Max in smaller than min, then the values are swapped.
322
+ * Min and max are the same value, that value will be returned.
323
+ *
324
+ * \param min Minimum inclusive value of returned random number
325
+ * \param max Maximum inclusive value of returned random number
326
+ *
327
+ * \returns Generated random integer in range
328
+ */
329
+ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
330
+
331
+
332
+ /**
333
+ * Generates random null-terminated string. The minimum length for
334
+ * the string is 1 character, maximum length for the string is 255
335
+ * characters and it can contain ASCII characters from 32 to 126.
336
+ *
337
+ * Note: Returned string needs to be deallocated.
338
+ *
339
+ * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
340
+ */
341
+ char * SDLTest_RandomAsciiString(void);
342
+
343
+
344
+ /**
345
+ * Generates random null-terminated string. The maximum length for
346
+ * the string is defined by the maxLength parameter.
347
+ * String can contain ASCII characters from 32 to 126.
348
+ *
349
+ * Note: Returned string needs to be deallocated.
350
+ *
351
+ * \param maxLength The maximum length of the generated string.
352
+ *
353
+ * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
354
+ */
355
+ char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
356
+
357
+
358
+ /**
359
+ * Generates random null-terminated string. The length for
360
+ * the string is defined by the size parameter.
361
+ * String can contain ASCII characters from 32 to 126.
362
+ *
363
+ * Note: Returned string needs to be deallocated.
364
+ *
365
+ * \param size The length of the generated string
366
+ *
367
+ * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
368
+ */
369
+ char * SDLTest_RandomAsciiStringOfSize(int size);
370
+
371
+ /**
372
+ * Returns the invocation count for the fuzzer since last ...FuzzerInit.
373
+ */
374
+ int SDLTest_GetFuzzerInvocationCount(void);
375
+
376
+ /* Ends C function definitions when using C++ */
377
+ #ifdef __cplusplus
378
+ }
379
+ #endif
380
+ #include "close_code.h"
381
+
382
+ #endif /* SDL_test_fuzzer_h_ */
383
+
384
+ /* vi: set ts=4 sw=4 expandtab: */