ruby-bullet 0.0.2-x86-mingw32

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  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +41 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
  196. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  197. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +489 -0
  198. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  199. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +633 -0
  200. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  201. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  202. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +1375 -0
  203. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  204. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +349 -0
  205. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  206. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btAxisSweep3.obj +0 -0
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  209. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvt.obj +0 -0
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  212. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btMultiSapBroadphase.obj +0 -0
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  229. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexPlaneCollisionAlgorithm.obj +0 -0
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@@ -0,0 +1,1101 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+
17
+ #include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
18
+ #include "vectormath/vmInclude.h"
19
+ #include <stdio.h> //@todo: remove the debugging printf at some stage
20
+ #include "btSoftBodySolver_OpenCLSIMDAware.h"
21
+ #include "BulletSoftBody/btSoftBodySolverVertexBuffer.h"
22
+ #include "BulletSoftBody/btSoftBody.h"
23
+ #include "BulletCollision/CollisionShapes/btCapsuleShape.h"
24
+ #include <limits.h>
25
+
26
+ #define WAVEFRONT_SIZE 32
27
+ #define WAVEFRONT_BLOCK_MULTIPLIER 2
28
+ #define GROUP_SIZE (WAVEFRONT_SIZE*WAVEFRONT_BLOCK_MULTIPLIER)
29
+ #define LINKS_PER_SIMD_LANE 16
30
+
31
+ static const size_t workGroupSize = GROUP_SIZE;
32
+
33
+
34
+ //CL_VERSION_1_1 seems broken on NVidia SDK so just disable it
35
+
36
+ ////OpenCL 1.0 kernels don't use float3
37
+ #define MSTRINGIFY(A) #A
38
+ static const char* UpdatePositionsFromVelocitiesCLString =
39
+ #include "OpenCLC10/UpdatePositionsFromVelocities.cl"
40
+ static const char* SolvePositionsCLString =
41
+ #include "OpenCLC10/SolvePositionsSIMDBatched.cl"
42
+ static const char* UpdateNodesCLString =
43
+ #include "OpenCLC10/UpdateNodes.cl"
44
+ static const char* UpdatePositionsCLString =
45
+ #include "OpenCLC10/UpdatePositions.cl"
46
+ static const char* UpdateConstantsCLString =
47
+ #include "OpenCLC10/UpdateConstants.cl"
48
+ static const char* IntegrateCLString =
49
+ #include "OpenCLC10/Integrate.cl"
50
+ static const char* ApplyForcesCLString =
51
+ #include "OpenCLC10/ApplyForces.cl"
52
+ static const char* UpdateFixedVertexPositionsCLString =
53
+ #include "OpenCLC10/UpdateFixedVertexPositions.cl"
54
+ static const char* UpdateNormalsCLString =
55
+ #include "OpenCLC10/UpdateNormals.cl"
56
+ static const char* VSolveLinksCLString =
57
+ #include "OpenCLC10/VSolveLinks.cl"
58
+ static const char* SolveCollisionsAndUpdateVelocitiesCLString =
59
+ #include "OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl"
60
+ static const char* OutputToVertexArrayCLString =
61
+ #include "OpenCLC10/OutputToVertexArray.cl"
62
+
63
+
64
+
65
+ btSoftBodyLinkDataOpenCLSIMDAware::btSoftBodyLinkDataOpenCLSIMDAware(cl_command_queue queue, cl_context ctx) :
66
+ m_cqCommandQue(queue),
67
+ m_wavefrontSize( WAVEFRONT_SIZE ),
68
+ m_linksPerWorkItem( LINKS_PER_SIMD_LANE ),
69
+ m_maxBatchesWithinWave( 0 ),
70
+ m_maxLinksPerWavefront( m_wavefrontSize * m_linksPerWorkItem ),
71
+ m_numWavefronts( 0 ),
72
+ m_maxVertex( 0 ),
73
+ m_clNumBatchesAndVerticesWithinWaves( queue, ctx, &m_numBatchesAndVerticesWithinWaves, true ),
74
+ m_clWavefrontVerticesGlobalAddresses( queue, ctx, &m_wavefrontVerticesGlobalAddresses, true ),
75
+ m_clLinkVerticesLocalAddresses( queue, ctx, &m_linkVerticesLocalAddresses, true ),
76
+ m_clLinkStrength( queue, ctx, &m_linkStrength, false ),
77
+ m_clLinksMassLSC( queue, ctx, &m_linksMassLSC, false ),
78
+ m_clLinksRestLengthSquared( queue, ctx, &m_linksRestLengthSquared, false ),
79
+ m_clLinksRestLength( queue, ctx, &m_linksRestLength, false ),
80
+ m_clLinksMaterialLinearStiffnessCoefficient( queue, ctx, &m_linksMaterialLinearStiffnessCoefficient, false )
81
+ {
82
+ }
83
+
84
+ btSoftBodyLinkDataOpenCLSIMDAware::~btSoftBodyLinkDataOpenCLSIMDAware()
85
+ {
86
+ }
87
+
88
+ static Vectormath::Aos::Vector3 toVector3( const btVector3 &vec )
89
+ {
90
+ Vectormath::Aos::Vector3 outVec( vec.getX(), vec.getY(), vec.getZ() );
91
+ return outVec;
92
+ }
93
+
94
+ /** Allocate enough space in all link-related arrays to fit numLinks links */
95
+ void btSoftBodyLinkDataOpenCLSIMDAware::createLinks( int numLinks )
96
+ {
97
+ int previousSize = m_links.size();
98
+ int newSize = previousSize + numLinks;
99
+
100
+ btSoftBodyLinkData::createLinks( numLinks );
101
+
102
+ // Resize the link addresses array as well
103
+ m_linkAddresses.resize( newSize );
104
+ }
105
+
106
+ /** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
107
+ void btSoftBodyLinkDataOpenCLSIMDAware::setLinkAt(
108
+ const LinkDescription &link,
109
+ int linkIndex )
110
+ {
111
+ btSoftBodyLinkData::setLinkAt( link, linkIndex );
112
+
113
+ if( link.getVertex0() > m_maxVertex )
114
+ m_maxVertex = link.getVertex0();
115
+ if( link.getVertex1() > m_maxVertex )
116
+ m_maxVertex = link.getVertex1();
117
+
118
+ // Set the link index correctly for initialisation
119
+ m_linkAddresses[linkIndex] = linkIndex;
120
+ }
121
+
122
+ bool btSoftBodyLinkDataOpenCLSIMDAware::onAccelerator()
123
+ {
124
+ return m_onGPU;
125
+ }
126
+
127
+ bool btSoftBodyLinkDataOpenCLSIMDAware::moveToAccelerator()
128
+ {
129
+ bool success = true;
130
+ success = success && m_clNumBatchesAndVerticesWithinWaves.moveToGPU();
131
+ success = success && m_clWavefrontVerticesGlobalAddresses.moveToGPU();
132
+ success = success && m_clLinkVerticesLocalAddresses.moveToGPU();
133
+ success = success && m_clLinkStrength.moveToGPU();
134
+ success = success && m_clLinksMassLSC.moveToGPU();
135
+ success = success && m_clLinksRestLengthSquared.moveToGPU();
136
+ success = success && m_clLinksRestLength.moveToGPU();
137
+ success = success && m_clLinksMaterialLinearStiffnessCoefficient.moveToGPU();
138
+
139
+ if( success ) {
140
+ m_onGPU = true;
141
+ }
142
+
143
+ return success;
144
+ }
145
+
146
+ bool btSoftBodyLinkDataOpenCLSIMDAware::moveFromAccelerator()
147
+ {
148
+ bool success = true;
149
+ success = success && m_clNumBatchesAndVerticesWithinWaves.moveToGPU();
150
+ success = success && m_clWavefrontVerticesGlobalAddresses.moveToGPU();
151
+ success = success && m_clLinkVerticesLocalAddresses.moveToGPU();
152
+ success = success && m_clLinkStrength.moveFromGPU();
153
+ success = success && m_clLinksMassLSC.moveFromGPU();
154
+ success = success && m_clLinksRestLengthSquared.moveFromGPU();
155
+ success = success && m_clLinksRestLength.moveFromGPU();
156
+ success = success && m_clLinksMaterialLinearStiffnessCoefficient.moveFromGPU();
157
+
158
+ if( success ) {
159
+ m_onGPU = false;
160
+ }
161
+
162
+ return success;
163
+ }
164
+
165
+
166
+
167
+
168
+
169
+
170
+
171
+
172
+ btOpenCLSoftBodySolverSIMDAware::btOpenCLSoftBodySolverSIMDAware(cl_command_queue queue, cl_context ctx, bool bUpdateAchchoredNodePos) :
173
+ btOpenCLSoftBodySolver( queue, ctx, bUpdateAchchoredNodePos ),
174
+ m_linkData(queue, ctx)
175
+ {
176
+ // Initial we will clearly need to update solver constants
177
+ // For now this is global for the cloths linked with this solver - we should probably make this body specific
178
+ // for performance in future once we understand more clearly when constants need to be updated
179
+ m_updateSolverConstants = true;
180
+
181
+ m_shadersInitialized = false;
182
+ }
183
+
184
+ btOpenCLSoftBodySolverSIMDAware::~btOpenCLSoftBodySolverSIMDAware()
185
+ {
186
+ releaseKernels();
187
+ }
188
+
189
+ void btOpenCLSoftBodySolverSIMDAware::optimize( btAlignedObjectArray< btSoftBody * > &softBodies ,bool forceUpdate)
190
+ {
191
+ if( forceUpdate || m_softBodySet.size() != softBodies.size() )
192
+ {
193
+ // Have a change in the soft body set so update, reloading all the data
194
+ getVertexData().clear();
195
+ getTriangleData().clear();
196
+ getLinkData().clear();
197
+ m_softBodySet.resize(0);
198
+ m_anchorIndex.clear();
199
+
200
+ int maxPiterations = 0;
201
+ int maxViterations = 0;
202
+
203
+ for( int softBodyIndex = 0; softBodyIndex < softBodies.size(); ++softBodyIndex )
204
+ {
205
+ btSoftBody *softBody = softBodies[ softBodyIndex ];
206
+ using Vectormath::Aos::Matrix3;
207
+ using Vectormath::Aos::Point3;
208
+
209
+ // Create SoftBody that will store the information within the solver
210
+ btOpenCLAcceleratedSoftBodyInterface* newSoftBody = new btOpenCLAcceleratedSoftBodyInterface( softBody );
211
+ m_softBodySet.push_back( newSoftBody );
212
+
213
+ m_perClothAcceleration.push_back( toVector3(softBody->getWorldInfo()->m_gravity) );
214
+ m_perClothDampingFactor.push_back(softBody->m_cfg.kDP);
215
+ m_perClothVelocityCorrectionCoefficient.push_back( softBody->m_cfg.kVCF );
216
+ m_perClothLiftFactor.push_back( softBody->m_cfg.kLF );
217
+ m_perClothDragFactor.push_back( softBody->m_cfg.kDG );
218
+ m_perClothMediumDensity.push_back(softBody->getWorldInfo()->air_density);
219
+ // Simple init values. Actually we'll put 0 and -1 into them at the appropriate time
220
+ m_perClothFriction.push_back(softBody->m_cfg.kDF);
221
+ m_perClothCollisionObjects.push_back( CollisionObjectIndices(-1, -1) );
222
+
223
+ // Add space for new vertices and triangles in the default solver for now
224
+ // TODO: Include space here for tearing too later
225
+ int firstVertex = getVertexData().getNumVertices();
226
+ int numVertices = softBody->m_nodes.size();
227
+ // Round maxVertices to a multiple of the workgroup size so we know we're safe to run over in a given group
228
+ // maxVertices can be increased to allow tearing, but should be used sparingly because these extra verts will always be processed
229
+ int maxVertices = GROUP_SIZE*((numVertices+GROUP_SIZE)/GROUP_SIZE);
230
+ // Allocate space for new vertices in all the vertex arrays
231
+ getVertexData().createVertices( numVertices, softBodyIndex, maxVertices );
232
+
233
+
234
+ int firstTriangle = getTriangleData().getNumTriangles();
235
+ int numTriangles = softBody->m_faces.size();
236
+ int maxTriangles = numTriangles;
237
+ getTriangleData().createTriangles( maxTriangles );
238
+
239
+ // Copy vertices from softbody into the solver
240
+ for( int vertex = 0; vertex < numVertices; ++vertex )
241
+ {
242
+ Point3 multPoint(softBody->m_nodes[vertex].m_x.getX(), softBody->m_nodes[vertex].m_x.getY(), softBody->m_nodes[vertex].m_x.getZ());
243
+ btSoftBodyVertexData::VertexDescription desc;
244
+
245
+ // TODO: Position in the softbody might be pre-transformed
246
+ // or we may need to adapt for the pose.
247
+ //desc.setPosition( cloth.getMeshTransform()*multPoint );
248
+ desc.setPosition( multPoint );
249
+
250
+ float vertexInverseMass = softBody->m_nodes[vertex].m_im;
251
+ desc.setInverseMass(vertexInverseMass);
252
+ getVertexData().setVertexAt( desc, firstVertex + vertex );
253
+
254
+ m_anchorIndex.push_back(-1.0);
255
+ }
256
+ for( int vertex = numVertices; vertex < maxVertices; ++vertex )
257
+ {
258
+ m_anchorIndex.push_back(-1.0);
259
+ }
260
+
261
+ // Copy triangles similarly
262
+ // We're assuming here that vertex indices are based on the firstVertex rather than the entire scene
263
+ for( int triangle = 0; triangle < numTriangles; ++triangle )
264
+ {
265
+ // Note that large array storage is relative to the array not to the cloth
266
+ // So we need to add firstVertex to each value
267
+ int vertexIndex0 = (softBody->m_faces[triangle].m_n[0] - &(softBody->m_nodes[0]));
268
+ int vertexIndex1 = (softBody->m_faces[triangle].m_n[1] - &(softBody->m_nodes[0]));
269
+ int vertexIndex2 = (softBody->m_faces[triangle].m_n[2] - &(softBody->m_nodes[0]));
270
+ btSoftBodyTriangleData::TriangleDescription newTriangle(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, vertexIndex2 + firstVertex);
271
+ getTriangleData().setTriangleAt( newTriangle, firstTriangle + triangle );
272
+
273
+ // Increase vertex triangle counts for this triangle
274
+ getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex0)++;
275
+ getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex1)++;
276
+ getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex2)++;
277
+ }
278
+
279
+ int firstLink = getLinkData().getNumLinks();
280
+ int numLinks = softBody->m_links.size();
281
+ int maxLinks = numLinks;
282
+
283
+ // Allocate space for the links
284
+ getLinkData().createLinks( numLinks );
285
+
286
+ // Add the links
287
+ for( int link = 0; link < numLinks; ++link )
288
+ {
289
+ int vertexIndex0 = softBody->m_links[link].m_n[0] - &(softBody->m_nodes[0]);
290
+ int vertexIndex1 = softBody->m_links[link].m_n[1] - &(softBody->m_nodes[0]);
291
+
292
+ btSoftBodyLinkData::LinkDescription newLink(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, softBody->m_links[link].m_material->m_kLST);
293
+ newLink.setLinkStrength(1.f);
294
+ getLinkData().setLinkAt(newLink, firstLink + link);
295
+ }
296
+
297
+ newSoftBody->setFirstVertex( firstVertex );
298
+ newSoftBody->setFirstTriangle( firstTriangle );
299
+ newSoftBody->setNumVertices( numVertices );
300
+ newSoftBody->setMaxVertices( maxVertices );
301
+ newSoftBody->setNumTriangles( numTriangles );
302
+ newSoftBody->setMaxTriangles( maxTriangles );
303
+ newSoftBody->setFirstLink( firstLink );
304
+ newSoftBody->setNumLinks( numLinks );
305
+
306
+ // Find maximum piterations and viterations
307
+ int piterations = softBody->m_cfg.piterations;
308
+
309
+ if ( piterations > maxPiterations )
310
+ maxPiterations = piterations;
311
+
312
+ int viterations = softBody->m_cfg.viterations;
313
+
314
+ if ( viterations > maxViterations )
315
+ maxViterations = viterations;
316
+
317
+ // zero mass
318
+ for( int vertex = 0; vertex < numVertices; ++vertex )
319
+ {
320
+ if ( softBody->m_nodes[vertex].m_im == 0 )
321
+ {
322
+ AnchorNodeInfoCL nodeInfo;
323
+ nodeInfo.clVertexIndex = firstVertex + vertex;
324
+ nodeInfo.pNode = &softBody->m_nodes[vertex];
325
+
326
+ m_anchorNodeInfoArray.push_back(nodeInfo);
327
+ }
328
+ }
329
+
330
+ // anchor position
331
+ if ( numVertices > 0 )
332
+ {
333
+ for ( int anchorIndex = 0; anchorIndex < softBody->m_anchors.size(); anchorIndex++ )
334
+ {
335
+ btSoftBody::Node* anchorNode = softBody->m_anchors[anchorIndex].m_node;
336
+ btSoftBody::Node* firstNode = &softBody->m_nodes[0];
337
+
338
+ AnchorNodeInfoCL nodeInfo;
339
+ nodeInfo.clVertexIndex = firstVertex + (int)(anchorNode - firstNode);
340
+ nodeInfo.pNode = anchorNode;
341
+
342
+ m_anchorNodeInfoArray.push_back(nodeInfo);
343
+ }
344
+ }
345
+ }
346
+
347
+ m_anchorPosition.clear();
348
+ m_anchorPosition.resize(m_anchorNodeInfoArray.size());
349
+
350
+ for ( int anchorNode = 0; anchorNode < m_anchorNodeInfoArray.size(); anchorNode++ )
351
+ {
352
+ const AnchorNodeInfoCL& anchorNodeInfo = m_anchorNodeInfoArray[anchorNode];
353
+ m_anchorIndex[anchorNodeInfo.clVertexIndex] = anchorNode;
354
+ getVertexData().getInverseMass(anchorNodeInfo.clVertexIndex) = 0.0f;
355
+ }
356
+
357
+ updateConstants(0.f);
358
+
359
+ // set position and velocity iterations
360
+ setNumberOfPositionIterations(maxPiterations);
361
+ setNumberOfVelocityIterations(maxViterations);
362
+
363
+ // set wind velocity
364
+ m_perClothWindVelocity.resize( m_softBodySet.size() );
365
+ for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
366
+ {
367
+ btSoftBody *softBody = m_softBodySet[softBodyIndex]->getSoftBody();
368
+ m_perClothWindVelocity[softBodyIndex] = toVector3(softBody->getWindVelocity());
369
+ }
370
+
371
+ m_clPerClothWindVelocity.changedOnCPU();
372
+
373
+ // generate batches
374
+ m_linkData.generateBatches();
375
+ m_triangleData.generateBatches();
376
+
377
+ // Build the shaders to match the batching parameters
378
+ buildShaders();
379
+ }
380
+ }
381
+
382
+
383
+ btSoftBodyLinkData &btOpenCLSoftBodySolverSIMDAware::getLinkData()
384
+ {
385
+ // TODO: Consider setting link data to "changed" here
386
+ return m_linkData;
387
+ }
388
+
389
+
390
+
391
+
392
+ void btOpenCLSoftBodySolverSIMDAware::updateConstants( float timeStep )
393
+ {
394
+
395
+ using namespace Vectormath::Aos;
396
+
397
+ if( m_updateSolverConstants )
398
+ {
399
+ m_updateSolverConstants = false;
400
+
401
+ // Will have to redo this if we change the structure (tear, maybe) or various other possible changes
402
+
403
+ // Initialise link constants
404
+ const int numLinks = m_linkData.getNumLinks();
405
+ for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex )
406
+ {
407
+ btSoftBodyLinkData::LinkNodePair &vertices( m_linkData.getVertexPair(linkIndex) );
408
+ m_linkData.getRestLength(linkIndex) = length((m_vertexData.getPosition( vertices.vertex0 ) - m_vertexData.getPosition( vertices.vertex1 )));
409
+ float invMass0 = m_vertexData.getInverseMass(vertices.vertex0);
410
+ float invMass1 = m_vertexData.getInverseMass(vertices.vertex1);
411
+ float linearStiffness = m_linkData.getLinearStiffnessCoefficient(linkIndex);
412
+ float massLSC = (invMass0 + invMass1)/linearStiffness;
413
+ m_linkData.getMassLSC(linkIndex) = massLSC;
414
+ float restLength = m_linkData.getRestLength(linkIndex);
415
+ float restLengthSquared = restLength*restLength;
416
+ m_linkData.getRestLengthSquared(linkIndex) = restLengthSquared;
417
+ }
418
+ }
419
+
420
+ }
421
+
422
+
423
+
424
+ void btOpenCLSoftBodySolverSIMDAware::solveConstraints( float solverdt )
425
+ {
426
+
427
+ using Vectormath::Aos::Vector3;
428
+ using Vectormath::Aos::Point3;
429
+ using Vectormath::Aos::lengthSqr;
430
+ using Vectormath::Aos::dot;
431
+
432
+ // Prepare links
433
+ int numLinks = m_linkData.getNumLinks();
434
+ int numVertices = m_vertexData.getNumVertices();
435
+
436
+ float kst = 1.f;
437
+ float ti = 0.f;
438
+
439
+
440
+ m_clPerClothDampingFactor.moveToGPU();
441
+ m_clPerClothVelocityCorrectionCoefficient.moveToGPU();
442
+
443
+
444
+ // Ensure data is on accelerator
445
+ m_linkData.moveToAccelerator();
446
+ m_vertexData.moveToAccelerator();
447
+
448
+
449
+ //prepareLinks();
450
+
451
+ prepareCollisionConstraints();
452
+
453
+ // Solve drift
454
+ for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration )
455
+ {
456
+
457
+ for( int i = 0; i < m_linkData.m_wavefrontBatchStartLengths.size(); ++i )
458
+ {
459
+ int startWave = m_linkData.m_wavefrontBatchStartLengths[i].start;
460
+ int numWaves = m_linkData.m_wavefrontBatchStartLengths[i].length;
461
+ solveLinksForPosition( startWave, numWaves, kst, ti );
462
+ }
463
+ } // for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration )
464
+
465
+
466
+ // At this point assume that the force array is blank - we will overwrite it
467
+ solveCollisionsAndUpdateVelocities( 1.f/solverdt );
468
+ }
469
+
470
+
471
+ //////////////////////////////////////
472
+ // Kernel dispatches
473
+
474
+
475
+ void btOpenCLSoftBodySolverSIMDAware::solveLinksForPosition( int startWave, int numWaves, float kst, float ti )
476
+ {
477
+ cl_int ciErrNum;
478
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,0, sizeof(int), &startWave);
479
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,1, sizeof(int), &numWaves);
480
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,2, sizeof(float), &kst);
481
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,3, sizeof(float), &ti);
482
+
483
+
484
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,4, sizeof(cl_mem), &m_linkData.m_clNumBatchesAndVerticesWithinWaves.m_buffer);
485
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,5, sizeof(cl_mem), &m_linkData.m_clWavefrontVerticesGlobalAddresses.m_buffer);
486
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,6, sizeof(cl_mem), &m_linkData.m_clLinkVerticesLocalAddresses.m_buffer);
487
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,7, sizeof(cl_mem), &m_linkData.m_clLinksMassLSC.m_buffer);
488
+
489
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,8, sizeof(cl_mem), &m_linkData.m_clLinksRestLengthSquared.m_buffer);
490
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,9, sizeof(cl_mem), &m_vertexData.m_clVertexInverseMass.m_buffer);
491
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,10, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer);
492
+
493
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,11, WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_int2), 0);
494
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,12, m_linkData.getMaxVerticesPerWavefront()*WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_float4), 0);
495
+ ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,13, m_linkData.getMaxVerticesPerWavefront()*WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_float), 0);
496
+
497
+ size_t numWorkItems = workGroupSize*((numWaves*WAVEFRONT_SIZE + (workGroupSize-1)) / workGroupSize);
498
+
499
+ ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_solvePositionsFromLinksKernel,1,NULL,&numWorkItems,&workGroupSize,0,0,0);
500
+
501
+ if( ciErrNum!= CL_SUCCESS )
502
+ {
503
+ btAssert( 0 && "enqueueNDRangeKernel(m_solvePositionsFromLinksKernel)");
504
+ }
505
+
506
+ } // solveLinksForPosition
507
+
508
+ void btOpenCLSoftBodySolverSIMDAware::solveCollisionsAndUpdateVelocities( float isolverdt )
509
+ {
510
+ // Copy kernel parameters to GPU
511
+ m_vertexData.moveToAccelerator();
512
+ m_clPerClothFriction.moveToGPU();
513
+ m_clPerClothDampingFactor.moveToGPU();
514
+ m_clPerClothCollisionObjects.moveToGPU();
515
+ m_clCollisionObjectDetails.moveToGPU();
516
+
517
+ cl_int ciErrNum;
518
+ int numVerts = m_vertexData.getNumVertices();
519
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 0, sizeof(int), &numVerts);
520
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 1, sizeof(int), &isolverdt);
521
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 2, sizeof(cl_mem),&m_vertexData.m_clClothIdentifier.m_buffer);
522
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 3, sizeof(cl_mem),&m_vertexData.m_clVertexPreviousPosition.m_buffer);
523
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 4, sizeof(cl_mem),&m_clPerClothFriction.m_buffer);
524
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 5, sizeof(cl_mem),&m_clPerClothDampingFactor.m_buffer);
525
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 6, sizeof(cl_mem),&m_clPerClothCollisionObjects.m_buffer);
526
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 7, sizeof(cl_mem),&m_clCollisionObjectDetails.m_buffer);
527
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 8, sizeof(cl_mem),&m_vertexData.m_clVertexForceAccumulator.m_buffer);
528
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 9, sizeof(cl_mem),&m_vertexData.m_clVertexVelocity.m_buffer);
529
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 10, sizeof(cl_mem),&m_vertexData.m_clVertexPosition.m_buffer);
530
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 11, sizeof(CollisionShapeDescription)*16,0);
531
+ ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 12, sizeof(cl_mem),&m_vertexData.m_clVertexInverseMass.m_buffer);
532
+ size_t numWorkItems = workGroupSize*((m_vertexData.getNumVertices() + (workGroupSize-1)) / workGroupSize);
533
+
534
+ if (numWorkItems)
535
+ {
536
+ ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_solveCollisionsAndUpdateVelocitiesKernel, 1, NULL, &numWorkItems, &workGroupSize,0,0,0);
537
+
538
+ if( ciErrNum != CL_SUCCESS )
539
+ {
540
+ btAssert( 0 && "enqueueNDRangeKernel(m_solveCollisionsAndUpdateVelocitiesKernel)");
541
+ }
542
+ }
543
+
544
+ } // btOpenCLSoftBodySolverSIMDAware::updateVelocitiesFromPositionsWithoutVelocities
545
+
546
+ // End kernel dispatches
547
+ /////////////////////////////////////
548
+
549
+
550
+
551
+ bool btOpenCLSoftBodySolverSIMDAware::buildShaders()
552
+ {
553
+ releaseKernels();
554
+
555
+ if( m_shadersInitialized )
556
+ return true;
557
+
558
+ const char* additionalMacros="";
559
+
560
+ m_currentCLFunctions->clearKernelCompilationFailures();
561
+
562
+ char *wavefrontMacros = new char[256];
563
+
564
+ sprintf(
565
+ wavefrontMacros,
566
+ "-DMAX_NUM_VERTICES_PER_WAVE=%d -DMAX_BATCHES_PER_WAVE=%d -DWAVEFRONT_SIZE=%d -DWAVEFRONT_BLOCK_MULTIPLIER=%d -DBLOCK_SIZE=%d",
567
+ m_linkData.getMaxVerticesPerWavefront(),
568
+ m_linkData.getMaxBatchesPerWavefront(),
569
+ m_linkData.getWavefrontSize(),
570
+ WAVEFRONT_BLOCK_MULTIPLIER,
571
+ WAVEFRONT_BLOCK_MULTIPLIER*m_linkData.getWavefrontSize());
572
+
573
+ m_updatePositionsFromVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdatePositionsFromVelocitiesCLString, "UpdatePositionsFromVelocitiesKernel", additionalMacros,"OpenCLC10/UpdatePositionsFromVelocities.cl");
574
+ m_solvePositionsFromLinksKernel = m_currentCLFunctions->compileCLKernelFromString( SolvePositionsCLString, "SolvePositionsFromLinksKernel", wavefrontMacros ,"OpenCLC10/SolvePositionsSIMDBatched.cl");
575
+ m_updateVelocitiesFromPositionsWithVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNodesCLString, "updateVelocitiesFromPositionsWithVelocitiesKernel", additionalMacros ,"OpenCLC10/UpdateNodes.cl");
576
+ m_updateVelocitiesFromPositionsWithoutVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdatePositionsCLString, "updateVelocitiesFromPositionsWithoutVelocitiesKernel", additionalMacros,"OpenCLC10/UpdatePositions.cl");
577
+ m_integrateKernel = m_currentCLFunctions->compileCLKernelFromString( IntegrateCLString, "IntegrateKernel", additionalMacros ,"OpenCLC10/Integrate.cl");
578
+ m_applyForcesKernel = m_currentCLFunctions->compileCLKernelFromString( ApplyForcesCLString, "ApplyForcesKernel", additionalMacros,"OpenCLC10/ApplyForces.cl" );
579
+ m_updateFixedVertexPositionsKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateFixedVertexPositionsCLString, "UpdateFixedVertexPositions" ,additionalMacros,"OpenCLC10/UpdateFixedVertexPositions.cl");
580
+ m_solveCollisionsAndUpdateVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( SolveCollisionsAndUpdateVelocitiesCLString, "SolveCollisionsAndUpdateVelocitiesKernel", additionalMacros ,"OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl");
581
+
582
+ // TODO: Rename to UpdateSoftBodies
583
+ m_resetNormalsAndAreasKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "ResetNormalsAndAreasKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl");
584
+ m_normalizeNormalsAndAreasKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "NormalizeNormalsAndAreasKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl");
585
+ m_updateSoftBodiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "UpdateSoftBodiesKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl");
586
+
587
+ delete [] wavefrontMacros;
588
+
589
+ if( m_currentCLFunctions->getKernelCompilationFailures()==0)
590
+ {
591
+ m_shadersInitialized = true;
592
+ }
593
+
594
+ return m_shadersInitialized;
595
+ }
596
+
597
+
598
+
599
+
600
+ static Vectormath::Aos::Transform3 toTransform3( const btTransform &transform )
601
+ {
602
+ Vectormath::Aos::Transform3 outTransform;
603
+ outTransform.setCol(0, toVector3(transform.getBasis().getColumn(0)));
604
+ outTransform.setCol(1, toVector3(transform.getBasis().getColumn(1)));
605
+ outTransform.setCol(2, toVector3(transform.getBasis().getColumn(2)));
606
+ outTransform.setCol(3, toVector3(transform.getOrigin()));
607
+ return outTransform;
608
+ }
609
+
610
+
611
+ static void generateBatchesOfWavefronts( btAlignedObjectArray < btAlignedObjectArray <int> > &linksForWavefronts, btSoftBodyLinkData &linkData, int numVertices, btAlignedObjectArray < btAlignedObjectArray <int> > &wavefrontBatches )
612
+ {
613
+ // A per-batch map of truth values stating whether a given vertex is in that batch
614
+ // This allows us to significantly optimize the batching
615
+ btAlignedObjectArray <btAlignedObjectArray<bool> > mapOfVerticesInBatches;
616
+
617
+ for( int waveIndex = 0; waveIndex < linksForWavefronts.size(); ++waveIndex )
618
+ {
619
+ btAlignedObjectArray <int> &wavefront( linksForWavefronts[waveIndex] );
620
+
621
+ int batch = 0;
622
+ bool placed = false;
623
+ while( batch < wavefrontBatches.size() && !placed )
624
+ {
625
+ // Test the current batch, see if this wave shares any vertex with the waves in the batch
626
+ bool foundSharedVertex = false;
627
+ for( int link = 0; link < wavefront.size(); ++link )
628
+ {
629
+ btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] );
630
+ if( (mapOfVerticesInBatches[batch])[vertices.vertex0] || (mapOfVerticesInBatches[batch])[vertices.vertex1] )
631
+ {
632
+ foundSharedVertex = true;
633
+ }
634
+ }
635
+
636
+ if( !foundSharedVertex )
637
+ {
638
+ wavefrontBatches[batch].push_back( waveIndex );
639
+ // Insert vertices into this batch too
640
+ for( int link = 0; link < wavefront.size(); ++link )
641
+ {
642
+ btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] );
643
+ (mapOfVerticesInBatches[batch])[vertices.vertex0] = true;
644
+ (mapOfVerticesInBatches[batch])[vertices.vertex1] = true;
645
+ }
646
+ placed = true;
647
+ }
648
+ batch++;
649
+ }
650
+ if( batch == wavefrontBatches.size() && !placed )
651
+ {
652
+ wavefrontBatches.resize( batch + 1 );
653
+ wavefrontBatches[batch].push_back( waveIndex );
654
+
655
+ // And resize map as well
656
+ mapOfVerticesInBatches.resize( batch + 1 );
657
+
658
+ // Resize maps with total number of vertices
659
+ mapOfVerticesInBatches[batch].resize( numVertices+1, false );
660
+
661
+ // Insert vertices into this batch too
662
+ for( int link = 0; link < wavefront.size(); ++link )
663
+ {
664
+ btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] );
665
+ (mapOfVerticesInBatches[batch])[vertices.vertex0] = true;
666
+ (mapOfVerticesInBatches[batch])[vertices.vertex1] = true;
667
+ }
668
+ }
669
+ }
670
+ mapOfVerticesInBatches.clear();
671
+ }
672
+
673
+ // Function to remove an object from a vector maintaining correct ordering of the vector
674
+ template< typename T > static void removeFromVector( btAlignedObjectArray< T > &vectorToUpdate, int indexToRemove )
675
+ {
676
+ int currentSize = vectorToUpdate.size();
677
+ for( int i = indexToRemove; i < (currentSize-1); ++i )
678
+ {
679
+ vectorToUpdate[i] = vectorToUpdate[i+1];
680
+ }
681
+ if( currentSize > 0 )
682
+ vectorToUpdate.resize( currentSize - 1 );
683
+ }
684
+
685
+ /**
686
+ * Insert element into vectorToUpdate at index index.
687
+ */
688
+ template< typename T > static void insertAtIndex( btAlignedObjectArray< T > &vectorToUpdate, int index, T element )
689
+ {
690
+ vectorToUpdate.resize( vectorToUpdate.size() + 1 );
691
+ for( int i = (vectorToUpdate.size() - 1); i > index; --i )
692
+ {
693
+ vectorToUpdate[i] = vectorToUpdate[i-1];
694
+ }
695
+ vectorToUpdate[index] = element;
696
+ }
697
+
698
+ /**
699
+ * Insert into btAlignedObjectArray assuming the array is ordered and maintaining both ordering and uniqueness.
700
+ * ie it treats vectorToUpdate as an ordered set.
701
+ */
702
+ template< typename T > static void insertUniqueAndOrderedIntoVector( btAlignedObjectArray<T> &vectorToUpdate, T element )
703
+ {
704
+ int index = 0;
705
+ while( index < vectorToUpdate.size() && vectorToUpdate[index] < element )
706
+ {
707
+ index++;
708
+ }
709
+ if( index == vectorToUpdate.size() || vectorToUpdate[index] != element )
710
+ insertAtIndex( vectorToUpdate, index, element );
711
+ }
712
+
713
+ static void generateLinksPerVertex( int numVertices, btSoftBodyLinkData &linkData, btAlignedObjectArray< int > &listOfLinksPerVertex, btAlignedObjectArray <int> &numLinksPerVertex, int &maxLinks )
714
+ {
715
+ for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex )
716
+ {
717
+ btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) );
718
+ numLinksPerVertex[nodes.vertex0]++;
719
+ numLinksPerVertex[nodes.vertex1]++;
720
+ }
721
+ int maxLinksPerVertex = 0;
722
+ for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
723
+ {
724
+ maxLinksPerVertex = btMax(numLinksPerVertex[vertexIndex], maxLinksPerVertex);
725
+ }
726
+ maxLinks = maxLinksPerVertex;
727
+
728
+ btAlignedObjectArray< int > linksFoundPerVertex;
729
+ linksFoundPerVertex.resize( numVertices, 0 );
730
+
731
+ listOfLinksPerVertex.resize( maxLinksPerVertex * numVertices );
732
+
733
+ for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex )
734
+ {
735
+ btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) );
736
+ {
737
+ // Do vertex 0
738
+ int vertexIndex = nodes.vertex0;
739
+ int linkForVertex = linksFoundPerVertex[nodes.vertex0];
740
+ int linkAddress = vertexIndex * maxLinksPerVertex + linkForVertex;
741
+
742
+ listOfLinksPerVertex[linkAddress] = linkIndex;
743
+
744
+ linksFoundPerVertex[nodes.vertex0] = linkForVertex + 1;
745
+ }
746
+ {
747
+ // Do vertex 1
748
+ int vertexIndex = nodes.vertex1;
749
+ int linkForVertex = linksFoundPerVertex[nodes.vertex1];
750
+ int linkAddress = vertexIndex * maxLinksPerVertex + linkForVertex;
751
+
752
+ listOfLinksPerVertex[linkAddress] = linkIndex;
753
+
754
+ linksFoundPerVertex[nodes.vertex1] = linkForVertex + 1;
755
+ }
756
+ }
757
+ }
758
+
759
+ static void computeBatchingIntoWavefronts(
760
+ btSoftBodyLinkData &linkData,
761
+ int wavefrontSize,
762
+ int linksPerWorkItem,
763
+ int maxLinksPerWavefront,
764
+ btAlignedObjectArray < btAlignedObjectArray <int> > &linksForWavefronts,
765
+ btAlignedObjectArray< btAlignedObjectArray < btAlignedObjectArray <int> > > &batchesWithinWaves, /* wave, batch, links in batch */
766
+ btAlignedObjectArray< btAlignedObjectArray< int > > &verticesForWavefronts /* wavefront, vertex */
767
+ )
768
+ {
769
+
770
+
771
+ // Attempt generation of larger batches of links.
772
+ btAlignedObjectArray< bool > processedLink;
773
+ processedLink.resize( linkData.getNumLinks() );
774
+ btAlignedObjectArray< int > listOfLinksPerVertex;
775
+ int maxLinksPerVertex = 0;
776
+
777
+ // Count num vertices
778
+ int numVertices = 0;
779
+ for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex )
780
+ {
781
+ btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) );
782
+ numVertices = btMax( numVertices, nodes.vertex0 + 1 );
783
+ numVertices = btMax( numVertices, nodes.vertex1 + 1 );
784
+ }
785
+
786
+ // Need list of links per vertex
787
+ // Compute valence of each vertex
788
+ btAlignedObjectArray <int> numLinksPerVertex;
789
+ numLinksPerVertex.resize(0);
790
+ numLinksPerVertex.resize( numVertices, 0 );
791
+
792
+ generateLinksPerVertex( numVertices, linkData, listOfLinksPerVertex, numLinksPerVertex, maxLinksPerVertex );
793
+
794
+ if (!numVertices)
795
+ return;
796
+
797
+ for( int vertex = 0; vertex < 10; ++vertex )
798
+ {
799
+ for( int link = 0; link < numLinksPerVertex[vertex]; ++link )
800
+ {
801
+ int linkAddress = vertex * maxLinksPerVertex + link;
802
+ }
803
+ }
804
+
805
+
806
+ // At this point we know what links we have for each vertex so we can start batching
807
+
808
+ // We want a vertex to start with, let's go with 0
809
+ int currentVertex = 0;
810
+ int linksProcessed = 0;
811
+
812
+ btAlignedObjectArray <int> verticesToProcess;
813
+
814
+ while( linksProcessed < linkData.getNumLinks() )
815
+ {
816
+ // Next wavefront
817
+ int nextWavefront = linksForWavefronts.size();
818
+ linksForWavefronts.resize( nextWavefront + 1 );
819
+ btAlignedObjectArray <int> &linksForWavefront(linksForWavefronts[nextWavefront]);
820
+ verticesForWavefronts.resize( nextWavefront + 1 );
821
+ btAlignedObjectArray<int> &vertexSet( verticesForWavefronts[nextWavefront] );
822
+
823
+ linksForWavefront.resize(0);
824
+
825
+ // Loop to find enough links to fill the wavefront
826
+ // Stopping if we either run out of links, or fill it
827
+ while( linksProcessed < linkData.getNumLinks() && linksForWavefront.size() < maxLinksPerWavefront )
828
+ {
829
+ // Go through the links for the current vertex
830
+ for( int link = 0; link < numLinksPerVertex[currentVertex] && linksForWavefront.size() < maxLinksPerWavefront; ++link )
831
+ {
832
+ int linkAddress = currentVertex * maxLinksPerVertex + link;
833
+ int linkIndex = listOfLinksPerVertex[linkAddress];
834
+
835
+ // If we have not already processed this link, add it to the wavefront
836
+ // Claim it as another processed link
837
+ // Add the vertex at the far end to the list of vertices to process.
838
+ if( !processedLink[linkIndex] )
839
+ {
840
+ linksForWavefront.push_back( linkIndex );
841
+ linksProcessed++;
842
+ processedLink[linkIndex] = true;
843
+ int v0 = linkData.getVertexPair(linkIndex).vertex0;
844
+ int v1 = linkData.getVertexPair(linkIndex).vertex1;
845
+ if( v0 == currentVertex )
846
+ verticesToProcess.push_back( v1 );
847
+ else
848
+ verticesToProcess.push_back( v0 );
849
+ }
850
+ }
851
+ if( verticesToProcess.size() > 0 )
852
+ {
853
+ // Get the element on the front of the queue and remove it
854
+ currentVertex = verticesToProcess[0];
855
+ removeFromVector( verticesToProcess, 0 );
856
+ } else {
857
+ // If we've not yet processed all the links, find the first unprocessed one
858
+ // and select one of its vertices as the current vertex
859
+ if( linksProcessed < linkData.getNumLinks() )
860
+ {
861
+ int searchLink = 0;
862
+ while( processedLink[searchLink] )
863
+ searchLink++;
864
+ currentVertex = linkData.getVertexPair(searchLink).vertex0;
865
+ }
866
+ }
867
+ }
868
+
869
+ // We have either finished or filled a wavefront
870
+ for( int link = 0; link < linksForWavefront.size(); ++link )
871
+ {
872
+ int v0 = linkData.getVertexPair( linksForWavefront[link] ).vertex0;
873
+ int v1 = linkData.getVertexPair( linksForWavefront[link] ).vertex1;
874
+ insertUniqueAndOrderedIntoVector( vertexSet, v0 );
875
+ insertUniqueAndOrderedIntoVector( vertexSet, v1 );
876
+ }
877
+ // Iterate over links mapped to the wave and batch those
878
+ // We can run a batch on each cycle trivially
879
+
880
+ batchesWithinWaves.resize( batchesWithinWaves.size() + 1 );
881
+ btAlignedObjectArray < btAlignedObjectArray <int> > &batchesWithinWave( batchesWithinWaves[batchesWithinWaves.size()-1] );
882
+
883
+
884
+ for( int link = 0; link < linksForWavefront.size(); ++link )
885
+ {
886
+ int linkIndex = linksForWavefront[link];
887
+ btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( linkIndex );
888
+
889
+ int batch = 0;
890
+ bool placed = false;
891
+ while( batch < batchesWithinWave.size() && !placed )
892
+ {
893
+ bool foundSharedVertex = false;
894
+ if( batchesWithinWave[batch].size() >= wavefrontSize )
895
+ {
896
+ // If we have already filled this batch, move on to another
897
+ foundSharedVertex = true;
898
+ } else {
899
+ for( int link2 = 0; link2 < batchesWithinWave[batch].size(); ++link2 )
900
+ {
901
+ btSoftBodyLinkData::LinkNodePair vertices2 = linkData.getVertexPair( (batchesWithinWave[batch])[link2] );
902
+
903
+ if( vertices.vertex0 == vertices2.vertex0 ||
904
+ vertices.vertex1 == vertices2.vertex0 ||
905
+ vertices.vertex0 == vertices2.vertex1 ||
906
+ vertices.vertex1 == vertices2.vertex1 )
907
+ {
908
+ foundSharedVertex = true;
909
+ break;
910
+ }
911
+ }
912
+ }
913
+ if( !foundSharedVertex )
914
+ {
915
+ batchesWithinWave[batch].push_back( linkIndex );
916
+ placed = true;
917
+ } else {
918
+ ++batch;
919
+ }
920
+ }
921
+ if( batch == batchesWithinWave.size() && !placed )
922
+ {
923
+ batchesWithinWave.resize( batch + 1 );
924
+ batchesWithinWave[batch].push_back( linkIndex );
925
+ }
926
+ }
927
+
928
+ }
929
+
930
+ }
931
+
932
+ void btSoftBodyLinkDataOpenCLSIMDAware::generateBatches()
933
+ {
934
+ btAlignedObjectArray < btAlignedObjectArray <int> > linksForWavefronts;
935
+ btAlignedObjectArray < btAlignedObjectArray <int> > wavefrontBatches;
936
+ btAlignedObjectArray< btAlignedObjectArray < btAlignedObjectArray <int> > > batchesWithinWaves;
937
+ btAlignedObjectArray< btAlignedObjectArray< int > > verticesForWavefronts; // wavefronts, vertices in wavefront as an ordered set
938
+
939
+ // Group the links into wavefronts
940
+ computeBatchingIntoWavefronts( *this, m_wavefrontSize, m_linksPerWorkItem, m_maxLinksPerWavefront, linksForWavefronts, batchesWithinWaves, verticesForWavefronts );
941
+
942
+
943
+ // Batch the wavefronts
944
+ generateBatchesOfWavefronts( linksForWavefronts, *this, m_maxVertex, wavefrontBatches );
945
+
946
+ m_numWavefronts = linksForWavefronts.size();
947
+
948
+ // At this point we have a description of which links we need to process in each wavefront
949
+
950
+ // First correctly fill the batch ranges vector
951
+ int numBatches = wavefrontBatches.size();
952
+ m_wavefrontBatchStartLengths.resize(0);
953
+ int prefixSum = 0;
954
+ for( int batchIndex = 0; batchIndex < numBatches; ++batchIndex )
955
+ {
956
+ int wavesInBatch = wavefrontBatches[batchIndex].size();
957
+ int nextPrefixSum = prefixSum + wavesInBatch;
958
+ m_wavefrontBatchStartLengths.push_back( BatchPair( prefixSum, nextPrefixSum - prefixSum ) );
959
+
960
+ prefixSum += wavesInBatch;
961
+ }
962
+
963
+ // Also find max number of batches within a wave
964
+ m_maxBatchesWithinWave = 0;
965
+ m_maxVerticesWithinWave = 0;
966
+ m_numBatchesAndVerticesWithinWaves.resize( m_numWavefronts );
967
+ for( int waveIndex = 0; waveIndex < m_numWavefronts; ++waveIndex )
968
+ {
969
+ // See if the number of batches in this wave is greater than the current maxium
970
+ int batchesInCurrentWave = batchesWithinWaves[waveIndex].size();
971
+ int verticesInCurrentWave = verticesForWavefronts[waveIndex].size();
972
+ m_maxBatchesWithinWave = btMax( batchesInCurrentWave, m_maxBatchesWithinWave );
973
+ m_maxVerticesWithinWave = btMax( verticesInCurrentWave, m_maxVerticesWithinWave );
974
+ }
975
+
976
+ // Add padding values both for alignment and as dudd addresses within LDS to compute junk rather than branch around
977
+ m_maxVerticesWithinWave = 16*((m_maxVerticesWithinWave/16)+2);
978
+
979
+ // Now we know the maximum number of vertices per-wave we can resize the global vertices array
980
+ m_wavefrontVerticesGlobalAddresses.resize( m_maxVerticesWithinWave * m_numWavefronts );
981
+
982
+ // Grab backup copies of all the link data arrays for the sorting process
983
+ btAlignedObjectArray<btSoftBodyLinkData::LinkNodePair> m_links_Backup(m_links);
984
+ btAlignedObjectArray<float> m_linkStrength_Backup(m_linkStrength);
985
+ btAlignedObjectArray<float> m_linksMassLSC_Backup(m_linksMassLSC);
986
+ btAlignedObjectArray<float> m_linksRestLengthSquared_Backup(m_linksRestLengthSquared);
987
+ //btAlignedObjectArray<Vectormath::Aos::Vector3> m_linksCLength_Backup(m_linksCLength);
988
+ //btAlignedObjectArray<float> m_linksLengthRatio_Backup(m_linksLengthRatio);
989
+ btAlignedObjectArray<float> m_linksRestLength_Backup(m_linksRestLength);
990
+ btAlignedObjectArray<float> m_linksMaterialLinearStiffnessCoefficient_Backup(m_linksMaterialLinearStiffnessCoefficient);
991
+
992
+ // Resize to a wavefront sized batch per batch per wave so we get perfectly coherent memory accesses.
993
+ m_links.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
994
+ m_linkVerticesLocalAddresses.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
995
+ m_linkStrength.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
996
+ m_linksMassLSC.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
997
+ m_linksRestLengthSquared.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
998
+ m_linksRestLength.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
999
+ m_linksMaterialLinearStiffnessCoefficient.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
1000
+
1001
+ // Then re-order links into wavefront blocks
1002
+
1003
+ // Total number of wavefronts moved. This will decide the ordering of sorted wavefronts.
1004
+ int wavefrontCount = 0;
1005
+
1006
+ // Iterate over batches of wavefronts, then wavefronts in the batch
1007
+ for( int batchIndex = 0; batchIndex < numBatches; ++batchIndex )
1008
+ {
1009
+ btAlignedObjectArray <int> &batch( wavefrontBatches[batchIndex] );
1010
+ int wavefrontsInBatch = batch.size();
1011
+
1012
+
1013
+ for( int wavefrontIndex = 0; wavefrontIndex < wavefrontsInBatch; ++wavefrontIndex )
1014
+ {
1015
+
1016
+ int originalWavefrontIndex = batch[wavefrontIndex];
1017
+ btAlignedObjectArray< int > &wavefrontVertices( verticesForWavefronts[originalWavefrontIndex] );
1018
+ int verticesUsedByWavefront = wavefrontVertices.size();
1019
+
1020
+ // Copy the set of vertices into the correctly structured array for use on the device
1021
+ // Fill the non-vertices with -1s
1022
+ // so we can mask out those reads
1023
+ for( int vertex = 0; vertex < verticesUsedByWavefront; ++vertex )
1024
+ {
1025
+ m_wavefrontVerticesGlobalAddresses[m_maxVerticesWithinWave * wavefrontCount + vertex] = wavefrontVertices[vertex];
1026
+ }
1027
+ for( int vertex = verticesUsedByWavefront; vertex < m_maxVerticesWithinWave; ++vertex )
1028
+ {
1029
+ m_wavefrontVerticesGlobalAddresses[m_maxVerticesWithinWave * wavefrontCount + vertex] = -1;
1030
+ }
1031
+
1032
+ // Obtain the set of batches within the current wavefront
1033
+ btAlignedObjectArray < btAlignedObjectArray <int> > &batchesWithinWavefront( batchesWithinWaves[originalWavefrontIndex] );
1034
+ // Set the size of the batches for use in the solver, correctly ordered
1035
+ NumBatchesVerticesPair batchesAndVertices;
1036
+ batchesAndVertices.numBatches = batchesWithinWavefront.size();
1037
+ batchesAndVertices.numVertices = verticesUsedByWavefront;
1038
+ m_numBatchesAndVerticesWithinWaves[wavefrontCount] = batchesAndVertices;
1039
+
1040
+
1041
+ // Now iterate over batches within the wavefront to structure the links correctly
1042
+ for( int wavefrontBatch = 0; wavefrontBatch < batchesWithinWavefront.size(); ++wavefrontBatch )
1043
+ {
1044
+ btAlignedObjectArray <int> &linksInBatch( batchesWithinWavefront[wavefrontBatch] );
1045
+ int wavefrontBatchSize = linksInBatch.size();
1046
+
1047
+ int batchAddressInTarget = m_maxBatchesWithinWave * m_wavefrontSize * wavefrontCount + m_wavefrontSize * wavefrontBatch;
1048
+
1049
+ for( int linkIndex = 0; linkIndex < wavefrontBatchSize; ++linkIndex )
1050
+ {
1051
+ int originalLinkAddress = linksInBatch[linkIndex];
1052
+ // Reorder simple arrays trivially
1053
+ m_links[batchAddressInTarget + linkIndex] = m_links_Backup[originalLinkAddress];
1054
+ m_linkStrength[batchAddressInTarget + linkIndex] = m_linkStrength_Backup[originalLinkAddress];
1055
+ m_linksMassLSC[batchAddressInTarget + linkIndex] = m_linksMassLSC_Backup[originalLinkAddress];
1056
+ m_linksRestLengthSquared[batchAddressInTarget + linkIndex] = m_linksRestLengthSquared_Backup[originalLinkAddress];
1057
+ m_linksRestLength[batchAddressInTarget + linkIndex] = m_linksRestLength_Backup[originalLinkAddress];
1058
+ m_linksMaterialLinearStiffnessCoefficient[batchAddressInTarget + linkIndex] = m_linksMaterialLinearStiffnessCoefficient_Backup[originalLinkAddress];
1059
+
1060
+ // The local address is more complicated. We need to work out where a given vertex will end up
1061
+ // by searching the set of vertices for this link and using the index as the local address
1062
+ btSoftBodyLinkData::LinkNodePair localPair;
1063
+ btSoftBodyLinkData::LinkNodePair globalPair = m_links[batchAddressInTarget + linkIndex];
1064
+ localPair.vertex0 = wavefrontVertices.findLinearSearch( globalPair.vertex0 );
1065
+ localPair.vertex1 = wavefrontVertices.findLinearSearch( globalPair.vertex1 );
1066
+ m_linkVerticesLocalAddresses[batchAddressInTarget + linkIndex] = localPair;
1067
+ }
1068
+ for( int linkIndex = wavefrontBatchSize; linkIndex < m_wavefrontSize; ++linkIndex )
1069
+ {
1070
+ // Put 0s into these arrays for padding for cleanliness
1071
+ m_links[batchAddressInTarget + linkIndex] = btSoftBodyLinkData::LinkNodePair(0, 0);
1072
+ m_linkStrength[batchAddressInTarget + linkIndex] = 0.f;
1073
+ m_linksMassLSC[batchAddressInTarget + linkIndex] = 0.f;
1074
+ m_linksRestLengthSquared[batchAddressInTarget + linkIndex] = 0.f;
1075
+ m_linksRestLength[batchAddressInTarget + linkIndex] = 0.f;
1076
+ m_linksMaterialLinearStiffnessCoefficient[batchAddressInTarget + linkIndex] = 0.f;
1077
+
1078
+
1079
+ // For local addresses of junk data choose a set of addresses just above the range of valid ones
1080
+ // and cycling tyhrough % 16 so that we don't have bank conficts between all dud addresses
1081
+ // The valid addresses will do scatter and gather in the valid range, the junk ones should happily work
1082
+ // off the end of that range so we need no control
1083
+ btSoftBodyLinkData::LinkNodePair localPair;
1084
+ localPair.vertex0 = verticesUsedByWavefront + (linkIndex % 16);
1085
+ localPair.vertex1 = verticesUsedByWavefront + (linkIndex % 16);
1086
+ m_linkVerticesLocalAddresses[batchAddressInTarget + linkIndex] = localPair;
1087
+ }
1088
+
1089
+ }
1090
+
1091
+
1092
+ wavefrontCount++;
1093
+ }
1094
+
1095
+
1096
+ }
1097
+
1098
+ } // void btSoftBodyLinkDataDX11SIMDAware::generateBatches()
1099
+
1100
+
1101
+