ruby-bullet 0.0.2-x86-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/INSTALL.md +22 -0
- data/LICENSE +23 -0
- data/README.md +41 -0
- data/Rakefile +131 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
- data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
- data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
- data/bindings/bullet/interface/LinearMath/btList.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
- data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
- data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
- data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
- data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
- data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
- data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
- data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
- data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
- data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
- data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
- data/bindings/bullet/interface/Makefile +19 -0
- data/bindings/bullet/interface/bullet.i +9 -0
- data/bindings/bullet/interface/bullet_all.i +186 -0
- data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
- data/bindings/bullet/interface/bullet_wrap.h +106 -0
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/bindings/bullet/src/TickListener.h +22 -0
- data/deps/include/bullet/Bullet-C-Api.h +176 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +489 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +633 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +1375 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +349 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btAxisSweep3.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btBroadphaseProxy.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvt.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvtBroadphase.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDispatcher.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btMultiSapBroadphase.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btOverlappingPairCache.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btQuantizedBvh.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btSimpleBroadphase.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CXX.includecache +2574 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/SphereTriangleDetector.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btActivatingCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btBoxBoxCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btBoxBoxDetector.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btCollisionDispatcher.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btCollisionObject.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btCollisionWorld.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btCompoundCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvex2dConvex2dAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexConcaveCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexConvexAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexPlaneCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btDefaultCollisionConfiguration.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btEmptyCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btGhostObject.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btInternalEdgeUtility.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btManifoldResult.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btSimulationIslandManager.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btSphereBoxCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btSphereSphereCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btSphereTriangleCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btUnionFind.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btBox2dShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btBoxShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btBvhTriangleMeshShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btCapsuleShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btCollisionShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btCompoundShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConcaveShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConeShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvex2dShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexHullShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexInternalShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexPointCloudShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexPolyhedron.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexTriangleMeshShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btCylinderShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btEmptyShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btHeightfieldTerrainShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btMinkowskiSumShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btMultiSphereShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btMultimaterialTriangleMeshShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btOptimizedBvh.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btPolyhedralConvexShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btScaledBvhTriangleMeshShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btShapeHull.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btSphereShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btStaticPlaneShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btStridingMeshInterface.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTetrahedronShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleBuffer.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleCallback.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleIndexVertexArray.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleIndexVertexMaterialArray.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleMesh.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleMeshShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btUniformScalingShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/DependInfo.cmake +121 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btContactProcessing.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGImpactBvh.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGImpactCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGImpactQuantizedBvh.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGImpactShape.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGenericPoolAllocator.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btTriangleShapeEx.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/gim_box_set.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/gim_contact.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/gim_memory.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/gim_tri_collision.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btContinuousConvexCollision.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btConvexCast.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btGjkConvexCast.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btGjkEpa2.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btGjkPairDetector.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btPersistentManifold.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btPolyhedralContactClipping.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btRaycastCallback.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btSubSimplexConvexCast.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btVoronoiSimplexSolver.obj +0 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/build.make +2561 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/cmake_clean.cmake +101 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/cmake_clean_target.cmake +3 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/depend.internal +2058 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/depend.make +2058 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/flags.make +8 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/includes_CXX.rsp +1 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/link.txt +2 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/progress.make +93 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/BulletCollision/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/BulletCollision/CMakeLists.txt +279 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp +201 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +51 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp +47 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +36 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp +435 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +66 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp +85 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +66 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp +718 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +44 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +48 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +45 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp +310 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +172 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp +116 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +524 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp +1518 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +509 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp +353 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +86 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp +247 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +95 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp +312 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +116 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp +739 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +109 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp +173 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +84 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp +309 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +137 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp +34 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +54 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp +171 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +175 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp +842 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +46 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp +135 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +128 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp +450 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +81 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp +260 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +75 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp +105 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +66 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp +84 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +69 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp +82 -0
- data/deps/include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +129 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp +42 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +369 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp +51 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +312 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp +466 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +139 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp +171 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +173 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +27 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp +119 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +150 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp +356 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +212 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp +27 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +60 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.cpp +143 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConeShape.h +103 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp +92 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +80 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp +255 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +122 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp +151 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +224 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp +157 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +105 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp +296 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +62 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp +446 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +84 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp +315 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +75 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp +281 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +200 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp +50 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +70 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp +411 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +161 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMaterial.h +35 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp +60 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +60 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp +167 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +99 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp +45 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +120 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp +391 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +65 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp +475 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +112 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp +123 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +93 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp +170 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +59 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp +71 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +73 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp +107 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +103 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp +381 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +162 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp +218 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +74 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp +35 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +69 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp +28 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +42 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp +95 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +133 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp +86 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +84 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +241 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp +140 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +69 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp +211 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +89 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +182 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp +160 -0
- data/deps/include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +87 -0
- data/deps/include/bullet/BulletCollision/Doxyfile +746 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btBoxCollision.h +647 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btClipPolygon.h +182 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.cpp +181 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btContactProcessing.h +145 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp +498 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +396 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp +904 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +306 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +60 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp +528 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +372 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.cpp +203 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGImpactShape.h +1171 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp +283 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +163 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +212 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btQuantization.h +88 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp +218 -0
- data/deps/include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +180 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_array.h +326 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +543 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_bitset.h +123 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_collision.h +590 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.cpp +182 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_box_set.h +674 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +210 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.cpp +146 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_contact.h +164 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geom_types.h +97 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_geometry.h +42 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_hash_table.h +902 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_linear_math.h +1573 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_math.h +157 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.cpp +135 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_memory.h +190 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_radixsort.h +406 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp +640 -0
- data/deps/include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +379 -0
- data/deps/include/bullet/BulletCollision/Makefile +1793 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp +243 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +59 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp +20 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +73 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +42 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +91 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp +176 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +50 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp +989 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +75 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp +66 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +43 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp +457 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +103 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +158 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp +362 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +40 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp +302 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +228 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +64 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp +440 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +46 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp +177 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +72 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +63 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp +160 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +50 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp +609 -0
- data/deps/include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +179 -0
- data/deps/include/bullet/BulletCollision/cmake_install.cmake +29 -0
- data/deps/include/bullet/BulletCollision/ibmsdk/Makefile +112 -0
- data/deps/include/bullet/BulletCollision/premake4.lua +11 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/CXX.includecache +1466 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/Character/btKinematicCharacterController.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btConeTwistConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btContactConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btGeneric6DofConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btGeneric6DofSpringConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btHinge2Constraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btHingeConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btPoint2PointConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btSequentialImpulseConstraintSolver.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btSliderConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btSolve2LinearConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btTypedConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver/btUniversalConstraint.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/DependInfo.cmake +48 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/Dynamics/Bullet-C-API.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/Dynamics/btDiscreteDynamicsWorld.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/Dynamics/btRigidBody.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/Dynamics/btSimpleDynamicsWorld.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/Vehicle/btRaycastVehicle.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/Vehicle/btWheelInfo.obj +0 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/build.make +590 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/cmake_clean.cmake +28 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/cmake_clean_target.cmake +3 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/depend.internal +601 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/depend.make +601 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/flags.make +8 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/includes_CXX.rsp +1 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/link.txt +2 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/BulletDynamics.dir/progress.make +20 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/BulletDynamics/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/BulletDynamics/CMakeLists.txt +112 -0
- data/deps/include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +46 -0
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp +641 -0
- data/deps/include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +163 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp +1132 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +346 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +52 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp +178 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +71 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +87 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp +1078 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +614 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp +185 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +99 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp +66 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +58 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp +1034 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +381 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +156 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp +230 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +161 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp +1269 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +130 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp +857 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +333 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp +255 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +107 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +191 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +98 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp +220 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +452 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp +87 -0
- data/deps/include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +62 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/Bullet-C-API.cpp +405 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/btActionInterface.h +46 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp +1257 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +203 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +151 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.cpp +403 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/btRigidBody.h +691 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp +280 -0
- data/deps/include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +89 -0
- data/deps/include/bullet/BulletDynamics/Makefile +479 -0
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp +771 -0
- data/deps/include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +236 -0
- data/deps/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +35 -0
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp +56 -0
- data/deps/include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +119 -0
- data/deps/include/bullet/BulletDynamics/cmake_install.cmake +29 -0
- data/deps/include/bullet/BulletDynamics/ibmsdk/Makefile +53 -0
- data/deps/include/bullet/BulletDynamics/premake4.lua +11 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/CXX.includecache +1480 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/DependInfo.cmake +47 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/PosixThreadSupport.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SequentialThreadSupport.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuCollisionObjectWrapper.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuCollisionTaskProcess.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuContactManifoldCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuFakeDma.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuGatheringCollisionDispatcher.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuLibspe2Support.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuNarrowPhaseCollisionTask/SpuContactResult.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuNarrowPhaseCollisionTask/boxBoxDistance.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/SpuSampleTaskProcess.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/Win32ThreadSupport.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/btGpu3DGridBroadphase.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/btParallelConstraintSolver.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/btThreadSupportInterface.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/build.make +563 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/cmake_clean.cmake +27 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/cmake_clean_target.cmake +3 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/depend.internal +690 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/depend.make +690 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/flags.make +8 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/includes_CXX.rsp +1 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/link.txt +2 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/BulletMultiThreaded.dir/progress.make +19 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/BulletMultiThreaded/CMakeLists.txt +123 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/CMakeLists.txt +13 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/CMakeLists.txt +83 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ApplyForces.hlsl +95 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ComputeBounds.hlsl +83 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/Integrate.hlsl +41 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/OutputToVertexArray.hlsl +63 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/PrepareLinks.hlsl +44 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/SolvePositions.hlsl +55 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/SolvePositionsSIMDBatched.hlsl +147 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateConstants.hlsl +48 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateNodes.hlsl +49 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdateNormals.hlsl +98 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositions.hlsl +44 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositionsFromVelocities.hlsl +35 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/VSolveLinks.hlsl +55 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/solveCollisionsAndUpdateVelocities.hlsl +170 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/solveCollisionsAndUpdateVelocitiesSIMDBatched.hlsl +191 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverBuffer_DX11.h +323 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11.h +103 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverLinkData_DX11SIMDAware.h +173 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverTriangleData_DX11.h +96 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexBuffer_DX11.h +107 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolverVertexData_DX11.h +63 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.cpp +2236 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.h +691 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.cpp +1051 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11SIMDAware.h +81 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/premake4.lua +23 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Makefile +122 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD/CMakeLists.txt +62 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD/premake4.lua +27 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple/CMakeLists.txt +77 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/CMakeLists.txt +17 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Intel/CMakeLists.txt +82 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Intel/premake4.lua +27 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Makefile +122 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/CXX.includecache +556 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/DependInfo.cmake +31 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/__/btSoftBodySolver_OpenCL.obj +0 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/build.make +104 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/cmake_clean.cmake +10 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/cmake_clean_target.cmake +3 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/depend.internal +76 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/depend.make +76 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/flags.make +8 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/includes_CXX.rsp +1 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/link.txt +2 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/BulletSoftBodySolvers_OpenCL_Mini.dir/progress.make +2 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/CMakeLists.txt +75 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/Makefile +155 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp +249 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/cmake_install.cmake +29 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia/CMakeLists.txt +81 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia/premake4.lua +27 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ApplyForces.cl +102 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ComputeBounds.cl +82 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/Integrate.cl +35 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/OutputToVertexArray.cl +46 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/PrepareLinks.cl +38 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolveCollisionsAndUpdateVelocities.cl +204 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl +242 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolvePositions.cl +57 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/SolvePositionsSIMDBatched.cl +130 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateConstants.cl +44 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateFixedVertexPositions.cl +25 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateNodes.cl +39 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdateNormals.cl +102 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdatePositions.cl +34 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/UpdatePositionsFromVelocities.cl +28 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/VSolveLinks.cl +45 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverBuffer_OpenCL.h +209 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCL.h +99 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverLinkData_OpenCLSIMDAware.h +169 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.cpp +126 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverOutputCLtoGL.h +62 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverTriangleData_OpenCL.h +84 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexBuffer_OpenGL.h +166 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolverVertexData_OpenCL.h +52 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.cpp +1820 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCL.h +527 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.cpp +1101 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/btSoftBodySolver_OpenCLSIMDAware.h +81 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/cmake_install.cmake +35 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/Shared/btSoftBodySolverData.h +748 -0
- data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/cmake_install.cmake +35 -0
- data/deps/include/bullet/BulletMultiThreaded/HeapManager.h +117 -0
- data/deps/include/bullet/BulletMultiThreaded/Makefile +461 -0
- data/deps/include/bullet/BulletMultiThreaded/Makefile.original +187 -0
- data/deps/include/bullet/BulletMultiThreaded/PlatformDefinitions.h +99 -0
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.cpp +399 -0
- data/deps/include/bullet/BulletMultiThreaded/PosixThreadSupport.h +142 -0
- data/deps/include/bullet/BulletMultiThreaded/PpuAddressSpace.h +37 -0
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.cpp +169 -0
- data/deps/include/bullet/BulletMultiThreaded/SequentialThreadSupport.h +96 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp +48 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h +40 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.cpp +317 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h +163 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp +69 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h +120 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuDoubleBuffer.h +126 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.cpp +215 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuFakeDma.h +135 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp +276 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h +72 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.cpp +257 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuLibspe2Support.h +180 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h +167 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp +302 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h +128 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp +248 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h +106 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h +51 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp +1415 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h +140 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h +19 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp +348 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h +48 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h +70 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp +1160 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h +65 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/readme.txt +1 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp +214 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h +54 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTask/readme.txt +1 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.cpp +222 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuSampleTaskProcess.h +153 -0
- data/deps/include/bullet/BulletMultiThreaded/SpuSync.h +149 -0
- data/deps/include/bullet/BulletMultiThreaded/TrbDynBody.h +79 -0
- data/deps/include/bullet/BulletMultiThreaded/TrbStateVec.h +339 -0
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.cpp +446 -0
- data/deps/include/bullet/BulletMultiThreaded/Win32ThreadSupport.h +138 -0
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.cpp +590 -0
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphase.h +138 -0
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedCode.h +430 -0
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedDefs.h +61 -0
- data/deps/include/bullet/BulletMultiThreaded/btGpu3DGridBroadphaseSharedTypes.h +67 -0
- data/deps/include/bullet/BulletMultiThreaded/btGpuDefines.h +211 -0
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedCode.h +55 -0
- data/deps/include/bullet/BulletMultiThreaded/btGpuUtilsSharedDefs.h +52 -0
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.cpp +1391 -0
- data/deps/include/bullet/BulletMultiThreaded/btParallelConstraintSolver.h +285 -0
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.cpp +22 -0
- data/deps/include/bullet/BulletMultiThreaded/btThreadSupportInterface.h +85 -0
- data/deps/include/bullet/BulletMultiThreaded/cmake_install.cmake +35 -0
- data/deps/include/bullet/BulletMultiThreaded/vectormath2bullet.h +73 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/CXX.includecache +750 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/DependInfo.cmake +37 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/btDefaultSoftBodySolver.obj +0 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/btSoftBody.obj +0 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/btSoftBodyConcaveCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/btSoftBodyHelpers.obj +0 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/btSoftBodyRigidBodyCollisionConfiguration.obj +0 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/btSoftRigidCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/btSoftRigidDynamicsWorld.obj +0 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/btSoftSoftCollisionAlgorithm.obj +0 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/build.make +293 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/cmake_clean.cmake +17 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/cmake_clean_target.cmake +3 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/depend.internal +344 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/depend.make +344 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/flags.make +8 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/includes_CXX.rsp +1 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/link.txt +2 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/BulletSoftBody.dir/progress.make +9 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/BulletSoftBody/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/BulletSoftBody/CMakeLists.txt +65 -0
- data/deps/include/bullet/BulletSoftBody/Makefile +281 -0
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp +151 -0
- data/deps/include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +63 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBody.cpp +3538 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBody.h +987 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp +368 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +153 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodyData.h +217 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.cpp +1055 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodyHelpers.h +143 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodyInternals.h +930 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp +134 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +48 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +165 -0
- data/deps/include/bullet/BulletSoftBody/btSoftBodySolvers.h +154 -0
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp +84 -0
- data/deps/include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +75 -0
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp +365 -0
- data/deps/include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +107 -0
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp +47 -0
- data/deps/include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +69 -0
- data/deps/include/bullet/BulletSoftBody/btSparseSDF.h +306 -0
- data/deps/include/bullet/BulletSoftBody/cmake_install.cmake +29 -0
- data/deps/include/bullet/BulletSoftBody/premake4.lua +11 -0
- data/deps/include/bullet/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/CMakeLists.txt +28 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/CXX.includecache +154 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/DependInfo.cmake +35 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/btAlignedAllocator.obj +0 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/btConvexHull.obj +0 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/btConvexHullComputer.obj +0 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/btGeometryUtil.obj +0 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/btQuickprof.obj +0 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/btSerializer.obj +0 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/build.make +239 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/cmake_clean.cmake +15 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/cmake_clean_target.cmake +3 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/depend.internal +38 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/depend.make +38 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/flags.make +8 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/includes_CXX.rsp +1 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/link.txt +2 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/LinearMath.dir/progress.make +7 -0
- data/deps/include/bullet/LinearMath/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/LinearMath/CMakeLists.txt +66 -0
- data/deps/include/bullet/LinearMath/Makefile +245 -0
- data/deps/include/bullet/LinearMath/btAabbUtil2.h +236 -0
- data/deps/include/bullet/LinearMath/btAlignedAllocator.cpp +181 -0
- data/deps/include/bullet/LinearMath/btAlignedAllocator.h +107 -0
- data/deps/include/bullet/LinearMath/btAlignedObjectArray.h +494 -0
- data/deps/include/bullet/LinearMath/btConvexHull.cpp +1174 -0
- data/deps/include/bullet/LinearMath/btConvexHull.h +241 -0
- data/deps/include/bullet/LinearMath/btConvexHullComputer.cpp +2751 -0
- data/deps/include/bullet/LinearMath/btConvexHullComputer.h +103 -0
- data/deps/include/bullet/LinearMath/btDefaultMotionState.h +40 -0
- data/deps/include/bullet/LinearMath/btGeometryUtil.cpp +185 -0
- data/deps/include/bullet/LinearMath/btGeometryUtil.h +42 -0
- data/deps/include/bullet/LinearMath/btGrahamScan2dConvexHull.h +110 -0
- data/deps/include/bullet/LinearMath/btHashMap.h +450 -0
- data/deps/include/bullet/LinearMath/btIDebugDraw.h +418 -0
- data/deps/include/bullet/LinearMath/btList.h +73 -0
- data/deps/include/bullet/LinearMath/btMatrix3x3.h +771 -0
- data/deps/include/bullet/LinearMath/btMinMax.h +71 -0
- data/deps/include/bullet/LinearMath/btMotionState.h +40 -0
- data/deps/include/bullet/LinearMath/btPoolAllocator.h +121 -0
- data/deps/include/bullet/LinearMath/btQuadWord.h +180 -0
- data/deps/include/bullet/LinearMath/btQuaternion.h +430 -0
- data/deps/include/bullet/LinearMath/btQuickprof.cpp +566 -0
- data/deps/include/bullet/LinearMath/btQuickprof.h +203 -0
- data/deps/include/bullet/LinearMath/btRandom.h +42 -0
- data/deps/include/bullet/LinearMath/btScalar.h +539 -0
- data/deps/include/bullet/LinearMath/btSerializer.cpp +841 -0
- data/deps/include/bullet/LinearMath/btSerializer.h +639 -0
- data/deps/include/bullet/LinearMath/btStackAlloc.h +116 -0
- data/deps/include/bullet/LinearMath/btTransform.h +307 -0
- data/deps/include/bullet/LinearMath/btTransformUtil.h +228 -0
- data/deps/include/bullet/LinearMath/btVector3.h +766 -0
- data/deps/include/bullet/LinearMath/cmake_install.cmake +29 -0
- data/deps/include/bullet/LinearMath/ibmsdk/Makefile +39 -0
- data/deps/include/bullet/LinearMath/premake4.lua +11 -0
- data/deps/include/bullet/Makefile +122 -0
- data/deps/include/bullet/Makefile.am +554 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/CMakeDirectoryInformation.cmake +16 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/CXX.includecache +332 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/DependInfo.cmake +32 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/MiniCL.obj +0 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/MiniCLTask/MiniCLTask.obj +0 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/MiniCLTaskScheduler.obj +0 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/build.make +158 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/cmake_clean.cmake +12 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/cmake_clean_target.cmake +3 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/depend.internal +70 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/depend.make +70 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/flags.make +8 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/includes_CXX.rsp +1 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/link.txt +2 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/MiniCL.dir/progress.make +4 -0
- data/deps/include/bullet/MiniCL/CMakeFiles/progress.marks +1 -0
- data/deps/include/bullet/MiniCL/CMakeLists.txt +66 -0
- data/deps/include/bullet/MiniCL/Makefile +191 -0
- data/deps/include/bullet/MiniCL/MiniCL.cpp +784 -0
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.cpp +74 -0
- data/deps/include/bullet/MiniCL/MiniCLTask/MiniCLTask.h +62 -0
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.cpp +519 -0
- data/deps/include/bullet/MiniCL/MiniCLTaskScheduler.h +194 -0
- data/deps/include/bullet/MiniCL/cl.h +867 -0
- data/deps/include/bullet/MiniCL/cl_MiniCL_Defs.h +439 -0
- data/deps/include/bullet/MiniCL/cl_gl.h +113 -0
- data/deps/include/bullet/MiniCL/cl_platform.h +254 -0
- data/deps/include/bullet/MiniCL/cmake_install.cmake +29 -0
- data/deps/include/bullet/btBulletCollisionCommon.h +69 -0
- data/deps/include/bullet/btBulletDynamicsCommon.h +48 -0
- data/deps/include/bullet/cmake_install.cmake +40 -0
- data/deps/include/bullet/ibmsdk/Makefile +16 -0
- data/deps/include/bullet/vectormath/scalar/boolInVec.h +225 -0
- data/deps/include/bullet/vectormath/scalar/floatInVec.h +343 -0
- data/deps/include/bullet/vectormath/scalar/mat_aos.h +1630 -0
- data/deps/include/bullet/vectormath/scalar/quat_aos.h +433 -0
- data/deps/include/bullet/vectormath/scalar/vec_aos.h +1426 -0
- data/deps/include/bullet/vectormath/scalar/vectormath_aos.h +1872 -0
- data/deps/include/bullet/vectormath/sse/boolInVec.h +247 -0
- data/deps/include/bullet/vectormath/sse/floatInVec.h +340 -0
- data/deps/include/bullet/vectormath/sse/mat_aos.h +2190 -0
- data/deps/include/bullet/vectormath/sse/quat_aos.h +579 -0
- data/deps/include/bullet/vectormath/sse/vec_aos.h +1455 -0
- data/deps/include/bullet/vectormath/sse/vecidx_aos.h +80 -0
- data/deps/include/bullet/vectormath/sse/vectormath_aos.h +2547 -0
- data/deps/include/bullet/vectormath/vmInclude.h +27 -0
- data/deps/lib/libBulletCollision.a +0 -0
- data/deps/lib/libBulletDynamics.a +0 -0
- data/deps/lib/libBulletFileLoader.a +0 -0
- data/deps/lib/libBulletMultiThreaded.a +0 -0
- data/deps/lib/libBulletSoftBody.a +0 -0
- data/deps/lib/libBulletSoftBodySolvers_OpenCL_Mini.a +0 -0
- data/deps/lib/libBulletWorldImporter.a +0 -0
- data/deps/lib/libConvexDecomposition.a +0 -0
- data/deps/lib/libGIMPACTUtils.a +0 -0
- data/deps/lib/libHACD.a +0 -0
- data/deps/lib/libLinearMath.a +0 -0
- data/deps/lib/libMiniCL.a +0 -0
- data/lib/Bullet.so +0 -0
- data/lib/BulletConfig.rb +28 -0
- data/lib/Version.rb +5 -0
- data/sample/hello_bullet/HelloBullet.rb +170 -0
- metadata +987 -0
data/deps/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/btSoftBodySolver_DX11.cpp
ADDED
@@ -0,0 +1,2236 @@
|
|
1
|
+
/*
|
2
|
+
Bullet Continuous Collision Detection and Physics Library
|
3
|
+
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied warranty.
|
6
|
+
In no event will the authors be held liable for any damages arising from the use of this software.
|
7
|
+
Permission is granted to anyone to use this software for any purpose,
|
8
|
+
including commercial applications, and to alter it and redistribute it freely,
|
9
|
+
subject to the following restrictions:
|
10
|
+
|
11
|
+
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
12
|
+
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
13
|
+
3. This notice may not be removed or altered from any source distribution.
|
14
|
+
*/
|
15
|
+
|
16
|
+
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
|
17
|
+
#include "vectormath/vmInclude.h"
|
18
|
+
|
19
|
+
#include "btSoftBodySolver_DX11.h"
|
20
|
+
#include "btSoftBodySolverVertexBuffer_DX11.h"
|
21
|
+
#include "BulletSoftBody/btSoftBody.h"
|
22
|
+
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
|
23
|
+
#include <stdio.h> //printf
|
24
|
+
#define MSTRINGIFY(A) #A
|
25
|
+
static char* PrepareLinksHLSLString =
|
26
|
+
#include "HLSL/PrepareLinks.hlsl"
|
27
|
+
static char* UpdatePositionsFromVelocitiesHLSLString =
|
28
|
+
#include "HLSL/UpdatePositionsFromVelocities.hlsl"
|
29
|
+
static char* SolvePositionsHLSLString =
|
30
|
+
#include "HLSL/SolvePositions.hlsl"
|
31
|
+
static char* UpdateNodesHLSLString =
|
32
|
+
#include "HLSL/UpdateNodes.hlsl"
|
33
|
+
static char* UpdatePositionsHLSLString =
|
34
|
+
#include "HLSL/UpdatePositions.hlsl"
|
35
|
+
static char* UpdateConstantsHLSLString =
|
36
|
+
#include "HLSL/UpdateConstants.hlsl"
|
37
|
+
static char* IntegrateHLSLString =
|
38
|
+
#include "HLSL/Integrate.hlsl"
|
39
|
+
static char* ApplyForcesHLSLString =
|
40
|
+
#include "HLSL/ApplyForces.hlsl"
|
41
|
+
static char* UpdateNormalsHLSLString =
|
42
|
+
#include "HLSL/UpdateNormals.hlsl"
|
43
|
+
static char* OutputToVertexArrayHLSLString =
|
44
|
+
#include "HLSL/OutputToVertexArray.hlsl"
|
45
|
+
static char* VSolveLinksHLSLString =
|
46
|
+
#include "HLSL/VSolveLinks.hlsl"
|
47
|
+
static char* ComputeBoundsHLSLString =
|
48
|
+
#include "HLSL/ComputeBounds.hlsl"
|
49
|
+
static char* SolveCollisionsAndUpdateVelocitiesHLSLString =
|
50
|
+
#include "HLSL/SolveCollisionsAndUpdateVelocities.hlsl"
|
51
|
+
|
52
|
+
|
53
|
+
btSoftBodyLinkDataDX11::btSoftBodyLinkDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ) :
|
54
|
+
m_dx11Links( d3dDevice, d3dDeviceContext, &m_links, false ),
|
55
|
+
m_dx11LinkStrength( d3dDevice, d3dDeviceContext, &m_linkStrength, false ),
|
56
|
+
m_dx11LinksMassLSC( d3dDevice, d3dDeviceContext, &m_linksMassLSC, false ),
|
57
|
+
m_dx11LinksRestLengthSquared( d3dDevice, d3dDeviceContext, &m_linksRestLengthSquared, false ),
|
58
|
+
m_dx11LinksCLength( d3dDevice, d3dDeviceContext, &m_linksCLength, false ),
|
59
|
+
m_dx11LinksLengthRatio( d3dDevice, d3dDeviceContext, &m_linksLengthRatio, false ),
|
60
|
+
m_dx11LinksRestLength( d3dDevice, d3dDeviceContext, &m_linksRestLength, false ),
|
61
|
+
m_dx11LinksMaterialLinearStiffnessCoefficient( d3dDevice, d3dDeviceContext, &m_linksMaterialLinearStiffnessCoefficient, false )
|
62
|
+
{
|
63
|
+
m_d3dDevice = d3dDevice;
|
64
|
+
m_d3dDeviceContext = d3dDeviceContext;
|
65
|
+
}
|
66
|
+
|
67
|
+
btSoftBodyLinkDataDX11::~btSoftBodyLinkDataDX11()
|
68
|
+
{
|
69
|
+
}
|
70
|
+
|
71
|
+
static Vectormath::Aos::Vector3 toVector3( const btVector3 &vec )
|
72
|
+
{
|
73
|
+
Vectormath::Aos::Vector3 outVec( vec.getX(), vec.getY(), vec.getZ() );
|
74
|
+
return outVec;
|
75
|
+
}
|
76
|
+
|
77
|
+
void btSoftBodyLinkDataDX11::createLinks( int numLinks )
|
78
|
+
{
|
79
|
+
int previousSize = m_links.size();
|
80
|
+
int newSize = previousSize + numLinks;
|
81
|
+
|
82
|
+
btSoftBodyLinkData::createLinks( numLinks );
|
83
|
+
|
84
|
+
// Resize the link addresses array as well
|
85
|
+
m_linkAddresses.resize( newSize );
|
86
|
+
}
|
87
|
+
|
88
|
+
void btSoftBodyLinkDataDX11::setLinkAt( const btSoftBodyLinkData::LinkDescription &link, int linkIndex )
|
89
|
+
{
|
90
|
+
btSoftBodyLinkData::setLinkAt( link, linkIndex );
|
91
|
+
|
92
|
+
// Set the link index correctly for initialisation
|
93
|
+
m_linkAddresses[linkIndex] = linkIndex;
|
94
|
+
}
|
95
|
+
|
96
|
+
bool btSoftBodyLinkDataDX11::onAccelerator()
|
97
|
+
{
|
98
|
+
return m_onGPU;
|
99
|
+
}
|
100
|
+
|
101
|
+
bool btSoftBodyLinkDataDX11::moveToAccelerator()
|
102
|
+
{
|
103
|
+
bool success = true;
|
104
|
+
success = success && m_dx11Links.moveToGPU();
|
105
|
+
success = success && m_dx11LinkStrength.moveToGPU();
|
106
|
+
success = success && m_dx11LinksMassLSC.moveToGPU();
|
107
|
+
success = success && m_dx11LinksRestLengthSquared.moveToGPU();
|
108
|
+
success = success && m_dx11LinksCLength.moveToGPU();
|
109
|
+
success = success && m_dx11LinksLengthRatio.moveToGPU();
|
110
|
+
success = success && m_dx11LinksRestLength.moveToGPU();
|
111
|
+
success = success && m_dx11LinksMaterialLinearStiffnessCoefficient.moveToGPU();
|
112
|
+
|
113
|
+
if( success )
|
114
|
+
m_onGPU = true;
|
115
|
+
|
116
|
+
return success;
|
117
|
+
}
|
118
|
+
|
119
|
+
bool btSoftBodyLinkDataDX11::moveFromAccelerator()
|
120
|
+
{
|
121
|
+
bool success = true;
|
122
|
+
success = success && m_dx11Links.moveFromGPU();
|
123
|
+
success = success && m_dx11LinkStrength.moveFromGPU();
|
124
|
+
success = success && m_dx11LinksMassLSC.moveFromGPU();
|
125
|
+
success = success && m_dx11LinksRestLengthSquared.moveFromGPU();
|
126
|
+
success = success && m_dx11LinksCLength.moveFromGPU();
|
127
|
+
success = success && m_dx11LinksLengthRatio.moveFromGPU();
|
128
|
+
success = success && m_dx11LinksRestLength.moveFromGPU();
|
129
|
+
success = success && m_dx11LinksMaterialLinearStiffnessCoefficient.moveFromGPU();
|
130
|
+
|
131
|
+
if( success )
|
132
|
+
m_onGPU = false;
|
133
|
+
|
134
|
+
return success;
|
135
|
+
}
|
136
|
+
|
137
|
+
void btSoftBodyLinkDataDX11::generateBatches()
|
138
|
+
{
|
139
|
+
int numLinks = getNumLinks();
|
140
|
+
|
141
|
+
// Do the graph colouring here temporarily
|
142
|
+
btAlignedObjectArray< int > batchValues;
|
143
|
+
batchValues.resize( numLinks, 0 );
|
144
|
+
|
145
|
+
// Find the maximum vertex value internally for now
|
146
|
+
int maxVertex = 0;
|
147
|
+
for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex )
|
148
|
+
{
|
149
|
+
int vertex0 = getVertexPair(linkIndex).vertex0;
|
150
|
+
int vertex1 = getVertexPair(linkIndex).vertex1;
|
151
|
+
if( vertex0 > maxVertex )
|
152
|
+
maxVertex = vertex0;
|
153
|
+
if( vertex1 > maxVertex )
|
154
|
+
maxVertex = vertex1;
|
155
|
+
}
|
156
|
+
int numVertices = maxVertex + 1;
|
157
|
+
|
158
|
+
// Set of lists, one for each node, specifying which colours are connected
|
159
|
+
// to that node.
|
160
|
+
// No two edges into a node can share a colour.
|
161
|
+
btAlignedObjectArray< btAlignedObjectArray< int > > vertexConnectedColourLists;
|
162
|
+
vertexConnectedColourLists.resize(numVertices);
|
163
|
+
|
164
|
+
|
165
|
+
|
166
|
+
// Simple algorithm that chooses the lowest batch number
|
167
|
+
// that none of the links attached to either of the connected
|
168
|
+
// nodes is in
|
169
|
+
for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex )
|
170
|
+
{
|
171
|
+
int linkLocation = m_linkAddresses[linkIndex];
|
172
|
+
|
173
|
+
int vertex0 = getVertexPair(linkLocation).vertex0;
|
174
|
+
int vertex1 = getVertexPair(linkLocation).vertex1;
|
175
|
+
|
176
|
+
// Get the two node colour lists
|
177
|
+
btAlignedObjectArray< int > &colourListVertex0( vertexConnectedColourLists[vertex0] );
|
178
|
+
btAlignedObjectArray< int > &colourListVertex1( vertexConnectedColourLists[vertex1] );
|
179
|
+
|
180
|
+
// Choose the minimum colour that is in neither list
|
181
|
+
int colour = 0;
|
182
|
+
while( colourListVertex0.findLinearSearch(colour) != colourListVertex0.size() || colourListVertex1.findLinearSearch(colour) != colourListVertex1.size() )
|
183
|
+
++colour;
|
184
|
+
// i should now be the minimum colour in neither list
|
185
|
+
// Add to the two lists so that future edges don't share
|
186
|
+
// And store the colour against this edge
|
187
|
+
|
188
|
+
colourListVertex0.push_back(colour);
|
189
|
+
colourListVertex1.push_back(colour);
|
190
|
+
batchValues[linkIndex] = colour;
|
191
|
+
}
|
192
|
+
|
193
|
+
// Check the colour counts
|
194
|
+
btAlignedObjectArray< int > batchCounts;
|
195
|
+
for( int i = 0; i < numLinks; ++i )
|
196
|
+
{
|
197
|
+
int batch = batchValues[i];
|
198
|
+
if( batch >= batchCounts.size() )
|
199
|
+
batchCounts.push_back(1);
|
200
|
+
else
|
201
|
+
++(batchCounts[batch]);
|
202
|
+
}
|
203
|
+
|
204
|
+
m_batchStartLengths.resize(batchCounts.size());
|
205
|
+
if( m_batchStartLengths.size() > 0 )
|
206
|
+
{
|
207
|
+
m_batchStartLengths[0] = BatchPair( 0, 0 );
|
208
|
+
|
209
|
+
int sum = 0;
|
210
|
+
for( int batchIndex = 0; batchIndex < batchCounts.size(); ++batchIndex )
|
211
|
+
{
|
212
|
+
m_batchStartLengths[batchIndex].start = sum;
|
213
|
+
m_batchStartLengths[batchIndex].length = batchCounts[batchIndex];
|
214
|
+
sum += batchCounts[batchIndex];
|
215
|
+
}
|
216
|
+
}
|
217
|
+
|
218
|
+
/////////////////////////////
|
219
|
+
// Sort data based on batches
|
220
|
+
|
221
|
+
// Create source arrays by copying originals
|
222
|
+
btAlignedObjectArray<btSoftBodyLinkData::LinkNodePair> m_links_Backup(m_links);
|
223
|
+
btAlignedObjectArray<float> m_linkStrength_Backup(m_linkStrength);
|
224
|
+
btAlignedObjectArray<float> m_linksMassLSC_Backup(m_linksMassLSC);
|
225
|
+
btAlignedObjectArray<float> m_linksRestLengthSquared_Backup(m_linksRestLengthSquared);
|
226
|
+
btAlignedObjectArray<Vectormath::Aos::Vector3> m_linksCLength_Backup(m_linksCLength);
|
227
|
+
btAlignedObjectArray<float> m_linksLengthRatio_Backup(m_linksLengthRatio);
|
228
|
+
btAlignedObjectArray<float> m_linksRestLength_Backup(m_linksRestLength);
|
229
|
+
btAlignedObjectArray<float> m_linksMaterialLinearStiffnessCoefficient_Backup(m_linksMaterialLinearStiffnessCoefficient);
|
230
|
+
|
231
|
+
|
232
|
+
for( int batch = 0; batch < batchCounts.size(); ++batch )
|
233
|
+
batchCounts[batch] = 0;
|
234
|
+
|
235
|
+
// Do sort as single pass into destination arrays
|
236
|
+
for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex )
|
237
|
+
{
|
238
|
+
// To maintain locations run off the original link locations rather than the current position.
|
239
|
+
// It's not cache efficient, but as we run this rarely that should not matter.
|
240
|
+
// It's faster than searching the link location array for the current location and then updating it.
|
241
|
+
// The other alternative would be to unsort before resorting, but this is equivalent to doing that.
|
242
|
+
int linkLocation = m_linkAddresses[linkIndex];
|
243
|
+
|
244
|
+
// Obtain batch and calculate target location for the
|
245
|
+
// next element in that batch, incrementing the batch counter
|
246
|
+
// afterwards
|
247
|
+
int batch = batchValues[linkIndex];
|
248
|
+
int newLocation = m_batchStartLengths[batch].start + batchCounts[batch];
|
249
|
+
|
250
|
+
batchCounts[batch] = batchCounts[batch] + 1;
|
251
|
+
m_links[newLocation] = m_links_Backup[linkLocation];
|
252
|
+
#if 1
|
253
|
+
m_linkStrength[newLocation] = m_linkStrength_Backup[linkLocation];
|
254
|
+
m_linksMassLSC[newLocation] = m_linksMassLSC_Backup[linkLocation];
|
255
|
+
m_linksRestLengthSquared[newLocation] = m_linksRestLengthSquared_Backup[linkLocation];
|
256
|
+
m_linksLengthRatio[newLocation] = m_linksLengthRatio_Backup[linkLocation];
|
257
|
+
m_linksRestLength[newLocation] = m_linksRestLength_Backup[linkLocation];
|
258
|
+
m_linksMaterialLinearStiffnessCoefficient[newLocation] = m_linksMaterialLinearStiffnessCoefficient_Backup[linkLocation];
|
259
|
+
#endif
|
260
|
+
// Update the locations array to account for the moved entry
|
261
|
+
m_linkAddresses[linkIndex] = newLocation;
|
262
|
+
}
|
263
|
+
} // void btSoftBodyLinkDataDX11::generateBatches()
|
264
|
+
|
265
|
+
|
266
|
+
|
267
|
+
btSoftBodyVertexDataDX11::btSoftBodyVertexDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ) :
|
268
|
+
m_dx11ClothIdentifier( d3dDevice, d3dDeviceContext, &m_clothIdentifier, false ),
|
269
|
+
m_dx11VertexPosition( d3dDevice, d3dDeviceContext, &m_vertexPosition, false ),
|
270
|
+
m_dx11VertexPreviousPosition( d3dDevice, d3dDeviceContext, &m_vertexPreviousPosition, false ),
|
271
|
+
m_dx11VertexVelocity( d3dDevice, d3dDeviceContext, &m_vertexVelocity, false ),
|
272
|
+
m_dx11VertexForceAccumulator( d3dDevice, d3dDeviceContext, &m_vertexForceAccumulator, false ),
|
273
|
+
m_dx11VertexNormal( d3dDevice, d3dDeviceContext, &m_vertexNormal, false ),
|
274
|
+
m_dx11VertexInverseMass( d3dDevice, d3dDeviceContext, &m_vertexInverseMass, false ),
|
275
|
+
m_dx11VertexArea( d3dDevice, d3dDeviceContext, &m_vertexArea, false ),
|
276
|
+
m_dx11VertexTriangleCount( d3dDevice, d3dDeviceContext, &m_vertexTriangleCount, false )
|
277
|
+
{
|
278
|
+
m_d3dDevice = d3dDevice;
|
279
|
+
m_d3dDeviceContext = d3dDeviceContext;
|
280
|
+
}
|
281
|
+
|
282
|
+
btSoftBodyVertexDataDX11::~btSoftBodyVertexDataDX11()
|
283
|
+
{
|
284
|
+
|
285
|
+
}
|
286
|
+
|
287
|
+
bool btSoftBodyVertexDataDX11::onAccelerator()
|
288
|
+
{
|
289
|
+
return m_onGPU;
|
290
|
+
}
|
291
|
+
|
292
|
+
bool btSoftBodyVertexDataDX11::moveToAccelerator()
|
293
|
+
{
|
294
|
+
bool success = true;
|
295
|
+
success = success && m_dx11ClothIdentifier.moveToGPU();
|
296
|
+
success = success && m_dx11VertexPosition.moveToGPU();
|
297
|
+
success = success && m_dx11VertexPreviousPosition.moveToGPU();
|
298
|
+
success = success && m_dx11VertexVelocity.moveToGPU();
|
299
|
+
success = success && m_dx11VertexForceAccumulator.moveToGPU();
|
300
|
+
success = success && m_dx11VertexNormal.moveToGPU();
|
301
|
+
success = success && m_dx11VertexInverseMass.moveToGPU();
|
302
|
+
success = success && m_dx11VertexArea.moveToGPU();
|
303
|
+
success = success && m_dx11VertexTriangleCount.moveToGPU();
|
304
|
+
|
305
|
+
if( success )
|
306
|
+
m_onGPU = true;
|
307
|
+
|
308
|
+
return success;
|
309
|
+
}
|
310
|
+
|
311
|
+
bool btSoftBodyVertexDataDX11::moveFromAccelerator(bool bCopy, bool bCopyMinimum)
|
312
|
+
{
|
313
|
+
bool success = true;
|
314
|
+
|
315
|
+
if (!bCopy)
|
316
|
+
{
|
317
|
+
success = success && m_dx11ClothIdentifier.moveFromGPU();
|
318
|
+
success = success && m_dx11VertexPosition.moveFromGPU();
|
319
|
+
success = success && m_dx11VertexPreviousPosition.moveFromGPU();
|
320
|
+
success = success && m_dx11VertexVelocity.moveFromGPU();
|
321
|
+
success = success && m_dx11VertexForceAccumulator.moveFromGPU();
|
322
|
+
success = success && m_dx11VertexNormal.moveFromGPU();
|
323
|
+
success = success && m_dx11VertexInverseMass.moveFromGPU();
|
324
|
+
success = success && m_dx11VertexArea.moveFromGPU();
|
325
|
+
success = success && m_dx11VertexTriangleCount.moveFromGPU();
|
326
|
+
}
|
327
|
+
else
|
328
|
+
{
|
329
|
+
if (bCopyMinimum)
|
330
|
+
{
|
331
|
+
success = success && m_dx11VertexPosition.copyFromGPU();
|
332
|
+
success = success && m_dx11VertexNormal.copyFromGPU();
|
333
|
+
}
|
334
|
+
else
|
335
|
+
{
|
336
|
+
success = success && m_dx11ClothIdentifier.copyFromGPU();
|
337
|
+
success = success && m_dx11VertexPosition.copyFromGPU();
|
338
|
+
success = success && m_dx11VertexPreviousPosition.copyFromGPU();
|
339
|
+
success = success && m_dx11VertexVelocity.copyFromGPU();
|
340
|
+
success = success && m_dx11VertexForceAccumulator.copyFromGPU();
|
341
|
+
success = success && m_dx11VertexNormal.copyFromGPU();
|
342
|
+
success = success && m_dx11VertexInverseMass.copyFromGPU();
|
343
|
+
success = success && m_dx11VertexArea.copyFromGPU();
|
344
|
+
success = success && m_dx11VertexTriangleCount.copyFromGPU();
|
345
|
+
}
|
346
|
+
}
|
347
|
+
|
348
|
+
if( success )
|
349
|
+
m_onGPU = true;
|
350
|
+
|
351
|
+
return success;
|
352
|
+
}
|
353
|
+
|
354
|
+
|
355
|
+
btSoftBodyTriangleDataDX11::btSoftBodyTriangleDataDX11( ID3D11Device *d3dDevice, ID3D11DeviceContext *d3dDeviceContext ) :
|
356
|
+
m_dx11VertexIndices( d3dDevice, d3dDeviceContext, &m_vertexIndices, false ),
|
357
|
+
m_dx11Area( d3dDevice, d3dDeviceContext, &m_area, false ),
|
358
|
+
m_dx11Normal( d3dDevice, d3dDeviceContext, &m_normal, false )
|
359
|
+
{
|
360
|
+
m_d3dDevice = d3dDevice;
|
361
|
+
m_d3dDeviceContext = d3dDeviceContext;
|
362
|
+
}
|
363
|
+
|
364
|
+
btSoftBodyTriangleDataDX11::~btSoftBodyTriangleDataDX11()
|
365
|
+
{
|
366
|
+
|
367
|
+
}
|
368
|
+
|
369
|
+
|
370
|
+
/** Allocate enough space in all link-related arrays to fit numLinks links */
|
371
|
+
void btSoftBodyTriangleDataDX11::createTriangles( int numTriangles )
|
372
|
+
{
|
373
|
+
int previousSize = getNumTriangles();
|
374
|
+
int newSize = previousSize + numTriangles;
|
375
|
+
|
376
|
+
btSoftBodyTriangleData::createTriangles( numTriangles );
|
377
|
+
|
378
|
+
// Resize the link addresses array as well
|
379
|
+
m_triangleAddresses.resize( newSize );
|
380
|
+
}
|
381
|
+
|
382
|
+
/** Insert the link described into the correct data structures assuming space has already been allocated by a call to createLinks */
|
383
|
+
void btSoftBodyTriangleDataDX11::setTriangleAt( const btSoftBodyTriangleData::TriangleDescription &triangle, int triangleIndex )
|
384
|
+
{
|
385
|
+
btSoftBodyTriangleData::setTriangleAt( triangle, triangleIndex );
|
386
|
+
|
387
|
+
m_triangleAddresses[triangleIndex] = triangleIndex;
|
388
|
+
}
|
389
|
+
|
390
|
+
bool btSoftBodyTriangleDataDX11::onAccelerator()
|
391
|
+
{
|
392
|
+
return m_onGPU;
|
393
|
+
}
|
394
|
+
|
395
|
+
bool btSoftBodyTriangleDataDX11::moveToAccelerator()
|
396
|
+
{
|
397
|
+
bool success = true;
|
398
|
+
success = success && m_dx11VertexIndices.moveToGPU();
|
399
|
+
success = success && m_dx11Area.moveToGPU();
|
400
|
+
success = success && m_dx11Normal.moveToGPU();
|
401
|
+
|
402
|
+
if( success )
|
403
|
+
m_onGPU = true;
|
404
|
+
|
405
|
+
return success;
|
406
|
+
}
|
407
|
+
|
408
|
+
bool btSoftBodyTriangleDataDX11::moveFromAccelerator()
|
409
|
+
{
|
410
|
+
bool success = true;
|
411
|
+
success = success && m_dx11VertexIndices.moveFromGPU();
|
412
|
+
success = success && m_dx11Area.moveFromGPU();
|
413
|
+
success = success && m_dx11Normal.moveFromGPU();
|
414
|
+
|
415
|
+
if( success )
|
416
|
+
m_onGPU = true;
|
417
|
+
|
418
|
+
return success;
|
419
|
+
}
|
420
|
+
|
421
|
+
/**
|
422
|
+
* Generate (and later update) the batching for the entire triangle set.
|
423
|
+
* This redoes a lot of work because it batches the entire set when each cloth is inserted.
|
424
|
+
* In theory we could delay it until just before we need the cloth.
|
425
|
+
* It's a one-off overhead, though, so that is a later optimisation.
|
426
|
+
*/
|
427
|
+
void btSoftBodyTriangleDataDX11::generateBatches()
|
428
|
+
{
|
429
|
+
int numTriangles = getNumTriangles();
|
430
|
+
if( numTriangles == 0 )
|
431
|
+
return;
|
432
|
+
|
433
|
+
// Do the graph colouring here temporarily
|
434
|
+
btAlignedObjectArray< int > batchValues;
|
435
|
+
batchValues.resize( numTriangles );
|
436
|
+
|
437
|
+
// Find the maximum vertex value internally for now
|
438
|
+
int maxVertex = 0;
|
439
|
+
for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex )
|
440
|
+
{
|
441
|
+
int vertex0 = getVertexSet(triangleIndex).vertex0;
|
442
|
+
int vertex1 = getVertexSet(triangleIndex).vertex1;
|
443
|
+
int vertex2 = getVertexSet(triangleIndex).vertex2;
|
444
|
+
|
445
|
+
if( vertex0 > maxVertex )
|
446
|
+
maxVertex = vertex0;
|
447
|
+
if( vertex1 > maxVertex )
|
448
|
+
maxVertex = vertex1;
|
449
|
+
if( vertex2 > maxVertex )
|
450
|
+
maxVertex = vertex2;
|
451
|
+
}
|
452
|
+
int numVertices = maxVertex + 1;
|
453
|
+
|
454
|
+
// Set of lists, one for each node, specifying which colours are connected
|
455
|
+
// to that node.
|
456
|
+
// No two edges into a node can share a colour.
|
457
|
+
btAlignedObjectArray< btAlignedObjectArray< int > > vertexConnectedColourLists;
|
458
|
+
vertexConnectedColourLists.resize(numVertices);
|
459
|
+
|
460
|
+
|
461
|
+
//std::cout << "\n";
|
462
|
+
// Simple algorithm that chooses the lowest batch number
|
463
|
+
// that none of the faces attached to either of the connected
|
464
|
+
// nodes is in
|
465
|
+
for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex )
|
466
|
+
{
|
467
|
+
// To maintain locations run off the original link locations rather than the current position.
|
468
|
+
// It's not cache efficient, but as we run this rarely that should not matter.
|
469
|
+
// It's faster than searching the link location array for the current location and then updating it.
|
470
|
+
// The other alternative would be to unsort before resorting, but this is equivalent to doing that.
|
471
|
+
int triangleLocation = m_triangleAddresses[triangleIndex];
|
472
|
+
|
473
|
+
int vertex0 = getVertexSet(triangleLocation).vertex0;
|
474
|
+
int vertex1 = getVertexSet(triangleLocation).vertex1;
|
475
|
+
int vertex2 = getVertexSet(triangleLocation).vertex2;
|
476
|
+
|
477
|
+
// Get the three node colour lists
|
478
|
+
btAlignedObjectArray< int > &colourListVertex0( vertexConnectedColourLists[vertex0] );
|
479
|
+
btAlignedObjectArray< int > &colourListVertex1( vertexConnectedColourLists[vertex1] );
|
480
|
+
btAlignedObjectArray< int > &colourListVertex2( vertexConnectedColourLists[vertex2] );
|
481
|
+
|
482
|
+
// Choose the minimum colour that is in none of the lists
|
483
|
+
int colour = 0;
|
484
|
+
while(
|
485
|
+
colourListVertex0.findLinearSearch(colour) != colourListVertex0.size() ||
|
486
|
+
colourListVertex1.findLinearSearch(colour) != colourListVertex1.size() ||
|
487
|
+
colourListVertex2.findLinearSearch(colour) != colourListVertex2.size() )
|
488
|
+
{
|
489
|
+
++colour;
|
490
|
+
}
|
491
|
+
// i should now be the minimum colour in neither list
|
492
|
+
// Add to the three lists so that future edges don't share
|
493
|
+
// And store the colour against this face
|
494
|
+
colourListVertex0.push_back(colour);
|
495
|
+
colourListVertex1.push_back(colour);
|
496
|
+
colourListVertex2.push_back(colour);
|
497
|
+
|
498
|
+
batchValues[triangleIndex] = colour;
|
499
|
+
}
|
500
|
+
|
501
|
+
|
502
|
+
// Check the colour counts
|
503
|
+
btAlignedObjectArray< int > batchCounts;
|
504
|
+
for( int i = 0; i < numTriangles; ++i )
|
505
|
+
{
|
506
|
+
int batch = batchValues[i];
|
507
|
+
if( batch >= batchCounts.size() )
|
508
|
+
batchCounts.push_back(1);
|
509
|
+
else
|
510
|
+
++(batchCounts[batch]);
|
511
|
+
}
|
512
|
+
|
513
|
+
|
514
|
+
m_batchStartLengths.resize(batchCounts.size());
|
515
|
+
m_batchStartLengths[0] = BatchPair( 0, 0 );
|
516
|
+
|
517
|
+
|
518
|
+
int sum = 0;
|
519
|
+
for( int batchIndex = 0; batchIndex < batchCounts.size(); ++batchIndex )
|
520
|
+
{
|
521
|
+
m_batchStartLengths[batchIndex].start = sum;
|
522
|
+
m_batchStartLengths[batchIndex].length = batchCounts[batchIndex];
|
523
|
+
sum += batchCounts[batchIndex];
|
524
|
+
}
|
525
|
+
|
526
|
+
/////////////////////////////
|
527
|
+
// Sort data based on batches
|
528
|
+
|
529
|
+
// Create source arrays by copying originals
|
530
|
+
btAlignedObjectArray<btSoftBodyTriangleData::TriangleNodeSet> m_vertexIndices_Backup(m_vertexIndices);
|
531
|
+
btAlignedObjectArray<float> m_area_Backup(m_area);
|
532
|
+
btAlignedObjectArray<Vectormath::Aos::Vector3> m_normal_Backup(m_normal);
|
533
|
+
|
534
|
+
|
535
|
+
for( int batch = 0; batch < batchCounts.size(); ++batch )
|
536
|
+
batchCounts[batch] = 0;
|
537
|
+
|
538
|
+
// Do sort as single pass into destination arrays
|
539
|
+
for( int triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex )
|
540
|
+
{
|
541
|
+
// To maintain locations run off the original link locations rather than the current position.
|
542
|
+
// It's not cache efficient, but as we run this rarely that should not matter.
|
543
|
+
// It's faster than searching the link location array for the current location and then updating it.
|
544
|
+
// The other alternative would be to unsort before resorting, but this is equivalent to doing that.
|
545
|
+
int triangleLocation = m_triangleAddresses[triangleIndex];
|
546
|
+
|
547
|
+
// Obtain batch and calculate target location for the
|
548
|
+
// next element in that batch, incrementing the batch counter
|
549
|
+
// afterwards
|
550
|
+
int batch = batchValues[triangleIndex];
|
551
|
+
int newLocation = m_batchStartLengths[batch].start + batchCounts[batch];
|
552
|
+
|
553
|
+
batchCounts[batch] = batchCounts[batch] + 1;
|
554
|
+
m_vertexIndices[newLocation] = m_vertexIndices_Backup[triangleLocation];
|
555
|
+
m_area[newLocation] = m_area_Backup[triangleLocation];
|
556
|
+
m_normal[newLocation] = m_normal_Backup[triangleLocation];
|
557
|
+
|
558
|
+
// Update the locations array to account for the moved entry
|
559
|
+
m_triangleAddresses[triangleIndex] = newLocation;
|
560
|
+
}
|
561
|
+
} // btSoftBodyTriangleDataDX11::generateBatches
|
562
|
+
|
563
|
+
|
564
|
+
|
565
|
+
|
566
|
+
|
567
|
+
|
568
|
+
|
569
|
+
|
570
|
+
|
571
|
+
|
572
|
+
|
573
|
+
|
574
|
+
btDX11SoftBodySolver::btDX11SoftBodySolver(ID3D11Device * dx11Device, ID3D11DeviceContext* dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory) :
|
575
|
+
m_dx11Device( dx11Device ),
|
576
|
+
m_dx11Context( dx11Context ),
|
577
|
+
dxFunctions( m_dx11Device, m_dx11Context, dx11CompileFromMemory ),
|
578
|
+
m_linkData(m_dx11Device, m_dx11Context),
|
579
|
+
m_vertexData(m_dx11Device, m_dx11Context),
|
580
|
+
m_triangleData(m_dx11Device, m_dx11Context),
|
581
|
+
m_dx11PerClothAcceleration( m_dx11Device, m_dx11Context, &m_perClothAcceleration, true ),
|
582
|
+
m_dx11PerClothWindVelocity( m_dx11Device, m_dx11Context, &m_perClothWindVelocity, true ),
|
583
|
+
m_dx11PerClothDampingFactor( m_dx11Device, m_dx11Context, &m_perClothDampingFactor, true ),
|
584
|
+
m_dx11PerClothVelocityCorrectionCoefficient( m_dx11Device, m_dx11Context, &m_perClothVelocityCorrectionCoefficient, true ),
|
585
|
+
m_dx11PerClothLiftFactor( m_dx11Device, m_dx11Context, &m_perClothLiftFactor, true ),
|
586
|
+
m_dx11PerClothDragFactor( m_dx11Device, m_dx11Context, &m_perClothDragFactor, true ),
|
587
|
+
m_dx11PerClothMediumDensity( m_dx11Device, m_dx11Context, &m_perClothMediumDensity, true ),
|
588
|
+
m_dx11PerClothCollisionObjects( m_dx11Device, m_dx11Context, &m_perClothCollisionObjects, true ),
|
589
|
+
m_dx11CollisionObjectDetails( m_dx11Device, m_dx11Context, &m_collisionObjectDetails, true ),
|
590
|
+
m_dx11PerClothMinBounds( m_dx11Device, m_dx11Context, &m_perClothMinBounds, false ),
|
591
|
+
m_dx11PerClothMaxBounds( m_dx11Device, m_dx11Context, &m_perClothMaxBounds, false ),
|
592
|
+
m_dx11PerClothFriction( m_dx11Device, m_dx11Context, &m_perClothFriction, false ),
|
593
|
+
m_enableUpdateBounds(false)
|
594
|
+
{
|
595
|
+
// Initial we will clearly need to update solver constants
|
596
|
+
// For now this is global for the cloths linked with this solver - we should probably make this body specific
|
597
|
+
// for performance in future once we understand more clearly when constants need to be updated
|
598
|
+
m_updateSolverConstants = true;
|
599
|
+
|
600
|
+
m_shadersInitialized = false;
|
601
|
+
}
|
602
|
+
|
603
|
+
btDX11SoftBodySolver::~btDX11SoftBodySolver()
|
604
|
+
{
|
605
|
+
releaseKernels();
|
606
|
+
}
|
607
|
+
|
608
|
+
void btDX11SoftBodySolver::releaseKernels()
|
609
|
+
{
|
610
|
+
|
611
|
+
SAFE_RELEASE( prepareLinksKernel.kernel );
|
612
|
+
SAFE_RELEASE( prepareLinksKernel.constBuffer );
|
613
|
+
SAFE_RELEASE( integrateKernel.kernel );
|
614
|
+
SAFE_RELEASE( integrateKernel.constBuffer );
|
615
|
+
SAFE_RELEASE( integrateKernel.kernel );
|
616
|
+
SAFE_RELEASE( solvePositionsFromLinksKernel.constBuffer );
|
617
|
+
SAFE_RELEASE( solvePositionsFromLinksKernel.kernel );
|
618
|
+
SAFE_RELEASE( updatePositionsFromVelocitiesKernel.constBuffer );
|
619
|
+
SAFE_RELEASE( updatePositionsFromVelocitiesKernel.kernel );
|
620
|
+
SAFE_RELEASE( updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer );
|
621
|
+
SAFE_RELEASE( updateVelocitiesFromPositionsWithoutVelocitiesKernel.kernel );
|
622
|
+
SAFE_RELEASE( updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer );
|
623
|
+
SAFE_RELEASE( updateVelocitiesFromPositionsWithVelocitiesKernel.kernel );
|
624
|
+
SAFE_RELEASE( resetNormalsAndAreasKernel.constBuffer );
|
625
|
+
SAFE_RELEASE( resetNormalsAndAreasKernel.kernel );
|
626
|
+
SAFE_RELEASE( normalizeNormalsAndAreasKernel.constBuffer );
|
627
|
+
SAFE_RELEASE( normalizeNormalsAndAreasKernel.kernel );
|
628
|
+
SAFE_RELEASE( updateSoftBodiesKernel.constBuffer );
|
629
|
+
SAFE_RELEASE( updateSoftBodiesKernel.kernel );
|
630
|
+
SAFE_RELEASE( solveCollisionsAndUpdateVelocitiesKernel.kernel );
|
631
|
+
SAFE_RELEASE( solveCollisionsAndUpdateVelocitiesKernel.constBuffer );
|
632
|
+
SAFE_RELEASE( computeBoundsKernel.kernel );
|
633
|
+
SAFE_RELEASE( computeBoundsKernel.constBuffer );
|
634
|
+
SAFE_RELEASE( vSolveLinksKernel.kernel );
|
635
|
+
SAFE_RELEASE( vSolveLinksKernel.constBuffer );
|
636
|
+
|
637
|
+
SAFE_RELEASE( addVelocityKernel.constBuffer );
|
638
|
+
SAFE_RELEASE( addVelocityKernel.kernel );
|
639
|
+
SAFE_RELEASE( applyForcesKernel.constBuffer );
|
640
|
+
SAFE_RELEASE( applyForcesKernel.kernel );
|
641
|
+
|
642
|
+
m_shadersInitialized = false;
|
643
|
+
}
|
644
|
+
|
645
|
+
|
646
|
+
void btDX11SoftBodySolver::copyBackToSoftBodies(bool bMove)
|
647
|
+
{
|
648
|
+
// Move the vertex data back to the host first
|
649
|
+
m_vertexData.moveFromAccelerator(!bMove);
|
650
|
+
|
651
|
+
// Loop over soft bodies, copying all the vertex positions back for each body in turn
|
652
|
+
for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
|
653
|
+
{
|
654
|
+
btAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[ softBodyIndex ];
|
655
|
+
btSoftBody *softBody = softBodyInterface->getSoftBody();
|
656
|
+
|
657
|
+
int firstVertex = softBodyInterface->getFirstVertex();
|
658
|
+
int numVertices = softBodyInterface->getNumVertices();
|
659
|
+
|
660
|
+
// Copy vertices from solver back into the softbody
|
661
|
+
for( int vertex = 0; vertex < numVertices; ++vertex )
|
662
|
+
{
|
663
|
+
using Vectormath::Aos::Point3;
|
664
|
+
Point3 vertexPosition( getVertexData().getVertexPositions()[firstVertex + vertex] );
|
665
|
+
|
666
|
+
softBody->m_nodes[vertex].m_x.setX( vertexPosition.getX() );
|
667
|
+
softBody->m_nodes[vertex].m_x.setY( vertexPosition.getY() );
|
668
|
+
softBody->m_nodes[vertex].m_x.setZ( vertexPosition.getZ() );
|
669
|
+
|
670
|
+
softBody->m_nodes[vertex].m_n.setX( vertexPosition.getX() );
|
671
|
+
softBody->m_nodes[vertex].m_n.setY( vertexPosition.getY() );
|
672
|
+
softBody->m_nodes[vertex].m_n.setZ( vertexPosition.getZ() );
|
673
|
+
}
|
674
|
+
}
|
675
|
+
} // btDX11SoftBodySolver::copyBackToSoftBodies
|
676
|
+
|
677
|
+
|
678
|
+
void btDX11SoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies, bool forceUpdate )
|
679
|
+
{
|
680
|
+
if( forceUpdate || m_softBodySet.size() != softBodies.size() )
|
681
|
+
{
|
682
|
+
// Have a change in the soft body set so update, reloading all the data
|
683
|
+
getVertexData().clear();
|
684
|
+
getTriangleData().clear();
|
685
|
+
getLinkData().clear();
|
686
|
+
m_softBodySet.resize(0);
|
687
|
+
|
688
|
+
|
689
|
+
for( int softBodyIndex = 0; softBodyIndex < softBodies.size(); ++softBodyIndex )
|
690
|
+
{
|
691
|
+
btSoftBody *softBody = softBodies[ softBodyIndex ];
|
692
|
+
using Vectormath::Aos::Matrix3;
|
693
|
+
using Vectormath::Aos::Point3;
|
694
|
+
|
695
|
+
// Create SoftBody that will store the information within the solver
|
696
|
+
btAcceleratedSoftBodyInterface *newSoftBody = new btAcceleratedSoftBodyInterface( softBody );
|
697
|
+
m_softBodySet.push_back( newSoftBody );
|
698
|
+
|
699
|
+
m_perClothAcceleration.push_back( toVector3(softBody->getWorldInfo()->m_gravity) );
|
700
|
+
m_perClothDampingFactor.push_back(softBody->m_cfg.kDP);
|
701
|
+
m_perClothVelocityCorrectionCoefficient.push_back( softBody->m_cfg.kVCF );
|
702
|
+
m_perClothLiftFactor.push_back( softBody->m_cfg.kLF );
|
703
|
+
m_perClothDragFactor.push_back( softBody->m_cfg.kDG );
|
704
|
+
m_perClothMediumDensity.push_back(softBody->getWorldInfo()->air_density);
|
705
|
+
// Simple init values. Actually we'll put 0 and -1 into them at the appropriate time
|
706
|
+
m_perClothMinBounds.push_back( UIntVector3( 0, 0, 0 ) );
|
707
|
+
m_perClothMaxBounds.push_back( UIntVector3( UINT_MAX, UINT_MAX, UINT_MAX ) );
|
708
|
+
m_perClothFriction.push_back( softBody->getFriction() );
|
709
|
+
m_perClothCollisionObjects.push_back( CollisionObjectIndices(-1, -1) );
|
710
|
+
|
711
|
+
// Add space for new vertices and triangles in the default solver for now
|
712
|
+
// TODO: Include space here for tearing too later
|
713
|
+
int firstVertex = getVertexData().getNumVertices();
|
714
|
+
int numVertices = softBody->m_nodes.size();
|
715
|
+
int maxVertices = numVertices;
|
716
|
+
// Allocate space for new vertices in all the vertex arrays
|
717
|
+
getVertexData().createVertices( maxVertices, softBodyIndex );
|
718
|
+
|
719
|
+
int firstTriangle = getTriangleData().getNumTriangles();
|
720
|
+
int numTriangles = softBody->m_faces.size();
|
721
|
+
int maxTriangles = numTriangles;
|
722
|
+
getTriangleData().createTriangles( maxTriangles );
|
723
|
+
|
724
|
+
// Copy vertices from softbody into the solver
|
725
|
+
for( int vertex = 0; vertex < numVertices; ++vertex )
|
726
|
+
{
|
727
|
+
Point3 multPoint(softBody->m_nodes[vertex].m_x.getX(), softBody->m_nodes[vertex].m_x.getY(), softBody->m_nodes[vertex].m_x.getZ());
|
728
|
+
btSoftBodyVertexData::VertexDescription desc;
|
729
|
+
|
730
|
+
// TODO: Position in the softbody might be pre-transformed
|
731
|
+
// or we may need to adapt for the pose.
|
732
|
+
//desc.setPosition( cloth.getMeshTransform()*multPoint );
|
733
|
+
desc.setPosition( multPoint );
|
734
|
+
|
735
|
+
float vertexInverseMass = softBody->m_nodes[vertex].m_im;
|
736
|
+
desc.setInverseMass(vertexInverseMass);
|
737
|
+
getVertexData().setVertexAt( desc, firstVertex + vertex );
|
738
|
+
}
|
739
|
+
|
740
|
+
// Copy triangles similarly
|
741
|
+
// We're assuming here that vertex indices are based on the firstVertex rather than the entire scene
|
742
|
+
for( int triangle = 0; triangle < numTriangles; ++triangle )
|
743
|
+
{
|
744
|
+
// Note that large array storage is relative to the array not to the cloth
|
745
|
+
// So we need to add firstVertex to each value
|
746
|
+
int vertexIndex0 = (softBody->m_faces[triangle].m_n[0] - &(softBody->m_nodes[0]));
|
747
|
+
int vertexIndex1 = (softBody->m_faces[triangle].m_n[1] - &(softBody->m_nodes[0]));
|
748
|
+
int vertexIndex2 = (softBody->m_faces[triangle].m_n[2] - &(softBody->m_nodes[0]));
|
749
|
+
btSoftBodyTriangleData::TriangleDescription newTriangle(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, vertexIndex2 + firstVertex);
|
750
|
+
getTriangleData().setTriangleAt( newTriangle, firstTriangle + triangle );
|
751
|
+
|
752
|
+
// Increase vertex triangle counts for this triangle
|
753
|
+
getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex0)++;
|
754
|
+
getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex1)++;
|
755
|
+
getVertexData().getTriangleCount(newTriangle.getVertexSet().vertex2)++;
|
756
|
+
}
|
757
|
+
|
758
|
+
int firstLink = getLinkData().getNumLinks();
|
759
|
+
int numLinks = softBody->m_links.size();
|
760
|
+
int maxLinks = numLinks;
|
761
|
+
|
762
|
+
// Allocate space for the links
|
763
|
+
getLinkData().createLinks( numLinks );
|
764
|
+
|
765
|
+
// Add the links
|
766
|
+
for( int link = 0; link < numLinks; ++link )
|
767
|
+
{
|
768
|
+
int vertexIndex0 = softBody->m_links[link].m_n[0] - &(softBody->m_nodes[0]);
|
769
|
+
int vertexIndex1 = softBody->m_links[link].m_n[1] - &(softBody->m_nodes[0]);
|
770
|
+
|
771
|
+
btSoftBodyLinkData::LinkDescription newLink(vertexIndex0 + firstVertex, vertexIndex1 + firstVertex, softBody->m_links[link].m_material->m_kLST);
|
772
|
+
newLink.setLinkStrength(1.f);
|
773
|
+
getLinkData().setLinkAt(newLink, firstLink + link);
|
774
|
+
}
|
775
|
+
|
776
|
+
newSoftBody->setFirstVertex( firstVertex );
|
777
|
+
newSoftBody->setFirstTriangle( firstTriangle );
|
778
|
+
newSoftBody->setNumVertices( numVertices );
|
779
|
+
newSoftBody->setMaxVertices( maxVertices );
|
780
|
+
newSoftBody->setNumTriangles( numTriangles );
|
781
|
+
newSoftBody->setMaxTriangles( maxTriangles );
|
782
|
+
newSoftBody->setFirstLink( firstLink );
|
783
|
+
newSoftBody->setNumLinks( numLinks );
|
784
|
+
}
|
785
|
+
|
786
|
+
|
787
|
+
|
788
|
+
updateConstants(0.f);
|
789
|
+
|
790
|
+
|
791
|
+
m_linkData.generateBatches();
|
792
|
+
m_triangleData.generateBatches();
|
793
|
+
}
|
794
|
+
}
|
795
|
+
|
796
|
+
|
797
|
+
btSoftBodyLinkData &btDX11SoftBodySolver::getLinkData()
|
798
|
+
{
|
799
|
+
// TODO: Consider setting link data to "changed" here
|
800
|
+
return m_linkData;
|
801
|
+
}
|
802
|
+
|
803
|
+
btSoftBodyVertexData &btDX11SoftBodySolver::getVertexData()
|
804
|
+
{
|
805
|
+
// TODO: Consider setting vertex data to "changed" here
|
806
|
+
return m_vertexData;
|
807
|
+
}
|
808
|
+
|
809
|
+
btSoftBodyTriangleData &btDX11SoftBodySolver::getTriangleData()
|
810
|
+
{
|
811
|
+
// TODO: Consider setting triangle data to "changed" here
|
812
|
+
return m_triangleData;
|
813
|
+
}
|
814
|
+
|
815
|
+
bool btDX11SoftBodySolver::checkInitialized()
|
816
|
+
{
|
817
|
+
if( !m_shadersInitialized )
|
818
|
+
if( buildShaders() )
|
819
|
+
m_shadersInitialized = true;
|
820
|
+
|
821
|
+
return m_shadersInitialized;
|
822
|
+
}
|
823
|
+
|
824
|
+
void btDX11SoftBodySolver::resetNormalsAndAreas( int numVertices )
|
825
|
+
{
|
826
|
+
// No need to batch link solver, it is entirely parallel
|
827
|
+
// Copy kernel parameters to GPU
|
828
|
+
UpdateSoftBodiesCB constBuffer;
|
829
|
+
|
830
|
+
constBuffer.numNodes = numVertices;
|
831
|
+
constBuffer.epsilon = FLT_EPSILON;
|
832
|
+
|
833
|
+
// Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup
|
834
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
835
|
+
m_dx11Context->Map( integrateKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
836
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateSoftBodiesCB) );
|
837
|
+
m_dx11Context->Unmap( integrateKernel.constBuffer, 0 );
|
838
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &integrateKernel.constBuffer );
|
839
|
+
|
840
|
+
// Set resources and dispatch
|
841
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexNormal.getUAV()), NULL );
|
842
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexArea.getUAV()), NULL );
|
843
|
+
|
844
|
+
// Execute the kernel
|
845
|
+
m_dx11Context->CSSetShader( resetNormalsAndAreasKernel.kernel, NULL, 0 );
|
846
|
+
|
847
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
848
|
+
m_dx11Context->Dispatch(numBlocks, 1, 1 );
|
849
|
+
|
850
|
+
{
|
851
|
+
// Tidy up
|
852
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
853
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
854
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
855
|
+
|
856
|
+
ID3D11Buffer *pBufferNull = NULL;
|
857
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
858
|
+
}
|
859
|
+
} // btDX11SoftBodySolver::resetNormalsAndAreas
|
860
|
+
|
861
|
+
void btDX11SoftBodySolver::normalizeNormalsAndAreas( int numVertices )
|
862
|
+
{
|
863
|
+
// No need to batch link solver, it is entirely parallel
|
864
|
+
// Copy kernel parameters to GPU
|
865
|
+
UpdateSoftBodiesCB constBuffer;
|
866
|
+
|
867
|
+
constBuffer.numNodes = numVertices;
|
868
|
+
constBuffer.epsilon = FLT_EPSILON;
|
869
|
+
|
870
|
+
// Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup
|
871
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
872
|
+
m_dx11Context->Map( integrateKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
873
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateSoftBodiesCB) );
|
874
|
+
m_dx11Context->Unmap( integrateKernel.constBuffer, 0 );
|
875
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &integrateKernel.constBuffer );
|
876
|
+
|
877
|
+
// Set resources and dispatch
|
878
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11VertexTriangleCount.getSRV()) );
|
879
|
+
|
880
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexNormal.getUAV()), NULL );
|
881
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexArea.getUAV()), NULL );
|
882
|
+
|
883
|
+
// Execute the kernel
|
884
|
+
m_dx11Context->CSSetShader( normalizeNormalsAndAreasKernel.kernel, NULL, 0 );
|
885
|
+
|
886
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
887
|
+
m_dx11Context->Dispatch(numBlocks, 1, 1 );
|
888
|
+
|
889
|
+
{
|
890
|
+
// Tidy up
|
891
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
892
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL );
|
893
|
+
|
894
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
895
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
896
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
897
|
+
|
898
|
+
ID3D11Buffer *pBufferNull = NULL;
|
899
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
900
|
+
}
|
901
|
+
} // btDX11SoftBodySolver::normalizeNormalsAndAreas
|
902
|
+
|
903
|
+
void btDX11SoftBodySolver::executeUpdateSoftBodies( int firstTriangle, int numTriangles )
|
904
|
+
{
|
905
|
+
// No need to batch link solver, it is entirely parallel
|
906
|
+
// Copy kernel parameters to GPU
|
907
|
+
UpdateSoftBodiesCB constBuffer;
|
908
|
+
|
909
|
+
constBuffer.startFace = firstTriangle;
|
910
|
+
constBuffer.numFaces = numTriangles;
|
911
|
+
|
912
|
+
// Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup
|
913
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
914
|
+
m_dx11Context->Map( updateSoftBodiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
915
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateSoftBodiesCB) );
|
916
|
+
m_dx11Context->Unmap( updateSoftBodiesKernel.constBuffer, 0 );
|
917
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &updateSoftBodiesKernel.constBuffer );
|
918
|
+
|
919
|
+
// Set resources and dispatch
|
920
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_triangleData.m_dx11VertexIndices.getSRV()) );
|
921
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPosition.getSRV()) );
|
922
|
+
|
923
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexNormal.getUAV()), NULL );
|
924
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexArea.getUAV()), NULL );
|
925
|
+
m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &(m_triangleData.m_dx11Normal.getUAV()), NULL );
|
926
|
+
m_dx11Context->CSSetUnorderedAccessViews( 3, 1, &(m_triangleData.m_dx11Area.getUAV()), NULL );
|
927
|
+
|
928
|
+
// Execute the kernel
|
929
|
+
m_dx11Context->CSSetShader( updateSoftBodiesKernel.kernel, NULL, 0 );
|
930
|
+
|
931
|
+
int numBlocks = (numTriangles + (128-1)) / 128;
|
932
|
+
m_dx11Context->Dispatch(numBlocks, 1, 1 );
|
933
|
+
|
934
|
+
{
|
935
|
+
// Tidy up
|
936
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
937
|
+
m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL );
|
938
|
+
|
939
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
940
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
941
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
942
|
+
|
943
|
+
ID3D11Buffer *pBufferNull = NULL;
|
944
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
945
|
+
}
|
946
|
+
} // btDX11SoftBodySolver::executeUpdateSoftBodies
|
947
|
+
|
948
|
+
void btDX11SoftBodySolver::updateSoftBodies()
|
949
|
+
{
|
950
|
+
using namespace Vectormath::Aos;
|
951
|
+
|
952
|
+
|
953
|
+
int numVertices = m_vertexData.getNumVertices();
|
954
|
+
int numTriangles = m_triangleData.getNumTriangles();
|
955
|
+
|
956
|
+
// Ensure data is on accelerator
|
957
|
+
m_vertexData.moveToAccelerator();
|
958
|
+
m_triangleData.moveToAccelerator();
|
959
|
+
|
960
|
+
resetNormalsAndAreas( numVertices );
|
961
|
+
|
962
|
+
|
963
|
+
// Go through triangle batches so updates occur correctly
|
964
|
+
for( int batchIndex = 0; batchIndex < m_triangleData.m_batchStartLengths.size(); ++batchIndex )
|
965
|
+
{
|
966
|
+
|
967
|
+
int startTriangle = m_triangleData.m_batchStartLengths[batchIndex].start;
|
968
|
+
int numTriangles = m_triangleData.m_batchStartLengths[batchIndex].length;
|
969
|
+
|
970
|
+
executeUpdateSoftBodies( startTriangle, numTriangles );
|
971
|
+
}
|
972
|
+
|
973
|
+
|
974
|
+
normalizeNormalsAndAreas( numVertices );
|
975
|
+
|
976
|
+
|
977
|
+
} // btDX11SoftBodySolver::updateSoftBodies
|
978
|
+
|
979
|
+
|
980
|
+
Vectormath::Aos::Vector3 btDX11SoftBodySolver::ProjectOnAxis( const Vectormath::Aos::Vector3 &v, const Vectormath::Aos::Vector3 &a )
|
981
|
+
{
|
982
|
+
return a*Vectormath::Aos::dot(v, a);
|
983
|
+
}
|
984
|
+
|
985
|
+
void btDX11SoftBodySolver::ApplyClampedForce( float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce )
|
986
|
+
{
|
987
|
+
float dtInverseMass = solverdt*inverseMass;
|
988
|
+
if( Vectormath::Aos::lengthSqr(force * dtInverseMass) > Vectormath::Aos::lengthSqr(vertexVelocity) )
|
989
|
+
{
|
990
|
+
vertexForce -= ProjectOnAxis( vertexVelocity, normalize( force ) )/dtInverseMass;
|
991
|
+
} else {
|
992
|
+
vertexForce += force;
|
993
|
+
}
|
994
|
+
}
|
995
|
+
|
996
|
+
void btDX11SoftBodySolver::applyForces( float solverdt )
|
997
|
+
{
|
998
|
+
using namespace Vectormath::Aos;
|
999
|
+
|
1000
|
+
|
1001
|
+
// Ensure data is on accelerator
|
1002
|
+
m_vertexData.moveToAccelerator();
|
1003
|
+
m_dx11PerClothAcceleration.moveToGPU();
|
1004
|
+
m_dx11PerClothLiftFactor.moveToGPU();
|
1005
|
+
m_dx11PerClothDragFactor.moveToGPU();
|
1006
|
+
m_dx11PerClothMediumDensity.moveToGPU();
|
1007
|
+
m_dx11PerClothWindVelocity.moveToGPU();
|
1008
|
+
|
1009
|
+
// No need to batch link solver, it is entirely parallel
|
1010
|
+
// Copy kernel parameters to GPU
|
1011
|
+
ApplyForcesCB constBuffer;
|
1012
|
+
|
1013
|
+
constBuffer.numNodes = m_vertexData.getNumVertices();
|
1014
|
+
constBuffer.solverdt = solverdt;
|
1015
|
+
constBuffer.epsilon = FLT_EPSILON;
|
1016
|
+
|
1017
|
+
// Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup
|
1018
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1019
|
+
m_dx11Context->Map( integrateKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1020
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(ApplyForcesCB) );
|
1021
|
+
m_dx11Context->Unmap( integrateKernel.constBuffer, 0 );
|
1022
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &integrateKernel.constBuffer );
|
1023
|
+
|
1024
|
+
// Set resources and dispatch
|
1025
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) );
|
1026
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexNormal.getSRV()) );
|
1027
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11VertexArea.getSRV()) );
|
1028
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) );
|
1029
|
+
m_dx11Context->CSSetShaderResources( 4, 1, &(m_dx11PerClothLiftFactor.getSRV()) );
|
1030
|
+
m_dx11Context->CSSetShaderResources( 5, 1, &(m_dx11PerClothDragFactor.getSRV()) );
|
1031
|
+
m_dx11Context->CSSetShaderResources( 6, 1, &(m_dx11PerClothWindVelocity.getSRV()) );
|
1032
|
+
m_dx11Context->CSSetShaderResources( 7, 1, &(m_dx11PerClothAcceleration.getSRV()) );
|
1033
|
+
m_dx11Context->CSSetShaderResources( 8, 1, &(m_dx11PerClothMediumDensity.getSRV()) );
|
1034
|
+
|
1035
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL );
|
1036
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL );
|
1037
|
+
|
1038
|
+
// Execute the kernel
|
1039
|
+
m_dx11Context->CSSetShader( applyForcesKernel.kernel, NULL, 0 );
|
1040
|
+
|
1041
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
1042
|
+
m_dx11Context->Dispatch(numBlocks, 1, 1 );
|
1043
|
+
|
1044
|
+
{
|
1045
|
+
// Tidy up
|
1046
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1047
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1048
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1049
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL );
|
1050
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL );
|
1051
|
+
m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL );
|
1052
|
+
m_dx11Context->CSSetShaderResources( 5, 1, &pViewNULL );
|
1053
|
+
m_dx11Context->CSSetShaderResources( 6, 1, &pViewNULL );
|
1054
|
+
m_dx11Context->CSSetShaderResources( 7, 1, &pViewNULL );
|
1055
|
+
m_dx11Context->CSSetShaderResources( 8, 1, &pViewNULL );
|
1056
|
+
|
1057
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1058
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1059
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
1060
|
+
|
1061
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1062
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1063
|
+
}
|
1064
|
+
} // btDX11SoftBodySolver::applyForces
|
1065
|
+
|
1066
|
+
/**
|
1067
|
+
* Integrate motion on the solver.
|
1068
|
+
*/
|
1069
|
+
void btDX11SoftBodySolver::integrate( float solverdt )
|
1070
|
+
{
|
1071
|
+
// TEMPORARY COPIES
|
1072
|
+
m_vertexData.moveToAccelerator();
|
1073
|
+
|
1074
|
+
// No need to batch link solver, it is entirely parallel
|
1075
|
+
// Copy kernel parameters to GPU
|
1076
|
+
IntegrateCB constBuffer;
|
1077
|
+
|
1078
|
+
constBuffer.numNodes = m_vertexData.getNumVertices();
|
1079
|
+
constBuffer.solverdt = solverdt;
|
1080
|
+
|
1081
|
+
// Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup
|
1082
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1083
|
+
m_dx11Context->Map( integrateKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1084
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(IntegrateCB) );
|
1085
|
+
m_dx11Context->Unmap( integrateKernel.constBuffer, 0 );
|
1086
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &integrateKernel.constBuffer );
|
1087
|
+
|
1088
|
+
// Set resources and dispatch
|
1089
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) );
|
1090
|
+
|
1091
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL );
|
1092
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL );
|
1093
|
+
m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getUAV()), NULL );
|
1094
|
+
m_dx11Context->CSSetUnorderedAccessViews( 3, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL );
|
1095
|
+
|
1096
|
+
// Execute the kernel
|
1097
|
+
m_dx11Context->CSSetShader( integrateKernel.kernel, NULL, 0 );
|
1098
|
+
|
1099
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
1100
|
+
m_dx11Context->Dispatch(numBlocks, 1, 1 );
|
1101
|
+
|
1102
|
+
{
|
1103
|
+
// Tidy up
|
1104
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1105
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1106
|
+
|
1107
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1108
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1109
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
1110
|
+
m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &pUAViewNULL, NULL );
|
1111
|
+
m_dx11Context->CSSetUnorderedAccessViews( 3, 1, &pUAViewNULL, NULL );
|
1112
|
+
|
1113
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1114
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1115
|
+
}
|
1116
|
+
} // btDX11SoftBodySolver::integrate
|
1117
|
+
|
1118
|
+
float btDX11SoftBodySolver::computeTriangleArea(
|
1119
|
+
const Vectormath::Aos::Point3 &vertex0,
|
1120
|
+
const Vectormath::Aos::Point3 &vertex1,
|
1121
|
+
const Vectormath::Aos::Point3 &vertex2 )
|
1122
|
+
{
|
1123
|
+
Vectormath::Aos::Vector3 a = vertex1 - vertex0;
|
1124
|
+
Vectormath::Aos::Vector3 b = vertex2 - vertex0;
|
1125
|
+
Vectormath::Aos::Vector3 crossProduct = cross(a, b);
|
1126
|
+
float area = length( crossProduct );
|
1127
|
+
return area;
|
1128
|
+
} // btDX11SoftBodySolver::computeTriangleArea
|
1129
|
+
|
1130
|
+
|
1131
|
+
void btDX11SoftBodySolver::updateBounds()
|
1132
|
+
{
|
1133
|
+
using Vectormath::Aos::Point3;
|
1134
|
+
// Interpretation structure for float and int
|
1135
|
+
|
1136
|
+
struct FPRep {
|
1137
|
+
unsigned int mantissa : 23;
|
1138
|
+
unsigned int exponent : 8;
|
1139
|
+
unsigned int sign : 1;
|
1140
|
+
};
|
1141
|
+
union FloatAsInt
|
1142
|
+
{
|
1143
|
+
float floatValue;
|
1144
|
+
int intValue;
|
1145
|
+
unsigned int uintValue;
|
1146
|
+
FPRep fpRep;
|
1147
|
+
};
|
1148
|
+
|
1149
|
+
|
1150
|
+
// Update bounds array to min and max int values to allow easy atomics
|
1151
|
+
for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
|
1152
|
+
{
|
1153
|
+
m_perClothMinBounds[softBodyIndex] = UIntVector3( UINT_MAX, UINT_MAX, UINT_MAX );
|
1154
|
+
m_perClothMaxBounds[softBodyIndex] = UIntVector3( 0, 0, 0 );
|
1155
|
+
}
|
1156
|
+
|
1157
|
+
m_dx11PerClothMinBounds.moveToGPU();
|
1158
|
+
m_dx11PerClothMaxBounds.moveToGPU();
|
1159
|
+
|
1160
|
+
|
1161
|
+
computeBounds( );
|
1162
|
+
|
1163
|
+
|
1164
|
+
m_dx11PerClothMinBounds.moveFromGPU();
|
1165
|
+
m_dx11PerClothMaxBounds.moveFromGPU();
|
1166
|
+
|
1167
|
+
|
1168
|
+
|
1169
|
+
for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
|
1170
|
+
{
|
1171
|
+
UIntVector3 minBoundUInt = m_perClothMinBounds[softBodyIndex];
|
1172
|
+
UIntVector3 maxBoundUInt = m_perClothMaxBounds[softBodyIndex];
|
1173
|
+
|
1174
|
+
// Convert back to float
|
1175
|
+
FloatAsInt fai;
|
1176
|
+
|
1177
|
+
btVector3 minBound;
|
1178
|
+
fai.uintValue = minBoundUInt.x;
|
1179
|
+
fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000);
|
1180
|
+
minBound.setX( fai.floatValue );
|
1181
|
+
fai.uintValue = minBoundUInt.y;
|
1182
|
+
fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000);
|
1183
|
+
minBound.setY( fai.floatValue );
|
1184
|
+
fai.uintValue = minBoundUInt.z;
|
1185
|
+
fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000);
|
1186
|
+
minBound.setZ( fai.floatValue );
|
1187
|
+
|
1188
|
+
btVector3 maxBound;
|
1189
|
+
fai.uintValue = maxBoundUInt.x;
|
1190
|
+
fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000);
|
1191
|
+
maxBound.setX( fai.floatValue );
|
1192
|
+
fai.uintValue = maxBoundUInt.y;
|
1193
|
+
fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000);
|
1194
|
+
maxBound.setY( fai.floatValue );
|
1195
|
+
fai.uintValue = maxBoundUInt.z;
|
1196
|
+
fai.uintValue ^= (((fai.uintValue >> 31) - 1) | 0x80000000);
|
1197
|
+
maxBound.setZ( fai.floatValue );
|
1198
|
+
|
1199
|
+
// And finally assign to the soft body
|
1200
|
+
m_softBodySet[softBodyIndex]->updateBounds( minBound, maxBound );
|
1201
|
+
}
|
1202
|
+
}
|
1203
|
+
|
1204
|
+
void btDX11SoftBodySolver::updateConstants( float timeStep )
|
1205
|
+
{
|
1206
|
+
using namespace Vectormath::Aos;
|
1207
|
+
|
1208
|
+
if( m_updateSolverConstants )
|
1209
|
+
{
|
1210
|
+
m_updateSolverConstants = false;
|
1211
|
+
|
1212
|
+
// Will have to redo this if we change the structure (tear, maybe) or various other possible changes
|
1213
|
+
|
1214
|
+
// Initialise link constants
|
1215
|
+
const int numLinks = m_linkData.getNumLinks();
|
1216
|
+
for( int linkIndex = 0; linkIndex < numLinks; ++linkIndex )
|
1217
|
+
{
|
1218
|
+
btSoftBodyLinkData::LinkNodePair &vertices( m_linkData.getVertexPair(linkIndex) );
|
1219
|
+
m_linkData.getRestLength(linkIndex) = length((m_vertexData.getPosition( vertices.vertex0 ) - m_vertexData.getPosition( vertices.vertex1 )));
|
1220
|
+
float invMass0 = m_vertexData.getInverseMass(vertices.vertex0);
|
1221
|
+
float invMass1 = m_vertexData.getInverseMass(vertices.vertex1);
|
1222
|
+
float linearStiffness = m_linkData.getLinearStiffnessCoefficient(linkIndex);
|
1223
|
+
float massLSC = (invMass0 + invMass1)/linearStiffness;
|
1224
|
+
m_linkData.getMassLSC(linkIndex) = massLSC;
|
1225
|
+
float restLength = m_linkData.getRestLength(linkIndex);
|
1226
|
+
float restLengthSquared = restLength*restLength;
|
1227
|
+
m_linkData.getRestLengthSquared(linkIndex) = restLengthSquared;
|
1228
|
+
}
|
1229
|
+
}
|
1230
|
+
} // btDX11SoftBodySolver::updateConstants
|
1231
|
+
|
1232
|
+
/**
|
1233
|
+
* Sort the collision object details array and generate indexing into it for the per-cloth collision object array.
|
1234
|
+
*/
|
1235
|
+
void btDX11SoftBodySolver::prepareCollisionConstraints()
|
1236
|
+
{
|
1237
|
+
// First do a simple sort on the collision objects
|
1238
|
+
btAlignedObjectArray<int> numObjectsPerClothPrefixSum;
|
1239
|
+
btAlignedObjectArray<int> numObjectsPerCloth;
|
1240
|
+
numObjectsPerCloth.resize( m_softBodySet.size(), 0 );
|
1241
|
+
numObjectsPerClothPrefixSum.resize( m_softBodySet.size(), 0 );
|
1242
|
+
|
1243
|
+
|
1244
|
+
class QuickSortCompare
|
1245
|
+
{
|
1246
|
+
public:
|
1247
|
+
|
1248
|
+
bool operator() ( const CollisionShapeDescription& a, const CollisionShapeDescription& b ) const
|
1249
|
+
{
|
1250
|
+
return ( a.softBodyIdentifier < b.softBodyIdentifier );
|
1251
|
+
}
|
1252
|
+
};
|
1253
|
+
|
1254
|
+
QuickSortCompare comparator;
|
1255
|
+
m_collisionObjectDetails.quickSort( comparator );
|
1256
|
+
|
1257
|
+
// Generating indexing for perClothCollisionObjects
|
1258
|
+
// First clear the previous values with the "no collision object for cloth" constant
|
1259
|
+
for( int clothIndex = 0; clothIndex < m_perClothCollisionObjects.size(); ++clothIndex )
|
1260
|
+
{
|
1261
|
+
m_perClothCollisionObjects[clothIndex].firstObject = -1;
|
1262
|
+
m_perClothCollisionObjects[clothIndex].endObject = -1;
|
1263
|
+
}
|
1264
|
+
int currentCloth = 0;
|
1265
|
+
int startIndex = 0;
|
1266
|
+
for( int collisionObject = 0; collisionObject < m_collisionObjectDetails.size(); ++collisionObject )
|
1267
|
+
{
|
1268
|
+
int nextCloth = m_collisionObjectDetails[collisionObject].softBodyIdentifier;
|
1269
|
+
if( nextCloth != currentCloth )
|
1270
|
+
{
|
1271
|
+
// Changed cloth in the array
|
1272
|
+
// Set the end index and the range is what we need for currentCloth
|
1273
|
+
m_perClothCollisionObjects[currentCloth].firstObject = startIndex;
|
1274
|
+
m_perClothCollisionObjects[currentCloth].endObject = collisionObject;
|
1275
|
+
currentCloth = nextCloth;
|
1276
|
+
startIndex = collisionObject;
|
1277
|
+
}
|
1278
|
+
}
|
1279
|
+
|
1280
|
+
// And update last cloth
|
1281
|
+
m_perClothCollisionObjects[currentCloth].firstObject = startIndex;
|
1282
|
+
m_perClothCollisionObjects[currentCloth].endObject = m_collisionObjectDetails.size();
|
1283
|
+
|
1284
|
+
} // btDX11SoftBodySolver::prepareCollisionConstraints
|
1285
|
+
|
1286
|
+
|
1287
|
+
void btDX11SoftBodySolver::solveConstraints( float solverdt )
|
1288
|
+
{
|
1289
|
+
|
1290
|
+
//std::cerr << "'GPU' solve constraints\n";
|
1291
|
+
using Vectormath::Aos::Vector3;
|
1292
|
+
using Vectormath::Aos::Point3;
|
1293
|
+
using Vectormath::Aos::lengthSqr;
|
1294
|
+
using Vectormath::Aos::dot;
|
1295
|
+
|
1296
|
+
// Prepare links
|
1297
|
+
int numLinks = m_linkData.getNumLinks();
|
1298
|
+
int numVertices = m_vertexData.getNumVertices();
|
1299
|
+
|
1300
|
+
float kst = 1.f;
|
1301
|
+
float ti = 0.f;
|
1302
|
+
|
1303
|
+
|
1304
|
+
m_dx11PerClothDampingFactor.moveToGPU();
|
1305
|
+
m_dx11PerClothVelocityCorrectionCoefficient.moveToGPU();
|
1306
|
+
|
1307
|
+
|
1308
|
+
// Ensure data is on accelerator
|
1309
|
+
m_linkData.moveToAccelerator();
|
1310
|
+
m_vertexData.moveToAccelerator();
|
1311
|
+
|
1312
|
+
|
1313
|
+
prepareLinks();
|
1314
|
+
|
1315
|
+
for( int iteration = 0; iteration < m_numberOfVelocityIterations ; ++iteration )
|
1316
|
+
{
|
1317
|
+
for( int i = 0; i < m_linkData.m_batchStartLengths.size(); ++i )
|
1318
|
+
{
|
1319
|
+
int startLink = m_linkData.m_batchStartLengths[i].start;
|
1320
|
+
int numLinks = m_linkData.m_batchStartLengths[i].length;
|
1321
|
+
|
1322
|
+
solveLinksForVelocity( startLink, numLinks, kst );
|
1323
|
+
}
|
1324
|
+
}
|
1325
|
+
|
1326
|
+
|
1327
|
+
prepareCollisionConstraints();
|
1328
|
+
|
1329
|
+
// Compute new positions from velocity
|
1330
|
+
// Also update the previous position so that our position computation is now based on the new position from the velocity solution
|
1331
|
+
// rather than based directly on the original positions
|
1332
|
+
if( m_numberOfVelocityIterations > 0 )
|
1333
|
+
{
|
1334
|
+
updateVelocitiesFromPositionsWithVelocities( 1.f/solverdt );
|
1335
|
+
} else {
|
1336
|
+
updateVelocitiesFromPositionsWithoutVelocities( 1.f/solverdt );
|
1337
|
+
}
|
1338
|
+
|
1339
|
+
|
1340
|
+
// Solve drift
|
1341
|
+
for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration )
|
1342
|
+
{
|
1343
|
+
for( int i = 0; i < m_linkData.m_batchStartLengths.size(); ++i )
|
1344
|
+
{
|
1345
|
+
int startLink = m_linkData.m_batchStartLengths[i].start;
|
1346
|
+
int numLinks = m_linkData.m_batchStartLengths[i].length;
|
1347
|
+
|
1348
|
+
solveLinksForPosition( startLink, numLinks, kst, ti );
|
1349
|
+
}
|
1350
|
+
|
1351
|
+
} // for( int iteration = 0; iteration < m_numberOfPositionIterations ; ++iteration )
|
1352
|
+
|
1353
|
+
// At this point assume that the force array is blank - we will overwrite it
|
1354
|
+
solveCollisionsAndUpdateVelocities( 1.f/solverdt );
|
1355
|
+
} // btDX11SoftBodySolver::solveConstraints
|
1356
|
+
|
1357
|
+
|
1358
|
+
|
1359
|
+
|
1360
|
+
//////////////////////////////////////
|
1361
|
+
// Kernel dispatches
|
1362
|
+
void btDX11SoftBodySolver::prepareLinks()
|
1363
|
+
{
|
1364
|
+
// No need to batch link solver, it is entirely parallel
|
1365
|
+
// Copy kernel parameters to GPU
|
1366
|
+
PrepareLinksCB constBuffer;
|
1367
|
+
|
1368
|
+
constBuffer.numLinks = m_linkData.getNumLinks();
|
1369
|
+
|
1370
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1371
|
+
m_dx11Context->Map( prepareLinksKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1372
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(PrepareLinksCB) );
|
1373
|
+
m_dx11Context->Unmap( prepareLinksKernel.constBuffer, 0 );
|
1374
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &prepareLinksKernel.constBuffer );
|
1375
|
+
|
1376
|
+
// Set resources and dispatch
|
1377
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_linkData.m_dx11Links.getSRV()) );
|
1378
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_linkData.m_dx11LinksMassLSC.getSRV()) );
|
1379
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getSRV()) );
|
1380
|
+
|
1381
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_linkData.m_dx11LinksLengthRatio.getUAV()), NULL );
|
1382
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_linkData.m_dx11LinksCLength.getUAV()), NULL );
|
1383
|
+
|
1384
|
+
// Execute the kernel
|
1385
|
+
m_dx11Context->CSSetShader( prepareLinksKernel.kernel, NULL, 0 );
|
1386
|
+
|
1387
|
+
int numBlocks = (constBuffer.numLinks + (128-1)) / 128;
|
1388
|
+
m_dx11Context->Dispatch(numBlocks , 1, 1 );
|
1389
|
+
|
1390
|
+
{
|
1391
|
+
// Tidy up
|
1392
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1393
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1394
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1395
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL );
|
1396
|
+
|
1397
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1398
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1399
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
1400
|
+
|
1401
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1402
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1403
|
+
}
|
1404
|
+
} // btDX11SoftBodySolver::prepareLinks
|
1405
|
+
|
1406
|
+
|
1407
|
+
void btDX11SoftBodySolver::updatePositionsFromVelocities( float solverdt )
|
1408
|
+
{
|
1409
|
+
// No need to batch link solver, it is entirely parallel
|
1410
|
+
// Copy kernel parameters to GPU
|
1411
|
+
UpdatePositionsFromVelocitiesCB constBuffer;
|
1412
|
+
|
1413
|
+
constBuffer.numNodes = m_vertexData.getNumVertices();
|
1414
|
+
constBuffer.solverSDT = solverdt;
|
1415
|
+
|
1416
|
+
// Todo: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup
|
1417
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1418
|
+
m_dx11Context->Map( updatePositionsFromVelocitiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1419
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(UpdatePositionsFromVelocitiesCB) );
|
1420
|
+
m_dx11Context->Unmap( updatePositionsFromVelocitiesKernel.constBuffer, 0 );
|
1421
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &updatePositionsFromVelocitiesKernel.constBuffer );
|
1422
|
+
|
1423
|
+
// Set resources and dispatch
|
1424
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11VertexVelocity.getSRV()) );
|
1425
|
+
|
1426
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getUAV()), NULL );
|
1427
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL );
|
1428
|
+
|
1429
|
+
// Execute the kernel
|
1430
|
+
m_dx11Context->CSSetShader( updatePositionsFromVelocitiesKernel.kernel, NULL, 0 );
|
1431
|
+
|
1432
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
1433
|
+
m_dx11Context->Dispatch(numBlocks, 1, 1 );
|
1434
|
+
|
1435
|
+
{
|
1436
|
+
// Tidy up
|
1437
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1438
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1439
|
+
|
1440
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1441
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1442
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
1443
|
+
|
1444
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1445
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1446
|
+
}
|
1447
|
+
} // btDX11SoftBodySolver::updatePositionsFromVelocities
|
1448
|
+
|
1449
|
+
void btDX11SoftBodySolver::solveLinksForPosition( int startLink, int numLinks, float kst, float ti )
|
1450
|
+
{
|
1451
|
+
// Copy kernel parameters to GPU
|
1452
|
+
SolvePositionsFromLinksKernelCB constBuffer;
|
1453
|
+
|
1454
|
+
// Set the first link of the batch
|
1455
|
+
// and the batch size
|
1456
|
+
constBuffer.startLink = startLink;
|
1457
|
+
constBuffer.numLinks = numLinks;
|
1458
|
+
|
1459
|
+
constBuffer.kst = kst;
|
1460
|
+
constBuffer.ti = ti;
|
1461
|
+
|
1462
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1463
|
+
m_dx11Context->Map( solvePositionsFromLinksKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1464
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(SolvePositionsFromLinksKernelCB) );
|
1465
|
+
m_dx11Context->Unmap( solvePositionsFromLinksKernel.constBuffer, 0 );
|
1466
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &solvePositionsFromLinksKernel.constBuffer );
|
1467
|
+
|
1468
|
+
// Set resources and dispatch
|
1469
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_linkData.m_dx11Links.getSRV()) );
|
1470
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_linkData.m_dx11LinksMassLSC.getSRV()) );
|
1471
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &(m_linkData.m_dx11LinksRestLengthSquared.getSRV()) );
|
1472
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) );
|
1473
|
+
|
1474
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL );
|
1475
|
+
|
1476
|
+
// Execute the kernel
|
1477
|
+
m_dx11Context->CSSetShader( solvePositionsFromLinksKernel.kernel, NULL, 0 );
|
1478
|
+
|
1479
|
+
int numBlocks = (constBuffer.numLinks + (128-1)) / 128;
|
1480
|
+
m_dx11Context->Dispatch(numBlocks , 1, 1 );
|
1481
|
+
|
1482
|
+
{
|
1483
|
+
// Tidy up
|
1484
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1485
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1486
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1487
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL );
|
1488
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL );
|
1489
|
+
|
1490
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1491
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1492
|
+
|
1493
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1494
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1495
|
+
}
|
1496
|
+
|
1497
|
+
} // btDX11SoftBodySolver::solveLinksForPosition
|
1498
|
+
|
1499
|
+
void btDX11SoftBodySolver::solveLinksForVelocity( int startLink, int numLinks, float kst )
|
1500
|
+
{
|
1501
|
+
// Copy kernel parameters to GPU
|
1502
|
+
VSolveLinksCB constBuffer;
|
1503
|
+
|
1504
|
+
// Set the first link of the batch
|
1505
|
+
// and the batch size
|
1506
|
+
|
1507
|
+
constBuffer.startLink = startLink;
|
1508
|
+
constBuffer.numLinks = numLinks;
|
1509
|
+
constBuffer.kst = kst;
|
1510
|
+
|
1511
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1512
|
+
m_dx11Context->Map( vSolveLinksKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1513
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(VSolveLinksCB) );
|
1514
|
+
m_dx11Context->Unmap( vSolveLinksKernel.constBuffer, 0 );
|
1515
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &vSolveLinksKernel.constBuffer );
|
1516
|
+
|
1517
|
+
// Set resources and dispatch
|
1518
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_linkData.m_dx11Links.getSRV()) );
|
1519
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_linkData.m_dx11LinksLengthRatio.getSRV()) );
|
1520
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &(m_linkData.m_dx11LinksCLength.getSRV()) );
|
1521
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &(m_vertexData.m_dx11VertexInverseMass.getSRV()) );
|
1522
|
+
|
1523
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL );
|
1524
|
+
|
1525
|
+
// Execute the kernel
|
1526
|
+
m_dx11Context->CSSetShader( vSolveLinksKernel.kernel, NULL, 0 );
|
1527
|
+
|
1528
|
+
int numBlocks = (constBuffer.numLinks + (128-1)) / 128;
|
1529
|
+
m_dx11Context->Dispatch(numBlocks , 1, 1 );
|
1530
|
+
|
1531
|
+
{
|
1532
|
+
// Tidy up
|
1533
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1534
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1535
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1536
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL );
|
1537
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL );
|
1538
|
+
|
1539
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1540
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1541
|
+
|
1542
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1543
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1544
|
+
}
|
1545
|
+
} // btDX11SoftBodySolver::solveLinksForVelocity
|
1546
|
+
|
1547
|
+
|
1548
|
+
void btDX11SoftBodySolver::updateVelocitiesFromPositionsWithVelocities( float isolverdt )
|
1549
|
+
{
|
1550
|
+
// Copy kernel parameters to GPU
|
1551
|
+
UpdateVelocitiesFromPositionsWithVelocitiesCB constBuffer;
|
1552
|
+
|
1553
|
+
// Set the first link of the batch
|
1554
|
+
// and the batch size
|
1555
|
+
constBuffer.numNodes = m_vertexData.getNumVertices();
|
1556
|
+
constBuffer.isolverdt = isolverdt;
|
1557
|
+
|
1558
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1559
|
+
m_dx11Context->Map( updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1560
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateVelocitiesFromPositionsWithVelocitiesCB) );
|
1561
|
+
m_dx11Context->Unmap( updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer, 0 );
|
1562
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer );
|
1563
|
+
|
1564
|
+
// Set resources and dispatch
|
1565
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11VertexPosition.getSRV()) );
|
1566
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getSRV()) );
|
1567
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) );
|
1568
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &(m_dx11PerClothVelocityCorrectionCoefficient.getSRV()) );
|
1569
|
+
m_dx11Context->CSSetShaderResources( 4, 1, &(m_dx11PerClothDampingFactor.getSRV()) );
|
1570
|
+
|
1571
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL );
|
1572
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL );
|
1573
|
+
|
1574
|
+
|
1575
|
+
// Execute the kernel
|
1576
|
+
m_dx11Context->CSSetShader( updateVelocitiesFromPositionsWithVelocitiesKernel.kernel, NULL, 0 );
|
1577
|
+
|
1578
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
1579
|
+
m_dx11Context->Dispatch(numBlocks , 1, 1 );
|
1580
|
+
|
1581
|
+
{
|
1582
|
+
// Tidy up
|
1583
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1584
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1585
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1586
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL );
|
1587
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL );
|
1588
|
+
m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL );
|
1589
|
+
|
1590
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1591
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1592
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
1593
|
+
|
1594
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1595
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1596
|
+
}
|
1597
|
+
|
1598
|
+
} // btDX11SoftBodySolver::updateVelocitiesFromPositionsWithVelocities
|
1599
|
+
|
1600
|
+
void btDX11SoftBodySolver::updateVelocitiesFromPositionsWithoutVelocities( float isolverdt )
|
1601
|
+
{
|
1602
|
+
// Copy kernel parameters to GPU
|
1603
|
+
UpdateVelocitiesFromPositionsWithoutVelocitiesCB constBuffer;
|
1604
|
+
|
1605
|
+
// Set the first link of the batch
|
1606
|
+
// and the batch size
|
1607
|
+
constBuffer.numNodes = m_vertexData.getNumVertices();
|
1608
|
+
constBuffer.isolverdt = isolverdt;
|
1609
|
+
|
1610
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1611
|
+
m_dx11Context->Map( updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1612
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(UpdateVelocitiesFromPositionsWithoutVelocitiesCB) );
|
1613
|
+
m_dx11Context->Unmap( updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer, 0 );
|
1614
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer );
|
1615
|
+
|
1616
|
+
// Set resources and dispatch
|
1617
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11VertexPosition.getSRV()) );
|
1618
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getSRV()) );
|
1619
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) );
|
1620
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &(m_dx11PerClothDampingFactor.getSRV()) );
|
1621
|
+
|
1622
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL );
|
1623
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL );
|
1624
|
+
|
1625
|
+
|
1626
|
+
// Execute the kernel
|
1627
|
+
m_dx11Context->CSSetShader( updateVelocitiesFromPositionsWithoutVelocitiesKernel.kernel, NULL, 0 );
|
1628
|
+
|
1629
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
1630
|
+
m_dx11Context->Dispatch(numBlocks , 1, 1 );
|
1631
|
+
|
1632
|
+
{
|
1633
|
+
// Tidy up
|
1634
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1635
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1636
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1637
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL );
|
1638
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL );
|
1639
|
+
|
1640
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1641
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1642
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
1643
|
+
|
1644
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1645
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1646
|
+
}
|
1647
|
+
|
1648
|
+
} // btDX11SoftBodySolver::updateVelocitiesFromPositionsWithoutVelocities
|
1649
|
+
|
1650
|
+
|
1651
|
+
void btDX11SoftBodySolver::computeBounds( )
|
1652
|
+
{
|
1653
|
+
ComputeBoundsCB constBuffer;
|
1654
|
+
m_vertexData.moveToAccelerator();
|
1655
|
+
|
1656
|
+
// Set the first link of the batch
|
1657
|
+
// and the batch size
|
1658
|
+
constBuffer.numNodes = m_vertexData.getNumVertices();
|
1659
|
+
constBuffer.numSoftBodies = m_softBodySet.size();
|
1660
|
+
|
1661
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1662
|
+
m_dx11Context->Map( computeBoundsKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1663
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(ComputeBoundsCB) );
|
1664
|
+
m_dx11Context->Unmap( computeBoundsKernel.constBuffer, 0 );
|
1665
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &computeBoundsKernel.constBuffer );
|
1666
|
+
|
1667
|
+
// Set resources and dispatch
|
1668
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) );
|
1669
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPosition.getSRV()) );
|
1670
|
+
|
1671
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_dx11PerClothMinBounds.getUAV()), NULL );
|
1672
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_dx11PerClothMaxBounds.getUAV()), NULL );
|
1673
|
+
|
1674
|
+
// Execute the kernel
|
1675
|
+
m_dx11Context->CSSetShader( computeBoundsKernel.kernel, NULL, 0 );
|
1676
|
+
|
1677
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
1678
|
+
m_dx11Context->Dispatch(numBlocks , 1, 1 );
|
1679
|
+
|
1680
|
+
{
|
1681
|
+
// Tidy up
|
1682
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1683
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1684
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1685
|
+
|
1686
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1687
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1688
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
1689
|
+
|
1690
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1691
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1692
|
+
}
|
1693
|
+
}
|
1694
|
+
|
1695
|
+
void btDX11SoftBodySolver::solveCollisionsAndUpdateVelocities( float isolverdt )
|
1696
|
+
{
|
1697
|
+
|
1698
|
+
// Copy kernel parameters to GPU
|
1699
|
+
m_vertexData.moveToAccelerator();
|
1700
|
+
m_dx11PerClothFriction.moveToGPU();
|
1701
|
+
m_dx11PerClothDampingFactor.moveToGPU();
|
1702
|
+
m_dx11PerClothCollisionObjects.moveToGPU();
|
1703
|
+
m_dx11CollisionObjectDetails.moveToGPU();
|
1704
|
+
|
1705
|
+
SolveCollisionsAndUpdateVelocitiesCB constBuffer;
|
1706
|
+
|
1707
|
+
// Set the first link of the batch
|
1708
|
+
// and the batch size
|
1709
|
+
constBuffer.numNodes = m_vertexData.getNumVertices();
|
1710
|
+
constBuffer.isolverdt = isolverdt;
|
1711
|
+
|
1712
|
+
|
1713
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1714
|
+
m_dx11Context->Map( solveCollisionsAndUpdateVelocitiesKernel.constBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1715
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(SolveCollisionsAndUpdateVelocitiesCB) );
|
1716
|
+
m_dx11Context->Unmap( solveCollisionsAndUpdateVelocitiesKernel.constBuffer, 0 );
|
1717
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &solveCollisionsAndUpdateVelocitiesKernel.constBuffer );
|
1718
|
+
|
1719
|
+
// Set resources and dispatch
|
1720
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &(m_vertexData.m_dx11ClothIdentifier.getSRV()) );
|
1721
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &(m_vertexData.m_dx11VertexPreviousPosition.getSRV()) );
|
1722
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &(m_dx11PerClothFriction.getSRV()) );
|
1723
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &(m_dx11PerClothDampingFactor.getSRV()) );
|
1724
|
+
m_dx11Context->CSSetShaderResources( 4, 1, &(m_dx11PerClothCollisionObjects.getSRV()) );
|
1725
|
+
m_dx11Context->CSSetShaderResources( 5, 1, &(m_dx11CollisionObjectDetails.getSRV()) );
|
1726
|
+
|
1727
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(m_vertexData.m_dx11VertexForceAccumulator.getUAV()), NULL );
|
1728
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &(m_vertexData.m_dx11VertexVelocity.getUAV()), NULL );
|
1729
|
+
m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &(m_vertexData.m_dx11VertexPosition.getUAV()), NULL );
|
1730
|
+
|
1731
|
+
// Execute the kernel
|
1732
|
+
m_dx11Context->CSSetShader( solveCollisionsAndUpdateVelocitiesKernel.kernel, NULL, 0 );
|
1733
|
+
|
1734
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
1735
|
+
m_dx11Context->Dispatch(numBlocks , 1, 1 );
|
1736
|
+
|
1737
|
+
{
|
1738
|
+
// Tidy up
|
1739
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1740
|
+
m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1741
|
+
m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1742
|
+
m_dx11Context->CSSetShaderResources( 2, 1, &pViewNULL );
|
1743
|
+
m_dx11Context->CSSetShaderResources( 3, 1, &pViewNULL );
|
1744
|
+
m_dx11Context->CSSetShaderResources( 4, 1, &pViewNULL );
|
1745
|
+
m_dx11Context->CSSetShaderResources( 5, 1, &pViewNULL );
|
1746
|
+
|
1747
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1748
|
+
m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1749
|
+
m_dx11Context->CSSetUnorderedAccessViews( 1, 1, &pUAViewNULL, NULL );
|
1750
|
+
m_dx11Context->CSSetUnorderedAccessViews( 2, 1, &pUAViewNULL, NULL );
|
1751
|
+
|
1752
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1753
|
+
m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1754
|
+
}
|
1755
|
+
|
1756
|
+
} // btDX11SoftBodySolver::solveCollisionsAndUpdateVelocities
|
1757
|
+
|
1758
|
+
// End kernel dispatches
|
1759
|
+
/////////////////////////////////////
|
1760
|
+
|
1761
|
+
|
1762
|
+
|
1763
|
+
|
1764
|
+
|
1765
|
+
|
1766
|
+
|
1767
|
+
|
1768
|
+
|
1769
|
+
|
1770
|
+
|
1771
|
+
|
1772
|
+
|
1773
|
+
|
1774
|
+
btDX11SoftBodySolver::btAcceleratedSoftBodyInterface *btDX11SoftBodySolver::findSoftBodyInterface( const btSoftBody* const softBody )
|
1775
|
+
{
|
1776
|
+
for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
|
1777
|
+
{
|
1778
|
+
btAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[softBodyIndex];
|
1779
|
+
if( softBodyInterface->getSoftBody() == softBody )
|
1780
|
+
return softBodyInterface;
|
1781
|
+
}
|
1782
|
+
return 0;
|
1783
|
+
}
|
1784
|
+
|
1785
|
+
const btDX11SoftBodySolver::btAcceleratedSoftBodyInterface * const btDX11SoftBodySolver::findSoftBodyInterface( const btSoftBody* const softBody ) const
|
1786
|
+
{
|
1787
|
+
for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
|
1788
|
+
{
|
1789
|
+
btAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[softBodyIndex];
|
1790
|
+
if( softBodyInterface->getSoftBody() == softBody )
|
1791
|
+
return softBodyInterface;
|
1792
|
+
}
|
1793
|
+
return 0;
|
1794
|
+
}
|
1795
|
+
|
1796
|
+
int btDX11SoftBodySolver::findSoftBodyIndex( const btSoftBody* const softBody )
|
1797
|
+
{
|
1798
|
+
for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
|
1799
|
+
{
|
1800
|
+
btAcceleratedSoftBodyInterface *softBodyInterface = m_softBodySet[softBodyIndex];
|
1801
|
+
if( softBodyInterface->getSoftBody() == softBody )
|
1802
|
+
return softBodyIndex;
|
1803
|
+
}
|
1804
|
+
return 1;
|
1805
|
+
}
|
1806
|
+
|
1807
|
+
|
1808
|
+
void btSoftBodySolverOutputDXtoCPU::copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer )
|
1809
|
+
{
|
1810
|
+
|
1811
|
+
|
1812
|
+
btSoftBodySolver *solver = softBody->getSoftBodySolver();
|
1813
|
+
btAssert( solver->getSolverType() == btSoftBodySolver::DX_SOLVER || solver->getSolverType() == btSoftBodySolver::DX_SIMD_SOLVER );
|
1814
|
+
btDX11SoftBodySolver *dxSolver = static_cast< btDX11SoftBodySolver * >( solver );
|
1815
|
+
|
1816
|
+
btDX11SoftBodySolver::btAcceleratedSoftBodyInterface * currentCloth = dxSolver->findSoftBodyInterface( softBody );
|
1817
|
+
btSoftBodyVertexDataDX11 &vertexData( dxSolver->m_vertexData );
|
1818
|
+
|
1819
|
+
|
1820
|
+
const int firstVertex = currentCloth->getFirstVertex();
|
1821
|
+
const int lastVertex = firstVertex + currentCloth->getNumVertices();
|
1822
|
+
|
1823
|
+
if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER )
|
1824
|
+
{
|
1825
|
+
// If we're doing a CPU-buffer copy must copy the data back to the host first
|
1826
|
+
vertexData.m_dx11VertexPosition.copyFromGPU();
|
1827
|
+
vertexData.m_dx11VertexNormal.copyFromGPU();
|
1828
|
+
|
1829
|
+
const int firstVertex = currentCloth->getFirstVertex();
|
1830
|
+
const int lastVertex = firstVertex + currentCloth->getNumVertices();
|
1831
|
+
const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer);
|
1832
|
+
float *basePointer = cpuVertexBuffer->getBasePointer();
|
1833
|
+
|
1834
|
+
if( vertexBuffer->hasVertexPositions() )
|
1835
|
+
{
|
1836
|
+
const int vertexOffset = cpuVertexBuffer->getVertexOffset();
|
1837
|
+
const int vertexStride = cpuVertexBuffer->getVertexStride();
|
1838
|
+
float *vertexPointer = basePointer + vertexOffset;
|
1839
|
+
|
1840
|
+
for( int vertexIndex = firstVertex; vertexIndex < lastVertex; ++vertexIndex )
|
1841
|
+
{
|
1842
|
+
Vectormath::Aos::Point3 position = vertexData.getPosition(vertexIndex);
|
1843
|
+
*(vertexPointer + 0) = position.getX();
|
1844
|
+
*(vertexPointer + 1) = position.getY();
|
1845
|
+
*(vertexPointer + 2) = position.getZ();
|
1846
|
+
vertexPointer += vertexStride;
|
1847
|
+
}
|
1848
|
+
}
|
1849
|
+
if( vertexBuffer->hasNormals() )
|
1850
|
+
{
|
1851
|
+
const int normalOffset = cpuVertexBuffer->getNormalOffset();
|
1852
|
+
const int normalStride = cpuVertexBuffer->getNormalStride();
|
1853
|
+
float *normalPointer = basePointer + normalOffset;
|
1854
|
+
|
1855
|
+
for( int vertexIndex = firstVertex; vertexIndex < lastVertex; ++vertexIndex )
|
1856
|
+
{
|
1857
|
+
Vectormath::Aos::Vector3 normal = vertexData.getNormal(vertexIndex);
|
1858
|
+
*(normalPointer + 0) = normal.getX();
|
1859
|
+
*(normalPointer + 1) = normal.getY();
|
1860
|
+
*(normalPointer + 2) = normal.getZ();
|
1861
|
+
normalPointer += normalStride;
|
1862
|
+
}
|
1863
|
+
}
|
1864
|
+
}
|
1865
|
+
} // btDX11SoftBodySolver::outputToVertexBuffers
|
1866
|
+
|
1867
|
+
|
1868
|
+
|
1869
|
+
bool btSoftBodySolverOutputDXtoDX::checkInitialized()
|
1870
|
+
{
|
1871
|
+
if( !m_shadersInitialized )
|
1872
|
+
if( buildShaders() )
|
1873
|
+
m_shadersInitialized = true;
|
1874
|
+
|
1875
|
+
return m_shadersInitialized;
|
1876
|
+
}
|
1877
|
+
|
1878
|
+
void btSoftBodySolverOutputDXtoDX::releaseKernels()
|
1879
|
+
{
|
1880
|
+
SAFE_RELEASE( outputToVertexArrayWithNormalsKernel.constBuffer );
|
1881
|
+
SAFE_RELEASE( outputToVertexArrayWithNormalsKernel.kernel );
|
1882
|
+
SAFE_RELEASE( outputToVertexArrayWithoutNormalsKernel.constBuffer );
|
1883
|
+
SAFE_RELEASE( outputToVertexArrayWithoutNormalsKernel.kernel );
|
1884
|
+
|
1885
|
+
m_shadersInitialized = false;
|
1886
|
+
}
|
1887
|
+
|
1888
|
+
|
1889
|
+
bool btSoftBodySolverOutputDXtoDX::buildShaders()
|
1890
|
+
{
|
1891
|
+
// Ensure current kernels are released first
|
1892
|
+
releaseKernels();
|
1893
|
+
|
1894
|
+
bool returnVal = true;
|
1895
|
+
|
1896
|
+
if( m_shadersInitialized )
|
1897
|
+
return true;
|
1898
|
+
|
1899
|
+
|
1900
|
+
outputToVertexArrayWithNormalsKernel = dxFunctions.compileComputeShaderFromString( OutputToVertexArrayHLSLString, "OutputToVertexArrayWithNormalsKernel", sizeof(OutputToVertexArrayCB) );
|
1901
|
+
if( !outputToVertexArrayWithNormalsKernel.constBuffer)
|
1902
|
+
returnVal = false;
|
1903
|
+
outputToVertexArrayWithoutNormalsKernel = dxFunctions.compileComputeShaderFromString( OutputToVertexArrayHLSLString, "OutputToVertexArrayWithoutNormalsKernel", sizeof(OutputToVertexArrayCB) );
|
1904
|
+
if( !outputToVertexArrayWithoutNormalsKernel.constBuffer )
|
1905
|
+
returnVal = false;
|
1906
|
+
|
1907
|
+
|
1908
|
+
if( returnVal )
|
1909
|
+
m_shadersInitialized = true;
|
1910
|
+
|
1911
|
+
return returnVal;
|
1912
|
+
}
|
1913
|
+
|
1914
|
+
|
1915
|
+
void btSoftBodySolverOutputDXtoDX::copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer )
|
1916
|
+
{
|
1917
|
+
|
1918
|
+
|
1919
|
+
btSoftBodySolver *solver = softBody->getSoftBodySolver();
|
1920
|
+
btAssert( solver->getSolverType() == btSoftBodySolver::DX_SOLVER || solver->getSolverType() == btSoftBodySolver::DX_SIMD_SOLVER );
|
1921
|
+
btDX11SoftBodySolver *dxSolver = static_cast< btDX11SoftBodySolver * >( solver );
|
1922
|
+
checkInitialized();
|
1923
|
+
btDX11SoftBodySolver::btAcceleratedSoftBodyInterface * currentCloth = dxSolver->findSoftBodyInterface( softBody );
|
1924
|
+
btSoftBodyVertexDataDX11 &vertexData( dxSolver->m_vertexData );
|
1925
|
+
|
1926
|
+
|
1927
|
+
const int firstVertex = currentCloth->getFirstVertex();
|
1928
|
+
const int lastVertex = firstVertex + currentCloth->getNumVertices();
|
1929
|
+
|
1930
|
+
if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER )
|
1931
|
+
{
|
1932
|
+
btSoftBodySolverOutputDXtoDX::copySoftBodyToVertexBuffer( softBody, vertexBuffer );
|
1933
|
+
} else if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::DX11_BUFFER )
|
1934
|
+
{
|
1935
|
+
// Do a DX11 copy shader DX to DX copy
|
1936
|
+
|
1937
|
+
const btDX11VertexBufferDescriptor *dx11VertexBuffer = static_cast< btDX11VertexBufferDescriptor* >(vertexBuffer);
|
1938
|
+
|
1939
|
+
// No need to batch link solver, it is entirely parallel
|
1940
|
+
// Copy kernel parameters to GPU
|
1941
|
+
OutputToVertexArrayCB constBuffer;
|
1942
|
+
ID3D11ComputeShader* outputToVertexArrayShader = outputToVertexArrayWithoutNormalsKernel.kernel;
|
1943
|
+
ID3D11Buffer* outputToVertexArrayConstBuffer = outputToVertexArrayWithoutNormalsKernel.constBuffer;
|
1944
|
+
|
1945
|
+
constBuffer.startNode = firstVertex;
|
1946
|
+
constBuffer.numNodes = currentCloth->getNumVertices();
|
1947
|
+
constBuffer.positionOffset = vertexBuffer->getVertexOffset();
|
1948
|
+
constBuffer.positionStride = vertexBuffer->getVertexStride();
|
1949
|
+
if( vertexBuffer->hasNormals() )
|
1950
|
+
{
|
1951
|
+
constBuffer.normalOffset = vertexBuffer->getNormalOffset();
|
1952
|
+
constBuffer.normalStride = vertexBuffer->getNormalStride();
|
1953
|
+
outputToVertexArrayShader = outputToVertexArrayWithNormalsKernel.kernel;
|
1954
|
+
outputToVertexArrayConstBuffer = outputToVertexArrayWithNormalsKernel.constBuffer;
|
1955
|
+
}
|
1956
|
+
|
1957
|
+
// TODO: factor this out. Number of nodes is static and sdt might be, too, we can update this just once on setup
|
1958
|
+
D3D11_MAPPED_SUBRESOURCE MappedResource = {0};
|
1959
|
+
dxFunctions.m_dx11Context->Map( outputToVertexArrayConstBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource );
|
1960
|
+
memcpy( MappedResource.pData, &constBuffer, sizeof(OutputToVertexArrayCB) );
|
1961
|
+
dxFunctions.m_dx11Context->Unmap( outputToVertexArrayConstBuffer, 0 );
|
1962
|
+
dxFunctions.m_dx11Context->CSSetConstantBuffers( 0, 1, &outputToVertexArrayConstBuffer );
|
1963
|
+
|
1964
|
+
// Set resources and dispatch
|
1965
|
+
dxFunctions.m_dx11Context->CSSetShaderResources( 0, 1, &(vertexData.m_dx11VertexPosition.getSRV()) );
|
1966
|
+
dxFunctions.m_dx11Context->CSSetShaderResources( 1, 1, &(vertexData.m_dx11VertexNormal.getSRV()) );
|
1967
|
+
|
1968
|
+
ID3D11UnorderedAccessView* dx11UAV = dx11VertexBuffer->getDX11UAV();
|
1969
|
+
dxFunctions.m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &(dx11UAV), NULL );
|
1970
|
+
|
1971
|
+
// Execute the kernel
|
1972
|
+
dxFunctions.m_dx11Context->CSSetShader( outputToVertexArrayShader, NULL, 0 );
|
1973
|
+
|
1974
|
+
int numBlocks = (constBuffer.numNodes + (128-1)) / 128;
|
1975
|
+
dxFunctions.m_dx11Context->Dispatch(numBlocks, 1, 1 );
|
1976
|
+
|
1977
|
+
{
|
1978
|
+
// Tidy up
|
1979
|
+
ID3D11ShaderResourceView* pViewNULL = NULL;
|
1980
|
+
dxFunctions.m_dx11Context->CSSetShaderResources( 0, 1, &pViewNULL );
|
1981
|
+
dxFunctions.m_dx11Context->CSSetShaderResources( 1, 1, &pViewNULL );
|
1982
|
+
|
1983
|
+
ID3D11UnorderedAccessView* pUAViewNULL = NULL;
|
1984
|
+
dxFunctions.m_dx11Context->CSSetUnorderedAccessViews( 0, 1, &pUAViewNULL, NULL );
|
1985
|
+
|
1986
|
+
ID3D11Buffer *pBufferNull = NULL;
|
1987
|
+
dxFunctions.m_dx11Context->CSSetConstantBuffers( 0, 1, &pBufferNull );
|
1988
|
+
}
|
1989
|
+
}
|
1990
|
+
} // btDX11SoftBodySolver::outputToVertexBuffers
|
1991
|
+
|
1992
|
+
|
1993
|
+
|
1994
|
+
|
1995
|
+
DXFunctions::KernelDesc DXFunctions::compileComputeShaderFromString( const char* shaderString, const char* shaderName, int constBufferSize, D3D10_SHADER_MACRO *compileMacros )
|
1996
|
+
{
|
1997
|
+
const char *cs5String = "cs_5_0";
|
1998
|
+
|
1999
|
+
HRESULT hr = S_OK;
|
2000
|
+
ID3DBlob* pErrorBlob = NULL;
|
2001
|
+
ID3DBlob* pBlob = NULL;
|
2002
|
+
ID3D11ComputeShader* kernelPointer = 0;
|
2003
|
+
|
2004
|
+
hr = m_dx11CompileFromMemory(
|
2005
|
+
shaderString,
|
2006
|
+
strlen(shaderString),
|
2007
|
+
shaderName,
|
2008
|
+
compileMacros,
|
2009
|
+
NULL,
|
2010
|
+
shaderName,
|
2011
|
+
cs5String,
|
2012
|
+
D3D10_SHADER_ENABLE_STRICTNESS,
|
2013
|
+
NULL,
|
2014
|
+
NULL,
|
2015
|
+
&pBlob,
|
2016
|
+
&pErrorBlob,
|
2017
|
+
NULL
|
2018
|
+
);
|
2019
|
+
|
2020
|
+
if( FAILED(hr) )
|
2021
|
+
{
|
2022
|
+
if( pErrorBlob ) {
|
2023
|
+
btAssert( "Compilation of compute shader failed\n" );
|
2024
|
+
char *debugString = (char*)pErrorBlob->GetBufferPointer();
|
2025
|
+
OutputDebugStringA( debugString );
|
2026
|
+
}
|
2027
|
+
|
2028
|
+
SAFE_RELEASE( pErrorBlob );
|
2029
|
+
SAFE_RELEASE( pBlob );
|
2030
|
+
|
2031
|
+
DXFunctions::KernelDesc descriptor;
|
2032
|
+
descriptor.kernel = 0;
|
2033
|
+
descriptor.constBuffer = 0;
|
2034
|
+
return descriptor;
|
2035
|
+
}
|
2036
|
+
|
2037
|
+
// Create the Compute Shader
|
2038
|
+
hr = m_dx11Device->CreateComputeShader( pBlob->GetBufferPointer(), pBlob->GetBufferSize(), NULL, &kernelPointer );
|
2039
|
+
if( FAILED( hr ) )
|
2040
|
+
{
|
2041
|
+
DXFunctions::KernelDesc descriptor;
|
2042
|
+
descriptor.kernel = 0;
|
2043
|
+
descriptor.constBuffer = 0;
|
2044
|
+
return descriptor;
|
2045
|
+
}
|
2046
|
+
|
2047
|
+
ID3D11Buffer* constBuffer = 0;
|
2048
|
+
if( constBufferSize > 0 )
|
2049
|
+
{
|
2050
|
+
// Create the constant buffer
|
2051
|
+
D3D11_BUFFER_DESC constant_buffer_desc;
|
2052
|
+
ZeroMemory(&constant_buffer_desc, sizeof(constant_buffer_desc));
|
2053
|
+
constant_buffer_desc.ByteWidth = constBufferSize;
|
2054
|
+
constant_buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
2055
|
+
constant_buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
2056
|
+
constant_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
2057
|
+
m_dx11Device->CreateBuffer(&constant_buffer_desc, NULL, &constBuffer);
|
2058
|
+
if( FAILED( hr ) )
|
2059
|
+
{
|
2060
|
+
KernelDesc descriptor;
|
2061
|
+
descriptor.kernel = 0;
|
2062
|
+
descriptor.constBuffer = 0;
|
2063
|
+
return descriptor;
|
2064
|
+
}
|
2065
|
+
}
|
2066
|
+
|
2067
|
+
SAFE_RELEASE( pErrorBlob );
|
2068
|
+
SAFE_RELEASE( pBlob );
|
2069
|
+
|
2070
|
+
DXFunctions::KernelDesc descriptor;
|
2071
|
+
descriptor.kernel = kernelPointer;
|
2072
|
+
descriptor.constBuffer = constBuffer;
|
2073
|
+
return descriptor;
|
2074
|
+
} // compileComputeShader
|
2075
|
+
|
2076
|
+
|
2077
|
+
|
2078
|
+
bool btDX11SoftBodySolver::buildShaders()
|
2079
|
+
{
|
2080
|
+
// Ensure current kernels are released first
|
2081
|
+
releaseKernels();
|
2082
|
+
|
2083
|
+
bool returnVal = true;
|
2084
|
+
|
2085
|
+
if( m_shadersInitialized )
|
2086
|
+
return true;
|
2087
|
+
|
2088
|
+
prepareLinksKernel = dxFunctions.compileComputeShaderFromString( PrepareLinksHLSLString, "PrepareLinksKernel", sizeof(PrepareLinksCB) );
|
2089
|
+
if( !prepareLinksKernel.constBuffer )
|
2090
|
+
returnVal = false;
|
2091
|
+
updatePositionsFromVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdatePositionsFromVelocitiesHLSLString, "UpdatePositionsFromVelocitiesKernel", sizeof(UpdatePositionsFromVelocitiesCB) );
|
2092
|
+
if( !updatePositionsFromVelocitiesKernel.constBuffer )
|
2093
|
+
returnVal = false;
|
2094
|
+
solvePositionsFromLinksKernel = dxFunctions.compileComputeShaderFromString( SolvePositionsHLSLString, "SolvePositionsFromLinksKernel", sizeof(SolvePositionsFromLinksKernelCB) );
|
2095
|
+
if( !updatePositionsFromVelocitiesKernel.constBuffer )
|
2096
|
+
returnVal = false;
|
2097
|
+
vSolveLinksKernel = dxFunctions.compileComputeShaderFromString( VSolveLinksHLSLString, "VSolveLinksKernel", sizeof(VSolveLinksCB) );
|
2098
|
+
if( !vSolveLinksKernel.constBuffer )
|
2099
|
+
returnVal = false;
|
2100
|
+
updateVelocitiesFromPositionsWithVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdateNodesHLSLString, "updateVelocitiesFromPositionsWithVelocitiesKernel", sizeof(UpdateVelocitiesFromPositionsWithVelocitiesCB) );
|
2101
|
+
if( !updateVelocitiesFromPositionsWithVelocitiesKernel.constBuffer )
|
2102
|
+
returnVal = false;
|
2103
|
+
updateVelocitiesFromPositionsWithoutVelocitiesKernel = dxFunctions.compileComputeShaderFromString( UpdatePositionsHLSLString, "updateVelocitiesFromPositionsWithoutVelocitiesKernel", sizeof(UpdateVelocitiesFromPositionsWithoutVelocitiesCB) );
|
2104
|
+
if( !updateVelocitiesFromPositionsWithoutVelocitiesKernel.constBuffer )
|
2105
|
+
returnVal = false;
|
2106
|
+
integrateKernel = dxFunctions.compileComputeShaderFromString( IntegrateHLSLString, "IntegrateKernel", sizeof(IntegrateCB) );
|
2107
|
+
if( !integrateKernel.constBuffer )
|
2108
|
+
returnVal = false;
|
2109
|
+
applyForcesKernel = dxFunctions.compileComputeShaderFromString( ApplyForcesHLSLString, "ApplyForcesKernel", sizeof(ApplyForcesCB) );
|
2110
|
+
if( !applyForcesKernel.constBuffer )
|
2111
|
+
returnVal = false;
|
2112
|
+
solveCollisionsAndUpdateVelocitiesKernel = dxFunctions.compileComputeShaderFromString( SolveCollisionsAndUpdateVelocitiesHLSLString, "SolveCollisionsAndUpdateVelocitiesKernel", sizeof(SolveCollisionsAndUpdateVelocitiesCB) );
|
2113
|
+
if( !solveCollisionsAndUpdateVelocitiesKernel.constBuffer )
|
2114
|
+
returnVal = false;
|
2115
|
+
|
2116
|
+
// TODO: Rename to UpdateSoftBodies
|
2117
|
+
resetNormalsAndAreasKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "ResetNormalsAndAreasKernel", sizeof(UpdateSoftBodiesCB) );
|
2118
|
+
if( !resetNormalsAndAreasKernel.constBuffer )
|
2119
|
+
returnVal = false;
|
2120
|
+
normalizeNormalsAndAreasKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "NormalizeNormalsAndAreasKernel", sizeof(UpdateSoftBodiesCB) );
|
2121
|
+
if( !normalizeNormalsAndAreasKernel.constBuffer )
|
2122
|
+
returnVal = false;
|
2123
|
+
updateSoftBodiesKernel = dxFunctions.compileComputeShaderFromString( UpdateNormalsHLSLString, "UpdateSoftBodiesKernel", sizeof(UpdateSoftBodiesCB) );
|
2124
|
+
if( !updateSoftBodiesKernel.constBuffer )
|
2125
|
+
returnVal = false;
|
2126
|
+
|
2127
|
+
computeBoundsKernel = dxFunctions.compileComputeShaderFromString( ComputeBoundsHLSLString, "ComputeBoundsKernel", sizeof(ComputeBoundsCB) );
|
2128
|
+
if( !computeBoundsKernel.constBuffer )
|
2129
|
+
returnVal = false;
|
2130
|
+
|
2131
|
+
|
2132
|
+
|
2133
|
+
if( returnVal )
|
2134
|
+
m_shadersInitialized = true;
|
2135
|
+
|
2136
|
+
return returnVal;
|
2137
|
+
}
|
2138
|
+
|
2139
|
+
|
2140
|
+
static Vectormath::Aos::Transform3 toTransform3( const btTransform &transform )
|
2141
|
+
{
|
2142
|
+
Vectormath::Aos::Transform3 outTransform;
|
2143
|
+
outTransform.setCol(0, toVector3(transform.getBasis().getColumn(0)));
|
2144
|
+
outTransform.setCol(1, toVector3(transform.getBasis().getColumn(1)));
|
2145
|
+
outTransform.setCol(2, toVector3(transform.getBasis().getColumn(2)));
|
2146
|
+
outTransform.setCol(3, toVector3(transform.getOrigin()));
|
2147
|
+
return outTransform;
|
2148
|
+
}
|
2149
|
+
|
2150
|
+
|
2151
|
+
void btDX11SoftBodySolver::btAcceleratedSoftBodyInterface::updateBounds( const btVector3 &lowerBound, const btVector3 &upperBound )
|
2152
|
+
{
|
2153
|
+
float scalarMargin = this->getSoftBody()->getCollisionShape()->getMargin();
|
2154
|
+
btVector3 vectorMargin( scalarMargin, scalarMargin, scalarMargin );
|
2155
|
+
m_softBody->m_bounds[0] = lowerBound - vectorMargin;
|
2156
|
+
m_softBody->m_bounds[1] = upperBound + vectorMargin;
|
2157
|
+
}
|
2158
|
+
|
2159
|
+
void btDX11SoftBodySolver::processCollision( btSoftBody*, btSoftBody* )
|
2160
|
+
{
|
2161
|
+
|
2162
|
+
}
|
2163
|
+
|
2164
|
+
// Add the collision object to the set to deal with for a particular soft body
|
2165
|
+
void btDX11SoftBodySolver::processCollision( btSoftBody *softBody, btCollisionObject* collisionObject )
|
2166
|
+
{
|
2167
|
+
int softBodyIndex = findSoftBodyIndex( softBody );
|
2168
|
+
|
2169
|
+
if( softBodyIndex >= 0 )
|
2170
|
+
{
|
2171
|
+
btCollisionShape *collisionShape = collisionObject->getCollisionShape();
|
2172
|
+
float friction = collisionObject->getFriction();
|
2173
|
+
int shapeType = collisionShape->getShapeType();
|
2174
|
+
if( shapeType == CAPSULE_SHAPE_PROXYTYPE )
|
2175
|
+
{
|
2176
|
+
// Add to the list of expected collision objects
|
2177
|
+
CollisionShapeDescription newCollisionShapeDescription;
|
2178
|
+
newCollisionShapeDescription.softBodyIdentifier = softBodyIndex;
|
2179
|
+
newCollisionShapeDescription.collisionShapeType = shapeType;
|
2180
|
+
// TODO: May need to transpose this matrix either here or in HLSL
|
2181
|
+
newCollisionShapeDescription.shapeTransform = toTransform3(collisionObject->getWorldTransform());
|
2182
|
+
btCapsuleShape *capsule = static_cast<btCapsuleShape*>( collisionShape );
|
2183
|
+
newCollisionShapeDescription.radius = capsule->getRadius();
|
2184
|
+
newCollisionShapeDescription.halfHeight = capsule->getHalfHeight();
|
2185
|
+
newCollisionShapeDescription.margin = capsule->getMargin();
|
2186
|
+
newCollisionShapeDescription.friction = friction;
|
2187
|
+
btRigidBody* body = static_cast< btRigidBody* >( collisionObject );
|
2188
|
+
newCollisionShapeDescription.linearVelocity = toVector3(body->getLinearVelocity());
|
2189
|
+
newCollisionShapeDescription.angularVelocity = toVector3(body->getAngularVelocity());
|
2190
|
+
m_collisionObjectDetails.push_back( newCollisionShapeDescription );
|
2191
|
+
|
2192
|
+
} else {
|
2193
|
+
#ifdef _DEBUG
|
2194
|
+
printf("Unsupported collision shape type\n");
|
2195
|
+
#endif
|
2196
|
+
}
|
2197
|
+
} else {
|
2198
|
+
btAssert("Unknown soft body");
|
2199
|
+
}
|
2200
|
+
} // btDX11SoftBodySolver::processCollision
|
2201
|
+
|
2202
|
+
|
2203
|
+
|
2204
|
+
void btDX11SoftBodySolver::predictMotion( float timeStep )
|
2205
|
+
{
|
2206
|
+
// Clear the collision shape array for the next frame
|
2207
|
+
// Ensure that the DX11 ones are moved off the device so they will be updated correctly
|
2208
|
+
m_dx11CollisionObjectDetails.changedOnCPU();
|
2209
|
+
m_dx11PerClothCollisionObjects.changedOnCPU();
|
2210
|
+
m_collisionObjectDetails.clear();
|
2211
|
+
|
2212
|
+
// Fill the force arrays with current acceleration data etc
|
2213
|
+
m_perClothWindVelocity.resize( m_softBodySet.size() );
|
2214
|
+
for( int softBodyIndex = 0; softBodyIndex < m_softBodySet.size(); ++softBodyIndex )
|
2215
|
+
{
|
2216
|
+
btSoftBody *softBody = m_softBodySet[softBodyIndex]->getSoftBody();
|
2217
|
+
|
2218
|
+
m_perClothWindVelocity[softBodyIndex] = toVector3(softBody->getWindVelocity());
|
2219
|
+
}
|
2220
|
+
m_dx11PerClothWindVelocity.changedOnCPU();
|
2221
|
+
|
2222
|
+
// Apply forces that we know about to the cloths
|
2223
|
+
applyForces( timeStep * getTimeScale() );
|
2224
|
+
|
2225
|
+
// Itegrate motion for all soft bodies dealt with by the solver
|
2226
|
+
integrate( timeStep * getTimeScale() );
|
2227
|
+
|
2228
|
+
// Update bounds
|
2229
|
+
// Will update the bounds for all softBodies being dealt with by the solver and
|
2230
|
+
// set the values in the btSoftBody object
|
2231
|
+
if (m_enableUpdateBounds)
|
2232
|
+
updateBounds();
|
2233
|
+
|
2234
|
+
// End prediction work for solvers
|
2235
|
+
}
|
2236
|
+
|