ruby2d 0.8.1 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +20 -7
  3. data/assets/include/SDL2/SDL.h +135 -0
  4. data/assets/include/SDL2/SDL_assert.h +291 -0
  5. data/assets/include/SDL2/SDL_atomic.h +277 -0
  6. data/assets/include/SDL2/SDL_audio.h +826 -0
  7. data/assets/include/SDL2/SDL_bits.h +112 -0
  8. data/assets/include/SDL2/SDL_blendmode.h +120 -0
  9. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  10. data/assets/include/SDL2/SDL_config.h +421 -0
  11. data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
  12. data/assets/include/SDL2/SDL_egl.h +1673 -0
  13. data/assets/include/SDL2/SDL_endian.h +260 -0
  14. data/assets/include/SDL2/SDL_error.h +76 -0
  15. data/assets/include/SDL2/SDL_events.h +788 -0
  16. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  17. data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
  18. data/assets/include/SDL2/SDL_gesture.h +87 -0
  19. data/assets/include/SDL2/SDL_haptic.h +1238 -0
  20. data/assets/include/SDL2/SDL_hints.h +1135 -0
  21. data/assets/include/SDL2/SDL_image.h +161 -0
  22. data/assets/include/SDL2/SDL_joystick.h +408 -0
  23. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  24. data/assets/include/SDL2/SDL_keycode.h +349 -0
  25. data/assets/include/SDL2/SDL_loadso.h +81 -0
  26. data/assets/include/SDL2/SDL_log.h +211 -0
  27. data/assets/include/SDL2/SDL_main.h +168 -0
  28. data/assets/include/SDL2/SDL_messagebox.h +144 -0
  29. data/assets/include/SDL2/SDL_mixer.h +651 -0
  30. data/assets/include/SDL2/SDL_mouse.h +302 -0
  31. data/assets/include/SDL2/SDL_mutex.h +251 -0
  32. data/assets/include/SDL2/SDL_name.h +33 -0
  33. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  34. data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
  35. data/assets/include/SDL2/SDL_opengles.h +39 -0
  36. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  37. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  38. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  39. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  40. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  41. data/assets/include/SDL2/SDL_pixels.h +470 -0
  42. data/assets/include/SDL2/SDL_platform.h +198 -0
  43. data/assets/include/SDL2/SDL_power.h +75 -0
  44. data/assets/include/SDL2/SDL_quit.h +58 -0
  45. data/assets/include/SDL2/SDL_rect.h +148 -0
  46. data/assets/include/SDL2/SDL_render.h +931 -0
  47. data/assets/include/SDL2/SDL_revision.h +2 -0
  48. data/assets/include/SDL2/SDL_rwops.h +254 -0
  49. data/assets/include/SDL2/SDL_scancode.h +413 -0
  50. data/assets/include/SDL2/SDL_sensor.h +251 -0
  51. data/assets/include/SDL2/SDL_shape.h +144 -0
  52. data/assets/include/SDL2/SDL_stdinc.h +607 -0
  53. data/assets/include/SDL2/SDL_surface.h +553 -0
  54. data/assets/include/SDL2/SDL_system.h +279 -0
  55. data/assets/include/SDL2/SDL_syswm.h +324 -0
  56. data/assets/include/SDL2/SDL_test.h +69 -0
  57. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  58. data/assets/include/SDL2/SDL_test_common.h +188 -0
  59. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  60. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  61. data/assets/include/SDL2/SDL_test_font.h +81 -0
  62. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  63. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  64. data/assets/include/SDL2/SDL_test_images.h +78 -0
  65. data/assets/include/SDL2/SDL_test_log.h +67 -0
  66. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  67. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  68. data/assets/include/SDL2/SDL_test_random.h +115 -0
  69. data/assets/include/SDL2/SDL_thread.h +343 -0
  70. data/assets/include/SDL2/SDL_timer.h +115 -0
  71. data/assets/include/SDL2/SDL_touch.h +86 -0
  72. data/assets/include/SDL2/SDL_ttf.h +294 -0
  73. data/assets/include/SDL2/SDL_types.h +29 -0
  74. data/assets/include/SDL2/SDL_version.h +162 -0
  75. data/assets/include/SDL2/SDL_video.h +1276 -0
  76. data/assets/include/SDL2/SDL_vulkan.h +278 -0
  77. data/assets/include/SDL2/begin_code.h +167 -0
  78. data/assets/include/SDL2/close_code.h +37 -0
  79. data/assets/include/glew.h +23686 -0
  80. data/assets/include/simple2d.h +735 -0
  81. data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
  82. data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
  83. data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
  84. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  85. data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
  86. data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
  87. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
  88. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
  89. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
  90. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
  91. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
  92. data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
  93. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
  94. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  95. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
  96. data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
  97. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
  98. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
  99. data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
  100. data/assets/ios/MRuby.framework/MRuby +0 -0
  101. data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
  102. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  103. data/assets/ios/main.c +1 -1
  104. data/assets/macos/lib/libFLAC.a +0 -0
  105. data/assets/macos/lib/libSDL2.a +0 -0
  106. data/assets/macos/lib/libSDL2_image.a +0 -0
  107. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  108. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  109. data/assets/macos/lib/libfreetype.a +0 -0
  110. data/assets/macos/lib/libjpeg.a +0 -0
  111. data/assets/macos/lib/libmpg123.a +0 -0
  112. data/assets/macos/lib/libogg.a +0 -0
  113. data/assets/macos/lib/libpng16.a +0 -0
  114. data/assets/macos/lib/libsimple2d.a +0 -0
  115. data/assets/macos/lib/libtiff.a +0 -0
  116. data/assets/macos/lib/libvorbis.a +0 -0
  117. data/assets/macos/lib/libvorbisfile.a +0 -0
  118. data/assets/macos/lib/libwebp.a +0 -0
  119. data/assets/mingw/bin/SDL2.dll +0 -0
  120. data/assets/mingw/bin/SDL2_image.dll +0 -0
  121. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  122. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  123. data/assets/mingw/bin/glew32.dll +0 -0
  124. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  125. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  126. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  127. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  128. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  129. data/assets/mingw/bin/libogg-0.dll +0 -0
  130. data/assets/mingw/bin/libopus-0.dll +0 -0
  131. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  132. data/assets/mingw/bin/libpng16-16.dll +0 -0
  133. data/assets/mingw/bin/libtiff-5.dll +0 -0
  134. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  135. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  136. data/assets/mingw/bin/libwebp-7.dll +0 -0
  137. data/assets/mingw/bin/zlib1.dll +0 -0
  138. data/assets/mingw/lib/libSDL2.a +0 -0
  139. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  140. data/assets/mingw/lib/libSDL2_image.a +0 -0
  141. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  142. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  143. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  144. data/assets/mingw/lib/libSDL2_test.a +0 -0
  145. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  146. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  147. data/assets/mingw/lib/libSDL2main.a +0 -0
  148. data/assets/mingw/lib/libglew32.a +0 -0
  149. data/assets/mingw/lib/libglew32.dll.a +0 -0
  150. data/assets/mingw/lib/libsimple2d.a +0 -0
  151. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  152. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  153. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  154. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
  155. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
  156. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
  157. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
  158. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
  159. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
  160. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
  161. data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
  162. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
  163. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
  164. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
  165. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
  166. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
  167. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
  168. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
  169. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
  170. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
  171. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
  172. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
  173. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  174. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
  175. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
  176. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
  177. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
  178. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
  179. data/assets/tvos/MRuby.framework/MRuby +0 -0
  180. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
  181. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  182. data/assets/tvos/main.c +1 -1
  183. data/ext/ruby2d/extconf.rb +59 -50
  184. data/ext/ruby2d/ruby2d.c +0 -1
  185. data/lib/ruby2d.rb +1 -7
  186. data/lib/ruby2d/cli/launch.rb +1 -1
  187. data/lib/ruby2d/font.rb +32 -7
  188. data/lib/ruby2d/version.rb +1 -1
  189. metadata +132 -6
  190. data/assets/opal.js +0 -21637
  191. data/assets/simple2d.js +0 -1379
  192. data/assets/template.html +0 -18
@@ -0,0 +1,279 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_system.h
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+ *
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+ * Include file for platform specific SDL API functions
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+ */
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+
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+ #ifndef SDL_system_h_
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+ #define SDL_system_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_keyboard.h"
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+ #include "SDL_render.h"
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+ #include "SDL_video.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+ /* Platform specific functions for Windows */
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+ #ifdef __WIN32__
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+
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+ /**
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+ \brief Set a function that is called for every windows message, before TranslateMessage()
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+ */
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+ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
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+ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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+
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+ /**
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+ \brief Returns the D3D9 adapter index that matches the specified display index.
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+
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+ This adapter index can be passed to IDirect3D9::CreateDevice and controls
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+ on which monitor a full screen application will appear.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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+
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+ typedef struct IDirect3DDevice9 IDirect3DDevice9;
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+ /**
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+ \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
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+
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+ Once you are done using the device, you should release it to avoid a resource leak.
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+ */
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+ extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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+
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+ /**
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+ \brief Returns the DXGI Adapter and Output indices for the specified display index.
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+
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+ These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
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+ required to create a DX10 or DX11 device and swap chain.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
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+
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+ #endif /* __WIN32__ */
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+
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+
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+ /* Platform specific functions for Linux */
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+ #ifdef __LINUX__
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+
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+ /**
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+ \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
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+
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+ \return 0 on success, or -1 on error.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
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+
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+ #endif /* __LINUX__ */
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+
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+ /* Platform specific functions for iOS */
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+ #if defined(__IPHONEOS__) && __IPHONEOS__
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+
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+ #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
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+ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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+
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+ #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
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+ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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+
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+ #endif /* __IPHONEOS__ */
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+
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+
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+ /* Platform specific functions for Android */
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+ #if defined(__ANDROID__) && __ANDROID__
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+
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+ /**
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+ \brief Get the JNI environment for the current thread
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+
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+ This returns JNIEnv*, but the prototype is void* so we don't need jni.h
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+ */
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+ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
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+
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+ /**
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+ \brief Get the SDL Activity object for the application
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+
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+ This returns jobject, but the prototype is void* so we don't need jni.h
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+ The jobject returned by SDL_AndroidGetActivity is a local reference.
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+ It is the caller's responsibility to properly release it
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+ (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
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+ */
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+ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
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+
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+ /**
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+ \brief Return true if the application is running on Android TV
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
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+
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+ /**
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+ \brief Return true if the application is running on a Chromebook
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
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+
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+ /**
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+ \brief Return true is the application is running on a Samsung DeX docking station
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
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+
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+ /**
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+ \brief Trigger the Android system back button behavior.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
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+
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+ /**
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+ See the official Android developer guide for more information:
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+ http://developer.android.com/guide/topics/data/data-storage.html
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+ */
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+ #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
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+ #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
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+
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+ /**
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+ \brief Get the path used for internal storage for this application.
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+
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+ This path is unique to your application and cannot be written to
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+ by other applications.
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+ */
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+ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
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+
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+ /**
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+ \brief Get the current state of external storage, a bitmask of these values:
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+ SDL_ANDROID_EXTERNAL_STORAGE_READ
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+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE
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+
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+ If external storage is currently unavailable, this will return 0.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
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+
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+ /**
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+ \brief Get the path used for external storage for this application.
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+
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+ This path is unique to your application, but is public and can be
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+ written to by other applications.
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+ */
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+ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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+
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+ #endif /* __ANDROID__ */
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+
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+ /* Platform specific functions for WinRT */
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+ #if defined(__WINRT__) && __WINRT__
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+
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+ /**
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+ * \brief WinRT / Windows Phone path types
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+ */
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+ typedef enum
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+ {
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+ /** \brief The installed app's root directory.
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+ Files here are likely to be read-only. */
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+ SDL_WINRT_PATH_INSTALLED_LOCATION,
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+
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+ /** \brief The app's local data store. Files may be written here */
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+ SDL_WINRT_PATH_LOCAL_FOLDER,
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+
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+ /** \brief The app's roaming data store. Unsupported on Windows Phone.
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+ Files written here may be copied to other machines via a network
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+ connection.
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+ */
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+ SDL_WINRT_PATH_ROAMING_FOLDER,
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+
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+ /** \brief The app's temporary data store. Unsupported on Windows Phone.
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+ Files written here may be deleted at any time. */
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+ SDL_WINRT_PATH_TEMP_FOLDER
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+ } SDL_WinRT_Path;
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+
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+
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+ /**
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+ * \brief WinRT Device Family
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+ */
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+ typedef enum
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+ {
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+ /** \brief Unknown family */
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+ SDL_WINRT_DEVICEFAMILY_UNKNOWN,
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+
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+ /** \brief Desktop family*/
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+ SDL_WINRT_DEVICEFAMILY_DESKTOP,
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+
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+ /** \brief Mobile family (for example smartphone) */
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+ SDL_WINRT_DEVICEFAMILY_MOBILE,
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+
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+ /** \brief XBox family */
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+ SDL_WINRT_DEVICEFAMILY_XBOX,
220
+ } SDL_WinRT_DeviceFamily;
221
+
222
+
223
+ /**
224
+ * \brief Retrieves a WinRT defined path on the local file system
225
+ *
226
+ * \note Documentation on most app-specific path types on WinRT
227
+ * can be found on MSDN, at the URL:
228
+ * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
229
+ *
230
+ * \param pathType The type of path to retrieve.
231
+ * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
232
+ * if the path is not available for any reason. Not all paths are
233
+ * available on all versions of Windows. This is especially true on
234
+ * Windows Phone. Check the documentation for the given
235
+ * SDL_WinRT_Path for more information on which path types are
236
+ * supported where.
237
+ */
238
+ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
239
+
240
+ /**
241
+ * \brief Retrieves a WinRT defined path on the local file system
242
+ *
243
+ * \note Documentation on most app-specific path types on WinRT
244
+ * can be found on MSDN, at the URL:
245
+ * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
246
+ *
247
+ * \param pathType The type of path to retrieve.
248
+ * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
249
+ * if the path is not available for any reason. Not all paths are
250
+ * available on all versions of Windows. This is especially true on
251
+ * Windows Phone. Check the documentation for the given
252
+ * SDL_WinRT_Path for more information on which path types are
253
+ * supported where.
254
+ */
255
+ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
256
+
257
+ /**
258
+ * \brief Detects the device family of WinRT plattform on runtime
259
+ *
260
+ * \return Device family
261
+ */
262
+ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
263
+
264
+ #endif /* __WINRT__ */
265
+
266
+ /**
267
+ \brief Return true if the current device is a tablet.
268
+ */
269
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
270
+
271
+ /* Ends C function definitions when using C++ */
272
+ #ifdef __cplusplus
273
+ }
274
+ #endif
275
+ #include "close_code.h"
276
+
277
+ #endif /* SDL_system_h_ */
278
+
279
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,324 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_syswm.h
24
+ *
25
+ * Include file for SDL custom system window manager hooks.
26
+ */
27
+
28
+ #ifndef SDL_syswm_h_
29
+ #define SDL_syswm_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_video.h"
34
+ #include "SDL_version.h"
35
+
36
+ /**
37
+ * \file SDL_syswm.h
38
+ *
39
+ * Your application has access to a special type of event ::SDL_SYSWMEVENT,
40
+ * which contains window-manager specific information and arrives whenever
41
+ * an unhandled window event occurs. This event is ignored by default, but
42
+ * you can enable it with SDL_EventState().
43
+ */
44
+ #ifdef SDL_PROTOTYPES_ONLY
45
+ struct SDL_SysWMinfo;
46
+ #else
47
+
48
+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
49
+ #ifndef WIN32_LEAN_AND_MEAN
50
+ #define WIN32_LEAN_AND_MEAN
51
+ #endif
52
+ #include <windows.h>
53
+ #endif
54
+
55
+ #if defined(SDL_VIDEO_DRIVER_WINRT)
56
+ #include <Inspectable.h>
57
+ #endif
58
+
59
+ /* This is the structure for custom window manager events */
60
+ #if defined(SDL_VIDEO_DRIVER_X11)
61
+ #if defined(__APPLE__) && defined(__MACH__)
62
+ /* conflicts with Quickdraw.h */
63
+ #define Cursor X11Cursor
64
+ #endif
65
+
66
+ #include <X11/Xlib.h>
67
+ #include <X11/Xatom.h>
68
+
69
+ #if defined(__APPLE__) && defined(__MACH__)
70
+ /* matches the re-define above */
71
+ #undef Cursor
72
+ #endif
73
+
74
+ #endif /* defined(SDL_VIDEO_DRIVER_X11) */
75
+
76
+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
77
+ #include <directfb.h>
78
+ #endif
79
+
80
+ #if defined(SDL_VIDEO_DRIVER_COCOA)
81
+ #ifdef __OBJC__
82
+ @class NSWindow;
83
+ #else
84
+ typedef struct _NSWindow NSWindow;
85
+ #endif
86
+ #endif
87
+
88
+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
89
+ #ifdef __OBJC__
90
+ #include <UIKit/UIKit.h>
91
+ #else
92
+ typedef struct _UIWindow UIWindow;
93
+ typedef struct _UIViewController UIViewController;
94
+ #endif
95
+ typedef Uint32 GLuint;
96
+ #endif
97
+
98
+ #if defined(SDL_VIDEO_DRIVER_ANDROID)
99
+ typedef struct ANativeWindow ANativeWindow;
100
+ typedef void *EGLSurface;
101
+ #endif
102
+
103
+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
104
+ #include "SDL_egl.h"
105
+ #endif
106
+
107
+ #include "begin_code.h"
108
+ /* Set up for C function definitions, even when using C++ */
109
+ #ifdef __cplusplus
110
+ extern "C" {
111
+ #endif
112
+
113
+ /**
114
+ * These are the various supported windowing subsystems
115
+ */
116
+ typedef enum
117
+ {
118
+ SDL_SYSWM_UNKNOWN,
119
+ SDL_SYSWM_WINDOWS,
120
+ SDL_SYSWM_X11,
121
+ SDL_SYSWM_DIRECTFB,
122
+ SDL_SYSWM_COCOA,
123
+ SDL_SYSWM_UIKIT,
124
+ SDL_SYSWM_WAYLAND,
125
+ SDL_SYSWM_MIR,
126
+ SDL_SYSWM_WINRT,
127
+ SDL_SYSWM_ANDROID,
128
+ SDL_SYSWM_VIVANTE,
129
+ SDL_SYSWM_OS2
130
+ } SDL_SYSWM_TYPE;
131
+
132
+ /**
133
+ * The custom event structure.
134
+ */
135
+ struct SDL_SysWMmsg
136
+ {
137
+ SDL_version version;
138
+ SDL_SYSWM_TYPE subsystem;
139
+ union
140
+ {
141
+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
142
+ struct {
143
+ HWND hwnd; /**< The window for the message */
144
+ UINT msg; /**< The type of message */
145
+ WPARAM wParam; /**< WORD message parameter */
146
+ LPARAM lParam; /**< LONG message parameter */
147
+ } win;
148
+ #endif
149
+ #if defined(SDL_VIDEO_DRIVER_X11)
150
+ struct {
151
+ XEvent event;
152
+ } x11;
153
+ #endif
154
+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
155
+ struct {
156
+ DFBEvent event;
157
+ } dfb;
158
+ #endif
159
+ #if defined(SDL_VIDEO_DRIVER_COCOA)
160
+ struct
161
+ {
162
+ /* Latest version of Xcode clang complains about empty structs in C v. C++:
163
+ error: empty struct has size 0 in C, size 1 in C++
164
+ */
165
+ int dummy;
166
+ /* No Cocoa window events yet */
167
+ } cocoa;
168
+ #endif
169
+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
170
+ struct
171
+ {
172
+ int dummy;
173
+ /* No UIKit window events yet */
174
+ } uikit;
175
+ #endif
176
+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
177
+ struct
178
+ {
179
+ int dummy;
180
+ /* No Vivante window events yet */
181
+ } vivante;
182
+ #endif
183
+ /* Can't have an empty union */
184
+ int dummy;
185
+ } msg;
186
+ };
187
+
188
+ /**
189
+ * The custom window manager information structure.
190
+ *
191
+ * When this structure is returned, it holds information about which
192
+ * low level system it is using, and will be one of SDL_SYSWM_TYPE.
193
+ */
194
+ struct SDL_SysWMinfo
195
+ {
196
+ SDL_version version;
197
+ SDL_SYSWM_TYPE subsystem;
198
+ union
199
+ {
200
+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
201
+ struct
202
+ {
203
+ HWND window; /**< The window handle */
204
+ HDC hdc; /**< The window device context */
205
+ HINSTANCE hinstance; /**< The instance handle */
206
+ } win;
207
+ #endif
208
+ #if defined(SDL_VIDEO_DRIVER_WINRT)
209
+ struct
210
+ {
211
+ IInspectable * window; /**< The WinRT CoreWindow */
212
+ } winrt;
213
+ #endif
214
+ #if defined(SDL_VIDEO_DRIVER_X11)
215
+ struct
216
+ {
217
+ Display *display; /**< The X11 display */
218
+ Window window; /**< The X11 window */
219
+ } x11;
220
+ #endif
221
+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
222
+ struct
223
+ {
224
+ IDirectFB *dfb; /**< The directfb main interface */
225
+ IDirectFBWindow *window; /**< The directfb window handle */
226
+ IDirectFBSurface *surface; /**< The directfb client surface */
227
+ } dfb;
228
+ #endif
229
+ #if defined(SDL_VIDEO_DRIVER_COCOA)
230
+ struct
231
+ {
232
+ #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
233
+ NSWindow __unsafe_unretained *window; /**< The Cocoa window */
234
+ #else
235
+ NSWindow *window; /**< The Cocoa window */
236
+ #endif
237
+ } cocoa;
238
+ #endif
239
+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
240
+ struct
241
+ {
242
+ #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
243
+ UIWindow __unsafe_unretained *window; /**< The UIKit window */
244
+ #else
245
+ UIWindow *window; /**< The UIKit window */
246
+ #endif
247
+ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
248
+ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
249
+ GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
250
+ } uikit;
251
+ #endif
252
+ #if defined(SDL_VIDEO_DRIVER_WAYLAND)
253
+ struct
254
+ {
255
+ struct wl_display *display; /**< Wayland display */
256
+ struct wl_surface *surface; /**< Wayland surface */
257
+ struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
258
+ } wl;
259
+ #endif
260
+ #if defined(SDL_VIDEO_DRIVER_MIR)
261
+ struct
262
+ {
263
+ struct MirConnection *connection; /**< Mir display server connection */
264
+ struct MirSurface *surface; /**< Mir surface */
265
+ } mir;
266
+ #endif
267
+
268
+ #if defined(SDL_VIDEO_DRIVER_ANDROID)
269
+ struct
270
+ {
271
+ ANativeWindow *window;
272
+ EGLSurface surface;
273
+ } android;
274
+ #endif
275
+
276
+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
277
+ struct
278
+ {
279
+ EGLNativeDisplayType display;
280
+ EGLNativeWindowType window;
281
+ } vivante;
282
+ #endif
283
+
284
+ /* Make sure this union is always 64 bytes (8 64-bit pointers). */
285
+ /* Be careful not to overflow this if you add a new target! */
286
+ Uint8 dummy[64];
287
+ } info;
288
+ };
289
+
290
+ #endif /* SDL_PROTOTYPES_ONLY */
291
+
292
+ typedef struct SDL_SysWMinfo SDL_SysWMinfo;
293
+
294
+ /* Function prototypes */
295
+ /**
296
+ * \brief This function allows access to driver-dependent window information.
297
+ *
298
+ * \param window The window about which information is being requested
299
+ * \param info This structure must be initialized with the SDL version, and is
300
+ * then filled in with information about the given window.
301
+ *
302
+ * \return SDL_TRUE if the function is implemented and the version member of
303
+ * the \c info struct is valid, SDL_FALSE otherwise.
304
+ *
305
+ * You typically use this function like this:
306
+ * \code
307
+ * SDL_SysWMinfo info;
308
+ * SDL_VERSION(&info.version);
309
+ * if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
310
+ * \endcode
311
+ */
312
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
313
+ SDL_SysWMinfo * info);
314
+
315
+
316
+ /* Ends C function definitions when using C++ */
317
+ #ifdef __cplusplus
318
+ }
319
+ #endif
320
+ #include "close_code.h"
321
+
322
+ #endif /* SDL_syswm_h_ */
323
+
324
+ /* vi: set ts=4 sw=4 expandtab: */