ruby-bullet 0.0.2-x86-mingw32

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  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +41 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
  196. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  197. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +489 -0
  198. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  199. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +633 -0
  200. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  201. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  202. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +1375 -0
  203. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  204. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +349 -0
  205. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  206. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btAxisSweep3.obj +0 -0
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  209. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvt.obj +0 -0
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  212. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btMultiSapBroadphase.obj +0 -0
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  229. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexPlaneCollisionAlgorithm.obj +0 -0
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@@ -0,0 +1,1518 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #include "btCollisionWorld.h"
17
+ #include "btCollisionDispatcher.h"
18
+ #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
19
+ #include "BulletCollision/CollisionShapes/btCollisionShape.h"
20
+ #include "BulletCollision/CollisionShapes/btConvexShape.h"
21
+ #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
22
+ #include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
23
+ #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
24
+ #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
25
+ #include "BulletCollision/CollisionShapes/btCompoundShape.h"
26
+ #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
27
+ #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
28
+ #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
29
+ #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
30
+ #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
31
+ #include "BulletCollision/BroadphaseCollision/btDbvt.h"
32
+ #include "LinearMath/btAabbUtil2.h"
33
+ #include "LinearMath/btQuickprof.h"
34
+ #include "LinearMath/btStackAlloc.h"
35
+ #include "LinearMath/btSerializer.h"
36
+ #include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
37
+
38
+ //#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
39
+
40
+
41
+ //#define USE_BRUTEFORCE_RAYBROADPHASE 1
42
+ //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
43
+ //#define RECALCULATE_AABB_RAYCAST 1
44
+
45
+ //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
46
+ #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
47
+ #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
48
+ #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
49
+
50
+
51
+ ///for debug drawing
52
+
53
+ //for debug rendering
54
+ #include "BulletCollision/CollisionShapes/btBoxShape.h"
55
+ #include "BulletCollision/CollisionShapes/btCapsuleShape.h"
56
+ #include "BulletCollision/CollisionShapes/btCompoundShape.h"
57
+ #include "BulletCollision/CollisionShapes/btConeShape.h"
58
+ #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
59
+ #include "BulletCollision/CollisionShapes/btCylinderShape.h"
60
+ #include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
61
+ #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
62
+ #include "BulletCollision/CollisionShapes/btSphereShape.h"
63
+ #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
64
+ #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
65
+ #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
66
+
67
+
68
+
69
+ btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
70
+ :m_dispatcher1(dispatcher),
71
+ m_broadphasePairCache(pairCache),
72
+ m_debugDrawer(0),
73
+ m_forceUpdateAllAabbs(true)
74
+ {
75
+ m_stackAlloc = collisionConfiguration->getStackAllocator();
76
+ m_dispatchInfo.m_stackAllocator = m_stackAlloc;
77
+ }
78
+
79
+
80
+ btCollisionWorld::~btCollisionWorld()
81
+ {
82
+
83
+ //clean up remaining objects
84
+ int i;
85
+ for (i=0;i<m_collisionObjects.size();i++)
86
+ {
87
+ btCollisionObject* collisionObject= m_collisionObjects[i];
88
+
89
+ btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
90
+ if (bp)
91
+ {
92
+ //
93
+ // only clear the cached algorithms
94
+ //
95
+ getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
96
+ getBroadphase()->destroyProxy(bp,m_dispatcher1);
97
+ collisionObject->setBroadphaseHandle(0);
98
+ }
99
+ }
100
+
101
+
102
+ }
103
+
104
+
105
+
106
+
107
+
108
+
109
+
110
+
111
+
112
+
113
+ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
114
+ {
115
+
116
+ btAssert(collisionObject);
117
+
118
+ //check that the object isn't already added
119
+ btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
120
+
121
+ m_collisionObjects.push_back(collisionObject);
122
+
123
+ //calculate new AABB
124
+ btTransform trans = collisionObject->getWorldTransform();
125
+
126
+ btVector3 minAabb;
127
+ btVector3 maxAabb;
128
+ collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
129
+
130
+ int type = collisionObject->getCollisionShape()->getShapeType();
131
+ collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
132
+ minAabb,
133
+ maxAabb,
134
+ type,
135
+ collisionObject,
136
+ collisionFilterGroup,
137
+ collisionFilterMask,
138
+ m_dispatcher1,0
139
+ )) ;
140
+
141
+
142
+
143
+
144
+
145
+ }
146
+
147
+
148
+
149
+ void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
150
+ {
151
+ btVector3 minAabb,maxAabb;
152
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
153
+ //need to increase the aabb for contact thresholds
154
+ btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
155
+ minAabb -= contactThreshold;
156
+ maxAabb += contactThreshold;
157
+
158
+ if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
159
+ {
160
+ btVector3 minAabb2,maxAabb2;
161
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
162
+ minAabb2 -= contactThreshold;
163
+ maxAabb2 += contactThreshold;
164
+ minAabb.setMin(minAabb2);
165
+ maxAabb.setMax(maxAabb2);
166
+ }
167
+
168
+ btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
169
+
170
+ //moving objects should be moderately sized, probably something wrong if not
171
+ if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
172
+ {
173
+ bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
174
+ } else
175
+ {
176
+ //something went wrong, investigate
177
+ //this assert is unwanted in 3D modelers (danger of loosing work)
178
+ colObj->setActivationState(DISABLE_SIMULATION);
179
+
180
+ static bool reportMe = true;
181
+ if (reportMe && m_debugDrawer)
182
+ {
183
+ reportMe = false;
184
+ m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
185
+ m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
186
+ m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
187
+ m_debugDrawer->reportErrorWarning("Thanks.\n");
188
+ }
189
+ }
190
+ }
191
+
192
+ void btCollisionWorld::updateAabbs()
193
+ {
194
+ BT_PROFILE("updateAabbs");
195
+
196
+ btTransform predictedTrans;
197
+ for ( int i=0;i<m_collisionObjects.size();i++)
198
+ {
199
+ btCollisionObject* colObj = m_collisionObjects[i];
200
+
201
+ //only update aabb of active objects
202
+ if (m_forceUpdateAllAabbs || colObj->isActive())
203
+ {
204
+ updateSingleAabb(colObj);
205
+ }
206
+ }
207
+ }
208
+
209
+
210
+
211
+ void btCollisionWorld::performDiscreteCollisionDetection()
212
+ {
213
+ BT_PROFILE("performDiscreteCollisionDetection");
214
+
215
+ btDispatcherInfo& dispatchInfo = getDispatchInfo();
216
+
217
+ updateAabbs();
218
+
219
+ {
220
+ BT_PROFILE("calculateOverlappingPairs");
221
+ m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
222
+ }
223
+
224
+
225
+ btDispatcher* dispatcher = getDispatcher();
226
+ {
227
+ BT_PROFILE("dispatchAllCollisionPairs");
228
+ if (dispatcher)
229
+ dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1);
230
+ }
231
+
232
+ }
233
+
234
+
235
+
236
+ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
237
+ {
238
+
239
+
240
+ //bool removeFromBroadphase = false;
241
+
242
+ {
243
+
244
+ btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
245
+ if (bp)
246
+ {
247
+ //
248
+ // only clear the cached algorithms
249
+ //
250
+ getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
251
+ getBroadphase()->destroyProxy(bp,m_dispatcher1);
252
+ collisionObject->setBroadphaseHandle(0);
253
+ }
254
+ }
255
+
256
+
257
+ //swapremove
258
+ m_collisionObjects.remove(collisionObject);
259
+
260
+ }
261
+
262
+
263
+
264
+ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
265
+ btCollisionObject* collisionObject,
266
+ const btCollisionShape* collisionShape,
267
+ const btTransform& colObjWorldTransform,
268
+ RayResultCallback& resultCallback)
269
+ {
270
+ btSphereShape pointShape(btScalar(0.0));
271
+ pointShape.setMargin(0.f);
272
+ const btConvexShape* castShape = &pointShape;
273
+
274
+ if (collisionShape->isConvex())
275
+ {
276
+ // BT_PROFILE("rayTestConvex");
277
+ btConvexCast::CastResult castResult;
278
+ castResult.m_fraction = resultCallback.m_closestHitFraction;
279
+
280
+ btConvexShape* convexShape = (btConvexShape*) collisionShape;
281
+ btVoronoiSimplexSolver simplexSolver;
282
+ #define USE_SUBSIMPLEX_CONVEX_CAST 1
283
+ #ifdef USE_SUBSIMPLEX_CONVEX_CAST
284
+ btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
285
+ #else
286
+ //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
287
+ //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
288
+ #endif //#USE_SUBSIMPLEX_CONVEX_CAST
289
+
290
+ if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
291
+ {
292
+ //add hit
293
+ if (castResult.m_normal.length2() > btScalar(0.0001))
294
+ {
295
+ if (castResult.m_fraction < resultCallback.m_closestHitFraction)
296
+ {
297
+ #ifdef USE_SUBSIMPLEX_CONVEX_CAST
298
+ //rotate normal into worldspace
299
+ castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
300
+ #endif //USE_SUBSIMPLEX_CONVEX_CAST
301
+
302
+ castResult.m_normal.normalize();
303
+ btCollisionWorld::LocalRayResult localRayResult
304
+ (
305
+ collisionObject,
306
+ 0,
307
+ castResult.m_normal,
308
+ castResult.m_fraction
309
+ );
310
+
311
+ bool normalInWorldSpace = true;
312
+ resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
313
+
314
+ }
315
+ }
316
+ }
317
+ } else {
318
+ if (collisionShape->isConcave())
319
+ {
320
+ // BT_PROFILE("rayTestConcave");
321
+ if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
322
+ {
323
+ ///optimized version for btBvhTriangleMeshShape
324
+ btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
325
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
326
+ btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
327
+ btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
328
+
329
+ //ConvexCast::CastResult
330
+ struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
331
+ {
332
+ btCollisionWorld::RayResultCallback* m_resultCallback;
333
+ btCollisionObject* m_collisionObject;
334
+ btTriangleMeshShape* m_triangleMesh;
335
+
336
+ btTransform m_colObjWorldTransform;
337
+
338
+ BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
339
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
340
+ //@BP Mod
341
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
342
+ m_resultCallback(resultCallback),
343
+ m_collisionObject(collisionObject),
344
+ m_triangleMesh(triangleMesh),
345
+ m_colObjWorldTransform(colObjWorldTransform)
346
+ {
347
+ }
348
+
349
+
350
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
351
+ {
352
+ btCollisionWorld::LocalShapeInfo shapeInfo;
353
+ shapeInfo.m_shapePart = partId;
354
+ shapeInfo.m_triangleIndex = triangleIndex;
355
+
356
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
357
+
358
+ btCollisionWorld::LocalRayResult rayResult
359
+ (m_collisionObject,
360
+ &shapeInfo,
361
+ hitNormalWorld,
362
+ hitFraction);
363
+
364
+ bool normalInWorldSpace = true;
365
+ return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
366
+ }
367
+
368
+ };
369
+
370
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform);
371
+ rcb.m_hitFraction = resultCallback.m_closestHitFraction;
372
+ triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
373
+ } else
374
+ {
375
+ //generic (slower) case
376
+ btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
377
+
378
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
379
+
380
+ btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
381
+ btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
382
+
383
+ //ConvexCast::CastResult
384
+
385
+ struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
386
+ {
387
+ btCollisionWorld::RayResultCallback* m_resultCallback;
388
+ btCollisionObject* m_collisionObject;
389
+ btConcaveShape* m_triangleMesh;
390
+
391
+ btTransform m_colObjWorldTransform;
392
+
393
+ BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
394
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
395
+ //@BP Mod
396
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
397
+ m_resultCallback(resultCallback),
398
+ m_collisionObject(collisionObject),
399
+ m_triangleMesh(triangleMesh),
400
+ m_colObjWorldTransform(colObjWorldTransform)
401
+ {
402
+ }
403
+
404
+
405
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
406
+ {
407
+ btCollisionWorld::LocalShapeInfo shapeInfo;
408
+ shapeInfo.m_shapePart = partId;
409
+ shapeInfo.m_triangleIndex = triangleIndex;
410
+
411
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
412
+
413
+ btCollisionWorld::LocalRayResult rayResult
414
+ (m_collisionObject,
415
+ &shapeInfo,
416
+ hitNormalWorld,
417
+ hitFraction);
418
+
419
+ bool normalInWorldSpace = true;
420
+ return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
421
+ }
422
+
423
+ };
424
+
425
+
426
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
427
+ rcb.m_hitFraction = resultCallback.m_closestHitFraction;
428
+
429
+ btVector3 rayAabbMinLocal = rayFromLocal;
430
+ rayAabbMinLocal.setMin(rayToLocal);
431
+ btVector3 rayAabbMaxLocal = rayFromLocal;
432
+ rayAabbMaxLocal.setMax(rayToLocal);
433
+
434
+ concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
435
+ }
436
+ } else {
437
+ // BT_PROFILE("rayTestCompound");
438
+ if (collisionShape->isCompound())
439
+ {
440
+ struct LocalInfoAdder2 : public RayResultCallback
441
+ {
442
+ RayResultCallback* m_userCallback;
443
+ int m_i;
444
+
445
+ LocalInfoAdder2 (int i, RayResultCallback *user)
446
+ : m_userCallback(user), m_i(i)
447
+ {
448
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
449
+ }
450
+ virtual bool needsCollision(btBroadphaseProxy* p) const
451
+ {
452
+ return m_userCallback->needsCollision(p);
453
+ }
454
+
455
+ virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
456
+ {
457
+ btCollisionWorld::LocalShapeInfo shapeInfo;
458
+ shapeInfo.m_shapePart = -1;
459
+ shapeInfo.m_triangleIndex = m_i;
460
+ if (r.m_localShapeInfo == NULL)
461
+ r.m_localShapeInfo = &shapeInfo;
462
+
463
+ const btScalar result = m_userCallback->addSingleResult(r, b);
464
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
465
+ return result;
466
+ }
467
+ };
468
+
469
+ struct RayTester : btDbvt::ICollide
470
+ {
471
+ btCollisionObject* m_collisionObject;
472
+ const btCompoundShape* m_compoundShape;
473
+ const btTransform& m_colObjWorldTransform;
474
+ const btTransform& m_rayFromTrans;
475
+ const btTransform& m_rayToTrans;
476
+ RayResultCallback& m_resultCallback;
477
+
478
+ RayTester(btCollisionObject* collisionObject,
479
+ const btCompoundShape* compoundShape,
480
+ const btTransform& colObjWorldTransform,
481
+ const btTransform& rayFromTrans,
482
+ const btTransform& rayToTrans,
483
+ RayResultCallback& resultCallback):
484
+ m_collisionObject(collisionObject),
485
+ m_compoundShape(compoundShape),
486
+ m_colObjWorldTransform(colObjWorldTransform),
487
+ m_rayFromTrans(rayFromTrans),
488
+ m_rayToTrans(rayToTrans),
489
+ m_resultCallback(resultCallback)
490
+ {
491
+
492
+ }
493
+
494
+ void Process(int i)
495
+ {
496
+ const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
497
+ const btTransform& childTrans = m_compoundShape->getChildTransform(i);
498
+ btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
499
+
500
+ // replace collision shape so that callback can determine the triangle
501
+ btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape();
502
+ m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
503
+
504
+ LocalInfoAdder2 my_cb(i, &m_resultCallback);
505
+
506
+ rayTestSingle(
507
+ m_rayFromTrans,
508
+ m_rayToTrans,
509
+ m_collisionObject,
510
+ childCollisionShape,
511
+ childWorldTrans,
512
+ my_cb);
513
+
514
+ // restore
515
+ m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
516
+ }
517
+
518
+ void Process(const btDbvtNode* leaf)
519
+ {
520
+ Process(leaf->dataAsInt);
521
+ }
522
+ };
523
+
524
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
525
+ const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
526
+
527
+
528
+ RayTester rayCB(
529
+ collisionObject,
530
+ compoundShape,
531
+ colObjWorldTransform,
532
+ rayFromTrans,
533
+ rayToTrans,
534
+ resultCallback);
535
+ #ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
536
+ if (dbvt)
537
+ {
538
+ btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
539
+ btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
540
+ btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
541
+ }
542
+ else
543
+ #endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
544
+ {
545
+ for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
546
+ {
547
+ rayCB.Process(i);
548
+ }
549
+ }
550
+ }
551
+ }
552
+ }
553
+ }
554
+
555
+ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
556
+ btCollisionObject* collisionObject,
557
+ const btCollisionShape* collisionShape,
558
+ const btTransform& colObjWorldTransform,
559
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration)
560
+ {
561
+ if (collisionShape->isConvex())
562
+ {
563
+ //BT_PROFILE("convexSweepConvex");
564
+ btConvexCast::CastResult castResult;
565
+ castResult.m_allowedPenetration = allowedPenetration;
566
+ castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
567
+
568
+ btConvexShape* convexShape = (btConvexShape*) collisionShape;
569
+ btVoronoiSimplexSolver simplexSolver;
570
+ btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
571
+
572
+ btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
573
+ //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
574
+ //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
575
+
576
+ btConvexCast* castPtr = &convexCaster1;
577
+
578
+
579
+
580
+ if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
581
+ {
582
+ //add hit
583
+ if (castResult.m_normal.length2() > btScalar(0.0001))
584
+ {
585
+ if (castResult.m_fraction < resultCallback.m_closestHitFraction)
586
+ {
587
+ castResult.m_normal.normalize();
588
+ btCollisionWorld::LocalConvexResult localConvexResult
589
+ (
590
+ collisionObject,
591
+ 0,
592
+ castResult.m_normal,
593
+ castResult.m_hitPoint,
594
+ castResult.m_fraction
595
+ );
596
+
597
+ bool normalInWorldSpace = true;
598
+ resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
599
+
600
+ }
601
+ }
602
+ }
603
+ } else {
604
+ if (collisionShape->isConcave())
605
+ {
606
+ if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
607
+ {
608
+ //BT_PROFILE("convexSweepbtBvhTriangleMesh");
609
+ btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
610
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
611
+ btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
612
+ btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
613
+ // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
614
+ btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
615
+
616
+ //ConvexCast::CastResult
617
+ struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
618
+ {
619
+ btCollisionWorld::ConvexResultCallback* m_resultCallback;
620
+ btCollisionObject* m_collisionObject;
621
+ btTriangleMeshShape* m_triangleMesh;
622
+
623
+ BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
624
+ btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
625
+ btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
626
+ m_resultCallback(resultCallback),
627
+ m_collisionObject(collisionObject),
628
+ m_triangleMesh(triangleMesh)
629
+ {
630
+ }
631
+
632
+
633
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
634
+ {
635
+ btCollisionWorld::LocalShapeInfo shapeInfo;
636
+ shapeInfo.m_shapePart = partId;
637
+ shapeInfo.m_triangleIndex = triangleIndex;
638
+ if (hitFraction <= m_resultCallback->m_closestHitFraction)
639
+ {
640
+
641
+ btCollisionWorld::LocalConvexResult convexResult
642
+ (m_collisionObject,
643
+ &shapeInfo,
644
+ hitNormalLocal,
645
+ hitPointLocal,
646
+ hitFraction);
647
+
648
+ bool normalInWorldSpace = true;
649
+
650
+
651
+ return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
652
+ }
653
+ return hitFraction;
654
+ }
655
+
656
+ };
657
+
658
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
659
+ tccb.m_hitFraction = resultCallback.m_closestHitFraction;
660
+ tccb.m_allowedPenetration = allowedPenetration;
661
+ btVector3 boxMinLocal, boxMaxLocal;
662
+ castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
663
+ triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
664
+ } else
665
+ {
666
+ if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
667
+ {
668
+ btConvexCast::CastResult castResult;
669
+ castResult.m_allowedPenetration = allowedPenetration;
670
+ castResult.m_fraction = resultCallback.m_closestHitFraction;
671
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape;
672
+ btContinuousConvexCollision convexCaster1(castShape,planeShape);
673
+ btConvexCast* castPtr = &convexCaster1;
674
+
675
+ if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
676
+ {
677
+ //add hit
678
+ if (castResult.m_normal.length2() > btScalar(0.0001))
679
+ {
680
+ if (castResult.m_fraction < resultCallback.m_closestHitFraction)
681
+ {
682
+ castResult.m_normal.normalize();
683
+ btCollisionWorld::LocalConvexResult localConvexResult
684
+ (
685
+ collisionObject,
686
+ 0,
687
+ castResult.m_normal,
688
+ castResult.m_hitPoint,
689
+ castResult.m_fraction
690
+ );
691
+
692
+ bool normalInWorldSpace = true;
693
+ resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
694
+ }
695
+ }
696
+ }
697
+
698
+ } else
699
+ {
700
+ //BT_PROFILE("convexSweepConcave");
701
+ btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
702
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
703
+ btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
704
+ btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
705
+ // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
706
+ btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis());
707
+
708
+ //ConvexCast::CastResult
709
+ struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
710
+ {
711
+ btCollisionWorld::ConvexResultCallback* m_resultCallback;
712
+ btCollisionObject* m_collisionObject;
713
+ btConcaveShape* m_triangleMesh;
714
+
715
+ BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
716
+ btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
717
+ btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
718
+ m_resultCallback(resultCallback),
719
+ m_collisionObject(collisionObject),
720
+ m_triangleMesh(triangleMesh)
721
+ {
722
+ }
723
+
724
+
725
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
726
+ {
727
+ btCollisionWorld::LocalShapeInfo shapeInfo;
728
+ shapeInfo.m_shapePart = partId;
729
+ shapeInfo.m_triangleIndex = triangleIndex;
730
+ if (hitFraction <= m_resultCallback->m_closestHitFraction)
731
+ {
732
+
733
+ btCollisionWorld::LocalConvexResult convexResult
734
+ (m_collisionObject,
735
+ &shapeInfo,
736
+ hitNormalLocal,
737
+ hitPointLocal,
738
+ hitFraction);
739
+
740
+ bool normalInWorldSpace = false;
741
+
742
+ return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
743
+ }
744
+ return hitFraction;
745
+ }
746
+
747
+ };
748
+
749
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
750
+ tccb.m_hitFraction = resultCallback.m_closestHitFraction;
751
+ tccb.m_allowedPenetration = allowedPenetration;
752
+ btVector3 boxMinLocal, boxMaxLocal;
753
+ castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
754
+
755
+ btVector3 rayAabbMinLocal = convexFromLocal;
756
+ rayAabbMinLocal.setMin(convexToLocal);
757
+ btVector3 rayAabbMaxLocal = convexFromLocal;
758
+ rayAabbMaxLocal.setMax(convexToLocal);
759
+ rayAabbMinLocal += boxMinLocal;
760
+ rayAabbMaxLocal += boxMaxLocal;
761
+ concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
762
+ }
763
+ }
764
+ } else {
765
+ ///@todo : use AABB tree or other BVH acceleration structure!
766
+ if (collisionShape->isCompound())
767
+ {
768
+ BT_PROFILE("convexSweepCompound");
769
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
770
+ int i=0;
771
+ for (i=0;i<compoundShape->getNumChildShapes();i++)
772
+ {
773
+ btTransform childTrans = compoundShape->getChildTransform(i);
774
+ const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
775
+ btTransform childWorldTrans = colObjWorldTransform * childTrans;
776
+ // replace collision shape so that callback can determine the triangle
777
+ btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
778
+ collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
779
+ struct LocalInfoAdder : public ConvexResultCallback {
780
+ ConvexResultCallback* m_userCallback;
781
+ int m_i;
782
+
783
+ LocalInfoAdder (int i, ConvexResultCallback *user)
784
+ : m_userCallback(user), m_i(i)
785
+ {
786
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
787
+ }
788
+ virtual bool needsCollision(btBroadphaseProxy* p) const
789
+ {
790
+ return m_userCallback->needsCollision(p);
791
+ }
792
+ virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult& r, bool b)
793
+ {
794
+ btCollisionWorld::LocalShapeInfo shapeInfo;
795
+ shapeInfo.m_shapePart = -1;
796
+ shapeInfo.m_triangleIndex = m_i;
797
+ if (r.m_localShapeInfo == NULL)
798
+ r.m_localShapeInfo = &shapeInfo;
799
+ const btScalar result = m_userCallback->addSingleResult(r, b);
800
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
801
+ return result;
802
+
803
+ }
804
+ };
805
+
806
+ LocalInfoAdder my_cb(i, &resultCallback);
807
+
808
+
809
+ objectQuerySingle(castShape, convexFromTrans,convexToTrans,
810
+ collisionObject,
811
+ childCollisionShape,
812
+ childWorldTrans,
813
+ my_cb, allowedPenetration);
814
+ // restore
815
+ collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
816
+ }
817
+ }
818
+ }
819
+ }
820
+ }
821
+
822
+
823
+ struct btSingleRayCallback : public btBroadphaseRayCallback
824
+ {
825
+
826
+ btVector3 m_rayFromWorld;
827
+ btVector3 m_rayToWorld;
828
+ btTransform m_rayFromTrans;
829
+ btTransform m_rayToTrans;
830
+ btVector3 m_hitNormal;
831
+
832
+ const btCollisionWorld* m_world;
833
+ btCollisionWorld::RayResultCallback& m_resultCallback;
834
+
835
+ btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
836
+ :m_rayFromWorld(rayFromWorld),
837
+ m_rayToWorld(rayToWorld),
838
+ m_world(world),
839
+ m_resultCallback(resultCallback)
840
+ {
841
+ m_rayFromTrans.setIdentity();
842
+ m_rayFromTrans.setOrigin(m_rayFromWorld);
843
+ m_rayToTrans.setIdentity();
844
+ m_rayToTrans.setOrigin(m_rayToWorld);
845
+
846
+ btVector3 rayDir = (rayToWorld-rayFromWorld);
847
+
848
+ rayDir.normalize ();
849
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
850
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
851
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
852
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
853
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
854
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
855
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
856
+
857
+ m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
858
+
859
+ }
860
+
861
+
862
+
863
+ virtual bool process(const btBroadphaseProxy* proxy)
864
+ {
865
+ ///terminate further ray tests, once the closestHitFraction reached zero
866
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
867
+ return false;
868
+
869
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
870
+
871
+ //only perform raycast if filterMask matches
872
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
873
+ {
874
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
875
+ //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
876
+ #if 0
877
+ #ifdef RECALCULATE_AABB
878
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
879
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
880
+ #else
881
+ //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
882
+ const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
883
+ const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
884
+ #endif
885
+ #endif
886
+ //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
887
+ //culling already done by broadphase
888
+ //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
889
+ {
890
+ m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
891
+ collisionObject,
892
+ collisionObject->getCollisionShape(),
893
+ collisionObject->getWorldTransform(),
894
+ m_resultCallback);
895
+ }
896
+ }
897
+ return true;
898
+ }
899
+ };
900
+
901
+ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
902
+ {
903
+ //BT_PROFILE("rayTest");
904
+ /// use the broadphase to accelerate the search for objects, based on their aabb
905
+ /// and for each object with ray-aabb overlap, perform an exact ray test
906
+ btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
907
+
908
+ #ifndef USE_BRUTEFORCE_RAYBROADPHASE
909
+ m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
910
+ #else
911
+ for (int i=0;i<this->getNumCollisionObjects();i++)
912
+ {
913
+ rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
914
+ }
915
+ #endif //USE_BRUTEFORCE_RAYBROADPHASE
916
+
917
+ }
918
+
919
+
920
+ struct btSingleSweepCallback : public btBroadphaseRayCallback
921
+ {
922
+
923
+ btTransform m_convexFromTrans;
924
+ btTransform m_convexToTrans;
925
+ btVector3 m_hitNormal;
926
+ const btCollisionWorld* m_world;
927
+ btCollisionWorld::ConvexResultCallback& m_resultCallback;
928
+ btScalar m_allowedCcdPenetration;
929
+ const btConvexShape* m_castShape;
930
+
931
+
932
+ btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
933
+ :m_convexFromTrans(convexFromTrans),
934
+ m_convexToTrans(convexToTrans),
935
+ m_world(world),
936
+ m_resultCallback(resultCallback),
937
+ m_allowedCcdPenetration(allowedPenetration),
938
+ m_castShape(castShape)
939
+ {
940
+ btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
941
+ btVector3 rayDir = unnormalizedRayDir.normalized();
942
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
943
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
944
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
945
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
946
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
947
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
948
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
949
+
950
+ m_lambda_max = rayDir.dot(unnormalizedRayDir);
951
+
952
+ }
953
+
954
+ virtual bool process(const btBroadphaseProxy* proxy)
955
+ {
956
+ ///terminate further convex sweep tests, once the closestHitFraction reached zero
957
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
958
+ return false;
959
+
960
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
961
+
962
+ //only perform raycast if filterMask matches
963
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
964
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
965
+ m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
966
+ collisionObject,
967
+ collisionObject->getCollisionShape(),
968
+ collisionObject->getWorldTransform(),
969
+ m_resultCallback,
970
+ m_allowedCcdPenetration);
971
+ }
972
+
973
+ return true;
974
+ }
975
+ };
976
+
977
+
978
+
979
+ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
980
+ {
981
+
982
+ BT_PROFILE("convexSweepTest");
983
+ /// use the broadphase to accelerate the search for objects, based on their aabb
984
+ /// and for each object with ray-aabb overlap, perform an exact ray test
985
+ /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
986
+
987
+
988
+
989
+ btTransform convexFromTrans,convexToTrans;
990
+ convexFromTrans = convexFromWorld;
991
+ convexToTrans = convexToWorld;
992
+ btVector3 castShapeAabbMin, castShapeAabbMax;
993
+ /* Compute AABB that encompasses angular movement */
994
+ {
995
+ btVector3 linVel, angVel;
996
+ btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
997
+ btVector3 zeroLinVel;
998
+ zeroLinVel.setValue(0,0,0);
999
+ btTransform R;
1000
+ R.setIdentity ();
1001
+ R.setRotation (convexFromTrans.getRotation());
1002
+ castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
1003
+ }
1004
+
1005
+ #ifndef USE_BRUTEFORCE_RAYBROADPHASE
1006
+
1007
+ btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration);
1008
+
1009
+ m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
1010
+
1011
+ #else
1012
+ /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
1013
+ // do a ray-shape query using convexCaster (CCD)
1014
+ int i;
1015
+ for (i=0;i<m_collisionObjects.size();i++)
1016
+ {
1017
+ btCollisionObject* collisionObject= m_collisionObjects[i];
1018
+ //only perform raycast if filterMask matches
1019
+ if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
1020
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
1021
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
1022
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
1023
+ AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
1024
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
1025
+ btVector3 hitNormal;
1026
+ if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
1027
+ {
1028
+ objectQuerySingle(castShape, convexFromTrans,convexToTrans,
1029
+ collisionObject,
1030
+ collisionObject->getCollisionShape(),
1031
+ collisionObject->getWorldTransform(),
1032
+ resultCallback,
1033
+ allowedCcdPenetration);
1034
+ }
1035
+ }
1036
+ }
1037
+ #endif //USE_BRUTEFORCE_RAYBROADPHASE
1038
+ }
1039
+
1040
+
1041
+
1042
+ struct btBridgedManifoldResult : public btManifoldResult
1043
+ {
1044
+
1045
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
1046
+
1047
+ btBridgedManifoldResult( btCollisionObject* obj0,btCollisionObject* obj1,btCollisionWorld::ContactResultCallback& resultCallback )
1048
+ :btManifoldResult(obj0,obj1),
1049
+ m_resultCallback(resultCallback)
1050
+ {
1051
+ }
1052
+
1053
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
1054
+ {
1055
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
1056
+ btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
1057
+ btVector3 localA;
1058
+ btVector3 localB;
1059
+ if (isSwapped)
1060
+ {
1061
+ localA = m_rootTransB.invXform(pointA );
1062
+ localB = m_rootTransA.invXform(pointInWorld);
1063
+ } else
1064
+ {
1065
+ localA = m_rootTransA.invXform(pointA );
1066
+ localB = m_rootTransB.invXform(pointInWorld);
1067
+ }
1068
+
1069
+ btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
1070
+ newPt.m_positionWorldOnA = pointA;
1071
+ newPt.m_positionWorldOnB = pointInWorld;
1072
+
1073
+ //BP mod, store contact triangles.
1074
+ if (isSwapped)
1075
+ {
1076
+ newPt.m_partId0 = m_partId1;
1077
+ newPt.m_partId1 = m_partId0;
1078
+ newPt.m_index0 = m_index1;
1079
+ newPt.m_index1 = m_index0;
1080
+ } else
1081
+ {
1082
+ newPt.m_partId0 = m_partId0;
1083
+ newPt.m_partId1 = m_partId1;
1084
+ newPt.m_index0 = m_index0;
1085
+ newPt.m_index1 = m_index1;
1086
+ }
1087
+
1088
+ //experimental feature info, for per-triangle material etc.
1089
+ btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
1090
+ btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
1091
+ m_resultCallback.addSingleResult(newPt,obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
1092
+
1093
+ }
1094
+
1095
+ };
1096
+
1097
+
1098
+
1099
+ struct btSingleContactCallback : public btBroadphaseAabbCallback
1100
+ {
1101
+
1102
+ btCollisionObject* m_collisionObject;
1103
+ btCollisionWorld* m_world;
1104
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
1105
+
1106
+
1107
+ btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
1108
+ :m_collisionObject(collisionObject),
1109
+ m_world(world),
1110
+ m_resultCallback(resultCallback)
1111
+ {
1112
+ }
1113
+
1114
+ virtual bool process(const btBroadphaseProxy* proxy)
1115
+ {
1116
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
1117
+ if (collisionObject == m_collisionObject)
1118
+ return true;
1119
+
1120
+ //only perform raycast if filterMask matches
1121
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
1122
+ {
1123
+ btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(m_collisionObject,collisionObject);
1124
+ if (algorithm)
1125
+ {
1126
+ btBridgedManifoldResult contactPointResult(m_collisionObject,collisionObject, m_resultCallback);
1127
+ //discrete collision detection query
1128
+ algorithm->processCollision(m_collisionObject,collisionObject, m_world->getDispatchInfo(),&contactPointResult);
1129
+
1130
+ algorithm->~btCollisionAlgorithm();
1131
+ m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
1132
+ }
1133
+ }
1134
+ return true;
1135
+ }
1136
+ };
1137
+
1138
+
1139
+ ///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
1140
+ ///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
1141
+ void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
1142
+ {
1143
+ btVector3 aabbMin,aabbMax;
1144
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
1145
+ btSingleContactCallback contactCB(colObj,this,resultCallback);
1146
+
1147
+ m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
1148
+ }
1149
+
1150
+
1151
+ ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
1152
+ ///it reports one or more contact points (including the one with deepest penetration)
1153
+ void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
1154
+ {
1155
+ btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB);
1156
+ if (algorithm)
1157
+ {
1158
+ btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback);
1159
+ //discrete collision detection query
1160
+ algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult);
1161
+
1162
+ algorithm->~btCollisionAlgorithm();
1163
+ getDispatcher()->freeCollisionAlgorithm(algorithm);
1164
+ }
1165
+
1166
+ }
1167
+
1168
+
1169
+
1170
+
1171
+ class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
1172
+ {
1173
+ btIDebugDraw* m_debugDrawer;
1174
+ btVector3 m_color;
1175
+ btTransform m_worldTrans;
1176
+
1177
+ public:
1178
+
1179
+ DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
1180
+ m_debugDrawer(debugDrawer),
1181
+ m_color(color),
1182
+ m_worldTrans(worldTrans)
1183
+ {
1184
+ }
1185
+
1186
+ virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
1187
+ {
1188
+ processTriangle(triangle,partId,triangleIndex);
1189
+ }
1190
+
1191
+ virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
1192
+ {
1193
+ (void)partId;
1194
+ (void)triangleIndex;
1195
+
1196
+ btVector3 wv0,wv1,wv2;
1197
+ wv0 = m_worldTrans*triangle[0];
1198
+ wv1 = m_worldTrans*triangle[1];
1199
+ wv2 = m_worldTrans*triangle[2];
1200
+ btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
1201
+
1202
+ if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals )
1203
+ {
1204
+ btVector3 normal = (wv1-wv0).cross(wv2-wv0);
1205
+ normal.normalize();
1206
+ btVector3 normalColor(1,1,0);
1207
+ m_debugDrawer->drawLine(center,center+normal,normalColor);
1208
+ }
1209
+ m_debugDrawer->drawLine(wv0,wv1,m_color);
1210
+ m_debugDrawer->drawLine(wv1,wv2,m_color);
1211
+ m_debugDrawer->drawLine(wv2,wv0,m_color);
1212
+ }
1213
+ };
1214
+
1215
+
1216
+ void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
1217
+ {
1218
+ // Draw a small simplex at the center of the object
1219
+ getDebugDrawer()->drawTransform(worldTransform,1);
1220
+
1221
+ if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
1222
+ {
1223
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
1224
+ for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
1225
+ {
1226
+ btTransform childTrans = compoundShape->getChildTransform(i);
1227
+ const btCollisionShape* colShape = compoundShape->getChildShape(i);
1228
+ debugDrawObject(worldTransform*childTrans,colShape,color);
1229
+ }
1230
+
1231
+ } else
1232
+ {
1233
+
1234
+ /// for polyhedral shapes
1235
+ if (shape->isPolyhedral())
1236
+ {
1237
+ btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
1238
+
1239
+ int i;
1240
+ if (polyshape->getConvexPolyhedron())
1241
+ {
1242
+ const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
1243
+ for (i=0;i<poly->m_faces.size();i++)
1244
+ {
1245
+ btVector3 centroid(0,0,0);
1246
+ int numVerts = poly->m_faces[i].m_indices.size();
1247
+ if (numVerts)
1248
+ {
1249
+ int lastV = poly->m_faces[i].m_indices[numVerts-1];
1250
+ for (int v=0;v<poly->m_faces[i].m_indices.size();v++)
1251
+ {
1252
+ int curVert = poly->m_faces[i].m_indices[v];
1253
+ centroid+=poly->m_vertices[curVert];
1254
+ getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color);
1255
+ lastV = curVert;
1256
+ }
1257
+ }
1258
+ centroid*= btScalar(1.f)/btScalar(numVerts);
1259
+ if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
1260
+ {
1261
+ btVector3 normalColor(1,1,0);
1262
+ btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]);
1263
+ getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor);
1264
+ }
1265
+
1266
+ }
1267
+
1268
+
1269
+ } else
1270
+ {
1271
+ for (i=0;i<polyshape->getNumEdges();i++)
1272
+ {
1273
+ btVector3 a,b;
1274
+ polyshape->getEdge(i,a,b);
1275
+ btVector3 wa = worldTransform * a;
1276
+ btVector3 wb = worldTransform * b;
1277
+ getDebugDrawer()->drawLine(wa,wb,color);
1278
+ }
1279
+ }
1280
+
1281
+
1282
+ }
1283
+ else
1284
+ {
1285
+ switch (shape->getShapeType())
1286
+ {
1287
+
1288
+ case BOX_SHAPE_PROXYTYPE:
1289
+ {
1290
+ const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
1291
+ btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
1292
+ getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
1293
+ break;
1294
+ }
1295
+
1296
+ case SPHERE_SHAPE_PROXYTYPE:
1297
+ {
1298
+ const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
1299
+ btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
1300
+
1301
+ getDebugDrawer()->drawSphere(radius, worldTransform, color);
1302
+ break;
1303
+ }
1304
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
1305
+ {
1306
+ const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
1307
+
1308
+ btTransform childTransform;
1309
+ childTransform.setIdentity();
1310
+
1311
+ for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
1312
+ {
1313
+ childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
1314
+ getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
1315
+ }
1316
+
1317
+ break;
1318
+ }
1319
+ case CAPSULE_SHAPE_PROXYTYPE:
1320
+ {
1321
+ const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
1322
+
1323
+ btScalar radius = capsuleShape->getRadius();
1324
+ btScalar halfHeight = capsuleShape->getHalfHeight();
1325
+
1326
+ int upAxis = capsuleShape->getUpAxis();
1327
+ getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
1328
+ break;
1329
+ }
1330
+ case CONE_SHAPE_PROXYTYPE:
1331
+ {
1332
+ const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
1333
+ btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
1334
+ btScalar height = coneShape->getHeight();//+coneShape->getMargin();
1335
+
1336
+ int upAxis= coneShape->getConeUpIndex();
1337
+ getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
1338
+ break;
1339
+
1340
+ }
1341
+ case CYLINDER_SHAPE_PROXYTYPE:
1342
+ {
1343
+ const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
1344
+ int upAxis = cylinder->getUpAxis();
1345
+ btScalar radius = cylinder->getRadius();
1346
+ btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
1347
+ getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
1348
+ break;
1349
+ }
1350
+
1351
+ case STATIC_PLANE_PROXYTYPE:
1352
+ {
1353
+ const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
1354
+ btScalar planeConst = staticPlaneShape->getPlaneConstant();
1355
+ const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
1356
+ getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
1357
+ break;
1358
+
1359
+ }
1360
+ default:
1361
+ {
1362
+
1363
+ if (shape->isConcave())
1364
+ {
1365
+ btConcaveShape* concaveMesh = (btConcaveShape*) shape;
1366
+
1367
+ ///@todo pass camera, for some culling? no -> we are not a graphics lib
1368
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
1369
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
1370
+
1371
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
1372
+ concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
1373
+
1374
+ }
1375
+
1376
+ if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
1377
+ {
1378
+ btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
1379
+ //todo: pass camera for some culling
1380
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
1381
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
1382
+ //DebugDrawcallback drawCallback;
1383
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
1384
+ convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
1385
+ }
1386
+
1387
+
1388
+
1389
+ }
1390
+ }
1391
+ }
1392
+ }
1393
+ }
1394
+
1395
+
1396
+ void btCollisionWorld::debugDrawWorld()
1397
+ {
1398
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
1399
+ {
1400
+ int numManifolds = getDispatcher()->getNumManifolds();
1401
+ btVector3 color(1,0.65,0);
1402
+ for (int i=0;i<numManifolds;i++)
1403
+ {
1404
+ btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
1405
+ //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
1406
+ //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
1407
+
1408
+ int numContacts = contactManifold->getNumContacts();
1409
+ for (int j=0;j<numContacts;j++)
1410
+ {
1411
+ btManifoldPoint& cp = contactManifold->getContactPoint(j);
1412
+ getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
1413
+ }
1414
+ }
1415
+ }
1416
+
1417
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
1418
+ {
1419
+ int i;
1420
+
1421
+ for ( i=0;i<m_collisionObjects.size();i++)
1422
+ {
1423
+ btCollisionObject* colObj = m_collisionObjects[i];
1424
+ if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
1425
+ {
1426
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
1427
+ {
1428
+ btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.));
1429
+ switch(colObj->getActivationState())
1430
+ {
1431
+ case ACTIVE_TAG:
1432
+ color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break;
1433
+ case ISLAND_SLEEPING:
1434
+ color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break;
1435
+ case WANTS_DEACTIVATION:
1436
+ color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break;
1437
+ case DISABLE_DEACTIVATION:
1438
+ color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break;
1439
+ case DISABLE_SIMULATION:
1440
+ color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break;
1441
+ default:
1442
+ {
1443
+ color = btVector3(btScalar(1),btScalar(0.),btScalar(0.));
1444
+ }
1445
+ };
1446
+
1447
+ debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
1448
+ }
1449
+ if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
1450
+ {
1451
+ btVector3 minAabb,maxAabb;
1452
+ btVector3 colorvec(1,0,0);
1453
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
1454
+ btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
1455
+ minAabb -= contactThreshold;
1456
+ maxAabb += contactThreshold;
1457
+
1458
+ btVector3 minAabb2,maxAabb2;
1459
+
1460
+ if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
1461
+ {
1462
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
1463
+ minAabb2 -= contactThreshold;
1464
+ maxAabb2 += contactThreshold;
1465
+ minAabb.setMin(minAabb2);
1466
+ maxAabb.setMax(maxAabb2);
1467
+ }
1468
+
1469
+ m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
1470
+ }
1471
+ }
1472
+
1473
+ }
1474
+ }
1475
+ }
1476
+
1477
+
1478
+ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
1479
+ {
1480
+ int i;
1481
+ //serialize all collision objects
1482
+ for (i=0;i<m_collisionObjects.size();i++)
1483
+ {
1484
+ btCollisionObject* colObj = m_collisionObjects[i];
1485
+ if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
1486
+ {
1487
+ colObj->serializeSingleObject(serializer);
1488
+ }
1489
+ }
1490
+
1491
+ ///keep track of shapes already serialized
1492
+ btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
1493
+
1494
+ for (i=0;i<m_collisionObjects.size();i++)
1495
+ {
1496
+ btCollisionObject* colObj = m_collisionObjects[i];
1497
+ btCollisionShape* shape = colObj->getCollisionShape();
1498
+
1499
+ if (!serializedShapes.find(shape))
1500
+ {
1501
+ serializedShapes.insert(shape,shape);
1502
+ shape->serializeSingleShape(serializer);
1503
+ }
1504
+ }
1505
+
1506
+ }
1507
+
1508
+
1509
+ void btCollisionWorld::serialize(btSerializer* serializer)
1510
+ {
1511
+
1512
+ serializer->startSerialization();
1513
+
1514
+ serializeCollisionObjects(serializer);
1515
+
1516
+ serializer->finishSerialization();
1517
+ }
1518
+