ruby-bullet 0.0.2-x86-mingw32

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  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +41 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
  196. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  197. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +489 -0
  198. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  199. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +633 -0
  200. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  201. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  202. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +1375 -0
  203. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  204. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +349 -0
  205. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  206. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btAxisSweep3.obj +0 -0
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  209. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvt.obj +0 -0
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  212. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btMultiSapBroadphase.obj +0 -0
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  229. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexPlaneCollisionAlgorithm.obj +0 -0
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@@ -0,0 +1,1375 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+ #include "btQuantizedBvh.h"
17
+
18
+ #include "LinearMath/btAabbUtil2.h"
19
+ #include "LinearMath/btIDebugDraw.h"
20
+ #include "LinearMath/btSerializer.h"
21
+
22
+ #define RAYAABB2
23
+
24
+ btQuantizedBvh::btQuantizedBvh() :
25
+ m_bulletVersion(BT_BULLET_VERSION),
26
+ m_useQuantization(false),
27
+ //m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
28
+ m_traversalMode(TRAVERSAL_STACKLESS)
29
+ //m_traversalMode(TRAVERSAL_RECURSIVE)
30
+ ,m_subtreeHeaderCount(0) //PCK: add this line
31
+ {
32
+ m_bvhAabbMin.setValue(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY);
33
+ m_bvhAabbMax.setValue(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
34
+ }
35
+
36
+
37
+
38
+
39
+
40
+ void btQuantizedBvh::buildInternal()
41
+ {
42
+ ///assumes that caller filled in the m_quantizedLeafNodes
43
+ m_useQuantization = true;
44
+ int numLeafNodes = 0;
45
+
46
+ if (m_useQuantization)
47
+ {
48
+ //now we have an array of leafnodes in m_leafNodes
49
+ numLeafNodes = m_quantizedLeafNodes.size();
50
+
51
+ m_quantizedContiguousNodes.resize(2*numLeafNodes);
52
+
53
+ }
54
+
55
+ m_curNodeIndex = 0;
56
+
57
+ buildTree(0,numLeafNodes);
58
+
59
+ ///if the entire tree is small then subtree size, we need to create a header info for the tree
60
+ if(m_useQuantization && !m_SubtreeHeaders.size())
61
+ {
62
+ btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
63
+ subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
64
+ subtree.m_rootNodeIndex = 0;
65
+ subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
66
+ }
67
+
68
+ //PCK: update the copy of the size
69
+ m_subtreeHeaderCount = m_SubtreeHeaders.size();
70
+
71
+ //PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary
72
+ m_quantizedLeafNodes.clear();
73
+ m_leafNodes.clear();
74
+ }
75
+
76
+
77
+
78
+ ///just for debugging, to visualize the individual patches/subtrees
79
+ #ifdef DEBUG_PATCH_COLORS
80
+ btVector3 color[4]=
81
+ {
82
+ btVector3(1,0,0),
83
+ btVector3(0,1,0),
84
+ btVector3(0,0,1),
85
+ btVector3(0,1,1)
86
+ };
87
+ #endif //DEBUG_PATCH_COLORS
88
+
89
+
90
+
91
+ void btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin)
92
+ {
93
+ //enlarge the AABB to avoid division by zero when initializing the quantization values
94
+ btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
95
+ m_bvhAabbMin = bvhAabbMin - clampValue;
96
+ m_bvhAabbMax = bvhAabbMax + clampValue;
97
+ btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
98
+ m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize;
99
+ m_useQuantization = true;
100
+ }
101
+
102
+
103
+
104
+
105
+ btQuantizedBvh::~btQuantizedBvh()
106
+ {
107
+ }
108
+
109
+ #ifdef DEBUG_TREE_BUILDING
110
+ int gStackDepth = 0;
111
+ int gMaxStackDepth = 0;
112
+ #endif //DEBUG_TREE_BUILDING
113
+
114
+ void btQuantizedBvh::buildTree (int startIndex,int endIndex)
115
+ {
116
+ #ifdef DEBUG_TREE_BUILDING
117
+ gStackDepth++;
118
+ if (gStackDepth > gMaxStackDepth)
119
+ gMaxStackDepth = gStackDepth;
120
+ #endif //DEBUG_TREE_BUILDING
121
+
122
+
123
+ int splitAxis, splitIndex, i;
124
+ int numIndices =endIndex-startIndex;
125
+ int curIndex = m_curNodeIndex;
126
+
127
+ btAssert(numIndices>0);
128
+
129
+ if (numIndices==1)
130
+ {
131
+ #ifdef DEBUG_TREE_BUILDING
132
+ gStackDepth--;
133
+ #endif //DEBUG_TREE_BUILDING
134
+
135
+ assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex);
136
+
137
+ m_curNodeIndex++;
138
+ return;
139
+ }
140
+ //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
141
+
142
+ splitAxis = calcSplittingAxis(startIndex,endIndex);
143
+
144
+ splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis);
145
+
146
+ int internalNodeIndex = m_curNodeIndex;
147
+
148
+ //set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
149
+ //the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
150
+ setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization
151
+ setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization
152
+
153
+
154
+ for (i=startIndex;i<endIndex;i++)
155
+ {
156
+ mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i));
157
+ }
158
+
159
+ m_curNodeIndex++;
160
+
161
+
162
+ //internalNode->m_escapeIndex;
163
+
164
+ int leftChildNodexIndex = m_curNodeIndex;
165
+
166
+ //build left child tree
167
+ buildTree(startIndex,splitIndex);
168
+
169
+ int rightChildNodexIndex = m_curNodeIndex;
170
+ //build right child tree
171
+ buildTree(splitIndex,endIndex);
172
+
173
+ #ifdef DEBUG_TREE_BUILDING
174
+ gStackDepth--;
175
+ #endif //DEBUG_TREE_BUILDING
176
+
177
+ int escapeIndex = m_curNodeIndex - curIndex;
178
+
179
+ if (m_useQuantization)
180
+ {
181
+ //escapeIndex is the number of nodes of this subtree
182
+ const int sizeQuantizedNode =sizeof(btQuantizedBvhNode);
183
+ const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
184
+ if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
185
+ {
186
+ updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
187
+ }
188
+ } else
189
+ {
190
+
191
+ }
192
+
193
+ setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
194
+
195
+ }
196
+
197
+ void btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex)
198
+ {
199
+ btAssert(m_useQuantization);
200
+
201
+ btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
202
+ int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
203
+ int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(btQuantizedBvhNode));
204
+
205
+ btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
206
+ int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
207
+ int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(btQuantizedBvhNode));
208
+
209
+ if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
210
+ {
211
+ btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
212
+ subtree.setAabbFromQuantizeNode(leftChildNode);
213
+ subtree.m_rootNodeIndex = leftChildNodexIndex;
214
+ subtree.m_subtreeSize = leftSubTreeSize;
215
+ }
216
+
217
+ if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
218
+ {
219
+ btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
220
+ subtree.setAabbFromQuantizeNode(rightChildNode);
221
+ subtree.m_rootNodeIndex = rightChildNodexIndex;
222
+ subtree.m_subtreeSize = rightSubTreeSize;
223
+ }
224
+
225
+ //PCK: update the copy of the size
226
+ m_subtreeHeaderCount = m_SubtreeHeaders.size();
227
+ }
228
+
229
+
230
+ int btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis)
231
+ {
232
+ int i;
233
+ int splitIndex =startIndex;
234
+ int numIndices = endIndex - startIndex;
235
+ btScalar splitValue;
236
+
237
+ btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
238
+ for (i=startIndex;i<endIndex;i++)
239
+ {
240
+ btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
241
+ means+=center;
242
+ }
243
+ means *= (btScalar(1.)/(btScalar)numIndices);
244
+
245
+ splitValue = means[splitAxis];
246
+
247
+ //sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
248
+ for (i=startIndex;i<endIndex;i++)
249
+ {
250
+ btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
251
+ if (center[splitAxis] > splitValue)
252
+ {
253
+ //swap
254
+ swapLeafNodes(i,splitIndex);
255
+ splitIndex++;
256
+ }
257
+ }
258
+
259
+ //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
260
+ //otherwise the tree-building might fail due to stack-overflows in certain cases.
261
+ //unbalanced1 is unsafe: it can cause stack overflows
262
+ //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
263
+
264
+ //unbalanced2 should work too: always use center (perfect balanced trees)
265
+ //bool unbalanced2 = true;
266
+
267
+ //this should be safe too:
268
+ int rangeBalancedIndices = numIndices/3;
269
+ bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
270
+
271
+ if (unbalanced)
272
+ {
273
+ splitIndex = startIndex+ (numIndices>>1);
274
+ }
275
+
276
+ bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
277
+ (void)unbal;
278
+ btAssert(!unbal);
279
+
280
+ return splitIndex;
281
+ }
282
+
283
+
284
+ int btQuantizedBvh::calcSplittingAxis(int startIndex,int endIndex)
285
+ {
286
+ int i;
287
+
288
+ btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
289
+ btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
290
+ int numIndices = endIndex-startIndex;
291
+
292
+ for (i=startIndex;i<endIndex;i++)
293
+ {
294
+ btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
295
+ means+=center;
296
+ }
297
+ means *= (btScalar(1.)/(btScalar)numIndices);
298
+
299
+ for (i=startIndex;i<endIndex;i++)
300
+ {
301
+ btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
302
+ btVector3 diff2 = center-means;
303
+ diff2 = diff2 * diff2;
304
+ variance += diff2;
305
+ }
306
+ variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
307
+
308
+ return variance.maxAxis();
309
+ }
310
+
311
+
312
+
313
+ void btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
314
+ {
315
+ //either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
316
+
317
+ if (m_useQuantization)
318
+ {
319
+ ///quantize query AABB
320
+ unsigned short int quantizedQueryAabbMin[3];
321
+ unsigned short int quantizedQueryAabbMax[3];
322
+ quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0);
323
+ quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1);
324
+
325
+ switch (m_traversalMode)
326
+ {
327
+ case TRAVERSAL_STACKLESS:
328
+ walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex);
329
+ break;
330
+ case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
331
+ walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
332
+ break;
333
+ case TRAVERSAL_RECURSIVE:
334
+ {
335
+ const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
336
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
337
+ }
338
+ break;
339
+ default:
340
+ //unsupported
341
+ btAssert(0);
342
+ }
343
+ } else
344
+ {
345
+ walkStacklessTree(nodeCallback,aabbMin,aabbMax);
346
+ }
347
+ }
348
+
349
+
350
+ int maxIterations = 0;
351
+
352
+
353
+ void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
354
+ {
355
+ btAssert(!m_useQuantization);
356
+
357
+ const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
358
+ int escapeIndex, curIndex = 0;
359
+ int walkIterations = 0;
360
+ bool isLeafNode;
361
+ //PCK: unsigned instead of bool
362
+ unsigned aabbOverlap;
363
+
364
+ while (curIndex < m_curNodeIndex)
365
+ {
366
+ //catch bugs in tree data
367
+ btAssert (walkIterations < m_curNodeIndex);
368
+
369
+ walkIterations++;
370
+ aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
371
+ isLeafNode = rootNode->m_escapeIndex == -1;
372
+
373
+ //PCK: unsigned instead of bool
374
+ if (isLeafNode && (aabbOverlap != 0))
375
+ {
376
+ nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
377
+ }
378
+
379
+ //PCK: unsigned instead of bool
380
+ if ((aabbOverlap != 0) || isLeafNode)
381
+ {
382
+ rootNode++;
383
+ curIndex++;
384
+ } else
385
+ {
386
+ escapeIndex = rootNode->m_escapeIndex;
387
+ rootNode += escapeIndex;
388
+ curIndex += escapeIndex;
389
+ }
390
+ }
391
+ if (maxIterations < walkIterations)
392
+ maxIterations = walkIterations;
393
+
394
+ }
395
+
396
+ /*
397
+ ///this was the original recursive traversal, before we optimized towards stackless traversal
398
+ void btQuantizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
399
+ {
400
+ bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
401
+ if (aabbOverlap)
402
+ {
403
+ isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
404
+ if (isLeafNode)
405
+ {
406
+ nodeCallback->processNode(rootNode);
407
+ } else
408
+ {
409
+ walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax);
410
+ walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax);
411
+ }
412
+ }
413
+
414
+ }
415
+ */
416
+
417
+ void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
418
+ {
419
+ btAssert(m_useQuantization);
420
+
421
+ bool isLeafNode;
422
+ //PCK: unsigned instead of bool
423
+ unsigned aabbOverlap;
424
+
425
+ //PCK: unsigned instead of bool
426
+ aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
427
+ isLeafNode = currentNode->isLeafNode();
428
+
429
+ //PCK: unsigned instead of bool
430
+ if (aabbOverlap != 0)
431
+ {
432
+ if (isLeafNode)
433
+ {
434
+ nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex());
435
+ } else
436
+ {
437
+ //process left and right children
438
+ const btQuantizedBvhNode* leftChildNode = currentNode+1;
439
+ walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
440
+
441
+ const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex();
442
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
443
+ }
444
+ }
445
+ }
446
+
447
+
448
+
449
+ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
450
+ {
451
+ btAssert(!m_useQuantization);
452
+
453
+ const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
454
+ int escapeIndex, curIndex = 0;
455
+ int walkIterations = 0;
456
+ bool isLeafNode;
457
+ //PCK: unsigned instead of bool
458
+ unsigned aabbOverlap=0;
459
+ unsigned rayBoxOverlap=0;
460
+ btScalar lambda_max = 1.0;
461
+
462
+ /* Quick pruning by quantized box */
463
+ btVector3 rayAabbMin = raySource;
464
+ btVector3 rayAabbMax = raySource;
465
+ rayAabbMin.setMin(rayTarget);
466
+ rayAabbMax.setMax(rayTarget);
467
+
468
+ /* Add box cast extents to bounding box */
469
+ rayAabbMin += aabbMin;
470
+ rayAabbMax += aabbMax;
471
+
472
+ #ifdef RAYAABB2
473
+ btVector3 rayDir = (rayTarget-raySource);
474
+ rayDir.normalize ();
475
+ lambda_max = rayDir.dot(rayTarget-raySource);
476
+ ///what about division by zero? --> just set rayDirection[i] to 1.0
477
+ btVector3 rayDirectionInverse;
478
+ rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
479
+ rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
480
+ rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
481
+ unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
482
+ #endif
483
+
484
+ btVector3 bounds[2];
485
+
486
+ while (curIndex < m_curNodeIndex)
487
+ {
488
+ btScalar param = 1.0;
489
+ //catch bugs in tree data
490
+ btAssert (walkIterations < m_curNodeIndex);
491
+
492
+ walkIterations++;
493
+
494
+ bounds[0] = rootNode->m_aabbMinOrg;
495
+ bounds[1] = rootNode->m_aabbMaxOrg;
496
+ /* Add box cast extents */
497
+ bounds[0] -= aabbMax;
498
+ bounds[1] -= aabbMin;
499
+
500
+ aabbOverlap = TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
501
+ //perhaps profile if it is worth doing the aabbOverlap test first
502
+
503
+ #ifdef RAYAABB2
504
+ ///careful with this check: need to check division by zero (above) and fix the unQuantize method
505
+ ///thanks Joerg/hiker for the reproduction case!
506
+ ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
507
+ rayBoxOverlap = aabbOverlap ? btRayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
508
+
509
+ #else
510
+ btVector3 normal;
511
+ rayBoxOverlap = btRayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
512
+ #endif
513
+
514
+ isLeafNode = rootNode->m_escapeIndex == -1;
515
+
516
+ //PCK: unsigned instead of bool
517
+ if (isLeafNode && (rayBoxOverlap != 0))
518
+ {
519
+ nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
520
+ }
521
+
522
+ //PCK: unsigned instead of bool
523
+ if ((rayBoxOverlap != 0) || isLeafNode)
524
+ {
525
+ rootNode++;
526
+ curIndex++;
527
+ } else
528
+ {
529
+ escapeIndex = rootNode->m_escapeIndex;
530
+ rootNode += escapeIndex;
531
+ curIndex += escapeIndex;
532
+ }
533
+ }
534
+ if (maxIterations < walkIterations)
535
+ maxIterations = walkIterations;
536
+
537
+ }
538
+
539
+
540
+
541
+ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
542
+ {
543
+ btAssert(m_useQuantization);
544
+
545
+ int curIndex = startNodeIndex;
546
+ int walkIterations = 0;
547
+ int subTreeSize = endNodeIndex - startNodeIndex;
548
+ (void)subTreeSize;
549
+
550
+ const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
551
+ int escapeIndex;
552
+
553
+ bool isLeafNode;
554
+ //PCK: unsigned instead of bool
555
+ unsigned boxBoxOverlap = 0;
556
+ unsigned rayBoxOverlap = 0;
557
+
558
+ btScalar lambda_max = 1.0;
559
+
560
+ #ifdef RAYAABB2
561
+ btVector3 rayDirection = (rayTarget-raySource);
562
+ rayDirection.normalize ();
563
+ lambda_max = rayDirection.dot(rayTarget-raySource);
564
+ ///what about division by zero? --> just set rayDirection[i] to 1.0
565
+ rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[0];
566
+ rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[1];
567
+ rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[2];
568
+ unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
569
+ #endif
570
+
571
+ /* Quick pruning by quantized box */
572
+ btVector3 rayAabbMin = raySource;
573
+ btVector3 rayAabbMax = raySource;
574
+ rayAabbMin.setMin(rayTarget);
575
+ rayAabbMax.setMax(rayTarget);
576
+
577
+ /* Add box cast extents to bounding box */
578
+ rayAabbMin += aabbMin;
579
+ rayAabbMax += aabbMax;
580
+
581
+ unsigned short int quantizedQueryAabbMin[3];
582
+ unsigned short int quantizedQueryAabbMax[3];
583
+ quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0);
584
+ quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1);
585
+
586
+ while (curIndex < endNodeIndex)
587
+ {
588
+
589
+ //#define VISUALLY_ANALYZE_BVH 1
590
+ #ifdef VISUALLY_ANALYZE_BVH
591
+ //some code snippet to debugDraw aabb, to visually analyze bvh structure
592
+ static int drawPatch = 0;
593
+ //need some global access to a debugDrawer
594
+ extern btIDebugDraw* debugDrawerPtr;
595
+ if (curIndex==drawPatch)
596
+ {
597
+ btVector3 aabbMin,aabbMax;
598
+ aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
599
+ aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
600
+ btVector3 color(1,0,0);
601
+ debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
602
+ }
603
+ #endif//VISUALLY_ANALYZE_BVH
604
+
605
+ //catch bugs in tree data
606
+ btAssert (walkIterations < subTreeSize);
607
+
608
+ walkIterations++;
609
+ //PCK: unsigned instead of bool
610
+ // only interested if this is closer than any previous hit
611
+ btScalar param = 1.0;
612
+ rayBoxOverlap = 0;
613
+ boxBoxOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
614
+ isLeafNode = rootNode->isLeafNode();
615
+ if (boxBoxOverlap)
616
+ {
617
+ btVector3 bounds[2];
618
+ bounds[0] = unQuantize(rootNode->m_quantizedAabbMin);
619
+ bounds[1] = unQuantize(rootNode->m_quantizedAabbMax);
620
+ /* Add box cast extents */
621
+ bounds[0] -= aabbMax;
622
+ bounds[1] -= aabbMin;
623
+ btVector3 normal;
624
+ #if 0
625
+ bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
626
+ bool ra = btRayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal);
627
+ if (ra2 != ra)
628
+ {
629
+ printf("functions don't match\n");
630
+ }
631
+ #endif
632
+ #ifdef RAYAABB2
633
+ ///careful with this check: need to check division by zero (above) and fix the unQuantize method
634
+ ///thanks Joerg/hiker for the reproduction case!
635
+ ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
636
+
637
+ //BT_PROFILE("btRayAabb2");
638
+ rayBoxOverlap = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
639
+
640
+ #else
641
+ rayBoxOverlap = true;//btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
642
+ #endif
643
+ }
644
+
645
+ if (isLeafNode && rayBoxOverlap)
646
+ {
647
+ nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
648
+ }
649
+
650
+ //PCK: unsigned instead of bool
651
+ if ((rayBoxOverlap != 0) || isLeafNode)
652
+ {
653
+ rootNode++;
654
+ curIndex++;
655
+ } else
656
+ {
657
+ escapeIndex = rootNode->getEscapeIndex();
658
+ rootNode += escapeIndex;
659
+ curIndex += escapeIndex;
660
+ }
661
+ }
662
+ if (maxIterations < walkIterations)
663
+ maxIterations = walkIterations;
664
+
665
+ }
666
+
667
+ void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const
668
+ {
669
+ btAssert(m_useQuantization);
670
+
671
+ int curIndex = startNodeIndex;
672
+ int walkIterations = 0;
673
+ int subTreeSize = endNodeIndex - startNodeIndex;
674
+ (void)subTreeSize;
675
+
676
+ const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
677
+ int escapeIndex;
678
+
679
+ bool isLeafNode;
680
+ //PCK: unsigned instead of bool
681
+ unsigned aabbOverlap;
682
+
683
+ while (curIndex < endNodeIndex)
684
+ {
685
+
686
+ //#define VISUALLY_ANALYZE_BVH 1
687
+ #ifdef VISUALLY_ANALYZE_BVH
688
+ //some code snippet to debugDraw aabb, to visually analyze bvh structure
689
+ static int drawPatch = 0;
690
+ //need some global access to a debugDrawer
691
+ extern btIDebugDraw* debugDrawerPtr;
692
+ if (curIndex==drawPatch)
693
+ {
694
+ btVector3 aabbMin,aabbMax;
695
+ aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
696
+ aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
697
+ btVector3 color(1,0,0);
698
+ debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
699
+ }
700
+ #endif//VISUALLY_ANALYZE_BVH
701
+
702
+ //catch bugs in tree data
703
+ btAssert (walkIterations < subTreeSize);
704
+
705
+ walkIterations++;
706
+ //PCK: unsigned instead of bool
707
+ aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
708
+ isLeafNode = rootNode->isLeafNode();
709
+
710
+ if (isLeafNode && aabbOverlap)
711
+ {
712
+ nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
713
+ }
714
+
715
+ //PCK: unsigned instead of bool
716
+ if ((aabbOverlap != 0) || isLeafNode)
717
+ {
718
+ rootNode++;
719
+ curIndex++;
720
+ } else
721
+ {
722
+ escapeIndex = rootNode->getEscapeIndex();
723
+ rootNode += escapeIndex;
724
+ curIndex += escapeIndex;
725
+ }
726
+ }
727
+ if (maxIterations < walkIterations)
728
+ maxIterations = walkIterations;
729
+
730
+ }
731
+
732
+ //This traversal can be called from Playstation 3 SPU
733
+ void btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
734
+ {
735
+ btAssert(m_useQuantization);
736
+
737
+ int i;
738
+
739
+
740
+ for (i=0;i<this->m_SubtreeHeaders.size();i++)
741
+ {
742
+ const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
743
+
744
+ //PCK: unsigned instead of bool
745
+ unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
746
+ if (overlap != 0)
747
+ {
748
+ walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,
749
+ subtree.m_rootNodeIndex,
750
+ subtree.m_rootNodeIndex+subtree.m_subtreeSize);
751
+ }
752
+ }
753
+ }
754
+
755
+
756
+ void btQuantizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const
757
+ {
758
+ reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,btVector3(0,0,0),btVector3(0,0,0));
759
+ }
760
+
761
+
762
+ void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const
763
+ {
764
+ //always use stackless
765
+
766
+ if (m_useQuantization)
767
+ {
768
+ walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
769
+ }
770
+ else
771
+ {
772
+ walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
773
+ }
774
+ /*
775
+ {
776
+ //recursive traversal
777
+ btVector3 qaabbMin = raySource;
778
+ btVector3 qaabbMax = raySource;
779
+ qaabbMin.setMin(rayTarget);
780
+ qaabbMax.setMax(rayTarget);
781
+ qaabbMin += aabbMin;
782
+ qaabbMax += aabbMax;
783
+ reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
784
+ }
785
+ */
786
+
787
+ }
788
+
789
+
790
+ void btQuantizedBvh::swapLeafNodes(int i,int splitIndex)
791
+ {
792
+ if (m_useQuantization)
793
+ {
794
+ btQuantizedBvhNode tmp = m_quantizedLeafNodes[i];
795
+ m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
796
+ m_quantizedLeafNodes[splitIndex] = tmp;
797
+ } else
798
+ {
799
+ btOptimizedBvhNode tmp = m_leafNodes[i];
800
+ m_leafNodes[i] = m_leafNodes[splitIndex];
801
+ m_leafNodes[splitIndex] = tmp;
802
+ }
803
+ }
804
+
805
+ void btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex)
806
+ {
807
+ if (m_useQuantization)
808
+ {
809
+ m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
810
+ } else
811
+ {
812
+ m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
813
+ }
814
+ }
815
+
816
+ //PCK: include
817
+ #include <new>
818
+
819
+ #if 0
820
+ //PCK: consts
821
+ static const unsigned BVH_ALIGNMENT = 16;
822
+ static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;
823
+
824
+ static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
825
+ #endif
826
+
827
+
828
+ unsigned int btQuantizedBvh::getAlignmentSerializationPadding()
829
+ {
830
+ // I changed this to 0 since the extra padding is not needed or used.
831
+ return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
832
+ }
833
+
834
+ unsigned btQuantizedBvh::calculateSerializeBufferSize() const
835
+ {
836
+ unsigned baseSize = sizeof(btQuantizedBvh) + getAlignmentSerializationPadding();
837
+ baseSize += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount;
838
+ if (m_useQuantization)
839
+ {
840
+ return baseSize + m_curNodeIndex * sizeof(btQuantizedBvhNode);
841
+ }
842
+ return baseSize + m_curNodeIndex * sizeof(btOptimizedBvhNode);
843
+ }
844
+
845
+ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
846
+ {
847
+ btAssert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
848
+ m_subtreeHeaderCount = m_SubtreeHeaders.size();
849
+
850
+ /* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
851
+ {
852
+ ///check alignedment for buffer?
853
+ btAssert(0);
854
+ return false;
855
+ }
856
+ */
857
+
858
+ btQuantizedBvh *targetBvh = (btQuantizedBvh *)o_alignedDataBuffer;
859
+
860
+ // construct the class so the virtual function table, etc will be set up
861
+ // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
862
+ new (targetBvh) btQuantizedBvh;
863
+
864
+ if (i_swapEndian)
865
+ {
866
+ targetBvh->m_curNodeIndex = static_cast<int>(btSwapEndian(m_curNodeIndex));
867
+
868
+
869
+ btSwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin);
870
+ btSwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax);
871
+ btSwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization);
872
+
873
+ targetBvh->m_traversalMode = (btTraversalMode)btSwapEndian(m_traversalMode);
874
+ targetBvh->m_subtreeHeaderCount = static_cast<int>(btSwapEndian(m_subtreeHeaderCount));
875
+ }
876
+ else
877
+ {
878
+ targetBvh->m_curNodeIndex = m_curNodeIndex;
879
+ targetBvh->m_bvhAabbMin = m_bvhAabbMin;
880
+ targetBvh->m_bvhAabbMax = m_bvhAabbMax;
881
+ targetBvh->m_bvhQuantization = m_bvhQuantization;
882
+ targetBvh->m_traversalMode = m_traversalMode;
883
+ targetBvh->m_subtreeHeaderCount = m_subtreeHeaderCount;
884
+ }
885
+
886
+ targetBvh->m_useQuantization = m_useQuantization;
887
+
888
+ unsigned char *nodeData = (unsigned char *)targetBvh;
889
+ nodeData += sizeof(btQuantizedBvh);
890
+
891
+ unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
892
+ nodeData += sizeToAdd;
893
+
894
+ int nodeCount = m_curNodeIndex;
895
+
896
+ if (m_useQuantization)
897
+ {
898
+ targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
899
+
900
+ if (i_swapEndian)
901
+ {
902
+ for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
903
+ {
904
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
905
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
906
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);
907
+
908
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
909
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
910
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);
911
+
912
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
913
+ }
914
+ }
915
+ else
916
+ {
917
+ for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
918
+ {
919
+
920
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0];
921
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1];
922
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2];
923
+
924
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0];
925
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1];
926
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2];
927
+
928
+ targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex;
929
+
930
+
931
+ }
932
+ }
933
+ nodeData += sizeof(btQuantizedBvhNode) * nodeCount;
934
+
935
+ // this clears the pointer in the member variable it doesn't really do anything to the data
936
+ // it does call the destructor on the contained objects, but they are all classes with no destructor defined
937
+ // so the memory (which is not freed) is left alone
938
+ targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(NULL, 0, 0);
939
+ }
940
+ else
941
+ {
942
+ targetBvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
943
+
944
+ if (i_swapEndian)
945
+ {
946
+ for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
947
+ {
948
+ btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMinOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
949
+ btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMaxOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
950
+
951
+ targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_escapeIndex));
952
+ targetBvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_subPart));
953
+ targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(btSwapEndian(m_contiguousNodes[nodeIndex].m_triangleIndex));
954
+ }
955
+ }
956
+ else
957
+ {
958
+ for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
959
+ {
960
+ targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg = m_contiguousNodes[nodeIndex].m_aabbMinOrg;
961
+ targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg = m_contiguousNodes[nodeIndex].m_aabbMaxOrg;
962
+
963
+ targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = m_contiguousNodes[nodeIndex].m_escapeIndex;
964
+ targetBvh->m_contiguousNodes[nodeIndex].m_subPart = m_contiguousNodes[nodeIndex].m_subPart;
965
+ targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = m_contiguousNodes[nodeIndex].m_triangleIndex;
966
+ }
967
+ }
968
+ nodeData += sizeof(btOptimizedBvhNode) * nodeCount;
969
+
970
+ // this clears the pointer in the member variable it doesn't really do anything to the data
971
+ // it does call the destructor on the contained objects, but they are all classes with no destructor defined
972
+ // so the memory (which is not freed) is left alone
973
+ targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
974
+ }
975
+
976
+ sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
977
+ nodeData += sizeToAdd;
978
+
979
+ // Now serialize the subtree headers
980
+ targetBvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, m_subtreeHeaderCount, m_subtreeHeaderCount);
981
+ if (i_swapEndian)
982
+ {
983
+ for (int i = 0; i < m_subtreeHeaderCount; i++)
984
+ {
985
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
986
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
987
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
988
+
989
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
990
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
991
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
992
+
993
+ targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(btSwapEndian(m_SubtreeHeaders[i].m_rootNodeIndex));
994
+ targetBvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(btSwapEndian(m_SubtreeHeaders[i].m_subtreeSize));
995
+ }
996
+ }
997
+ else
998
+ {
999
+ for (int i = 0; i < m_subtreeHeaderCount; i++)
1000
+ {
1001
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = (m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
1002
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = (m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
1003
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = (m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
1004
+
1005
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = (m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
1006
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = (m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
1007
+ targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = (m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
1008
+
1009
+ targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = (m_SubtreeHeaders[i].m_rootNodeIndex);
1010
+ targetBvh->m_SubtreeHeaders[i].m_subtreeSize = (m_SubtreeHeaders[i].m_subtreeSize);
1011
+
1012
+ // need to clear padding in destination buffer
1013
+ targetBvh->m_SubtreeHeaders[i].m_padding[0] = 0;
1014
+ targetBvh->m_SubtreeHeaders[i].m_padding[1] = 0;
1015
+ targetBvh->m_SubtreeHeaders[i].m_padding[2] = 0;
1016
+ }
1017
+ }
1018
+ nodeData += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount;
1019
+
1020
+ // this clears the pointer in the member variable it doesn't really do anything to the data
1021
+ // it does call the destructor on the contained objects, but they are all classes with no destructor defined
1022
+ // so the memory (which is not freed) is left alone
1023
+ targetBvh->m_SubtreeHeaders.initializeFromBuffer(NULL, 0, 0);
1024
+
1025
+ // this wipes the virtual function table pointer at the start of the buffer for the class
1026
+ *((void**)o_alignedDataBuffer) = NULL;
1027
+
1028
+ return true;
1029
+ }
1030
+
1031
+ btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
1032
+ {
1033
+
1034
+ if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
1035
+ {
1036
+ return NULL;
1037
+ }
1038
+ btQuantizedBvh *bvh = (btQuantizedBvh *)i_alignedDataBuffer;
1039
+
1040
+ if (i_swapEndian)
1041
+ {
1042
+ bvh->m_curNodeIndex = static_cast<int>(btSwapEndian(bvh->m_curNodeIndex));
1043
+
1044
+ btUnSwapVector3Endian(bvh->m_bvhAabbMin);
1045
+ btUnSwapVector3Endian(bvh->m_bvhAabbMax);
1046
+ btUnSwapVector3Endian(bvh->m_bvhQuantization);
1047
+
1048
+ bvh->m_traversalMode = (btTraversalMode)btSwapEndian(bvh->m_traversalMode);
1049
+ bvh->m_subtreeHeaderCount = static_cast<int>(btSwapEndian(bvh->m_subtreeHeaderCount));
1050
+ }
1051
+
1052
+ unsigned int calculatedBufSize = bvh->calculateSerializeBufferSize();
1053
+ btAssert(calculatedBufSize <= i_dataBufferSize);
1054
+
1055
+ if (calculatedBufSize > i_dataBufferSize)
1056
+ {
1057
+ return NULL;
1058
+ }
1059
+
1060
+ unsigned char *nodeData = (unsigned char *)bvh;
1061
+ nodeData += sizeof(btQuantizedBvh);
1062
+
1063
+ unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
1064
+ nodeData += sizeToAdd;
1065
+
1066
+ int nodeCount = bvh->m_curNodeIndex;
1067
+
1068
+ // Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor
1069
+ // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
1070
+ new (bvh) btQuantizedBvh(*bvh, false);
1071
+
1072
+ if (bvh->m_useQuantization)
1073
+ {
1074
+ bvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
1075
+
1076
+ if (i_swapEndian)
1077
+ {
1078
+ for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
1079
+ {
1080
+ bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
1081
+ bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
1082
+ bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);
1083
+
1084
+ bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
1085
+ bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
1086
+ bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);
1087
+
1088
+ bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
1089
+ }
1090
+ }
1091
+ nodeData += sizeof(btQuantizedBvhNode) * nodeCount;
1092
+ }
1093
+ else
1094
+ {
1095
+ bvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
1096
+
1097
+ if (i_swapEndian)
1098
+ {
1099
+ for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
1100
+ {
1101
+ btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
1102
+ btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
1103
+
1104
+ bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex));
1105
+ bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart));
1106
+ bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex));
1107
+ }
1108
+ }
1109
+ nodeData += sizeof(btOptimizedBvhNode) * nodeCount;
1110
+ }
1111
+
1112
+ sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
1113
+ nodeData += sizeToAdd;
1114
+
1115
+ // Now serialize the subtree headers
1116
+ bvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, bvh->m_subtreeHeaderCount, bvh->m_subtreeHeaderCount);
1117
+ if (i_swapEndian)
1118
+ {
1119
+ for (int i = 0; i < bvh->m_subtreeHeaderCount; i++)
1120
+ {
1121
+ bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
1122
+ bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
1123
+ bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
1124
+
1125
+ bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
1126
+ bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
1127
+ bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
1128
+
1129
+ bvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(btSwapEndian(bvh->m_SubtreeHeaders[i].m_rootNodeIndex));
1130
+ bvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(btSwapEndian(bvh->m_SubtreeHeaders[i].m_subtreeSize));
1131
+ }
1132
+ }
1133
+
1134
+ return bvh;
1135
+ }
1136
+
1137
+ // Constructor that prevents btVector3's default constructor from being called
1138
+ btQuantizedBvh::btQuantizedBvh(btQuantizedBvh &self, bool /* ownsMemory */) :
1139
+ m_bvhAabbMin(self.m_bvhAabbMin),
1140
+ m_bvhAabbMax(self.m_bvhAabbMax),
1141
+ m_bvhQuantization(self.m_bvhQuantization),
1142
+ m_bulletVersion(BT_BULLET_VERSION)
1143
+ {
1144
+
1145
+ }
1146
+
1147
+ void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData)
1148
+ {
1149
+ m_bvhAabbMax.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMax);
1150
+ m_bvhAabbMin.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMin);
1151
+ m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization);
1152
+
1153
+ m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex;
1154
+ m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0;
1155
+
1156
+ {
1157
+ int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes;
1158
+ m_contiguousNodes.resize(numElem);
1159
+
1160
+ if (numElem)
1161
+ {
1162
+ btOptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr;
1163
+
1164
+ for (int i=0;i<numElem;i++,memPtr++)
1165
+ {
1166
+ m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg);
1167
+ m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg);
1168
+ m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
1169
+ m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
1170
+ m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
1171
+ }
1172
+ }
1173
+ }
1174
+
1175
+ {
1176
+ int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes;
1177
+ m_quantizedContiguousNodes.resize(numElem);
1178
+
1179
+ if (numElem)
1180
+ {
1181
+ btQuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr;
1182
+ for (int i=0;i<numElem;i++,memPtr++)
1183
+ {
1184
+ m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
1185
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
1186
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
1187
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
1188
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
1189
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
1190
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
1191
+ }
1192
+ }
1193
+ }
1194
+
1195
+ m_traversalMode = btTraversalMode(quantizedBvhFloatData.m_traversalMode);
1196
+
1197
+ {
1198
+ int numElem = quantizedBvhFloatData.m_numSubtreeHeaders;
1199
+ m_SubtreeHeaders.resize(numElem);
1200
+ if (numElem)
1201
+ {
1202
+ btBvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr;
1203
+ for (int i=0;i<numElem;i++,memPtr++)
1204
+ {
1205
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
1206
+ m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
1207
+ m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
1208
+ m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
1209
+ m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
1210
+ m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
1211
+ m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
1212
+ m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
1213
+ }
1214
+ }
1215
+ }
1216
+ }
1217
+
1218
+ void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData)
1219
+ {
1220
+ m_bvhAabbMax.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMax);
1221
+ m_bvhAabbMin.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMin);
1222
+ m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization);
1223
+
1224
+ m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex;
1225
+ m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0;
1226
+
1227
+ {
1228
+ int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes;
1229
+ m_contiguousNodes.resize(numElem);
1230
+
1231
+ if (numElem)
1232
+ {
1233
+ btOptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr;
1234
+
1235
+ for (int i=0;i<numElem;i++,memPtr++)
1236
+ {
1237
+ m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg);
1238
+ m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg);
1239
+ m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
1240
+ m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
1241
+ m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
1242
+ }
1243
+ }
1244
+ }
1245
+
1246
+ {
1247
+ int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes;
1248
+ m_quantizedContiguousNodes.resize(numElem);
1249
+
1250
+ if (numElem)
1251
+ {
1252
+ btQuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr;
1253
+ for (int i=0;i<numElem;i++,memPtr++)
1254
+ {
1255
+ m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
1256
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
1257
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
1258
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
1259
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
1260
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
1261
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
1262
+ }
1263
+ }
1264
+ }
1265
+
1266
+ m_traversalMode = btTraversalMode(quantizedBvhDoubleData.m_traversalMode);
1267
+
1268
+ {
1269
+ int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders;
1270
+ m_SubtreeHeaders.resize(numElem);
1271
+ if (numElem)
1272
+ {
1273
+ btBvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr;
1274
+ for (int i=0;i<numElem;i++,memPtr++)
1275
+ {
1276
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
1277
+ m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
1278
+ m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
1279
+ m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
1280
+ m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
1281
+ m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
1282
+ m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
1283
+ m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
1284
+ }
1285
+ }
1286
+ }
1287
+
1288
+ }
1289
+
1290
+
1291
+
1292
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
1293
+ const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer) const
1294
+ {
1295
+ btQuantizedBvhData* quantizedData = (btQuantizedBvhData*)dataBuffer;
1296
+
1297
+ m_bvhAabbMax.serialize(quantizedData->m_bvhAabbMax);
1298
+ m_bvhAabbMin.serialize(quantizedData->m_bvhAabbMin);
1299
+ m_bvhQuantization.serialize(quantizedData->m_bvhQuantization);
1300
+
1301
+ quantizedData->m_curNodeIndex = m_curNodeIndex;
1302
+ quantizedData->m_useQuantization = m_useQuantization;
1303
+
1304
+ quantizedData->m_numContiguousLeafNodes = m_contiguousNodes.size();
1305
+ quantizedData->m_contiguousNodesPtr = (btOptimizedBvhNodeData*) (m_contiguousNodes.size() ? serializer->getUniquePointer((void*)&m_contiguousNodes[0]) : 0);
1306
+ if (quantizedData->m_contiguousNodesPtr)
1307
+ {
1308
+ int sz = sizeof(btOptimizedBvhNodeData);
1309
+ int numElem = m_contiguousNodes.size();
1310
+ btChunk* chunk = serializer->allocate(sz,numElem);
1311
+ btOptimizedBvhNodeData* memPtr = (btOptimizedBvhNodeData*)chunk->m_oldPtr;
1312
+ for (int i=0;i<numElem;i++,memPtr++)
1313
+ {
1314
+ m_contiguousNodes[i].m_aabbMaxOrg.serialize(memPtr->m_aabbMaxOrg);
1315
+ m_contiguousNodes[i].m_aabbMinOrg.serialize(memPtr->m_aabbMinOrg);
1316
+ memPtr->m_escapeIndex = m_contiguousNodes[i].m_escapeIndex;
1317
+ memPtr->m_subPart = m_contiguousNodes[i].m_subPart;
1318
+ memPtr->m_triangleIndex = m_contiguousNodes[i].m_triangleIndex;
1319
+ }
1320
+ serializer->finalizeChunk(chunk,"btOptimizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_contiguousNodes[0]);
1321
+ }
1322
+
1323
+ quantizedData->m_numQuantizedContiguousNodes = m_quantizedContiguousNodes.size();
1324
+ // printf("quantizedData->m_numQuantizedContiguousNodes=%d\n",quantizedData->m_numQuantizedContiguousNodes);
1325
+ quantizedData->m_quantizedContiguousNodesPtr =(btQuantizedBvhNodeData*) (m_quantizedContiguousNodes.size() ? serializer->getUniquePointer((void*)&m_quantizedContiguousNodes[0]) : 0);
1326
+ if (quantizedData->m_quantizedContiguousNodesPtr)
1327
+ {
1328
+ int sz = sizeof(btQuantizedBvhNodeData);
1329
+ int numElem = m_quantizedContiguousNodes.size();
1330
+ btChunk* chunk = serializer->allocate(sz,numElem);
1331
+ btQuantizedBvhNodeData* memPtr = (btQuantizedBvhNodeData*)chunk->m_oldPtr;
1332
+ for (int i=0;i<numElem;i++,memPtr++)
1333
+ {
1334
+ memPtr->m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex;
1335
+ memPtr->m_quantizedAabbMax[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[0];
1336
+ memPtr->m_quantizedAabbMax[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[1];
1337
+ memPtr->m_quantizedAabbMax[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[2];
1338
+ memPtr->m_quantizedAabbMin[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[0];
1339
+ memPtr->m_quantizedAabbMin[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[1];
1340
+ memPtr->m_quantizedAabbMin[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[2];
1341
+ }
1342
+ serializer->finalizeChunk(chunk,"btQuantizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_quantizedContiguousNodes[0]);
1343
+ }
1344
+
1345
+ quantizedData->m_traversalMode = int(m_traversalMode);
1346
+ quantizedData->m_numSubtreeHeaders = m_SubtreeHeaders.size();
1347
+
1348
+ quantizedData->m_subTreeInfoPtr = (btBvhSubtreeInfoData*) (m_SubtreeHeaders.size() ? serializer->getUniquePointer((void*)&m_SubtreeHeaders[0]) : 0);
1349
+ if (quantizedData->m_subTreeInfoPtr)
1350
+ {
1351
+ int sz = sizeof(btBvhSubtreeInfoData);
1352
+ int numElem = m_SubtreeHeaders.size();
1353
+ btChunk* chunk = serializer->allocate(sz,numElem);
1354
+ btBvhSubtreeInfoData* memPtr = (btBvhSubtreeInfoData*)chunk->m_oldPtr;
1355
+ for (int i=0;i<numElem;i++,memPtr++)
1356
+ {
1357
+ memPtr->m_quantizedAabbMax[0] = m_SubtreeHeaders[i].m_quantizedAabbMax[0];
1358
+ memPtr->m_quantizedAabbMax[1] = m_SubtreeHeaders[i].m_quantizedAabbMax[1];
1359
+ memPtr->m_quantizedAabbMax[2] = m_SubtreeHeaders[i].m_quantizedAabbMax[2];
1360
+ memPtr->m_quantizedAabbMin[0] = m_SubtreeHeaders[i].m_quantizedAabbMin[0];
1361
+ memPtr->m_quantizedAabbMin[1] = m_SubtreeHeaders[i].m_quantizedAabbMin[1];
1362
+ memPtr->m_quantizedAabbMin[2] = m_SubtreeHeaders[i].m_quantizedAabbMin[2];
1363
+
1364
+ memPtr->m_rootNodeIndex = m_SubtreeHeaders[i].m_rootNodeIndex;
1365
+ memPtr->m_subtreeSize = m_SubtreeHeaders[i].m_subtreeSize;
1366
+ }
1367
+ serializer->finalizeChunk(chunk,"btBvhSubtreeInfoData",BT_ARRAY_CODE,(void*)&m_SubtreeHeaders[0]);
1368
+ }
1369
+ return btQuantizedBvhDataName;
1370
+ }
1371
+
1372
+
1373
+
1374
+
1375
+