ruby2d 0.8.1 → 0.9.0
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- checksums.yaml +4 -4
- data/assets/README.md +20 -7
- data/assets/include/SDL2/SDL.h +135 -0
- data/assets/include/SDL2/SDL_assert.h +291 -0
- data/assets/include/SDL2/SDL_atomic.h +277 -0
- data/assets/include/SDL2/SDL_audio.h +826 -0
- data/assets/include/SDL2/SDL_bits.h +112 -0
- data/assets/include/SDL2/SDL_blendmode.h +120 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +421 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +188 -0
- data/assets/include/SDL2/SDL_egl.h +1673 -0
- data/assets/include/SDL2/SDL_endian.h +260 -0
- data/assets/include/SDL2/SDL_error.h +76 -0
- data/assets/include/SDL2/SDL_events.h +788 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +390 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1238 -0
- data/assets/include/SDL2/SDL_hints.h +1135 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +408 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +349 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +168 -0
- data/assets/include/SDL2/SDL_messagebox.h +144 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11177 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +470 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +148 -0
- data/assets/include/SDL2/SDL_render.h +931 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +254 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +251 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +607 -0
- data/assets/include/SDL2/SDL_surface.h +553 -0
- data/assets/include/SDL2/SDL_system.h +279 -0
- data/assets/include/SDL2/SDL_syswm.h +324 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +188 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +343 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +86 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1276 -0
- data/assets/include/SDL2/SDL_vulkan.h +278 -0
- data/assets/include/SDL2/begin_code.h +167 -0
- data/assets/include/SDL2/close_code.h +37 -0
- data/assets/include/glew.h +23686 -0
- data/assets/include/simple2d.h +735 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/ios/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +24 -18
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/main.c +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +4 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +7 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +3 -5
- data/assets/tvos/MRuby.framework/Headers/mruby.h +35 -32
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +1 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +9 -1
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +14 -11
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +5 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +4 -3
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +3 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +2 -2
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +38 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +17 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +4 -5
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +47 -139
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +11 -7
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +4 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +2 -4
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +6 -6
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +25 -19
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/main.c +1 -1
- data/ext/ruby2d/extconf.rb +59 -50
- data/ext/ruby2d/ruby2d.c +0 -1
- data/lib/ruby2d.rb +1 -7
- data/lib/ruby2d/cli/launch.rb +1 -1
- data/lib/ruby2d/font.rb +32 -7
- data/lib/ruby2d/version.rb +1 -1
- metadata +132 -6
- data/assets/opal.js +0 -21637
- data/assets/simple2d.js +0 -1379
- data/assets/template.html +0 -18
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_random.h
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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/*
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A "32-bit Multiply with carry random number generator. Very fast.
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Includes a list of recommended multipliers.
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multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
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period: (a*2^31)-1
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*/
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#ifndef SDL_test_random_h_
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#define SDL_test_random_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* --- Definitions */
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/*
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* Macros that return a random number in a specific format.
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*/
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#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
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/*
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* Context structure for the random number generator state.
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*/
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typedef struct {
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unsigned int a;
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unsigned int x;
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unsigned int c;
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unsigned int ah;
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unsigned int al;
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} SDLTest_RandomContext;
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/* --- Function prototypes */
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/**
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* \brief Initialize random number generator with two integers.
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*
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* Note: The random sequence of numbers returned by ...Random() is the
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* same for the same two integers and has a period of 2^31.
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*
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* \param rndContext pointer to context structure
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* \param xi integer that defines the random sequence
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* \param ci integer that defines the random sequence
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*
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*/
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void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
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unsigned int ci);
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/**
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* \brief Initialize random number generator based on current system time.
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*
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void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
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/**
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* \brief Initialize random number generator based on current system time.
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*
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* \returns A random number (32bit unsigned integer)
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*
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*/
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unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_random_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_thread_h_
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#define SDL_thread_h_
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* Header for the SDL thread management routines.
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/* Thread synchronization primitives */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* The SDL thread structure, defined in SDL_thread.c */
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struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* The SDL thread ID */
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typedef unsigned long SDL_threadID;
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/* Thread local storage ID, 0 is the invalid ID */
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typedef unsigned int SDL_TLSID;
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/**
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* The SDL thread priority.
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*
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+
* \note On many systems you require special privileges to set high or time critical priority.
|
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|
+
*/
|
59
|
+
typedef enum {
|
60
|
+
SDL_THREAD_PRIORITY_LOW,
|
61
|
+
SDL_THREAD_PRIORITY_NORMAL,
|
62
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+
SDL_THREAD_PRIORITY_HIGH,
|
63
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+
SDL_THREAD_PRIORITY_TIME_CRITICAL
|
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|
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} SDL_ThreadPriority;
|
65
|
+
|
66
|
+
/**
|
67
|
+
* The function passed to SDL_CreateThread().
|
68
|
+
* It is passed a void* user context parameter and returns an int.
|
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|
+
*/
|
70
|
+
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
|
71
|
+
|
72
|
+
#if defined(__WIN32__) && !defined(HAVE_LIBC)
|
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|
+
/**
|
74
|
+
* \file SDL_thread.h
|
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|
+
*
|
76
|
+
* We compile SDL into a DLL. This means, that it's the DLL which
|
77
|
+
* creates a new thread for the calling process with the SDL_CreateThread()
|
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|
+
* API. There is a problem with this, that only the RTL of the SDL2.DLL will
|
79
|
+
* be initialized for those threads, and not the RTL of the calling
|
80
|
+
* application!
|
81
|
+
*
|
82
|
+
* To solve this, we make a little hack here.
|
83
|
+
*
|
84
|
+
* We'll always use the caller's _beginthread() and _endthread() APIs to
|
85
|
+
* start a new thread. This way, if it's the SDL2.DLL which uses this API,
|
86
|
+
* then the RTL of SDL2.DLL will be used to create the new thread, and if it's
|
87
|
+
* the application, then the RTL of the application will be used.
|
88
|
+
*
|
89
|
+
* So, in short:
|
90
|
+
* Always use the _beginthread() and _endthread() of the calling runtime
|
91
|
+
* library!
|
92
|
+
*/
|
93
|
+
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
94
|
+
#include <process.h> /* _beginthreadex() and _endthreadex() */
|
95
|
+
|
96
|
+
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread)
|
97
|
+
(void *, unsigned, unsigned (__stdcall *func)(void *),
|
98
|
+
void * /*arg*/, unsigned, unsigned * /* threadID */);
|
99
|
+
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
|
100
|
+
|
101
|
+
/**
|
102
|
+
* Create a thread.
|
103
|
+
*/
|
104
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
105
|
+
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
106
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
107
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
108
|
+
|
109
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
110
|
+
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
111
|
+
const char *name, const size_t stacksize, void *data,
|
112
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
113
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
114
|
+
|
115
|
+
|
116
|
+
/**
|
117
|
+
* Create a thread.
|
118
|
+
*/
|
119
|
+
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
120
|
+
#undef SDL_CreateThread
|
121
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
122
|
+
#undef SDL_CreateThreadWithStackSize
|
123
|
+
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
124
|
+
#else
|
125
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
126
|
+
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
|
127
|
+
#endif
|
128
|
+
|
129
|
+
#elif defined(__OS2__)
|
130
|
+
/*
|
131
|
+
* just like the windows case above: We compile SDL2
|
132
|
+
* into a dll with Watcom's runtime statically linked.
|
133
|
+
*/
|
134
|
+
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
135
|
+
#ifndef __EMX__
|
136
|
+
#include <process.h>
|
137
|
+
#else
|
138
|
+
#include <stdlib.h>
|
139
|
+
#endif
|
140
|
+
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
|
141
|
+
typedef void (*pfnSDL_CurrentEndThread)(void);
|
142
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
143
|
+
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
144
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
145
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
146
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
147
|
+
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
|
148
|
+
pfnSDL_CurrentBeginThread pfnBeginThread,
|
149
|
+
pfnSDL_CurrentEndThread pfnEndThread);
|
150
|
+
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
151
|
+
#undef SDL_CreateThread
|
152
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
153
|
+
#undef SDL_CreateThreadWithStackSize
|
154
|
+
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
155
|
+
#else
|
156
|
+
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
157
|
+
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
|
158
|
+
#endif
|
159
|
+
|
160
|
+
#else
|
161
|
+
|
162
|
+
/**
|
163
|
+
* Create a thread with a default stack size.
|
164
|
+
*
|
165
|
+
* This is equivalent to calling:
|
166
|
+
* SDL_CreateThreadWithStackSize(fn, name, 0, data);
|
167
|
+
*/
|
168
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
169
|
+
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
170
|
+
|
171
|
+
/**
|
172
|
+
* Create a thread.
|
173
|
+
*
|
174
|
+
* Thread naming is a little complicated: Most systems have very small
|
175
|
+
* limits for the string length (Haiku has 32 bytes, Linux currently has 16,
|
176
|
+
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
|
177
|
+
* have to see what happens with your system's debugger. The name should be
|
178
|
+
* UTF-8 (but using the naming limits of C identifiers is a better bet).
|
179
|
+
* There are no requirements for thread naming conventions, so long as the
|
180
|
+
* string is null-terminated UTF-8, but these guidelines are helpful in
|
181
|
+
* choosing a name:
|
182
|
+
*
|
183
|
+
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
184
|
+
*
|
185
|
+
* If a system imposes requirements, SDL will try to munge the string for
|
186
|
+
* it (truncate, etc), but the original string contents will be available
|
187
|
+
* from SDL_GetThreadName().
|
188
|
+
*
|
189
|
+
* The size (in bytes) of the new stack can be specified. Zero means "use
|
190
|
+
* the system default" which might be wildly different between platforms
|
191
|
+
* (x86 Linux generally defaults to eight megabytes, an embedded device
|
192
|
+
* might be a few kilobytes instead).
|
193
|
+
*
|
194
|
+
* In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
|
195
|
+
* function.
|
196
|
+
*/
|
197
|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
198
|
+
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
|
199
|
+
|
200
|
+
#endif
|
201
|
+
|
202
|
+
/**
|
203
|
+
* Get the thread name, as it was specified in SDL_CreateThread().
|
204
|
+
* This function returns a pointer to a UTF-8 string that names the
|
205
|
+
* specified thread, or NULL if it doesn't have a name. This is internal
|
206
|
+
* memory, not to be free()'d by the caller, and remains valid until the
|
207
|
+
* specified thread is cleaned up by SDL_WaitThread().
|
208
|
+
*/
|
209
|
+
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
|
210
|
+
|
211
|
+
/**
|
212
|
+
* Get the thread identifier for the current thread.
|
213
|
+
*/
|
214
|
+
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
|
215
|
+
|
216
|
+
/**
|
217
|
+
* Get the thread identifier for the specified thread.
|
218
|
+
*
|
219
|
+
* Equivalent to SDL_ThreadID() if the specified thread is NULL.
|
220
|
+
*/
|
221
|
+
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
222
|
+
|
223
|
+
/**
|
224
|
+
* Set the priority for the current thread
|
225
|
+
*/
|
226
|
+
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
|
227
|
+
|
228
|
+
/**
|
229
|
+
* Wait for a thread to finish. Threads that haven't been detached will
|
230
|
+
* remain (as a "zombie") until this function cleans them up. Not doing so
|
231
|
+
* is a resource leak.
|
232
|
+
*
|
233
|
+
* Once a thread has been cleaned up through this function, the SDL_Thread
|
234
|
+
* that references it becomes invalid and should not be referenced again.
|
235
|
+
* As such, only one thread may call SDL_WaitThread() on another.
|
236
|
+
*
|
237
|
+
* The return code for the thread function is placed in the area
|
238
|
+
* pointed to by \c status, if \c status is not NULL.
|
239
|
+
*
|
240
|
+
* You may not wait on a thread that has been used in a call to
|
241
|
+
* SDL_DetachThread(). Use either that function or this one, but not
|
242
|
+
* both, or behavior is undefined.
|
243
|
+
*
|
244
|
+
* It is safe to pass NULL to this function; it is a no-op.
|
245
|
+
*/
|
246
|
+
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
|
247
|
+
|
248
|
+
/**
|
249
|
+
* A thread may be "detached" to signify that it should not remain until
|
250
|
+
* another thread has called SDL_WaitThread() on it. Detaching a thread
|
251
|
+
* is useful for long-running threads that nothing needs to synchronize
|
252
|
+
* with or further manage. When a detached thread is done, it simply
|
253
|
+
* goes away.
|
254
|
+
*
|
255
|
+
* There is no way to recover the return code of a detached thread. If you
|
256
|
+
* need this, don't detach the thread and instead use SDL_WaitThread().
|
257
|
+
*
|
258
|
+
* Once a thread is detached, you should usually assume the SDL_Thread isn't
|
259
|
+
* safe to reference again, as it will become invalid immediately upon
|
260
|
+
* the detached thread's exit, instead of remaining until someone has called
|
261
|
+
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
262
|
+
* thread more than once.
|
263
|
+
*
|
264
|
+
* If a thread has already exited when passed to SDL_DetachThread(), it will
|
265
|
+
* stop waiting for a call to SDL_WaitThread() and clean up immediately.
|
266
|
+
* It is not safe to detach a thread that might be used with SDL_WaitThread().
|
267
|
+
*
|
268
|
+
* You may not call SDL_WaitThread() on a thread that has been detached.
|
269
|
+
* Use either that function or this one, but not both, or behavior is
|
270
|
+
* undefined.
|
271
|
+
*
|
272
|
+
* It is safe to pass NULL to this function; it is a no-op.
|
273
|
+
*/
|
274
|
+
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
275
|
+
|
276
|
+
/**
|
277
|
+
* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
|
278
|
+
*
|
279
|
+
* \return The newly created thread local storage identifier, or 0 on error
|
280
|
+
*
|
281
|
+
* \code
|
282
|
+
* static SDL_SpinLock tls_lock;
|
283
|
+
* static SDL_TLSID thread_local_storage;
|
284
|
+
*
|
285
|
+
* void SetMyThreadData(void *value)
|
286
|
+
* {
|
287
|
+
* if (!thread_local_storage) {
|
288
|
+
* SDL_AtomicLock(&tls_lock);
|
289
|
+
* if (!thread_local_storage) {
|
290
|
+
* thread_local_storage = SDL_TLSCreate();
|
291
|
+
* }
|
292
|
+
* SDL_AtomicUnlock(&tls_lock);
|
293
|
+
* }
|
294
|
+
* SDL_TLSSet(thread_local_storage, value, 0);
|
295
|
+
* }
|
296
|
+
*
|
297
|
+
* void *GetMyThreadData(void)
|
298
|
+
* {
|
299
|
+
* return SDL_TLSGet(thread_local_storage);
|
300
|
+
* }
|
301
|
+
* \endcode
|
302
|
+
*
|
303
|
+
* \sa SDL_TLSGet()
|
304
|
+
* \sa SDL_TLSSet()
|
305
|
+
*/
|
306
|
+
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
|
307
|
+
|
308
|
+
/**
|
309
|
+
* \brief Get the value associated with a thread local storage ID for the current thread.
|
310
|
+
*
|
311
|
+
* \param id The thread local storage ID
|
312
|
+
*
|
313
|
+
* \return The value associated with the ID for the current thread, or NULL if no value has been set.
|
314
|
+
*
|
315
|
+
* \sa SDL_TLSCreate()
|
316
|
+
* \sa SDL_TLSSet()
|
317
|
+
*/
|
318
|
+
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
|
319
|
+
|
320
|
+
/**
|
321
|
+
* \brief Set the value associated with a thread local storage ID for the current thread.
|
322
|
+
*
|
323
|
+
* \param id The thread local storage ID
|
324
|
+
* \param value The value to associate with the ID for the current thread
|
325
|
+
* \param destructor A function called when the thread exits, to free the value.
|
326
|
+
*
|
327
|
+
* \return 0 on success, -1 on error
|
328
|
+
*
|
329
|
+
* \sa SDL_TLSCreate()
|
330
|
+
* \sa SDL_TLSGet()
|
331
|
+
*/
|
332
|
+
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
|
333
|
+
|
334
|
+
|
335
|
+
/* Ends C function definitions when using C++ */
|
336
|
+
#ifdef __cplusplus
|
337
|
+
}
|
338
|
+
#endif
|
339
|
+
#include "close_code.h"
|
340
|
+
|
341
|
+
#endif /* SDL_thread_h_ */
|
342
|
+
|
343
|
+
/* vi: set ts=4 sw=4 expandtab: */
|