ruby-bullet 0.0.2-x86-mingw32
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- data/INSTALL.md +22 -0
- data/LICENSE +23 -0
- data/README.md +41 -0
- data/Rakefile +131 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
- data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
- data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
- data/bindings/bullet/interface/LinearMath/btList.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
- data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
- data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
- data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
- data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
- data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
- data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
- data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
- data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
- data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
- data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
- data/bindings/bullet/interface/Makefile +19 -0
- data/bindings/bullet/interface/bullet.i +9 -0
- data/bindings/bullet/interface/bullet_all.i +186 -0
- data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
- data/bindings/bullet/interface/bullet_wrap.h +106 -0
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/bindings/bullet/src/TickListener.h +22 -0
- data/deps/include/bullet/Bullet-C-Api.h +176 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btCollisionWorld.h"
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#include "btCollisionDispatcher.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionShapes/btConvexShape.h"
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#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
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#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
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#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
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#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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#include "LinearMath/btAabbUtil2.h"
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btStackAlloc.h"
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#include "LinearMath/btSerializer.h"
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#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
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//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
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//#define USE_BRUTEFORCE_RAYBROADPHASE 1
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//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
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//#define RECALCULATE_AABB_RAYCAST 1
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//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
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#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
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///for debug drawing
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//for debug rendering
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
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#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
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:m_dispatcher1(dispatcher),
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m_broadphasePairCache(pairCache),
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m_debugDrawer(0),
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m_forceUpdateAllAabbs(true)
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{
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m_stackAlloc = collisionConfiguration->getStackAllocator();
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m_dispatchInfo.m_stackAllocator = m_stackAlloc;
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}
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btCollisionWorld::~btCollisionWorld()
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{
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//clean up remaining objects
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int i;
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for (i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* collisionObject= m_collisionObjects[i];
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btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
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if (bp)
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{
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//
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// only clear the cached algorithms
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//
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getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
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getBroadphase()->destroyProxy(bp,m_dispatcher1);
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collisionObject->setBroadphaseHandle(0);
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}
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}
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}
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void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
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{
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btAssert(collisionObject);
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//check that the object isn't already added
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btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
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m_collisionObjects.push_back(collisionObject);
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//calculate new AABB
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btTransform trans = collisionObject->getWorldTransform();
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btVector3 minAabb;
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btVector3 maxAabb;
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collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
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int type = collisionObject->getCollisionShape()->getShapeType();
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collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
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minAabb,
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maxAabb,
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type,
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collisionObject,
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collisionFilterGroup,
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collisionFilterMask,
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m_dispatcher1,0
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)) ;
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}
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void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
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{
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btVector3 minAabb,maxAabb;
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colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
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//need to increase the aabb for contact thresholds
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btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
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minAabb -= contactThreshold;
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maxAabb += contactThreshold;
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if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
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{
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btVector3 minAabb2,maxAabb2;
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colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
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minAabb2 -= contactThreshold;
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maxAabb2 += contactThreshold;
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minAabb.setMin(minAabb2);
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maxAabb.setMax(maxAabb2);
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}
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btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
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//moving objects should be moderately sized, probably something wrong if not
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if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
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{
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bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
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} else
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{
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//something went wrong, investigate
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//this assert is unwanted in 3D modelers (danger of loosing work)
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colObj->setActivationState(DISABLE_SIMULATION);
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static bool reportMe = true;
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if (reportMe && m_debugDrawer)
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{
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reportMe = false;
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m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
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m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
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m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
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m_debugDrawer->reportErrorWarning("Thanks.\n");
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}
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}
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}
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void btCollisionWorld::updateAabbs()
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{
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BT_PROFILE("updateAabbs");
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btTransform predictedTrans;
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for ( int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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//only update aabb of active objects
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if (m_forceUpdateAllAabbs || colObj->isActive())
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{
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updateSingleAabb(colObj);
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}
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}
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}
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void btCollisionWorld::performDiscreteCollisionDetection()
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{
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BT_PROFILE("performDiscreteCollisionDetection");
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btDispatcherInfo& dispatchInfo = getDispatchInfo();
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updateAabbs();
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{
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BT_PROFILE("calculateOverlappingPairs");
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m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
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}
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btDispatcher* dispatcher = getDispatcher();
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{
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BT_PROFILE("dispatchAllCollisionPairs");
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if (dispatcher)
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dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1);
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}
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}
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void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
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{
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//bool removeFromBroadphase = false;
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{
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btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
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if (bp)
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{
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//
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// only clear the cached algorithms
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//
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getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
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getBroadphase()->destroyProxy(bp,m_dispatcher1);
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collisionObject->setBroadphaseHandle(0);
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}
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}
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//swapremove
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m_collisionObjects.remove(collisionObject);
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}
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void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
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btCollisionObject* collisionObject,
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const btCollisionShape* collisionShape,
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const btTransform& colObjWorldTransform,
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RayResultCallback& resultCallback)
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{
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btSphereShape pointShape(btScalar(0.0));
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pointShape.setMargin(0.f);
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const btConvexShape* castShape = &pointShape;
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if (collisionShape->isConvex())
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{
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// BT_PROFILE("rayTestConvex");
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btConvexCast::CastResult castResult;
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castResult.m_fraction = resultCallback.m_closestHitFraction;
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279
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+
|
280
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btConvexShape* convexShape = (btConvexShape*) collisionShape;
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btVoronoiSimplexSolver simplexSolver;
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#define USE_SUBSIMPLEX_CONVEX_CAST 1
|
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#ifdef USE_SUBSIMPLEX_CONVEX_CAST
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btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
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#else
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//btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
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//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
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288
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#endif //#USE_SUBSIMPLEX_CONVEX_CAST
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289
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+
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290
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if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
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291
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{
|
292
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//add hit
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293
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if (castResult.m_normal.length2() > btScalar(0.0001))
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294
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+
{
|
295
|
+
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
|
296
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{
|
297
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+
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
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298
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//rotate normal into worldspace
|
299
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castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
|
300
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+
#endif //USE_SUBSIMPLEX_CONVEX_CAST
|
301
|
+
|
302
|
+
castResult.m_normal.normalize();
|
303
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+
btCollisionWorld::LocalRayResult localRayResult
|
304
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+
(
|
305
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collisionObject,
|
306
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0,
|
307
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castResult.m_normal,
|
308
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castResult.m_fraction
|
309
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+
);
|
310
|
+
|
311
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+
bool normalInWorldSpace = true;
|
312
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+
resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
|
313
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+
|
314
|
+
}
|
315
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+
}
|
316
|
+
}
|
317
|
+
} else {
|
318
|
+
if (collisionShape->isConcave())
|
319
|
+
{
|
320
|
+
// BT_PROFILE("rayTestConcave");
|
321
|
+
if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
322
|
+
{
|
323
|
+
///optimized version for btBvhTriangleMeshShape
|
324
|
+
btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
|
325
|
+
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
|
326
|
+
btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
|
327
|
+
btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
|
328
|
+
|
329
|
+
//ConvexCast::CastResult
|
330
|
+
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
|
331
|
+
{
|
332
|
+
btCollisionWorld::RayResultCallback* m_resultCallback;
|
333
|
+
btCollisionObject* m_collisionObject;
|
334
|
+
btTriangleMeshShape* m_triangleMesh;
|
335
|
+
|
336
|
+
btTransform m_colObjWorldTransform;
|
337
|
+
|
338
|
+
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
|
339
|
+
btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
|
340
|
+
//@BP Mod
|
341
|
+
btTriangleRaycastCallback(from,to, resultCallback->m_flags),
|
342
|
+
m_resultCallback(resultCallback),
|
343
|
+
m_collisionObject(collisionObject),
|
344
|
+
m_triangleMesh(triangleMesh),
|
345
|
+
m_colObjWorldTransform(colObjWorldTransform)
|
346
|
+
{
|
347
|
+
}
|
348
|
+
|
349
|
+
|
350
|
+
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
|
351
|
+
{
|
352
|
+
btCollisionWorld::LocalShapeInfo shapeInfo;
|
353
|
+
shapeInfo.m_shapePart = partId;
|
354
|
+
shapeInfo.m_triangleIndex = triangleIndex;
|
355
|
+
|
356
|
+
btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
|
357
|
+
|
358
|
+
btCollisionWorld::LocalRayResult rayResult
|
359
|
+
(m_collisionObject,
|
360
|
+
&shapeInfo,
|
361
|
+
hitNormalWorld,
|
362
|
+
hitFraction);
|
363
|
+
|
364
|
+
bool normalInWorldSpace = true;
|
365
|
+
return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
|
366
|
+
}
|
367
|
+
|
368
|
+
};
|
369
|
+
|
370
|
+
BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform);
|
371
|
+
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
|
372
|
+
triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
|
373
|
+
} else
|
374
|
+
{
|
375
|
+
//generic (slower) case
|
376
|
+
btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
|
377
|
+
|
378
|
+
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
|
379
|
+
|
380
|
+
btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
|
381
|
+
btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
|
382
|
+
|
383
|
+
//ConvexCast::CastResult
|
384
|
+
|
385
|
+
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
|
386
|
+
{
|
387
|
+
btCollisionWorld::RayResultCallback* m_resultCallback;
|
388
|
+
btCollisionObject* m_collisionObject;
|
389
|
+
btConcaveShape* m_triangleMesh;
|
390
|
+
|
391
|
+
btTransform m_colObjWorldTransform;
|
392
|
+
|
393
|
+
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
|
394
|
+
btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
|
395
|
+
//@BP Mod
|
396
|
+
btTriangleRaycastCallback(from,to, resultCallback->m_flags),
|
397
|
+
m_resultCallback(resultCallback),
|
398
|
+
m_collisionObject(collisionObject),
|
399
|
+
m_triangleMesh(triangleMesh),
|
400
|
+
m_colObjWorldTransform(colObjWorldTransform)
|
401
|
+
{
|
402
|
+
}
|
403
|
+
|
404
|
+
|
405
|
+
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
|
406
|
+
{
|
407
|
+
btCollisionWorld::LocalShapeInfo shapeInfo;
|
408
|
+
shapeInfo.m_shapePart = partId;
|
409
|
+
shapeInfo.m_triangleIndex = triangleIndex;
|
410
|
+
|
411
|
+
btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
|
412
|
+
|
413
|
+
btCollisionWorld::LocalRayResult rayResult
|
414
|
+
(m_collisionObject,
|
415
|
+
&shapeInfo,
|
416
|
+
hitNormalWorld,
|
417
|
+
hitFraction);
|
418
|
+
|
419
|
+
bool normalInWorldSpace = true;
|
420
|
+
return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
|
421
|
+
}
|
422
|
+
|
423
|
+
};
|
424
|
+
|
425
|
+
|
426
|
+
BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
|
427
|
+
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
|
428
|
+
|
429
|
+
btVector3 rayAabbMinLocal = rayFromLocal;
|
430
|
+
rayAabbMinLocal.setMin(rayToLocal);
|
431
|
+
btVector3 rayAabbMaxLocal = rayFromLocal;
|
432
|
+
rayAabbMaxLocal.setMax(rayToLocal);
|
433
|
+
|
434
|
+
concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
|
435
|
+
}
|
436
|
+
} else {
|
437
|
+
// BT_PROFILE("rayTestCompound");
|
438
|
+
if (collisionShape->isCompound())
|
439
|
+
{
|
440
|
+
struct LocalInfoAdder2 : public RayResultCallback
|
441
|
+
{
|
442
|
+
RayResultCallback* m_userCallback;
|
443
|
+
int m_i;
|
444
|
+
|
445
|
+
LocalInfoAdder2 (int i, RayResultCallback *user)
|
446
|
+
: m_userCallback(user), m_i(i)
|
447
|
+
{
|
448
|
+
m_closestHitFraction = m_userCallback->m_closestHitFraction;
|
449
|
+
}
|
450
|
+
virtual bool needsCollision(btBroadphaseProxy* p) const
|
451
|
+
{
|
452
|
+
return m_userCallback->needsCollision(p);
|
453
|
+
}
|
454
|
+
|
455
|
+
virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
|
456
|
+
{
|
457
|
+
btCollisionWorld::LocalShapeInfo shapeInfo;
|
458
|
+
shapeInfo.m_shapePart = -1;
|
459
|
+
shapeInfo.m_triangleIndex = m_i;
|
460
|
+
if (r.m_localShapeInfo == NULL)
|
461
|
+
r.m_localShapeInfo = &shapeInfo;
|
462
|
+
|
463
|
+
const btScalar result = m_userCallback->addSingleResult(r, b);
|
464
|
+
m_closestHitFraction = m_userCallback->m_closestHitFraction;
|
465
|
+
return result;
|
466
|
+
}
|
467
|
+
};
|
468
|
+
|
469
|
+
struct RayTester : btDbvt::ICollide
|
470
|
+
{
|
471
|
+
btCollisionObject* m_collisionObject;
|
472
|
+
const btCompoundShape* m_compoundShape;
|
473
|
+
const btTransform& m_colObjWorldTransform;
|
474
|
+
const btTransform& m_rayFromTrans;
|
475
|
+
const btTransform& m_rayToTrans;
|
476
|
+
RayResultCallback& m_resultCallback;
|
477
|
+
|
478
|
+
RayTester(btCollisionObject* collisionObject,
|
479
|
+
const btCompoundShape* compoundShape,
|
480
|
+
const btTransform& colObjWorldTransform,
|
481
|
+
const btTransform& rayFromTrans,
|
482
|
+
const btTransform& rayToTrans,
|
483
|
+
RayResultCallback& resultCallback):
|
484
|
+
m_collisionObject(collisionObject),
|
485
|
+
m_compoundShape(compoundShape),
|
486
|
+
m_colObjWorldTransform(colObjWorldTransform),
|
487
|
+
m_rayFromTrans(rayFromTrans),
|
488
|
+
m_rayToTrans(rayToTrans),
|
489
|
+
m_resultCallback(resultCallback)
|
490
|
+
{
|
491
|
+
|
492
|
+
}
|
493
|
+
|
494
|
+
void Process(int i)
|
495
|
+
{
|
496
|
+
const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
|
497
|
+
const btTransform& childTrans = m_compoundShape->getChildTransform(i);
|
498
|
+
btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
|
499
|
+
|
500
|
+
// replace collision shape so that callback can determine the triangle
|
501
|
+
btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape();
|
502
|
+
m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
|
503
|
+
|
504
|
+
LocalInfoAdder2 my_cb(i, &m_resultCallback);
|
505
|
+
|
506
|
+
rayTestSingle(
|
507
|
+
m_rayFromTrans,
|
508
|
+
m_rayToTrans,
|
509
|
+
m_collisionObject,
|
510
|
+
childCollisionShape,
|
511
|
+
childWorldTrans,
|
512
|
+
my_cb);
|
513
|
+
|
514
|
+
// restore
|
515
|
+
m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
|
516
|
+
}
|
517
|
+
|
518
|
+
void Process(const btDbvtNode* leaf)
|
519
|
+
{
|
520
|
+
Process(leaf->dataAsInt);
|
521
|
+
}
|
522
|
+
};
|
523
|
+
|
524
|
+
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
|
525
|
+
const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
|
526
|
+
|
527
|
+
|
528
|
+
RayTester rayCB(
|
529
|
+
collisionObject,
|
530
|
+
compoundShape,
|
531
|
+
colObjWorldTransform,
|
532
|
+
rayFromTrans,
|
533
|
+
rayToTrans,
|
534
|
+
resultCallback);
|
535
|
+
#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
|
536
|
+
if (dbvt)
|
537
|
+
{
|
538
|
+
btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
|
539
|
+
btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
|
540
|
+
btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
|
541
|
+
}
|
542
|
+
else
|
543
|
+
#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
|
544
|
+
{
|
545
|
+
for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
|
546
|
+
{
|
547
|
+
rayCB.Process(i);
|
548
|
+
}
|
549
|
+
}
|
550
|
+
}
|
551
|
+
}
|
552
|
+
}
|
553
|
+
}
|
554
|
+
|
555
|
+
void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
|
556
|
+
btCollisionObject* collisionObject,
|
557
|
+
const btCollisionShape* collisionShape,
|
558
|
+
const btTransform& colObjWorldTransform,
|
559
|
+
ConvexResultCallback& resultCallback, btScalar allowedPenetration)
|
560
|
+
{
|
561
|
+
if (collisionShape->isConvex())
|
562
|
+
{
|
563
|
+
//BT_PROFILE("convexSweepConvex");
|
564
|
+
btConvexCast::CastResult castResult;
|
565
|
+
castResult.m_allowedPenetration = allowedPenetration;
|
566
|
+
castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
|
567
|
+
|
568
|
+
btConvexShape* convexShape = (btConvexShape*) collisionShape;
|
569
|
+
btVoronoiSimplexSolver simplexSolver;
|
570
|
+
btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
|
571
|
+
|
572
|
+
btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
|
573
|
+
//btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
|
574
|
+
//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
|
575
|
+
|
576
|
+
btConvexCast* castPtr = &convexCaster1;
|
577
|
+
|
578
|
+
|
579
|
+
|
580
|
+
if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
|
581
|
+
{
|
582
|
+
//add hit
|
583
|
+
if (castResult.m_normal.length2() > btScalar(0.0001))
|
584
|
+
{
|
585
|
+
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
|
586
|
+
{
|
587
|
+
castResult.m_normal.normalize();
|
588
|
+
btCollisionWorld::LocalConvexResult localConvexResult
|
589
|
+
(
|
590
|
+
collisionObject,
|
591
|
+
0,
|
592
|
+
castResult.m_normal,
|
593
|
+
castResult.m_hitPoint,
|
594
|
+
castResult.m_fraction
|
595
|
+
);
|
596
|
+
|
597
|
+
bool normalInWorldSpace = true;
|
598
|
+
resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
|
599
|
+
|
600
|
+
}
|
601
|
+
}
|
602
|
+
}
|
603
|
+
} else {
|
604
|
+
if (collisionShape->isConcave())
|
605
|
+
{
|
606
|
+
if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
607
|
+
{
|
608
|
+
//BT_PROFILE("convexSweepbtBvhTriangleMesh");
|
609
|
+
btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
|
610
|
+
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
|
611
|
+
btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
|
612
|
+
btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
|
613
|
+
// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
|
614
|
+
btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
|
615
|
+
|
616
|
+
//ConvexCast::CastResult
|
617
|
+
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
|
618
|
+
{
|
619
|
+
btCollisionWorld::ConvexResultCallback* m_resultCallback;
|
620
|
+
btCollisionObject* m_collisionObject;
|
621
|
+
btTriangleMeshShape* m_triangleMesh;
|
622
|
+
|
623
|
+
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
|
624
|
+
btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
|
625
|
+
btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
|
626
|
+
m_resultCallback(resultCallback),
|
627
|
+
m_collisionObject(collisionObject),
|
628
|
+
m_triangleMesh(triangleMesh)
|
629
|
+
{
|
630
|
+
}
|
631
|
+
|
632
|
+
|
633
|
+
virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
|
634
|
+
{
|
635
|
+
btCollisionWorld::LocalShapeInfo shapeInfo;
|
636
|
+
shapeInfo.m_shapePart = partId;
|
637
|
+
shapeInfo.m_triangleIndex = triangleIndex;
|
638
|
+
if (hitFraction <= m_resultCallback->m_closestHitFraction)
|
639
|
+
{
|
640
|
+
|
641
|
+
btCollisionWorld::LocalConvexResult convexResult
|
642
|
+
(m_collisionObject,
|
643
|
+
&shapeInfo,
|
644
|
+
hitNormalLocal,
|
645
|
+
hitPointLocal,
|
646
|
+
hitFraction);
|
647
|
+
|
648
|
+
bool normalInWorldSpace = true;
|
649
|
+
|
650
|
+
|
651
|
+
return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
|
652
|
+
}
|
653
|
+
return hitFraction;
|
654
|
+
}
|
655
|
+
|
656
|
+
};
|
657
|
+
|
658
|
+
BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
|
659
|
+
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
|
660
|
+
tccb.m_allowedPenetration = allowedPenetration;
|
661
|
+
btVector3 boxMinLocal, boxMaxLocal;
|
662
|
+
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
|
663
|
+
triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
|
664
|
+
} else
|
665
|
+
{
|
666
|
+
if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
|
667
|
+
{
|
668
|
+
btConvexCast::CastResult castResult;
|
669
|
+
castResult.m_allowedPenetration = allowedPenetration;
|
670
|
+
castResult.m_fraction = resultCallback.m_closestHitFraction;
|
671
|
+
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape;
|
672
|
+
btContinuousConvexCollision convexCaster1(castShape,planeShape);
|
673
|
+
btConvexCast* castPtr = &convexCaster1;
|
674
|
+
|
675
|
+
if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
|
676
|
+
{
|
677
|
+
//add hit
|
678
|
+
if (castResult.m_normal.length2() > btScalar(0.0001))
|
679
|
+
{
|
680
|
+
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
|
681
|
+
{
|
682
|
+
castResult.m_normal.normalize();
|
683
|
+
btCollisionWorld::LocalConvexResult localConvexResult
|
684
|
+
(
|
685
|
+
collisionObject,
|
686
|
+
0,
|
687
|
+
castResult.m_normal,
|
688
|
+
castResult.m_hitPoint,
|
689
|
+
castResult.m_fraction
|
690
|
+
);
|
691
|
+
|
692
|
+
bool normalInWorldSpace = true;
|
693
|
+
resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
|
694
|
+
}
|
695
|
+
}
|
696
|
+
}
|
697
|
+
|
698
|
+
} else
|
699
|
+
{
|
700
|
+
//BT_PROFILE("convexSweepConcave");
|
701
|
+
btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
|
702
|
+
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
|
703
|
+
btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
|
704
|
+
btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
|
705
|
+
// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
|
706
|
+
btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
|
707
|
+
|
708
|
+
//ConvexCast::CastResult
|
709
|
+
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
|
710
|
+
{
|
711
|
+
btCollisionWorld::ConvexResultCallback* m_resultCallback;
|
712
|
+
btCollisionObject* m_collisionObject;
|
713
|
+
btConcaveShape* m_triangleMesh;
|
714
|
+
|
715
|
+
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
|
716
|
+
btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
|
717
|
+
btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
|
718
|
+
m_resultCallback(resultCallback),
|
719
|
+
m_collisionObject(collisionObject),
|
720
|
+
m_triangleMesh(triangleMesh)
|
721
|
+
{
|
722
|
+
}
|
723
|
+
|
724
|
+
|
725
|
+
virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
|
726
|
+
{
|
727
|
+
btCollisionWorld::LocalShapeInfo shapeInfo;
|
728
|
+
shapeInfo.m_shapePart = partId;
|
729
|
+
shapeInfo.m_triangleIndex = triangleIndex;
|
730
|
+
if (hitFraction <= m_resultCallback->m_closestHitFraction)
|
731
|
+
{
|
732
|
+
|
733
|
+
btCollisionWorld::LocalConvexResult convexResult
|
734
|
+
(m_collisionObject,
|
735
|
+
&shapeInfo,
|
736
|
+
hitNormalLocal,
|
737
|
+
hitPointLocal,
|
738
|
+
hitFraction);
|
739
|
+
|
740
|
+
bool normalInWorldSpace = false;
|
741
|
+
|
742
|
+
return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
|
743
|
+
}
|
744
|
+
return hitFraction;
|
745
|
+
}
|
746
|
+
|
747
|
+
};
|
748
|
+
|
749
|
+
BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
|
750
|
+
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
|
751
|
+
tccb.m_allowedPenetration = allowedPenetration;
|
752
|
+
btVector3 boxMinLocal, boxMaxLocal;
|
753
|
+
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
|
754
|
+
|
755
|
+
btVector3 rayAabbMinLocal = convexFromLocal;
|
756
|
+
rayAabbMinLocal.setMin(convexToLocal);
|
757
|
+
btVector3 rayAabbMaxLocal = convexFromLocal;
|
758
|
+
rayAabbMaxLocal.setMax(convexToLocal);
|
759
|
+
rayAabbMinLocal += boxMinLocal;
|
760
|
+
rayAabbMaxLocal += boxMaxLocal;
|
761
|
+
concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
|
762
|
+
}
|
763
|
+
}
|
764
|
+
} else {
|
765
|
+
///@todo : use AABB tree or other BVH acceleration structure!
|
766
|
+
if (collisionShape->isCompound())
|
767
|
+
{
|
768
|
+
BT_PROFILE("convexSweepCompound");
|
769
|
+
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
|
770
|
+
int i=0;
|
771
|
+
for (i=0;i<compoundShape->getNumChildShapes();i++)
|
772
|
+
{
|
773
|
+
btTransform childTrans = compoundShape->getChildTransform(i);
|
774
|
+
const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
|
775
|
+
btTransform childWorldTrans = colObjWorldTransform * childTrans;
|
776
|
+
// replace collision shape so that callback can determine the triangle
|
777
|
+
btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
|
778
|
+
collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
|
779
|
+
struct LocalInfoAdder : public ConvexResultCallback {
|
780
|
+
ConvexResultCallback* m_userCallback;
|
781
|
+
int m_i;
|
782
|
+
|
783
|
+
LocalInfoAdder (int i, ConvexResultCallback *user)
|
784
|
+
: m_userCallback(user), m_i(i)
|
785
|
+
{
|
786
|
+
m_closestHitFraction = m_userCallback->m_closestHitFraction;
|
787
|
+
}
|
788
|
+
virtual bool needsCollision(btBroadphaseProxy* p) const
|
789
|
+
{
|
790
|
+
return m_userCallback->needsCollision(p);
|
791
|
+
}
|
792
|
+
virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult& r, bool b)
|
793
|
+
{
|
794
|
+
btCollisionWorld::LocalShapeInfo shapeInfo;
|
795
|
+
shapeInfo.m_shapePart = -1;
|
796
|
+
shapeInfo.m_triangleIndex = m_i;
|
797
|
+
if (r.m_localShapeInfo == NULL)
|
798
|
+
r.m_localShapeInfo = &shapeInfo;
|
799
|
+
const btScalar result = m_userCallback->addSingleResult(r, b);
|
800
|
+
m_closestHitFraction = m_userCallback->m_closestHitFraction;
|
801
|
+
return result;
|
802
|
+
|
803
|
+
}
|
804
|
+
};
|
805
|
+
|
806
|
+
LocalInfoAdder my_cb(i, &resultCallback);
|
807
|
+
|
808
|
+
|
809
|
+
objectQuerySingle(castShape, convexFromTrans,convexToTrans,
|
810
|
+
collisionObject,
|
811
|
+
childCollisionShape,
|
812
|
+
childWorldTrans,
|
813
|
+
my_cb, allowedPenetration);
|
814
|
+
// restore
|
815
|
+
collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
|
816
|
+
}
|
817
|
+
}
|
818
|
+
}
|
819
|
+
}
|
820
|
+
}
|
821
|
+
|
822
|
+
|
823
|
+
struct btSingleRayCallback : public btBroadphaseRayCallback
|
824
|
+
{
|
825
|
+
|
826
|
+
btVector3 m_rayFromWorld;
|
827
|
+
btVector3 m_rayToWorld;
|
828
|
+
btTransform m_rayFromTrans;
|
829
|
+
btTransform m_rayToTrans;
|
830
|
+
btVector3 m_hitNormal;
|
831
|
+
|
832
|
+
const btCollisionWorld* m_world;
|
833
|
+
btCollisionWorld::RayResultCallback& m_resultCallback;
|
834
|
+
|
835
|
+
btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
|
836
|
+
:m_rayFromWorld(rayFromWorld),
|
837
|
+
m_rayToWorld(rayToWorld),
|
838
|
+
m_world(world),
|
839
|
+
m_resultCallback(resultCallback)
|
840
|
+
{
|
841
|
+
m_rayFromTrans.setIdentity();
|
842
|
+
m_rayFromTrans.setOrigin(m_rayFromWorld);
|
843
|
+
m_rayToTrans.setIdentity();
|
844
|
+
m_rayToTrans.setOrigin(m_rayToWorld);
|
845
|
+
|
846
|
+
btVector3 rayDir = (rayToWorld-rayFromWorld);
|
847
|
+
|
848
|
+
rayDir.normalize ();
|
849
|
+
///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
|
850
|
+
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
|
851
|
+
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
|
852
|
+
m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
|
853
|
+
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
|
854
|
+
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
|
855
|
+
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
|
856
|
+
|
857
|
+
m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
|
858
|
+
|
859
|
+
}
|
860
|
+
|
861
|
+
|
862
|
+
|
863
|
+
virtual bool process(const btBroadphaseProxy* proxy)
|
864
|
+
{
|
865
|
+
///terminate further ray tests, once the closestHitFraction reached zero
|
866
|
+
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
|
867
|
+
return false;
|
868
|
+
|
869
|
+
btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
|
870
|
+
|
871
|
+
//only perform raycast if filterMask matches
|
872
|
+
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
|
873
|
+
{
|
874
|
+
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
875
|
+
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
876
|
+
#if 0
|
877
|
+
#ifdef RECALCULATE_AABB
|
878
|
+
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
879
|
+
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
880
|
+
#else
|
881
|
+
//getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
|
882
|
+
const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
|
883
|
+
const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
|
884
|
+
#endif
|
885
|
+
#endif
|
886
|
+
//btScalar hitLambda = m_resultCallback.m_closestHitFraction;
|
887
|
+
//culling already done by broadphase
|
888
|
+
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
|
889
|
+
{
|
890
|
+
m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
|
891
|
+
collisionObject,
|
892
|
+
collisionObject->getCollisionShape(),
|
893
|
+
collisionObject->getWorldTransform(),
|
894
|
+
m_resultCallback);
|
895
|
+
}
|
896
|
+
}
|
897
|
+
return true;
|
898
|
+
}
|
899
|
+
};
|
900
|
+
|
901
|
+
void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
|
902
|
+
{
|
903
|
+
//BT_PROFILE("rayTest");
|
904
|
+
/// use the broadphase to accelerate the search for objects, based on their aabb
|
905
|
+
/// and for each object with ray-aabb overlap, perform an exact ray test
|
906
|
+
btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
|
907
|
+
|
908
|
+
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
|
909
|
+
m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
|
910
|
+
#else
|
911
|
+
for (int i=0;i<this->getNumCollisionObjects();i++)
|
912
|
+
{
|
913
|
+
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
|
914
|
+
}
|
915
|
+
#endif //USE_BRUTEFORCE_RAYBROADPHASE
|
916
|
+
|
917
|
+
}
|
918
|
+
|
919
|
+
|
920
|
+
struct btSingleSweepCallback : public btBroadphaseRayCallback
|
921
|
+
{
|
922
|
+
|
923
|
+
btTransform m_convexFromTrans;
|
924
|
+
btTransform m_convexToTrans;
|
925
|
+
btVector3 m_hitNormal;
|
926
|
+
const btCollisionWorld* m_world;
|
927
|
+
btCollisionWorld::ConvexResultCallback& m_resultCallback;
|
928
|
+
btScalar m_allowedCcdPenetration;
|
929
|
+
const btConvexShape* m_castShape;
|
930
|
+
|
931
|
+
|
932
|
+
btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
|
933
|
+
:m_convexFromTrans(convexFromTrans),
|
934
|
+
m_convexToTrans(convexToTrans),
|
935
|
+
m_world(world),
|
936
|
+
m_resultCallback(resultCallback),
|
937
|
+
m_allowedCcdPenetration(allowedPenetration),
|
938
|
+
m_castShape(castShape)
|
939
|
+
{
|
940
|
+
btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
|
941
|
+
btVector3 rayDir = unnormalizedRayDir.normalized();
|
942
|
+
///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
|
943
|
+
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
|
944
|
+
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
|
945
|
+
m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
|
946
|
+
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
|
947
|
+
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
|
948
|
+
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
|
949
|
+
|
950
|
+
m_lambda_max = rayDir.dot(unnormalizedRayDir);
|
951
|
+
|
952
|
+
}
|
953
|
+
|
954
|
+
virtual bool process(const btBroadphaseProxy* proxy)
|
955
|
+
{
|
956
|
+
///terminate further convex sweep tests, once the closestHitFraction reached zero
|
957
|
+
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
|
958
|
+
return false;
|
959
|
+
|
960
|
+
btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
|
961
|
+
|
962
|
+
//only perform raycast if filterMask matches
|
963
|
+
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
|
964
|
+
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
965
|
+
m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
|
966
|
+
collisionObject,
|
967
|
+
collisionObject->getCollisionShape(),
|
968
|
+
collisionObject->getWorldTransform(),
|
969
|
+
m_resultCallback,
|
970
|
+
m_allowedCcdPenetration);
|
971
|
+
}
|
972
|
+
|
973
|
+
return true;
|
974
|
+
}
|
975
|
+
};
|
976
|
+
|
977
|
+
|
978
|
+
|
979
|
+
void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
|
980
|
+
{
|
981
|
+
|
982
|
+
BT_PROFILE("convexSweepTest");
|
983
|
+
/// use the broadphase to accelerate the search for objects, based on their aabb
|
984
|
+
/// and for each object with ray-aabb overlap, perform an exact ray test
|
985
|
+
/// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
|
986
|
+
|
987
|
+
|
988
|
+
|
989
|
+
btTransform convexFromTrans,convexToTrans;
|
990
|
+
convexFromTrans = convexFromWorld;
|
991
|
+
convexToTrans = convexToWorld;
|
992
|
+
btVector3 castShapeAabbMin, castShapeAabbMax;
|
993
|
+
/* Compute AABB that encompasses angular movement */
|
994
|
+
{
|
995
|
+
btVector3 linVel, angVel;
|
996
|
+
btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
|
997
|
+
btVector3 zeroLinVel;
|
998
|
+
zeroLinVel.setValue(0,0,0);
|
999
|
+
btTransform R;
|
1000
|
+
R.setIdentity ();
|
1001
|
+
R.setRotation (convexFromTrans.getRotation());
|
1002
|
+
castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
|
1003
|
+
}
|
1004
|
+
|
1005
|
+
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
|
1006
|
+
|
1007
|
+
btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration);
|
1008
|
+
|
1009
|
+
m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
|
1010
|
+
|
1011
|
+
#else
|
1012
|
+
/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
|
1013
|
+
// do a ray-shape query using convexCaster (CCD)
|
1014
|
+
int i;
|
1015
|
+
for (i=0;i<m_collisionObjects.size();i++)
|
1016
|
+
{
|
1017
|
+
btCollisionObject* collisionObject= m_collisionObjects[i];
|
1018
|
+
//only perform raycast if filterMask matches
|
1019
|
+
if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
|
1020
|
+
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
1021
|
+
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
1022
|
+
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
1023
|
+
AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
|
1024
|
+
btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
|
1025
|
+
btVector3 hitNormal;
|
1026
|
+
if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
|
1027
|
+
{
|
1028
|
+
objectQuerySingle(castShape, convexFromTrans,convexToTrans,
|
1029
|
+
collisionObject,
|
1030
|
+
collisionObject->getCollisionShape(),
|
1031
|
+
collisionObject->getWorldTransform(),
|
1032
|
+
resultCallback,
|
1033
|
+
allowedCcdPenetration);
|
1034
|
+
}
|
1035
|
+
}
|
1036
|
+
}
|
1037
|
+
#endif //USE_BRUTEFORCE_RAYBROADPHASE
|
1038
|
+
}
|
1039
|
+
|
1040
|
+
|
1041
|
+
|
1042
|
+
struct btBridgedManifoldResult : public btManifoldResult
|
1043
|
+
{
|
1044
|
+
|
1045
|
+
btCollisionWorld::ContactResultCallback& m_resultCallback;
|
1046
|
+
|
1047
|
+
btBridgedManifoldResult( btCollisionObject* obj0,btCollisionObject* obj1,btCollisionWorld::ContactResultCallback& resultCallback )
|
1048
|
+
:btManifoldResult(obj0,obj1),
|
1049
|
+
m_resultCallback(resultCallback)
|
1050
|
+
{
|
1051
|
+
}
|
1052
|
+
|
1053
|
+
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
|
1054
|
+
{
|
1055
|
+
bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
|
1056
|
+
btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
|
1057
|
+
btVector3 localA;
|
1058
|
+
btVector3 localB;
|
1059
|
+
if (isSwapped)
|
1060
|
+
{
|
1061
|
+
localA = m_rootTransB.invXform(pointA );
|
1062
|
+
localB = m_rootTransA.invXform(pointInWorld);
|
1063
|
+
} else
|
1064
|
+
{
|
1065
|
+
localA = m_rootTransA.invXform(pointA );
|
1066
|
+
localB = m_rootTransB.invXform(pointInWorld);
|
1067
|
+
}
|
1068
|
+
|
1069
|
+
btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
|
1070
|
+
newPt.m_positionWorldOnA = pointA;
|
1071
|
+
newPt.m_positionWorldOnB = pointInWorld;
|
1072
|
+
|
1073
|
+
//BP mod, store contact triangles.
|
1074
|
+
if (isSwapped)
|
1075
|
+
{
|
1076
|
+
newPt.m_partId0 = m_partId1;
|
1077
|
+
newPt.m_partId1 = m_partId0;
|
1078
|
+
newPt.m_index0 = m_index1;
|
1079
|
+
newPt.m_index1 = m_index0;
|
1080
|
+
} else
|
1081
|
+
{
|
1082
|
+
newPt.m_partId0 = m_partId0;
|
1083
|
+
newPt.m_partId1 = m_partId1;
|
1084
|
+
newPt.m_index0 = m_index0;
|
1085
|
+
newPt.m_index1 = m_index1;
|
1086
|
+
}
|
1087
|
+
|
1088
|
+
//experimental feature info, for per-triangle material etc.
|
1089
|
+
btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
|
1090
|
+
btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
|
1091
|
+
m_resultCallback.addSingleResult(newPt,obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
|
1092
|
+
|
1093
|
+
}
|
1094
|
+
|
1095
|
+
};
|
1096
|
+
|
1097
|
+
|
1098
|
+
|
1099
|
+
struct btSingleContactCallback : public btBroadphaseAabbCallback
|
1100
|
+
{
|
1101
|
+
|
1102
|
+
btCollisionObject* m_collisionObject;
|
1103
|
+
btCollisionWorld* m_world;
|
1104
|
+
btCollisionWorld::ContactResultCallback& m_resultCallback;
|
1105
|
+
|
1106
|
+
|
1107
|
+
btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
|
1108
|
+
:m_collisionObject(collisionObject),
|
1109
|
+
m_world(world),
|
1110
|
+
m_resultCallback(resultCallback)
|
1111
|
+
{
|
1112
|
+
}
|
1113
|
+
|
1114
|
+
virtual bool process(const btBroadphaseProxy* proxy)
|
1115
|
+
{
|
1116
|
+
btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
|
1117
|
+
if (collisionObject == m_collisionObject)
|
1118
|
+
return true;
|
1119
|
+
|
1120
|
+
//only perform raycast if filterMask matches
|
1121
|
+
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
|
1122
|
+
{
|
1123
|
+
btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(m_collisionObject,collisionObject);
|
1124
|
+
if (algorithm)
|
1125
|
+
{
|
1126
|
+
btBridgedManifoldResult contactPointResult(m_collisionObject,collisionObject, m_resultCallback);
|
1127
|
+
//discrete collision detection query
|
1128
|
+
algorithm->processCollision(m_collisionObject,collisionObject, m_world->getDispatchInfo(),&contactPointResult);
|
1129
|
+
|
1130
|
+
algorithm->~btCollisionAlgorithm();
|
1131
|
+
m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
|
1132
|
+
}
|
1133
|
+
}
|
1134
|
+
return true;
|
1135
|
+
}
|
1136
|
+
};
|
1137
|
+
|
1138
|
+
|
1139
|
+
///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
|
1140
|
+
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
|
1141
|
+
void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
|
1142
|
+
{
|
1143
|
+
btVector3 aabbMin,aabbMax;
|
1144
|
+
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
|
1145
|
+
btSingleContactCallback contactCB(colObj,this,resultCallback);
|
1146
|
+
|
1147
|
+
m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
|
1148
|
+
}
|
1149
|
+
|
1150
|
+
|
1151
|
+
///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
|
1152
|
+
///it reports one or more contact points (including the one with deepest penetration)
|
1153
|
+
void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
|
1154
|
+
{
|
1155
|
+
btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB);
|
1156
|
+
if (algorithm)
|
1157
|
+
{
|
1158
|
+
btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback);
|
1159
|
+
//discrete collision detection query
|
1160
|
+
algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult);
|
1161
|
+
|
1162
|
+
algorithm->~btCollisionAlgorithm();
|
1163
|
+
getDispatcher()->freeCollisionAlgorithm(algorithm);
|
1164
|
+
}
|
1165
|
+
|
1166
|
+
}
|
1167
|
+
|
1168
|
+
|
1169
|
+
|
1170
|
+
|
1171
|
+
class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
|
1172
|
+
{
|
1173
|
+
btIDebugDraw* m_debugDrawer;
|
1174
|
+
btVector3 m_color;
|
1175
|
+
btTransform m_worldTrans;
|
1176
|
+
|
1177
|
+
public:
|
1178
|
+
|
1179
|
+
DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
|
1180
|
+
m_debugDrawer(debugDrawer),
|
1181
|
+
m_color(color),
|
1182
|
+
m_worldTrans(worldTrans)
|
1183
|
+
{
|
1184
|
+
}
|
1185
|
+
|
1186
|
+
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
|
1187
|
+
{
|
1188
|
+
processTriangle(triangle,partId,triangleIndex);
|
1189
|
+
}
|
1190
|
+
|
1191
|
+
virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
|
1192
|
+
{
|
1193
|
+
(void)partId;
|
1194
|
+
(void)triangleIndex;
|
1195
|
+
|
1196
|
+
btVector3 wv0,wv1,wv2;
|
1197
|
+
wv0 = m_worldTrans*triangle[0];
|
1198
|
+
wv1 = m_worldTrans*triangle[1];
|
1199
|
+
wv2 = m_worldTrans*triangle[2];
|
1200
|
+
btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
|
1201
|
+
|
1202
|
+
if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals )
|
1203
|
+
{
|
1204
|
+
btVector3 normal = (wv1-wv0).cross(wv2-wv0);
|
1205
|
+
normal.normalize();
|
1206
|
+
btVector3 normalColor(1,1,0);
|
1207
|
+
m_debugDrawer->drawLine(center,center+normal,normalColor);
|
1208
|
+
}
|
1209
|
+
m_debugDrawer->drawLine(wv0,wv1,m_color);
|
1210
|
+
m_debugDrawer->drawLine(wv1,wv2,m_color);
|
1211
|
+
m_debugDrawer->drawLine(wv2,wv0,m_color);
|
1212
|
+
}
|
1213
|
+
};
|
1214
|
+
|
1215
|
+
|
1216
|
+
void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
|
1217
|
+
{
|
1218
|
+
// Draw a small simplex at the center of the object
|
1219
|
+
getDebugDrawer()->drawTransform(worldTransform,1);
|
1220
|
+
|
1221
|
+
if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
|
1222
|
+
{
|
1223
|
+
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
|
1224
|
+
for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
|
1225
|
+
{
|
1226
|
+
btTransform childTrans = compoundShape->getChildTransform(i);
|
1227
|
+
const btCollisionShape* colShape = compoundShape->getChildShape(i);
|
1228
|
+
debugDrawObject(worldTransform*childTrans,colShape,color);
|
1229
|
+
}
|
1230
|
+
|
1231
|
+
} else
|
1232
|
+
{
|
1233
|
+
|
1234
|
+
/// for polyhedral shapes
|
1235
|
+
if (shape->isPolyhedral())
|
1236
|
+
{
|
1237
|
+
btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
|
1238
|
+
|
1239
|
+
int i;
|
1240
|
+
if (polyshape->getConvexPolyhedron())
|
1241
|
+
{
|
1242
|
+
const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
|
1243
|
+
for (i=0;i<poly->m_faces.size();i++)
|
1244
|
+
{
|
1245
|
+
btVector3 centroid(0,0,0);
|
1246
|
+
int numVerts = poly->m_faces[i].m_indices.size();
|
1247
|
+
if (numVerts)
|
1248
|
+
{
|
1249
|
+
int lastV = poly->m_faces[i].m_indices[numVerts-1];
|
1250
|
+
for (int v=0;v<poly->m_faces[i].m_indices.size();v++)
|
1251
|
+
{
|
1252
|
+
int curVert = poly->m_faces[i].m_indices[v];
|
1253
|
+
centroid+=poly->m_vertices[curVert];
|
1254
|
+
getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color);
|
1255
|
+
lastV = curVert;
|
1256
|
+
}
|
1257
|
+
}
|
1258
|
+
centroid*= btScalar(1.f)/btScalar(numVerts);
|
1259
|
+
if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
|
1260
|
+
{
|
1261
|
+
btVector3 normalColor(1,1,0);
|
1262
|
+
btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]);
|
1263
|
+
getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor);
|
1264
|
+
}
|
1265
|
+
|
1266
|
+
}
|
1267
|
+
|
1268
|
+
|
1269
|
+
} else
|
1270
|
+
{
|
1271
|
+
for (i=0;i<polyshape->getNumEdges();i++)
|
1272
|
+
{
|
1273
|
+
btVector3 a,b;
|
1274
|
+
polyshape->getEdge(i,a,b);
|
1275
|
+
btVector3 wa = worldTransform * a;
|
1276
|
+
btVector3 wb = worldTransform * b;
|
1277
|
+
getDebugDrawer()->drawLine(wa,wb,color);
|
1278
|
+
}
|
1279
|
+
}
|
1280
|
+
|
1281
|
+
|
1282
|
+
}
|
1283
|
+
else
|
1284
|
+
{
|
1285
|
+
switch (shape->getShapeType())
|
1286
|
+
{
|
1287
|
+
|
1288
|
+
case BOX_SHAPE_PROXYTYPE:
|
1289
|
+
{
|
1290
|
+
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
1291
|
+
btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
|
1292
|
+
getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
|
1293
|
+
break;
|
1294
|
+
}
|
1295
|
+
|
1296
|
+
case SPHERE_SHAPE_PROXYTYPE:
|
1297
|
+
{
|
1298
|
+
const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
|
1299
|
+
btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
|
1300
|
+
|
1301
|
+
getDebugDrawer()->drawSphere(radius, worldTransform, color);
|
1302
|
+
break;
|
1303
|
+
}
|
1304
|
+
case MULTI_SPHERE_SHAPE_PROXYTYPE:
|
1305
|
+
{
|
1306
|
+
const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
|
1307
|
+
|
1308
|
+
btTransform childTransform;
|
1309
|
+
childTransform.setIdentity();
|
1310
|
+
|
1311
|
+
for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
|
1312
|
+
{
|
1313
|
+
childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
|
1314
|
+
getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
|
1315
|
+
}
|
1316
|
+
|
1317
|
+
break;
|
1318
|
+
}
|
1319
|
+
case CAPSULE_SHAPE_PROXYTYPE:
|
1320
|
+
{
|
1321
|
+
const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
|
1322
|
+
|
1323
|
+
btScalar radius = capsuleShape->getRadius();
|
1324
|
+
btScalar halfHeight = capsuleShape->getHalfHeight();
|
1325
|
+
|
1326
|
+
int upAxis = capsuleShape->getUpAxis();
|
1327
|
+
getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
|
1328
|
+
break;
|
1329
|
+
}
|
1330
|
+
case CONE_SHAPE_PROXYTYPE:
|
1331
|
+
{
|
1332
|
+
const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
|
1333
|
+
btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
|
1334
|
+
btScalar height = coneShape->getHeight();//+coneShape->getMargin();
|
1335
|
+
|
1336
|
+
int upAxis= coneShape->getConeUpIndex();
|
1337
|
+
getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
|
1338
|
+
break;
|
1339
|
+
|
1340
|
+
}
|
1341
|
+
case CYLINDER_SHAPE_PROXYTYPE:
|
1342
|
+
{
|
1343
|
+
const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
|
1344
|
+
int upAxis = cylinder->getUpAxis();
|
1345
|
+
btScalar radius = cylinder->getRadius();
|
1346
|
+
btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
|
1347
|
+
getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
|
1348
|
+
break;
|
1349
|
+
}
|
1350
|
+
|
1351
|
+
case STATIC_PLANE_PROXYTYPE:
|
1352
|
+
{
|
1353
|
+
const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
|
1354
|
+
btScalar planeConst = staticPlaneShape->getPlaneConstant();
|
1355
|
+
const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
|
1356
|
+
getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
|
1357
|
+
break;
|
1358
|
+
|
1359
|
+
}
|
1360
|
+
default:
|
1361
|
+
{
|
1362
|
+
|
1363
|
+
if (shape->isConcave())
|
1364
|
+
{
|
1365
|
+
btConcaveShape* concaveMesh = (btConcaveShape*) shape;
|
1366
|
+
|
1367
|
+
///@todo pass camera, for some culling? no -> we are not a graphics lib
|
1368
|
+
btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
|
1369
|
+
btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
|
1370
|
+
|
1371
|
+
DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
|
1372
|
+
concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
|
1373
|
+
|
1374
|
+
}
|
1375
|
+
|
1376
|
+
if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
|
1377
|
+
{
|
1378
|
+
btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
|
1379
|
+
//todo: pass camera for some culling
|
1380
|
+
btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
|
1381
|
+
btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
|
1382
|
+
//DebugDrawcallback drawCallback;
|
1383
|
+
DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
|
1384
|
+
convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
|
1385
|
+
}
|
1386
|
+
|
1387
|
+
|
1388
|
+
|
1389
|
+
}
|
1390
|
+
}
|
1391
|
+
}
|
1392
|
+
}
|
1393
|
+
}
|
1394
|
+
|
1395
|
+
|
1396
|
+
void btCollisionWorld::debugDrawWorld()
|
1397
|
+
{
|
1398
|
+
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
|
1399
|
+
{
|
1400
|
+
int numManifolds = getDispatcher()->getNumManifolds();
|
1401
|
+
btVector3 color(1,0.65,0);
|
1402
|
+
for (int i=0;i<numManifolds;i++)
|
1403
|
+
{
|
1404
|
+
btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
|
1405
|
+
//btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
|
1406
|
+
//btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
|
1407
|
+
|
1408
|
+
int numContacts = contactManifold->getNumContacts();
|
1409
|
+
for (int j=0;j<numContacts;j++)
|
1410
|
+
{
|
1411
|
+
btManifoldPoint& cp = contactManifold->getContactPoint(j);
|
1412
|
+
getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
|
1413
|
+
}
|
1414
|
+
}
|
1415
|
+
}
|
1416
|
+
|
1417
|
+
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
|
1418
|
+
{
|
1419
|
+
int i;
|
1420
|
+
|
1421
|
+
for ( i=0;i<m_collisionObjects.size();i++)
|
1422
|
+
{
|
1423
|
+
btCollisionObject* colObj = m_collisionObjects[i];
|
1424
|
+
if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
|
1425
|
+
{
|
1426
|
+
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
|
1427
|
+
{
|
1428
|
+
btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.));
|
1429
|
+
switch(colObj->getActivationState())
|
1430
|
+
{
|
1431
|
+
case ACTIVE_TAG:
|
1432
|
+
color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break;
|
1433
|
+
case ISLAND_SLEEPING:
|
1434
|
+
color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break;
|
1435
|
+
case WANTS_DEACTIVATION:
|
1436
|
+
color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break;
|
1437
|
+
case DISABLE_DEACTIVATION:
|
1438
|
+
color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break;
|
1439
|
+
case DISABLE_SIMULATION:
|
1440
|
+
color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break;
|
1441
|
+
default:
|
1442
|
+
{
|
1443
|
+
color = btVector3(btScalar(1),btScalar(0.),btScalar(0.));
|
1444
|
+
}
|
1445
|
+
};
|
1446
|
+
|
1447
|
+
debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
|
1448
|
+
}
|
1449
|
+
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
|
1450
|
+
{
|
1451
|
+
btVector3 minAabb,maxAabb;
|
1452
|
+
btVector3 colorvec(1,0,0);
|
1453
|
+
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
|
1454
|
+
btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
|
1455
|
+
minAabb -= contactThreshold;
|
1456
|
+
maxAabb += contactThreshold;
|
1457
|
+
|
1458
|
+
btVector3 minAabb2,maxAabb2;
|
1459
|
+
|
1460
|
+
if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
|
1461
|
+
{
|
1462
|
+
colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
|
1463
|
+
minAabb2 -= contactThreshold;
|
1464
|
+
maxAabb2 += contactThreshold;
|
1465
|
+
minAabb.setMin(minAabb2);
|
1466
|
+
maxAabb.setMax(maxAabb2);
|
1467
|
+
}
|
1468
|
+
|
1469
|
+
m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
|
1470
|
+
}
|
1471
|
+
}
|
1472
|
+
|
1473
|
+
}
|
1474
|
+
}
|
1475
|
+
}
|
1476
|
+
|
1477
|
+
|
1478
|
+
void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
|
1479
|
+
{
|
1480
|
+
int i;
|
1481
|
+
//serialize all collision objects
|
1482
|
+
for (i=0;i<m_collisionObjects.size();i++)
|
1483
|
+
{
|
1484
|
+
btCollisionObject* colObj = m_collisionObjects[i];
|
1485
|
+
if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
|
1486
|
+
{
|
1487
|
+
colObj->serializeSingleObject(serializer);
|
1488
|
+
}
|
1489
|
+
}
|
1490
|
+
|
1491
|
+
///keep track of shapes already serialized
|
1492
|
+
btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
|
1493
|
+
|
1494
|
+
for (i=0;i<m_collisionObjects.size();i++)
|
1495
|
+
{
|
1496
|
+
btCollisionObject* colObj = m_collisionObjects[i];
|
1497
|
+
btCollisionShape* shape = colObj->getCollisionShape();
|
1498
|
+
|
1499
|
+
if (!serializedShapes.find(shape))
|
1500
|
+
{
|
1501
|
+
serializedShapes.insert(shape,shape);
|
1502
|
+
shape->serializeSingleShape(serializer);
|
1503
|
+
}
|
1504
|
+
}
|
1505
|
+
|
1506
|
+
}
|
1507
|
+
|
1508
|
+
|
1509
|
+
void btCollisionWorld::serialize(btSerializer* serializer)
|
1510
|
+
{
|
1511
|
+
|
1512
|
+
serializer->startSerialization();
|
1513
|
+
|
1514
|
+
serializeCollisionObjects(serializer);
|
1515
|
+
|
1516
|
+
serializer->finishSerialization();
|
1517
|
+
}
|
1518
|
+
|