ruby-bullet 0.0.2-x86-mingw32
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- data/INSTALL.md +22 -0
- data/LICENSE +23 -0
- data/README.md +41 -0
- data/Rakefile +131 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
- data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
- data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
- data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
- data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
- data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
- data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
- data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
- data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
- data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
- data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
- data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
- data/bindings/bullet/interface/LinearMath/btList.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
- data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
- data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
- data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
- data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
- data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
- data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
- data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
- data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
- data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
- data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
- data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
- data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
- data/bindings/bullet/interface/Makefile +19 -0
- data/bindings/bullet/interface/bullet.i +9 -0
- data/bindings/bullet/interface/bullet_all.i +186 -0
- data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
- data/bindings/bullet/interface/bullet_wrap.h +106 -0
- data/bindings/bullet/interface/bullet_wrap.o +0 -0
- data/bindings/bullet/src/TickListener.h +22 -0
- data/deps/include/bullet/Bullet-C-Api.h +176 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
- data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btDiscreteDynamicsWorld.h"
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//collision detection
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include "LinearMath/btTransformUtil.h"
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#include "LinearMath/btQuickprof.h"
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//rigidbody & constraints
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletDynamics/Dynamics/btActionInterface.h"
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btMotionState.h"
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#include "LinearMath/btSerializer.h"
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#if 0
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btAlignedObjectArray<btVector3> debugContacts;
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btAlignedObjectArray<btVector3> debugNormals;
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int startHit=2;
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int firstHit=startHit;
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#endif
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SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs)
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{
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int islandId;
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const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
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const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
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islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
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return islandId;
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}
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class btSortConstraintOnIslandPredicate
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{
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public:
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bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
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{
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int rIslandId0,lIslandId0;
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rIslandId0 = btGetConstraintIslandId(rhs);
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lIslandId0 = btGetConstraintIslandId(lhs);
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return lIslandId0 < rIslandId0;
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}
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};
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struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
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{
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btContactSolverInfo* m_solverInfo;
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btConstraintSolver* m_solver;
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btTypedConstraint** m_sortedConstraints;
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int m_numConstraints;
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btIDebugDraw* m_debugDrawer;
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btStackAlloc* m_stackAlloc;
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btDispatcher* m_dispatcher;
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btAlignedObjectArray<btCollisionObject*> m_bodies;
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btAlignedObjectArray<btPersistentManifold*> m_manifolds;
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btAlignedObjectArray<btTypedConstraint*> m_constraints;
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InplaceSolverIslandCallback(
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btConstraintSolver* solver,
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btStackAlloc* stackAlloc,
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btDispatcher* dispatcher)
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:m_solverInfo(NULL),
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m_solver(solver),
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m_sortedConstraints(NULL),
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m_numConstraints(0),
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m_debugDrawer(NULL),
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m_stackAlloc(stackAlloc),
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m_dispatcher(dispatcher)
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{
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}
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InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
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{
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btAssert(0);
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(void)other;
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return *this;
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}
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SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btIDebugDraw* debugDrawer)
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{
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btAssert(solverInfo);
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m_solverInfo = solverInfo;
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m_sortedConstraints = sortedConstraints;
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m_numConstraints = numConstraints;
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m_debugDrawer = debugDrawer;
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m_bodies.resize (0);
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m_manifolds.resize (0);
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m_constraints.resize (0);
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}
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virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
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{
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if (islandId<0)
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{
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if (numManifolds + m_numConstraints)
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{
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///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
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m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
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}
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} else
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{
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//also add all non-contact constraints/joints for this island
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btTypedConstraint** startConstraint = 0;
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int numCurConstraints = 0;
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int i;
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//find the first constraint for this island
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for (i=0;i<m_numConstraints;i++)
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{
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if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
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{
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startConstraint = &m_sortedConstraints[i];
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break;
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}
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}
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//count the number of constraints in this island
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for (;i<m_numConstraints;i++)
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{
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if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
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{
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numCurConstraints++;
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}
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}
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if (m_solverInfo->m_minimumSolverBatchSize<=1)
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{
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///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
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if (numManifolds + numCurConstraints)
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{
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m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
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}
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} else
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{
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for (i=0;i<numBodies;i++)
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m_bodies.push_back(bodies[i]);
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for (i=0;i<numManifolds;i++)
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m_manifolds.push_back(manifolds[i]);
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for (i=0;i<numCurConstraints;i++)
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m_constraints.push_back(startConstraint[i]);
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if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
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{
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processConstraints();
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} else
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{
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//printf("deferred\n");
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}
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}
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}
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}
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void processConstraints()
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{
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if (m_manifolds.size() + m_constraints.size()>0)
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{
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btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
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btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
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btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
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m_solver->solveGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
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}
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m_bodies.resize(0);
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m_manifolds.resize(0);
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m_constraints.resize(0);
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}
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};
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btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
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:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
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m_constraintSolver(constraintSolver),
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m_gravity(0,-10,0),
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m_localTime(0),
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m_synchronizeAllMotionStates(false),
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m_profileTimings(0),
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m_sortedConstraints (),
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m_solverIslandCallback ( NULL )
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{
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if (!m_constraintSolver)
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{
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void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16);
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m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver;
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m_ownsConstraintSolver = true;
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} else
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{
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m_ownsConstraintSolver = false;
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}
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{
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void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager),16);
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m_islandManager = new (mem) btSimulationIslandManager();
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}
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+
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m_ownsIslandManager = true;
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+
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{
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void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback),16);
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m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (constraintSolver, m_stackAlloc, dispatcher);
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}
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}
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+
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+
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btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
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{
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250
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//only delete it when we created it
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if (m_ownsIslandManager)
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{
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253
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m_islandManager->~btSimulationIslandManager();
|
254
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btAlignedFree( m_islandManager);
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255
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+
}
|
256
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if (m_solverIslandCallback)
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257
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+
{
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258
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+
m_solverIslandCallback->~InplaceSolverIslandCallback();
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259
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+
btAlignedFree(m_solverIslandCallback);
|
260
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+
}
|
261
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+
if (m_ownsConstraintSolver)
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262
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+
{
|
263
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+
|
264
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+
m_constraintSolver->~btConstraintSolver();
|
265
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btAlignedFree(m_constraintSolver);
|
266
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+
}
|
267
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+
}
|
268
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+
|
269
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void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
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270
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+
{
|
271
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+
///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
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272
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+
///to switch status _after_ adding kinematic objects to the world
|
273
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+
///fix it for Bullet 3.x release
|
274
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+
for (int i=0;i<m_collisionObjects.size();i++)
|
275
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+
{
|
276
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+
btCollisionObject* colObj = m_collisionObjects[i];
|
277
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+
btRigidBody* body = btRigidBody::upcast(colObj);
|
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if (body && body->getActivationState() != ISLAND_SLEEPING)
|
279
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+
{
|
280
|
+
if (body->isKinematicObject())
|
281
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+
{
|
282
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+
//to calculate velocities next frame
|
283
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+
body->saveKinematicState(timeStep);
|
284
|
+
}
|
285
|
+
}
|
286
|
+
}
|
287
|
+
|
288
|
+
}
|
289
|
+
|
290
|
+
void btDiscreteDynamicsWorld::debugDrawWorld()
|
291
|
+
{
|
292
|
+
BT_PROFILE("debugDrawWorld");
|
293
|
+
|
294
|
+
btCollisionWorld::debugDrawWorld();
|
295
|
+
|
296
|
+
bool drawConstraints = false;
|
297
|
+
if (getDebugDrawer())
|
298
|
+
{
|
299
|
+
int mode = getDebugDrawer()->getDebugMode();
|
300
|
+
if(mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
|
301
|
+
{
|
302
|
+
drawConstraints = true;
|
303
|
+
}
|
304
|
+
}
|
305
|
+
if(drawConstraints)
|
306
|
+
{
|
307
|
+
for(int i = getNumConstraints()-1; i>=0 ;i--)
|
308
|
+
{
|
309
|
+
btTypedConstraint* constraint = getConstraint(i);
|
310
|
+
debugDrawConstraint(constraint);
|
311
|
+
}
|
312
|
+
}
|
313
|
+
|
314
|
+
|
315
|
+
|
316
|
+
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb | btIDebugDraw::DBG_DrawNormals)))
|
317
|
+
{
|
318
|
+
int i;
|
319
|
+
|
320
|
+
if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
|
321
|
+
{
|
322
|
+
for (i=0;i<m_actions.size();i++)
|
323
|
+
{
|
324
|
+
m_actions[i]->debugDraw(m_debugDrawer);
|
325
|
+
}
|
326
|
+
}
|
327
|
+
}
|
328
|
+
}
|
329
|
+
|
330
|
+
void btDiscreteDynamicsWorld::clearForces()
|
331
|
+
{
|
332
|
+
///@todo: iterate over awake simulation islands!
|
333
|
+
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
334
|
+
{
|
335
|
+
btRigidBody* body = m_nonStaticRigidBodies[i];
|
336
|
+
//need to check if next line is ok
|
337
|
+
//it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up
|
338
|
+
body->clearForces();
|
339
|
+
}
|
340
|
+
}
|
341
|
+
|
342
|
+
///apply gravity, call this once per timestep
|
343
|
+
void btDiscreteDynamicsWorld::applyGravity()
|
344
|
+
{
|
345
|
+
///@todo: iterate over awake simulation islands!
|
346
|
+
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
347
|
+
{
|
348
|
+
btRigidBody* body = m_nonStaticRigidBodies[i];
|
349
|
+
if (body->isActive())
|
350
|
+
{
|
351
|
+
body->applyGravity();
|
352
|
+
}
|
353
|
+
}
|
354
|
+
}
|
355
|
+
|
356
|
+
|
357
|
+
void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
|
358
|
+
{
|
359
|
+
btAssert(body);
|
360
|
+
|
361
|
+
if (body->getMotionState() && !body->isStaticOrKinematicObject())
|
362
|
+
{
|
363
|
+
//we need to call the update at least once, even for sleeping objects
|
364
|
+
//otherwise the 'graphics' transform never updates properly
|
365
|
+
///@todo: add 'dirty' flag
|
366
|
+
//if (body->getActivationState() != ISLAND_SLEEPING)
|
367
|
+
{
|
368
|
+
btTransform interpolatedTransform;
|
369
|
+
btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
|
370
|
+
body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform);
|
371
|
+
body->getMotionState()->setWorldTransform(interpolatedTransform);
|
372
|
+
}
|
373
|
+
}
|
374
|
+
}
|
375
|
+
|
376
|
+
|
377
|
+
void btDiscreteDynamicsWorld::synchronizeMotionStates()
|
378
|
+
{
|
379
|
+
BT_PROFILE("synchronizeMotionStates");
|
380
|
+
if (m_synchronizeAllMotionStates)
|
381
|
+
{
|
382
|
+
//iterate over all collision objects
|
383
|
+
for ( int i=0;i<m_collisionObjects.size();i++)
|
384
|
+
{
|
385
|
+
btCollisionObject* colObj = m_collisionObjects[i];
|
386
|
+
btRigidBody* body = btRigidBody::upcast(colObj);
|
387
|
+
if (body)
|
388
|
+
synchronizeSingleMotionState(body);
|
389
|
+
}
|
390
|
+
} else
|
391
|
+
{
|
392
|
+
//iterate over all active rigid bodies
|
393
|
+
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
394
|
+
{
|
395
|
+
btRigidBody* body = m_nonStaticRigidBodies[i];
|
396
|
+
if (body->isActive())
|
397
|
+
synchronizeSingleMotionState(body);
|
398
|
+
}
|
399
|
+
}
|
400
|
+
}
|
401
|
+
|
402
|
+
|
403
|
+
int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
|
404
|
+
{
|
405
|
+
startProfiling(timeStep);
|
406
|
+
|
407
|
+
BT_PROFILE("stepSimulation");
|
408
|
+
|
409
|
+
int numSimulationSubSteps = 0;
|
410
|
+
|
411
|
+
if (maxSubSteps)
|
412
|
+
{
|
413
|
+
//fixed timestep with interpolation
|
414
|
+
m_localTime += timeStep;
|
415
|
+
if (m_localTime >= fixedTimeStep)
|
416
|
+
{
|
417
|
+
numSimulationSubSteps = int( m_localTime / fixedTimeStep);
|
418
|
+
m_localTime -= numSimulationSubSteps * fixedTimeStep;
|
419
|
+
}
|
420
|
+
} else
|
421
|
+
{
|
422
|
+
//variable timestep
|
423
|
+
fixedTimeStep = timeStep;
|
424
|
+
m_localTime = timeStep;
|
425
|
+
if (btFuzzyZero(timeStep))
|
426
|
+
{
|
427
|
+
numSimulationSubSteps = 0;
|
428
|
+
maxSubSteps = 0;
|
429
|
+
} else
|
430
|
+
{
|
431
|
+
numSimulationSubSteps = 1;
|
432
|
+
maxSubSteps = 1;
|
433
|
+
}
|
434
|
+
}
|
435
|
+
|
436
|
+
//process some debugging flags
|
437
|
+
if (getDebugDrawer())
|
438
|
+
{
|
439
|
+
btIDebugDraw* debugDrawer = getDebugDrawer ();
|
440
|
+
gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
|
441
|
+
}
|
442
|
+
if (numSimulationSubSteps)
|
443
|
+
{
|
444
|
+
|
445
|
+
//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
|
446
|
+
int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
|
447
|
+
|
448
|
+
saveKinematicState(fixedTimeStep*clampedSimulationSteps);
|
449
|
+
|
450
|
+
applyGravity();
|
451
|
+
|
452
|
+
|
453
|
+
|
454
|
+
for (int i=0;i<clampedSimulationSteps;i++)
|
455
|
+
{
|
456
|
+
internalSingleStepSimulation(fixedTimeStep);
|
457
|
+
synchronizeMotionStates();
|
458
|
+
}
|
459
|
+
|
460
|
+
} else
|
461
|
+
{
|
462
|
+
synchronizeMotionStates();
|
463
|
+
}
|
464
|
+
|
465
|
+
clearForces();
|
466
|
+
|
467
|
+
#ifndef BT_NO_PROFILE
|
468
|
+
CProfileManager::Increment_Frame_Counter();
|
469
|
+
#endif //BT_NO_PROFILE
|
470
|
+
|
471
|
+
return numSimulationSubSteps;
|
472
|
+
}
|
473
|
+
|
474
|
+
void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
|
475
|
+
{
|
476
|
+
|
477
|
+
BT_PROFILE("internalSingleStepSimulation");
|
478
|
+
|
479
|
+
if(0 != m_internalPreTickCallback) {
|
480
|
+
(*m_internalPreTickCallback)(this, timeStep);
|
481
|
+
}
|
482
|
+
|
483
|
+
///apply gravity, predict motion
|
484
|
+
predictUnconstraintMotion(timeStep);
|
485
|
+
|
486
|
+
btDispatcherInfo& dispatchInfo = getDispatchInfo();
|
487
|
+
|
488
|
+
dispatchInfo.m_timeStep = timeStep;
|
489
|
+
dispatchInfo.m_stepCount = 0;
|
490
|
+
dispatchInfo.m_debugDraw = getDebugDrawer();
|
491
|
+
|
492
|
+
|
493
|
+
///perform collision detection
|
494
|
+
performDiscreteCollisionDetection();
|
495
|
+
|
496
|
+
|
497
|
+
calculateSimulationIslands();
|
498
|
+
|
499
|
+
|
500
|
+
getSolverInfo().m_timeStep = timeStep;
|
501
|
+
|
502
|
+
|
503
|
+
|
504
|
+
///solve contact and other joint constraints
|
505
|
+
solveConstraints(getSolverInfo());
|
506
|
+
|
507
|
+
///CallbackTriggers();
|
508
|
+
|
509
|
+
///integrate transforms
|
510
|
+
integrateTransforms(timeStep);
|
511
|
+
|
512
|
+
///update vehicle simulation
|
513
|
+
updateActions(timeStep);
|
514
|
+
|
515
|
+
updateActivationState( timeStep );
|
516
|
+
|
517
|
+
if(0 != m_internalTickCallback) {
|
518
|
+
(*m_internalTickCallback)(this, timeStep);
|
519
|
+
}
|
520
|
+
}
|
521
|
+
|
522
|
+
void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
|
523
|
+
{
|
524
|
+
m_gravity = gravity;
|
525
|
+
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
526
|
+
{
|
527
|
+
btRigidBody* body = m_nonStaticRigidBodies[i];
|
528
|
+
if (body->isActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
|
529
|
+
{
|
530
|
+
body->setGravity(gravity);
|
531
|
+
}
|
532
|
+
}
|
533
|
+
}
|
534
|
+
|
535
|
+
btVector3 btDiscreteDynamicsWorld::getGravity () const
|
536
|
+
{
|
537
|
+
return m_gravity;
|
538
|
+
}
|
539
|
+
|
540
|
+
void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
|
541
|
+
{
|
542
|
+
btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask);
|
543
|
+
}
|
544
|
+
|
545
|
+
void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
|
546
|
+
{
|
547
|
+
btRigidBody* body = btRigidBody::upcast(collisionObject);
|
548
|
+
if (body)
|
549
|
+
removeRigidBody(body);
|
550
|
+
else
|
551
|
+
btCollisionWorld::removeCollisionObject(collisionObject);
|
552
|
+
}
|
553
|
+
|
554
|
+
void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
|
555
|
+
{
|
556
|
+
m_nonStaticRigidBodies.remove(body);
|
557
|
+
btCollisionWorld::removeCollisionObject(body);
|
558
|
+
}
|
559
|
+
|
560
|
+
|
561
|
+
void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
|
562
|
+
{
|
563
|
+
if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
|
564
|
+
{
|
565
|
+
body->setGravity(m_gravity);
|
566
|
+
}
|
567
|
+
|
568
|
+
if (body->getCollisionShape())
|
569
|
+
{
|
570
|
+
if (!body->isStaticObject())
|
571
|
+
{
|
572
|
+
m_nonStaticRigidBodies.push_back(body);
|
573
|
+
} else
|
574
|
+
{
|
575
|
+
body->setActivationState(ISLAND_SLEEPING);
|
576
|
+
}
|
577
|
+
|
578
|
+
bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
|
579
|
+
short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
|
580
|
+
short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
|
581
|
+
|
582
|
+
addCollisionObject(body,collisionFilterGroup,collisionFilterMask);
|
583
|
+
}
|
584
|
+
}
|
585
|
+
|
586
|
+
void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
|
587
|
+
{
|
588
|
+
if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
|
589
|
+
{
|
590
|
+
body->setGravity(m_gravity);
|
591
|
+
}
|
592
|
+
|
593
|
+
if (body->getCollisionShape())
|
594
|
+
{
|
595
|
+
if (!body->isStaticObject())
|
596
|
+
{
|
597
|
+
m_nonStaticRigidBodies.push_back(body);
|
598
|
+
}
|
599
|
+
else
|
600
|
+
{
|
601
|
+
body->setActivationState(ISLAND_SLEEPING);
|
602
|
+
}
|
603
|
+
addCollisionObject(body,group,mask);
|
604
|
+
}
|
605
|
+
}
|
606
|
+
|
607
|
+
|
608
|
+
void btDiscreteDynamicsWorld::updateActions(btScalar timeStep)
|
609
|
+
{
|
610
|
+
BT_PROFILE("updateActions");
|
611
|
+
|
612
|
+
for ( int i=0;i<m_actions.size();i++)
|
613
|
+
{
|
614
|
+
m_actions[i]->updateAction( this, timeStep);
|
615
|
+
}
|
616
|
+
}
|
617
|
+
|
618
|
+
|
619
|
+
void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
|
620
|
+
{
|
621
|
+
BT_PROFILE("updateActivationState");
|
622
|
+
|
623
|
+
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
624
|
+
{
|
625
|
+
btRigidBody* body = m_nonStaticRigidBodies[i];
|
626
|
+
if (body)
|
627
|
+
{
|
628
|
+
body->updateDeactivation(timeStep);
|
629
|
+
|
630
|
+
if (body->wantsSleeping())
|
631
|
+
{
|
632
|
+
if (body->isStaticOrKinematicObject())
|
633
|
+
{
|
634
|
+
body->setActivationState(ISLAND_SLEEPING);
|
635
|
+
} else
|
636
|
+
{
|
637
|
+
if (body->getActivationState() == ACTIVE_TAG)
|
638
|
+
body->setActivationState( WANTS_DEACTIVATION );
|
639
|
+
if (body->getActivationState() == ISLAND_SLEEPING)
|
640
|
+
{
|
641
|
+
body->setAngularVelocity(btVector3(0,0,0));
|
642
|
+
body->setLinearVelocity(btVector3(0,0,0));
|
643
|
+
}
|
644
|
+
|
645
|
+
}
|
646
|
+
} else
|
647
|
+
{
|
648
|
+
if (body->getActivationState() != DISABLE_DEACTIVATION)
|
649
|
+
body->setActivationState( ACTIVE_TAG );
|
650
|
+
}
|
651
|
+
}
|
652
|
+
}
|
653
|
+
}
|
654
|
+
|
655
|
+
void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies)
|
656
|
+
{
|
657
|
+
m_constraints.push_back(constraint);
|
658
|
+
if (disableCollisionsBetweenLinkedBodies)
|
659
|
+
{
|
660
|
+
constraint->getRigidBodyA().addConstraintRef(constraint);
|
661
|
+
constraint->getRigidBodyB().addConstraintRef(constraint);
|
662
|
+
}
|
663
|
+
}
|
664
|
+
|
665
|
+
void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
|
666
|
+
{
|
667
|
+
m_constraints.remove(constraint);
|
668
|
+
constraint->getRigidBodyA().removeConstraintRef(constraint);
|
669
|
+
constraint->getRigidBodyB().removeConstraintRef(constraint);
|
670
|
+
}
|
671
|
+
|
672
|
+
void btDiscreteDynamicsWorld::addAction(btActionInterface* action)
|
673
|
+
{
|
674
|
+
m_actions.push_back(action);
|
675
|
+
}
|
676
|
+
|
677
|
+
void btDiscreteDynamicsWorld::removeAction(btActionInterface* action)
|
678
|
+
{
|
679
|
+
m_actions.remove(action);
|
680
|
+
}
|
681
|
+
|
682
|
+
|
683
|
+
void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle)
|
684
|
+
{
|
685
|
+
addAction(vehicle);
|
686
|
+
}
|
687
|
+
|
688
|
+
void btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle)
|
689
|
+
{
|
690
|
+
removeAction(vehicle);
|
691
|
+
}
|
692
|
+
|
693
|
+
void btDiscreteDynamicsWorld::addCharacter(btActionInterface* character)
|
694
|
+
{
|
695
|
+
addAction(character);
|
696
|
+
}
|
697
|
+
|
698
|
+
void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character)
|
699
|
+
{
|
700
|
+
removeAction(character);
|
701
|
+
}
|
702
|
+
|
703
|
+
|
704
|
+
|
705
|
+
|
706
|
+
void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
|
707
|
+
{
|
708
|
+
BT_PROFILE("solveConstraints");
|
709
|
+
|
710
|
+
m_sortedConstraints.resize( m_constraints.size());
|
711
|
+
int i;
|
712
|
+
for (i=0;i<getNumConstraints();i++)
|
713
|
+
{
|
714
|
+
m_sortedConstraints[i] = m_constraints[i];
|
715
|
+
}
|
716
|
+
|
717
|
+
// btAssert(0);
|
718
|
+
|
719
|
+
|
720
|
+
|
721
|
+
m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate());
|
722
|
+
|
723
|
+
btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
|
724
|
+
|
725
|
+
m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer());
|
726
|
+
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
|
727
|
+
|
728
|
+
/// solve all the constraints for this island
|
729
|
+
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback);
|
730
|
+
|
731
|
+
m_solverIslandCallback->processConstraints();
|
732
|
+
|
733
|
+
m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
|
734
|
+
}
|
735
|
+
|
736
|
+
|
737
|
+
void btDiscreteDynamicsWorld::calculateSimulationIslands()
|
738
|
+
{
|
739
|
+
BT_PROFILE("calculateSimulationIslands");
|
740
|
+
|
741
|
+
getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
|
742
|
+
|
743
|
+
{
|
744
|
+
int i;
|
745
|
+
int numConstraints = int(m_constraints.size());
|
746
|
+
for (i=0;i< numConstraints ; i++ )
|
747
|
+
{
|
748
|
+
btTypedConstraint* constraint = m_constraints[i];
|
749
|
+
if (constraint->isEnabled())
|
750
|
+
{
|
751
|
+
const btRigidBody* colObj0 = &constraint->getRigidBodyA();
|
752
|
+
const btRigidBody* colObj1 = &constraint->getRigidBodyB();
|
753
|
+
|
754
|
+
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
|
755
|
+
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
|
756
|
+
{
|
757
|
+
if (colObj0->isActive() || colObj1->isActive())
|
758
|
+
{
|
759
|
+
|
760
|
+
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
|
761
|
+
(colObj1)->getIslandTag());
|
762
|
+
}
|
763
|
+
}
|
764
|
+
}
|
765
|
+
}
|
766
|
+
}
|
767
|
+
|
768
|
+
//Store the island id in each body
|
769
|
+
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
|
770
|
+
|
771
|
+
|
772
|
+
}
|
773
|
+
|
774
|
+
|
775
|
+
|
776
|
+
|
777
|
+
class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
|
778
|
+
{
|
779
|
+
public:
|
780
|
+
|
781
|
+
btCollisionObject* m_me;
|
782
|
+
btScalar m_allowedPenetration;
|
783
|
+
btOverlappingPairCache* m_pairCache;
|
784
|
+
btDispatcher* m_dispatcher;
|
785
|
+
|
786
|
+
public:
|
787
|
+
btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
|
788
|
+
btCollisionWorld::ClosestConvexResultCallback(fromA,toA),
|
789
|
+
m_me(me),
|
790
|
+
m_allowedPenetration(0.0f),
|
791
|
+
m_pairCache(pairCache),
|
792
|
+
m_dispatcher(dispatcher)
|
793
|
+
{
|
794
|
+
}
|
795
|
+
|
796
|
+
virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
|
797
|
+
{
|
798
|
+
if (convexResult.m_hitCollisionObject == m_me)
|
799
|
+
return 1.0f;
|
800
|
+
|
801
|
+
//ignore result if there is no contact response
|
802
|
+
if(!convexResult.m_hitCollisionObject->hasContactResponse())
|
803
|
+
return 1.0f;
|
804
|
+
|
805
|
+
btVector3 linVelA,linVelB;
|
806
|
+
linVelA = m_convexToWorld-m_convexFromWorld;
|
807
|
+
linVelB = btVector3(0,0,0);//toB.getOrigin()-fromB.getOrigin();
|
808
|
+
|
809
|
+
btVector3 relativeVelocity = (linVelA-linVelB);
|
810
|
+
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
|
811
|
+
if (convexResult.m_hitNormalLocal.dot(relativeVelocity)>=-m_allowedPenetration)
|
812
|
+
return 1.f;
|
813
|
+
|
814
|
+
return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
|
815
|
+
}
|
816
|
+
|
817
|
+
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
818
|
+
{
|
819
|
+
//don't collide with itself
|
820
|
+
if (proxy0->m_clientObject == m_me)
|
821
|
+
return false;
|
822
|
+
|
823
|
+
///don't do CCD when the collision filters are not matching
|
824
|
+
if (!ClosestConvexResultCallback::needsCollision(proxy0))
|
825
|
+
return false;
|
826
|
+
|
827
|
+
btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
|
828
|
+
|
829
|
+
//call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
|
830
|
+
if (m_dispatcher->needsResponse(m_me,otherObj))
|
831
|
+
{
|
832
|
+
#if 0
|
833
|
+
///don't do CCD when there are already contact points (touching contact/penetration)
|
834
|
+
btAlignedObjectArray<btPersistentManifold*> manifoldArray;
|
835
|
+
btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0);
|
836
|
+
if (collisionPair)
|
837
|
+
{
|
838
|
+
if (collisionPair->m_algorithm)
|
839
|
+
{
|
840
|
+
manifoldArray.resize(0);
|
841
|
+
collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
|
842
|
+
for (int j=0;j<manifoldArray.size();j++)
|
843
|
+
{
|
844
|
+
btPersistentManifold* manifold = manifoldArray[j];
|
845
|
+
if (manifold->getNumContacts()>0)
|
846
|
+
return false;
|
847
|
+
}
|
848
|
+
}
|
849
|
+
}
|
850
|
+
#endif
|
851
|
+
return true;
|
852
|
+
}
|
853
|
+
|
854
|
+
return false;
|
855
|
+
}
|
856
|
+
|
857
|
+
|
858
|
+
};
|
859
|
+
|
860
|
+
///internal debugging variable. this value shouldn't be too high
|
861
|
+
int gNumClampedCcdMotions=0;
|
862
|
+
|
863
|
+
void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
|
864
|
+
{
|
865
|
+
BT_PROFILE("integrateTransforms");
|
866
|
+
btTransform predictedTrans;
|
867
|
+
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
868
|
+
{
|
869
|
+
btRigidBody* body = m_nonStaticRigidBodies[i];
|
870
|
+
body->setHitFraction(1.f);
|
871
|
+
|
872
|
+
if (body->isActive() && (!body->isStaticOrKinematicObject()))
|
873
|
+
{
|
874
|
+
|
875
|
+
body->predictIntegratedTransform(timeStep, predictedTrans);
|
876
|
+
|
877
|
+
btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
|
878
|
+
|
879
|
+
|
880
|
+
|
881
|
+
if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
|
882
|
+
{
|
883
|
+
BT_PROFILE("CCD motion clamping");
|
884
|
+
if (body->getCollisionShape()->isConvex())
|
885
|
+
{
|
886
|
+
gNumClampedCcdMotions++;
|
887
|
+
#ifdef USE_STATIC_ONLY
|
888
|
+
class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
|
889
|
+
{
|
890
|
+
public:
|
891
|
+
|
892
|
+
StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
|
893
|
+
btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher)
|
894
|
+
{
|
895
|
+
}
|
896
|
+
|
897
|
+
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
898
|
+
{
|
899
|
+
btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
|
900
|
+
if (!otherObj->isStaticOrKinematicObject())
|
901
|
+
return false;
|
902
|
+
return btClosestNotMeConvexResultCallback::needsCollision(proxy0);
|
903
|
+
}
|
904
|
+
};
|
905
|
+
|
906
|
+
StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
|
907
|
+
#else
|
908
|
+
btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
|
909
|
+
#endif
|
910
|
+
//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
|
911
|
+
btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
|
912
|
+
sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration;
|
913
|
+
|
914
|
+
sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
|
915
|
+
sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
|
916
|
+
btTransform modifiedPredictedTrans = predictedTrans;
|
917
|
+
modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
|
918
|
+
|
919
|
+
convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults);
|
920
|
+
if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
|
921
|
+
{
|
922
|
+
|
923
|
+
//printf("clamped integration to hit fraction = %f\n",fraction);
|
924
|
+
body->setHitFraction(sweepResults.m_closestHitFraction);
|
925
|
+
body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
|
926
|
+
body->setHitFraction(0.f);
|
927
|
+
body->proceedToTransform( predictedTrans);
|
928
|
+
|
929
|
+
#if 0
|
930
|
+
btVector3 linVel = body->getLinearVelocity();
|
931
|
+
|
932
|
+
btScalar maxSpeed = body->getCcdMotionThreshold()/getSolverInfo().m_timeStep;
|
933
|
+
btScalar maxSpeedSqr = maxSpeed*maxSpeed;
|
934
|
+
if (linVel.length2()>maxSpeedSqr)
|
935
|
+
{
|
936
|
+
linVel.normalize();
|
937
|
+
linVel*= maxSpeed;
|
938
|
+
body->setLinearVelocity(linVel);
|
939
|
+
btScalar ms2 = body->getLinearVelocity().length2();
|
940
|
+
body->predictIntegratedTransform(timeStep, predictedTrans);
|
941
|
+
|
942
|
+
btScalar sm2 = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
|
943
|
+
btScalar smt = body->getCcdSquareMotionThreshold();
|
944
|
+
printf("sm2=%f\n",sm2);
|
945
|
+
}
|
946
|
+
#else
|
947
|
+
//response between two dynamic objects without friction, assuming 0 penetration depth
|
948
|
+
btScalar appliedImpulse = 0.f;
|
949
|
+
btScalar depth = 0.f;
|
950
|
+
appliedImpulse = resolveSingleCollision(body,sweepResults.m_hitCollisionObject,sweepResults.m_hitPointWorld,sweepResults.m_hitNormalWorld,getSolverInfo(), depth);
|
951
|
+
|
952
|
+
|
953
|
+
#endif
|
954
|
+
|
955
|
+
continue;
|
956
|
+
}
|
957
|
+
}
|
958
|
+
}
|
959
|
+
|
960
|
+
|
961
|
+
body->proceedToTransform( predictedTrans);
|
962
|
+
}
|
963
|
+
}
|
964
|
+
}
|
965
|
+
|
966
|
+
|
967
|
+
|
968
|
+
|
969
|
+
|
970
|
+
|
971
|
+
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
972
|
+
{
|
973
|
+
BT_PROFILE("predictUnconstraintMotion");
|
974
|
+
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
975
|
+
{
|
976
|
+
btRigidBody* body = m_nonStaticRigidBodies[i];
|
977
|
+
if (!body->isStaticOrKinematicObject())
|
978
|
+
{
|
979
|
+
body->integrateVelocities( timeStep);
|
980
|
+
//damping
|
981
|
+
body->applyDamping(timeStep);
|
982
|
+
|
983
|
+
body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
|
984
|
+
}
|
985
|
+
}
|
986
|
+
}
|
987
|
+
|
988
|
+
|
989
|
+
void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
|
990
|
+
{
|
991
|
+
(void)timeStep;
|
992
|
+
|
993
|
+
#ifndef BT_NO_PROFILE
|
994
|
+
CProfileManager::Reset();
|
995
|
+
#endif //BT_NO_PROFILE
|
996
|
+
|
997
|
+
}
|
998
|
+
|
999
|
+
|
1000
|
+
|
1001
|
+
|
1002
|
+
|
1003
|
+
|
1004
|
+
void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
|
1005
|
+
{
|
1006
|
+
bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0;
|
1007
|
+
bool drawLimits = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraintLimits) != 0;
|
1008
|
+
btScalar dbgDrawSize = constraint->getDbgDrawSize();
|
1009
|
+
if(dbgDrawSize <= btScalar(0.f))
|
1010
|
+
{
|
1011
|
+
return;
|
1012
|
+
}
|
1013
|
+
|
1014
|
+
switch(constraint->getConstraintType())
|
1015
|
+
{
|
1016
|
+
case POINT2POINT_CONSTRAINT_TYPE:
|
1017
|
+
{
|
1018
|
+
btPoint2PointConstraint* p2pC = (btPoint2PointConstraint*)constraint;
|
1019
|
+
btTransform tr;
|
1020
|
+
tr.setIdentity();
|
1021
|
+
btVector3 pivot = p2pC->getPivotInA();
|
1022
|
+
pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot;
|
1023
|
+
tr.setOrigin(pivot);
|
1024
|
+
getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1025
|
+
// that ideally should draw the same frame
|
1026
|
+
pivot = p2pC->getPivotInB();
|
1027
|
+
pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot;
|
1028
|
+
tr.setOrigin(pivot);
|
1029
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1030
|
+
}
|
1031
|
+
break;
|
1032
|
+
case HINGE_CONSTRAINT_TYPE:
|
1033
|
+
{
|
1034
|
+
btHingeConstraint* pHinge = (btHingeConstraint*)constraint;
|
1035
|
+
btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame();
|
1036
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1037
|
+
tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame();
|
1038
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1039
|
+
btScalar minAng = pHinge->getLowerLimit();
|
1040
|
+
btScalar maxAng = pHinge->getUpperLimit();
|
1041
|
+
if(minAng == maxAng)
|
1042
|
+
{
|
1043
|
+
break;
|
1044
|
+
}
|
1045
|
+
bool drawSect = true;
|
1046
|
+
if(minAng > maxAng)
|
1047
|
+
{
|
1048
|
+
minAng = btScalar(0.f);
|
1049
|
+
maxAng = SIMD_2_PI;
|
1050
|
+
drawSect = false;
|
1051
|
+
}
|
1052
|
+
if(drawLimits)
|
1053
|
+
{
|
1054
|
+
btVector3& center = tr.getOrigin();
|
1055
|
+
btVector3 normal = tr.getBasis().getColumn(2);
|
1056
|
+
btVector3 axis = tr.getBasis().getColumn(0);
|
1057
|
+
getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0,0,0), drawSect);
|
1058
|
+
}
|
1059
|
+
}
|
1060
|
+
break;
|
1061
|
+
case CONETWIST_CONSTRAINT_TYPE:
|
1062
|
+
{
|
1063
|
+
btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint;
|
1064
|
+
btTransform tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
|
1065
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1066
|
+
tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
|
1067
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1068
|
+
if(drawLimits)
|
1069
|
+
{
|
1070
|
+
//const btScalar length = btScalar(5);
|
1071
|
+
const btScalar length = dbgDrawSize;
|
1072
|
+
static int nSegments = 8*4;
|
1073
|
+
btScalar fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)(nSegments-1)/btScalar(nSegments);
|
1074
|
+
btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length);
|
1075
|
+
pPrev = tr * pPrev;
|
1076
|
+
for (int i=0; i<nSegments; i++)
|
1077
|
+
{
|
1078
|
+
fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)i/btScalar(nSegments);
|
1079
|
+
btVector3 pCur = pCT->GetPointForAngle(fAngleInRadians, length);
|
1080
|
+
pCur = tr * pCur;
|
1081
|
+
getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0,0,0));
|
1082
|
+
|
1083
|
+
if (i%(nSegments/8) == 0)
|
1084
|
+
getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0,0,0));
|
1085
|
+
|
1086
|
+
pPrev = pCur;
|
1087
|
+
}
|
1088
|
+
btScalar tws = pCT->getTwistSpan();
|
1089
|
+
btScalar twa = pCT->getTwistAngle();
|
1090
|
+
bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f));
|
1091
|
+
if(useFrameB)
|
1092
|
+
{
|
1093
|
+
tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
|
1094
|
+
}
|
1095
|
+
else
|
1096
|
+
{
|
1097
|
+
tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
|
1098
|
+
}
|
1099
|
+
btVector3 pivot = tr.getOrigin();
|
1100
|
+
btVector3 normal = tr.getBasis().getColumn(0);
|
1101
|
+
btVector3 axis1 = tr.getBasis().getColumn(1);
|
1102
|
+
getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa-tws, -twa+tws, btVector3(0,0,0), true);
|
1103
|
+
|
1104
|
+
}
|
1105
|
+
}
|
1106
|
+
break;
|
1107
|
+
case D6_SPRING_CONSTRAINT_TYPE:
|
1108
|
+
case D6_CONSTRAINT_TYPE:
|
1109
|
+
{
|
1110
|
+
btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint;
|
1111
|
+
btTransform tr = p6DOF->getCalculatedTransformA();
|
1112
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1113
|
+
tr = p6DOF->getCalculatedTransformB();
|
1114
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1115
|
+
if(drawLimits)
|
1116
|
+
{
|
1117
|
+
tr = p6DOF->getCalculatedTransformA();
|
1118
|
+
const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
|
1119
|
+
btVector3 up = tr.getBasis().getColumn(2);
|
1120
|
+
btVector3 axis = tr.getBasis().getColumn(0);
|
1121
|
+
btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
|
1122
|
+
btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
|
1123
|
+
btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
|
1124
|
+
btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
|
1125
|
+
getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0,0,0));
|
1126
|
+
axis = tr.getBasis().getColumn(1);
|
1127
|
+
btScalar ay = p6DOF->getAngle(1);
|
1128
|
+
btScalar az = p6DOF->getAngle(2);
|
1129
|
+
btScalar cy = btCos(ay);
|
1130
|
+
btScalar sy = btSin(ay);
|
1131
|
+
btScalar cz = btCos(az);
|
1132
|
+
btScalar sz = btSin(az);
|
1133
|
+
btVector3 ref;
|
1134
|
+
ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2];
|
1135
|
+
ref[1] = -sz*axis[0] + cz*axis[1];
|
1136
|
+
ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2];
|
1137
|
+
tr = p6DOF->getCalculatedTransformB();
|
1138
|
+
btVector3 normal = -tr.getBasis().getColumn(0);
|
1139
|
+
btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
|
1140
|
+
btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
|
1141
|
+
if(minFi > maxFi)
|
1142
|
+
{
|
1143
|
+
getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0,0,0), false);
|
1144
|
+
}
|
1145
|
+
else if(minFi < maxFi)
|
1146
|
+
{
|
1147
|
+
getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0,0,0), true);
|
1148
|
+
}
|
1149
|
+
tr = p6DOF->getCalculatedTransformA();
|
1150
|
+
btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit;
|
1151
|
+
btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit;
|
1152
|
+
getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0,0,0));
|
1153
|
+
}
|
1154
|
+
}
|
1155
|
+
break;
|
1156
|
+
case SLIDER_CONSTRAINT_TYPE:
|
1157
|
+
{
|
1158
|
+
btSliderConstraint* pSlider = (btSliderConstraint*)constraint;
|
1159
|
+
btTransform tr = pSlider->getCalculatedTransformA();
|
1160
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1161
|
+
tr = pSlider->getCalculatedTransformB();
|
1162
|
+
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
|
1163
|
+
if(drawLimits)
|
1164
|
+
{
|
1165
|
+
btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB();
|
1166
|
+
btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
|
1167
|
+
btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
|
1168
|
+
getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
|
1169
|
+
btVector3 normal = tr.getBasis().getColumn(0);
|
1170
|
+
btVector3 axis = tr.getBasis().getColumn(1);
|
1171
|
+
btScalar a_min = pSlider->getLowerAngLimit();
|
1172
|
+
btScalar a_max = pSlider->getUpperAngLimit();
|
1173
|
+
const btVector3& center = pSlider->getCalculatedTransformB().getOrigin();
|
1174
|
+
getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0,0,0), true);
|
1175
|
+
}
|
1176
|
+
}
|
1177
|
+
break;
|
1178
|
+
default :
|
1179
|
+
break;
|
1180
|
+
}
|
1181
|
+
return;
|
1182
|
+
}
|
1183
|
+
|
1184
|
+
|
1185
|
+
|
1186
|
+
|
1187
|
+
|
1188
|
+
void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
|
1189
|
+
{
|
1190
|
+
if (m_ownsConstraintSolver)
|
1191
|
+
{
|
1192
|
+
btAlignedFree( m_constraintSolver);
|
1193
|
+
}
|
1194
|
+
m_ownsConstraintSolver = false;
|
1195
|
+
m_constraintSolver = solver;
|
1196
|
+
}
|
1197
|
+
|
1198
|
+
btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver()
|
1199
|
+
{
|
1200
|
+
return m_constraintSolver;
|
1201
|
+
}
|
1202
|
+
|
1203
|
+
|
1204
|
+
int btDiscreteDynamicsWorld::getNumConstraints() const
|
1205
|
+
{
|
1206
|
+
return int(m_constraints.size());
|
1207
|
+
}
|
1208
|
+
btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index)
|
1209
|
+
{
|
1210
|
+
return m_constraints[index];
|
1211
|
+
}
|
1212
|
+
const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const
|
1213
|
+
{
|
1214
|
+
return m_constraints[index];
|
1215
|
+
}
|
1216
|
+
|
1217
|
+
|
1218
|
+
|
1219
|
+
void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer)
|
1220
|
+
{
|
1221
|
+
int i;
|
1222
|
+
//serialize all collision objects
|
1223
|
+
for (i=0;i<m_collisionObjects.size();i++)
|
1224
|
+
{
|
1225
|
+
btCollisionObject* colObj = m_collisionObjects[i];
|
1226
|
+
if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY)
|
1227
|
+
{
|
1228
|
+
int len = colObj->calculateSerializeBufferSize();
|
1229
|
+
btChunk* chunk = serializer->allocate(len,1);
|
1230
|
+
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
|
1231
|
+
serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj);
|
1232
|
+
}
|
1233
|
+
}
|
1234
|
+
|
1235
|
+
for (i=0;i<m_constraints.size();i++)
|
1236
|
+
{
|
1237
|
+
btTypedConstraint* constraint = m_constraints[i];
|
1238
|
+
int size = constraint->calculateSerializeBufferSize();
|
1239
|
+
btChunk* chunk = serializer->allocate(size,1);
|
1240
|
+
const char* structType = constraint->serialize(chunk->m_oldPtr,serializer);
|
1241
|
+
serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint);
|
1242
|
+
}
|
1243
|
+
}
|
1244
|
+
|
1245
|
+
|
1246
|
+
void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
|
1247
|
+
{
|
1248
|
+
|
1249
|
+
serializer->startSerialization();
|
1250
|
+
|
1251
|
+
serializeRigidBodies(serializer);
|
1252
|
+
|
1253
|
+
serializeCollisionObjects(serializer);
|
1254
|
+
|
1255
|
+
serializer->finishSerialization();
|
1256
|
+
}
|
1257
|
+
|