ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
checksums.yaml
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data/assets/README.md
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# Assets for the Ruby 2D gem
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## Contents
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- [`include/`](include) — C include headers for dependencies
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- [`ios/`](ios) and [`tvos/`](tvos)
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- Xcode projects for iOS and tvOS, derived from the [Simple 2D dependencies](https://github.com/simple2d/deps/tree/master/xcode)
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- iOS and tvOS frameworks from [`mruby-frameworks`](https://github.com/ruby2d/mruby-frameworks)
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- [`macos/`](macos) — Static library dependencies for macOS
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- [`mingw/`](mingw) — Static and dynamic library dependencies for Windows / MinGW
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- [`app.icns`](app.icns) — The [Ruby 2D logo](https://github.com/ruby2d/logo) icon
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## Updating
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- From [simple2d/deps](https://github.com/simple2d/deps):
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- Copy over SDL and GLEW headers to `include/`
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- Copy over `macos/lib`, `mingw/lib`, and `mingw/bin`
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- Copy over Xcode iOS and tvOS projects from `xcode/ios` and `xcode/tvos`
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- Copy iOS and tvOS [MRuby frameworks](https://github.com/ruby2d/mruby-frameworks) to their respective project directories, add them to the Xcode projects (Target -> Build Phases -> Link Binary with Libraries) and the "Header Search Paths"; Rename Bundle Identifiers from "Simple2D.MyApp" to "Ruby2D.MyApp"
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- From your local [Simple 2D](https://github.com/simple2d) project
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- Copy `simple2d.h` to `include/`
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- Copy the `libsimple2d.a` builds to their respective `macos/lib` and `mingw/lib` directories
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL.h
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*
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* Main include header for the SDL library
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*/
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#ifndef SDL_h_
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#define SDL_h_
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#include "SDL_main.h"
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#include "SDL_stdinc.h"
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#include "SDL_assert.h"
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#include "SDL_atomic.h"
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#include "SDL_audio.h"
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#include "SDL_clipboard.h"
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#include "SDL_cpuinfo.h"
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#include "SDL_endian.h"
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#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_filesystem.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_haptic.h"
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#include "SDL_hints.h"
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#include "SDL_joystick.h"
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#include "SDL_loadso.h"
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#include "SDL_log.h"
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#include "SDL_messagebox.h"
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#include "SDL_mutex.h"
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#include "SDL_power.h"
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#include "SDL_render.h"
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#include "SDL_rwops.h"
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#include "SDL_sensor.h"
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#include "SDL_shape.h"
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#include "SDL_system.h"
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_version.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* As of version 0.5, SDL is loaded dynamically into the application */
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/**
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* \name SDL_INIT_*
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*
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* These are the flags which may be passed to SDL_Init(). You should
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* specify the subsystems which you will be using in your application.
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*/
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/* @{ */
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#define SDL_INIT_TIMER 0x00000001u
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#define SDL_INIT_AUDIO 0x00000010u
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#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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#define SDL_INIT_HAPTIC 0x00001000u
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#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000u
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#define SDL_INIT_SENSOR 0x00008000u
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#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
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)
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/* @} */
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/**
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* This function initializes the subsystems specified by \c flags
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* This function initializes specific SDL subsystems
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*
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* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
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* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
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* If a subsystem is already loaded then this call will
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* increase the ref-count and return.
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*/
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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/**
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* This function cleans up specific SDL subsystems
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*/
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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/**
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* This function returns a mask of the specified subsystems which have
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* previously been initialized.
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*
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* If \c flags is 0, it returns a mask of all initialized subsystems.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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/**
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* This function cleans up all initialized subsystems. You should
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* call it upon all exit conditions.
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*/
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extern DECLSPEC void SDLCALL SDL_Quit(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
|
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2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
|
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*/
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#ifndef SDL_assert_h_
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#define SDL_assert_h_
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#include "SDL_config.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef SDL_ASSERT_LEVEL
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#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
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#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
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#elif defined(_DEBUG) || defined(DEBUG) || \
|
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(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
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#define SDL_ASSERT_LEVEL 2
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#else
|
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#define SDL_ASSERT_LEVEL 1
|
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#endif
|
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#endif /* SDL_ASSERT_LEVEL */
|
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+
|
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/*
|
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+
These are macros and not first class functions so that the debugger breaks
|
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+
on the assertion line and not in some random guts of SDL, and so each
|
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+
assert can have unique static variables associated with it.
|
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*/
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+
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#if defined(_MSC_VER)
|
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/* Don't include intrin.h here because it contains C++ code */
|
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extern void __cdecl __debugbreak(void);
|
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|
+
#define SDL_TriggerBreakpoint() __debugbreak()
|
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|
+
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
|
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|
+
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
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|
+
#elif defined(__386__) && defined(__WATCOMC__)
|
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|
+
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
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|
+
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
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|
+
#include <signal.h>
|
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|
+
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
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|
+
#else
|
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|
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/* How do we trigger breakpoints on this platform? */
|
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|
+
#define SDL_TriggerBreakpoint()
|
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|
+
#endif
|
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+
|
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
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# define SDL_FUNCTION __func__
|
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|
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#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
|
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+
# define SDL_FUNCTION __FUNCTION__
|
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+
#else
|
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|
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# define SDL_FUNCTION "???"
|
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|
+
#endif
|
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|
+
#define SDL_FILE __FILE__
|
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|
+
#define SDL_LINE __LINE__
|
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|
+
|
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|
+
/*
|
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|
+
sizeof (x) makes the compiler still parse the expression even without
|
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|
+
assertions enabled, so the code is always checked at compile time, but
|
79
|
+
doesn't actually generate code for it, so there are no side effects or
|
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+
expensive checks at run time, just the constant size of what x WOULD be,
|
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|
+
which presumably gets optimized out as unused.
|
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|
+
This also solves the problem of...
|
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|
+
|
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|
+
int somevalue = blah();
|
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|
+
SDL_assert(somevalue == 1);
|
86
|
+
|
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|
+
...which would cause compiles to complain that somevalue is unused if we
|
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|
+
disable assertions.
|
89
|
+
*/
|
90
|
+
|
91
|
+
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
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+
this condition isn't constant. And looks like an owl's face! */
|
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|
+
#ifdef _MSC_VER /* stupid /W4 warnings. */
|
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|
+
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
|
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|
+
#else
|
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|
+
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
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|
+
#endif
|
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|
+
|
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|
+
#define SDL_disabled_assert(condition) \
|
100
|
+
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
101
|
+
|
102
|
+
typedef enum
|
103
|
+
{
|
104
|
+
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
105
|
+
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
106
|
+
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
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|
+
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
108
|
+
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
109
|
+
} SDL_AssertState;
|
110
|
+
|
111
|
+
typedef struct SDL_AssertData
|
112
|
+
{
|
113
|
+
int always_ignore;
|
114
|
+
unsigned int trigger_count;
|
115
|
+
const char *condition;
|
116
|
+
const char *filename;
|
117
|
+
int linenum;
|
118
|
+
const char *function;
|
119
|
+
const struct SDL_AssertData *next;
|
120
|
+
} SDL_AssertData;
|
121
|
+
|
122
|
+
#if (SDL_ASSERT_LEVEL > 0)
|
123
|
+
|
124
|
+
/* Never call this directly. Use the SDL_assert* macros. */
|
125
|
+
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
|
126
|
+
const char *,
|
127
|
+
const char *, int)
|
128
|
+
#if defined(__clang__)
|
129
|
+
#if __has_feature(attribute_analyzer_noreturn)
|
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|
+
/* this tells Clang's static analysis that we're a custom assert function,
|
131
|
+
and that the analyzer should assume the condition was always true past this
|
132
|
+
SDL_assert test. */
|
133
|
+
__attribute__((analyzer_noreturn))
|
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|
+
#endif
|
135
|
+
#endif
|
136
|
+
;
|
137
|
+
|
138
|
+
/* the do {} while(0) avoids dangling else problems:
|
139
|
+
if (x) SDL_assert(y); else blah();
|
140
|
+
... without the do/while, the "else" could attach to this macro's "if".
|
141
|
+
We try to handle just the minimum we need here in a macro...the loop,
|
142
|
+
the static vars, and break points. The heavy lifting is handled in
|
143
|
+
SDL_ReportAssertion(), in SDL_assert.c.
|
144
|
+
*/
|
145
|
+
#define SDL_enabled_assert(condition) \
|
146
|
+
do { \
|
147
|
+
while ( !(condition) ) { \
|
148
|
+
static struct SDL_AssertData sdl_assert_data = { \
|
149
|
+
0, 0, #condition, 0, 0, 0, 0 \
|
150
|
+
}; \
|
151
|
+
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
|
152
|
+
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
153
|
+
continue; /* go again. */ \
|
154
|
+
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
155
|
+
SDL_TriggerBreakpoint(); \
|
156
|
+
} \
|
157
|
+
break; /* not retrying. */ \
|
158
|
+
} \
|
159
|
+
} while (SDL_NULL_WHILE_LOOP_CONDITION)
|
160
|
+
|
161
|
+
#endif /* enabled assertions support code */
|
162
|
+
|
163
|
+
/* Enable various levels of assertions. */
|
164
|
+
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
165
|
+
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
166
|
+
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
167
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
168
|
+
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
169
|
+
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
170
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
171
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
172
|
+
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
|
173
|
+
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
174
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
175
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
176
|
+
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
177
|
+
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
178
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
179
|
+
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
180
|
+
#else
|
181
|
+
# error Unknown assertion level.
|
182
|
+
#endif
|
183
|
+
|
184
|
+
/* this assertion is never disabled at any level. */
|
185
|
+
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
186
|
+
|
187
|
+
|
188
|
+
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
189
|
+
const SDL_AssertData* data, void* userdata);
|
190
|
+
|
191
|
+
/**
|
192
|
+
* \brief Set an application-defined assertion handler.
|
193
|
+
*
|
194
|
+
* This allows an app to show its own assertion UI and/or force the
|
195
|
+
* response to an assertion failure. If the app doesn't provide this, SDL
|
196
|
+
* will try to do the right thing, popping up a system-specific GUI dialog,
|
197
|
+
* and probably minimizing any fullscreen windows.
|
198
|
+
*
|
199
|
+
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
200
|
+
* it will only fire from one thread at a time.
|
201
|
+
*
|
202
|
+
* Setting the callback to NULL restores SDL's original internal handler.
|
203
|
+
*
|
204
|
+
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
205
|
+
*
|
206
|
+
* Return SDL_AssertState value of how to handle the assertion failure.
|
207
|
+
*
|
208
|
+
* \param handler Callback function, called when an assertion fails.
|
209
|
+
* \param userdata A pointer passed to the callback as-is.
|
210
|
+
*/
|
211
|
+
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
212
|
+
SDL_AssertionHandler handler,
|
213
|
+
void *userdata);
|
214
|
+
|
215
|
+
/**
|
216
|
+
* \brief Get the default assertion handler.
|
217
|
+
*
|
218
|
+
* This returns the function pointer that is called by default when an
|
219
|
+
* assertion is triggered. This is an internal function provided by SDL,
|
220
|
+
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
|
221
|
+
* used to provide a different function.
|
222
|
+
*
|
223
|
+
* \return The default SDL_AssertionHandler that is called when an assert triggers.
|
224
|
+
*/
|
225
|
+
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
226
|
+
|
227
|
+
/**
|
228
|
+
* \brief Get the current assertion handler.
|
229
|
+
*
|
230
|
+
* This returns the function pointer that is called when an assertion is
|
231
|
+
* triggered. This is either the value last passed to
|
232
|
+
* SDL_SetAssertionHandler(), or if no application-specified function is
|
233
|
+
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
|
234
|
+
*
|
235
|
+
* \param puserdata Pointer to a void*, which will store the "userdata"
|
236
|
+
* pointer that was passed to SDL_SetAssertionHandler().
|
237
|
+
* This value will always be NULL for the default handler.
|
238
|
+
* If you don't care about this data, it is safe to pass
|
239
|
+
* a NULL pointer to this function to ignore it.
|
240
|
+
* \return The SDL_AssertionHandler that is called when an assert triggers.
|
241
|
+
*/
|
242
|
+
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
243
|
+
|
244
|
+
/**
|
245
|
+
* \brief Get a list of all assertion failures.
|
246
|
+
*
|
247
|
+
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
|
248
|
+
* or the start of the program.
|
249
|
+
*
|
250
|
+
* The proper way to examine this data looks something like this:
|
251
|
+
*
|
252
|
+
* <code>
|
253
|
+
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
254
|
+
* while (item) {
|
255
|
+
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
256
|
+
* item->condition, item->function, item->filename,
|
257
|
+
* item->linenum, item->trigger_count,
|
258
|
+
* item->always_ignore ? "yes" : "no");
|
259
|
+
* item = item->next;
|
260
|
+
* }
|
261
|
+
* </code>
|
262
|
+
*
|
263
|
+
* \return List of all assertions.
|
264
|
+
* \sa SDL_ResetAssertionReport
|
265
|
+
*/
|
266
|
+
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
267
|
+
|
268
|
+
/**
|
269
|
+
* \brief Reset the list of all assertion failures.
|
270
|
+
*
|
271
|
+
* Reset list of all assertions triggered.
|
272
|
+
*
|
273
|
+
* \sa SDL_GetAssertionReport
|
274
|
+
*/
|
275
|
+
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
276
|
+
|
277
|
+
|
278
|
+
/* these had wrong naming conventions until 2.0.4. Please update your app! */
|
279
|
+
#define SDL_assert_state SDL_AssertState
|
280
|
+
#define SDL_assert_data SDL_AssertData
|
281
|
+
|
282
|
+
|
283
|
+
/* Ends C function definitions when using C++ */
|
284
|
+
#ifdef __cplusplus
|
285
|
+
}
|
286
|
+
#endif
|
287
|
+
#include "close_code.h"
|
288
|
+
|
289
|
+
#endif /* SDL_assert_h_ */
|
290
|
+
|
291
|
+
/* vi: set ts=4 sw=4 expandtab: */
|