ruby-bullet 0.0.2-x86-mingw32
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- data/INSTALL.md +22 -0
- data/LICENSE +23 -0
- data/README.md +41 -0
- data/Rakefile +131 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
- data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
- data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
- data/bindings/bullet/interface/LinearMath/btList.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
- data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
- data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
- data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
- data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
- data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
- data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
- data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
- data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
- data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
- data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
- data/bindings/bullet/interface/Makefile +19 -0
- data/bindings/bullet/interface/bullet.i +9 -0
- data/bindings/bullet/interface/bullet_all.i +186 -0
- data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
- data/bindings/bullet/interface/bullet_wrap.h +106 -0
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/bindings/bullet/src/TickListener.h +22 -0
- data/deps/include/bullet/Bullet-C-Api.h +176 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//#define COMPUTE_IMPULSE_DENOM 1
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//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
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#include "btSequentialImpulseConstraintSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "btContactConstraint.h"
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#include "btSolve2LinearConstraint.h"
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#include "btContactSolverInfo.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "btJacobianEntry.h"
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#include "LinearMath/btMinMax.h"
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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#include <new>
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#include "LinearMath/btStackAlloc.h"
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#include "LinearMath/btQuickprof.h"
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#include "btSolverBody.h"
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#include "btSolverConstraint.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include <string.h> //for memset
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int gNumSplitImpulseRecoveries = 0;
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btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
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:m_btSeed2(0)
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{
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}
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btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
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{
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}
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#ifdef USE_SIMD
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#include <emmintrin.h>
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#define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
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static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
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{
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__m128 result = _mm_mul_ps( vec0, vec1);
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return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) );
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}
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#endif//USE_SIMD
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// Project Gauss Seidel or the equivalent Sequential Impulse
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void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
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{
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#ifdef USE_SIMD
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__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
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__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
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__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
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__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
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__m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
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__m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
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deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
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deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
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btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
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btSimdScalar resultLowerLess,resultUpperLess;
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resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
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resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
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__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
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deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
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c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
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__m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
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deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
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c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
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__m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
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__m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
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__m128 impulseMagnitude = deltaImpulse;
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body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
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body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
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body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
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body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
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#else
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resolveSingleConstraintRowGeneric(body1,body2,c);
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#endif
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}
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// Project Gauss Seidel or the equivalent Sequential Impulse
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void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
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{
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btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
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const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
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const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
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// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
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deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
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deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
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const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
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if (sum < c.m_lowerLimit)
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{
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deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_lowerLimit;
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}
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else if (sum > c.m_upperLimit)
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{
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deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_upperLimit;
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}
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else
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{
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c.m_appliedImpulse = sum;
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}
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body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
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body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
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}
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void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
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{
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#ifdef USE_SIMD
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__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
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__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
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__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
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__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
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__m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
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__m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
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deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
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deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
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btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
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btSimdScalar resultLowerLess,resultUpperLess;
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resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
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resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
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__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
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deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
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c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
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__m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
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__m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
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__m128 impulseMagnitude = deltaImpulse;
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body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
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body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
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body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
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body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
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#else
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resolveSingleConstraintRowLowerLimit(body1,body2,c);
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#endif
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}
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// Project Gauss Seidel or the equivalent Sequential Impulse
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void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
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{
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btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
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const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
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const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
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deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
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deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
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const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
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if (sum < c.m_lowerLimit)
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{
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deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
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c.m_appliedImpulse = c.m_lowerLimit;
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}
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else
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{
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c.m_appliedImpulse = sum;
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}
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body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
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body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
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}
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void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(
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btRigidBody& body1,
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btRigidBody& body2,
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const btSolverConstraint& c)
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{
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if (c.m_rhsPenetration)
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{
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gNumSplitImpulseRecoveries++;
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btScalar deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
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const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
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const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
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deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
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deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
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const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
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if (sum < c.m_lowerLimit)
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{
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deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
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c.m_appliedPushImpulse = c.m_lowerLimit;
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}
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else
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{
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c.m_appliedPushImpulse = sum;
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}
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body1.internalApplyPushImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
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body2.internalApplyPushImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
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}
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}
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void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
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{
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#ifdef USE_SIMD
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if (!c.m_rhsPenetration)
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return;
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211
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212
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gNumSplitImpulseRecoveries++;
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+
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214
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__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
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__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
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__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
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__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
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__m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
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__m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetPushVelocity().mVec128));
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deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
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deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
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btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
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+
btSimdScalar resultLowerLess,resultUpperLess;
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resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
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resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
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+
__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
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deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
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c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
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__m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
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__m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
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__m128 impulseMagnitude = deltaImpulse;
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body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
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body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
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body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
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body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
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#else
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resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
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#endif
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239
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}
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+
|
243
|
+
unsigned long btSequentialImpulseConstraintSolver::btRand2()
|
244
|
+
{
|
245
|
+
m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
|
246
|
+
return m_btSeed2;
|
247
|
+
}
|
248
|
+
|
249
|
+
|
250
|
+
|
251
|
+
//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
|
252
|
+
int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
|
253
|
+
{
|
254
|
+
// seems good; xor-fold and modulus
|
255
|
+
const unsigned long un = static_cast<unsigned long>(n);
|
256
|
+
unsigned long r = btRand2();
|
257
|
+
|
258
|
+
// note: probably more aggressive than it needs to be -- might be
|
259
|
+
// able to get away without one or two of the innermost branches.
|
260
|
+
if (un <= 0x00010000UL) {
|
261
|
+
r ^= (r >> 16);
|
262
|
+
if (un <= 0x00000100UL) {
|
263
|
+
r ^= (r >> 8);
|
264
|
+
if (un <= 0x00000010UL) {
|
265
|
+
r ^= (r >> 4);
|
266
|
+
if (un <= 0x00000004UL) {
|
267
|
+
r ^= (r >> 2);
|
268
|
+
if (un <= 0x00000002UL) {
|
269
|
+
r ^= (r >> 1);
|
270
|
+
}
|
271
|
+
}
|
272
|
+
}
|
273
|
+
}
|
274
|
+
}
|
275
|
+
|
276
|
+
return (int) (r % un);
|
277
|
+
}
|
278
|
+
|
279
|
+
|
280
|
+
#if 0
|
281
|
+
void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
|
282
|
+
{
|
283
|
+
btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
|
284
|
+
|
285
|
+
solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
|
286
|
+
solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
|
287
|
+
solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
|
288
|
+
solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
|
289
|
+
|
290
|
+
if (rb)
|
291
|
+
{
|
292
|
+
solverBody->internalGetInvMass() = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor();
|
293
|
+
solverBody->m_originalBody = rb;
|
294
|
+
solverBody->m_angularFactor = rb->getAngularFactor();
|
295
|
+
} else
|
296
|
+
{
|
297
|
+
solverBody->internalGetInvMass().setValue(0,0,0);
|
298
|
+
solverBody->m_originalBody = 0;
|
299
|
+
solverBody->m_angularFactor.setValue(1,1,1);
|
300
|
+
}
|
301
|
+
}
|
302
|
+
#endif
|
303
|
+
|
304
|
+
|
305
|
+
|
306
|
+
|
307
|
+
|
308
|
+
btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
|
309
|
+
{
|
310
|
+
btScalar rest = restitution * -rel_vel;
|
311
|
+
return rest;
|
312
|
+
}
|
313
|
+
|
314
|
+
|
315
|
+
|
316
|
+
void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
|
317
|
+
void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
|
318
|
+
{
|
319
|
+
if (colObj && colObj->hasAnisotropicFriction())
|
320
|
+
{
|
321
|
+
// transform to local coordinates
|
322
|
+
btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
|
323
|
+
const btVector3& friction_scaling = colObj->getAnisotropicFriction();
|
324
|
+
//apply anisotropic friction
|
325
|
+
loc_lateral *= friction_scaling;
|
326
|
+
// ... and transform it back to global coordinates
|
327
|
+
frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
|
328
|
+
}
|
329
|
+
}
|
330
|
+
|
331
|
+
|
332
|
+
void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
|
333
|
+
{
|
334
|
+
|
335
|
+
|
336
|
+
btRigidBody* body0=btRigidBody::upcast(colObj0);
|
337
|
+
btRigidBody* body1=btRigidBody::upcast(colObj1);
|
338
|
+
|
339
|
+
solverConstraint.m_contactNormal = normalAxis;
|
340
|
+
|
341
|
+
solverConstraint.m_solverBodyA = body0 ? body0 : &getFixedBody();
|
342
|
+
solverConstraint.m_solverBodyB = body1 ? body1 : &getFixedBody();
|
343
|
+
|
344
|
+
solverConstraint.m_friction = cp.m_combinedFriction;
|
345
|
+
solverConstraint.m_originalContactPoint = 0;
|
346
|
+
|
347
|
+
solverConstraint.m_appliedImpulse = 0.f;
|
348
|
+
solverConstraint.m_appliedPushImpulse = 0.f;
|
349
|
+
|
350
|
+
{
|
351
|
+
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
|
352
|
+
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
|
353
|
+
solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
|
354
|
+
}
|
355
|
+
{
|
356
|
+
btVector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
|
357
|
+
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
|
358
|
+
solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
|
359
|
+
}
|
360
|
+
|
361
|
+
#ifdef COMPUTE_IMPULSE_DENOM
|
362
|
+
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
|
363
|
+
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
|
364
|
+
#else
|
365
|
+
btVector3 vec;
|
366
|
+
btScalar denom0 = 0.f;
|
367
|
+
btScalar denom1 = 0.f;
|
368
|
+
if (body0)
|
369
|
+
{
|
370
|
+
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
|
371
|
+
denom0 = body0->getInvMass() + normalAxis.dot(vec);
|
372
|
+
}
|
373
|
+
if (body1)
|
374
|
+
{
|
375
|
+
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
|
376
|
+
denom1 = body1->getInvMass() + normalAxis.dot(vec);
|
377
|
+
}
|
378
|
+
|
379
|
+
|
380
|
+
#endif //COMPUTE_IMPULSE_DENOM
|
381
|
+
btScalar denom = relaxation/(denom0+denom1);
|
382
|
+
solverConstraint.m_jacDiagABInv = denom;
|
383
|
+
|
384
|
+
#ifdef _USE_JACOBIAN
|
385
|
+
solverConstraint.m_jac = btJacobianEntry (
|
386
|
+
rel_pos1,rel_pos2,solverConstraint.m_contactNormal,
|
387
|
+
body0->getInvInertiaDiagLocal(),
|
388
|
+
body0->getInvMass(),
|
389
|
+
body1->getInvInertiaDiagLocal(),
|
390
|
+
body1->getInvMass());
|
391
|
+
#endif //_USE_JACOBIAN
|
392
|
+
|
393
|
+
|
394
|
+
{
|
395
|
+
btScalar rel_vel;
|
396
|
+
btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?body0->getLinearVelocity():btVector3(0,0,0))
|
397
|
+
+ solverConstraint.m_relpos1CrossNormal.dot(body0?body0->getAngularVelocity():btVector3(0,0,0));
|
398
|
+
btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?body1->getLinearVelocity():btVector3(0,0,0))
|
399
|
+
+ solverConstraint.m_relpos2CrossNormal.dot(body1?body1->getAngularVelocity():btVector3(0,0,0));
|
400
|
+
|
401
|
+
rel_vel = vel1Dotn+vel2Dotn;
|
402
|
+
|
403
|
+
// btScalar positionalError = 0.f;
|
404
|
+
|
405
|
+
btSimdScalar velocityError = desiredVelocity - rel_vel;
|
406
|
+
btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
|
407
|
+
solverConstraint.m_rhs = velocityImpulse;
|
408
|
+
solverConstraint.m_cfm = cfmSlip;
|
409
|
+
solverConstraint.m_lowerLimit = 0;
|
410
|
+
solverConstraint.m_upperLimit = 1e10f;
|
411
|
+
}
|
412
|
+
}
|
413
|
+
|
414
|
+
|
415
|
+
|
416
|
+
btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
|
417
|
+
{
|
418
|
+
btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
|
419
|
+
solverConstraint.m_frictionIndex = frictionIndex;
|
420
|
+
setupFrictionConstraint(solverConstraint, normalAxis, solverBodyA, solverBodyB, cp, rel_pos1, rel_pos2,
|
421
|
+
colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
|
422
|
+
return solverConstraint;
|
423
|
+
}
|
424
|
+
|
425
|
+
int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body)
|
426
|
+
{
|
427
|
+
#if 0
|
428
|
+
int solverBodyIdA = -1;
|
429
|
+
|
430
|
+
if (body.getCompanionId() >= 0)
|
431
|
+
{
|
432
|
+
//body has already been converted
|
433
|
+
solverBodyIdA = body.getCompanionId();
|
434
|
+
} else
|
435
|
+
{
|
436
|
+
btRigidBody* rb = btRigidBody::upcast(&body);
|
437
|
+
if (rb && rb->getInvMass())
|
438
|
+
{
|
439
|
+
solverBodyIdA = m_tmpSolverBodyPool.size();
|
440
|
+
btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
|
441
|
+
initSolverBody(&solverBody,&body);
|
442
|
+
body.setCompanionId(solverBodyIdA);
|
443
|
+
} else
|
444
|
+
{
|
445
|
+
return 0;//assume first one is a fixed solver body
|
446
|
+
}
|
447
|
+
}
|
448
|
+
return solverBodyIdA;
|
449
|
+
#endif
|
450
|
+
return 0;
|
451
|
+
}
|
452
|
+
#include <stdio.h>
|
453
|
+
|
454
|
+
|
455
|
+
void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
|
456
|
+
btCollisionObject* colObj0, btCollisionObject* colObj1,
|
457
|
+
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
|
458
|
+
btVector3& vel, btScalar& rel_vel, btScalar& relaxation,
|
459
|
+
btVector3& rel_pos1, btVector3& rel_pos2)
|
460
|
+
{
|
461
|
+
btRigidBody* rb0 = btRigidBody::upcast(colObj0);
|
462
|
+
btRigidBody* rb1 = btRigidBody::upcast(colObj1);
|
463
|
+
|
464
|
+
const btVector3& pos1 = cp.getPositionWorldOnA();
|
465
|
+
const btVector3& pos2 = cp.getPositionWorldOnB();
|
466
|
+
|
467
|
+
// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
|
468
|
+
// btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
|
469
|
+
rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
|
470
|
+
rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
|
471
|
+
|
472
|
+
relaxation = 1.f;
|
473
|
+
|
474
|
+
btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
|
475
|
+
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
|
476
|
+
btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
|
477
|
+
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
|
478
|
+
|
479
|
+
{
|
480
|
+
#ifdef COMPUTE_IMPULSE_DENOM
|
481
|
+
btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
|
482
|
+
btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
|
483
|
+
#else
|
484
|
+
btVector3 vec;
|
485
|
+
btScalar denom0 = 0.f;
|
486
|
+
btScalar denom1 = 0.f;
|
487
|
+
if (rb0)
|
488
|
+
{
|
489
|
+
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
|
490
|
+
denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
|
491
|
+
}
|
492
|
+
if (rb1)
|
493
|
+
{
|
494
|
+
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
|
495
|
+
denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
|
496
|
+
}
|
497
|
+
#endif //COMPUTE_IMPULSE_DENOM
|
498
|
+
|
499
|
+
btScalar denom = relaxation/(denom0+denom1);
|
500
|
+
solverConstraint.m_jacDiagABInv = denom;
|
501
|
+
}
|
502
|
+
|
503
|
+
solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
|
504
|
+
solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
|
505
|
+
solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(-cp.m_normalWorldOnB);
|
506
|
+
|
507
|
+
|
508
|
+
|
509
|
+
|
510
|
+
btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
|
511
|
+
btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
|
512
|
+
vel = vel1 - vel2;
|
513
|
+
rel_vel = cp.m_normalWorldOnB.dot(vel);
|
514
|
+
|
515
|
+
btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
|
516
|
+
|
517
|
+
|
518
|
+
solverConstraint.m_friction = cp.m_combinedFriction;
|
519
|
+
|
520
|
+
btScalar restitution = 0.f;
|
521
|
+
|
522
|
+
if (cp.m_lifeTime>infoGlobal.m_restingContactRestitutionThreshold)
|
523
|
+
{
|
524
|
+
restitution = 0.f;
|
525
|
+
} else
|
526
|
+
{
|
527
|
+
restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
|
528
|
+
if (restitution <= btScalar(0.))
|
529
|
+
{
|
530
|
+
restitution = 0.f;
|
531
|
+
};
|
532
|
+
}
|
533
|
+
|
534
|
+
|
535
|
+
///warm starting (or zero if disabled)
|
536
|
+
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
|
537
|
+
{
|
538
|
+
solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
|
539
|
+
if (rb0)
|
540
|
+
rb0->internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
|
541
|
+
if (rb1)
|
542
|
+
rb1->internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
|
543
|
+
} else
|
544
|
+
{
|
545
|
+
solverConstraint.m_appliedImpulse = 0.f;
|
546
|
+
}
|
547
|
+
|
548
|
+
solverConstraint.m_appliedPushImpulse = 0.f;
|
549
|
+
|
550
|
+
{
|
551
|
+
btScalar rel_vel;
|
552
|
+
btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?rb0->getLinearVelocity():btVector3(0,0,0))
|
553
|
+
+ solverConstraint.m_relpos1CrossNormal.dot(rb0?rb0->getAngularVelocity():btVector3(0,0,0));
|
554
|
+
btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?rb1->getLinearVelocity():btVector3(0,0,0))
|
555
|
+
+ solverConstraint.m_relpos2CrossNormal.dot(rb1?rb1->getAngularVelocity():btVector3(0,0,0));
|
556
|
+
|
557
|
+
rel_vel = vel1Dotn+vel2Dotn;
|
558
|
+
|
559
|
+
btScalar positionalError = 0.f;
|
560
|
+
btScalar velocityError = restitution - rel_vel;// * damping;
|
561
|
+
|
562
|
+
if (penetration>0)
|
563
|
+
{
|
564
|
+
positionalError = 0;
|
565
|
+
velocityError -= penetration / infoGlobal.m_timeStep;
|
566
|
+
} else
|
567
|
+
{
|
568
|
+
positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
|
569
|
+
}
|
570
|
+
|
571
|
+
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
|
572
|
+
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
|
573
|
+
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
574
|
+
{
|
575
|
+
//combine position and velocity into rhs
|
576
|
+
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
|
577
|
+
solverConstraint.m_rhsPenetration = 0.f;
|
578
|
+
} else
|
579
|
+
{
|
580
|
+
//split position and velocity into rhs and m_rhsPenetration
|
581
|
+
solverConstraint.m_rhs = velocityImpulse;
|
582
|
+
solverConstraint.m_rhsPenetration = penetrationImpulse;
|
583
|
+
}
|
584
|
+
solverConstraint.m_cfm = 0.f;
|
585
|
+
solverConstraint.m_lowerLimit = 0;
|
586
|
+
solverConstraint.m_upperLimit = 1e10f;
|
587
|
+
}
|
588
|
+
|
589
|
+
|
590
|
+
|
591
|
+
|
592
|
+
}
|
593
|
+
|
594
|
+
|
595
|
+
|
596
|
+
void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
|
597
|
+
btRigidBody* rb0, btRigidBody* rb1,
|
598
|
+
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
|
599
|
+
{
|
600
|
+
if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
|
601
|
+
{
|
602
|
+
{
|
603
|
+
btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
|
604
|
+
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
|
605
|
+
{
|
606
|
+
frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
|
607
|
+
if (rb0)
|
608
|
+
rb0->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
|
609
|
+
if (rb1)
|
610
|
+
rb1->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse);
|
611
|
+
} else
|
612
|
+
{
|
613
|
+
frictionConstraint1.m_appliedImpulse = 0.f;
|
614
|
+
}
|
615
|
+
}
|
616
|
+
|
617
|
+
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
618
|
+
{
|
619
|
+
btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
|
620
|
+
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
|
621
|
+
{
|
622
|
+
frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
|
623
|
+
if (rb0)
|
624
|
+
rb0->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
|
625
|
+
if (rb1)
|
626
|
+
rb1->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse);
|
627
|
+
} else
|
628
|
+
{
|
629
|
+
frictionConstraint2.m_appliedImpulse = 0.f;
|
630
|
+
}
|
631
|
+
}
|
632
|
+
} else
|
633
|
+
{
|
634
|
+
btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
|
635
|
+
frictionConstraint1.m_appliedImpulse = 0.f;
|
636
|
+
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
637
|
+
{
|
638
|
+
btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
|
639
|
+
frictionConstraint2.m_appliedImpulse = 0.f;
|
640
|
+
}
|
641
|
+
}
|
642
|
+
}
|
643
|
+
|
644
|
+
|
645
|
+
|
646
|
+
|
647
|
+
void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
|
648
|
+
{
|
649
|
+
btCollisionObject* colObj0=0,*colObj1=0;
|
650
|
+
|
651
|
+
colObj0 = (btCollisionObject*)manifold->getBody0();
|
652
|
+
colObj1 = (btCollisionObject*)manifold->getBody1();
|
653
|
+
|
654
|
+
|
655
|
+
btRigidBody* solverBodyA = btRigidBody::upcast(colObj0);
|
656
|
+
btRigidBody* solverBodyB = btRigidBody::upcast(colObj1);
|
657
|
+
|
658
|
+
///avoid collision response between two static objects
|
659
|
+
if ((!solverBodyA || !solverBodyA->getInvMass()) && (!solverBodyB || !solverBodyB->getInvMass()))
|
660
|
+
return;
|
661
|
+
|
662
|
+
for (int j=0;j<manifold->getNumContacts();j++)
|
663
|
+
{
|
664
|
+
|
665
|
+
btManifoldPoint& cp = manifold->getContactPoint(j);
|
666
|
+
|
667
|
+
if (cp.getDistance() <= manifold->getContactProcessingThreshold())
|
668
|
+
{
|
669
|
+
btVector3 rel_pos1;
|
670
|
+
btVector3 rel_pos2;
|
671
|
+
btScalar relaxation;
|
672
|
+
btScalar rel_vel;
|
673
|
+
btVector3 vel;
|
674
|
+
|
675
|
+
int frictionIndex = m_tmpSolverContactConstraintPool.size();
|
676
|
+
btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
|
677
|
+
btRigidBody* rb0 = btRigidBody::upcast(colObj0);
|
678
|
+
btRigidBody* rb1 = btRigidBody::upcast(colObj1);
|
679
|
+
solverConstraint.m_solverBodyA = rb0? rb0 : &getFixedBody();
|
680
|
+
solverConstraint.m_solverBodyB = rb1? rb1 : &getFixedBody();
|
681
|
+
solverConstraint.m_originalContactPoint = &cp;
|
682
|
+
|
683
|
+
setupContactConstraint(solverConstraint, colObj0, colObj1, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
|
684
|
+
|
685
|
+
// const btVector3& pos1 = cp.getPositionWorldOnA();
|
686
|
+
// const btVector3& pos2 = cp.getPositionWorldOnB();
|
687
|
+
|
688
|
+
/////setup the friction constraints
|
689
|
+
|
690
|
+
solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
|
691
|
+
|
692
|
+
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
|
693
|
+
{
|
694
|
+
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
|
695
|
+
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
|
696
|
+
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
|
697
|
+
{
|
698
|
+
cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
|
699
|
+
if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
700
|
+
{
|
701
|
+
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
|
702
|
+
cp.m_lateralFrictionDir2.normalize();//??
|
703
|
+
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
|
704
|
+
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
|
705
|
+
addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
706
|
+
}
|
707
|
+
|
708
|
+
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
|
709
|
+
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
|
710
|
+
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
711
|
+
cp.m_lateralFrictionInitialized = true;
|
712
|
+
} else
|
713
|
+
{
|
714
|
+
//re-calculate friction direction every frame, todo: check if this is really needed
|
715
|
+
btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
|
716
|
+
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
717
|
+
{
|
718
|
+
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
|
719
|
+
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
|
720
|
+
addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
721
|
+
}
|
722
|
+
|
723
|
+
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
|
724
|
+
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
|
725
|
+
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
|
726
|
+
|
727
|
+
cp.m_lateralFrictionInitialized = true;
|
728
|
+
}
|
729
|
+
|
730
|
+
} else
|
731
|
+
{
|
732
|
+
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
|
733
|
+
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
734
|
+
addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
|
735
|
+
}
|
736
|
+
|
737
|
+
setFrictionConstraintImpulse( solverConstraint, rb0, rb1, cp, infoGlobal);
|
738
|
+
|
739
|
+
}
|
740
|
+
}
|
741
|
+
}
|
742
|
+
|
743
|
+
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
|
744
|
+
{
|
745
|
+
BT_PROFILE("solveGroupCacheFriendlySetup");
|
746
|
+
(void)stackAlloc;
|
747
|
+
(void)debugDrawer;
|
748
|
+
|
749
|
+
m_maxOverrideNumSolverIterations = 0;
|
750
|
+
|
751
|
+
if (!(numConstraints + numManifolds))
|
752
|
+
{
|
753
|
+
// printf("empty\n");
|
754
|
+
return 0.f;
|
755
|
+
}
|
756
|
+
|
757
|
+
if (infoGlobal.m_splitImpulse)
|
758
|
+
{
|
759
|
+
for (int i = 0; i < numBodies; i++)
|
760
|
+
{
|
761
|
+
btRigidBody* body = btRigidBody::upcast(bodies[i]);
|
762
|
+
if (body)
|
763
|
+
{
|
764
|
+
body->internalGetDeltaLinearVelocity().setZero();
|
765
|
+
body->internalGetDeltaAngularVelocity().setZero();
|
766
|
+
body->internalGetPushVelocity().setZero();
|
767
|
+
body->internalGetTurnVelocity().setZero();
|
768
|
+
}
|
769
|
+
}
|
770
|
+
}
|
771
|
+
else
|
772
|
+
{
|
773
|
+
for (int i = 0; i < numBodies; i++)
|
774
|
+
{
|
775
|
+
btRigidBody* body = btRigidBody::upcast(bodies[i]);
|
776
|
+
if (body)
|
777
|
+
{
|
778
|
+
body->internalGetDeltaLinearVelocity().setZero();
|
779
|
+
body->internalGetDeltaAngularVelocity().setZero();
|
780
|
+
}
|
781
|
+
}
|
782
|
+
}
|
783
|
+
|
784
|
+
if (1)
|
785
|
+
{
|
786
|
+
int j;
|
787
|
+
for (j=0;j<numConstraints;j++)
|
788
|
+
{
|
789
|
+
btTypedConstraint* constraint = constraints[j];
|
790
|
+
constraint->buildJacobian();
|
791
|
+
constraint->internalSetAppliedImpulse(0.0f);
|
792
|
+
}
|
793
|
+
}
|
794
|
+
//btRigidBody* rb0=0,*rb1=0;
|
795
|
+
|
796
|
+
//if (1)
|
797
|
+
{
|
798
|
+
{
|
799
|
+
|
800
|
+
int totalNumRows = 0;
|
801
|
+
int i;
|
802
|
+
|
803
|
+
m_tmpConstraintSizesPool.resize(numConstraints);
|
804
|
+
//calculate the total number of contraint rows
|
805
|
+
for (i=0;i<numConstraints;i++)
|
806
|
+
{
|
807
|
+
btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
|
808
|
+
if (constraints[i]->isEnabled())
|
809
|
+
{
|
810
|
+
constraints[i]->getInfo1(&info1);
|
811
|
+
} else
|
812
|
+
{
|
813
|
+
info1.m_numConstraintRows = 0;
|
814
|
+
info1.nub = 0;
|
815
|
+
}
|
816
|
+
totalNumRows += info1.m_numConstraintRows;
|
817
|
+
}
|
818
|
+
m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
|
819
|
+
|
820
|
+
|
821
|
+
///setup the btSolverConstraints
|
822
|
+
int currentRow = 0;
|
823
|
+
|
824
|
+
for (i=0;i<numConstraints;i++)
|
825
|
+
{
|
826
|
+
const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
|
827
|
+
|
828
|
+
if (info1.m_numConstraintRows)
|
829
|
+
{
|
830
|
+
btAssert(currentRow<totalNumRows);
|
831
|
+
|
832
|
+
btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
|
833
|
+
btTypedConstraint* constraint = constraints[i];
|
834
|
+
btRigidBody& rbA = constraint->getRigidBodyA();
|
835
|
+
btRigidBody& rbB = constraint->getRigidBodyB();
|
836
|
+
|
837
|
+
|
838
|
+
int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
|
839
|
+
if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
|
840
|
+
m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
|
841
|
+
|
842
|
+
|
843
|
+
int j;
|
844
|
+
for ( j=0;j<info1.m_numConstraintRows;j++)
|
845
|
+
{
|
846
|
+
memset(¤tConstraintRow[j],0,sizeof(btSolverConstraint));
|
847
|
+
currentConstraintRow[j].m_lowerLimit = -SIMD_INFINITY;
|
848
|
+
currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
|
849
|
+
currentConstraintRow[j].m_appliedImpulse = 0.f;
|
850
|
+
currentConstraintRow[j].m_appliedPushImpulse = 0.f;
|
851
|
+
currentConstraintRow[j].m_solverBodyA = &rbA;
|
852
|
+
currentConstraintRow[j].m_solverBodyB = &rbB;
|
853
|
+
currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
|
854
|
+
}
|
855
|
+
|
856
|
+
rbA.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
|
857
|
+
rbA.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
|
858
|
+
rbB.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
|
859
|
+
rbB.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
|
860
|
+
|
861
|
+
|
862
|
+
|
863
|
+
btTypedConstraint::btConstraintInfo2 info2;
|
864
|
+
info2.fps = 1.f/infoGlobal.m_timeStep;
|
865
|
+
info2.erp = infoGlobal.m_erp;
|
866
|
+
info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
|
867
|
+
info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
|
868
|
+
info2.m_J2linearAxis = 0;
|
869
|
+
info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
|
870
|
+
info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
|
871
|
+
///the size of btSolverConstraint needs be a multiple of btScalar
|
872
|
+
btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
|
873
|
+
info2.m_constraintError = ¤tConstraintRow->m_rhs;
|
874
|
+
currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
|
875
|
+
info2.m_damping = infoGlobal.m_damping;
|
876
|
+
info2.cfm = ¤tConstraintRow->m_cfm;
|
877
|
+
info2.m_lowerLimit = ¤tConstraintRow->m_lowerLimit;
|
878
|
+
info2.m_upperLimit = ¤tConstraintRow->m_upperLimit;
|
879
|
+
info2.m_numIterations = infoGlobal.m_numIterations;
|
880
|
+
constraints[i]->getInfo2(&info2);
|
881
|
+
|
882
|
+
///finalize the constraint setup
|
883
|
+
for ( j=0;j<info1.m_numConstraintRows;j++)
|
884
|
+
{
|
885
|
+
btSolverConstraint& solverConstraint = currentConstraintRow[j];
|
886
|
+
|
887
|
+
if (solverConstraint.m_upperLimit>=constraints[i]->getBreakingImpulseThreshold())
|
888
|
+
{
|
889
|
+
solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold();
|
890
|
+
}
|
891
|
+
|
892
|
+
if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold())
|
893
|
+
{
|
894
|
+
solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold();
|
895
|
+
}
|
896
|
+
|
897
|
+
solverConstraint.m_originalContactPoint = constraint;
|
898
|
+
|
899
|
+
{
|
900
|
+
const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
|
901
|
+
solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
|
902
|
+
}
|
903
|
+
{
|
904
|
+
const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
|
905
|
+
solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
|
906
|
+
}
|
907
|
+
|
908
|
+
{
|
909
|
+
btVector3 iMJlA = solverConstraint.m_contactNormal*rbA.getInvMass();
|
910
|
+
btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
|
911
|
+
btVector3 iMJlB = solverConstraint.m_contactNormal*rbB.getInvMass();//sign of normal?
|
912
|
+
btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
|
913
|
+
|
914
|
+
btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
|
915
|
+
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
|
916
|
+
sum += iMJlB.dot(solverConstraint.m_contactNormal);
|
917
|
+
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
|
918
|
+
|
919
|
+
solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
|
920
|
+
}
|
921
|
+
|
922
|
+
|
923
|
+
///fix rhs
|
924
|
+
///todo: add force/torque accelerators
|
925
|
+
{
|
926
|
+
btScalar rel_vel;
|
927
|
+
btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
|
928
|
+
btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
|
929
|
+
|
930
|
+
rel_vel = vel1Dotn+vel2Dotn;
|
931
|
+
|
932
|
+
btScalar restitution = 0.f;
|
933
|
+
btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
|
934
|
+
btScalar velocityError = restitution - rel_vel * info2.m_damping;
|
935
|
+
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
|
936
|
+
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
|
937
|
+
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
|
938
|
+
solverConstraint.m_appliedImpulse = 0.f;
|
939
|
+
|
940
|
+
}
|
941
|
+
}
|
942
|
+
}
|
943
|
+
currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
|
944
|
+
}
|
945
|
+
}
|
946
|
+
|
947
|
+
{
|
948
|
+
int i;
|
949
|
+
btPersistentManifold* manifold = 0;
|
950
|
+
// btCollisionObject* colObj0=0,*colObj1=0;
|
951
|
+
|
952
|
+
|
953
|
+
for (i=0;i<numManifolds;i++)
|
954
|
+
{
|
955
|
+
manifold = manifoldPtr[i];
|
956
|
+
convertContact(manifold,infoGlobal);
|
957
|
+
}
|
958
|
+
}
|
959
|
+
}
|
960
|
+
|
961
|
+
btContactSolverInfo info = infoGlobal;
|
962
|
+
|
963
|
+
|
964
|
+
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
|
965
|
+
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
|
966
|
+
int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
|
967
|
+
|
968
|
+
///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
|
969
|
+
m_orderNonContactConstraintPool.resize(numNonContactPool);
|
970
|
+
m_orderTmpConstraintPool.resize(numConstraintPool);
|
971
|
+
m_orderFrictionConstraintPool.resize(numFrictionPool);
|
972
|
+
{
|
973
|
+
int i;
|
974
|
+
for (i=0;i<numNonContactPool;i++)
|
975
|
+
{
|
976
|
+
m_orderNonContactConstraintPool[i] = i;
|
977
|
+
}
|
978
|
+
for (i=0;i<numConstraintPool;i++)
|
979
|
+
{
|
980
|
+
m_orderTmpConstraintPool[i] = i;
|
981
|
+
}
|
982
|
+
for (i=0;i<numFrictionPool;i++)
|
983
|
+
{
|
984
|
+
m_orderFrictionConstraintPool[i] = i;
|
985
|
+
}
|
986
|
+
}
|
987
|
+
|
988
|
+
return 0.f;
|
989
|
+
|
990
|
+
}
|
991
|
+
|
992
|
+
btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
|
993
|
+
{
|
994
|
+
|
995
|
+
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
|
996
|
+
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
|
997
|
+
int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
|
998
|
+
|
999
|
+
int j;
|
1000
|
+
|
1001
|
+
if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
|
1002
|
+
{
|
1003
|
+
if ((iteration & 7) == 0) {
|
1004
|
+
for (j=0; j<numNonContactPool; ++j) {
|
1005
|
+
int tmp = m_orderNonContactConstraintPool[j];
|
1006
|
+
int swapi = btRandInt2(j+1);
|
1007
|
+
m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
|
1008
|
+
m_orderNonContactConstraintPool[swapi] = tmp;
|
1009
|
+
}
|
1010
|
+
|
1011
|
+
//contact/friction constraints are not solved more than
|
1012
|
+
if (iteration< infoGlobal.m_numIterations)
|
1013
|
+
{
|
1014
|
+
for (j=0; j<numConstraintPool; ++j) {
|
1015
|
+
int tmp = m_orderTmpConstraintPool[j];
|
1016
|
+
int swapi = btRandInt2(j+1);
|
1017
|
+
m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
|
1018
|
+
m_orderTmpConstraintPool[swapi] = tmp;
|
1019
|
+
}
|
1020
|
+
|
1021
|
+
for (j=0; j<numFrictionPool; ++j) {
|
1022
|
+
int tmp = m_orderFrictionConstraintPool[j];
|
1023
|
+
int swapi = btRandInt2(j+1);
|
1024
|
+
m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
|
1025
|
+
m_orderFrictionConstraintPool[swapi] = tmp;
|
1026
|
+
}
|
1027
|
+
}
|
1028
|
+
}
|
1029
|
+
}
|
1030
|
+
|
1031
|
+
if (infoGlobal.m_solverMode & SOLVER_SIMD)
|
1032
|
+
{
|
1033
|
+
///solve all joint constraints, using SIMD, if available
|
1034
|
+
for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
|
1035
|
+
{
|
1036
|
+
btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
|
1037
|
+
if (iteration < constraint.m_overrideNumSolverIterations)
|
1038
|
+
resolveSingleConstraintRowGenericSIMD(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint);
|
1039
|
+
}
|
1040
|
+
|
1041
|
+
if (iteration< infoGlobal.m_numIterations)
|
1042
|
+
{
|
1043
|
+
for (j=0;j<numConstraints;j++)
|
1044
|
+
{
|
1045
|
+
constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
|
1046
|
+
}
|
1047
|
+
|
1048
|
+
///solve all contact constraints using SIMD, if available
|
1049
|
+
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
|
1050
|
+
for (j=0;j<numPoolConstraints;j++)
|
1051
|
+
{
|
1052
|
+
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
|
1053
|
+
resolveSingleConstraintRowLowerLimitSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
|
1054
|
+
|
1055
|
+
}
|
1056
|
+
|
1057
|
+
///solve all friction constraints, using SIMD, if available
|
1058
|
+
int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
|
1059
|
+
for (j=0;j<numFrictionPoolConstraints;j++)
|
1060
|
+
{
|
1061
|
+
btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
|
1062
|
+
btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
|
1063
|
+
|
1064
|
+
if (totalImpulse>btScalar(0))
|
1065
|
+
{
|
1066
|
+
solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
|
1067
|
+
solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
|
1068
|
+
|
1069
|
+
resolveSingleConstraintRowGenericSIMD(*solveManifold.m_solverBodyA, *solveManifold.m_solverBodyB,solveManifold);
|
1070
|
+
}
|
1071
|
+
}
|
1072
|
+
}
|
1073
|
+
} else
|
1074
|
+
{
|
1075
|
+
|
1076
|
+
///solve all joint constraints
|
1077
|
+
for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
|
1078
|
+
{
|
1079
|
+
btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
|
1080
|
+
if (iteration < constraint.m_overrideNumSolverIterations)
|
1081
|
+
resolveSingleConstraintRowGeneric(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint);
|
1082
|
+
}
|
1083
|
+
|
1084
|
+
if (iteration< infoGlobal.m_numIterations)
|
1085
|
+
{
|
1086
|
+
for (j=0;j<numConstraints;j++)
|
1087
|
+
{
|
1088
|
+
constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
|
1089
|
+
}
|
1090
|
+
///solve all contact constraints
|
1091
|
+
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
|
1092
|
+
for (j=0;j<numPoolConstraints;j++)
|
1093
|
+
{
|
1094
|
+
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
|
1095
|
+
resolveSingleConstraintRowLowerLimit(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
|
1096
|
+
}
|
1097
|
+
///solve all friction constraints
|
1098
|
+
int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
|
1099
|
+
for (j=0;j<numFrictionPoolConstraints;j++)
|
1100
|
+
{
|
1101
|
+
btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
|
1102
|
+
btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
|
1103
|
+
|
1104
|
+
if (totalImpulse>btScalar(0))
|
1105
|
+
{
|
1106
|
+
solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
|
1107
|
+
solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
|
1108
|
+
|
1109
|
+
resolveSingleConstraintRowGeneric(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
|
1110
|
+
}
|
1111
|
+
}
|
1112
|
+
}
|
1113
|
+
}
|
1114
|
+
return 0.f;
|
1115
|
+
}
|
1116
|
+
|
1117
|
+
|
1118
|
+
void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
|
1119
|
+
{
|
1120
|
+
int iteration;
|
1121
|
+
if (infoGlobal.m_splitImpulse)
|
1122
|
+
{
|
1123
|
+
if (infoGlobal.m_solverMode & SOLVER_SIMD)
|
1124
|
+
{
|
1125
|
+
for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
|
1126
|
+
{
|
1127
|
+
{
|
1128
|
+
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
|
1129
|
+
int j;
|
1130
|
+
for (j=0;j<numPoolConstraints;j++)
|
1131
|
+
{
|
1132
|
+
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
|
1133
|
+
|
1134
|
+
resolveSplitPenetrationSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
|
1135
|
+
}
|
1136
|
+
}
|
1137
|
+
}
|
1138
|
+
}
|
1139
|
+
else
|
1140
|
+
{
|
1141
|
+
for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
|
1142
|
+
{
|
1143
|
+
{
|
1144
|
+
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
|
1145
|
+
int j;
|
1146
|
+
for (j=0;j<numPoolConstraints;j++)
|
1147
|
+
{
|
1148
|
+
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
|
1149
|
+
|
1150
|
+
resolveSplitPenetrationImpulseCacheFriendly(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
|
1151
|
+
}
|
1152
|
+
}
|
1153
|
+
}
|
1154
|
+
}
|
1155
|
+
}
|
1156
|
+
}
|
1157
|
+
|
1158
|
+
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
|
1159
|
+
{
|
1160
|
+
BT_PROFILE("solveGroupCacheFriendlyIterations");
|
1161
|
+
|
1162
|
+
{
|
1163
|
+
///this is a special step to resolve penetrations (just for contacts)
|
1164
|
+
solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
|
1165
|
+
|
1166
|
+
int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
|
1167
|
+
|
1168
|
+
for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
|
1169
|
+
//for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--)
|
1170
|
+
{
|
1171
|
+
solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
|
1172
|
+
}
|
1173
|
+
|
1174
|
+
}
|
1175
|
+
return 0.f;
|
1176
|
+
}
|
1177
|
+
|
1178
|
+
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies ,int numBodies,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** /*constraints*/,int /* numConstraints*/,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
|
1179
|
+
{
|
1180
|
+
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
|
1181
|
+
int i,j;
|
1182
|
+
|
1183
|
+
for (j=0;j<numPoolConstraints;j++)
|
1184
|
+
{
|
1185
|
+
|
1186
|
+
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
|
1187
|
+
btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
|
1188
|
+
btAssert(pt);
|
1189
|
+
pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
|
1190
|
+
if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
|
1191
|
+
{
|
1192
|
+
pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
|
1193
|
+
pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
|
1194
|
+
}
|
1195
|
+
|
1196
|
+
//do a callback here?
|
1197
|
+
}
|
1198
|
+
|
1199
|
+
numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
|
1200
|
+
for (j=0;j<numPoolConstraints;j++)
|
1201
|
+
{
|
1202
|
+
const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
|
1203
|
+
btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
|
1204
|
+
constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
|
1205
|
+
if (btFabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
|
1206
|
+
{
|
1207
|
+
constr->setEnabled(false);
|
1208
|
+
}
|
1209
|
+
}
|
1210
|
+
|
1211
|
+
|
1212
|
+
if (infoGlobal.m_splitImpulse)
|
1213
|
+
{
|
1214
|
+
for ( i=0;i<numBodies;i++)
|
1215
|
+
{
|
1216
|
+
btRigidBody* body = btRigidBody::upcast(bodies[i]);
|
1217
|
+
if (body)
|
1218
|
+
body->internalWritebackVelocity(infoGlobal.m_timeStep);
|
1219
|
+
}
|
1220
|
+
} else
|
1221
|
+
{
|
1222
|
+
for ( i=0;i<numBodies;i++)
|
1223
|
+
{
|
1224
|
+
btRigidBody* body = btRigidBody::upcast(bodies[i]);
|
1225
|
+
if (body)
|
1226
|
+
body->internalWritebackVelocity();
|
1227
|
+
}
|
1228
|
+
}
|
1229
|
+
|
1230
|
+
|
1231
|
+
m_tmpSolverContactConstraintPool.resize(0);
|
1232
|
+
m_tmpSolverNonContactConstraintPool.resize(0);
|
1233
|
+
m_tmpSolverContactFrictionConstraintPool.resize(0);
|
1234
|
+
|
1235
|
+
return 0.f;
|
1236
|
+
}
|
1237
|
+
|
1238
|
+
|
1239
|
+
|
1240
|
+
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
|
1241
|
+
btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
|
1242
|
+
{
|
1243
|
+
|
1244
|
+
BT_PROFILE("solveGroup");
|
1245
|
+
//you need to provide at least some bodies
|
1246
|
+
btAssert(bodies);
|
1247
|
+
btAssert(numBodies);
|
1248
|
+
|
1249
|
+
solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
|
1250
|
+
|
1251
|
+
solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
|
1252
|
+
|
1253
|
+
solveGroupCacheFriendlyFinish(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
|
1254
|
+
|
1255
|
+
return 0.f;
|
1256
|
+
}
|
1257
|
+
|
1258
|
+
void btSequentialImpulseConstraintSolver::reset()
|
1259
|
+
{
|
1260
|
+
m_btSeed2 = 0;
|
1261
|
+
}
|
1262
|
+
|
1263
|
+
btRigidBody& btSequentialImpulseConstraintSolver::getFixedBody()
|
1264
|
+
{
|
1265
|
+
static btRigidBody s_fixed(0, 0,0);
|
1266
|
+
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
|
1267
|
+
return s_fixed;
|
1268
|
+
}
|
1269
|
+
|