ruby2d 0.8.1 → 0.9.0

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Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,278 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 2017, Mark Callow
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_vulkan.h
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+ *
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+ * Header file for functions to creating Vulkan surfaces on SDL windows.
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+ */
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+
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+ #ifndef SDL_vulkan_h_
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+ #define SDL_vulkan_h_
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+
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+ #include "SDL_video.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /* Avoid including vulkan.h, don't define VkInstance if it's already included */
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+ #ifdef VULKAN_H_
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+ #define NO_SDL_VULKAN_TYPEDEFS
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+ #endif
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+ #ifndef NO_SDL_VULKAN_TYPEDEFS
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+ #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
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+
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+ #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
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+ #else
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+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
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+ #endif
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+
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+ VK_DEFINE_HANDLE(VkInstance)
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+ VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
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+
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+ #endif /* !NO_SDL_VULKAN_TYPEDEFS */
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+
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+ typedef VkInstance SDL_vulkanInstance;
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+ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
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+
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+ /**
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+ * \name Vulkan support functions
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+ *
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+ * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
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+ * is compatable with Tizen's implementation of Vulkan in SDL.
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+ */
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+ /* @{ */
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+
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+ /**
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+ * \brief Dynamically load a Vulkan loader library.
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+ *
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+ * \param [in] path The platform dependent Vulkan loader library name, or
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+ * \c NULL.
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+ *
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+ * \return \c 0 on success, or \c -1 if the library couldn't be loaded.
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+ *
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+ * If \a path is NULL SDL will use the value of the environment variable
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+ * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
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+ * loader library.
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+ *
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+ * This should be called after initializing the video driver, but before
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+ * creating any Vulkan windows. If no Vulkan loader library is loaded, the
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+ * default library will be loaded upon creation of the first Vulkan window.
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+ *
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+ * \note It is fairly common for Vulkan applications to link with \a libvulkan
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+ * instead of explicitly loading it at run time. This will work with
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+ * SDL provided the application links to a dynamic library and both it
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+ * and SDL use the same search path.
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+ *
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+ * \note If you specify a non-NULL \c path, an application should retrieve all
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+ * of the Vulkan functions it uses from the dynamic library using
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+ * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
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+ * \c path points to the same vulkan loader library the application
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+ * linked to.
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+ *
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+ * \note On Apple devices, if \a path is NULL, SDL will attempt to find
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+ * the vkGetInstanceProcAddr address within all the mach-o images of
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+ * the current process. This is because it is fairly common for Vulkan
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+ * applications to link with libvulkan (and historically MoltenVK was
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+ * provided as a static library). If it is not found then, on macOS, SDL
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+ * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
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+ * \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order.
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+ * On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications
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+ * using a dynamic framework or .dylib must ensure it is included in its
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+ * application bundle.
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+ *
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+ * \note On non-Apple devices, application linking with a static libvulkan is
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+ * not supported. Either do not link to the Vulkan loader or link to a
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+ * dynamic library version.
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+ *
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+ * \note This function will fail if there are no working Vulkan drivers
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+ * installed.
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+ *
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+ * \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
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+ * \sa SDL_Vulkan_UnloadLibrary()
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+ */
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+ extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
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+
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+ /**
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+ * \brief Get the address of the \c vkGetInstanceProcAddr function.
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+ *
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+ * \note This should be called after either calling SDL_Vulkan_LoadLibrary
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+ * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
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+ */
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+ extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
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+
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+ /**
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+ * \brief Unload the Vulkan loader library previously loaded by
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+ * \c SDL_Vulkan_LoadLibrary().
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+ *
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+ * \sa SDL_Vulkan_LoadLibrary()
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+ */
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+ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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+
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+ /**
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+ * \brief Get the names of the Vulkan instance extensions needed to create
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+ * a surface with \c SDL_Vulkan_CreateSurface().
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+ *
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+ * \param [in] \c NULL or window Window for which the required Vulkan instance
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+ * extensions should be retrieved
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+ * \param [in,out] pCount pointer to an \c unsigned related to the number of
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+ * required Vulkan instance extensions
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+ * \param [out] pNames \c NULL or a pointer to an array to be filled with the
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+ * required Vulkan instance extensions
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+ *
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+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
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+ *
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+ * If \a pNames is \c NULL, then the number of required Vulkan instance
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+ * extensions is returned in pCount. Otherwise, \a pCount must point to a
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+ * variable set to the number of elements in the \a pNames array, and on
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+ * return the variable is overwritten with the number of names actually
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+ * written to \a pNames. If \a pCount is less than the number of required
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+ * extensions, at most \a pCount structures will be written. If \a pCount
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+ * is smaller than the number of required extensions, \c SDL_FALSE will be
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+ * returned instead of \c SDL_TRUE, to indicate that not all the required
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+ * extensions were returned.
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+ *
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+ * \note If \c window is not NULL, it will be checked against its creation
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+ * flags to ensure that the Vulkan flag is present. This parameter
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+ * will be removed in a future major release.
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+ *
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+ * \note The returned list of extensions will contain \c VK_KHR_surface
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+ * and zero or more platform specific extensions
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+ *
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+ * \note The extension names queried here must be enabled when calling
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+ * VkCreateInstance, otherwise surface creation will fail.
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+ *
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+ * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
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+ * or be \c NULL
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+ *
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+ * \code
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+ * unsigned int count;
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+ * // get count of required extensions
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+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
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+ * handle_error();
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+ *
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+ * static const char *const additionalExtensions[] =
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+ * {
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+ * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
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+ * };
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+ * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
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+ * size_t extensionCount = count + additionalExtensionsCount;
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+ * const char **names = malloc(sizeof(const char *) * extensionCount);
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+ * if(!names)
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+ * handle_error();
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+ *
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+ * // get names of required extensions
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+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
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+ * handle_error();
189
+ *
190
+ * // copy additional extensions after required extensions
191
+ * for(size_t i = 0; i < additionalExtensionsCount; i++)
192
+ * names[i + count] = additionalExtensions[i];
193
+ *
194
+ * VkInstanceCreateInfo instanceCreateInfo = {};
195
+ * instanceCreateInfo.enabledExtensionCount = extensionCount;
196
+ * instanceCreateInfo.ppEnabledExtensionNames = names;
197
+ * // fill in rest of instanceCreateInfo
198
+ *
199
+ * VkInstance instance;
200
+ * // create the Vulkan instance
201
+ * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
202
+ * free(names);
203
+ * \endcode
204
+ *
205
+ * \sa SDL_Vulkan_CreateSurface()
206
+ */
207
+ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
208
+ SDL_Window *window,
209
+ unsigned int *pCount,
210
+ const char **pNames);
211
+
212
+ /**
213
+ * \brief Create a Vulkan rendering surface for a window.
214
+ *
215
+ * \param [in] window SDL_Window to which to attach the rendering surface.
216
+ * \param [in] instance handle to the Vulkan instance to use.
217
+ * \param [out] surface pointer to a VkSurfaceKHR handle to receive the
218
+ * handle of the newly created surface.
219
+ *
220
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
221
+ *
222
+ * \code
223
+ * VkInstance instance;
224
+ * SDL_Window *window;
225
+ *
226
+ * // create instance and window
227
+ *
228
+ * // create the Vulkan surface
229
+ * VkSurfaceKHR surface;
230
+ * if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
231
+ * handle_error();
232
+ * \endcode
233
+ *
234
+ * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
235
+ *
236
+ * \note \a instance should have been created with the extensions returned
237
+ * by \c SDL_Vulkan_CreateSurface() enabled.
238
+ *
239
+ * \sa SDL_Vulkan_GetInstanceExtensions()
240
+ */
241
+ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
242
+ SDL_Window *window,
243
+ VkInstance instance,
244
+ VkSurfaceKHR* surface);
245
+
246
+ /**
247
+ * \brief Get the size of a window's underlying drawable in pixels (for use
248
+ * with setting viewport, scissor & etc).
249
+ *
250
+ * \param window SDL_Window from which the drawable size should be queried
251
+ * \param w Pointer to variable for storing the width in pixels,
252
+ * may be NULL
253
+ * \param h Pointer to variable for storing the height in pixels,
254
+ * may be NULL
255
+ *
256
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
257
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
258
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
259
+ * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
260
+ *
261
+ * \note On macOS high-DPI support must be enabled for an application by
262
+ * setting NSHighResolutionCapable to true in its Info.plist.
263
+ *
264
+ * \sa SDL_GetWindowSize()
265
+ * \sa SDL_CreateWindow()
266
+ */
267
+ extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
268
+ int *w, int *h);
269
+
270
+ /* @} *//* Vulkan support functions */
271
+
272
+ /* Ends C function definitions when using C++ */
273
+ #ifdef __cplusplus
274
+ }
275
+ #endif
276
+ #include "close_code.h"
277
+
278
+ #endif /* SDL_vulkan_h_ */
@@ -0,0 +1,167 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file begin_code.h
24
+ *
25
+ * This file sets things up for C dynamic library function definitions,
26
+ * static inlined functions, and structures aligned at 4-byte alignment.
27
+ * If you don't like ugly C preprocessor code, don't look at this file. :)
28
+ */
29
+
30
+ /* This shouldn't be nested -- included it around code only. */
31
+ #ifdef _begin_code_h
32
+ #error Nested inclusion of begin_code.h
33
+ #endif
34
+ #define _begin_code_h
35
+
36
+ #ifndef SDL_DEPRECATED
37
+ # if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
38
+ # define SDL_DEPRECATED __attribute__((deprecated))
39
+ # else
40
+ # define SDL_DEPRECATED
41
+ # endif
42
+ #endif
43
+
44
+ #ifndef SDL_UNUSED
45
+ # ifdef __GNUC__
46
+ # define SDL_UNUSED __attribute__((unused))
47
+ # else
48
+ # define SDL_UNUSED
49
+ # endif
50
+ #endif
51
+
52
+ /* Some compilers use a special export keyword */
53
+ #ifndef DECLSPEC
54
+ # if defined(__WIN32__) || defined(__WINRT__)
55
+ # ifdef __BORLANDC__
56
+ # ifdef BUILD_SDL
57
+ # define DECLSPEC
58
+ # else
59
+ # define DECLSPEC __declspec(dllimport)
60
+ # endif
61
+ # else
62
+ # define DECLSPEC __declspec(dllexport)
63
+ # endif
64
+ # elif defined(__OS2__)
65
+ # ifdef BUILD_SDL
66
+ # define DECLSPEC __declspec(dllexport)
67
+ # else
68
+ # define DECLSPEC
69
+ # endif
70
+ # else
71
+ # if defined(__GNUC__) && __GNUC__ >= 4
72
+ # define DECLSPEC __attribute__ ((visibility("default")))
73
+ # else
74
+ # define DECLSPEC
75
+ # endif
76
+ # endif
77
+ #endif
78
+
79
+ /* By default SDL uses the C calling convention */
80
+ #ifndef SDLCALL
81
+ #if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
82
+ #define SDLCALL __cdecl
83
+ #elif defined(__OS2__) || defined(__EMX__)
84
+ #define SDLCALL _System
85
+ # if defined (__GNUC__) && !defined(_System)
86
+ # define _System /* for old EMX/GCC compat. */
87
+ # endif
88
+ #else
89
+ #define SDLCALL
90
+ #endif
91
+ #endif /* SDLCALL */
92
+
93
+ /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
94
+ #ifdef __SYMBIAN32__
95
+ #undef DECLSPEC
96
+ #define DECLSPEC
97
+ #endif /* __SYMBIAN32__ */
98
+
99
+ /* Force structure packing at 4 byte alignment.
100
+ This is necessary if the header is included in code which has structure
101
+ packing set to an alternate value, say for loading structures from disk.
102
+ The packing is reset to the previous value in close_code.h
103
+ */
104
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
105
+ #ifdef _MSC_VER
106
+ #pragma warning(disable: 4103)
107
+ #endif
108
+ #ifdef __BORLANDC__
109
+ #pragma nopackwarning
110
+ #endif
111
+ #ifdef _M_X64
112
+ /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
113
+ #pragma pack(push,8)
114
+ #else
115
+ #pragma pack(push,4)
116
+ #endif
117
+ #endif /* Compiler needs structure packing set */
118
+
119
+ #ifndef SDL_INLINE
120
+ #if defined(__GNUC__)
121
+ #define SDL_INLINE __inline__
122
+ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
123
+ defined(__DMC__) || defined(__SC__) || \
124
+ defined(__WATCOMC__) || defined(__LCC__) || \
125
+ defined(__DECC) || defined(__CC_ARM)
126
+ #define SDL_INLINE __inline
127
+ #ifndef __inline__
128
+ #define __inline__ __inline
129
+ #endif
130
+ #else
131
+ #define SDL_INLINE inline
132
+ #ifndef __inline__
133
+ #define __inline__ inline
134
+ #endif
135
+ #endif
136
+ #endif /* SDL_INLINE not defined */
137
+
138
+ #ifndef SDL_FORCE_INLINE
139
+ #if defined(_MSC_VER)
140
+ #define SDL_FORCE_INLINE __forceinline
141
+ #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
142
+ #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
143
+ #else
144
+ #define SDL_FORCE_INLINE static SDL_INLINE
145
+ #endif
146
+ #endif /* SDL_FORCE_INLINE not defined */
147
+
148
+ #ifndef SDL_NORETURN
149
+ #if defined(__GNUC__)
150
+ #define SDL_NORETURN __attribute__((noreturn))
151
+ #elif defined(_MSC_VER)
152
+ #define SDL_NORETURN __declspec(noreturn)
153
+ #else
154
+ #define SDL_NORETURN
155
+ #endif
156
+ #endif /* SDL_NORETURN not defined */
157
+
158
+ /* Apparently this is needed by several Windows compilers */
159
+ #if !defined(__MACH__)
160
+ #ifndef NULL
161
+ #ifdef __cplusplus
162
+ #define NULL 0
163
+ #else
164
+ #define NULL ((void *)0)
165
+ #endif
166
+ #endif /* NULL */
167
+ #endif /* ! Mac OS X - breaks precompiled headers */
@@ -0,0 +1,37 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file close_code.h
24
+ *
25
+ * This file reverses the effects of begin_code.h and should be included
26
+ * after you finish any function and structure declarations in your headers
27
+ */
28
+
29
+ #undef _begin_code_h
30
+
31
+ /* Reset structure packing at previous byte alignment */
32
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
33
+ #ifdef __BORLANDC__
34
+ #pragma nopackwarning
35
+ #endif
36
+ #pragma pack(pop)
37
+ #endif /* Compiler needs structure packing set */