ruby-bullet 0.0.2-x86-mingw32

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  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +41 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
  196. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  197. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +489 -0
  198. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  199. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +633 -0
  200. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  201. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  202. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +1375 -0
  203. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  204. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +349 -0
  205. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  206. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btAxisSweep3.obj +0 -0
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  209. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvt.obj +0 -0
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  212. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btMultiSapBroadphase.obj +0 -0
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  229. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexPlaneCollisionAlgorithm.obj +0 -0
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@@ -0,0 +1,1132 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+
15
+ Written by: Marcus Hennix
16
+ */
17
+
18
+
19
+ #include "btConeTwistConstraint.h"
20
+ #include "BulletDynamics/Dynamics/btRigidBody.h"
21
+ #include "LinearMath/btTransformUtil.h"
22
+ #include "LinearMath/btMinMax.h"
23
+ #include <new>
24
+
25
+
26
+
27
+ //#define CONETWIST_USE_OBSOLETE_SOLVER true
28
+ #define CONETWIST_USE_OBSOLETE_SOLVER false
29
+ #define CONETWIST_DEF_FIX_THRESH btScalar(.05f)
30
+
31
+
32
+ SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld)
33
+ {
34
+ btVector3 vec = axis * invInertiaWorld;
35
+ return axis.dot(vec);
36
+ }
37
+
38
+
39
+
40
+
41
+ btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,
42
+ const btTransform& rbAFrame,const btTransform& rbBFrame)
43
+ :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
44
+ m_angularOnly(false),
45
+ m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
46
+ {
47
+ init();
48
+ }
49
+
50
+ btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
51
+ :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame),
52
+ m_angularOnly(false),
53
+ m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
54
+ {
55
+ m_rbBFrame = m_rbAFrame;
56
+ init();
57
+ }
58
+
59
+
60
+ void btConeTwistConstraint::init()
61
+ {
62
+ m_angularOnly = false;
63
+ m_solveTwistLimit = false;
64
+ m_solveSwingLimit = false;
65
+ m_bMotorEnabled = false;
66
+ m_maxMotorImpulse = btScalar(-1);
67
+
68
+ setLimit(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
69
+ m_damping = btScalar(0.01);
70
+ m_fixThresh = CONETWIST_DEF_FIX_THRESH;
71
+ m_flags = 0;
72
+ m_linCFM = btScalar(0.f);
73
+ m_linERP = btScalar(0.7f);
74
+ m_angCFM = btScalar(0.f);
75
+ }
76
+
77
+
78
+ void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
79
+ {
80
+ if (m_useSolveConstraintObsolete)
81
+ {
82
+ info->m_numConstraintRows = 0;
83
+ info->nub = 0;
84
+ }
85
+ else
86
+ {
87
+ info->m_numConstraintRows = 3;
88
+ info->nub = 3;
89
+ calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
90
+ if(m_solveSwingLimit)
91
+ {
92
+ info->m_numConstraintRows++;
93
+ info->nub--;
94
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
95
+ {
96
+ info->m_numConstraintRows++;
97
+ info->nub--;
98
+ }
99
+ }
100
+ if(m_solveTwistLimit)
101
+ {
102
+ info->m_numConstraintRows++;
103
+ info->nub--;
104
+ }
105
+ }
106
+ }
107
+
108
+ void btConeTwistConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
109
+ {
110
+ //always reserve 6 rows: object transform is not available on SPU
111
+ info->m_numConstraintRows = 6;
112
+ info->nub = 0;
113
+
114
+ }
115
+
116
+
117
+ void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
118
+ {
119
+ getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
120
+ }
121
+
122
+ void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
123
+ {
124
+ calcAngleInfo2(transA,transB,invInertiaWorldA,invInertiaWorldB);
125
+
126
+ btAssert(!m_useSolveConstraintObsolete);
127
+ // set jacobian
128
+ info->m_J1linearAxis[0] = 1;
129
+ info->m_J1linearAxis[info->rowskip+1] = 1;
130
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
131
+ btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin();
132
+ {
133
+ btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
134
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
135
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
136
+ btVector3 a1neg = -a1;
137
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
138
+ }
139
+ btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin();
140
+ {
141
+ btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
142
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
143
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
144
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
145
+ }
146
+ // set right hand side
147
+ btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp;
148
+ btScalar k = info->fps * linERP;
149
+ int j;
150
+ for (j=0; j<3; j++)
151
+ {
152
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]);
153
+ info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY;
154
+ info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY;
155
+ if(m_flags & BT_CONETWIST_FLAGS_LIN_CFM)
156
+ {
157
+ info->cfm[j*info->rowskip] = m_linCFM;
158
+ }
159
+ }
160
+ int row = 3;
161
+ int srow = row * info->rowskip;
162
+ btVector3 ax1;
163
+ // angular limits
164
+ if(m_solveSwingLimit)
165
+ {
166
+ btScalar *J1 = info->m_J1angularAxis;
167
+ btScalar *J2 = info->m_J2angularAxis;
168
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
169
+ {
170
+ btTransform trA = transA*m_rbAFrame;
171
+ btVector3 p = trA.getBasis().getColumn(1);
172
+ btVector3 q = trA.getBasis().getColumn(2);
173
+ int srow1 = srow + info->rowskip;
174
+ J1[srow+0] = p[0];
175
+ J1[srow+1] = p[1];
176
+ J1[srow+2] = p[2];
177
+ J1[srow1+0] = q[0];
178
+ J1[srow1+1] = q[1];
179
+ J1[srow1+2] = q[2];
180
+ J2[srow+0] = -p[0];
181
+ J2[srow+1] = -p[1];
182
+ J2[srow+2] = -p[2];
183
+ J2[srow1+0] = -q[0];
184
+ J2[srow1+1] = -q[1];
185
+ J2[srow1+2] = -q[2];
186
+ btScalar fact = info->fps * m_relaxationFactor;
187
+ info->m_constraintError[srow] = fact * m_swingAxis.dot(p);
188
+ info->m_constraintError[srow1] = fact * m_swingAxis.dot(q);
189
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
190
+ info->m_upperLimit[srow] = SIMD_INFINITY;
191
+ info->m_lowerLimit[srow1] = -SIMD_INFINITY;
192
+ info->m_upperLimit[srow1] = SIMD_INFINITY;
193
+ srow = srow1 + info->rowskip;
194
+ }
195
+ else
196
+ {
197
+ ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor;
198
+ J1[srow+0] = ax1[0];
199
+ J1[srow+1] = ax1[1];
200
+ J1[srow+2] = ax1[2];
201
+ J2[srow+0] = -ax1[0];
202
+ J2[srow+1] = -ax1[1];
203
+ J2[srow+2] = -ax1[2];
204
+ btScalar k = info->fps * m_biasFactor;
205
+
206
+ info->m_constraintError[srow] = k * m_swingCorrection;
207
+ if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
208
+ {
209
+ info->cfm[srow] = m_angCFM;
210
+ }
211
+ // m_swingCorrection is always positive or 0
212
+ info->m_lowerLimit[srow] = 0;
213
+ info->m_upperLimit[srow] = SIMD_INFINITY;
214
+ srow += info->rowskip;
215
+ }
216
+ }
217
+ if(m_solveTwistLimit)
218
+ {
219
+ ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor;
220
+ btScalar *J1 = info->m_J1angularAxis;
221
+ btScalar *J2 = info->m_J2angularAxis;
222
+ J1[srow+0] = ax1[0];
223
+ J1[srow+1] = ax1[1];
224
+ J1[srow+2] = ax1[2];
225
+ J2[srow+0] = -ax1[0];
226
+ J2[srow+1] = -ax1[1];
227
+ J2[srow+2] = -ax1[2];
228
+ btScalar k = info->fps * m_biasFactor;
229
+ info->m_constraintError[srow] = k * m_twistCorrection;
230
+ if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
231
+ {
232
+ info->cfm[srow] = m_angCFM;
233
+ }
234
+ if(m_twistSpan > 0.0f)
235
+ {
236
+
237
+ if(m_twistCorrection > 0.0f)
238
+ {
239
+ info->m_lowerLimit[srow] = 0;
240
+ info->m_upperLimit[srow] = SIMD_INFINITY;
241
+ }
242
+ else
243
+ {
244
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
245
+ info->m_upperLimit[srow] = 0;
246
+ }
247
+ }
248
+ else
249
+ {
250
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
251
+ info->m_upperLimit[srow] = SIMD_INFINITY;
252
+ }
253
+ srow += info->rowskip;
254
+ }
255
+ }
256
+
257
+
258
+
259
+ void btConeTwistConstraint::buildJacobian()
260
+ {
261
+ if (m_useSolveConstraintObsolete)
262
+ {
263
+ m_appliedImpulse = btScalar(0.);
264
+ m_accTwistLimitImpulse = btScalar(0.);
265
+ m_accSwingLimitImpulse = btScalar(0.);
266
+ m_accMotorImpulse = btVector3(0.,0.,0.);
267
+
268
+ if (!m_angularOnly)
269
+ {
270
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
271
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
272
+ btVector3 relPos = pivotBInW - pivotAInW;
273
+
274
+ btVector3 normal[3];
275
+ if (relPos.length2() > SIMD_EPSILON)
276
+ {
277
+ normal[0] = relPos.normalized();
278
+ }
279
+ else
280
+ {
281
+ normal[0].setValue(btScalar(1.0),0,0);
282
+ }
283
+
284
+ btPlaneSpace1(normal[0], normal[1], normal[2]);
285
+
286
+ for (int i=0;i<3;i++)
287
+ {
288
+ new (&m_jac[i]) btJacobianEntry(
289
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
290
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
291
+ pivotAInW - m_rbA.getCenterOfMassPosition(),
292
+ pivotBInW - m_rbB.getCenterOfMassPosition(),
293
+ normal[i],
294
+ m_rbA.getInvInertiaDiagLocal(),
295
+ m_rbA.getInvMass(),
296
+ m_rbB.getInvInertiaDiagLocal(),
297
+ m_rbB.getInvMass());
298
+ }
299
+ }
300
+
301
+ calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
302
+ }
303
+ }
304
+
305
+
306
+
307
+ void btConeTwistConstraint::solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep)
308
+ {
309
+ #ifndef __SPU__
310
+ if (m_useSolveConstraintObsolete)
311
+ {
312
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
313
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
314
+
315
+ btScalar tau = btScalar(0.3);
316
+
317
+ //linear part
318
+ if (!m_angularOnly)
319
+ {
320
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
321
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
322
+
323
+ btVector3 vel1;
324
+ bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
325
+ btVector3 vel2;
326
+ bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
327
+ btVector3 vel = vel1 - vel2;
328
+
329
+ for (int i=0;i<3;i++)
330
+ {
331
+ const btVector3& normal = m_jac[i].m_linearJointAxis;
332
+ btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
333
+
334
+ btScalar rel_vel;
335
+ rel_vel = normal.dot(vel);
336
+ //positional error (zeroth order error)
337
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
338
+ btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
339
+ m_appliedImpulse += impulse;
340
+
341
+ btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
342
+ btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
343
+ bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
344
+ bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
345
+
346
+ }
347
+ }
348
+
349
+ // apply motor
350
+ if (m_bMotorEnabled)
351
+ {
352
+ // compute current and predicted transforms
353
+ btTransform trACur = m_rbA.getCenterOfMassTransform();
354
+ btTransform trBCur = m_rbB.getCenterOfMassTransform();
355
+ btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
356
+ btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
357
+ btTransform trAPred; trAPred.setIdentity();
358
+ btVector3 zerovec(0,0,0);
359
+ btTransformUtil::integrateTransform(
360
+ trACur, zerovec, omegaA, timeStep, trAPred);
361
+ btTransform trBPred; trBPred.setIdentity();
362
+ btTransformUtil::integrateTransform(
363
+ trBCur, zerovec, omegaB, timeStep, trBPred);
364
+
365
+ // compute desired transforms in world
366
+ btTransform trPose(m_qTarget);
367
+ btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
368
+ btTransform trADes = trBPred * trABDes;
369
+ btTransform trBDes = trAPred * trABDes.inverse();
370
+
371
+ // compute desired omegas in world
372
+ btVector3 omegaADes, omegaBDes;
373
+
374
+ btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
375
+ btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);
376
+
377
+ // compute delta omegas
378
+ btVector3 dOmegaA = omegaADes - omegaA;
379
+ btVector3 dOmegaB = omegaBDes - omegaB;
380
+
381
+ // compute weighted avg axis of dOmega (weighting based on inertias)
382
+ btVector3 axisA, axisB;
383
+ btScalar kAxisAInv = 0, kAxisBInv = 0;
384
+
385
+ if (dOmegaA.length2() > SIMD_EPSILON)
386
+ {
387
+ axisA = dOmegaA.normalized();
388
+ kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
389
+ }
390
+
391
+ if (dOmegaB.length2() > SIMD_EPSILON)
392
+ {
393
+ axisB = dOmegaB.normalized();
394
+ kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
395
+ }
396
+
397
+ btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;
398
+
399
+ static bool bDoTorque = true;
400
+ if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
401
+ {
402
+ avgAxis.normalize();
403
+ kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
404
+ kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
405
+ btScalar kInvCombined = kAxisAInv + kAxisBInv;
406
+
407
+ btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
408
+ (kInvCombined * kInvCombined);
409
+
410
+ if (m_maxMotorImpulse >= 0)
411
+ {
412
+ btScalar fMaxImpulse = m_maxMotorImpulse;
413
+ if (m_bNormalizedMotorStrength)
414
+ fMaxImpulse = fMaxImpulse/kAxisAInv;
415
+
416
+ btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
417
+ btScalar newUnclampedMag = newUnclampedAccImpulse.length();
418
+ if (newUnclampedMag > fMaxImpulse)
419
+ {
420
+ newUnclampedAccImpulse.normalize();
421
+ newUnclampedAccImpulse *= fMaxImpulse;
422
+ impulse = newUnclampedAccImpulse - m_accMotorImpulse;
423
+ }
424
+ m_accMotorImpulse += impulse;
425
+ }
426
+
427
+ btScalar impulseMag = impulse.length();
428
+ btVector3 impulseAxis = impulse / impulseMag;
429
+
430
+ bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
431
+ bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
432
+
433
+ }
434
+ }
435
+ else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
436
+ {
437
+ btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
438
+ btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
439
+ btVector3 relVel = angVelB - angVelA;
440
+ if (relVel.length2() > SIMD_EPSILON)
441
+ {
442
+ btVector3 relVelAxis = relVel.normalized();
443
+ btScalar m_kDamping = btScalar(1.) /
444
+ (getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
445
+ getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
446
+ btVector3 impulse = m_damping * m_kDamping * relVel;
447
+
448
+ btScalar impulseMag = impulse.length();
449
+ btVector3 impulseAxis = impulse / impulseMag;
450
+ bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
451
+ bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
452
+ }
453
+ }
454
+
455
+ // joint limits
456
+ {
457
+ ///solve angular part
458
+ btVector3 angVelA;
459
+ bodyA.internalGetAngularVelocity(angVelA);
460
+ btVector3 angVelB;
461
+ bodyB.internalGetAngularVelocity(angVelB);
462
+
463
+ // solve swing limit
464
+ if (m_solveSwingLimit)
465
+ {
466
+ btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
467
+ btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
468
+ if (relSwingVel > 0)
469
+ amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
470
+ btScalar impulseMag = amplitude * m_kSwing;
471
+
472
+ // Clamp the accumulated impulse
473
+ btScalar temp = m_accSwingLimitImpulse;
474
+ m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
475
+ impulseMag = m_accSwingLimitImpulse - temp;
476
+
477
+ btVector3 impulse = m_swingAxis * impulseMag;
478
+
479
+ // don't let cone response affect twist
480
+ // (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
481
+ {
482
+ btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
483
+ btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
484
+ impulse = impulseNoTwistCouple;
485
+ }
486
+
487
+ impulseMag = impulse.length();
488
+ btVector3 noTwistSwingAxis = impulse / impulseMag;
489
+
490
+ bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
491
+ bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
492
+ }
493
+
494
+
495
+ // solve twist limit
496
+ if (m_solveTwistLimit)
497
+ {
498
+ btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
499
+ btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
500
+ if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
501
+ amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
502
+ btScalar impulseMag = amplitude * m_kTwist;
503
+
504
+ // Clamp the accumulated impulse
505
+ btScalar temp = m_accTwistLimitImpulse;
506
+ m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
507
+ impulseMag = m_accTwistLimitImpulse - temp;
508
+
509
+ btVector3 impulse = m_twistAxis * impulseMag;
510
+
511
+ bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
512
+ bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
513
+ }
514
+ }
515
+ }
516
+ #else
517
+ btAssert(0);
518
+ #endif //__SPU__
519
+ }
520
+
521
+
522
+
523
+
524
+ void btConeTwistConstraint::updateRHS(btScalar timeStep)
525
+ {
526
+ (void)timeStep;
527
+
528
+ }
529
+
530
+
531
+ #ifndef __SPU__
532
+ void btConeTwistConstraint::calcAngleInfo()
533
+ {
534
+ m_swingCorrection = btScalar(0.);
535
+ m_twistLimitSign = btScalar(0.);
536
+ m_solveTwistLimit = false;
537
+ m_solveSwingLimit = false;
538
+
539
+ btVector3 b1Axis1,b1Axis2,b1Axis3;
540
+ btVector3 b2Axis1,b2Axis2;
541
+
542
+ b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0);
543
+ b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0);
544
+
545
+ btScalar swing1=btScalar(0.),swing2 = btScalar(0.);
546
+
547
+ btScalar swx=btScalar(0.),swy = btScalar(0.);
548
+ btScalar thresh = btScalar(10.);
549
+ btScalar fact;
550
+
551
+ // Get Frame into world space
552
+ if (m_swingSpan1 >= btScalar(0.05f))
553
+ {
554
+ b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
555
+ swx = b2Axis1.dot(b1Axis1);
556
+ swy = b2Axis1.dot(b1Axis2);
557
+ swing1 = btAtan2Fast(swy, swx);
558
+ fact = (swy*swy + swx*swx) * thresh * thresh;
559
+ fact = fact / (fact + btScalar(1.0));
560
+ swing1 *= fact;
561
+ }
562
+
563
+ if (m_swingSpan2 >= btScalar(0.05f))
564
+ {
565
+ b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);
566
+ swx = b2Axis1.dot(b1Axis1);
567
+ swy = b2Axis1.dot(b1Axis3);
568
+ swing2 = btAtan2Fast(swy, swx);
569
+ fact = (swy*swy + swx*swx) * thresh * thresh;
570
+ fact = fact / (fact + btScalar(1.0));
571
+ swing2 *= fact;
572
+ }
573
+
574
+ btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);
575
+ btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);
576
+ btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq;
577
+
578
+ if (EllipseAngle > 1.0f)
579
+ {
580
+ m_swingCorrection = EllipseAngle-1.0f;
581
+ m_solveSwingLimit = true;
582
+ // Calculate necessary axis & factors
583
+ m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
584
+ m_swingAxis.normalize();
585
+ btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
586
+ m_swingAxis *= swingAxisSign;
587
+ }
588
+
589
+ // Twist limits
590
+ if (m_twistSpan >= btScalar(0.))
591
+ {
592
+ btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1);
593
+ btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
594
+ btVector3 TwistRef = quatRotate(rotationArc,b2Axis2);
595
+ btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
596
+ m_twistAngle = twist;
597
+
598
+ // btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
599
+ btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.);
600
+ if (twist <= -m_twistSpan*lockedFreeFactor)
601
+ {
602
+ m_twistCorrection = -(twist + m_twistSpan);
603
+ m_solveTwistLimit = true;
604
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
605
+ m_twistAxis.normalize();
606
+ m_twistAxis *= -1.0f;
607
+ }
608
+ else if (twist > m_twistSpan*lockedFreeFactor)
609
+ {
610
+ m_twistCorrection = (twist - m_twistSpan);
611
+ m_solveTwistLimit = true;
612
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
613
+ m_twistAxis.normalize();
614
+ }
615
+ }
616
+ }
617
+ #endif //__SPU__
618
+
619
+ static btVector3 vTwist(1,0,0); // twist axis in constraint's space
620
+
621
+
622
+
623
+ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
624
+ {
625
+ m_swingCorrection = btScalar(0.);
626
+ m_twistLimitSign = btScalar(0.);
627
+ m_solveTwistLimit = false;
628
+ m_solveSwingLimit = false;
629
+ // compute rotation of A wrt B (in constraint space)
630
+ if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
631
+ { // it is assumed that setMotorTarget() was alredy called
632
+ // and motor target m_qTarget is within constraint limits
633
+ // TODO : split rotation to pure swing and pure twist
634
+ // compute desired transforms in world
635
+ btTransform trPose(m_qTarget);
636
+ btTransform trA = transA * m_rbAFrame;
637
+ btTransform trB = transB * m_rbBFrame;
638
+ btTransform trDeltaAB = trB * trPose * trA.inverse();
639
+ btQuaternion qDeltaAB = trDeltaAB.getRotation();
640
+ btVector3 swingAxis = btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z());
641
+ float swingAxisLen2 = swingAxis.length2();
642
+ if(btFuzzyZero(swingAxisLen2))
643
+ {
644
+ return;
645
+ }
646
+ m_swingAxis = swingAxis;
647
+ m_swingAxis.normalize();
648
+ m_swingCorrection = qDeltaAB.getAngle();
649
+ if(!btFuzzyZero(m_swingCorrection))
650
+ {
651
+ m_solveSwingLimit = true;
652
+ }
653
+ return;
654
+ }
655
+
656
+
657
+ {
658
+ // compute rotation of A wrt B (in constraint space)
659
+ btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation();
660
+ btQuaternion qB = transB.getRotation() * m_rbBFrame.getRotation();
661
+ btQuaternion qAB = qB.inverse() * qA;
662
+ // split rotation into cone and twist
663
+ // (all this is done from B's perspective. Maybe I should be averaging axes...)
664
+ btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
665
+ btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
666
+ btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
667
+
668
+ if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh)
669
+ {
670
+ btScalar swingAngle, swingLimit = 0; btVector3 swingAxis;
671
+ computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit);
672
+
673
+ if (swingAngle > swingLimit * m_limitSoftness)
674
+ {
675
+ m_solveSwingLimit = true;
676
+
677
+ // compute limit ratio: 0->1, where
678
+ // 0 == beginning of soft limit
679
+ // 1 == hard/real limit
680
+ m_swingLimitRatio = 1.f;
681
+ if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON)
682
+ {
683
+ m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/
684
+ (swingLimit - swingLimit * m_limitSoftness);
685
+ }
686
+
687
+ // swing correction tries to get back to soft limit
688
+ m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness);
689
+
690
+ // adjustment of swing axis (based on ellipse normal)
691
+ adjustSwingAxisToUseEllipseNormal(swingAxis);
692
+
693
+ // Calculate necessary axis & factors
694
+ m_swingAxis = quatRotate(qB, -swingAxis);
695
+
696
+ m_twistAxisA.setValue(0,0,0);
697
+
698
+ m_kSwing = btScalar(1.) /
699
+ (computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldA) +
700
+ computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldB));
701
+ }
702
+ }
703
+ else
704
+ {
705
+ // you haven't set any limits;
706
+ // or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?)
707
+ // anyway, we have either hinge or fixed joint
708
+ btVector3 ivA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
709
+ btVector3 jvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
710
+ btVector3 kvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(2);
711
+ btVector3 ivB = transB.getBasis() * m_rbBFrame.getBasis().getColumn(0);
712
+ btVector3 target;
713
+ btScalar x = ivB.dot(ivA);
714
+ btScalar y = ivB.dot(jvA);
715
+ btScalar z = ivB.dot(kvA);
716
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
717
+ { // fixed. We'll need to add one more row to constraint
718
+ if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
719
+ {
720
+ m_solveSwingLimit = true;
721
+ m_swingAxis = -ivB.cross(ivA);
722
+ }
723
+ }
724
+ else
725
+ {
726
+ if(m_swingSpan1 < m_fixThresh)
727
+ { // hinge around Y axis
728
+ if(!(btFuzzyZero(y)))
729
+ {
730
+ m_solveSwingLimit = true;
731
+ if(m_swingSpan2 >= m_fixThresh)
732
+ {
733
+ y = btScalar(0.f);
734
+ btScalar span2 = btAtan2(z, x);
735
+ if(span2 > m_swingSpan2)
736
+ {
737
+ x = btCos(m_swingSpan2);
738
+ z = btSin(m_swingSpan2);
739
+ }
740
+ else if(span2 < -m_swingSpan2)
741
+ {
742
+ x = btCos(m_swingSpan2);
743
+ z = -btSin(m_swingSpan2);
744
+ }
745
+ }
746
+ }
747
+ }
748
+ else
749
+ { // hinge around Z axis
750
+ if(!btFuzzyZero(z))
751
+ {
752
+ m_solveSwingLimit = true;
753
+ if(m_swingSpan1 >= m_fixThresh)
754
+ {
755
+ z = btScalar(0.f);
756
+ btScalar span1 = btAtan2(y, x);
757
+ if(span1 > m_swingSpan1)
758
+ {
759
+ x = btCos(m_swingSpan1);
760
+ y = btSin(m_swingSpan1);
761
+ }
762
+ else if(span1 < -m_swingSpan1)
763
+ {
764
+ x = btCos(m_swingSpan1);
765
+ y = -btSin(m_swingSpan1);
766
+ }
767
+ }
768
+ }
769
+ }
770
+ target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0];
771
+ target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1];
772
+ target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2];
773
+ target.normalize();
774
+ m_swingAxis = -ivB.cross(target);
775
+ m_swingCorrection = m_swingAxis.length();
776
+ m_swingAxis.normalize();
777
+ }
778
+ }
779
+
780
+ if (m_twistSpan >= btScalar(0.f))
781
+ {
782
+ btVector3 twistAxis;
783
+ computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis);
784
+
785
+ if (m_twistAngle > m_twistSpan*m_limitSoftness)
786
+ {
787
+ m_solveTwistLimit = true;
788
+
789
+ m_twistLimitRatio = 1.f;
790
+ if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON)
791
+ {
792
+ m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/
793
+ (m_twistSpan - m_twistSpan * m_limitSoftness);
794
+ }
795
+
796
+ // twist correction tries to get back to soft limit
797
+ m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness);
798
+
799
+ m_twistAxis = quatRotate(qB, -twistAxis);
800
+
801
+ m_kTwist = btScalar(1.) /
802
+ (computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldA) +
803
+ computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldB));
804
+ }
805
+
806
+ if (m_solveSwingLimit)
807
+ m_twistAxisA = quatRotate(qA, -twistAxis);
808
+ }
809
+ else
810
+ {
811
+ m_twistAngle = btScalar(0.f);
812
+ }
813
+ }
814
+ }
815
+
816
+
817
+
818
+ // given a cone rotation in constraint space, (pre: twist must already be removed)
819
+ // this method computes its corresponding swing angle and axis.
820
+ // more interestingly, it computes the cone/swing limit (angle) for this cone "pose".
821
+ void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
822
+ btScalar& swingAngle, // out
823
+ btVector3& vSwingAxis, // out
824
+ btScalar& swingLimit) // out
825
+ {
826
+ swingAngle = qCone.getAngle();
827
+ if (swingAngle > SIMD_EPSILON)
828
+ {
829
+ vSwingAxis = btVector3(qCone.x(), qCone.y(), qCone.z());
830
+ vSwingAxis.normalize();
831
+ if (fabs(vSwingAxis.x()) > SIMD_EPSILON)
832
+ {
833
+ // non-zero twist?! this should never happen.
834
+ int wtf = 0; wtf = wtf;
835
+ }
836
+
837
+ // Compute limit for given swing. tricky:
838
+ // Given a swing axis, we're looking for the intersection with the bounding cone ellipse.
839
+ // (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.)
840
+
841
+ // For starters, compute the direction from center to surface of ellipse.
842
+ // This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis.
843
+ // (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.)
844
+ btScalar xEllipse = vSwingAxis.y();
845
+ btScalar yEllipse = -vSwingAxis.z();
846
+
847
+ // Now, we use the slope of the vector (using x/yEllipse) and find the length
848
+ // of the line that intersects the ellipse:
849
+ // x^2 y^2
850
+ // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
851
+ // a^2 b^2
852
+ // Do the math and it should be clear.
853
+
854
+ swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1
855
+ if (fabs(xEllipse) > SIMD_EPSILON)
856
+ {
857
+ btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
858
+ btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
859
+ norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
860
+ btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
861
+ swingLimit = sqrt(swingLimit2);
862
+ }
863
+
864
+ // test!
865
+ /*swingLimit = m_swingSpan2;
866
+ if (fabs(vSwingAxis.z()) > SIMD_EPSILON)
867
+ {
868
+ btScalar mag_2 = m_swingSpan1*m_swingSpan1 + m_swingSpan2*m_swingSpan2;
869
+ btScalar sinphi = m_swingSpan2 / sqrt(mag_2);
870
+ btScalar phi = asin(sinphi);
871
+ btScalar theta = atan2(fabs(vSwingAxis.y()),fabs(vSwingAxis.z()));
872
+ btScalar alpha = 3.14159f - theta - phi;
873
+ btScalar sinalpha = sin(alpha);
874
+ swingLimit = m_swingSpan1 * sinphi/sinalpha;
875
+ }*/
876
+ }
877
+ else if (swingAngle < 0)
878
+ {
879
+ // this should never happen!
880
+ int wtf = 0; wtf = wtf;
881
+ }
882
+ }
883
+
884
+ btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const
885
+ {
886
+ // compute x/y in ellipse using cone angle (0 -> 2*PI along surface of cone)
887
+ btScalar xEllipse = btCos(fAngleInRadians);
888
+ btScalar yEllipse = btSin(fAngleInRadians);
889
+
890
+ // Use the slope of the vector (using x/yEllipse) and find the length
891
+ // of the line that intersects the ellipse:
892
+ // x^2 y^2
893
+ // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
894
+ // a^2 b^2
895
+ // Do the math and it should be clear.
896
+
897
+ float swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1)
898
+ if (fabs(xEllipse) > SIMD_EPSILON)
899
+ {
900
+ btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
901
+ btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
902
+ norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
903
+ btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
904
+ swingLimit = sqrt(swingLimit2);
905
+ }
906
+
907
+ // convert into point in constraint space:
908
+ // note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively
909
+ btVector3 vSwingAxis(0, xEllipse, -yEllipse);
910
+ btQuaternion qSwing(vSwingAxis, swingLimit);
911
+ btVector3 vPointInConstraintSpace(fLength,0,0);
912
+ return quatRotate(qSwing, vPointInConstraintSpace);
913
+ }
914
+
915
+ // given a twist rotation in constraint space, (pre: cone must already be removed)
916
+ // this method computes its corresponding angle and axis.
917
+ void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist,
918
+ btScalar& twistAngle, // out
919
+ btVector3& vTwistAxis) // out
920
+ {
921
+ btQuaternion qMinTwist = qTwist;
922
+ twistAngle = qTwist.getAngle();
923
+
924
+ if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
925
+ {
926
+ qMinTwist = -(qTwist);
927
+ twistAngle = qMinTwist.getAngle();
928
+ }
929
+ if (twistAngle < 0)
930
+ {
931
+ // this should never happen
932
+ int wtf = 0; wtf = wtf;
933
+ }
934
+
935
+ vTwistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
936
+ if (twistAngle > SIMD_EPSILON)
937
+ vTwistAxis.normalize();
938
+ }
939
+
940
+
941
+ void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const
942
+ {
943
+ // the swing axis is computed as the "twist-free" cone rotation,
944
+ // but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2).
945
+ // so, if we're outside the limits, the closest way back inside the cone isn't
946
+ // along the vector back to the center. better (and more stable) to use the ellipse normal.
947
+
948
+ // convert swing axis to direction from center to surface of ellipse
949
+ // (ie. rotate 2D vector by PI/2)
950
+ btScalar y = -vSwingAxis.z();
951
+ btScalar z = vSwingAxis.y();
952
+
953
+ // do the math...
954
+ if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0.
955
+ {
956
+ // compute gradient/normal of ellipse surface at current "point"
957
+ btScalar grad = y/z;
958
+ grad *= m_swingSpan2 / m_swingSpan1;
959
+
960
+ // adjust y/z to represent normal at point (instead of vector to point)
961
+ if (y > 0)
962
+ y = fabs(grad * z);
963
+ else
964
+ y = -fabs(grad * z);
965
+
966
+ // convert ellipse direction back to swing axis
967
+ vSwingAxis.setZ(-y);
968
+ vSwingAxis.setY( z);
969
+ vSwingAxis.normalize();
970
+ }
971
+ }
972
+
973
+
974
+
975
+ void btConeTwistConstraint::setMotorTarget(const btQuaternion &q)
976
+ {
977
+ btTransform trACur = m_rbA.getCenterOfMassTransform();
978
+ btTransform trBCur = m_rbB.getCenterOfMassTransform();
979
+ btTransform trABCur = trBCur.inverse() * trACur;
980
+ btQuaternion qABCur = trABCur.getRotation();
981
+ btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame);
982
+ btQuaternion qConstraintCur = trConstraintCur.getRotation();
983
+
984
+ btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation();
985
+ setMotorTargetInConstraintSpace(qConstraint);
986
+ }
987
+
988
+
989
+ void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q)
990
+ {
991
+ m_qTarget = q;
992
+
993
+ // clamp motor target to within limits
994
+ {
995
+ btScalar softness = 1.f;//m_limitSoftness;
996
+
997
+ // split into twist and cone
998
+ btVector3 vTwisted = quatRotate(m_qTarget, vTwist);
999
+ btQuaternion qTargetCone = shortestArcQuat(vTwist, vTwisted); qTargetCone.normalize();
1000
+ btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; qTargetTwist.normalize();
1001
+
1002
+ // clamp cone
1003
+ if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f))
1004
+ {
1005
+ btScalar swingAngle, swingLimit; btVector3 swingAxis;
1006
+ computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit);
1007
+
1008
+ if (fabs(swingAngle) > SIMD_EPSILON)
1009
+ {
1010
+ if (swingAngle > swingLimit*softness)
1011
+ swingAngle = swingLimit*softness;
1012
+ else if (swingAngle < -swingLimit*softness)
1013
+ swingAngle = -swingLimit*softness;
1014
+ qTargetCone = btQuaternion(swingAxis, swingAngle);
1015
+ }
1016
+ }
1017
+
1018
+ // clamp twist
1019
+ if (m_twistSpan >= btScalar(0.05f))
1020
+ {
1021
+ btScalar twistAngle; btVector3 twistAxis;
1022
+ computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis);
1023
+
1024
+ if (fabs(twistAngle) > SIMD_EPSILON)
1025
+ {
1026
+ // eddy todo: limitSoftness used here???
1027
+ if (twistAngle > m_twistSpan*softness)
1028
+ twistAngle = m_twistSpan*softness;
1029
+ else if (twistAngle < -m_twistSpan*softness)
1030
+ twistAngle = -m_twistSpan*softness;
1031
+ qTargetTwist = btQuaternion(twistAxis, twistAngle);
1032
+ }
1033
+ }
1034
+
1035
+ m_qTarget = qTargetCone * qTargetTwist;
1036
+ }
1037
+ }
1038
+
1039
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
1040
+ ///If no axis is provided, it uses the default axis for this constraint.
1041
+ void btConeTwistConstraint::setParam(int num, btScalar value, int axis)
1042
+ {
1043
+ switch(num)
1044
+ {
1045
+ case BT_CONSTRAINT_ERP :
1046
+ case BT_CONSTRAINT_STOP_ERP :
1047
+ if((axis >= 0) && (axis < 3))
1048
+ {
1049
+ m_linERP = value;
1050
+ m_flags |= BT_CONETWIST_FLAGS_LIN_ERP;
1051
+ }
1052
+ else
1053
+ {
1054
+ m_biasFactor = value;
1055
+ }
1056
+ break;
1057
+ case BT_CONSTRAINT_CFM :
1058
+ case BT_CONSTRAINT_STOP_CFM :
1059
+ if((axis >= 0) && (axis < 3))
1060
+ {
1061
+ m_linCFM = value;
1062
+ m_flags |= BT_CONETWIST_FLAGS_LIN_CFM;
1063
+ }
1064
+ else
1065
+ {
1066
+ m_angCFM = value;
1067
+ m_flags |= BT_CONETWIST_FLAGS_ANG_CFM;
1068
+ }
1069
+ break;
1070
+ default:
1071
+ btAssertConstrParams(0);
1072
+ break;
1073
+ }
1074
+ }
1075
+
1076
+ ///return the local value of parameter
1077
+ btScalar btConeTwistConstraint::getParam(int num, int axis) const
1078
+ {
1079
+ btScalar retVal = 0;
1080
+ switch(num)
1081
+ {
1082
+ case BT_CONSTRAINT_ERP :
1083
+ case BT_CONSTRAINT_STOP_ERP :
1084
+ if((axis >= 0) && (axis < 3))
1085
+ {
1086
+ btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP);
1087
+ retVal = m_linERP;
1088
+ }
1089
+ else if((axis >= 3) && (axis < 6))
1090
+ {
1091
+ retVal = m_biasFactor;
1092
+ }
1093
+ else
1094
+ {
1095
+ btAssertConstrParams(0);
1096
+ }
1097
+ break;
1098
+ case BT_CONSTRAINT_CFM :
1099
+ case BT_CONSTRAINT_STOP_CFM :
1100
+ if((axis >= 0) && (axis < 3))
1101
+ {
1102
+ btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM);
1103
+ retVal = m_linCFM;
1104
+ }
1105
+ else if((axis >= 3) && (axis < 6))
1106
+ {
1107
+ btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM);
1108
+ retVal = m_angCFM;
1109
+ }
1110
+ else
1111
+ {
1112
+ btAssertConstrParams(0);
1113
+ }
1114
+ break;
1115
+ default :
1116
+ btAssertConstrParams(0);
1117
+ }
1118
+ return retVal;
1119
+ }
1120
+
1121
+
1122
+ void btConeTwistConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
1123
+ {
1124
+ m_rbAFrame = frameA;
1125
+ m_rbBFrame = frameB;
1126
+ buildJacobian();
1127
+ //calculateTransforms();
1128
+ }
1129
+
1130
+
1131
+
1132
+