ruby-bullet 0.0.2-x86-mingw32

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  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +41 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
  196. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  197. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +489 -0
  198. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  199. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +633 -0
  200. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  201. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  202. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +1375 -0
  203. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  204. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +349 -0
  205. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  206. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btAxisSweep3.obj +0 -0
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  209. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvt.obj +0 -0
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  212. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btMultiSapBroadphase.obj +0 -0
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  229. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexPlaneCollisionAlgorithm.obj +0 -0
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@@ -0,0 +1,1257 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+
16
+
17
+ #include "btDiscreteDynamicsWorld.h"
18
+
19
+ //collision detection
20
+ #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
21
+ #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
22
+ #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
23
+ #include "BulletCollision/CollisionShapes/btCollisionShape.h"
24
+ #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
25
+ #include "LinearMath/btTransformUtil.h"
26
+ #include "LinearMath/btQuickprof.h"
27
+
28
+ //rigidbody & constraints
29
+ #include "BulletDynamics/Dynamics/btRigidBody.h"
30
+ #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
31
+ #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
32
+ #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
33
+ #include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
34
+ #include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
35
+ #include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
36
+ #include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
37
+ #include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
38
+ #include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
39
+
40
+
41
+ #include "LinearMath/btIDebugDraw.h"
42
+ #include "BulletCollision/CollisionShapes/btSphereShape.h"
43
+
44
+
45
+ #include "BulletDynamics/Dynamics/btActionInterface.h"
46
+ #include "LinearMath/btQuickprof.h"
47
+ #include "LinearMath/btMotionState.h"
48
+
49
+ #include "LinearMath/btSerializer.h"
50
+
51
+ #if 0
52
+ btAlignedObjectArray<btVector3> debugContacts;
53
+ btAlignedObjectArray<btVector3> debugNormals;
54
+ int startHit=2;
55
+ int firstHit=startHit;
56
+ #endif
57
+
58
+ SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs)
59
+ {
60
+ int islandId;
61
+
62
+ const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
63
+ const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
64
+ islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
65
+ return islandId;
66
+
67
+ }
68
+
69
+
70
+ class btSortConstraintOnIslandPredicate
71
+ {
72
+ public:
73
+
74
+ bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
75
+ {
76
+ int rIslandId0,lIslandId0;
77
+ rIslandId0 = btGetConstraintIslandId(rhs);
78
+ lIslandId0 = btGetConstraintIslandId(lhs);
79
+ return lIslandId0 < rIslandId0;
80
+ }
81
+ };
82
+
83
+ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
84
+ {
85
+ btContactSolverInfo* m_solverInfo;
86
+ btConstraintSolver* m_solver;
87
+ btTypedConstraint** m_sortedConstraints;
88
+ int m_numConstraints;
89
+ btIDebugDraw* m_debugDrawer;
90
+ btStackAlloc* m_stackAlloc;
91
+ btDispatcher* m_dispatcher;
92
+
93
+ btAlignedObjectArray<btCollisionObject*> m_bodies;
94
+ btAlignedObjectArray<btPersistentManifold*> m_manifolds;
95
+ btAlignedObjectArray<btTypedConstraint*> m_constraints;
96
+
97
+
98
+ InplaceSolverIslandCallback(
99
+ btConstraintSolver* solver,
100
+ btStackAlloc* stackAlloc,
101
+ btDispatcher* dispatcher)
102
+ :m_solverInfo(NULL),
103
+ m_solver(solver),
104
+ m_sortedConstraints(NULL),
105
+ m_numConstraints(0),
106
+ m_debugDrawer(NULL),
107
+ m_stackAlloc(stackAlloc),
108
+ m_dispatcher(dispatcher)
109
+ {
110
+
111
+ }
112
+
113
+ InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
114
+ {
115
+ btAssert(0);
116
+ (void)other;
117
+ return *this;
118
+ }
119
+
120
+ SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btIDebugDraw* debugDrawer)
121
+ {
122
+ btAssert(solverInfo);
123
+ m_solverInfo = solverInfo;
124
+ m_sortedConstraints = sortedConstraints;
125
+ m_numConstraints = numConstraints;
126
+ m_debugDrawer = debugDrawer;
127
+ m_bodies.resize (0);
128
+ m_manifolds.resize (0);
129
+ m_constraints.resize (0);
130
+ }
131
+
132
+
133
+ virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
134
+ {
135
+ if (islandId<0)
136
+ {
137
+ if (numManifolds + m_numConstraints)
138
+ {
139
+ ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
140
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
141
+ }
142
+ } else
143
+ {
144
+ //also add all non-contact constraints/joints for this island
145
+ btTypedConstraint** startConstraint = 0;
146
+ int numCurConstraints = 0;
147
+ int i;
148
+
149
+ //find the first constraint for this island
150
+ for (i=0;i<m_numConstraints;i++)
151
+ {
152
+ if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
153
+ {
154
+ startConstraint = &m_sortedConstraints[i];
155
+ break;
156
+ }
157
+ }
158
+ //count the number of constraints in this island
159
+ for (;i<m_numConstraints;i++)
160
+ {
161
+ if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
162
+ {
163
+ numCurConstraints++;
164
+ }
165
+ }
166
+
167
+ if (m_solverInfo->m_minimumSolverBatchSize<=1)
168
+ {
169
+ ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
170
+ if (numManifolds + numCurConstraints)
171
+ {
172
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
173
+ }
174
+ } else
175
+ {
176
+
177
+ for (i=0;i<numBodies;i++)
178
+ m_bodies.push_back(bodies[i]);
179
+ for (i=0;i<numManifolds;i++)
180
+ m_manifolds.push_back(manifolds[i]);
181
+ for (i=0;i<numCurConstraints;i++)
182
+ m_constraints.push_back(startConstraint[i]);
183
+ if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
184
+ {
185
+ processConstraints();
186
+ } else
187
+ {
188
+ //printf("deferred\n");
189
+ }
190
+ }
191
+ }
192
+ }
193
+ void processConstraints()
194
+ {
195
+ if (m_manifolds.size() + m_constraints.size()>0)
196
+ {
197
+
198
+ btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
199
+ btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
200
+ btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
201
+
202
+ m_solver->solveGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
203
+ }
204
+ m_bodies.resize(0);
205
+ m_manifolds.resize(0);
206
+ m_constraints.resize(0);
207
+
208
+ }
209
+
210
+ };
211
+
212
+
213
+
214
+ btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
215
+ :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
216
+ m_constraintSolver(constraintSolver),
217
+ m_gravity(0,-10,0),
218
+ m_localTime(0),
219
+ m_synchronizeAllMotionStates(false),
220
+ m_profileTimings(0),
221
+ m_sortedConstraints (),
222
+ m_solverIslandCallback ( NULL )
223
+ {
224
+ if (!m_constraintSolver)
225
+ {
226
+ void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16);
227
+ m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver;
228
+ m_ownsConstraintSolver = true;
229
+ } else
230
+ {
231
+ m_ownsConstraintSolver = false;
232
+ }
233
+
234
+ {
235
+ void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager),16);
236
+ m_islandManager = new (mem) btSimulationIslandManager();
237
+ }
238
+
239
+ m_ownsIslandManager = true;
240
+
241
+ {
242
+ void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback),16);
243
+ m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (constraintSolver, m_stackAlloc, dispatcher);
244
+ }
245
+ }
246
+
247
+
248
+ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
249
+ {
250
+ //only delete it when we created it
251
+ if (m_ownsIslandManager)
252
+ {
253
+ m_islandManager->~btSimulationIslandManager();
254
+ btAlignedFree( m_islandManager);
255
+ }
256
+ if (m_solverIslandCallback)
257
+ {
258
+ m_solverIslandCallback->~InplaceSolverIslandCallback();
259
+ btAlignedFree(m_solverIslandCallback);
260
+ }
261
+ if (m_ownsConstraintSolver)
262
+ {
263
+
264
+ m_constraintSolver->~btConstraintSolver();
265
+ btAlignedFree(m_constraintSolver);
266
+ }
267
+ }
268
+
269
+ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
270
+ {
271
+ ///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
272
+ ///to switch status _after_ adding kinematic objects to the world
273
+ ///fix it for Bullet 3.x release
274
+ for (int i=0;i<m_collisionObjects.size();i++)
275
+ {
276
+ btCollisionObject* colObj = m_collisionObjects[i];
277
+ btRigidBody* body = btRigidBody::upcast(colObj);
278
+ if (body && body->getActivationState() != ISLAND_SLEEPING)
279
+ {
280
+ if (body->isKinematicObject())
281
+ {
282
+ //to calculate velocities next frame
283
+ body->saveKinematicState(timeStep);
284
+ }
285
+ }
286
+ }
287
+
288
+ }
289
+
290
+ void btDiscreteDynamicsWorld::debugDrawWorld()
291
+ {
292
+ BT_PROFILE("debugDrawWorld");
293
+
294
+ btCollisionWorld::debugDrawWorld();
295
+
296
+ bool drawConstraints = false;
297
+ if (getDebugDrawer())
298
+ {
299
+ int mode = getDebugDrawer()->getDebugMode();
300
+ if(mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
301
+ {
302
+ drawConstraints = true;
303
+ }
304
+ }
305
+ if(drawConstraints)
306
+ {
307
+ for(int i = getNumConstraints()-1; i>=0 ;i--)
308
+ {
309
+ btTypedConstraint* constraint = getConstraint(i);
310
+ debugDrawConstraint(constraint);
311
+ }
312
+ }
313
+
314
+
315
+
316
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb | btIDebugDraw::DBG_DrawNormals)))
317
+ {
318
+ int i;
319
+
320
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
321
+ {
322
+ for (i=0;i<m_actions.size();i++)
323
+ {
324
+ m_actions[i]->debugDraw(m_debugDrawer);
325
+ }
326
+ }
327
+ }
328
+ }
329
+
330
+ void btDiscreteDynamicsWorld::clearForces()
331
+ {
332
+ ///@todo: iterate over awake simulation islands!
333
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
334
+ {
335
+ btRigidBody* body = m_nonStaticRigidBodies[i];
336
+ //need to check if next line is ok
337
+ //it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up
338
+ body->clearForces();
339
+ }
340
+ }
341
+
342
+ ///apply gravity, call this once per timestep
343
+ void btDiscreteDynamicsWorld::applyGravity()
344
+ {
345
+ ///@todo: iterate over awake simulation islands!
346
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
347
+ {
348
+ btRigidBody* body = m_nonStaticRigidBodies[i];
349
+ if (body->isActive())
350
+ {
351
+ body->applyGravity();
352
+ }
353
+ }
354
+ }
355
+
356
+
357
+ void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
358
+ {
359
+ btAssert(body);
360
+
361
+ if (body->getMotionState() && !body->isStaticOrKinematicObject())
362
+ {
363
+ //we need to call the update at least once, even for sleeping objects
364
+ //otherwise the 'graphics' transform never updates properly
365
+ ///@todo: add 'dirty' flag
366
+ //if (body->getActivationState() != ISLAND_SLEEPING)
367
+ {
368
+ btTransform interpolatedTransform;
369
+ btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
370
+ body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform);
371
+ body->getMotionState()->setWorldTransform(interpolatedTransform);
372
+ }
373
+ }
374
+ }
375
+
376
+
377
+ void btDiscreteDynamicsWorld::synchronizeMotionStates()
378
+ {
379
+ BT_PROFILE("synchronizeMotionStates");
380
+ if (m_synchronizeAllMotionStates)
381
+ {
382
+ //iterate over all collision objects
383
+ for ( int i=0;i<m_collisionObjects.size();i++)
384
+ {
385
+ btCollisionObject* colObj = m_collisionObjects[i];
386
+ btRigidBody* body = btRigidBody::upcast(colObj);
387
+ if (body)
388
+ synchronizeSingleMotionState(body);
389
+ }
390
+ } else
391
+ {
392
+ //iterate over all active rigid bodies
393
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
394
+ {
395
+ btRigidBody* body = m_nonStaticRigidBodies[i];
396
+ if (body->isActive())
397
+ synchronizeSingleMotionState(body);
398
+ }
399
+ }
400
+ }
401
+
402
+
403
+ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
404
+ {
405
+ startProfiling(timeStep);
406
+
407
+ BT_PROFILE("stepSimulation");
408
+
409
+ int numSimulationSubSteps = 0;
410
+
411
+ if (maxSubSteps)
412
+ {
413
+ //fixed timestep with interpolation
414
+ m_localTime += timeStep;
415
+ if (m_localTime >= fixedTimeStep)
416
+ {
417
+ numSimulationSubSteps = int( m_localTime / fixedTimeStep);
418
+ m_localTime -= numSimulationSubSteps * fixedTimeStep;
419
+ }
420
+ } else
421
+ {
422
+ //variable timestep
423
+ fixedTimeStep = timeStep;
424
+ m_localTime = timeStep;
425
+ if (btFuzzyZero(timeStep))
426
+ {
427
+ numSimulationSubSteps = 0;
428
+ maxSubSteps = 0;
429
+ } else
430
+ {
431
+ numSimulationSubSteps = 1;
432
+ maxSubSteps = 1;
433
+ }
434
+ }
435
+
436
+ //process some debugging flags
437
+ if (getDebugDrawer())
438
+ {
439
+ btIDebugDraw* debugDrawer = getDebugDrawer ();
440
+ gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
441
+ }
442
+ if (numSimulationSubSteps)
443
+ {
444
+
445
+ //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
446
+ int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
447
+
448
+ saveKinematicState(fixedTimeStep*clampedSimulationSteps);
449
+
450
+ applyGravity();
451
+
452
+
453
+
454
+ for (int i=0;i<clampedSimulationSteps;i++)
455
+ {
456
+ internalSingleStepSimulation(fixedTimeStep);
457
+ synchronizeMotionStates();
458
+ }
459
+
460
+ } else
461
+ {
462
+ synchronizeMotionStates();
463
+ }
464
+
465
+ clearForces();
466
+
467
+ #ifndef BT_NO_PROFILE
468
+ CProfileManager::Increment_Frame_Counter();
469
+ #endif //BT_NO_PROFILE
470
+
471
+ return numSimulationSubSteps;
472
+ }
473
+
474
+ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
475
+ {
476
+
477
+ BT_PROFILE("internalSingleStepSimulation");
478
+
479
+ if(0 != m_internalPreTickCallback) {
480
+ (*m_internalPreTickCallback)(this, timeStep);
481
+ }
482
+
483
+ ///apply gravity, predict motion
484
+ predictUnconstraintMotion(timeStep);
485
+
486
+ btDispatcherInfo& dispatchInfo = getDispatchInfo();
487
+
488
+ dispatchInfo.m_timeStep = timeStep;
489
+ dispatchInfo.m_stepCount = 0;
490
+ dispatchInfo.m_debugDraw = getDebugDrawer();
491
+
492
+
493
+ ///perform collision detection
494
+ performDiscreteCollisionDetection();
495
+
496
+
497
+ calculateSimulationIslands();
498
+
499
+
500
+ getSolverInfo().m_timeStep = timeStep;
501
+
502
+
503
+
504
+ ///solve contact and other joint constraints
505
+ solveConstraints(getSolverInfo());
506
+
507
+ ///CallbackTriggers();
508
+
509
+ ///integrate transforms
510
+ integrateTransforms(timeStep);
511
+
512
+ ///update vehicle simulation
513
+ updateActions(timeStep);
514
+
515
+ updateActivationState( timeStep );
516
+
517
+ if(0 != m_internalTickCallback) {
518
+ (*m_internalTickCallback)(this, timeStep);
519
+ }
520
+ }
521
+
522
+ void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
523
+ {
524
+ m_gravity = gravity;
525
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
526
+ {
527
+ btRigidBody* body = m_nonStaticRigidBodies[i];
528
+ if (body->isActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
529
+ {
530
+ body->setGravity(gravity);
531
+ }
532
+ }
533
+ }
534
+
535
+ btVector3 btDiscreteDynamicsWorld::getGravity () const
536
+ {
537
+ return m_gravity;
538
+ }
539
+
540
+ void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
541
+ {
542
+ btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask);
543
+ }
544
+
545
+ void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
546
+ {
547
+ btRigidBody* body = btRigidBody::upcast(collisionObject);
548
+ if (body)
549
+ removeRigidBody(body);
550
+ else
551
+ btCollisionWorld::removeCollisionObject(collisionObject);
552
+ }
553
+
554
+ void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
555
+ {
556
+ m_nonStaticRigidBodies.remove(body);
557
+ btCollisionWorld::removeCollisionObject(body);
558
+ }
559
+
560
+
561
+ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
562
+ {
563
+ if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
564
+ {
565
+ body->setGravity(m_gravity);
566
+ }
567
+
568
+ if (body->getCollisionShape())
569
+ {
570
+ if (!body->isStaticObject())
571
+ {
572
+ m_nonStaticRigidBodies.push_back(body);
573
+ } else
574
+ {
575
+ body->setActivationState(ISLAND_SLEEPING);
576
+ }
577
+
578
+ bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
579
+ short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
580
+ short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
581
+
582
+ addCollisionObject(body,collisionFilterGroup,collisionFilterMask);
583
+ }
584
+ }
585
+
586
+ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
587
+ {
588
+ if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
589
+ {
590
+ body->setGravity(m_gravity);
591
+ }
592
+
593
+ if (body->getCollisionShape())
594
+ {
595
+ if (!body->isStaticObject())
596
+ {
597
+ m_nonStaticRigidBodies.push_back(body);
598
+ }
599
+ else
600
+ {
601
+ body->setActivationState(ISLAND_SLEEPING);
602
+ }
603
+ addCollisionObject(body,group,mask);
604
+ }
605
+ }
606
+
607
+
608
+ void btDiscreteDynamicsWorld::updateActions(btScalar timeStep)
609
+ {
610
+ BT_PROFILE("updateActions");
611
+
612
+ for ( int i=0;i<m_actions.size();i++)
613
+ {
614
+ m_actions[i]->updateAction( this, timeStep);
615
+ }
616
+ }
617
+
618
+
619
+ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
620
+ {
621
+ BT_PROFILE("updateActivationState");
622
+
623
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
624
+ {
625
+ btRigidBody* body = m_nonStaticRigidBodies[i];
626
+ if (body)
627
+ {
628
+ body->updateDeactivation(timeStep);
629
+
630
+ if (body->wantsSleeping())
631
+ {
632
+ if (body->isStaticOrKinematicObject())
633
+ {
634
+ body->setActivationState(ISLAND_SLEEPING);
635
+ } else
636
+ {
637
+ if (body->getActivationState() == ACTIVE_TAG)
638
+ body->setActivationState( WANTS_DEACTIVATION );
639
+ if (body->getActivationState() == ISLAND_SLEEPING)
640
+ {
641
+ body->setAngularVelocity(btVector3(0,0,0));
642
+ body->setLinearVelocity(btVector3(0,0,0));
643
+ }
644
+
645
+ }
646
+ } else
647
+ {
648
+ if (body->getActivationState() != DISABLE_DEACTIVATION)
649
+ body->setActivationState( ACTIVE_TAG );
650
+ }
651
+ }
652
+ }
653
+ }
654
+
655
+ void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies)
656
+ {
657
+ m_constraints.push_back(constraint);
658
+ if (disableCollisionsBetweenLinkedBodies)
659
+ {
660
+ constraint->getRigidBodyA().addConstraintRef(constraint);
661
+ constraint->getRigidBodyB().addConstraintRef(constraint);
662
+ }
663
+ }
664
+
665
+ void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
666
+ {
667
+ m_constraints.remove(constraint);
668
+ constraint->getRigidBodyA().removeConstraintRef(constraint);
669
+ constraint->getRigidBodyB().removeConstraintRef(constraint);
670
+ }
671
+
672
+ void btDiscreteDynamicsWorld::addAction(btActionInterface* action)
673
+ {
674
+ m_actions.push_back(action);
675
+ }
676
+
677
+ void btDiscreteDynamicsWorld::removeAction(btActionInterface* action)
678
+ {
679
+ m_actions.remove(action);
680
+ }
681
+
682
+
683
+ void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle)
684
+ {
685
+ addAction(vehicle);
686
+ }
687
+
688
+ void btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle)
689
+ {
690
+ removeAction(vehicle);
691
+ }
692
+
693
+ void btDiscreteDynamicsWorld::addCharacter(btActionInterface* character)
694
+ {
695
+ addAction(character);
696
+ }
697
+
698
+ void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character)
699
+ {
700
+ removeAction(character);
701
+ }
702
+
703
+
704
+
705
+
706
+ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
707
+ {
708
+ BT_PROFILE("solveConstraints");
709
+
710
+ m_sortedConstraints.resize( m_constraints.size());
711
+ int i;
712
+ for (i=0;i<getNumConstraints();i++)
713
+ {
714
+ m_sortedConstraints[i] = m_constraints[i];
715
+ }
716
+
717
+ // btAssert(0);
718
+
719
+
720
+
721
+ m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate());
722
+
723
+ btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
724
+
725
+ m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer());
726
+ m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
727
+
728
+ /// solve all the constraints for this island
729
+ m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback);
730
+
731
+ m_solverIslandCallback->processConstraints();
732
+
733
+ m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
734
+ }
735
+
736
+
737
+ void btDiscreteDynamicsWorld::calculateSimulationIslands()
738
+ {
739
+ BT_PROFILE("calculateSimulationIslands");
740
+
741
+ getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
742
+
743
+ {
744
+ int i;
745
+ int numConstraints = int(m_constraints.size());
746
+ for (i=0;i< numConstraints ; i++ )
747
+ {
748
+ btTypedConstraint* constraint = m_constraints[i];
749
+ if (constraint->isEnabled())
750
+ {
751
+ const btRigidBody* colObj0 = &constraint->getRigidBodyA();
752
+ const btRigidBody* colObj1 = &constraint->getRigidBodyB();
753
+
754
+ if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
755
+ ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
756
+ {
757
+ if (colObj0->isActive() || colObj1->isActive())
758
+ {
759
+
760
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
761
+ (colObj1)->getIslandTag());
762
+ }
763
+ }
764
+ }
765
+ }
766
+ }
767
+
768
+ //Store the island id in each body
769
+ getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
770
+
771
+
772
+ }
773
+
774
+
775
+
776
+
777
+ class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
778
+ {
779
+ public:
780
+
781
+ btCollisionObject* m_me;
782
+ btScalar m_allowedPenetration;
783
+ btOverlappingPairCache* m_pairCache;
784
+ btDispatcher* m_dispatcher;
785
+
786
+ public:
787
+ btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
788
+ btCollisionWorld::ClosestConvexResultCallback(fromA,toA),
789
+ m_me(me),
790
+ m_allowedPenetration(0.0f),
791
+ m_pairCache(pairCache),
792
+ m_dispatcher(dispatcher)
793
+ {
794
+ }
795
+
796
+ virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
797
+ {
798
+ if (convexResult.m_hitCollisionObject == m_me)
799
+ return 1.0f;
800
+
801
+ //ignore result if there is no contact response
802
+ if(!convexResult.m_hitCollisionObject->hasContactResponse())
803
+ return 1.0f;
804
+
805
+ btVector3 linVelA,linVelB;
806
+ linVelA = m_convexToWorld-m_convexFromWorld;
807
+ linVelB = btVector3(0,0,0);//toB.getOrigin()-fromB.getOrigin();
808
+
809
+ btVector3 relativeVelocity = (linVelA-linVelB);
810
+ //don't report time of impact for motion away from the contact normal (or causes minor penetration)
811
+ if (convexResult.m_hitNormalLocal.dot(relativeVelocity)>=-m_allowedPenetration)
812
+ return 1.f;
813
+
814
+ return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
815
+ }
816
+
817
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
818
+ {
819
+ //don't collide with itself
820
+ if (proxy0->m_clientObject == m_me)
821
+ return false;
822
+
823
+ ///don't do CCD when the collision filters are not matching
824
+ if (!ClosestConvexResultCallback::needsCollision(proxy0))
825
+ return false;
826
+
827
+ btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
828
+
829
+ //call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
830
+ if (m_dispatcher->needsResponse(m_me,otherObj))
831
+ {
832
+ #if 0
833
+ ///don't do CCD when there are already contact points (touching contact/penetration)
834
+ btAlignedObjectArray<btPersistentManifold*> manifoldArray;
835
+ btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0);
836
+ if (collisionPair)
837
+ {
838
+ if (collisionPair->m_algorithm)
839
+ {
840
+ manifoldArray.resize(0);
841
+ collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
842
+ for (int j=0;j<manifoldArray.size();j++)
843
+ {
844
+ btPersistentManifold* manifold = manifoldArray[j];
845
+ if (manifold->getNumContacts()>0)
846
+ return false;
847
+ }
848
+ }
849
+ }
850
+ #endif
851
+ return true;
852
+ }
853
+
854
+ return false;
855
+ }
856
+
857
+
858
+ };
859
+
860
+ ///internal debugging variable. this value shouldn't be too high
861
+ int gNumClampedCcdMotions=0;
862
+
863
+ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
864
+ {
865
+ BT_PROFILE("integrateTransforms");
866
+ btTransform predictedTrans;
867
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
868
+ {
869
+ btRigidBody* body = m_nonStaticRigidBodies[i];
870
+ body->setHitFraction(1.f);
871
+
872
+ if (body->isActive() && (!body->isStaticOrKinematicObject()))
873
+ {
874
+
875
+ body->predictIntegratedTransform(timeStep, predictedTrans);
876
+
877
+ btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
878
+
879
+
880
+
881
+ if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
882
+ {
883
+ BT_PROFILE("CCD motion clamping");
884
+ if (body->getCollisionShape()->isConvex())
885
+ {
886
+ gNumClampedCcdMotions++;
887
+ #ifdef USE_STATIC_ONLY
888
+ class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
889
+ {
890
+ public:
891
+
892
+ StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
893
+ btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher)
894
+ {
895
+ }
896
+
897
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
898
+ {
899
+ btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
900
+ if (!otherObj->isStaticOrKinematicObject())
901
+ return false;
902
+ return btClosestNotMeConvexResultCallback::needsCollision(proxy0);
903
+ }
904
+ };
905
+
906
+ StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
907
+ #else
908
+ btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
909
+ #endif
910
+ //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
911
+ btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
912
+ sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration;
913
+
914
+ sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
915
+ sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
916
+ btTransform modifiedPredictedTrans = predictedTrans;
917
+ modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
918
+
919
+ convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults);
920
+ if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
921
+ {
922
+
923
+ //printf("clamped integration to hit fraction = %f\n",fraction);
924
+ body->setHitFraction(sweepResults.m_closestHitFraction);
925
+ body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
926
+ body->setHitFraction(0.f);
927
+ body->proceedToTransform( predictedTrans);
928
+
929
+ #if 0
930
+ btVector3 linVel = body->getLinearVelocity();
931
+
932
+ btScalar maxSpeed = body->getCcdMotionThreshold()/getSolverInfo().m_timeStep;
933
+ btScalar maxSpeedSqr = maxSpeed*maxSpeed;
934
+ if (linVel.length2()>maxSpeedSqr)
935
+ {
936
+ linVel.normalize();
937
+ linVel*= maxSpeed;
938
+ body->setLinearVelocity(linVel);
939
+ btScalar ms2 = body->getLinearVelocity().length2();
940
+ body->predictIntegratedTransform(timeStep, predictedTrans);
941
+
942
+ btScalar sm2 = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
943
+ btScalar smt = body->getCcdSquareMotionThreshold();
944
+ printf("sm2=%f\n",sm2);
945
+ }
946
+ #else
947
+ //response between two dynamic objects without friction, assuming 0 penetration depth
948
+ btScalar appliedImpulse = 0.f;
949
+ btScalar depth = 0.f;
950
+ appliedImpulse = resolveSingleCollision(body,sweepResults.m_hitCollisionObject,sweepResults.m_hitPointWorld,sweepResults.m_hitNormalWorld,getSolverInfo(), depth);
951
+
952
+
953
+ #endif
954
+
955
+ continue;
956
+ }
957
+ }
958
+ }
959
+
960
+
961
+ body->proceedToTransform( predictedTrans);
962
+ }
963
+ }
964
+ }
965
+
966
+
967
+
968
+
969
+
970
+
971
+ void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
972
+ {
973
+ BT_PROFILE("predictUnconstraintMotion");
974
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
975
+ {
976
+ btRigidBody* body = m_nonStaticRigidBodies[i];
977
+ if (!body->isStaticOrKinematicObject())
978
+ {
979
+ body->integrateVelocities( timeStep);
980
+ //damping
981
+ body->applyDamping(timeStep);
982
+
983
+ body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
984
+ }
985
+ }
986
+ }
987
+
988
+
989
+ void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
990
+ {
991
+ (void)timeStep;
992
+
993
+ #ifndef BT_NO_PROFILE
994
+ CProfileManager::Reset();
995
+ #endif //BT_NO_PROFILE
996
+
997
+ }
998
+
999
+
1000
+
1001
+
1002
+
1003
+
1004
+ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
1005
+ {
1006
+ bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0;
1007
+ bool drawLimits = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraintLimits) != 0;
1008
+ btScalar dbgDrawSize = constraint->getDbgDrawSize();
1009
+ if(dbgDrawSize <= btScalar(0.f))
1010
+ {
1011
+ return;
1012
+ }
1013
+
1014
+ switch(constraint->getConstraintType())
1015
+ {
1016
+ case POINT2POINT_CONSTRAINT_TYPE:
1017
+ {
1018
+ btPoint2PointConstraint* p2pC = (btPoint2PointConstraint*)constraint;
1019
+ btTransform tr;
1020
+ tr.setIdentity();
1021
+ btVector3 pivot = p2pC->getPivotInA();
1022
+ pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot;
1023
+ tr.setOrigin(pivot);
1024
+ getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1025
+ // that ideally should draw the same frame
1026
+ pivot = p2pC->getPivotInB();
1027
+ pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot;
1028
+ tr.setOrigin(pivot);
1029
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1030
+ }
1031
+ break;
1032
+ case HINGE_CONSTRAINT_TYPE:
1033
+ {
1034
+ btHingeConstraint* pHinge = (btHingeConstraint*)constraint;
1035
+ btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame();
1036
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1037
+ tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame();
1038
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1039
+ btScalar minAng = pHinge->getLowerLimit();
1040
+ btScalar maxAng = pHinge->getUpperLimit();
1041
+ if(minAng == maxAng)
1042
+ {
1043
+ break;
1044
+ }
1045
+ bool drawSect = true;
1046
+ if(minAng > maxAng)
1047
+ {
1048
+ minAng = btScalar(0.f);
1049
+ maxAng = SIMD_2_PI;
1050
+ drawSect = false;
1051
+ }
1052
+ if(drawLimits)
1053
+ {
1054
+ btVector3& center = tr.getOrigin();
1055
+ btVector3 normal = tr.getBasis().getColumn(2);
1056
+ btVector3 axis = tr.getBasis().getColumn(0);
1057
+ getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0,0,0), drawSect);
1058
+ }
1059
+ }
1060
+ break;
1061
+ case CONETWIST_CONSTRAINT_TYPE:
1062
+ {
1063
+ btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint;
1064
+ btTransform tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
1065
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1066
+ tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
1067
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1068
+ if(drawLimits)
1069
+ {
1070
+ //const btScalar length = btScalar(5);
1071
+ const btScalar length = dbgDrawSize;
1072
+ static int nSegments = 8*4;
1073
+ btScalar fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)(nSegments-1)/btScalar(nSegments);
1074
+ btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length);
1075
+ pPrev = tr * pPrev;
1076
+ for (int i=0; i<nSegments; i++)
1077
+ {
1078
+ fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)i/btScalar(nSegments);
1079
+ btVector3 pCur = pCT->GetPointForAngle(fAngleInRadians, length);
1080
+ pCur = tr * pCur;
1081
+ getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0,0,0));
1082
+
1083
+ if (i%(nSegments/8) == 0)
1084
+ getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0,0,0));
1085
+
1086
+ pPrev = pCur;
1087
+ }
1088
+ btScalar tws = pCT->getTwistSpan();
1089
+ btScalar twa = pCT->getTwistAngle();
1090
+ bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f));
1091
+ if(useFrameB)
1092
+ {
1093
+ tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
1094
+ }
1095
+ else
1096
+ {
1097
+ tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
1098
+ }
1099
+ btVector3 pivot = tr.getOrigin();
1100
+ btVector3 normal = tr.getBasis().getColumn(0);
1101
+ btVector3 axis1 = tr.getBasis().getColumn(1);
1102
+ getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa-tws, -twa+tws, btVector3(0,0,0), true);
1103
+
1104
+ }
1105
+ }
1106
+ break;
1107
+ case D6_SPRING_CONSTRAINT_TYPE:
1108
+ case D6_CONSTRAINT_TYPE:
1109
+ {
1110
+ btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint;
1111
+ btTransform tr = p6DOF->getCalculatedTransformA();
1112
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1113
+ tr = p6DOF->getCalculatedTransformB();
1114
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1115
+ if(drawLimits)
1116
+ {
1117
+ tr = p6DOF->getCalculatedTransformA();
1118
+ const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
1119
+ btVector3 up = tr.getBasis().getColumn(2);
1120
+ btVector3 axis = tr.getBasis().getColumn(0);
1121
+ btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
1122
+ btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
1123
+ btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
1124
+ btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
1125
+ getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0,0,0));
1126
+ axis = tr.getBasis().getColumn(1);
1127
+ btScalar ay = p6DOF->getAngle(1);
1128
+ btScalar az = p6DOF->getAngle(2);
1129
+ btScalar cy = btCos(ay);
1130
+ btScalar sy = btSin(ay);
1131
+ btScalar cz = btCos(az);
1132
+ btScalar sz = btSin(az);
1133
+ btVector3 ref;
1134
+ ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2];
1135
+ ref[1] = -sz*axis[0] + cz*axis[1];
1136
+ ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2];
1137
+ tr = p6DOF->getCalculatedTransformB();
1138
+ btVector3 normal = -tr.getBasis().getColumn(0);
1139
+ btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
1140
+ btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
1141
+ if(minFi > maxFi)
1142
+ {
1143
+ getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0,0,0), false);
1144
+ }
1145
+ else if(minFi < maxFi)
1146
+ {
1147
+ getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0,0,0), true);
1148
+ }
1149
+ tr = p6DOF->getCalculatedTransformA();
1150
+ btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit;
1151
+ btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit;
1152
+ getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0,0,0));
1153
+ }
1154
+ }
1155
+ break;
1156
+ case SLIDER_CONSTRAINT_TYPE:
1157
+ {
1158
+ btSliderConstraint* pSlider = (btSliderConstraint*)constraint;
1159
+ btTransform tr = pSlider->getCalculatedTransformA();
1160
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1161
+ tr = pSlider->getCalculatedTransformB();
1162
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
1163
+ if(drawLimits)
1164
+ {
1165
+ btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB();
1166
+ btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
1167
+ btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
1168
+ getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
1169
+ btVector3 normal = tr.getBasis().getColumn(0);
1170
+ btVector3 axis = tr.getBasis().getColumn(1);
1171
+ btScalar a_min = pSlider->getLowerAngLimit();
1172
+ btScalar a_max = pSlider->getUpperAngLimit();
1173
+ const btVector3& center = pSlider->getCalculatedTransformB().getOrigin();
1174
+ getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0,0,0), true);
1175
+ }
1176
+ }
1177
+ break;
1178
+ default :
1179
+ break;
1180
+ }
1181
+ return;
1182
+ }
1183
+
1184
+
1185
+
1186
+
1187
+
1188
+ void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
1189
+ {
1190
+ if (m_ownsConstraintSolver)
1191
+ {
1192
+ btAlignedFree( m_constraintSolver);
1193
+ }
1194
+ m_ownsConstraintSolver = false;
1195
+ m_constraintSolver = solver;
1196
+ }
1197
+
1198
+ btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver()
1199
+ {
1200
+ return m_constraintSolver;
1201
+ }
1202
+
1203
+
1204
+ int btDiscreteDynamicsWorld::getNumConstraints() const
1205
+ {
1206
+ return int(m_constraints.size());
1207
+ }
1208
+ btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index)
1209
+ {
1210
+ return m_constraints[index];
1211
+ }
1212
+ const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const
1213
+ {
1214
+ return m_constraints[index];
1215
+ }
1216
+
1217
+
1218
+
1219
+ void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer)
1220
+ {
1221
+ int i;
1222
+ //serialize all collision objects
1223
+ for (i=0;i<m_collisionObjects.size();i++)
1224
+ {
1225
+ btCollisionObject* colObj = m_collisionObjects[i];
1226
+ if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY)
1227
+ {
1228
+ int len = colObj->calculateSerializeBufferSize();
1229
+ btChunk* chunk = serializer->allocate(len,1);
1230
+ const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
1231
+ serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj);
1232
+ }
1233
+ }
1234
+
1235
+ for (i=0;i<m_constraints.size();i++)
1236
+ {
1237
+ btTypedConstraint* constraint = m_constraints[i];
1238
+ int size = constraint->calculateSerializeBufferSize();
1239
+ btChunk* chunk = serializer->allocate(size,1);
1240
+ const char* structType = constraint->serialize(chunk->m_oldPtr,serializer);
1241
+ serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint);
1242
+ }
1243
+ }
1244
+
1245
+
1246
+ void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
1247
+ {
1248
+
1249
+ serializer->startSerialization();
1250
+
1251
+ serializeRigidBodies(serializer);
1252
+
1253
+ serializeCollisionObjects(serializer);
1254
+
1255
+ serializer->finishSerialization();
1256
+ }
1257
+