ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* Header file for ::SDL_Surface definition and management functions.
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*/
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#ifndef SDL_surface_h_
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#define SDL_surface_h_
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_blendmode.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \name Surface flags
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* These are the currently supported flags for the ::SDL_Surface.
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*
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* \internal
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* Used internally (read-only).
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*/
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/* @{ */
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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/* @} *//* Surface flags */
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/**
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* Evaluates to true if the surface needs to be locked before access.
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*/
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#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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/**
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typedef struct SDL_Surface
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{
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SDL_PixelFormat *format; /**< Read-only */
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int w, h; /**< Read-only */
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int pitch; /**< Read-only */
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void *pixels; /**< Read-write */
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/** Application data associated with the surface */
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void *userdata; /**< Read-write */
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/** information needed for surfaces requiring locks */
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int locked; /**< Read-only */
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void *lock_data; /**< Read-only */
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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/** info for fast blit mapping to other surfaces */
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struct SDL_BlitMap *map; /**< Private */
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/** Reference count -- used when freeing surface */
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int refcount; /**< Read-mostly */
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/**
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typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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struct SDL_Surface * dst, SDL_Rect * dstrect);
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typedef enum
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{
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SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
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SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
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SDL_YUV_CONVERSION_BT709, /**< BT.709 */
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SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
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* If the depth is greater than 8 bits, the pixel format is set using the
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* If the function runs out of memory, it will return NULL.
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* \param flags The \c flags are obsolete and should be set to 0.
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* \param width The width in pixels of the surface to create.
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* \param height The height in pixels of the surface to create.
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* \param depth The depth in bits of the surface to create.
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* \param Rmask The red mask of the surface to create.
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* \param Gmask The green mask of the surface to create.
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* \param Bmask The blue mask of the surface to create.
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* \param Amask The alpha mask of the surface to create.
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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(Uint32 flags, int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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(Uint32 flags, int width, int height, int depth, Uint32 format);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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int width,
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int height,
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int depth,
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int pitch,
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Uint32 Rmask,
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Uint32 Gmask,
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Uint32 Bmask,
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Uint32 Amask);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
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(void *pixels, int width, int height, int depth, int pitch, Uint32 format);
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extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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/**
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* \brief Set the palette used by a surface.
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* \note A single palette can be shared with many surfaces.
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*/
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extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
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+
SDL_Palette * palette);
|
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+
|
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/**
|
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* \brief Sets up a surface for directly accessing the pixels.
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*
|
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+
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
|
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* to and read from \c surface->pixels, using the pixel format stored in
|
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+
* \c surface->format. Once you are done accessing the surface, you should
|
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+
* use SDL_UnlockSurface() to release it.
|
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+
*
|
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* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
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+
* to 0, then you can read and write to the surface at any time, and the
|
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+
* pixel format of the surface will not change.
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+
*
|
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+
* No operating system or library calls should be made between lock/unlock
|
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+
* pairs, as critical system locks may be held during this time.
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*
|
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* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
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+
*
|
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* \sa SDL_UnlockSurface()
|
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+
*/
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extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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+
/** \sa SDL_LockSurface() */
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extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
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+
|
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+
/**
|
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+
* Load a surface from a seekable SDL data stream (memory or file).
|
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+
*
|
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+
* If \c freesrc is non-zero, the stream will be closed after being read.
|
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+
*
|
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+
* The new surface should be freed with SDL_FreeSurface().
|
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+
*
|
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* \return the new surface, or NULL if there was an error.
|
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+
*/
|
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+
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
|
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|
+
int freesrc);
|
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+
|
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|
+
/**
|
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+
* Load a surface from a file.
|
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+
*
|
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* Convenience macro.
|
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+
*/
|
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+
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
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+
|
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+
/**
|
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* Save a surface to a seekable SDL data stream (memory or file).
|
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+
*
|
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+
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
|
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|
+
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
|
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|
+
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
|
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|
+
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
|
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|
+
* not supported.
|
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|
+
*
|
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|
+
* If \c freedst is non-zero, the stream will be closed after being written.
|
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|
+
*
|
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|
+
* \return 0 if successful or -1 if there was an error.
|
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|
+
*/
|
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|
+
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
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|
+
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
|
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|
+
|
218
|
+
/**
|
219
|
+
* Save a surface to a file.
|
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|
+
*
|
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|
+
* Convenience macro.
|
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|
+
*/
|
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|
+
#define SDL_SaveBMP(surface, file) \
|
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|
+
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
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|
+
|
226
|
+
/**
|
227
|
+
* \brief Sets the RLE acceleration hint for a surface.
|
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|
+
*
|
229
|
+
* \return 0 on success, or -1 if the surface is not valid
|
230
|
+
*
|
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|
+
* \note If RLE is enabled, colorkey and alpha blending blits are much faster,
|
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|
+
* but the surface must be locked before directly accessing the pixels.
|
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|
+
*/
|
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|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
235
|
+
int flag);
|
236
|
+
|
237
|
+
/**
|
238
|
+
* \brief Sets the color key (transparent pixel) in a blittable surface.
|
239
|
+
*
|
240
|
+
* \param surface The surface to update
|
241
|
+
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
|
242
|
+
* \param key The transparent pixel in the native surface format
|
243
|
+
*
|
244
|
+
* \return 0 on success, or -1 if the surface is not valid
|
245
|
+
*
|
246
|
+
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
|
247
|
+
*/
|
248
|
+
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
249
|
+
int flag, Uint32 key);
|
250
|
+
|
251
|
+
/**
|
252
|
+
* \brief Returns whether the surface has a color key
|
253
|
+
*
|
254
|
+
* \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
|
255
|
+
*/
|
256
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
|
257
|
+
|
258
|
+
/**
|
259
|
+
* \brief Gets the color key (transparent pixel) in a blittable surface.
|
260
|
+
*
|
261
|
+
* \param surface The surface to update
|
262
|
+
* \param key A pointer filled in with the transparent pixel in the native
|
263
|
+
* surface format
|
264
|
+
*
|
265
|
+
* \return 0 on success, or -1 if the surface is not valid or colorkey is not
|
266
|
+
* enabled.
|
267
|
+
*/
|
268
|
+
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
|
269
|
+
Uint32 * key);
|
270
|
+
|
271
|
+
/**
|
272
|
+
* \brief Set an additional color value used in blit operations.
|
273
|
+
*
|
274
|
+
* \param surface The surface to update.
|
275
|
+
* \param r The red color value multiplied into blit operations.
|
276
|
+
* \param g The green color value multiplied into blit operations.
|
277
|
+
* \param b The blue color value multiplied into blit operations.
|
278
|
+
*
|
279
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
280
|
+
*
|
281
|
+
* \sa SDL_GetSurfaceColorMod()
|
282
|
+
*/
|
283
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
284
|
+
Uint8 r, Uint8 g, Uint8 b);
|
285
|
+
|
286
|
+
|
287
|
+
/**
|
288
|
+
* \brief Get the additional color value used in blit operations.
|
289
|
+
*
|
290
|
+
* \param surface The surface to query.
|
291
|
+
* \param r A pointer filled in with the current red color value.
|
292
|
+
* \param g A pointer filled in with the current green color value.
|
293
|
+
* \param b A pointer filled in with the current blue color value.
|
294
|
+
*
|
295
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
296
|
+
*
|
297
|
+
* \sa SDL_SetSurfaceColorMod()
|
298
|
+
*/
|
299
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
300
|
+
Uint8 * r, Uint8 * g,
|
301
|
+
Uint8 * b);
|
302
|
+
|
303
|
+
/**
|
304
|
+
* \brief Set an additional alpha value used in blit operations.
|
305
|
+
*
|
306
|
+
* \param surface The surface to update.
|
307
|
+
* \param alpha The alpha value multiplied into blit operations.
|
308
|
+
*
|
309
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
310
|
+
*
|
311
|
+
* \sa SDL_GetSurfaceAlphaMod()
|
312
|
+
*/
|
313
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
314
|
+
Uint8 alpha);
|
315
|
+
|
316
|
+
/**
|
317
|
+
* \brief Get the additional alpha value used in blit operations.
|
318
|
+
*
|
319
|
+
* \param surface The surface to query.
|
320
|
+
* \param alpha A pointer filled in with the current alpha value.
|
321
|
+
*
|
322
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
323
|
+
*
|
324
|
+
* \sa SDL_SetSurfaceAlphaMod()
|
325
|
+
*/
|
326
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
327
|
+
Uint8 * alpha);
|
328
|
+
|
329
|
+
/**
|
330
|
+
* \brief Set the blend mode used for blit operations.
|
331
|
+
*
|
332
|
+
* \param surface The surface to update.
|
333
|
+
* \param blendMode ::SDL_BlendMode to use for blit blending.
|
334
|
+
*
|
335
|
+
* \return 0 on success, or -1 if the parameters are not valid.
|
336
|
+
*
|
337
|
+
* \sa SDL_GetSurfaceBlendMode()
|
338
|
+
*/
|
339
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
340
|
+
SDL_BlendMode blendMode);
|
341
|
+
|
342
|
+
/**
|
343
|
+
* \brief Get the blend mode used for blit operations.
|
344
|
+
*
|
345
|
+
* \param surface The surface to query.
|
346
|
+
* \param blendMode A pointer filled in with the current blend mode.
|
347
|
+
*
|
348
|
+
* \return 0 on success, or -1 if the surface is not valid.
|
349
|
+
*
|
350
|
+
* \sa SDL_SetSurfaceBlendMode()
|
351
|
+
*/
|
352
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
353
|
+
SDL_BlendMode *blendMode);
|
354
|
+
|
355
|
+
/**
|
356
|
+
* Sets the clipping rectangle for the destination surface in a blit.
|
357
|
+
*
|
358
|
+
* If the clip rectangle is NULL, clipping will be disabled.
|
359
|
+
*
|
360
|
+
* If the clip rectangle doesn't intersect the surface, the function will
|
361
|
+
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
362
|
+
* function returns SDL_TRUE and blits to the surface will be clipped to
|
363
|
+
* the intersection of the surface area and the clipping rectangle.
|
364
|
+
*
|
365
|
+
* Note that blits are automatically clipped to the edges of the source
|
366
|
+
* and destination surfaces.
|
367
|
+
*/
|
368
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
369
|
+
const SDL_Rect * rect);
|
370
|
+
|
371
|
+
/**
|
372
|
+
* Gets the clipping rectangle for the destination surface in a blit.
|
373
|
+
*
|
374
|
+
* \c rect must be a pointer to a valid rectangle which will be filled
|
375
|
+
* with the correct values.
|
376
|
+
*/
|
377
|
+
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
378
|
+
SDL_Rect * rect);
|
379
|
+
|
380
|
+
/*
|
381
|
+
* Creates a new surface identical to the existing surface
|
382
|
+
*/
|
383
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
|
384
|
+
|
385
|
+
/**
|
386
|
+
* Creates a new surface of the specified format, and then copies and maps
|
387
|
+
* the given surface to it so the blit of the converted surface will be as
|
388
|
+
* fast as possible. If this function fails, it returns NULL.
|
389
|
+
*
|
390
|
+
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
|
391
|
+
* semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
|
392
|
+
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
393
|
+
* surface.
|
394
|
+
*/
|
395
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
396
|
+
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
|
397
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
|
398
|
+
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
|
399
|
+
|
400
|
+
/**
|
401
|
+
* \brief Copy a block of pixels of one format to another format
|
402
|
+
*
|
403
|
+
* \return 0 on success, or -1 if there was an error
|
404
|
+
*/
|
405
|
+
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
406
|
+
Uint32 src_format,
|
407
|
+
const void * src, int src_pitch,
|
408
|
+
Uint32 dst_format,
|
409
|
+
void * dst, int dst_pitch);
|
410
|
+
|
411
|
+
/**
|
412
|
+
* Performs a fast fill of the given rectangle with \c color.
|
413
|
+
*
|
414
|
+
* If \c rect is NULL, the whole surface will be filled with \c color.
|
415
|
+
*
|
416
|
+
* The color should be a pixel of the format used by the surface, and
|
417
|
+
* can be generated by the SDL_MapRGB() function.
|
418
|
+
*
|
419
|
+
* \return 0 on success, or -1 on error.
|
420
|
+
*/
|
421
|
+
extern DECLSPEC int SDLCALL SDL_FillRect
|
422
|
+
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
|
423
|
+
extern DECLSPEC int SDLCALL SDL_FillRects
|
424
|
+
(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
|
425
|
+
|
426
|
+
/**
|
427
|
+
* Performs a fast blit from the source surface to the destination surface.
|
428
|
+
*
|
429
|
+
* This assumes that the source and destination rectangles are
|
430
|
+
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
|
431
|
+
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
|
432
|
+
* in \c srcrect and \c dstrect after all clipping is performed.
|
433
|
+
*
|
434
|
+
* \return If the blit is successful, it returns 0, otherwise it returns -1.
|
435
|
+
*
|
436
|
+
* The blit function should not be called on a locked surface.
|
437
|
+
*
|
438
|
+
* The blit semantics for surfaces with and without blending and colorkey
|
439
|
+
* are defined as follows:
|
440
|
+
* \verbatim
|
441
|
+
RGBA->RGB:
|
442
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
443
|
+
alpha-blend (using the source alpha-channel and per-surface alpha)
|
444
|
+
SDL_SRCCOLORKEY ignored.
|
445
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
446
|
+
copy RGB.
|
447
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
448
|
+
RGB values of the source color key, ignoring alpha in the
|
449
|
+
comparison.
|
450
|
+
|
451
|
+
RGB->RGBA:
|
452
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
453
|
+
alpha-blend (using the source per-surface alpha)
|
454
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
455
|
+
copy RGB, set destination alpha to source per-surface alpha value.
|
456
|
+
both:
|
457
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
458
|
+
source color key.
|
459
|
+
|
460
|
+
RGBA->RGBA:
|
461
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
462
|
+
alpha-blend (using the source alpha-channel and per-surface alpha)
|
463
|
+
SDL_SRCCOLORKEY ignored.
|
464
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
465
|
+
copy all of RGBA to the destination.
|
466
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
467
|
+
RGB values of the source color key, ignoring alpha in the
|
468
|
+
comparison.
|
469
|
+
|
470
|
+
RGB->RGB:
|
471
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
472
|
+
alpha-blend (using the source per-surface alpha)
|
473
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
474
|
+
copy RGB.
|
475
|
+
both:
|
476
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
477
|
+
source color key.
|
478
|
+
\endverbatim
|
479
|
+
*
|
480
|
+
* You should call SDL_BlitSurface() unless you know exactly how SDL
|
481
|
+
* blitting works internally and how to use the other blit functions.
|
482
|
+
*/
|
483
|
+
#define SDL_BlitSurface SDL_UpperBlit
|
484
|
+
|
485
|
+
/**
|
486
|
+
* This is the public blit function, SDL_BlitSurface(), and it performs
|
487
|
+
* rectangle validation and clipping before passing it to SDL_LowerBlit()
|
488
|
+
*/
|
489
|
+
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
490
|
+
(SDL_Surface * src, const SDL_Rect * srcrect,
|
491
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
492
|
+
|
493
|
+
/**
|
494
|
+
* This is a semi-private blit function and it performs low-level surface
|
495
|
+
* blitting only.
|
496
|
+
*/
|
497
|
+
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
498
|
+
(SDL_Surface * src, SDL_Rect * srcrect,
|
499
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
500
|
+
|
501
|
+
/**
|
502
|
+
* \brief Perform a fast, low quality, stretch blit between two surfaces of the
|
503
|
+
* same pixel format.
|
504
|
+
*
|
505
|
+
* \note This function uses a static buffer, and is not thread-safe.
|
506
|
+
*/
|
507
|
+
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
508
|
+
const SDL_Rect * srcrect,
|
509
|
+
SDL_Surface * dst,
|
510
|
+
const SDL_Rect * dstrect);
|
511
|
+
|
512
|
+
#define SDL_BlitScaled SDL_UpperBlitScaled
|
513
|
+
|
514
|
+
/**
|
515
|
+
* This is the public scaled blit function, SDL_BlitScaled(), and it performs
|
516
|
+
* rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
|
517
|
+
*/
|
518
|
+
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
|
519
|
+
(SDL_Surface * src, const SDL_Rect * srcrect,
|
520
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
521
|
+
|
522
|
+
/**
|
523
|
+
* This is a semi-private blit function and it performs low-level surface
|
524
|
+
* scaled blitting only.
|
525
|
+
*/
|
526
|
+
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
|
527
|
+
(SDL_Surface * src, SDL_Rect * srcrect,
|
528
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
529
|
+
|
530
|
+
/**
|
531
|
+
* \brief Set the YUV conversion mode
|
532
|
+
*/
|
533
|
+
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
|
534
|
+
|
535
|
+
/**
|
536
|
+
* \brief Get the YUV conversion mode
|
537
|
+
*/
|
538
|
+
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
|
539
|
+
|
540
|
+
/**
|
541
|
+
* \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
542
|
+
*/
|
543
|
+
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
|
544
|
+
|
545
|
+
/* Ends C function definitions when using C++ */
|
546
|
+
#ifdef __cplusplus
|
547
|
+
}
|
548
|
+
#endif
|
549
|
+
#include "close_code.h"
|
550
|
+
|
551
|
+
#endif /* SDL_surface_h_ */
|
552
|
+
|
553
|
+
/* vi: set ts=4 sw=4 expandtab: */
|