ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* Official documentation for SDL configuration variables
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*
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* This file contains functions to set and get configuration hints,
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* as well as listing each of them alphabetically.
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*
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* The convention for naming hints is SDL_HINT_X, where "SDL_X" is
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* the environment variable that can be used to override the default.
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*
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* In general these hints are just that - they may or may not be
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* supported or applicable on any given platform, but they provide
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* a way for an application or user to give the library a hint as
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* to how they would like the library to work.
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*/
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#ifndef SDL_hints_h_
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#define SDL_hints_h_
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
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*
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* textures with a 3D rendering engine. This variable controls whether and
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* how this is done.
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*
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* This variable can be set to the following values:
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* "0" - Disable 3D acceleration
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* "1" - Enable 3D acceleration, using the default renderer.
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* "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
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*
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*/
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#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
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*
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*
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* This variable is case insensitive and can be set to the following values:
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* "direct3d"
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* "opengl"
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* "software"
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*/
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#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
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*/
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#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
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*/
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#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
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/**
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* This variable can be set to the following values:
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* "0" - Disable Debug Layer use
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* "1" - Enable Debug Layer use
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*/
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#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
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* "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen
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* "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
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*
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* By default letterbox is used
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*/
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#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE"
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* This variable can be set to the following values:
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* "0" or "nearest" - Nearest pixel sampling
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* "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
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* "2" or "best" - Currently this is the same as "linear"
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*
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* By default nearest pixel sampling is used
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*/
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#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
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* \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
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* This variable can be set to the following values:
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* "0" - Disable vsync
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* "1" - Enable vsync
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*
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* By default SDL does not sync screen surface updates with vertical refresh.
|
153
|
+
*/
|
154
|
+
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
|
155
|
+
|
156
|
+
/**
|
157
|
+
* \brief A variable controlling whether the screensaver is enabled.
|
158
|
+
*
|
159
|
+
* This variable can be set to the following values:
|
160
|
+
* "0" - Disable screensaver
|
161
|
+
* "1" - Enable screensaver
|
162
|
+
*
|
163
|
+
* By default SDL will disable the screensaver.
|
164
|
+
*/
|
165
|
+
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
|
166
|
+
|
167
|
+
/**
|
168
|
+
* \brief A variable controlling whether the X11 VidMode extension should be used.
|
169
|
+
*
|
170
|
+
* This variable can be set to the following values:
|
171
|
+
* "0" - Disable XVidMode
|
172
|
+
* "1" - Enable XVidMode
|
173
|
+
*
|
174
|
+
* By default SDL will use XVidMode if it is available.
|
175
|
+
*/
|
176
|
+
#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
|
177
|
+
|
178
|
+
/**
|
179
|
+
* \brief A variable controlling whether the X11 Xinerama extension should be used.
|
180
|
+
*
|
181
|
+
* This variable can be set to the following values:
|
182
|
+
* "0" - Disable Xinerama
|
183
|
+
* "1" - Enable Xinerama
|
184
|
+
*
|
185
|
+
* By default SDL will use Xinerama if it is available.
|
186
|
+
*/
|
187
|
+
#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
|
188
|
+
|
189
|
+
/**
|
190
|
+
* \brief A variable controlling whether the X11 XRandR extension should be used.
|
191
|
+
*
|
192
|
+
* This variable can be set to the following values:
|
193
|
+
* "0" - Disable XRandR
|
194
|
+
* "1" - Enable XRandR
|
195
|
+
*
|
196
|
+
* By default SDL will not use XRandR because of window manager issues.
|
197
|
+
*/
|
198
|
+
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
199
|
+
|
200
|
+
/**
|
201
|
+
* \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
|
202
|
+
*
|
203
|
+
* This variable can be set to the following values:
|
204
|
+
* "0" - Disable _NET_WM_PING
|
205
|
+
* "1" - Enable _NET_WM_PING
|
206
|
+
*
|
207
|
+
* By default SDL will use _NET_WM_PING, but for applications that know they
|
208
|
+
* will not always be able to respond to ping requests in a timely manner they can
|
209
|
+
* turn it off to avoid the window manager thinking the app is hung.
|
210
|
+
* The hint is checked in CreateWindow.
|
211
|
+
*/
|
212
|
+
#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
|
213
|
+
|
214
|
+
/**
|
215
|
+
* \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used.
|
216
|
+
*
|
217
|
+
* This variable can be set to the following values:
|
218
|
+
* "0" - Disable _NET_WM_BYPASS_COMPOSITOR
|
219
|
+
* "1" - Enable _NET_WM_BYPASS_COMPOSITOR
|
220
|
+
*
|
221
|
+
* By default SDL will use _NET_WM_BYPASS_COMPOSITOR
|
222
|
+
*
|
223
|
+
*/
|
224
|
+
#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
|
225
|
+
|
226
|
+
/**
|
227
|
+
* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
|
228
|
+
*
|
229
|
+
* This variable can be set to the following values:
|
230
|
+
* "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
|
231
|
+
* "1" - The window frame is interactive when the cursor is hidden
|
232
|
+
*
|
233
|
+
* By default SDL will allow interaction with the window frame when the cursor is hidden
|
234
|
+
*/
|
235
|
+
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
|
236
|
+
|
237
|
+
/**
|
238
|
+
* \brief A variable to specify custom icon resource id from RC file on Windows platform
|
239
|
+
*/
|
240
|
+
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"
|
241
|
+
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
|
242
|
+
|
243
|
+
/**
|
244
|
+
* \brief A variable controlling whether the windows message loop is processed by SDL
|
245
|
+
*
|
246
|
+
* This variable can be set to the following values:
|
247
|
+
* "0" - The window message loop is not run
|
248
|
+
* "1" - The window message loop is processed in SDL_PumpEvents()
|
249
|
+
*
|
250
|
+
* By default SDL will process the windows message loop
|
251
|
+
*/
|
252
|
+
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
|
253
|
+
|
254
|
+
/**
|
255
|
+
* \brief A variable controlling whether grabbing input grabs the keyboard
|
256
|
+
*
|
257
|
+
* This variable can be set to the following values:
|
258
|
+
* "0" - Grab will affect only the mouse
|
259
|
+
* "1" - Grab will affect mouse and keyboard
|
260
|
+
*
|
261
|
+
* By default SDL will not grab the keyboard so system shortcuts still work.
|
262
|
+
*/
|
263
|
+
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
|
264
|
+
|
265
|
+
/**
|
266
|
+
* \brief A variable setting the double click time, in milliseconds.
|
267
|
+
*/
|
268
|
+
#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME"
|
269
|
+
|
270
|
+
/**
|
271
|
+
* \brief A variable setting the double click radius, in pixels.
|
272
|
+
*/
|
273
|
+
#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS"
|
274
|
+
|
275
|
+
/**
|
276
|
+
* \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode
|
277
|
+
*/
|
278
|
+
#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
|
279
|
+
|
280
|
+
/**
|
281
|
+
* \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode
|
282
|
+
*/
|
283
|
+
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
|
284
|
+
|
285
|
+
/**
|
286
|
+
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
|
287
|
+
*
|
288
|
+
* This variable can be set to the following values:
|
289
|
+
* "0" - Relative mouse mode uses raw input
|
290
|
+
* "1" - Relative mouse mode uses mouse warping
|
291
|
+
*
|
292
|
+
* By default SDL will use raw input for relative mouse mode
|
293
|
+
*/
|
294
|
+
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
|
295
|
+
|
296
|
+
/**
|
297
|
+
* \brief Allow mouse click events when clicking to focus an SDL window
|
298
|
+
*
|
299
|
+
* This variable can be set to the following values:
|
300
|
+
* "0" - Ignore mouse clicks that activate a window
|
301
|
+
* "1" - Generate events for mouse clicks that activate a window
|
302
|
+
*
|
303
|
+
* By default SDL will ignore mouse clicks that activate a window
|
304
|
+
*/
|
305
|
+
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
|
306
|
+
|
307
|
+
/**
|
308
|
+
* \brief A variable controlling whether touch events should generate synthetic mouse events
|
309
|
+
*
|
310
|
+
* This variable can be set to the following values:
|
311
|
+
* "0" - Touch events will not generate mouse events
|
312
|
+
* "1" - Touch events will generate mouse events
|
313
|
+
*
|
314
|
+
* By default SDL will generate mouse events for touch events
|
315
|
+
*/
|
316
|
+
#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
|
317
|
+
|
318
|
+
/**
|
319
|
+
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
|
320
|
+
*
|
321
|
+
*/
|
322
|
+
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
|
323
|
+
|
324
|
+
/**
|
325
|
+
* \brief A variable controlling whether the idle timer is disabled on iOS.
|
326
|
+
*
|
327
|
+
* When an iOS app does not receive touches for some time, the screen is
|
328
|
+
* dimmed automatically. For games where the accelerometer is the only input
|
329
|
+
* this is problematic. This functionality can be disabled by setting this
|
330
|
+
* hint.
|
331
|
+
*
|
332
|
+
* As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver()
|
333
|
+
* accomplish the same thing on iOS. They should be preferred over this hint.
|
334
|
+
*
|
335
|
+
* This variable can be set to the following values:
|
336
|
+
* "0" - Enable idle timer
|
337
|
+
* "1" - Disable idle timer
|
338
|
+
*/
|
339
|
+
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
|
340
|
+
|
341
|
+
/**
|
342
|
+
* \brief A variable controlling which orientations are allowed on iOS/Android.
|
343
|
+
*
|
344
|
+
* In some circumstances it is necessary to be able to explicitly control
|
345
|
+
* which UI orientations are allowed.
|
346
|
+
*
|
347
|
+
* This variable is a space delimited list of the following values:
|
348
|
+
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
|
349
|
+
*/
|
350
|
+
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
|
351
|
+
|
352
|
+
/**
|
353
|
+
* \brief A variable controlling whether controllers used with the Apple TV
|
354
|
+
* generate UI events.
|
355
|
+
*
|
356
|
+
* When UI events are generated by controller input, the app will be
|
357
|
+
* backgrounded when the Apple TV remote's menu button is pressed, and when the
|
358
|
+
* pause or B buttons on gamepads are pressed.
|
359
|
+
*
|
360
|
+
* More information about properly making use of controllers for the Apple TV
|
361
|
+
* can be found here:
|
362
|
+
* https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
|
363
|
+
*
|
364
|
+
* This variable can be set to the following values:
|
365
|
+
* "0" - Controller input does not generate UI events (the default).
|
366
|
+
* "1" - Controller input generates UI events.
|
367
|
+
*/
|
368
|
+
#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
|
369
|
+
|
370
|
+
/**
|
371
|
+
* \brief A variable controlling whether the Apple TV remote's joystick axes
|
372
|
+
* will automatically match the rotation of the remote.
|
373
|
+
*
|
374
|
+
* This variable can be set to the following values:
|
375
|
+
* "0" - Remote orientation does not affect joystick axes (the default).
|
376
|
+
* "1" - Joystick axes are based on the orientation of the remote.
|
377
|
+
*/
|
378
|
+
#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
|
379
|
+
|
380
|
+
/**
|
381
|
+
* \brief A variable controlling whether the home indicator bar on iPhone X
|
382
|
+
* should be hidden.
|
383
|
+
*
|
384
|
+
* This variable can be set to the following values:
|
385
|
+
* "0" - The indicator bar is not hidden (default for windowed applications)
|
386
|
+
* "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
|
387
|
+
* "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
|
388
|
+
*/
|
389
|
+
#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR"
|
390
|
+
|
391
|
+
/**
|
392
|
+
* \brief A variable controlling whether the Android / iOS built-in
|
393
|
+
* accelerometer should be listed as a joystick device.
|
394
|
+
*
|
395
|
+
* This variable can be set to the following values:
|
396
|
+
* "0" - The accelerometer is not listed as a joystick
|
397
|
+
* "1" - The accelerometer is available as a 3 axis joystick (the default).
|
398
|
+
*/
|
399
|
+
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
|
400
|
+
|
401
|
+
/**
|
402
|
+
* \brief A variable controlling whether the Android / tvOS remotes
|
403
|
+
* should be listed as joystick devices, instead of sending keyboard events.
|
404
|
+
*
|
405
|
+
* This variable can be set to the following values:
|
406
|
+
* "0" - Remotes send enter/escape/arrow key events
|
407
|
+
* "1" - Remotes are available as 2 axis, 2 button joysticks (the default).
|
408
|
+
*/
|
409
|
+
#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
|
410
|
+
|
411
|
+
/**
|
412
|
+
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
|
413
|
+
*
|
414
|
+
* The variable can be set to the following values:
|
415
|
+
* "0" - Disable XInput detection (only uses direct input)
|
416
|
+
* "1" - Enable XInput detection (the default)
|
417
|
+
*/
|
418
|
+
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
419
|
+
|
420
|
+
/**
|
421
|
+
* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
|
422
|
+
*
|
423
|
+
* This hint is for backwards compatibility only and will be removed in SDL 2.1
|
424
|
+
*
|
425
|
+
* The default value is "0". This hint must be set before SDL_Init()
|
426
|
+
*/
|
427
|
+
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
|
428
|
+
|
429
|
+
/**
|
430
|
+
* \brief A variable that lets you manually hint extra gamecontroller db entries.
|
431
|
+
*
|
432
|
+
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
|
433
|
+
*
|
434
|
+
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
435
|
+
* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
|
436
|
+
*/
|
437
|
+
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
|
438
|
+
|
439
|
+
/**
|
440
|
+
* \brief A variable containing a list of devices to skip when scanning for game controllers.
|
441
|
+
*
|
442
|
+
* The format of the string is a comma separated list of USB VID/PID pairs
|
443
|
+
* in hexadecimal form, e.g.
|
444
|
+
*
|
445
|
+
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
|
446
|
+
*
|
447
|
+
* The variable can also take the form of @file, in which case the named
|
448
|
+
* file will be loaded and interpreted as the value of the variable.
|
449
|
+
*/
|
450
|
+
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
|
451
|
+
|
452
|
+
/**
|
453
|
+
* \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable.
|
454
|
+
*
|
455
|
+
* The format of the string is a comma separated list of USB VID/PID pairs
|
456
|
+
* in hexadecimal form, e.g.
|
457
|
+
*
|
458
|
+
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
|
459
|
+
*
|
460
|
+
* The variable can also take the form of @file, in which case the named
|
461
|
+
* file will be loaded and interpreted as the value of the variable.
|
462
|
+
*/
|
463
|
+
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
|
464
|
+
|
465
|
+
/**
|
466
|
+
* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
|
467
|
+
*
|
468
|
+
* The variable can be set to the following values:
|
469
|
+
* "0" - Disable joystick & gamecontroller input events when the
|
470
|
+
* application is in the background.
|
471
|
+
* "1" - Enable joystick & gamecontroller input events when the
|
472
|
+
* application is in the background.
|
473
|
+
*
|
474
|
+
* The default value is "0". This hint may be set at any time.
|
475
|
+
*/
|
476
|
+
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
|
477
|
+
|
478
|
+
/**
|
479
|
+
* \brief A variable controlling whether the HIDAPI joystick drivers should be used.
|
480
|
+
*
|
481
|
+
* This variable can be set to the following values:
|
482
|
+
* "0" - HIDAPI drivers are not used
|
483
|
+
* "1" - HIDAPI drivers are used (the default)
|
484
|
+
*
|
485
|
+
* This variable is the default for all drivers, but can be overridden by the hints for specific drivers below.
|
486
|
+
*/
|
487
|
+
#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
|
488
|
+
|
489
|
+
/**
|
490
|
+
* \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
|
491
|
+
*
|
492
|
+
* This variable can be set to the following values:
|
493
|
+
* "0" - HIDAPI driver is not used
|
494
|
+
* "1" - HIDAPI driver is used
|
495
|
+
*
|
496
|
+
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
497
|
+
*/
|
498
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
|
499
|
+
|
500
|
+
/**
|
501
|
+
* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
|
502
|
+
*
|
503
|
+
* This variable can be set to the following values:
|
504
|
+
* "0" - extended reports are not enabled (the default)
|
505
|
+
* "1" - extended reports
|
506
|
+
*
|
507
|
+
* Extended input reports allow rumble on Bluetooth PS4 controllers, but
|
508
|
+
* break DirectInput handling for applications that don't use SDL.
|
509
|
+
*
|
510
|
+
* Once extended reports are enabled, they can not be disabled without
|
511
|
+
* power cycling the controller.
|
512
|
+
*/
|
513
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
|
514
|
+
|
515
|
+
/**
|
516
|
+
* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
|
517
|
+
*
|
518
|
+
* This variable can be set to the following values:
|
519
|
+
* "0" - HIDAPI driver is not used
|
520
|
+
* "1" - HIDAPI driver is used
|
521
|
+
*
|
522
|
+
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
523
|
+
*/
|
524
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
|
525
|
+
|
526
|
+
/**
|
527
|
+
* \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used.
|
528
|
+
*
|
529
|
+
* This variable can be set to the following values:
|
530
|
+
* "0" - HIDAPI driver is not used
|
531
|
+
* "1" - HIDAPI driver is used
|
532
|
+
*
|
533
|
+
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
534
|
+
*/
|
535
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
|
536
|
+
|
537
|
+
/**
|
538
|
+
* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
|
539
|
+
*
|
540
|
+
* This variable can be set to the following values:
|
541
|
+
* "0" - HIDAPI driver is not used
|
542
|
+
* "1" - HIDAPI driver is used
|
543
|
+
*
|
544
|
+
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
545
|
+
*/
|
546
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
|
547
|
+
|
548
|
+
/**
|
549
|
+
* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
|
550
|
+
*
|
551
|
+
* The variable can be set to the following values:
|
552
|
+
* "0" - Do not scan for Steam Controllers
|
553
|
+
* "1" - Scan for Steam Controllers (the default)
|
554
|
+
*
|
555
|
+
* The default value is "1". This hint must be set before initializing the joystick subsystem.
|
556
|
+
*/
|
557
|
+
#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
|
558
|
+
|
559
|
+
|
560
|
+
/**
|
561
|
+
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
|
562
|
+
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
|
563
|
+
*
|
564
|
+
* This variable can be set to the following values:
|
565
|
+
* "0" - don't allow topmost
|
566
|
+
* "1" - allow topmost
|
567
|
+
*/
|
568
|
+
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
|
569
|
+
|
570
|
+
/**
|
571
|
+
* \brief A variable that controls the timer resolution, in milliseconds.
|
572
|
+
*
|
573
|
+
* The higher resolution the timer, the more frequently the CPU services
|
574
|
+
* timer interrupts, and the more precise delays are, but this takes up
|
575
|
+
* power and CPU time. This hint is only used on Windows 7 and earlier.
|
576
|
+
*
|
577
|
+
* See this blog post for more information:
|
578
|
+
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
579
|
+
*
|
580
|
+
* If this variable is set to "0", the system timer resolution is not set.
|
581
|
+
*
|
582
|
+
* The default value is "1". This hint may be set at any time.
|
583
|
+
*/
|
584
|
+
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
585
|
+
|
586
|
+
|
587
|
+
/**
|
588
|
+
* \brief A variable describing the content orientation on QtWayland-based platforms.
|
589
|
+
*
|
590
|
+
* On QtWayland platforms, windows are rotated client-side to allow for custom
|
591
|
+
* transitions. In order to correctly position overlays (e.g. volume bar) and
|
592
|
+
* gestures (e.g. events view, close/minimize gestures), the system needs to
|
593
|
+
* know in which orientation the application is currently drawing its contents.
|
594
|
+
*
|
595
|
+
* This does not cause the window to be rotated or resized, the application
|
596
|
+
* needs to take care of drawing the content in the right orientation (the
|
597
|
+
* framebuffer is always in portrait mode).
|
598
|
+
*
|
599
|
+
* This variable can be one of the following values:
|
600
|
+
* "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape"
|
601
|
+
*/
|
602
|
+
#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION"
|
603
|
+
|
604
|
+
/**
|
605
|
+
* \brief Flags to set on QtWayland windows to integrate with the native window manager.
|
606
|
+
*
|
607
|
+
* On QtWayland platforms, this hint controls the flags to set on the windows.
|
608
|
+
* For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures.
|
609
|
+
*
|
610
|
+
* This variable is a space-separated list of the following values (empty = no flags):
|
611
|
+
* "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager"
|
612
|
+
*/
|
613
|
+
#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS"
|
614
|
+
|
615
|
+
/**
|
616
|
+
* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
|
617
|
+
*
|
618
|
+
* Use this hint in case you need to set SDL's threads stack size to other than the default.
|
619
|
+
* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
|
620
|
+
* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
|
621
|
+
* Support for this hint is currently available only in the pthread, Windows, and PSP backend.
|
622
|
+
*
|
623
|
+
* Instead of this hint, in 2.0.9 and later, you can use
|
624
|
+
* SDL_CreateThreadWithStackSize(). This hint only works with the classic
|
625
|
+
* SDL_CreateThread().
|
626
|
+
*/
|
627
|
+
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
|
628
|
+
|
629
|
+
/**
|
630
|
+
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
|
631
|
+
*/
|
632
|
+
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
|
633
|
+
|
634
|
+
/**
|
635
|
+
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
|
636
|
+
*
|
637
|
+
* If present, holding ctrl while left clicking will generate a right click
|
638
|
+
* event when on Mac.
|
639
|
+
*/
|
640
|
+
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
|
641
|
+
|
642
|
+
/**
|
643
|
+
* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
|
644
|
+
*
|
645
|
+
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
|
646
|
+
* can use two different sets of binaries, those compiled by the user from source
|
647
|
+
* or those provided by the Chrome browser. In the later case, these binaries require
|
648
|
+
* that SDL loads a DLL providing the shader compiler.
|
649
|
+
*
|
650
|
+
* This variable can be set to the following values:
|
651
|
+
* "d3dcompiler_46.dll" - default, best for Vista or later.
|
652
|
+
* "d3dcompiler_43.dll" - for XP support.
|
653
|
+
* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
|
654
|
+
*
|
655
|
+
*/
|
656
|
+
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
|
657
|
+
|
658
|
+
/**
|
659
|
+
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
|
660
|
+
*
|
661
|
+
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
|
662
|
+
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
|
663
|
+
* created SDL_Window:
|
664
|
+
*
|
665
|
+
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
|
666
|
+
* needed for example when sharing an OpenGL context across multiple windows.
|
667
|
+
*
|
668
|
+
* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
|
669
|
+
* OpenGL rendering.
|
670
|
+
*
|
671
|
+
* This variable can be set to the following values:
|
672
|
+
* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
|
673
|
+
* share a pixel format with.
|
674
|
+
*/
|
675
|
+
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
676
|
+
|
677
|
+
/**
|
678
|
+
* \brief A URL to a WinRT app's privacy policy
|
679
|
+
*
|
680
|
+
* All network-enabled WinRT apps must make a privacy policy available to its
|
681
|
+
* users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
|
682
|
+
* be available in the Windows Settings charm, as accessed from within the app.
|
683
|
+
* SDL provides code to add a URL-based link there, which can point to the app's
|
684
|
+
* privacy policy.
|
685
|
+
*
|
686
|
+
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
687
|
+
* before calling any SDL_Init() functions. The contents of the hint should
|
688
|
+
* be a valid URL. For example, "http://www.example.com".
|
689
|
+
*
|
690
|
+
* The default value is "", which will prevent SDL from adding a privacy policy
|
691
|
+
* link to the Settings charm. This hint should only be set during app init.
|
692
|
+
*
|
693
|
+
* The label text of an app's "Privacy Policy" link may be customized via another
|
694
|
+
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
695
|
+
*
|
696
|
+
* Please note that on Windows Phone, Microsoft does not provide standard UI
|
697
|
+
* for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
698
|
+
* will not get used on that platform. Network-enabled phone apps should display
|
699
|
+
* their privacy policy through some other, in-app means.
|
700
|
+
*/
|
701
|
+
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
|
702
|
+
|
703
|
+
/** \brief Label text for a WinRT app's privacy policy link
|
704
|
+
*
|
705
|
+
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
|
706
|
+
* Microsoft mandates that this policy be available via the Windows Settings charm.
|
707
|
+
* SDL provides code to add a link there, with its label text being set via the
|
708
|
+
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
709
|
+
*
|
710
|
+
* Please note that a privacy policy's contents are not set via this hint. A separate
|
711
|
+
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
|
712
|
+
* policy.
|
713
|
+
*
|
714
|
+
* The contents of this hint should be encoded as a UTF8 string.
|
715
|
+
*
|
716
|
+
* The default value is "Privacy Policy". This hint should only be set during app
|
717
|
+
* initialization, preferably before any calls to SDL_Init().
|
718
|
+
*
|
719
|
+
* For additional information on linking to a privacy policy, see the documentation for
|
720
|
+
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
|
721
|
+
*/
|
722
|
+
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
|
723
|
+
|
724
|
+
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
|
725
|
+
*
|
726
|
+
* Windows Phone devices typically feature a Back button. When pressed,
|
727
|
+
* the OS will emit back-button-press events, which apps are expected to
|
728
|
+
* handle in an appropriate manner. If apps do not explicitly mark these
|
729
|
+
* events as 'Handled', then the OS will invoke its default behavior for
|
730
|
+
* unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
|
731
|
+
* terminate the app (and attempt to switch to the previous app, or to the
|
732
|
+
* device's home screen).
|
733
|
+
*
|
734
|
+
* Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
|
735
|
+
* to mark back-button-press events as Handled, if and when one is sent to
|
736
|
+
* the app.
|
737
|
+
*
|
738
|
+
* Internally, Windows Phone sends back button events as parameters to
|
739
|
+
* special back-button-press callback functions. Apps that need to respond
|
740
|
+
* to back-button-press events are expected to register one or more
|
741
|
+
* callback functions for such, shortly after being launched (during the
|
742
|
+
* app's initialization phase). After the back button is pressed, the OS
|
743
|
+
* will invoke these callbacks. If the app's callback(s) do not explicitly
|
744
|
+
* mark the event as handled by the time they return, or if the app never
|
745
|
+
* registers one of these callback, the OS will consider the event
|
746
|
+
* un-handled, and it will apply its default back button behavior (terminate
|
747
|
+
* the app).
|
748
|
+
*
|
749
|
+
* SDL registers its own back-button-press callback with the Windows Phone
|
750
|
+
* OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
|
751
|
+
* and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
|
752
|
+
* it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
|
753
|
+
* If the hint's value is set to "1", the back button event's Handled
|
754
|
+
* property will get set to 'true'. If the hint's value is set to something
|
755
|
+
* else, or if it is unset, SDL will leave the event's Handled property
|
756
|
+
* alone. (By default, the OS sets this property to 'false', to note.)
|
757
|
+
*
|
758
|
+
* SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
|
759
|
+
* back button is pressed, or can set it in direct-response to a back button
|
760
|
+
* being pressed.
|
761
|
+
*
|
762
|
+
* In order to get notified when a back button is pressed, SDL apps should
|
763
|
+
* register a callback function with SDL_AddEventWatch(), and have it listen
|
764
|
+
* for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
|
765
|
+
* (Alternatively, SDL_KEYUP events can be listened-for. Listening for
|
766
|
+
* either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
|
767
|
+
* set by such a callback, will be applied to the OS' current
|
768
|
+
* back-button-press event.
|
769
|
+
*
|
770
|
+
* More details on back button behavior in Windows Phone apps can be found
|
771
|
+
* at the following page, on Microsoft's developer site:
|
772
|
+
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
|
773
|
+
*/
|
774
|
+
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
|
775
|
+
|
776
|
+
/**
|
777
|
+
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
|
778
|
+
*
|
779
|
+
* This hint only applies to Mac OS X.
|
780
|
+
*
|
781
|
+
* The variable can be set to the following values:
|
782
|
+
* "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
|
783
|
+
* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
|
784
|
+
* button on their titlebars).
|
785
|
+
* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
|
786
|
+
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
|
787
|
+
* button on their titlebars).
|
788
|
+
*
|
789
|
+
* The default value is "1". Spaces are disabled regardless of this hint if
|
790
|
+
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
|
791
|
+
* any windows are created.
|
792
|
+
*/
|
793
|
+
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
794
|
+
|
795
|
+
/**
|
796
|
+
* \brief When set don't force the SDL app to become a foreground process
|
797
|
+
*
|
798
|
+
* This hint only applies to Mac OS X.
|
799
|
+
*
|
800
|
+
*/
|
801
|
+
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
|
802
|
+
|
803
|
+
/**
|
804
|
+
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
|
805
|
+
*
|
806
|
+
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
|
807
|
+
*
|
808
|
+
* If both hints were set then SDL_RWFromFile() will look into expansion files
|
809
|
+
* after a given relative path was not found in the internal storage and assets.
|
810
|
+
*
|
811
|
+
* By default this hint is not set and the APK expansion files are not searched.
|
812
|
+
*/
|
813
|
+
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
|
814
|
+
|
815
|
+
/**
|
816
|
+
* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
|
817
|
+
*
|
818
|
+
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
|
819
|
+
*
|
820
|
+
* If both hints were set then SDL_RWFromFile() will look into expansion files
|
821
|
+
* after a given relative path was not found in the internal storage and assets.
|
822
|
+
*
|
823
|
+
* By default this hint is not set and the APK expansion files are not searched.
|
824
|
+
*/
|
825
|
+
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
|
826
|
+
|
827
|
+
/**
|
828
|
+
* \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
|
829
|
+
*
|
830
|
+
* The variable can be set to the following values:
|
831
|
+
* "0" - SDL_TEXTEDITING events are sent, and it is the application's
|
832
|
+
* responsibility to render the text from these events and
|
833
|
+
* differentiate it somehow from committed text. (default)
|
834
|
+
* "1" - If supported by the IME then SDL_TEXTEDITING events are not sent,
|
835
|
+
* and text that is being composed will be rendered in its own UI.
|
836
|
+
*/
|
837
|
+
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
|
838
|
+
|
839
|
+
/**
|
840
|
+
* \brief A variable to control whether mouse and touch events are to be treated together or separately
|
841
|
+
*
|
842
|
+
* The variable can be set to the following values:
|
843
|
+
* "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
|
844
|
+
* events. This is the behaviour of SDL <= 2.0.3. (default)
|
845
|
+
* "1" - Mouse events will be handled separately from pure touch events.
|
846
|
+
*
|
847
|
+
* The value of this hint is used at runtime, so it can be changed at any time.
|
848
|
+
*/
|
849
|
+
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
|
850
|
+
|
851
|
+
/**
|
852
|
+
* \brief A variable to control whether we trap the Android back button to handle it manually.
|
853
|
+
* This is necessary for the right mouse button to work on some Android devices, or
|
854
|
+
* to be able to trap the back button for use in your code reliably. If set to true,
|
855
|
+
* the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of
|
856
|
+
* SDL_SCANCODE_AC_BACK.
|
857
|
+
*
|
858
|
+
* The variable can be set to the following values:
|
859
|
+
* "0" - Back button will be handled as usual for system. (default)
|
860
|
+
* "1" - Back button will be trapped, allowing you to handle the key press
|
861
|
+
* manually. (This will also let right mouse click work on systems
|
862
|
+
* where the right mouse button functions as back.)
|
863
|
+
*
|
864
|
+
* The value of this hint is used at runtime, so it can be changed at any time.
|
865
|
+
*/
|
866
|
+
#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
|
867
|
+
|
868
|
+
/**
|
869
|
+
* \brief A variable to control whether the return key on the soft keyboard
|
870
|
+
* should hide the soft keyboard on Android and iOS.
|
871
|
+
*
|
872
|
+
* The variable can be set to the following values:
|
873
|
+
* "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default)
|
874
|
+
* "1" - The return key will hide the keyboard.
|
875
|
+
*
|
876
|
+
* The value of this hint is used at runtime, so it can be changed at any time.
|
877
|
+
*/
|
878
|
+
#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
|
879
|
+
|
880
|
+
/**
|
881
|
+
* \brief override the binding element for keyboard inputs for Emscripten builds
|
882
|
+
*
|
883
|
+
* This hint only applies to the emscripten platform
|
884
|
+
*
|
885
|
+
* The variable can be one of
|
886
|
+
* "#window" - The javascript window object (this is the default)
|
887
|
+
* "#document" - The javascript document object
|
888
|
+
* "#screen" - the javascript window.screen object
|
889
|
+
* "#canvas" - the WebGL canvas element
|
890
|
+
* any other string without a leading # sign applies to the element on the page with that ID.
|
891
|
+
*/
|
892
|
+
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
893
|
+
|
894
|
+
/**
|
895
|
+
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
|
896
|
+
*
|
897
|
+
* This hint only applies to Unix-like platforms.
|
898
|
+
*
|
899
|
+
* The variable can be set to the following values:
|
900
|
+
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
|
901
|
+
* catches a signal, convert it into an SDL_QUIT event.
|
902
|
+
* "1" - SDL will not install a signal handler at all.
|
903
|
+
*/
|
904
|
+
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
|
905
|
+
|
906
|
+
/**
|
907
|
+
* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
|
908
|
+
*
|
909
|
+
* The variable can be set to the following values:
|
910
|
+
* "0" - SDL will generate a window-close event when it sees Alt+F4.
|
911
|
+
* "1" - SDL will only do normal key handling for Alt+F4.
|
912
|
+
*/
|
913
|
+
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
|
914
|
+
|
915
|
+
/**
|
916
|
+
* \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs.
|
917
|
+
*
|
918
|
+
* The bitmap header version 4 is required for proper alpha channel support and
|
919
|
+
* SDL will use it when required. Should this not be desired, this hint can
|
920
|
+
* force the use of the 40 byte header version which is supported everywhere.
|
921
|
+
*
|
922
|
+
* The variable can be set to the following values:
|
923
|
+
* "0" - Surfaces with a colorkey or an alpha channel are saved to a
|
924
|
+
* 32-bit BMP file with an alpha mask. SDL will use the bitmap
|
925
|
+
* header version 4 and set the alpha mask accordingly.
|
926
|
+
* "1" - Surfaces with a colorkey or an alpha channel are saved to a
|
927
|
+
* 32-bit BMP file without an alpha mask. The alpha channel data
|
928
|
+
* will be in the file, but applications are going to ignore it.
|
929
|
+
*
|
930
|
+
* The default value is "0".
|
931
|
+
*/
|
932
|
+
#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
|
933
|
+
|
934
|
+
/**
|
935
|
+
* \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception.
|
936
|
+
* The 0x406D1388 Exception is a trick used to inform Visual Studio of a
|
937
|
+
* thread's name, but it tends to cause problems with other debuggers,
|
938
|
+
* and the .NET runtime. Note that SDL 2.0.6 and later will still use
|
939
|
+
* the (safer) SetThreadDescription API, introduced in the Windows 10
|
940
|
+
* Creators Update, if available.
|
941
|
+
*
|
942
|
+
* The variable can be set to the following values:
|
943
|
+
* "0" - SDL will raise the 0x406D1388 Exception to name threads.
|
944
|
+
* This is the default behavior of SDL <= 2.0.4.
|
945
|
+
* "1" - SDL will not raise this exception, and threads will be unnamed. (default)
|
946
|
+
* This is necessary with .NET languages or debuggers that aren't Visual Studio.
|
947
|
+
*/
|
948
|
+
#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING"
|
949
|
+
|
950
|
+
/**
|
951
|
+
* \brief Tell SDL which Dispmanx layer to use on a Raspberry PI
|
952
|
+
*
|
953
|
+
* Also known as Z-order. The variable can take a negative or positive value.
|
954
|
+
* The default is 10000.
|
955
|
+
*/
|
956
|
+
#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
|
957
|
+
|
958
|
+
/**
|
959
|
+
* \brief Tell the video driver that we only want a double buffer.
|
960
|
+
*
|
961
|
+
* By default, most lowlevel 2D APIs will use a triple buffer scheme that
|
962
|
+
* wastes no CPU time on waiting for vsync after issuing a flip, but
|
963
|
+
* introduces a frame of latency. On the other hand, using a double buffer
|
964
|
+
* scheme instead is recommended for cases where low latency is an important
|
965
|
+
* factor because we save a whole frame of latency.
|
966
|
+
* We do so by waiting for vsync immediately after issuing a flip, usually just
|
967
|
+
* after eglSwapBuffers call in the backend's *_SwapWindow function.
|
968
|
+
*
|
969
|
+
* Since it's driver-specific, it's only supported where possible and
|
970
|
+
* implemented. Currently supported the following drivers:
|
971
|
+
* - KMSDRM (kmsdrm)
|
972
|
+
* - Raspberry Pi (raspberrypi)
|
973
|
+
*/
|
974
|
+
#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
|
975
|
+
|
976
|
+
/**
|
977
|
+
* \brief A variable controlling what driver to use for OpenGL ES contexts.
|
978
|
+
*
|
979
|
+
* On some platforms, currently Windows and X11, OpenGL drivers may support
|
980
|
+
* creating contexts with an OpenGL ES profile. By default SDL uses these
|
981
|
+
* profiles, when available, otherwise it attempts to load an OpenGL ES
|
982
|
+
* library, e.g. that provided by the ANGLE project. This variable controls
|
983
|
+
* whether SDL follows this default behaviour or will always load an
|
984
|
+
* OpenGL ES library.
|
985
|
+
*
|
986
|
+
* Circumstances where this is useful include
|
987
|
+
* - Testing an app with a particular OpenGL ES implementation, e.g ANGLE,
|
988
|
+
* or emulator, e.g. those from ARM, Imagination or Qualcomm.
|
989
|
+
* - Resolving OpenGL ES function addresses at link time by linking with
|
990
|
+
* the OpenGL ES library instead of querying them at run time with
|
991
|
+
* SDL_GL_GetProcAddress().
|
992
|
+
*
|
993
|
+
* Caution: for an application to work with the default behaviour across
|
994
|
+
* different OpenGL drivers it must query the OpenGL ES function
|
995
|
+
* addresses at run time using SDL_GL_GetProcAddress().
|
996
|
+
*
|
997
|
+
* This variable is ignored on most platforms because OpenGL ES is native
|
998
|
+
* or not supported.
|
999
|
+
*
|
1000
|
+
* This variable can be set to the following values:
|
1001
|
+
* "0" - Use ES profile of OpenGL, if available. (Default when not set.)
|
1002
|
+
* "1" - Load OpenGL ES library using the default library names.
|
1003
|
+
*
|
1004
|
+
*/
|
1005
|
+
#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
|
1006
|
+
|
1007
|
+
/**
|
1008
|
+
* \brief A variable controlling speed/quality tradeoff of audio resampling.
|
1009
|
+
*
|
1010
|
+
* If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ )
|
1011
|
+
* to handle audio resampling. There are different resampling modes available
|
1012
|
+
* that produce different levels of quality, using more CPU.
|
1013
|
+
*
|
1014
|
+
* If this hint isn't specified to a valid setting, or libsamplerate isn't
|
1015
|
+
* available, SDL will use the default, internal resampling algorithm.
|
1016
|
+
*
|
1017
|
+
* Note that this is currently only applicable to resampling audio that is
|
1018
|
+
* being written to a device for playback or audio being read from a device
|
1019
|
+
* for capture. SDL_AudioCVT always uses the default resampler (although this
|
1020
|
+
* might change for SDL 2.1).
|
1021
|
+
*
|
1022
|
+
* This hint is currently only checked at audio subsystem initialization.
|
1023
|
+
*
|
1024
|
+
* This variable can be set to the following values:
|
1025
|
+
*
|
1026
|
+
* "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast)
|
1027
|
+
* "1" or "fast" - Use fast, slightly higher quality resampling, if available
|
1028
|
+
* "2" or "medium" - Use medium quality resampling, if available
|
1029
|
+
* "3" or "best" - Use high quality resampling, if available
|
1030
|
+
*/
|
1031
|
+
#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE"
|
1032
|
+
|
1033
|
+
/**
|
1034
|
+
* \brief A variable controlling the audio category on iOS and Mac OS X
|
1035
|
+
*
|
1036
|
+
* This variable can be set to the following values:
|
1037
|
+
*
|
1038
|
+
* "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default)
|
1039
|
+
* "playback" - Use the AVAudioSessionCategoryPlayback category
|
1040
|
+
*
|
1041
|
+
* For more information, see Apple's documentation:
|
1042
|
+
* https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
|
1043
|
+
*/
|
1044
|
+
#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
|
1045
|
+
|
1046
|
+
/**
|
1047
|
+
* \brief An enumeration of hint priorities
|
1048
|
+
*/
|
1049
|
+
typedef enum
|
1050
|
+
{
|
1051
|
+
SDL_HINT_DEFAULT,
|
1052
|
+
SDL_HINT_NORMAL,
|
1053
|
+
SDL_HINT_OVERRIDE
|
1054
|
+
} SDL_HintPriority;
|
1055
|
+
|
1056
|
+
|
1057
|
+
/**
|
1058
|
+
* \brief Set a hint with a specific priority
|
1059
|
+
*
|
1060
|
+
* The priority controls the behavior when setting a hint that already
|
1061
|
+
* has a value. Hints will replace existing hints of their priority and
|
1062
|
+
* lower. Environment variables are considered to have override priority.
|
1063
|
+
*
|
1064
|
+
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
1065
|
+
*/
|
1066
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
|
1067
|
+
const char *value,
|
1068
|
+
SDL_HintPriority priority);
|
1069
|
+
|
1070
|
+
/**
|
1071
|
+
* \brief Set a hint with normal priority
|
1072
|
+
*
|
1073
|
+
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
1074
|
+
*/
|
1075
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
1076
|
+
const char *value);
|
1077
|
+
|
1078
|
+
/**
|
1079
|
+
* \brief Get a hint
|
1080
|
+
*
|
1081
|
+
* \return The string value of a hint variable.
|
1082
|
+
*/
|
1083
|
+
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
|
1084
|
+
|
1085
|
+
/**
|
1086
|
+
* \brief Get a hint
|
1087
|
+
*
|
1088
|
+
* \return The boolean value of a hint variable.
|
1089
|
+
*/
|
1090
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
|
1091
|
+
|
1092
|
+
/**
|
1093
|
+
* \brief type definition of the hint callback function.
|
1094
|
+
*/
|
1095
|
+
typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
|
1096
|
+
|
1097
|
+
/**
|
1098
|
+
* \brief Add a function to watch a particular hint
|
1099
|
+
*
|
1100
|
+
* \param name The hint to watch
|
1101
|
+
* \param callback The function to call when the hint value changes
|
1102
|
+
* \param userdata A pointer to pass to the callback function
|
1103
|
+
*/
|
1104
|
+
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
|
1105
|
+
SDL_HintCallback callback,
|
1106
|
+
void *userdata);
|
1107
|
+
|
1108
|
+
/**
|
1109
|
+
* \brief Remove a function watching a particular hint
|
1110
|
+
*
|
1111
|
+
* \param name The hint being watched
|
1112
|
+
* \param callback The function being called when the hint value changes
|
1113
|
+
* \param userdata A pointer being passed to the callback function
|
1114
|
+
*/
|
1115
|
+
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
1116
|
+
SDL_HintCallback callback,
|
1117
|
+
void *userdata);
|
1118
|
+
|
1119
|
+
/**
|
1120
|
+
* \brief Clear all hints
|
1121
|
+
*
|
1122
|
+
* This function is called during SDL_Quit() to free stored hints.
|
1123
|
+
*/
|
1124
|
+
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
1125
|
+
|
1126
|
+
|
1127
|
+
/* Ends C function definitions when using C++ */
|
1128
|
+
#ifdef __cplusplus
|
1129
|
+
}
|
1130
|
+
#endif
|
1131
|
+
#include "close_code.h"
|
1132
|
+
|
1133
|
+
#endif /* SDL_hints_h_ */
|
1134
|
+
|
1135
|
+
/* vi: set ts=4 sw=4 expandtab: */
|