ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 2017, Mark Callow
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_vulkan.h
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* Header file for functions to creating Vulkan surfaces on SDL windows.
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*/
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#ifndef SDL_vulkan_h_
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#define SDL_vulkan_h_
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Avoid including vulkan.h, don't define VkInstance if it's already included */
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#ifdef VULKAN_H_
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#define NO_SDL_VULKAN_TYPEDEFS
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#endif
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#ifndef NO_SDL_VULKAN_TYPEDEFS
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#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
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#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
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#else
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
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#endif
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VK_DEFINE_HANDLE(VkInstance)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
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#endif /* !NO_SDL_VULKAN_TYPEDEFS */
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typedef VkInstance SDL_vulkanInstance;
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typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
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/**
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*/
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/* @{ */
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*
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*
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* loader library.
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*
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* creating any Vulkan windows. If no Vulkan loader library is loaded, the
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* default library will be loaded upon creation of the first Vulkan window.
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*
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* SDL provided the application links to a dynamic library and both it
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* and SDL use the same search path.
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*
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* \note If you specify a non-NULL \c path, an application should retrieve all
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* of the Vulkan functions it uses from the dynamic library using
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* linked to.
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*
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* \note On Apple devices, if \a path is NULL, SDL will attempt to find
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* the vkGetInstanceProcAddr address within all the mach-o images of
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* the current process. This is because it is fairly common for Vulkan
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* applications to link with libvulkan (and historically MoltenVK was
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* provided as a static library). If it is not found then, on macOS, SDL
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* will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
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* \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order.
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* On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications
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* using a dynamic framework or .dylib must ensure it is included in its
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* application bundle.
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*
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* dynamic library version.
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* installed.
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*
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* \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
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* \sa SDL_Vulkan_UnloadLibrary()
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*/
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extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
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extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
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* \c SDL_Vulkan_LoadLibrary().
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*
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* \sa SDL_Vulkan_LoadLibrary()
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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* \brief Get the names of the Vulkan instance extensions needed to create
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* a surface with \c SDL_Vulkan_CreateSurface().
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*
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* \param [in] \c NULL or window Window for which the required Vulkan instance
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* extensions should be retrieved
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* \param [in,out] pCount pointer to an \c unsigned related to the number of
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* required Vulkan instance extensions
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* \param [out] pNames \c NULL or a pointer to an array to be filled with the
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* required Vulkan instance extensions
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*
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* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
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*
|
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* If \a pNames is \c NULL, then the number of required Vulkan instance
|
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* extensions is returned in pCount. Otherwise, \a pCount must point to a
|
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* variable set to the number of elements in the \a pNames array, and on
|
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* return the variable is overwritten with the number of names actually
|
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* written to \a pNames. If \a pCount is less than the number of required
|
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* extensions, at most \a pCount structures will be written. If \a pCount
|
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* is smaller than the number of required extensions, \c SDL_FALSE will be
|
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* returned instead of \c SDL_TRUE, to indicate that not all the required
|
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* extensions were returned.
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*
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* \note If \c window is not NULL, it will be checked against its creation
|
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* flags to ensure that the Vulkan flag is present. This parameter
|
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* will be removed in a future major release.
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*
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* \note The returned list of extensions will contain \c VK_KHR_surface
|
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* and zero or more platform specific extensions
|
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*
|
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* \note The extension names queried here must be enabled when calling
|
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* VkCreateInstance, otherwise surface creation will fail.
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*
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* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
|
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* or be \c NULL
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*
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* \code
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* unsigned int count;
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* // get count of required extensions
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* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
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* handle_error();
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*
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* static const char *const additionalExtensions[] =
|
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* {
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* VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
|
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* };
|
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* size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
|
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* size_t extensionCount = count + additionalExtensionsCount;
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* const char **names = malloc(sizeof(const char *) * extensionCount);
|
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* if(!names)
|
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* handle_error();
|
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*
|
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* // get names of required extensions
|
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* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
|
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* handle_error();
|
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*
|
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* // copy additional extensions after required extensions
|
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* for(size_t i = 0; i < additionalExtensionsCount; i++)
|
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* names[i + count] = additionalExtensions[i];
|
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*
|
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* VkInstanceCreateInfo instanceCreateInfo = {};
|
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* instanceCreateInfo.enabledExtensionCount = extensionCount;
|
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* instanceCreateInfo.ppEnabledExtensionNames = names;
|
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|
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* // fill in rest of instanceCreateInfo
|
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|
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*
|
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* VkInstance instance;
|
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* // create the Vulkan instance
|
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* VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
|
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* free(names);
|
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|
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* \endcode
|
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*
|
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|
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* \sa SDL_Vulkan_CreateSurface()
|
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*/
|
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
|
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SDL_Window *window,
|
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+
unsigned int *pCount,
|
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|
+
const char **pNames);
|
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+
|
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|
+
/**
|
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|
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* \brief Create a Vulkan rendering surface for a window.
|
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|
+
*
|
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|
+
* \param [in] window SDL_Window to which to attach the rendering surface.
|
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|
+
* \param [in] instance handle to the Vulkan instance to use.
|
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|
+
* \param [out] surface pointer to a VkSurfaceKHR handle to receive the
|
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|
+
* handle of the newly created surface.
|
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|
+
*
|
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|
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* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
|
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|
+
*
|
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|
+
* \code
|
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|
+
* VkInstance instance;
|
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|
+
* SDL_Window *window;
|
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|
+
*
|
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|
+
* // create instance and window
|
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|
+
*
|
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|
+
* // create the Vulkan surface
|
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|
+
* VkSurfaceKHR surface;
|
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|
+
* if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
|
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|
+
* handle_error();
|
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|
+
* \endcode
|
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|
+
*
|
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|
+
* \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
|
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|
+
*
|
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|
+
* \note \a instance should have been created with the extensions returned
|
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|
+
* by \c SDL_Vulkan_CreateSurface() enabled.
|
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|
+
*
|
239
|
+
* \sa SDL_Vulkan_GetInstanceExtensions()
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
|
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|
+
SDL_Window *window,
|
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|
+
VkInstance instance,
|
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|
+
VkSurfaceKHR* surface);
|
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|
+
|
246
|
+
/**
|
247
|
+
* \brief Get the size of a window's underlying drawable in pixels (for use
|
248
|
+
* with setting viewport, scissor & etc).
|
249
|
+
*
|
250
|
+
* \param window SDL_Window from which the drawable size should be queried
|
251
|
+
* \param w Pointer to variable for storing the width in pixels,
|
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|
+
* may be NULL
|
253
|
+
* \param h Pointer to variable for storing the height in pixels,
|
254
|
+
* may be NULL
|
255
|
+
*
|
256
|
+
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
257
|
+
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
258
|
+
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
259
|
+
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
260
|
+
*
|
261
|
+
* \note On macOS high-DPI support must be enabled for an application by
|
262
|
+
* setting NSHighResolutionCapable to true in its Info.plist.
|
263
|
+
*
|
264
|
+
* \sa SDL_GetWindowSize()
|
265
|
+
* \sa SDL_CreateWindow()
|
266
|
+
*/
|
267
|
+
extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
|
268
|
+
int *w, int *h);
|
269
|
+
|
270
|
+
/* @} *//* Vulkan support functions */
|
271
|
+
|
272
|
+
/* Ends C function definitions when using C++ */
|
273
|
+
#ifdef __cplusplus
|
274
|
+
}
|
275
|
+
#endif
|
276
|
+
#include "close_code.h"
|
277
|
+
|
278
|
+
#endif /* SDL_vulkan_h_ */
|
@@ -0,0 +1,167 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file begin_code.h
|
24
|
+
*
|
25
|
+
* This file sets things up for C dynamic library function definitions,
|
26
|
+
* static inlined functions, and structures aligned at 4-byte alignment.
|
27
|
+
* If you don't like ugly C preprocessor code, don't look at this file. :)
|
28
|
+
*/
|
29
|
+
|
30
|
+
/* This shouldn't be nested -- included it around code only. */
|
31
|
+
#ifdef _begin_code_h
|
32
|
+
#error Nested inclusion of begin_code.h
|
33
|
+
#endif
|
34
|
+
#define _begin_code_h
|
35
|
+
|
36
|
+
#ifndef SDL_DEPRECATED
|
37
|
+
# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
|
38
|
+
# define SDL_DEPRECATED __attribute__((deprecated))
|
39
|
+
# else
|
40
|
+
# define SDL_DEPRECATED
|
41
|
+
# endif
|
42
|
+
#endif
|
43
|
+
|
44
|
+
#ifndef SDL_UNUSED
|
45
|
+
# ifdef __GNUC__
|
46
|
+
# define SDL_UNUSED __attribute__((unused))
|
47
|
+
# else
|
48
|
+
# define SDL_UNUSED
|
49
|
+
# endif
|
50
|
+
#endif
|
51
|
+
|
52
|
+
/* Some compilers use a special export keyword */
|
53
|
+
#ifndef DECLSPEC
|
54
|
+
# if defined(__WIN32__) || defined(__WINRT__)
|
55
|
+
# ifdef __BORLANDC__
|
56
|
+
# ifdef BUILD_SDL
|
57
|
+
# define DECLSPEC
|
58
|
+
# else
|
59
|
+
# define DECLSPEC __declspec(dllimport)
|
60
|
+
# endif
|
61
|
+
# else
|
62
|
+
# define DECLSPEC __declspec(dllexport)
|
63
|
+
# endif
|
64
|
+
# elif defined(__OS2__)
|
65
|
+
# ifdef BUILD_SDL
|
66
|
+
# define DECLSPEC __declspec(dllexport)
|
67
|
+
# else
|
68
|
+
# define DECLSPEC
|
69
|
+
# endif
|
70
|
+
# else
|
71
|
+
# if defined(__GNUC__) && __GNUC__ >= 4
|
72
|
+
# define DECLSPEC __attribute__ ((visibility("default")))
|
73
|
+
# else
|
74
|
+
# define DECLSPEC
|
75
|
+
# endif
|
76
|
+
# endif
|
77
|
+
#endif
|
78
|
+
|
79
|
+
/* By default SDL uses the C calling convention */
|
80
|
+
#ifndef SDLCALL
|
81
|
+
#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
|
82
|
+
#define SDLCALL __cdecl
|
83
|
+
#elif defined(__OS2__) || defined(__EMX__)
|
84
|
+
#define SDLCALL _System
|
85
|
+
# if defined (__GNUC__) && !defined(_System)
|
86
|
+
# define _System /* for old EMX/GCC compat. */
|
87
|
+
# endif
|
88
|
+
#else
|
89
|
+
#define SDLCALL
|
90
|
+
#endif
|
91
|
+
#endif /* SDLCALL */
|
92
|
+
|
93
|
+
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
|
94
|
+
#ifdef __SYMBIAN32__
|
95
|
+
#undef DECLSPEC
|
96
|
+
#define DECLSPEC
|
97
|
+
#endif /* __SYMBIAN32__ */
|
98
|
+
|
99
|
+
/* Force structure packing at 4 byte alignment.
|
100
|
+
This is necessary if the header is included in code which has structure
|
101
|
+
packing set to an alternate value, say for loading structures from disk.
|
102
|
+
The packing is reset to the previous value in close_code.h
|
103
|
+
*/
|
104
|
+
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
|
105
|
+
#ifdef _MSC_VER
|
106
|
+
#pragma warning(disable: 4103)
|
107
|
+
#endif
|
108
|
+
#ifdef __BORLANDC__
|
109
|
+
#pragma nopackwarning
|
110
|
+
#endif
|
111
|
+
#ifdef _M_X64
|
112
|
+
/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
|
113
|
+
#pragma pack(push,8)
|
114
|
+
#else
|
115
|
+
#pragma pack(push,4)
|
116
|
+
#endif
|
117
|
+
#endif /* Compiler needs structure packing set */
|
118
|
+
|
119
|
+
#ifndef SDL_INLINE
|
120
|
+
#if defined(__GNUC__)
|
121
|
+
#define SDL_INLINE __inline__
|
122
|
+
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
|
123
|
+
defined(__DMC__) || defined(__SC__) || \
|
124
|
+
defined(__WATCOMC__) || defined(__LCC__) || \
|
125
|
+
defined(__DECC) || defined(__CC_ARM)
|
126
|
+
#define SDL_INLINE __inline
|
127
|
+
#ifndef __inline__
|
128
|
+
#define __inline__ __inline
|
129
|
+
#endif
|
130
|
+
#else
|
131
|
+
#define SDL_INLINE inline
|
132
|
+
#ifndef __inline__
|
133
|
+
#define __inline__ inline
|
134
|
+
#endif
|
135
|
+
#endif
|
136
|
+
#endif /* SDL_INLINE not defined */
|
137
|
+
|
138
|
+
#ifndef SDL_FORCE_INLINE
|
139
|
+
#if defined(_MSC_VER)
|
140
|
+
#define SDL_FORCE_INLINE __forceinline
|
141
|
+
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
|
142
|
+
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
|
143
|
+
#else
|
144
|
+
#define SDL_FORCE_INLINE static SDL_INLINE
|
145
|
+
#endif
|
146
|
+
#endif /* SDL_FORCE_INLINE not defined */
|
147
|
+
|
148
|
+
#ifndef SDL_NORETURN
|
149
|
+
#if defined(__GNUC__)
|
150
|
+
#define SDL_NORETURN __attribute__((noreturn))
|
151
|
+
#elif defined(_MSC_VER)
|
152
|
+
#define SDL_NORETURN __declspec(noreturn)
|
153
|
+
#else
|
154
|
+
#define SDL_NORETURN
|
155
|
+
#endif
|
156
|
+
#endif /* SDL_NORETURN not defined */
|
157
|
+
|
158
|
+
/* Apparently this is needed by several Windows compilers */
|
159
|
+
#if !defined(__MACH__)
|
160
|
+
#ifndef NULL
|
161
|
+
#ifdef __cplusplus
|
162
|
+
#define NULL 0
|
163
|
+
#else
|
164
|
+
#define NULL ((void *)0)
|
165
|
+
#endif
|
166
|
+
#endif /* NULL */
|
167
|
+
#endif /* ! Mac OS X - breaks precompiled headers */
|
@@ -0,0 +1,37 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file close_code.h
|
24
|
+
*
|
25
|
+
* This file reverses the effects of begin_code.h and should be included
|
26
|
+
* after you finish any function and structure declarations in your headers
|
27
|
+
*/
|
28
|
+
|
29
|
+
#undef _begin_code_h
|
30
|
+
|
31
|
+
/* Reset structure packing at previous byte alignment */
|
32
|
+
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
|
33
|
+
#ifdef __BORLANDC__
|
34
|
+
#pragma nopackwarning
|
35
|
+
#endif
|
36
|
+
#pragma pack(pop)
|
37
|
+
#endif /* Compiler needs structure packing set */
|