ruby-bullet 0.0.2-x86-mingw32
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- data/INSTALL.md +22 -0
- data/LICENSE +23 -0
- data/README.md +41 -0
- data/Rakefile +131 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
- data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
- data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
- data/bindings/bullet/interface/LinearMath/btList.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
- data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
- data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
- data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
- data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
- data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
- data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
- data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
- data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
- data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
- data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
- data/bindings/bullet/interface/Makefile +19 -0
- data/bindings/bullet/interface/bullet.i +9 -0
- data/bindings/bullet/interface/bullet_all.i +186 -0
- data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
- data/bindings/bullet/interface/bullet_wrap.h +106 -0
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/bindings/bullet/src/TickListener.h +22 -0
- data/deps/include/bullet/Bullet-C-Api.h +176 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
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#include "vectormath/vmInclude.h"
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#include <stdio.h> //@todo: remove the debugging printf at some stage
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#include "btSoftBodySolver_OpenCLSIMDAware.h"
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#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h"
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#include "BulletSoftBody/btSoftBody.h"
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include <limits.h>
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+
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#define WAVEFRONT_SIZE 32
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#define WAVEFRONT_BLOCK_MULTIPLIER 2
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#define GROUP_SIZE (WAVEFRONT_SIZE*WAVEFRONT_BLOCK_MULTIPLIER)
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#define LINKS_PER_SIMD_LANE 16
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+
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static const size_t workGroupSize = GROUP_SIZE;
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+
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+
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//CL_VERSION_1_1 seems broken on NVidia SDK so just disable it
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////OpenCL 1.0 kernels don't use float3
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#define MSTRINGIFY(A) #A
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static const char* UpdatePositionsFromVelocitiesCLString =
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#include "OpenCLC10/UpdatePositionsFromVelocities.cl"
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static const char* SolvePositionsCLString =
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#include "OpenCLC10/SolvePositionsSIMDBatched.cl"
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static const char* UpdateNodesCLString =
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#include "OpenCLC10/UpdateNodes.cl"
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static const char* UpdatePositionsCLString =
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#include "OpenCLC10/UpdatePositions.cl"
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static const char* UpdateConstantsCLString =
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#include "OpenCLC10/UpdateConstants.cl"
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static const char* IntegrateCLString =
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#include "OpenCLC10/Integrate.cl"
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static const char* ApplyForcesCLString =
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#include "OpenCLC10/ApplyForces.cl"
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static const char* UpdateFixedVertexPositionsCLString =
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#include "OpenCLC10/UpdateFixedVertexPositions.cl"
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static const char* UpdateNormalsCLString =
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#include "OpenCLC10/UpdateNormals.cl"
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static const char* VSolveLinksCLString =
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#include "OpenCLC10/VSolveLinks.cl"
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static const char* SolveCollisionsAndUpdateVelocitiesCLString =
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#include "OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl"
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static const char* OutputToVertexArrayCLString =
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#include "OpenCLC10/OutputToVertexArray.cl"
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btSoftBodyLinkDataOpenCLSIMDAware::btSoftBodyLinkDataOpenCLSIMDAware(cl_command_queue queue, cl_context ctx) :
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m_cqCommandQue(queue),
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m_wavefrontSize( WAVEFRONT_SIZE ),
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m_linksPerWorkItem( LINKS_PER_SIMD_LANE ),
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m_maxBatchesWithinWave( 0 ),
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m_maxLinksPerWavefront( m_wavefrontSize * m_linksPerWorkItem ),
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m_numWavefronts( 0 ),
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m_maxVertex( 0 ),
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m_clNumBatchesAndVerticesWithinWaves( queue, ctx, &m_numBatchesAndVerticesWithinWaves, true ),
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m_clWavefrontVerticesGlobalAddresses( queue, ctx, &m_wavefrontVerticesGlobalAddresses, true ),
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m_clLinkVerticesLocalAddresses( queue, ctx, &m_linkVerticesLocalAddresses, true ),
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m_clLinkStrength( queue, ctx, &m_linkStrength, false ),
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m_clLinksMassLSC( queue, ctx, &m_linksMassLSC, false ),
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m_clLinksRestLengthSquared( queue, ctx, &m_linksRestLengthSquared, false ),
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m_clLinksRestLength( queue, ctx, &m_linksRestLength, false ),
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m_clLinksMaterialLinearStiffnessCoefficient( queue, ctx, &m_linksMaterialLinearStiffnessCoefficient, false )
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{
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}
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btSoftBodyLinkDataOpenCLSIMDAware::~btSoftBodyLinkDataOpenCLSIMDAware()
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{
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}
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static Vectormath::Aos::Vector3 toVector3( const btVector3 &vec )
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{
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Vectormath::Aos::Vector3 outVec( vec.getX(), vec.getY(), vec.getZ() );
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return outVec;
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}
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/** Allocate enough space in all link-related arrays to fit numLinks links */
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void btSoftBodyLinkDataOpenCLSIMDAware::createLinks( int numLinks )
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{
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int previousSize = m_links.size();
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int newSize = previousSize + numLinks;
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btSoftBodyLinkData::createLinks( numLinks );
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// Resize the link addresses array as well
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m_linkAddresses.resize( newSize );
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}
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/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
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void btSoftBodyLinkDataOpenCLSIMDAware::setLinkAt(
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const LinkDescription &link,
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int linkIndex )
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{
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btSoftBodyLinkData::setLinkAt( link, linkIndex );
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if( link.getVertex0() > m_maxVertex )
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m_maxVertex = link.getVertex0();
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if( link.getVertex1() > m_maxVertex )
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m_maxVertex = link.getVertex1();
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// Set the link index correctly for initialisation
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m_linkAddresses[linkIndex] = linkIndex;
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}
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bool btSoftBodyLinkDataOpenCLSIMDAware::onAccelerator()
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{
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return m_onGPU;
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}
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bool btSoftBodyLinkDataOpenCLSIMDAware::moveToAccelerator()
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{
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bool success = true;
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success = success && m_clNumBatchesAndVerticesWithinWaves.moveToGPU();
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success = success && m_clWavefrontVerticesGlobalAddresses.moveToGPU();
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success = success && m_clLinkVerticesLocalAddresses.moveToGPU();
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success = success && m_clLinkStrength.moveToGPU();
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success = success && m_clLinksMassLSC.moveToGPU();
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success = success && m_clLinksRestLengthSquared.moveToGPU();
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success = success && m_clLinksRestLength.moveToGPU();
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success = success && m_clLinksMaterialLinearStiffnessCoefficient.moveToGPU();
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if( success ) {
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m_onGPU = true;
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}
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return success;
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}
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bool btSoftBodyLinkDataOpenCLSIMDAware::moveFromAccelerator()
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{
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bool success = true;
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success = success && m_clNumBatchesAndVerticesWithinWaves.moveToGPU();
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success = success && m_clWavefrontVerticesGlobalAddresses.moveToGPU();
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success = success && m_clLinkVerticesLocalAddresses.moveToGPU();
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success = success && m_clLinkStrength.moveFromGPU();
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success = success && m_clLinksMassLSC.moveFromGPU();
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success = success && m_clLinksRestLengthSquared.moveFromGPU();
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success = success && m_clLinksRestLength.moveFromGPU();
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success = success && m_clLinksMaterialLinearStiffnessCoefficient.moveFromGPU();
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if( success ) {
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m_onGPU = false;
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}
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return success;
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}
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btOpenCLSoftBodySolverSIMDAware::btOpenCLSoftBodySolverSIMDAware(cl_command_queue queue, cl_context ctx, bool bUpdateAchchoredNodePos) :
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btOpenCLSoftBodySolver( queue, ctx, bUpdateAchchoredNodePos ),
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m_linkData(queue, ctx)
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{
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// Initial we will clearly need to update solver constants
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// For now this is global for the cloths linked with this solver - we should probably make this body specific
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// for performance in future once we understand more clearly when constants need to be updated
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m_updateSolverConstants = true;
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m_shadersInitialized = false;
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}
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btOpenCLSoftBodySolverSIMDAware::~btOpenCLSoftBodySolverSIMDAware()
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{
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releaseKernels();
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}
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void btOpenCLSoftBodySolverSIMDAware::optimize( btAlignedObjectArray< btSoftBody * > &softBodies ,bool forceUpdate)
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{
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if( forceUpdate || m_softBodySet.size() != softBodies.size() )
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{
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// Have a change in the soft body set so update, reloading all the data
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getVertexData().clear();
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getTriangleData().clear();
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getLinkData().clear();
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m_softBodySet.resize(0);
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m_anchorIndex.clear();
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int maxPiterations = 0;
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int maxViterations = 0;
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for( int softBodyIndex = 0; softBodyIndex < softBodies.size(); ++softBodyIndex )
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{
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btSoftBody *softBody = softBodies[ softBodyIndex ];
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using Vectormath::Aos::Matrix3;
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using Vectormath::Aos::Point3;
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+
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// Create SoftBody that will store the information within the solver
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btOpenCLAcceleratedSoftBodyInterface* newSoftBody = new btOpenCLAcceleratedSoftBodyInterface( softBody );
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m_softBodySet.push_back( newSoftBody );
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+
|
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m_perClothAcceleration.push_back( toVector3(softBody->getWorldInfo()->m_gravity) );
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m_perClothDampingFactor.push_back(softBody->m_cfg.kDP);
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m_perClothVelocityCorrectionCoefficient.push_back( softBody->m_cfg.kVCF );
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m_perClothLiftFactor.push_back( softBody->m_cfg.kLF );
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+
m_perClothDragFactor.push_back( softBody->m_cfg.kDG );
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m_perClothMediumDensity.push_back(softBody->getWorldInfo()->air_density);
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// Simple init values. Actually we'll put 0 and -1 into them at the appropriate time
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m_perClothFriction.push_back(softBody->m_cfg.kDF);
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+
m_perClothCollisionObjects.push_back( CollisionObjectIndices(-1, -1) );
|
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+
|
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+
// Add space for new vertices and triangles in the default solver for now
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+
// TODO: Include space here for tearing too later
|
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+
int firstVertex = getVertexData().getNumVertices();
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int numVertices = softBody->m_nodes.size();
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// Round maxVertices to a multiple of the workgroup size so we know we're safe to run over in a given group
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+
// maxVertices can be increased to allow tearing, but should be used sparingly because these extra verts will always be processed
|
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+
int maxVertices = GROUP_SIZE*((numVertices+GROUP_SIZE)/GROUP_SIZE);
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// Allocate space for new vertices in all the vertex arrays
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+
getVertexData().createVertices( numVertices, softBodyIndex, maxVertices );
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232
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+
|
233
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+
|
234
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+
int firstTriangle = getTriangleData().getNumTriangles();
|
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+
int numTriangles = softBody->m_faces.size();
|
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int maxTriangles = numTriangles;
|
237
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getTriangleData().createTriangles( maxTriangles );
|
238
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+
|
239
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// Copy vertices from softbody into the solver
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240
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+
for( int vertex = 0; vertex < numVertices; ++vertex )
|
241
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+
{
|
242
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Point3 multPoint(softBody->m_nodes[vertex].m_x.getX(), softBody->m_nodes[vertex].m_x.getY(), softBody->m_nodes[vertex].m_x.getZ());
|
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btSoftBodyVertexData::VertexDescription desc;
|
244
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+
|
245
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+
// TODO: Position in the softbody might be pre-transformed
|
246
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+
// or we may need to adapt for the pose.
|
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+
//desc.setPosition( cloth.getMeshTransform()*multPoint );
|
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desc.setPosition( multPoint );
|
249
|
+
|
250
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float vertexInverseMass = softBody->m_nodes[vertex].m_im;
|
251
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desc.setInverseMass(vertexInverseMass);
|
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getVertexData().setVertexAt( desc, firstVertex + vertex );
|
253
|
+
|
254
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m_anchorIndex.push_back(-1.0);
|
255
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+
}
|
256
|
+
for( int vertex = numVertices; vertex < maxVertices; ++vertex )
|
257
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+
{
|
258
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m_anchorIndex.push_back(-1.0);
|
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+
}
|
260
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+
|
261
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+
// Copy triangles similarly
|
262
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// We're assuming here that vertex indices are based on the firstVertex rather than the entire scene
|
263
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+
for( int triangle = 0; triangle < numTriangles; ++triangle )
|
264
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+
{
|
265
|
+
// Note that large array storage is relative to the array not to the cloth
|
266
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+
// So we need to add firstVertex to each value
|
267
|
+
int vertexIndex0 = (softBody->m_faces[triangle].m_n[0] - &(softBody->m_nodes[0]));
|
268
|
+
int vertexIndex1 = (softBody->m_faces[triangle].m_n[1] - &(softBody->m_nodes[0]));
|
269
|
+
int vertexIndex2 = (softBody->m_faces[triangle].m_n[2] - &(softBody->m_nodes[0]));
|
270
|
+
btSoftBodyTriangleData::TriangleDescription newTriangle(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, vertexIndex2 + firstVertex);
|
271
|
+
getTriangleData().setTriangleAt( newTriangle, firstTriangle + triangle );
|
272
|
+
|
273
|
+
// Increase vertex triangle counts for this triangle
|
274
|
+
getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex0)++;
|
275
|
+
getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex1)++;
|
276
|
+
getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex2)++;
|
277
|
+
}
|
278
|
+
|
279
|
+
int firstLink = getLinkData().getNumLinks();
|
280
|
+
int numLinks = softBody->m_links.size();
|
281
|
+
int maxLinks = numLinks;
|
282
|
+
|
283
|
+
// Allocate space for the links
|
284
|
+
getLinkData().createLinks( numLinks );
|
285
|
+
|
286
|
+
// Add the links
|
287
|
+
for( int link = 0; link < numLinks; ++link )
|
288
|
+
{
|
289
|
+
int vertexIndex0 = softBody->m_links[link].m_n[0] - &(softBody->m_nodes[0]);
|
290
|
+
int vertexIndex1 = softBody->m_links[link].m_n[1] - &(softBody->m_nodes[0]);
|
291
|
+
|
292
|
+
btSoftBodyLinkData::LinkDescription newLink(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, softBody->m_links[link].m_material->m_kLST);
|
293
|
+
newLink.setLinkStrength(1.f);
|
294
|
+
getLinkData().setLinkAt(newLink, firstLink + link);
|
295
|
+
}
|
296
|
+
|
297
|
+
newSoftBody->setFirstVertex( firstVertex );
|
298
|
+
newSoftBody->setFirstTriangle( firstTriangle );
|
299
|
+
newSoftBody->setNumVertices( numVertices );
|
300
|
+
newSoftBody->setMaxVertices( maxVertices );
|
301
|
+
newSoftBody->setNumTriangles( numTriangles );
|
302
|
+
newSoftBody->setMaxTriangles( maxTriangles );
|
303
|
+
newSoftBody->setFirstLink( firstLink );
|
304
|
+
newSoftBody->setNumLinks( numLinks );
|
305
|
+
|
306
|
+
// Find maximum piterations and viterations
|
307
|
+
int piterations = softBody->m_cfg.piterations;
|
308
|
+
|
309
|
+
if ( piterations > maxPiterations )
|
310
|
+
maxPiterations = piterations;
|
311
|
+
|
312
|
+
int viterations = softBody->m_cfg.viterations;
|
313
|
+
|
314
|
+
if ( viterations > maxViterations )
|
315
|
+
maxViterations = viterations;
|
316
|
+
|
317
|
+
// zero mass
|
318
|
+
for( int vertex = 0; vertex < numVertices; ++vertex )
|
319
|
+
{
|
320
|
+
if ( softBody->m_nodes[vertex].m_im == 0 )
|
321
|
+
{
|
322
|
+
AnchorNodeInfoCL nodeInfo;
|
323
|
+
nodeInfo.clVertexIndex = firstVertex + vertex;
|
324
|
+
nodeInfo.pNode = &softBody->m_nodes[vertex];
|
325
|
+
|
326
|
+
m_anchorNodeInfoArray.push_back(nodeInfo);
|
327
|
+
}
|
328
|
+
}
|
329
|
+
|
330
|
+
// anchor position
|
331
|
+
if ( numVertices > 0 )
|
332
|
+
{
|
333
|
+
for ( int anchorIndex = 0; anchorIndex < softBody->m_anchors.size(); anchorIndex++ )
|
334
|
+
{
|
335
|
+
btSoftBody::Node* anchorNode = softBody->m_anchors[anchorIndex].m_node;
|
336
|
+
btSoftBody::Node* firstNode = &softBody->m_nodes[0];
|
337
|
+
|
338
|
+
AnchorNodeInfoCL nodeInfo;
|
339
|
+
nodeInfo.clVertexIndex = firstVertex + (int)(anchorNode - firstNode);
|
340
|
+
nodeInfo.pNode = anchorNode;
|
341
|
+
|
342
|
+
m_anchorNodeInfoArray.push_back(nodeInfo);
|
343
|
+
}
|
344
|
+
}
|
345
|
+
}
|
346
|
+
|
347
|
+
m_anchorPosition.clear();
|
348
|
+
m_anchorPosition.resize(m_anchorNodeInfoArray.size());
|
349
|
+
|
350
|
+
for ( int anchorNode = 0; anchorNode < m_anchorNodeInfoArray.size(); anchorNode++ )
|
351
|
+
{
|
352
|
+
const AnchorNodeInfoCL& anchorNodeInfo = m_anchorNodeInfoArray[anchorNode];
|
353
|
+
m_anchorIndex[anchorNodeInfo.clVertexIndex] = anchorNode;
|
354
|
+
getVertexData().getInverseMass(anchorNodeInfo.clVertexIndex) = 0.0f;
|
355
|
+
}
|
356
|
+
|
357
|
+
updateConstants(0.f);
|
358
|
+
|
359
|
+
// set position and velocity iterations
|
360
|
+
setNumberOfPositionIterations(maxPiterations);
|
361
|
+
setNumberOfVelocityIterations(maxViterations);
|
362
|
+
|
363
|
+
// set wind velocity
|
364
|
+
m_perClothWindVelocity.resize( m_softBodySet.size() );
|
365
|
+
for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
|
366
|
+
{
|
367
|
+
btSoftBody *softBody = m_softBodySet[softBodyIndex]->getSoftBody();
|
368
|
+
m_perClothWindVelocity[softBodyIndex] = toVector3(softBody->getWindVelocity());
|
369
|
+
}
|
370
|
+
|
371
|
+
m_clPerClothWindVelocity.changedOnCPU();
|
372
|
+
|
373
|
+
// generate batches
|
374
|
+
m_linkData.generateBatches();
|
375
|
+
m_triangleData.generateBatches();
|
376
|
+
|
377
|
+
// Build the shaders to match the batching parameters
|
378
|
+
buildShaders();
|
379
|
+
}
|
380
|
+
}
|
381
|
+
|
382
|
+
|
383
|
+
btSoftBodyLinkData &btOpenCLSoftBodySolverSIMDAware::getLinkData()
|
384
|
+
{
|
385
|
+
// TODO: Consider setting link data to "changed" here
|
386
|
+
return m_linkData;
|
387
|
+
}
|
388
|
+
|
389
|
+
|
390
|
+
|
391
|
+
|
392
|
+
void btOpenCLSoftBodySolverSIMDAware::updateConstants( float timeStep )
|
393
|
+
{
|
394
|
+
|
395
|
+
using namespace Vectormath::Aos;
|
396
|
+
|
397
|
+
if( m_updateSolverConstants )
|
398
|
+
{
|
399
|
+
m_updateSolverConstants = false;
|
400
|
+
|
401
|
+
// Will have to redo this if we change the structure (tear, maybe) or various other possible changes
|
402
|
+
|
403
|
+
// Initialise link constants
|
404
|
+
const int numLinks = m_linkData.getNumLinks();
|
405
|
+
for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex )
|
406
|
+
{
|
407
|
+
btSoftBodyLinkData::LinkNodePair &vertices( m_linkData.getVertexPair(linkIndex) );
|
408
|
+
m_linkData.getRestLength(linkIndex) = length((m_vertexData.getPosition( vertices.vertex0 ) - m_vertexData.getPosition( vertices.vertex1 )));
|
409
|
+
float invMass0 = m_vertexData.getInverseMass(vertices.vertex0);
|
410
|
+
float invMass1 = m_vertexData.getInverseMass(vertices.vertex1);
|
411
|
+
float linearStiffness = m_linkData.getLinearStiffnessCoefficient(linkIndex);
|
412
|
+
float massLSC = (invMass0 + invMass1)/linearStiffness;
|
413
|
+
m_linkData.getMassLSC(linkIndex) = massLSC;
|
414
|
+
float restLength = m_linkData.getRestLength(linkIndex);
|
415
|
+
float restLengthSquared = restLength*restLength;
|
416
|
+
m_linkData.getRestLengthSquared(linkIndex) = restLengthSquared;
|
417
|
+
}
|
418
|
+
}
|
419
|
+
|
420
|
+
}
|
421
|
+
|
422
|
+
|
423
|
+
|
424
|
+
void btOpenCLSoftBodySolverSIMDAware::solveConstraints( float solverdt )
|
425
|
+
{
|
426
|
+
|
427
|
+
using Vectormath::Aos::Vector3;
|
428
|
+
using Vectormath::Aos::Point3;
|
429
|
+
using Vectormath::Aos::lengthSqr;
|
430
|
+
using Vectormath::Aos::dot;
|
431
|
+
|
432
|
+
// Prepare links
|
433
|
+
int numLinks = m_linkData.getNumLinks();
|
434
|
+
int numVertices = m_vertexData.getNumVertices();
|
435
|
+
|
436
|
+
float kst = 1.f;
|
437
|
+
float ti = 0.f;
|
438
|
+
|
439
|
+
|
440
|
+
m_clPerClothDampingFactor.moveToGPU();
|
441
|
+
m_clPerClothVelocityCorrectionCoefficient.moveToGPU();
|
442
|
+
|
443
|
+
|
444
|
+
// Ensure data is on accelerator
|
445
|
+
m_linkData.moveToAccelerator();
|
446
|
+
m_vertexData.moveToAccelerator();
|
447
|
+
|
448
|
+
|
449
|
+
//prepareLinks();
|
450
|
+
|
451
|
+
prepareCollisionConstraints();
|
452
|
+
|
453
|
+
// Solve drift
|
454
|
+
for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration )
|
455
|
+
{
|
456
|
+
|
457
|
+
for( int i = 0; i < m_linkData.m_wavefrontBatchStartLengths.size(); ++i )
|
458
|
+
{
|
459
|
+
int startWave = m_linkData.m_wavefrontBatchStartLengths[i].start;
|
460
|
+
int numWaves = m_linkData.m_wavefrontBatchStartLengths[i].length;
|
461
|
+
solveLinksForPosition( startWave, numWaves, kst, ti );
|
462
|
+
}
|
463
|
+
} // for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration )
|
464
|
+
|
465
|
+
|
466
|
+
// At this point assume that the force array is blank - we will overwrite it
|
467
|
+
solveCollisionsAndUpdateVelocities( 1.f/solverdt );
|
468
|
+
}
|
469
|
+
|
470
|
+
|
471
|
+
//////////////////////////////////////
|
472
|
+
// Kernel dispatches
|
473
|
+
|
474
|
+
|
475
|
+
void btOpenCLSoftBodySolverSIMDAware::solveLinksForPosition( int startWave, int numWaves, float kst, float ti )
|
476
|
+
{
|
477
|
+
cl_int ciErrNum;
|
478
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,0, sizeof(int), &startWave);
|
479
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,1, sizeof(int), &numWaves);
|
480
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,2, sizeof(float), &kst);
|
481
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,3, sizeof(float), &ti);
|
482
|
+
|
483
|
+
|
484
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,4, sizeof(cl_mem), &m_linkData.m_clNumBatchesAndVerticesWithinWaves.m_buffer);
|
485
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,5, sizeof(cl_mem), &m_linkData.m_clWavefrontVerticesGlobalAddresses.m_buffer);
|
486
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,6, sizeof(cl_mem), &m_linkData.m_clLinkVerticesLocalAddresses.m_buffer);
|
487
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,7, sizeof(cl_mem), &m_linkData.m_clLinksMassLSC.m_buffer);
|
488
|
+
|
489
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,8, sizeof(cl_mem), &m_linkData.m_clLinksRestLengthSquared.m_buffer);
|
490
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,9, sizeof(cl_mem), &m_vertexData.m_clVertexInverseMass.m_buffer);
|
491
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,10, sizeof(cl_mem), &m_vertexData.m_clVertexPosition.m_buffer);
|
492
|
+
|
493
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,11, WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_int2), 0);
|
494
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,12, m_linkData.getMaxVerticesPerWavefront()*WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_float4), 0);
|
495
|
+
ciErrNum = clSetKernelArg(m_solvePositionsFromLinksKernel,13, m_linkData.getMaxVerticesPerWavefront()*WAVEFRONT_BLOCK_MULTIPLIER*sizeof(cl_float), 0);
|
496
|
+
|
497
|
+
size_t numWorkItems = workGroupSize*((numWaves*WAVEFRONT_SIZE + (workGroupSize-1)) / workGroupSize);
|
498
|
+
|
499
|
+
ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_solvePositionsFromLinksKernel,1,NULL,&numWorkItems,&workGroupSize,0,0,0);
|
500
|
+
|
501
|
+
if( ciErrNum!= CL_SUCCESS )
|
502
|
+
{
|
503
|
+
btAssert( 0 && "enqueueNDRangeKernel(m_solvePositionsFromLinksKernel)");
|
504
|
+
}
|
505
|
+
|
506
|
+
} // solveLinksForPosition
|
507
|
+
|
508
|
+
void btOpenCLSoftBodySolverSIMDAware::solveCollisionsAndUpdateVelocities( float isolverdt )
|
509
|
+
{
|
510
|
+
// Copy kernel parameters to GPU
|
511
|
+
m_vertexData.moveToAccelerator();
|
512
|
+
m_clPerClothFriction.moveToGPU();
|
513
|
+
m_clPerClothDampingFactor.moveToGPU();
|
514
|
+
m_clPerClothCollisionObjects.moveToGPU();
|
515
|
+
m_clCollisionObjectDetails.moveToGPU();
|
516
|
+
|
517
|
+
cl_int ciErrNum;
|
518
|
+
int numVerts = m_vertexData.getNumVertices();
|
519
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 0, sizeof(int), &numVerts);
|
520
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 1, sizeof(int), &isolverdt);
|
521
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 2, sizeof(cl_mem),&m_vertexData.m_clClothIdentifier.m_buffer);
|
522
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 3, sizeof(cl_mem),&m_vertexData.m_clVertexPreviousPosition.m_buffer);
|
523
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 4, sizeof(cl_mem),&m_clPerClothFriction.m_buffer);
|
524
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 5, sizeof(cl_mem),&m_clPerClothDampingFactor.m_buffer);
|
525
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 6, sizeof(cl_mem),&m_clPerClothCollisionObjects.m_buffer);
|
526
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 7, sizeof(cl_mem),&m_clCollisionObjectDetails.m_buffer);
|
527
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 8, sizeof(cl_mem),&m_vertexData.m_clVertexForceAccumulator.m_buffer);
|
528
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 9, sizeof(cl_mem),&m_vertexData.m_clVertexVelocity.m_buffer);
|
529
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 10, sizeof(cl_mem),&m_vertexData.m_clVertexPosition.m_buffer);
|
530
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 11, sizeof(CollisionShapeDescription)*16,0);
|
531
|
+
ciErrNum = clSetKernelArg(m_solveCollisionsAndUpdateVelocitiesKernel, 12, sizeof(cl_mem),&m_vertexData.m_clVertexInverseMass.m_buffer);
|
532
|
+
size_t numWorkItems = workGroupSize*((m_vertexData.getNumVertices() + (workGroupSize-1)) / workGroupSize);
|
533
|
+
|
534
|
+
if (numWorkItems)
|
535
|
+
{
|
536
|
+
ciErrNum = clEnqueueNDRangeKernel(m_cqCommandQue,m_solveCollisionsAndUpdateVelocitiesKernel, 1, NULL, &numWorkItems, &workGroupSize,0,0,0);
|
537
|
+
|
538
|
+
if( ciErrNum != CL_SUCCESS )
|
539
|
+
{
|
540
|
+
btAssert( 0 && "enqueueNDRangeKernel(m_solveCollisionsAndUpdateVelocitiesKernel)");
|
541
|
+
}
|
542
|
+
}
|
543
|
+
|
544
|
+
} // btOpenCLSoftBodySolverSIMDAware::updateVelocitiesFromPositionsWithoutVelocities
|
545
|
+
|
546
|
+
// End kernel dispatches
|
547
|
+
/////////////////////////////////////
|
548
|
+
|
549
|
+
|
550
|
+
|
551
|
+
bool btOpenCLSoftBodySolverSIMDAware::buildShaders()
|
552
|
+
{
|
553
|
+
releaseKernels();
|
554
|
+
|
555
|
+
if( m_shadersInitialized )
|
556
|
+
return true;
|
557
|
+
|
558
|
+
const char* additionalMacros="";
|
559
|
+
|
560
|
+
m_currentCLFunctions->clearKernelCompilationFailures();
|
561
|
+
|
562
|
+
char *wavefrontMacros = new char[256];
|
563
|
+
|
564
|
+
sprintf(
|
565
|
+
wavefrontMacros,
|
566
|
+
"-DMAX_NUM_VERTICES_PER_WAVE=%d -DMAX_BATCHES_PER_WAVE=%d -DWAVEFRONT_SIZE=%d -DWAVEFRONT_BLOCK_MULTIPLIER=%d -DBLOCK_SIZE=%d",
|
567
|
+
m_linkData.getMaxVerticesPerWavefront(),
|
568
|
+
m_linkData.getMaxBatchesPerWavefront(),
|
569
|
+
m_linkData.getWavefrontSize(),
|
570
|
+
WAVEFRONT_BLOCK_MULTIPLIER,
|
571
|
+
WAVEFRONT_BLOCK_MULTIPLIER*m_linkData.getWavefrontSize());
|
572
|
+
|
573
|
+
m_updatePositionsFromVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdatePositionsFromVelocitiesCLString, "UpdatePositionsFromVelocitiesKernel", additionalMacros,"OpenCLC10/UpdatePositionsFromVelocities.cl");
|
574
|
+
m_solvePositionsFromLinksKernel = m_currentCLFunctions->compileCLKernelFromString( SolvePositionsCLString, "SolvePositionsFromLinksKernel", wavefrontMacros ,"OpenCLC10/SolvePositionsSIMDBatched.cl");
|
575
|
+
m_updateVelocitiesFromPositionsWithVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNodesCLString, "updateVelocitiesFromPositionsWithVelocitiesKernel", additionalMacros ,"OpenCLC10/UpdateNodes.cl");
|
576
|
+
m_updateVelocitiesFromPositionsWithoutVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdatePositionsCLString, "updateVelocitiesFromPositionsWithoutVelocitiesKernel", additionalMacros,"OpenCLC10/UpdatePositions.cl");
|
577
|
+
m_integrateKernel = m_currentCLFunctions->compileCLKernelFromString( IntegrateCLString, "IntegrateKernel", additionalMacros ,"OpenCLC10/Integrate.cl");
|
578
|
+
m_applyForcesKernel = m_currentCLFunctions->compileCLKernelFromString( ApplyForcesCLString, "ApplyForcesKernel", additionalMacros,"OpenCLC10/ApplyForces.cl" );
|
579
|
+
m_updateFixedVertexPositionsKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateFixedVertexPositionsCLString, "UpdateFixedVertexPositions" ,additionalMacros,"OpenCLC10/UpdateFixedVertexPositions.cl");
|
580
|
+
m_solveCollisionsAndUpdateVelocitiesKernel = m_currentCLFunctions->compileCLKernelFromString( SolveCollisionsAndUpdateVelocitiesCLString, "SolveCollisionsAndUpdateVelocitiesKernel", additionalMacros ,"OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl");
|
581
|
+
|
582
|
+
// TODO: Rename to UpdateSoftBodies
|
583
|
+
m_resetNormalsAndAreasKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "ResetNormalsAndAreasKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl");
|
584
|
+
m_normalizeNormalsAndAreasKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "NormalizeNormalsAndAreasKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl");
|
585
|
+
m_updateSoftBodiesKernel = m_currentCLFunctions->compileCLKernelFromString( UpdateNormalsCLString, "UpdateSoftBodiesKernel", additionalMacros ,"OpenCLC10/UpdateNormals.cl");
|
586
|
+
|
587
|
+
delete [] wavefrontMacros;
|
588
|
+
|
589
|
+
if( m_currentCLFunctions->getKernelCompilationFailures()==0)
|
590
|
+
{
|
591
|
+
m_shadersInitialized = true;
|
592
|
+
}
|
593
|
+
|
594
|
+
return m_shadersInitialized;
|
595
|
+
}
|
596
|
+
|
597
|
+
|
598
|
+
|
599
|
+
|
600
|
+
static Vectormath::Aos::Transform3 toTransform3( const btTransform &transform )
|
601
|
+
{
|
602
|
+
Vectormath::Aos::Transform3 outTransform;
|
603
|
+
outTransform.setCol(0, toVector3(transform.getBasis().getColumn(0)));
|
604
|
+
outTransform.setCol(1, toVector3(transform.getBasis().getColumn(1)));
|
605
|
+
outTransform.setCol(2, toVector3(transform.getBasis().getColumn(2)));
|
606
|
+
outTransform.setCol(3, toVector3(transform.getOrigin()));
|
607
|
+
return outTransform;
|
608
|
+
}
|
609
|
+
|
610
|
+
|
611
|
+
static void generateBatchesOfWavefronts( btAlignedObjectArray < btAlignedObjectArray <int> > &linksForWavefronts, btSoftBodyLinkData &linkData, int numVertices, btAlignedObjectArray < btAlignedObjectArray <int> > &wavefrontBatches )
|
612
|
+
{
|
613
|
+
// A per-batch map of truth values stating whether a given vertex is in that batch
|
614
|
+
// This allows us to significantly optimize the batching
|
615
|
+
btAlignedObjectArray <btAlignedObjectArray<bool> > mapOfVerticesInBatches;
|
616
|
+
|
617
|
+
for( int waveIndex = 0; waveIndex < linksForWavefronts.size(); ++waveIndex )
|
618
|
+
{
|
619
|
+
btAlignedObjectArray <int> &wavefront( linksForWavefronts[waveIndex] );
|
620
|
+
|
621
|
+
int batch = 0;
|
622
|
+
bool placed = false;
|
623
|
+
while( batch < wavefrontBatches.size() && !placed )
|
624
|
+
{
|
625
|
+
// Test the current batch, see if this wave shares any vertex with the waves in the batch
|
626
|
+
bool foundSharedVertex = false;
|
627
|
+
for( int link = 0; link < wavefront.size(); ++link )
|
628
|
+
{
|
629
|
+
btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] );
|
630
|
+
if( (mapOfVerticesInBatches[batch])[vertices.vertex0] || (mapOfVerticesInBatches[batch])[vertices.vertex1] )
|
631
|
+
{
|
632
|
+
foundSharedVertex = true;
|
633
|
+
}
|
634
|
+
}
|
635
|
+
|
636
|
+
if( !foundSharedVertex )
|
637
|
+
{
|
638
|
+
wavefrontBatches[batch].push_back( waveIndex );
|
639
|
+
// Insert vertices into this batch too
|
640
|
+
for( int link = 0; link < wavefront.size(); ++link )
|
641
|
+
{
|
642
|
+
btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] );
|
643
|
+
(mapOfVerticesInBatches[batch])[vertices.vertex0] = true;
|
644
|
+
(mapOfVerticesInBatches[batch])[vertices.vertex1] = true;
|
645
|
+
}
|
646
|
+
placed = true;
|
647
|
+
}
|
648
|
+
batch++;
|
649
|
+
}
|
650
|
+
if( batch == wavefrontBatches.size() && !placed )
|
651
|
+
{
|
652
|
+
wavefrontBatches.resize( batch + 1 );
|
653
|
+
wavefrontBatches[batch].push_back( waveIndex );
|
654
|
+
|
655
|
+
// And resize map as well
|
656
|
+
mapOfVerticesInBatches.resize( batch + 1 );
|
657
|
+
|
658
|
+
// Resize maps with total number of vertices
|
659
|
+
mapOfVerticesInBatches[batch].resize( numVertices+1, false );
|
660
|
+
|
661
|
+
// Insert vertices into this batch too
|
662
|
+
for( int link = 0; link < wavefront.size(); ++link )
|
663
|
+
{
|
664
|
+
btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( wavefront[link] );
|
665
|
+
(mapOfVerticesInBatches[batch])[vertices.vertex0] = true;
|
666
|
+
(mapOfVerticesInBatches[batch])[vertices.vertex1] = true;
|
667
|
+
}
|
668
|
+
}
|
669
|
+
}
|
670
|
+
mapOfVerticesInBatches.clear();
|
671
|
+
}
|
672
|
+
|
673
|
+
// Function to remove an object from a vector maintaining correct ordering of the vector
|
674
|
+
template< typename T > static void removeFromVector( btAlignedObjectArray< T > &vectorToUpdate, int indexToRemove )
|
675
|
+
{
|
676
|
+
int currentSize = vectorToUpdate.size();
|
677
|
+
for( int i = indexToRemove; i < (currentSize-1); ++i )
|
678
|
+
{
|
679
|
+
vectorToUpdate[i] = vectorToUpdate[i+1];
|
680
|
+
}
|
681
|
+
if( currentSize > 0 )
|
682
|
+
vectorToUpdate.resize( currentSize - 1 );
|
683
|
+
}
|
684
|
+
|
685
|
+
/**
|
686
|
+
* Insert element into vectorToUpdate at index index.
|
687
|
+
*/
|
688
|
+
template< typename T > static void insertAtIndex( btAlignedObjectArray< T > &vectorToUpdate, int index, T element )
|
689
|
+
{
|
690
|
+
vectorToUpdate.resize( vectorToUpdate.size() + 1 );
|
691
|
+
for( int i = (vectorToUpdate.size() - 1); i > index; --i )
|
692
|
+
{
|
693
|
+
vectorToUpdate[i] = vectorToUpdate[i-1];
|
694
|
+
}
|
695
|
+
vectorToUpdate[index] = element;
|
696
|
+
}
|
697
|
+
|
698
|
+
/**
|
699
|
+
* Insert into btAlignedObjectArray assuming the array is ordered and maintaining both ordering and uniqueness.
|
700
|
+
* ie it treats vectorToUpdate as an ordered set.
|
701
|
+
*/
|
702
|
+
template< typename T > static void insertUniqueAndOrderedIntoVector( btAlignedObjectArray<T> &vectorToUpdate, T element )
|
703
|
+
{
|
704
|
+
int index = 0;
|
705
|
+
while( index < vectorToUpdate.size() && vectorToUpdate[index] < element )
|
706
|
+
{
|
707
|
+
index++;
|
708
|
+
}
|
709
|
+
if( index == vectorToUpdate.size() || vectorToUpdate[index] != element )
|
710
|
+
insertAtIndex( vectorToUpdate, index, element );
|
711
|
+
}
|
712
|
+
|
713
|
+
static void generateLinksPerVertex( int numVertices, btSoftBodyLinkData &linkData, btAlignedObjectArray< int > &listOfLinksPerVertex, btAlignedObjectArray <int> &numLinksPerVertex, int &maxLinks )
|
714
|
+
{
|
715
|
+
for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex )
|
716
|
+
{
|
717
|
+
btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) );
|
718
|
+
numLinksPerVertex[nodes.vertex0]++;
|
719
|
+
numLinksPerVertex[nodes.vertex1]++;
|
720
|
+
}
|
721
|
+
int maxLinksPerVertex = 0;
|
722
|
+
for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
|
723
|
+
{
|
724
|
+
maxLinksPerVertex = btMax(numLinksPerVertex[vertexIndex], maxLinksPerVertex);
|
725
|
+
}
|
726
|
+
maxLinks = maxLinksPerVertex;
|
727
|
+
|
728
|
+
btAlignedObjectArray< int > linksFoundPerVertex;
|
729
|
+
linksFoundPerVertex.resize( numVertices, 0 );
|
730
|
+
|
731
|
+
listOfLinksPerVertex.resize( maxLinksPerVertex * numVertices );
|
732
|
+
|
733
|
+
for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex )
|
734
|
+
{
|
735
|
+
btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) );
|
736
|
+
{
|
737
|
+
// Do vertex 0
|
738
|
+
int vertexIndex = nodes.vertex0;
|
739
|
+
int linkForVertex = linksFoundPerVertex[nodes.vertex0];
|
740
|
+
int linkAddress = vertexIndex * maxLinksPerVertex + linkForVertex;
|
741
|
+
|
742
|
+
listOfLinksPerVertex[linkAddress] = linkIndex;
|
743
|
+
|
744
|
+
linksFoundPerVertex[nodes.vertex0] = linkForVertex + 1;
|
745
|
+
}
|
746
|
+
{
|
747
|
+
// Do vertex 1
|
748
|
+
int vertexIndex = nodes.vertex1;
|
749
|
+
int linkForVertex = linksFoundPerVertex[nodes.vertex1];
|
750
|
+
int linkAddress = vertexIndex * maxLinksPerVertex + linkForVertex;
|
751
|
+
|
752
|
+
listOfLinksPerVertex[linkAddress] = linkIndex;
|
753
|
+
|
754
|
+
linksFoundPerVertex[nodes.vertex1] = linkForVertex + 1;
|
755
|
+
}
|
756
|
+
}
|
757
|
+
}
|
758
|
+
|
759
|
+
static void computeBatchingIntoWavefronts(
|
760
|
+
btSoftBodyLinkData &linkData,
|
761
|
+
int wavefrontSize,
|
762
|
+
int linksPerWorkItem,
|
763
|
+
int maxLinksPerWavefront,
|
764
|
+
btAlignedObjectArray < btAlignedObjectArray <int> > &linksForWavefronts,
|
765
|
+
btAlignedObjectArray< btAlignedObjectArray < btAlignedObjectArray <int> > > &batchesWithinWaves, /* wave, batch, links in batch */
|
766
|
+
btAlignedObjectArray< btAlignedObjectArray< int > > &verticesForWavefronts /* wavefront, vertex */
|
767
|
+
)
|
768
|
+
{
|
769
|
+
|
770
|
+
|
771
|
+
// Attempt generation of larger batches of links.
|
772
|
+
btAlignedObjectArray< bool > processedLink;
|
773
|
+
processedLink.resize( linkData.getNumLinks() );
|
774
|
+
btAlignedObjectArray< int > listOfLinksPerVertex;
|
775
|
+
int maxLinksPerVertex = 0;
|
776
|
+
|
777
|
+
// Count num vertices
|
778
|
+
int numVertices = 0;
|
779
|
+
for( int linkIndex = 0; linkIndex < linkData.getNumLinks(); ++linkIndex )
|
780
|
+
{
|
781
|
+
btSoftBodyLinkData::LinkNodePair nodes( linkData.getVertexPair(linkIndex) );
|
782
|
+
numVertices = btMax( numVertices, nodes.vertex0 + 1 );
|
783
|
+
numVertices = btMax( numVertices, nodes.vertex1 + 1 );
|
784
|
+
}
|
785
|
+
|
786
|
+
// Need list of links per vertex
|
787
|
+
// Compute valence of each vertex
|
788
|
+
btAlignedObjectArray <int> numLinksPerVertex;
|
789
|
+
numLinksPerVertex.resize(0);
|
790
|
+
numLinksPerVertex.resize( numVertices, 0 );
|
791
|
+
|
792
|
+
generateLinksPerVertex( numVertices, linkData, listOfLinksPerVertex, numLinksPerVertex, maxLinksPerVertex );
|
793
|
+
|
794
|
+
if (!numVertices)
|
795
|
+
return;
|
796
|
+
|
797
|
+
for( int vertex = 0; vertex < 10; ++vertex )
|
798
|
+
{
|
799
|
+
for( int link = 0; link < numLinksPerVertex[vertex]; ++link )
|
800
|
+
{
|
801
|
+
int linkAddress = vertex * maxLinksPerVertex + link;
|
802
|
+
}
|
803
|
+
}
|
804
|
+
|
805
|
+
|
806
|
+
// At this point we know what links we have for each vertex so we can start batching
|
807
|
+
|
808
|
+
// We want a vertex to start with, let's go with 0
|
809
|
+
int currentVertex = 0;
|
810
|
+
int linksProcessed = 0;
|
811
|
+
|
812
|
+
btAlignedObjectArray <int> verticesToProcess;
|
813
|
+
|
814
|
+
while( linksProcessed < linkData.getNumLinks() )
|
815
|
+
{
|
816
|
+
// Next wavefront
|
817
|
+
int nextWavefront = linksForWavefronts.size();
|
818
|
+
linksForWavefronts.resize( nextWavefront + 1 );
|
819
|
+
btAlignedObjectArray <int> &linksForWavefront(linksForWavefronts[nextWavefront]);
|
820
|
+
verticesForWavefronts.resize( nextWavefront + 1 );
|
821
|
+
btAlignedObjectArray<int> &vertexSet( verticesForWavefronts[nextWavefront] );
|
822
|
+
|
823
|
+
linksForWavefront.resize(0);
|
824
|
+
|
825
|
+
// Loop to find enough links to fill the wavefront
|
826
|
+
// Stopping if we either run out of links, or fill it
|
827
|
+
while( linksProcessed < linkData.getNumLinks() && linksForWavefront.size() < maxLinksPerWavefront )
|
828
|
+
{
|
829
|
+
// Go through the links for the current vertex
|
830
|
+
for( int link = 0; link < numLinksPerVertex[currentVertex] && linksForWavefront.size() < maxLinksPerWavefront; ++link )
|
831
|
+
{
|
832
|
+
int linkAddress = currentVertex * maxLinksPerVertex + link;
|
833
|
+
int linkIndex = listOfLinksPerVertex[linkAddress];
|
834
|
+
|
835
|
+
// If we have not already processed this link, add it to the wavefront
|
836
|
+
// Claim it as another processed link
|
837
|
+
// Add the vertex at the far end to the list of vertices to process.
|
838
|
+
if( !processedLink[linkIndex] )
|
839
|
+
{
|
840
|
+
linksForWavefront.push_back( linkIndex );
|
841
|
+
linksProcessed++;
|
842
|
+
processedLink[linkIndex] = true;
|
843
|
+
int v0 = linkData.getVertexPair(linkIndex).vertex0;
|
844
|
+
int v1 = linkData.getVertexPair(linkIndex).vertex1;
|
845
|
+
if( v0 == currentVertex )
|
846
|
+
verticesToProcess.push_back( v1 );
|
847
|
+
else
|
848
|
+
verticesToProcess.push_back( v0 );
|
849
|
+
}
|
850
|
+
}
|
851
|
+
if( verticesToProcess.size() > 0 )
|
852
|
+
{
|
853
|
+
// Get the element on the front of the queue and remove it
|
854
|
+
currentVertex = verticesToProcess[0];
|
855
|
+
removeFromVector( verticesToProcess, 0 );
|
856
|
+
} else {
|
857
|
+
// If we've not yet processed all the links, find the first unprocessed one
|
858
|
+
// and select one of its vertices as the current vertex
|
859
|
+
if( linksProcessed < linkData.getNumLinks() )
|
860
|
+
{
|
861
|
+
int searchLink = 0;
|
862
|
+
while( processedLink[searchLink] )
|
863
|
+
searchLink++;
|
864
|
+
currentVertex = linkData.getVertexPair(searchLink).vertex0;
|
865
|
+
}
|
866
|
+
}
|
867
|
+
}
|
868
|
+
|
869
|
+
// We have either finished or filled a wavefront
|
870
|
+
for( int link = 0; link < linksForWavefront.size(); ++link )
|
871
|
+
{
|
872
|
+
int v0 = linkData.getVertexPair( linksForWavefront[link] ).vertex0;
|
873
|
+
int v1 = linkData.getVertexPair( linksForWavefront[link] ).vertex1;
|
874
|
+
insertUniqueAndOrderedIntoVector( vertexSet, v0 );
|
875
|
+
insertUniqueAndOrderedIntoVector( vertexSet, v1 );
|
876
|
+
}
|
877
|
+
// Iterate over links mapped to the wave and batch those
|
878
|
+
// We can run a batch on each cycle trivially
|
879
|
+
|
880
|
+
batchesWithinWaves.resize( batchesWithinWaves.size() + 1 );
|
881
|
+
btAlignedObjectArray < btAlignedObjectArray <int> > &batchesWithinWave( batchesWithinWaves[batchesWithinWaves.size()-1] );
|
882
|
+
|
883
|
+
|
884
|
+
for( int link = 0; link < linksForWavefront.size(); ++link )
|
885
|
+
{
|
886
|
+
int linkIndex = linksForWavefront[link];
|
887
|
+
btSoftBodyLinkData::LinkNodePair vertices = linkData.getVertexPair( linkIndex );
|
888
|
+
|
889
|
+
int batch = 0;
|
890
|
+
bool placed = false;
|
891
|
+
while( batch < batchesWithinWave.size() && !placed )
|
892
|
+
{
|
893
|
+
bool foundSharedVertex = false;
|
894
|
+
if( batchesWithinWave[batch].size() >= wavefrontSize )
|
895
|
+
{
|
896
|
+
// If we have already filled this batch, move on to another
|
897
|
+
foundSharedVertex = true;
|
898
|
+
} else {
|
899
|
+
for( int link2 = 0; link2 < batchesWithinWave[batch].size(); ++link2 )
|
900
|
+
{
|
901
|
+
btSoftBodyLinkData::LinkNodePair vertices2 = linkData.getVertexPair( (batchesWithinWave[batch])[link2] );
|
902
|
+
|
903
|
+
if( vertices.vertex0 == vertices2.vertex0 ||
|
904
|
+
vertices.vertex1 == vertices2.vertex0 ||
|
905
|
+
vertices.vertex0 == vertices2.vertex1 ||
|
906
|
+
vertices.vertex1 == vertices2.vertex1 )
|
907
|
+
{
|
908
|
+
foundSharedVertex = true;
|
909
|
+
break;
|
910
|
+
}
|
911
|
+
}
|
912
|
+
}
|
913
|
+
if( !foundSharedVertex )
|
914
|
+
{
|
915
|
+
batchesWithinWave[batch].push_back( linkIndex );
|
916
|
+
placed = true;
|
917
|
+
} else {
|
918
|
+
++batch;
|
919
|
+
}
|
920
|
+
}
|
921
|
+
if( batch == batchesWithinWave.size() && !placed )
|
922
|
+
{
|
923
|
+
batchesWithinWave.resize( batch + 1 );
|
924
|
+
batchesWithinWave[batch].push_back( linkIndex );
|
925
|
+
}
|
926
|
+
}
|
927
|
+
|
928
|
+
}
|
929
|
+
|
930
|
+
}
|
931
|
+
|
932
|
+
void btSoftBodyLinkDataOpenCLSIMDAware::generateBatches()
|
933
|
+
{
|
934
|
+
btAlignedObjectArray < btAlignedObjectArray <int> > linksForWavefronts;
|
935
|
+
btAlignedObjectArray < btAlignedObjectArray <int> > wavefrontBatches;
|
936
|
+
btAlignedObjectArray< btAlignedObjectArray < btAlignedObjectArray <int> > > batchesWithinWaves;
|
937
|
+
btAlignedObjectArray< btAlignedObjectArray< int > > verticesForWavefronts; // wavefronts, vertices in wavefront as an ordered set
|
938
|
+
|
939
|
+
// Group the links into wavefronts
|
940
|
+
computeBatchingIntoWavefronts( *this, m_wavefrontSize, m_linksPerWorkItem, m_maxLinksPerWavefront, linksForWavefronts, batchesWithinWaves, verticesForWavefronts );
|
941
|
+
|
942
|
+
|
943
|
+
// Batch the wavefronts
|
944
|
+
generateBatchesOfWavefronts( linksForWavefronts, *this, m_maxVertex, wavefrontBatches );
|
945
|
+
|
946
|
+
m_numWavefronts = linksForWavefronts.size();
|
947
|
+
|
948
|
+
// At this point we have a description of which links we need to process in each wavefront
|
949
|
+
|
950
|
+
// First correctly fill the batch ranges vector
|
951
|
+
int numBatches = wavefrontBatches.size();
|
952
|
+
m_wavefrontBatchStartLengths.resize(0);
|
953
|
+
int prefixSum = 0;
|
954
|
+
for( int batchIndex = 0; batchIndex < numBatches; ++batchIndex )
|
955
|
+
{
|
956
|
+
int wavesInBatch = wavefrontBatches[batchIndex].size();
|
957
|
+
int nextPrefixSum = prefixSum + wavesInBatch;
|
958
|
+
m_wavefrontBatchStartLengths.push_back( BatchPair( prefixSum, nextPrefixSum - prefixSum ) );
|
959
|
+
|
960
|
+
prefixSum += wavesInBatch;
|
961
|
+
}
|
962
|
+
|
963
|
+
// Also find max number of batches within a wave
|
964
|
+
m_maxBatchesWithinWave = 0;
|
965
|
+
m_maxVerticesWithinWave = 0;
|
966
|
+
m_numBatchesAndVerticesWithinWaves.resize( m_numWavefronts );
|
967
|
+
for( int waveIndex = 0; waveIndex < m_numWavefronts; ++waveIndex )
|
968
|
+
{
|
969
|
+
// See if the number of batches in this wave is greater than the current maxium
|
970
|
+
int batchesInCurrentWave = batchesWithinWaves[waveIndex].size();
|
971
|
+
int verticesInCurrentWave = verticesForWavefronts[waveIndex].size();
|
972
|
+
m_maxBatchesWithinWave = btMax( batchesInCurrentWave, m_maxBatchesWithinWave );
|
973
|
+
m_maxVerticesWithinWave = btMax( verticesInCurrentWave, m_maxVerticesWithinWave );
|
974
|
+
}
|
975
|
+
|
976
|
+
// Add padding values both for alignment and as dudd addresses within LDS to compute junk rather than branch around
|
977
|
+
m_maxVerticesWithinWave = 16*((m_maxVerticesWithinWave/16)+2);
|
978
|
+
|
979
|
+
// Now we know the maximum number of vertices per-wave we can resize the global vertices array
|
980
|
+
m_wavefrontVerticesGlobalAddresses.resize( m_maxVerticesWithinWave * m_numWavefronts );
|
981
|
+
|
982
|
+
// Grab backup copies of all the link data arrays for the sorting process
|
983
|
+
btAlignedObjectArray<btSoftBodyLinkData::LinkNodePair> m_links_Backup(m_links);
|
984
|
+
btAlignedObjectArray<float> m_linkStrength_Backup(m_linkStrength);
|
985
|
+
btAlignedObjectArray<float> m_linksMassLSC_Backup(m_linksMassLSC);
|
986
|
+
btAlignedObjectArray<float> m_linksRestLengthSquared_Backup(m_linksRestLengthSquared);
|
987
|
+
//btAlignedObjectArray<Vectormath::Aos::Vector3> m_linksCLength_Backup(m_linksCLength);
|
988
|
+
//btAlignedObjectArray<float> m_linksLengthRatio_Backup(m_linksLengthRatio);
|
989
|
+
btAlignedObjectArray<float> m_linksRestLength_Backup(m_linksRestLength);
|
990
|
+
btAlignedObjectArray<float> m_linksMaterialLinearStiffnessCoefficient_Backup(m_linksMaterialLinearStiffnessCoefficient);
|
991
|
+
|
992
|
+
// Resize to a wavefront sized batch per batch per wave so we get perfectly coherent memory accesses.
|
993
|
+
m_links.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
|
994
|
+
m_linkVerticesLocalAddresses.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
|
995
|
+
m_linkStrength.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
|
996
|
+
m_linksMassLSC.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
|
997
|
+
m_linksRestLengthSquared.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
|
998
|
+
m_linksRestLength.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
|
999
|
+
m_linksMaterialLinearStiffnessCoefficient.resize( m_maxBatchesWithinWave * m_wavefrontSize * m_numWavefronts );
|
1000
|
+
|
1001
|
+
// Then re-order links into wavefront blocks
|
1002
|
+
|
1003
|
+
// Total number of wavefronts moved. This will decide the ordering of sorted wavefronts.
|
1004
|
+
int wavefrontCount = 0;
|
1005
|
+
|
1006
|
+
// Iterate over batches of wavefronts, then wavefronts in the batch
|
1007
|
+
for( int batchIndex = 0; batchIndex < numBatches; ++batchIndex )
|
1008
|
+
{
|
1009
|
+
btAlignedObjectArray <int> &batch( wavefrontBatches[batchIndex] );
|
1010
|
+
int wavefrontsInBatch = batch.size();
|
1011
|
+
|
1012
|
+
|
1013
|
+
for( int wavefrontIndex = 0; wavefrontIndex < wavefrontsInBatch; ++wavefrontIndex )
|
1014
|
+
{
|
1015
|
+
|
1016
|
+
int originalWavefrontIndex = batch[wavefrontIndex];
|
1017
|
+
btAlignedObjectArray< int > &wavefrontVertices( verticesForWavefronts[originalWavefrontIndex] );
|
1018
|
+
int verticesUsedByWavefront = wavefrontVertices.size();
|
1019
|
+
|
1020
|
+
// Copy the set of vertices into the correctly structured array for use on the device
|
1021
|
+
// Fill the non-vertices with -1s
|
1022
|
+
// so we can mask out those reads
|
1023
|
+
for( int vertex = 0; vertex < verticesUsedByWavefront; ++vertex )
|
1024
|
+
{
|
1025
|
+
m_wavefrontVerticesGlobalAddresses[m_maxVerticesWithinWave * wavefrontCount + vertex] = wavefrontVertices[vertex];
|
1026
|
+
}
|
1027
|
+
for( int vertex = verticesUsedByWavefront; vertex < m_maxVerticesWithinWave; ++vertex )
|
1028
|
+
{
|
1029
|
+
m_wavefrontVerticesGlobalAddresses[m_maxVerticesWithinWave * wavefrontCount + vertex] = -1;
|
1030
|
+
}
|
1031
|
+
|
1032
|
+
// Obtain the set of batches within the current wavefront
|
1033
|
+
btAlignedObjectArray < btAlignedObjectArray <int> > &batchesWithinWavefront( batchesWithinWaves[originalWavefrontIndex] );
|
1034
|
+
// Set the size of the batches for use in the solver, correctly ordered
|
1035
|
+
NumBatchesVerticesPair batchesAndVertices;
|
1036
|
+
batchesAndVertices.numBatches = batchesWithinWavefront.size();
|
1037
|
+
batchesAndVertices.numVertices = verticesUsedByWavefront;
|
1038
|
+
m_numBatchesAndVerticesWithinWaves[wavefrontCount] = batchesAndVertices;
|
1039
|
+
|
1040
|
+
|
1041
|
+
// Now iterate over batches within the wavefront to structure the links correctly
|
1042
|
+
for( int wavefrontBatch = 0; wavefrontBatch < batchesWithinWavefront.size(); ++wavefrontBatch )
|
1043
|
+
{
|
1044
|
+
btAlignedObjectArray <int> &linksInBatch( batchesWithinWavefront[wavefrontBatch] );
|
1045
|
+
int wavefrontBatchSize = linksInBatch.size();
|
1046
|
+
|
1047
|
+
int batchAddressInTarget = m_maxBatchesWithinWave * m_wavefrontSize * wavefrontCount + m_wavefrontSize * wavefrontBatch;
|
1048
|
+
|
1049
|
+
for( int linkIndex = 0; linkIndex < wavefrontBatchSize; ++linkIndex )
|
1050
|
+
{
|
1051
|
+
int originalLinkAddress = linksInBatch[linkIndex];
|
1052
|
+
// Reorder simple arrays trivially
|
1053
|
+
m_links[batchAddressInTarget + linkIndex] = m_links_Backup[originalLinkAddress];
|
1054
|
+
m_linkStrength[batchAddressInTarget + linkIndex] = m_linkStrength_Backup[originalLinkAddress];
|
1055
|
+
m_linksMassLSC[batchAddressInTarget + linkIndex] = m_linksMassLSC_Backup[originalLinkAddress];
|
1056
|
+
m_linksRestLengthSquared[batchAddressInTarget + linkIndex] = m_linksRestLengthSquared_Backup[originalLinkAddress];
|
1057
|
+
m_linksRestLength[batchAddressInTarget + linkIndex] = m_linksRestLength_Backup[originalLinkAddress];
|
1058
|
+
m_linksMaterialLinearStiffnessCoefficient[batchAddressInTarget + linkIndex] = m_linksMaterialLinearStiffnessCoefficient_Backup[originalLinkAddress];
|
1059
|
+
|
1060
|
+
// The local address is more complicated. We need to work out where a given vertex will end up
|
1061
|
+
// by searching the set of vertices for this link and using the index as the local address
|
1062
|
+
btSoftBodyLinkData::LinkNodePair localPair;
|
1063
|
+
btSoftBodyLinkData::LinkNodePair globalPair = m_links[batchAddressInTarget + linkIndex];
|
1064
|
+
localPair.vertex0 = wavefrontVertices.findLinearSearch( globalPair.vertex0 );
|
1065
|
+
localPair.vertex1 = wavefrontVertices.findLinearSearch( globalPair.vertex1 );
|
1066
|
+
m_linkVerticesLocalAddresses[batchAddressInTarget + linkIndex] = localPair;
|
1067
|
+
}
|
1068
|
+
for( int linkIndex = wavefrontBatchSize; linkIndex < m_wavefrontSize; ++linkIndex )
|
1069
|
+
{
|
1070
|
+
// Put 0s into these arrays for padding for cleanliness
|
1071
|
+
m_links[batchAddressInTarget + linkIndex] = btSoftBodyLinkData::LinkNodePair(0, 0);
|
1072
|
+
m_linkStrength[batchAddressInTarget + linkIndex] = 0.f;
|
1073
|
+
m_linksMassLSC[batchAddressInTarget + linkIndex] = 0.f;
|
1074
|
+
m_linksRestLengthSquared[batchAddressInTarget + linkIndex] = 0.f;
|
1075
|
+
m_linksRestLength[batchAddressInTarget + linkIndex] = 0.f;
|
1076
|
+
m_linksMaterialLinearStiffnessCoefficient[batchAddressInTarget + linkIndex] = 0.f;
|
1077
|
+
|
1078
|
+
|
1079
|
+
// For local addresses of junk data choose a set of addresses just above the range of valid ones
|
1080
|
+
// and cycling tyhrough % 16 so that we don't have bank conficts between all dud addresses
|
1081
|
+
// The valid addresses will do scatter and gather in the valid range, the junk ones should happily work
|
1082
|
+
// off the end of that range so we need no control
|
1083
|
+
btSoftBodyLinkData::LinkNodePair localPair;
|
1084
|
+
localPair.vertex0 = verticesUsedByWavefront + (linkIndex % 16);
|
1085
|
+
localPair.vertex1 = verticesUsedByWavefront + (linkIndex % 16);
|
1086
|
+
m_linkVerticesLocalAddresses[batchAddressInTarget + linkIndex] = localPair;
|
1087
|
+
}
|
1088
|
+
|
1089
|
+
}
|
1090
|
+
|
1091
|
+
|
1092
|
+
wavefrontCount++;
|
1093
|
+
}
|
1094
|
+
|
1095
|
+
|
1096
|
+
}
|
1097
|
+
|
1098
|
+
} // void btSoftBodyLinkDataDX11SIMDAware::generateBatches()
|
1099
|
+
|
1100
|
+
|
1101
|
+
|