ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* Include file for platform specific SDL API functions
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*/
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#ifndef SDL_system_h_
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#define SDL_system_h_
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#include "SDL_stdinc.h"
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#include "SDL_keyboard.h"
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#include "SDL_render.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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/**
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\brief Set a function that is called for every windows message, before TranslateMessage()
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typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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/**
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\brief Returns the D3D9 adapter index that matches the specified display index.
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This adapter index can be passed to IDirect3D9::CreateDevice and controls
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on which monitor a full screen application will appear.
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*/
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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\brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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required to create a DX10 or DX11 device and swap chain.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
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#endif /* __WIN32__ */
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#ifdef __LINUX__
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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#endif /* __IPHONEOS__ */
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#if defined(__ANDROID__) && __ANDROID__
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(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
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extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
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/**
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\brief Return true if the application is running on a Chromebook
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
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/**
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\brief Return true is the application is running on a Samsung DeX docking station
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extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
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\brief Trigger the Android system back button behavior.
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extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
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/**
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See the official Android developer guide for more information:
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http://developer.android.com/guide/topics/data/data-storage.html
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*/
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#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
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#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
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/**
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\brief Get the path used for internal storage for this application.
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by other applications.
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
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/**
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\brief Get the current state of external storage, a bitmask of these values:
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SDL_ANDROID_EXTERNAL_STORAGE_READ
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SDL_ANDROID_EXTERNAL_STORAGE_WRITE
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If external storage is currently unavailable, this will return 0.
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
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/**
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\brief Get the path used for external storage for this application.
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This path is unique to your application, but is public and can be
|
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written to by other applications.
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*/
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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#endif /* __ANDROID__ */
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/* Platform specific functions for WinRT */
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#if defined(__WINRT__) && __WINRT__
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/**
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* \brief WinRT / Windows Phone path types
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*/
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typedef enum
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{
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/** \brief The installed app's root directory.
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Files here are likely to be read-only. */
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SDL_WINRT_PATH_INSTALLED_LOCATION,
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/** \brief The app's local data store. Files may be written here */
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SDL_WINRT_PATH_LOCAL_FOLDER,
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/** \brief The app's roaming data store. Unsupported on Windows Phone.
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Files written here may be copied to other machines via a network
|
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connection.
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*/
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SDL_WINRT_PATH_ROAMING_FOLDER,
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/** \brief The app's temporary data store. Unsupported on Windows Phone.
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Files written here may be deleted at any time. */
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SDL_WINRT_PATH_TEMP_FOLDER
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} SDL_WinRT_Path;
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/**
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* \brief WinRT Device Family
|
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*/
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typedef enum
|
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{
|
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/** \brief Unknown family */
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SDL_WINRT_DEVICEFAMILY_UNKNOWN,
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/** \brief Desktop family*/
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SDL_WINRT_DEVICEFAMILY_DESKTOP,
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/** \brief Mobile family (for example smartphone) */
|
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SDL_WINRT_DEVICEFAMILY_MOBILE,
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+
|
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/** \brief XBox family */
|
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SDL_WINRT_DEVICEFAMILY_XBOX,
|
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} SDL_WinRT_DeviceFamily;
|
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/**
|
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* \brief Retrieves a WinRT defined path on the local file system
|
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*
|
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* \note Documentation on most app-specific path types on WinRT
|
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* can be found on MSDN, at the URL:
|
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* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
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*
|
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* \param pathType The type of path to retrieve.
|
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* \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
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* if the path is not available for any reason. Not all paths are
|
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* available on all versions of Windows. This is especially true on
|
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* Windows Phone. Check the documentation for the given
|
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* SDL_WinRT_Path for more information on which path types are
|
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|
+
* supported where.
|
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+
*/
|
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|
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extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
|
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|
+
|
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|
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/**
|
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|
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* \brief Retrieves a WinRT defined path on the local file system
|
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|
+
*
|
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|
+
* \note Documentation on most app-specific path types on WinRT
|
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|
+
* can be found on MSDN, at the URL:
|
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|
+
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
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|
+
*
|
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|
+
* \param pathType The type of path to retrieve.
|
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|
+
* \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
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|
+
* if the path is not available for any reason. Not all paths are
|
250
|
+
* available on all versions of Windows. This is especially true on
|
251
|
+
* Windows Phone. Check the documentation for the given
|
252
|
+
* SDL_WinRT_Path for more information on which path types are
|
253
|
+
* supported where.
|
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|
+
*/
|
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|
+
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
|
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|
+
|
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|
+
/**
|
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|
+
* \brief Detects the device family of WinRT plattform on runtime
|
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|
+
*
|
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|
+
* \return Device family
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
|
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|
+
|
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|
+
#endif /* __WINRT__ */
|
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|
+
|
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|
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/**
|
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|
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\brief Return true if the current device is a tablet.
|
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|
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*/
|
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|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
|
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|
+
|
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|
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/* Ends C function definitions when using C++ */
|
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|
+
#ifdef __cplusplus
|
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|
+
}
|
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|
+
#endif
|
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|
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#include "close_code.h"
|
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|
+
|
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|
+
#endif /* SDL_system_h_ */
|
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|
+
|
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|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,324 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_syswm.h
|
24
|
+
*
|
25
|
+
* Include file for SDL custom system window manager hooks.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_syswm_h_
|
29
|
+
#define SDL_syswm_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
#include "SDL_video.h"
|
34
|
+
#include "SDL_version.h"
|
35
|
+
|
36
|
+
/**
|
37
|
+
* \file SDL_syswm.h
|
38
|
+
*
|
39
|
+
* Your application has access to a special type of event ::SDL_SYSWMEVENT,
|
40
|
+
* which contains window-manager specific information and arrives whenever
|
41
|
+
* an unhandled window event occurs. This event is ignored by default, but
|
42
|
+
* you can enable it with SDL_EventState().
|
43
|
+
*/
|
44
|
+
#ifdef SDL_PROTOTYPES_ONLY
|
45
|
+
struct SDL_SysWMinfo;
|
46
|
+
#else
|
47
|
+
|
48
|
+
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
49
|
+
#ifndef WIN32_LEAN_AND_MEAN
|
50
|
+
#define WIN32_LEAN_AND_MEAN
|
51
|
+
#endif
|
52
|
+
#include <windows.h>
|
53
|
+
#endif
|
54
|
+
|
55
|
+
#if defined(SDL_VIDEO_DRIVER_WINRT)
|
56
|
+
#include <Inspectable.h>
|
57
|
+
#endif
|
58
|
+
|
59
|
+
/* This is the structure for custom window manager events */
|
60
|
+
#if defined(SDL_VIDEO_DRIVER_X11)
|
61
|
+
#if defined(__APPLE__) && defined(__MACH__)
|
62
|
+
/* conflicts with Quickdraw.h */
|
63
|
+
#define Cursor X11Cursor
|
64
|
+
#endif
|
65
|
+
|
66
|
+
#include <X11/Xlib.h>
|
67
|
+
#include <X11/Xatom.h>
|
68
|
+
|
69
|
+
#if defined(__APPLE__) && defined(__MACH__)
|
70
|
+
/* matches the re-define above */
|
71
|
+
#undef Cursor
|
72
|
+
#endif
|
73
|
+
|
74
|
+
#endif /* defined(SDL_VIDEO_DRIVER_X11) */
|
75
|
+
|
76
|
+
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
|
77
|
+
#include <directfb.h>
|
78
|
+
#endif
|
79
|
+
|
80
|
+
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
81
|
+
#ifdef __OBJC__
|
82
|
+
@class NSWindow;
|
83
|
+
#else
|
84
|
+
typedef struct _NSWindow NSWindow;
|
85
|
+
#endif
|
86
|
+
#endif
|
87
|
+
|
88
|
+
#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
89
|
+
#ifdef __OBJC__
|
90
|
+
#include <UIKit/UIKit.h>
|
91
|
+
#else
|
92
|
+
typedef struct _UIWindow UIWindow;
|
93
|
+
typedef struct _UIViewController UIViewController;
|
94
|
+
#endif
|
95
|
+
typedef Uint32 GLuint;
|
96
|
+
#endif
|
97
|
+
|
98
|
+
#if defined(SDL_VIDEO_DRIVER_ANDROID)
|
99
|
+
typedef struct ANativeWindow ANativeWindow;
|
100
|
+
typedef void *EGLSurface;
|
101
|
+
#endif
|
102
|
+
|
103
|
+
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
|
104
|
+
#include "SDL_egl.h"
|
105
|
+
#endif
|
106
|
+
|
107
|
+
#include "begin_code.h"
|
108
|
+
/* Set up for C function definitions, even when using C++ */
|
109
|
+
#ifdef __cplusplus
|
110
|
+
extern "C" {
|
111
|
+
#endif
|
112
|
+
|
113
|
+
/**
|
114
|
+
* These are the various supported windowing subsystems
|
115
|
+
*/
|
116
|
+
typedef enum
|
117
|
+
{
|
118
|
+
SDL_SYSWM_UNKNOWN,
|
119
|
+
SDL_SYSWM_WINDOWS,
|
120
|
+
SDL_SYSWM_X11,
|
121
|
+
SDL_SYSWM_DIRECTFB,
|
122
|
+
SDL_SYSWM_COCOA,
|
123
|
+
SDL_SYSWM_UIKIT,
|
124
|
+
SDL_SYSWM_WAYLAND,
|
125
|
+
SDL_SYSWM_MIR,
|
126
|
+
SDL_SYSWM_WINRT,
|
127
|
+
SDL_SYSWM_ANDROID,
|
128
|
+
SDL_SYSWM_VIVANTE,
|
129
|
+
SDL_SYSWM_OS2
|
130
|
+
} SDL_SYSWM_TYPE;
|
131
|
+
|
132
|
+
/**
|
133
|
+
* The custom event structure.
|
134
|
+
*/
|
135
|
+
struct SDL_SysWMmsg
|
136
|
+
{
|
137
|
+
SDL_version version;
|
138
|
+
SDL_SYSWM_TYPE subsystem;
|
139
|
+
union
|
140
|
+
{
|
141
|
+
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
142
|
+
struct {
|
143
|
+
HWND hwnd; /**< The window for the message */
|
144
|
+
UINT msg; /**< The type of message */
|
145
|
+
WPARAM wParam; /**< WORD message parameter */
|
146
|
+
LPARAM lParam; /**< LONG message parameter */
|
147
|
+
} win;
|
148
|
+
#endif
|
149
|
+
#if defined(SDL_VIDEO_DRIVER_X11)
|
150
|
+
struct {
|
151
|
+
XEvent event;
|
152
|
+
} x11;
|
153
|
+
#endif
|
154
|
+
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
|
155
|
+
struct {
|
156
|
+
DFBEvent event;
|
157
|
+
} dfb;
|
158
|
+
#endif
|
159
|
+
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
160
|
+
struct
|
161
|
+
{
|
162
|
+
/* Latest version of Xcode clang complains about empty structs in C v. C++:
|
163
|
+
error: empty struct has size 0 in C, size 1 in C++
|
164
|
+
*/
|
165
|
+
int dummy;
|
166
|
+
/* No Cocoa window events yet */
|
167
|
+
} cocoa;
|
168
|
+
#endif
|
169
|
+
#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
170
|
+
struct
|
171
|
+
{
|
172
|
+
int dummy;
|
173
|
+
/* No UIKit window events yet */
|
174
|
+
} uikit;
|
175
|
+
#endif
|
176
|
+
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
|
177
|
+
struct
|
178
|
+
{
|
179
|
+
int dummy;
|
180
|
+
/* No Vivante window events yet */
|
181
|
+
} vivante;
|
182
|
+
#endif
|
183
|
+
/* Can't have an empty union */
|
184
|
+
int dummy;
|
185
|
+
} msg;
|
186
|
+
};
|
187
|
+
|
188
|
+
/**
|
189
|
+
* The custom window manager information structure.
|
190
|
+
*
|
191
|
+
* When this structure is returned, it holds information about which
|
192
|
+
* low level system it is using, and will be one of SDL_SYSWM_TYPE.
|
193
|
+
*/
|
194
|
+
struct SDL_SysWMinfo
|
195
|
+
{
|
196
|
+
SDL_version version;
|
197
|
+
SDL_SYSWM_TYPE subsystem;
|
198
|
+
union
|
199
|
+
{
|
200
|
+
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
201
|
+
struct
|
202
|
+
{
|
203
|
+
HWND window; /**< The window handle */
|
204
|
+
HDC hdc; /**< The window device context */
|
205
|
+
HINSTANCE hinstance; /**< The instance handle */
|
206
|
+
} win;
|
207
|
+
#endif
|
208
|
+
#if defined(SDL_VIDEO_DRIVER_WINRT)
|
209
|
+
struct
|
210
|
+
{
|
211
|
+
IInspectable * window; /**< The WinRT CoreWindow */
|
212
|
+
} winrt;
|
213
|
+
#endif
|
214
|
+
#if defined(SDL_VIDEO_DRIVER_X11)
|
215
|
+
struct
|
216
|
+
{
|
217
|
+
Display *display; /**< The X11 display */
|
218
|
+
Window window; /**< The X11 window */
|
219
|
+
} x11;
|
220
|
+
#endif
|
221
|
+
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
|
222
|
+
struct
|
223
|
+
{
|
224
|
+
IDirectFB *dfb; /**< The directfb main interface */
|
225
|
+
IDirectFBWindow *window; /**< The directfb window handle */
|
226
|
+
IDirectFBSurface *surface; /**< The directfb client surface */
|
227
|
+
} dfb;
|
228
|
+
#endif
|
229
|
+
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
230
|
+
struct
|
231
|
+
{
|
232
|
+
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
|
233
|
+
NSWindow __unsafe_unretained *window; /**< The Cocoa window */
|
234
|
+
#else
|
235
|
+
NSWindow *window; /**< The Cocoa window */
|
236
|
+
#endif
|
237
|
+
} cocoa;
|
238
|
+
#endif
|
239
|
+
#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
240
|
+
struct
|
241
|
+
{
|
242
|
+
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
|
243
|
+
UIWindow __unsafe_unretained *window; /**< The UIKit window */
|
244
|
+
#else
|
245
|
+
UIWindow *window; /**< The UIKit window */
|
246
|
+
#endif
|
247
|
+
GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
|
248
|
+
GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
|
249
|
+
GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
|
250
|
+
} uikit;
|
251
|
+
#endif
|
252
|
+
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
|
253
|
+
struct
|
254
|
+
{
|
255
|
+
struct wl_display *display; /**< Wayland display */
|
256
|
+
struct wl_surface *surface; /**< Wayland surface */
|
257
|
+
struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
|
258
|
+
} wl;
|
259
|
+
#endif
|
260
|
+
#if defined(SDL_VIDEO_DRIVER_MIR)
|
261
|
+
struct
|
262
|
+
{
|
263
|
+
struct MirConnection *connection; /**< Mir display server connection */
|
264
|
+
struct MirSurface *surface; /**< Mir surface */
|
265
|
+
} mir;
|
266
|
+
#endif
|
267
|
+
|
268
|
+
#if defined(SDL_VIDEO_DRIVER_ANDROID)
|
269
|
+
struct
|
270
|
+
{
|
271
|
+
ANativeWindow *window;
|
272
|
+
EGLSurface surface;
|
273
|
+
} android;
|
274
|
+
#endif
|
275
|
+
|
276
|
+
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
|
277
|
+
struct
|
278
|
+
{
|
279
|
+
EGLNativeDisplayType display;
|
280
|
+
EGLNativeWindowType window;
|
281
|
+
} vivante;
|
282
|
+
#endif
|
283
|
+
|
284
|
+
/* Make sure this union is always 64 bytes (8 64-bit pointers). */
|
285
|
+
/* Be careful not to overflow this if you add a new target! */
|
286
|
+
Uint8 dummy[64];
|
287
|
+
} info;
|
288
|
+
};
|
289
|
+
|
290
|
+
#endif /* SDL_PROTOTYPES_ONLY */
|
291
|
+
|
292
|
+
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
|
293
|
+
|
294
|
+
/* Function prototypes */
|
295
|
+
/**
|
296
|
+
* \brief This function allows access to driver-dependent window information.
|
297
|
+
*
|
298
|
+
* \param window The window about which information is being requested
|
299
|
+
* \param info This structure must be initialized with the SDL version, and is
|
300
|
+
* then filled in with information about the given window.
|
301
|
+
*
|
302
|
+
* \return SDL_TRUE if the function is implemented and the version member of
|
303
|
+
* the \c info struct is valid, SDL_FALSE otherwise.
|
304
|
+
*
|
305
|
+
* You typically use this function like this:
|
306
|
+
* \code
|
307
|
+
* SDL_SysWMinfo info;
|
308
|
+
* SDL_VERSION(&info.version);
|
309
|
+
* if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
|
310
|
+
* \endcode
|
311
|
+
*/
|
312
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
|
313
|
+
SDL_SysWMinfo * info);
|
314
|
+
|
315
|
+
|
316
|
+
/* Ends C function definitions when using C++ */
|
317
|
+
#ifdef __cplusplus
|
318
|
+
}
|
319
|
+
#endif
|
320
|
+
#include "close_code.h"
|
321
|
+
|
322
|
+
#endif /* SDL_syswm_h_ */
|
323
|
+
|
324
|
+
/* vi: set ts=4 sw=4 expandtab: */
|