ruby-bullet 0.0.2-x86-mingw32

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  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +41 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
  196. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  197. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +489 -0
  198. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  199. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +633 -0
  200. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  201. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  202. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +1375 -0
  203. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  204. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +349 -0
  205. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  206. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btAxisSweep3.obj +0 -0
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  209. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvt.obj +0 -0
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  212. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btMultiSapBroadphase.obj +0 -0
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  229. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexPlaneCollisionAlgorithm.obj +0 -0
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@@ -0,0 +1,1630 @@
1
+ /*
2
+ Copyright (C) 2009 Sony Computer Entertainment Inc.
3
+ All rights reserved.
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+
15
+ */
16
+
17
+ #ifndef _VECTORMATH_MAT_AOS_CPP_H
18
+ #define _VECTORMATH_MAT_AOS_CPP_H
19
+
20
+ namespace Vectormath {
21
+ namespace Aos {
22
+
23
+ //-----------------------------------------------------------------------------
24
+ // Constants
25
+
26
+ #define _VECTORMATH_PI_OVER_2 1.570796327f
27
+
28
+ //-----------------------------------------------------------------------------
29
+ // Definitions
30
+
31
+ inline Matrix3::Matrix3( const Matrix3 & mat )
32
+ {
33
+ mCol0 = mat.mCol0;
34
+ mCol1 = mat.mCol1;
35
+ mCol2 = mat.mCol2;
36
+ }
37
+
38
+ inline Matrix3::Matrix3( float scalar )
39
+ {
40
+ mCol0 = Vector3( scalar );
41
+ mCol1 = Vector3( scalar );
42
+ mCol2 = Vector3( scalar );
43
+ }
44
+
45
+ inline Matrix3::Matrix3( const Quat & unitQuat )
46
+ {
47
+ float qx, qy, qz, qw, qx2, qy2, qz2, qxqx2, qyqy2, qzqz2, qxqy2, qyqz2, qzqw2, qxqz2, qyqw2, qxqw2;
48
+ qx = unitQuat.getX();
49
+ qy = unitQuat.getY();
50
+ qz = unitQuat.getZ();
51
+ qw = unitQuat.getW();
52
+ qx2 = ( qx + qx );
53
+ qy2 = ( qy + qy );
54
+ qz2 = ( qz + qz );
55
+ qxqx2 = ( qx * qx2 );
56
+ qxqy2 = ( qx * qy2 );
57
+ qxqz2 = ( qx * qz2 );
58
+ qxqw2 = ( qw * qx2 );
59
+ qyqy2 = ( qy * qy2 );
60
+ qyqz2 = ( qy * qz2 );
61
+ qyqw2 = ( qw * qy2 );
62
+ qzqz2 = ( qz * qz2 );
63
+ qzqw2 = ( qw * qz2 );
64
+ mCol0 = Vector3( ( ( 1.0f - qyqy2 ) - qzqz2 ), ( qxqy2 + qzqw2 ), ( qxqz2 - qyqw2 ) );
65
+ mCol1 = Vector3( ( qxqy2 - qzqw2 ), ( ( 1.0f - qxqx2 ) - qzqz2 ), ( qyqz2 + qxqw2 ) );
66
+ mCol2 = Vector3( ( qxqz2 + qyqw2 ), ( qyqz2 - qxqw2 ), ( ( 1.0f - qxqx2 ) - qyqy2 ) );
67
+ }
68
+
69
+ inline Matrix3::Matrix3( const Vector3 & _col0, const Vector3 & _col1, const Vector3 & _col2 )
70
+ {
71
+ mCol0 = _col0;
72
+ mCol1 = _col1;
73
+ mCol2 = _col2;
74
+ }
75
+
76
+ inline Matrix3 & Matrix3::setCol0( const Vector3 & _col0 )
77
+ {
78
+ mCol0 = _col0;
79
+ return *this;
80
+ }
81
+
82
+ inline Matrix3 & Matrix3::setCol1( const Vector3 & _col1 )
83
+ {
84
+ mCol1 = _col1;
85
+ return *this;
86
+ }
87
+
88
+ inline Matrix3 & Matrix3::setCol2( const Vector3 & _col2 )
89
+ {
90
+ mCol2 = _col2;
91
+ return *this;
92
+ }
93
+
94
+ inline Matrix3 & Matrix3::setCol( int col, const Vector3 & vec )
95
+ {
96
+ *(&mCol0 + col) = vec;
97
+ return *this;
98
+ }
99
+
100
+ inline Matrix3 & Matrix3::setRow( int row, const Vector3 & vec )
101
+ {
102
+ mCol0.setElem( row, vec.getElem( 0 ) );
103
+ mCol1.setElem( row, vec.getElem( 1 ) );
104
+ mCol2.setElem( row, vec.getElem( 2 ) );
105
+ return *this;
106
+ }
107
+
108
+ inline Matrix3 & Matrix3::setElem( int col, int row, float val )
109
+ {
110
+ Vector3 tmpV3_0;
111
+ tmpV3_0 = this->getCol( col );
112
+ tmpV3_0.setElem( row, val );
113
+ this->setCol( col, tmpV3_0 );
114
+ return *this;
115
+ }
116
+
117
+ inline float Matrix3::getElem( int col, int row ) const
118
+ {
119
+ return this->getCol( col ).getElem( row );
120
+ }
121
+
122
+ inline const Vector3 Matrix3::getCol0( ) const
123
+ {
124
+ return mCol0;
125
+ }
126
+
127
+ inline const Vector3 Matrix3::getCol1( ) const
128
+ {
129
+ return mCol1;
130
+ }
131
+
132
+ inline const Vector3 Matrix3::getCol2( ) const
133
+ {
134
+ return mCol2;
135
+ }
136
+
137
+ inline const Vector3 Matrix3::getCol( int col ) const
138
+ {
139
+ return *(&mCol0 + col);
140
+ }
141
+
142
+ inline const Vector3 Matrix3::getRow( int row ) const
143
+ {
144
+ return Vector3( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ) );
145
+ }
146
+
147
+ inline Vector3 & Matrix3::operator []( int col )
148
+ {
149
+ return *(&mCol0 + col);
150
+ }
151
+
152
+ inline const Vector3 Matrix3::operator []( int col ) const
153
+ {
154
+ return *(&mCol0 + col);
155
+ }
156
+
157
+ inline Matrix3 & Matrix3::operator =( const Matrix3 & mat )
158
+ {
159
+ mCol0 = mat.mCol0;
160
+ mCol1 = mat.mCol1;
161
+ mCol2 = mat.mCol2;
162
+ return *this;
163
+ }
164
+
165
+ inline const Matrix3 transpose( const Matrix3 & mat )
166
+ {
167
+ return Matrix3(
168
+ Vector3( mat.getCol0().getX(), mat.getCol1().getX(), mat.getCol2().getX() ),
169
+ Vector3( mat.getCol0().getY(), mat.getCol1().getY(), mat.getCol2().getY() ),
170
+ Vector3( mat.getCol0().getZ(), mat.getCol1().getZ(), mat.getCol2().getZ() )
171
+ );
172
+ }
173
+
174
+ inline const Matrix3 inverse( const Matrix3 & mat )
175
+ {
176
+ Vector3 tmp0, tmp1, tmp2;
177
+ float detinv;
178
+ tmp0 = cross( mat.getCol1(), mat.getCol2() );
179
+ tmp1 = cross( mat.getCol2(), mat.getCol0() );
180
+ tmp2 = cross( mat.getCol0(), mat.getCol1() );
181
+ detinv = ( 1.0f / dot( mat.getCol2(), tmp2 ) );
182
+ return Matrix3(
183
+ Vector3( ( tmp0.getX() * detinv ), ( tmp1.getX() * detinv ), ( tmp2.getX() * detinv ) ),
184
+ Vector3( ( tmp0.getY() * detinv ), ( tmp1.getY() * detinv ), ( tmp2.getY() * detinv ) ),
185
+ Vector3( ( tmp0.getZ() * detinv ), ( tmp1.getZ() * detinv ), ( tmp2.getZ() * detinv ) )
186
+ );
187
+ }
188
+
189
+ inline float determinant( const Matrix3 & mat )
190
+ {
191
+ return dot( mat.getCol2(), cross( mat.getCol0(), mat.getCol1() ) );
192
+ }
193
+
194
+ inline const Matrix3 Matrix3::operator +( const Matrix3 & mat ) const
195
+ {
196
+ return Matrix3(
197
+ ( mCol0 + mat.mCol0 ),
198
+ ( mCol1 + mat.mCol1 ),
199
+ ( mCol2 + mat.mCol2 )
200
+ );
201
+ }
202
+
203
+ inline const Matrix3 Matrix3::operator -( const Matrix3 & mat ) const
204
+ {
205
+ return Matrix3(
206
+ ( mCol0 - mat.mCol0 ),
207
+ ( mCol1 - mat.mCol1 ),
208
+ ( mCol2 - mat.mCol2 )
209
+ );
210
+ }
211
+
212
+ inline Matrix3 & Matrix3::operator +=( const Matrix3 & mat )
213
+ {
214
+ *this = *this + mat;
215
+ return *this;
216
+ }
217
+
218
+ inline Matrix3 & Matrix3::operator -=( const Matrix3 & mat )
219
+ {
220
+ *this = *this - mat;
221
+ return *this;
222
+ }
223
+
224
+ inline const Matrix3 Matrix3::operator -( ) const
225
+ {
226
+ return Matrix3(
227
+ ( -mCol0 ),
228
+ ( -mCol1 ),
229
+ ( -mCol2 )
230
+ );
231
+ }
232
+
233
+ inline const Matrix3 absPerElem( const Matrix3 & mat )
234
+ {
235
+ return Matrix3(
236
+ absPerElem( mat.getCol0() ),
237
+ absPerElem( mat.getCol1() ),
238
+ absPerElem( mat.getCol2() )
239
+ );
240
+ }
241
+
242
+ inline const Matrix3 Matrix3::operator *( float scalar ) const
243
+ {
244
+ return Matrix3(
245
+ ( mCol0 * scalar ),
246
+ ( mCol1 * scalar ),
247
+ ( mCol2 * scalar )
248
+ );
249
+ }
250
+
251
+ inline Matrix3 & Matrix3::operator *=( float scalar )
252
+ {
253
+ *this = *this * scalar;
254
+ return *this;
255
+ }
256
+
257
+ inline const Matrix3 operator *( float scalar, const Matrix3 & mat )
258
+ {
259
+ return mat * scalar;
260
+ }
261
+
262
+ inline const Vector3 Matrix3::operator *( const Vector3 & vec ) const
263
+ {
264
+ return Vector3(
265
+ ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ),
266
+ ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ),
267
+ ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) )
268
+ );
269
+ }
270
+
271
+ inline const Matrix3 Matrix3::operator *( const Matrix3 & mat ) const
272
+ {
273
+ return Matrix3(
274
+ ( *this * mat.mCol0 ),
275
+ ( *this * mat.mCol1 ),
276
+ ( *this * mat.mCol2 )
277
+ );
278
+ }
279
+
280
+ inline Matrix3 & Matrix3::operator *=( const Matrix3 & mat )
281
+ {
282
+ *this = *this * mat;
283
+ return *this;
284
+ }
285
+
286
+ inline const Matrix3 mulPerElem( const Matrix3 & mat0, const Matrix3 & mat1 )
287
+ {
288
+ return Matrix3(
289
+ mulPerElem( mat0.getCol0(), mat1.getCol0() ),
290
+ mulPerElem( mat0.getCol1(), mat1.getCol1() ),
291
+ mulPerElem( mat0.getCol2(), mat1.getCol2() )
292
+ );
293
+ }
294
+
295
+ inline const Matrix3 Matrix3::identity( )
296
+ {
297
+ return Matrix3(
298
+ Vector3::xAxis( ),
299
+ Vector3::yAxis( ),
300
+ Vector3::zAxis( )
301
+ );
302
+ }
303
+
304
+ inline const Matrix3 Matrix3::rotationX( float radians )
305
+ {
306
+ float s, c;
307
+ s = sinf( radians );
308
+ c = cosf( radians );
309
+ return Matrix3(
310
+ Vector3::xAxis( ),
311
+ Vector3( 0.0f, c, s ),
312
+ Vector3( 0.0f, -s, c )
313
+ );
314
+ }
315
+
316
+ inline const Matrix3 Matrix3::rotationY( float radians )
317
+ {
318
+ float s, c;
319
+ s = sinf( radians );
320
+ c = cosf( radians );
321
+ return Matrix3(
322
+ Vector3( c, 0.0f, -s ),
323
+ Vector3::yAxis( ),
324
+ Vector3( s, 0.0f, c )
325
+ );
326
+ }
327
+
328
+ inline const Matrix3 Matrix3::rotationZ( float radians )
329
+ {
330
+ float s, c;
331
+ s = sinf( radians );
332
+ c = cosf( radians );
333
+ return Matrix3(
334
+ Vector3( c, s, 0.0f ),
335
+ Vector3( -s, c, 0.0f ),
336
+ Vector3::zAxis( )
337
+ );
338
+ }
339
+
340
+ inline const Matrix3 Matrix3::rotationZYX( const Vector3 & radiansXYZ )
341
+ {
342
+ float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1;
343
+ sX = sinf( radiansXYZ.getX() );
344
+ cX = cosf( radiansXYZ.getX() );
345
+ sY = sinf( radiansXYZ.getY() );
346
+ cY = cosf( radiansXYZ.getY() );
347
+ sZ = sinf( radiansXYZ.getZ() );
348
+ cZ = cosf( radiansXYZ.getZ() );
349
+ tmp0 = ( cZ * sY );
350
+ tmp1 = ( sZ * sY );
351
+ return Matrix3(
352
+ Vector3( ( cZ * cY ), ( sZ * cY ), -sY ),
353
+ Vector3( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ) ),
354
+ Vector3( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ) )
355
+ );
356
+ }
357
+
358
+ inline const Matrix3 Matrix3::rotation( float radians, const Vector3 & unitVec )
359
+ {
360
+ float x, y, z, s, c, oneMinusC, xy, yz, zx;
361
+ s = sinf( radians );
362
+ c = cosf( radians );
363
+ x = unitVec.getX();
364
+ y = unitVec.getY();
365
+ z = unitVec.getZ();
366
+ xy = ( x * y );
367
+ yz = ( y * z );
368
+ zx = ( z * x );
369
+ oneMinusC = ( 1.0f - c );
370
+ return Matrix3(
371
+ Vector3( ( ( ( x * x ) * oneMinusC ) + c ), ( ( xy * oneMinusC ) + ( z * s ) ), ( ( zx * oneMinusC ) - ( y * s ) ) ),
372
+ Vector3( ( ( xy * oneMinusC ) - ( z * s ) ), ( ( ( y * y ) * oneMinusC ) + c ), ( ( yz * oneMinusC ) + ( x * s ) ) ),
373
+ Vector3( ( ( zx * oneMinusC ) + ( y * s ) ), ( ( yz * oneMinusC ) - ( x * s ) ), ( ( ( z * z ) * oneMinusC ) + c ) )
374
+ );
375
+ }
376
+
377
+ inline const Matrix3 Matrix3::rotation( const Quat & unitQuat )
378
+ {
379
+ return Matrix3( unitQuat );
380
+ }
381
+
382
+ inline const Matrix3 Matrix3::scale( const Vector3 & scaleVec )
383
+ {
384
+ return Matrix3(
385
+ Vector3( scaleVec.getX(), 0.0f, 0.0f ),
386
+ Vector3( 0.0f, scaleVec.getY(), 0.0f ),
387
+ Vector3( 0.0f, 0.0f, scaleVec.getZ() )
388
+ );
389
+ }
390
+
391
+ inline const Matrix3 appendScale( const Matrix3 & mat, const Vector3 & scaleVec )
392
+ {
393
+ return Matrix3(
394
+ ( mat.getCol0() * scaleVec.getX( ) ),
395
+ ( mat.getCol1() * scaleVec.getY( ) ),
396
+ ( mat.getCol2() * scaleVec.getZ( ) )
397
+ );
398
+ }
399
+
400
+ inline const Matrix3 prependScale( const Vector3 & scaleVec, const Matrix3 & mat )
401
+ {
402
+ return Matrix3(
403
+ mulPerElem( mat.getCol0(), scaleVec ),
404
+ mulPerElem( mat.getCol1(), scaleVec ),
405
+ mulPerElem( mat.getCol2(), scaleVec )
406
+ );
407
+ }
408
+
409
+ inline const Matrix3 select( const Matrix3 & mat0, const Matrix3 & mat1, bool select1 )
410
+ {
411
+ return Matrix3(
412
+ select( mat0.getCol0(), mat1.getCol0(), select1 ),
413
+ select( mat0.getCol1(), mat1.getCol1(), select1 ),
414
+ select( mat0.getCol2(), mat1.getCol2(), select1 )
415
+ );
416
+ }
417
+
418
+ #ifdef _VECTORMATH_DEBUG
419
+
420
+ inline void print( const Matrix3 & mat )
421
+ {
422
+ print( mat.getRow( 0 ) );
423
+ print( mat.getRow( 1 ) );
424
+ print( mat.getRow( 2 ) );
425
+ }
426
+
427
+ inline void print( const Matrix3 & mat, const char * name )
428
+ {
429
+ printf("%s:\n", name);
430
+ print( mat );
431
+ }
432
+
433
+ #endif
434
+
435
+ inline Matrix4::Matrix4( const Matrix4 & mat )
436
+ {
437
+ mCol0 = mat.mCol0;
438
+ mCol1 = mat.mCol1;
439
+ mCol2 = mat.mCol2;
440
+ mCol3 = mat.mCol3;
441
+ }
442
+
443
+ inline Matrix4::Matrix4( float scalar )
444
+ {
445
+ mCol0 = Vector4( scalar );
446
+ mCol1 = Vector4( scalar );
447
+ mCol2 = Vector4( scalar );
448
+ mCol3 = Vector4( scalar );
449
+ }
450
+
451
+ inline Matrix4::Matrix4( const Transform3 & mat )
452
+ {
453
+ mCol0 = Vector4( mat.getCol0(), 0.0f );
454
+ mCol1 = Vector4( mat.getCol1(), 0.0f );
455
+ mCol2 = Vector4( mat.getCol2(), 0.0f );
456
+ mCol3 = Vector4( mat.getCol3(), 1.0f );
457
+ }
458
+
459
+ inline Matrix4::Matrix4( const Vector4 & _col0, const Vector4 & _col1, const Vector4 & _col2, const Vector4 & _col3 )
460
+ {
461
+ mCol0 = _col0;
462
+ mCol1 = _col1;
463
+ mCol2 = _col2;
464
+ mCol3 = _col3;
465
+ }
466
+
467
+ inline Matrix4::Matrix4( const Matrix3 & mat, const Vector3 & translateVec )
468
+ {
469
+ mCol0 = Vector4( mat.getCol0(), 0.0f );
470
+ mCol1 = Vector4( mat.getCol1(), 0.0f );
471
+ mCol2 = Vector4( mat.getCol2(), 0.0f );
472
+ mCol3 = Vector4( translateVec, 1.0f );
473
+ }
474
+
475
+ inline Matrix4::Matrix4( const Quat & unitQuat, const Vector3 & translateVec )
476
+ {
477
+ Matrix3 mat;
478
+ mat = Matrix3( unitQuat );
479
+ mCol0 = Vector4( mat.getCol0(), 0.0f );
480
+ mCol1 = Vector4( mat.getCol1(), 0.0f );
481
+ mCol2 = Vector4( mat.getCol2(), 0.0f );
482
+ mCol3 = Vector4( translateVec, 1.0f );
483
+ }
484
+
485
+ inline Matrix4 & Matrix4::setCol0( const Vector4 & _col0 )
486
+ {
487
+ mCol0 = _col0;
488
+ return *this;
489
+ }
490
+
491
+ inline Matrix4 & Matrix4::setCol1( const Vector4 & _col1 )
492
+ {
493
+ mCol1 = _col1;
494
+ return *this;
495
+ }
496
+
497
+ inline Matrix4 & Matrix4::setCol2( const Vector4 & _col2 )
498
+ {
499
+ mCol2 = _col2;
500
+ return *this;
501
+ }
502
+
503
+ inline Matrix4 & Matrix4::setCol3( const Vector4 & _col3 )
504
+ {
505
+ mCol3 = _col3;
506
+ return *this;
507
+ }
508
+
509
+ inline Matrix4 & Matrix4::setCol( int col, const Vector4 & vec )
510
+ {
511
+ *(&mCol0 + col) = vec;
512
+ return *this;
513
+ }
514
+
515
+ inline Matrix4 & Matrix4::setRow( int row, const Vector4 & vec )
516
+ {
517
+ mCol0.setElem( row, vec.getElem( 0 ) );
518
+ mCol1.setElem( row, vec.getElem( 1 ) );
519
+ mCol2.setElem( row, vec.getElem( 2 ) );
520
+ mCol3.setElem( row, vec.getElem( 3 ) );
521
+ return *this;
522
+ }
523
+
524
+ inline Matrix4 & Matrix4::setElem( int col, int row, float val )
525
+ {
526
+ Vector4 tmpV3_0;
527
+ tmpV3_0 = this->getCol( col );
528
+ tmpV3_0.setElem( row, val );
529
+ this->setCol( col, tmpV3_0 );
530
+ return *this;
531
+ }
532
+
533
+ inline float Matrix4::getElem( int col, int row ) const
534
+ {
535
+ return this->getCol( col ).getElem( row );
536
+ }
537
+
538
+ inline const Vector4 Matrix4::getCol0( ) const
539
+ {
540
+ return mCol0;
541
+ }
542
+
543
+ inline const Vector4 Matrix4::getCol1( ) const
544
+ {
545
+ return mCol1;
546
+ }
547
+
548
+ inline const Vector4 Matrix4::getCol2( ) const
549
+ {
550
+ return mCol2;
551
+ }
552
+
553
+ inline const Vector4 Matrix4::getCol3( ) const
554
+ {
555
+ return mCol3;
556
+ }
557
+
558
+ inline const Vector4 Matrix4::getCol( int col ) const
559
+ {
560
+ return *(&mCol0 + col);
561
+ }
562
+
563
+ inline const Vector4 Matrix4::getRow( int row ) const
564
+ {
565
+ return Vector4( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ), mCol3.getElem( row ) );
566
+ }
567
+
568
+ inline Vector4 & Matrix4::operator []( int col )
569
+ {
570
+ return *(&mCol0 + col);
571
+ }
572
+
573
+ inline const Vector4 Matrix4::operator []( int col ) const
574
+ {
575
+ return *(&mCol0 + col);
576
+ }
577
+
578
+ inline Matrix4 & Matrix4::operator =( const Matrix4 & mat )
579
+ {
580
+ mCol0 = mat.mCol0;
581
+ mCol1 = mat.mCol1;
582
+ mCol2 = mat.mCol2;
583
+ mCol3 = mat.mCol3;
584
+ return *this;
585
+ }
586
+
587
+ inline const Matrix4 transpose( const Matrix4 & mat )
588
+ {
589
+ return Matrix4(
590
+ Vector4( mat.getCol0().getX(), mat.getCol1().getX(), mat.getCol2().getX(), mat.getCol3().getX() ),
591
+ Vector4( mat.getCol0().getY(), mat.getCol1().getY(), mat.getCol2().getY(), mat.getCol3().getY() ),
592
+ Vector4( mat.getCol0().getZ(), mat.getCol1().getZ(), mat.getCol2().getZ(), mat.getCol3().getZ() ),
593
+ Vector4( mat.getCol0().getW(), mat.getCol1().getW(), mat.getCol2().getW(), mat.getCol3().getW() )
594
+ );
595
+ }
596
+
597
+ inline const Matrix4 inverse( const Matrix4 & mat )
598
+ {
599
+ Vector4 res0, res1, res2, res3;
600
+ float mA, mB, mC, mD, mE, mF, mG, mH, mI, mJ, mK, mL, mM, mN, mO, mP, tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, detInv;
601
+ mA = mat.getCol0().getX();
602
+ mB = mat.getCol0().getY();
603
+ mC = mat.getCol0().getZ();
604
+ mD = mat.getCol0().getW();
605
+ mE = mat.getCol1().getX();
606
+ mF = mat.getCol1().getY();
607
+ mG = mat.getCol1().getZ();
608
+ mH = mat.getCol1().getW();
609
+ mI = mat.getCol2().getX();
610
+ mJ = mat.getCol2().getY();
611
+ mK = mat.getCol2().getZ();
612
+ mL = mat.getCol2().getW();
613
+ mM = mat.getCol3().getX();
614
+ mN = mat.getCol3().getY();
615
+ mO = mat.getCol3().getZ();
616
+ mP = mat.getCol3().getW();
617
+ tmp0 = ( ( mK * mD ) - ( mC * mL ) );
618
+ tmp1 = ( ( mO * mH ) - ( mG * mP ) );
619
+ tmp2 = ( ( mB * mK ) - ( mJ * mC ) );
620
+ tmp3 = ( ( mF * mO ) - ( mN * mG ) );
621
+ tmp4 = ( ( mJ * mD ) - ( mB * mL ) );
622
+ tmp5 = ( ( mN * mH ) - ( mF * mP ) );
623
+ res0.setX( ( ( ( mJ * tmp1 ) - ( mL * tmp3 ) ) - ( mK * tmp5 ) ) );
624
+ res0.setY( ( ( ( mN * tmp0 ) - ( mP * tmp2 ) ) - ( mO * tmp4 ) ) );
625
+ res0.setZ( ( ( ( mD * tmp3 ) + ( mC * tmp5 ) ) - ( mB * tmp1 ) ) );
626
+ res0.setW( ( ( ( mH * tmp2 ) + ( mG * tmp4 ) ) - ( mF * tmp0 ) ) );
627
+ detInv = ( 1.0f / ( ( ( ( mA * res0.getX() ) + ( mE * res0.getY() ) ) + ( mI * res0.getZ() ) ) + ( mM * res0.getW() ) ) );
628
+ res1.setX( ( mI * tmp1 ) );
629
+ res1.setY( ( mM * tmp0 ) );
630
+ res1.setZ( ( mA * tmp1 ) );
631
+ res1.setW( ( mE * tmp0 ) );
632
+ res3.setX( ( mI * tmp3 ) );
633
+ res3.setY( ( mM * tmp2 ) );
634
+ res3.setZ( ( mA * tmp3 ) );
635
+ res3.setW( ( mE * tmp2 ) );
636
+ res2.setX( ( mI * tmp5 ) );
637
+ res2.setY( ( mM * tmp4 ) );
638
+ res2.setZ( ( mA * tmp5 ) );
639
+ res2.setW( ( mE * tmp4 ) );
640
+ tmp0 = ( ( mI * mB ) - ( mA * mJ ) );
641
+ tmp1 = ( ( mM * mF ) - ( mE * mN ) );
642
+ tmp2 = ( ( mI * mD ) - ( mA * mL ) );
643
+ tmp3 = ( ( mM * mH ) - ( mE * mP ) );
644
+ tmp4 = ( ( mI * mC ) - ( mA * mK ) );
645
+ tmp5 = ( ( mM * mG ) - ( mE * mO ) );
646
+ res2.setX( ( ( ( mL * tmp1 ) - ( mJ * tmp3 ) ) + res2.getX() ) );
647
+ res2.setY( ( ( ( mP * tmp0 ) - ( mN * tmp2 ) ) + res2.getY() ) );
648
+ res2.setZ( ( ( ( mB * tmp3 ) - ( mD * tmp1 ) ) - res2.getZ() ) );
649
+ res2.setW( ( ( ( mF * tmp2 ) - ( mH * tmp0 ) ) - res2.getW() ) );
650
+ res3.setX( ( ( ( mJ * tmp5 ) - ( mK * tmp1 ) ) + res3.getX() ) );
651
+ res3.setY( ( ( ( mN * tmp4 ) - ( mO * tmp0 ) ) + res3.getY() ) );
652
+ res3.setZ( ( ( ( mC * tmp1 ) - ( mB * tmp5 ) ) - res3.getZ() ) );
653
+ res3.setW( ( ( ( mG * tmp0 ) - ( mF * tmp4 ) ) - res3.getW() ) );
654
+ res1.setX( ( ( ( mK * tmp3 ) - ( mL * tmp5 ) ) - res1.getX() ) );
655
+ res1.setY( ( ( ( mO * tmp2 ) - ( mP * tmp4 ) ) - res1.getY() ) );
656
+ res1.setZ( ( ( ( mD * tmp5 ) - ( mC * tmp3 ) ) + res1.getZ() ) );
657
+ res1.setW( ( ( ( mH * tmp4 ) - ( mG * tmp2 ) ) + res1.getW() ) );
658
+ return Matrix4(
659
+ ( res0 * detInv ),
660
+ ( res1 * detInv ),
661
+ ( res2 * detInv ),
662
+ ( res3 * detInv )
663
+ );
664
+ }
665
+
666
+ inline const Matrix4 affineInverse( const Matrix4 & mat )
667
+ {
668
+ Transform3 affineMat;
669
+ affineMat.setCol0( mat.getCol0().getXYZ( ) );
670
+ affineMat.setCol1( mat.getCol1().getXYZ( ) );
671
+ affineMat.setCol2( mat.getCol2().getXYZ( ) );
672
+ affineMat.setCol3( mat.getCol3().getXYZ( ) );
673
+ return Matrix4( inverse( affineMat ) );
674
+ }
675
+
676
+ inline const Matrix4 orthoInverse( const Matrix4 & mat )
677
+ {
678
+ Transform3 affineMat;
679
+ affineMat.setCol0( mat.getCol0().getXYZ( ) );
680
+ affineMat.setCol1( mat.getCol1().getXYZ( ) );
681
+ affineMat.setCol2( mat.getCol2().getXYZ( ) );
682
+ affineMat.setCol3( mat.getCol3().getXYZ( ) );
683
+ return Matrix4( orthoInverse( affineMat ) );
684
+ }
685
+
686
+ inline float determinant( const Matrix4 & mat )
687
+ {
688
+ float dx, dy, dz, dw, mA, mB, mC, mD, mE, mF, mG, mH, mI, mJ, mK, mL, mM, mN, mO, mP, tmp0, tmp1, tmp2, tmp3, tmp4, tmp5;
689
+ mA = mat.getCol0().getX();
690
+ mB = mat.getCol0().getY();
691
+ mC = mat.getCol0().getZ();
692
+ mD = mat.getCol0().getW();
693
+ mE = mat.getCol1().getX();
694
+ mF = mat.getCol1().getY();
695
+ mG = mat.getCol1().getZ();
696
+ mH = mat.getCol1().getW();
697
+ mI = mat.getCol2().getX();
698
+ mJ = mat.getCol2().getY();
699
+ mK = mat.getCol2().getZ();
700
+ mL = mat.getCol2().getW();
701
+ mM = mat.getCol3().getX();
702
+ mN = mat.getCol3().getY();
703
+ mO = mat.getCol3().getZ();
704
+ mP = mat.getCol3().getW();
705
+ tmp0 = ( ( mK * mD ) - ( mC * mL ) );
706
+ tmp1 = ( ( mO * mH ) - ( mG * mP ) );
707
+ tmp2 = ( ( mB * mK ) - ( mJ * mC ) );
708
+ tmp3 = ( ( mF * mO ) - ( mN * mG ) );
709
+ tmp4 = ( ( mJ * mD ) - ( mB * mL ) );
710
+ tmp5 = ( ( mN * mH ) - ( mF * mP ) );
711
+ dx = ( ( ( mJ * tmp1 ) - ( mL * tmp3 ) ) - ( mK * tmp5 ) );
712
+ dy = ( ( ( mN * tmp0 ) - ( mP * tmp2 ) ) - ( mO * tmp4 ) );
713
+ dz = ( ( ( mD * tmp3 ) + ( mC * tmp5 ) ) - ( mB * tmp1 ) );
714
+ dw = ( ( ( mH * tmp2 ) + ( mG * tmp4 ) ) - ( mF * tmp0 ) );
715
+ return ( ( ( ( mA * dx ) + ( mE * dy ) ) + ( mI * dz ) ) + ( mM * dw ) );
716
+ }
717
+
718
+ inline const Matrix4 Matrix4::operator +( const Matrix4 & mat ) const
719
+ {
720
+ return Matrix4(
721
+ ( mCol0 + mat.mCol0 ),
722
+ ( mCol1 + mat.mCol1 ),
723
+ ( mCol2 + mat.mCol2 ),
724
+ ( mCol3 + mat.mCol3 )
725
+ );
726
+ }
727
+
728
+ inline const Matrix4 Matrix4::operator -( const Matrix4 & mat ) const
729
+ {
730
+ return Matrix4(
731
+ ( mCol0 - mat.mCol0 ),
732
+ ( mCol1 - mat.mCol1 ),
733
+ ( mCol2 - mat.mCol2 ),
734
+ ( mCol3 - mat.mCol3 )
735
+ );
736
+ }
737
+
738
+ inline Matrix4 & Matrix4::operator +=( const Matrix4 & mat )
739
+ {
740
+ *this = *this + mat;
741
+ return *this;
742
+ }
743
+
744
+ inline Matrix4 & Matrix4::operator -=( const Matrix4 & mat )
745
+ {
746
+ *this = *this - mat;
747
+ return *this;
748
+ }
749
+
750
+ inline const Matrix4 Matrix4::operator -( ) const
751
+ {
752
+ return Matrix4(
753
+ ( -mCol0 ),
754
+ ( -mCol1 ),
755
+ ( -mCol2 ),
756
+ ( -mCol3 )
757
+ );
758
+ }
759
+
760
+ inline const Matrix4 absPerElem( const Matrix4 & mat )
761
+ {
762
+ return Matrix4(
763
+ absPerElem( mat.getCol0() ),
764
+ absPerElem( mat.getCol1() ),
765
+ absPerElem( mat.getCol2() ),
766
+ absPerElem( mat.getCol3() )
767
+ );
768
+ }
769
+
770
+ inline const Matrix4 Matrix4::operator *( float scalar ) const
771
+ {
772
+ return Matrix4(
773
+ ( mCol0 * scalar ),
774
+ ( mCol1 * scalar ),
775
+ ( mCol2 * scalar ),
776
+ ( mCol3 * scalar )
777
+ );
778
+ }
779
+
780
+ inline Matrix4 & Matrix4::operator *=( float scalar )
781
+ {
782
+ *this = *this * scalar;
783
+ return *this;
784
+ }
785
+
786
+ inline const Matrix4 operator *( float scalar, const Matrix4 & mat )
787
+ {
788
+ return mat * scalar;
789
+ }
790
+
791
+ inline const Vector4 Matrix4::operator *( const Vector4 & vec ) const
792
+ {
793
+ return Vector4(
794
+ ( ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ) + ( mCol3.getX() * vec.getW() ) ),
795
+ ( ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ) + ( mCol3.getY() * vec.getW() ) ),
796
+ ( ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ) + ( mCol3.getZ() * vec.getW() ) ),
797
+ ( ( ( ( mCol0.getW() * vec.getX() ) + ( mCol1.getW() * vec.getY() ) ) + ( mCol2.getW() * vec.getZ() ) ) + ( mCol3.getW() * vec.getW() ) )
798
+ );
799
+ }
800
+
801
+ inline const Vector4 Matrix4::operator *( const Vector3 & vec ) const
802
+ {
803
+ return Vector4(
804
+ ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ),
805
+ ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ),
806
+ ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) ),
807
+ ( ( ( mCol0.getW() * vec.getX() ) + ( mCol1.getW() * vec.getY() ) ) + ( mCol2.getW() * vec.getZ() ) )
808
+ );
809
+ }
810
+
811
+ inline const Vector4 Matrix4::operator *( const Point3 & pnt ) const
812
+ {
813
+ return Vector4(
814
+ ( ( ( ( mCol0.getX() * pnt.getX() ) + ( mCol1.getX() * pnt.getY() ) ) + ( mCol2.getX() * pnt.getZ() ) ) + mCol3.getX() ),
815
+ ( ( ( ( mCol0.getY() * pnt.getX() ) + ( mCol1.getY() * pnt.getY() ) ) + ( mCol2.getY() * pnt.getZ() ) ) + mCol3.getY() ),
816
+ ( ( ( ( mCol0.getZ() * pnt.getX() ) + ( mCol1.getZ() * pnt.getY() ) ) + ( mCol2.getZ() * pnt.getZ() ) ) + mCol3.getZ() ),
817
+ ( ( ( ( mCol0.getW() * pnt.getX() ) + ( mCol1.getW() * pnt.getY() ) ) + ( mCol2.getW() * pnt.getZ() ) ) + mCol3.getW() )
818
+ );
819
+ }
820
+
821
+ inline const Matrix4 Matrix4::operator *( const Matrix4 & mat ) const
822
+ {
823
+ return Matrix4(
824
+ ( *this * mat.mCol0 ),
825
+ ( *this * mat.mCol1 ),
826
+ ( *this * mat.mCol2 ),
827
+ ( *this * mat.mCol3 )
828
+ );
829
+ }
830
+
831
+ inline Matrix4 & Matrix4::operator *=( const Matrix4 & mat )
832
+ {
833
+ *this = *this * mat;
834
+ return *this;
835
+ }
836
+
837
+ inline const Matrix4 Matrix4::operator *( const Transform3 & tfrm ) const
838
+ {
839
+ return Matrix4(
840
+ ( *this * tfrm.getCol0() ),
841
+ ( *this * tfrm.getCol1() ),
842
+ ( *this * tfrm.getCol2() ),
843
+ ( *this * Point3( tfrm.getCol3() ) )
844
+ );
845
+ }
846
+
847
+ inline Matrix4 & Matrix4::operator *=( const Transform3 & tfrm )
848
+ {
849
+ *this = *this * tfrm;
850
+ return *this;
851
+ }
852
+
853
+ inline const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 )
854
+ {
855
+ return Matrix4(
856
+ mulPerElem( mat0.getCol0(), mat1.getCol0() ),
857
+ mulPerElem( mat0.getCol1(), mat1.getCol1() ),
858
+ mulPerElem( mat0.getCol2(), mat1.getCol2() ),
859
+ mulPerElem( mat0.getCol3(), mat1.getCol3() )
860
+ );
861
+ }
862
+
863
+ inline const Matrix4 Matrix4::identity( )
864
+ {
865
+ return Matrix4(
866
+ Vector4::xAxis( ),
867
+ Vector4::yAxis( ),
868
+ Vector4::zAxis( ),
869
+ Vector4::wAxis( )
870
+ );
871
+ }
872
+
873
+ inline Matrix4 & Matrix4::setUpper3x3( const Matrix3 & mat3 )
874
+ {
875
+ mCol0.setXYZ( mat3.getCol0() );
876
+ mCol1.setXYZ( mat3.getCol1() );
877
+ mCol2.setXYZ( mat3.getCol2() );
878
+ return *this;
879
+ }
880
+
881
+ inline const Matrix3 Matrix4::getUpper3x3( ) const
882
+ {
883
+ return Matrix3(
884
+ mCol0.getXYZ( ),
885
+ mCol1.getXYZ( ),
886
+ mCol2.getXYZ( )
887
+ );
888
+ }
889
+
890
+ inline Matrix4 & Matrix4::setTranslation( const Vector3 & translateVec )
891
+ {
892
+ mCol3.setXYZ( translateVec );
893
+ return *this;
894
+ }
895
+
896
+ inline const Vector3 Matrix4::getTranslation( ) const
897
+ {
898
+ return mCol3.getXYZ( );
899
+ }
900
+
901
+ inline const Matrix4 Matrix4::rotationX( float radians )
902
+ {
903
+ float s, c;
904
+ s = sinf( radians );
905
+ c = cosf( radians );
906
+ return Matrix4(
907
+ Vector4::xAxis( ),
908
+ Vector4( 0.0f, c, s, 0.0f ),
909
+ Vector4( 0.0f, -s, c, 0.0f ),
910
+ Vector4::wAxis( )
911
+ );
912
+ }
913
+
914
+ inline const Matrix4 Matrix4::rotationY( float radians )
915
+ {
916
+ float s, c;
917
+ s = sinf( radians );
918
+ c = cosf( radians );
919
+ return Matrix4(
920
+ Vector4( c, 0.0f, -s, 0.0f ),
921
+ Vector4::yAxis( ),
922
+ Vector4( s, 0.0f, c, 0.0f ),
923
+ Vector4::wAxis( )
924
+ );
925
+ }
926
+
927
+ inline const Matrix4 Matrix4::rotationZ( float radians )
928
+ {
929
+ float s, c;
930
+ s = sinf( radians );
931
+ c = cosf( radians );
932
+ return Matrix4(
933
+ Vector4( c, s, 0.0f, 0.0f ),
934
+ Vector4( -s, c, 0.0f, 0.0f ),
935
+ Vector4::zAxis( ),
936
+ Vector4::wAxis( )
937
+ );
938
+ }
939
+
940
+ inline const Matrix4 Matrix4::rotationZYX( const Vector3 & radiansXYZ )
941
+ {
942
+ float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1;
943
+ sX = sinf( radiansXYZ.getX() );
944
+ cX = cosf( radiansXYZ.getX() );
945
+ sY = sinf( radiansXYZ.getY() );
946
+ cY = cosf( radiansXYZ.getY() );
947
+ sZ = sinf( radiansXYZ.getZ() );
948
+ cZ = cosf( radiansXYZ.getZ() );
949
+ tmp0 = ( cZ * sY );
950
+ tmp1 = ( sZ * sY );
951
+ return Matrix4(
952
+ Vector4( ( cZ * cY ), ( sZ * cY ), -sY, 0.0f ),
953
+ Vector4( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ), 0.0f ),
954
+ Vector4( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ), 0.0f ),
955
+ Vector4::wAxis( )
956
+ );
957
+ }
958
+
959
+ inline const Matrix4 Matrix4::rotation( float radians, const Vector3 & unitVec )
960
+ {
961
+ float x, y, z, s, c, oneMinusC, xy, yz, zx;
962
+ s = sinf( radians );
963
+ c = cosf( radians );
964
+ x = unitVec.getX();
965
+ y = unitVec.getY();
966
+ z = unitVec.getZ();
967
+ xy = ( x * y );
968
+ yz = ( y * z );
969
+ zx = ( z * x );
970
+ oneMinusC = ( 1.0f - c );
971
+ return Matrix4(
972
+ Vector4( ( ( ( x * x ) * oneMinusC ) + c ), ( ( xy * oneMinusC ) + ( z * s ) ), ( ( zx * oneMinusC ) - ( y * s ) ), 0.0f ),
973
+ Vector4( ( ( xy * oneMinusC ) - ( z * s ) ), ( ( ( y * y ) * oneMinusC ) + c ), ( ( yz * oneMinusC ) + ( x * s ) ), 0.0f ),
974
+ Vector4( ( ( zx * oneMinusC ) + ( y * s ) ), ( ( yz * oneMinusC ) - ( x * s ) ), ( ( ( z * z ) * oneMinusC ) + c ), 0.0f ),
975
+ Vector4::wAxis( )
976
+ );
977
+ }
978
+
979
+ inline const Matrix4 Matrix4::rotation( const Quat & unitQuat )
980
+ {
981
+ return Matrix4( Transform3::rotation( unitQuat ) );
982
+ }
983
+
984
+ inline const Matrix4 Matrix4::scale( const Vector3 & scaleVec )
985
+ {
986
+ return Matrix4(
987
+ Vector4( scaleVec.getX(), 0.0f, 0.0f, 0.0f ),
988
+ Vector4( 0.0f, scaleVec.getY(), 0.0f, 0.0f ),
989
+ Vector4( 0.0f, 0.0f, scaleVec.getZ(), 0.0f ),
990
+ Vector4::wAxis( )
991
+ );
992
+ }
993
+
994
+ inline const Matrix4 appendScale( const Matrix4 & mat, const Vector3 & scaleVec )
995
+ {
996
+ return Matrix4(
997
+ ( mat.getCol0() * scaleVec.getX( ) ),
998
+ ( mat.getCol1() * scaleVec.getY( ) ),
999
+ ( mat.getCol2() * scaleVec.getZ( ) ),
1000
+ mat.getCol3()
1001
+ );
1002
+ }
1003
+
1004
+ inline const Matrix4 prependScale( const Vector3 & scaleVec, const Matrix4 & mat )
1005
+ {
1006
+ Vector4 scale4;
1007
+ scale4 = Vector4( scaleVec, 1.0f );
1008
+ return Matrix4(
1009
+ mulPerElem( mat.getCol0(), scale4 ),
1010
+ mulPerElem( mat.getCol1(), scale4 ),
1011
+ mulPerElem( mat.getCol2(), scale4 ),
1012
+ mulPerElem( mat.getCol3(), scale4 )
1013
+ );
1014
+ }
1015
+
1016
+ inline const Matrix4 Matrix4::translation( const Vector3 & translateVec )
1017
+ {
1018
+ return Matrix4(
1019
+ Vector4::xAxis( ),
1020
+ Vector4::yAxis( ),
1021
+ Vector4::zAxis( ),
1022
+ Vector4( translateVec, 1.0f )
1023
+ );
1024
+ }
1025
+
1026
+ inline const Matrix4 Matrix4::lookAt( const Point3 & eyePos, const Point3 & lookAtPos, const Vector3 & upVec )
1027
+ {
1028
+ Matrix4 m4EyeFrame;
1029
+ Vector3 v3X, v3Y, v3Z;
1030
+ v3Y = normalize( upVec );
1031
+ v3Z = normalize( ( eyePos - lookAtPos ) );
1032
+ v3X = normalize( cross( v3Y, v3Z ) );
1033
+ v3Y = cross( v3Z, v3X );
1034
+ m4EyeFrame = Matrix4( Vector4( v3X ), Vector4( v3Y ), Vector4( v3Z ), Vector4( eyePos ) );
1035
+ return orthoInverse( m4EyeFrame );
1036
+ }
1037
+
1038
+ inline const Matrix4 Matrix4::perspective( float fovyRadians, float aspect, float zNear, float zFar )
1039
+ {
1040
+ float f, rangeInv;
1041
+ f = tanf( ( (float)( _VECTORMATH_PI_OVER_2 ) - ( 0.5f * fovyRadians ) ) );
1042
+ rangeInv = ( 1.0f / ( zNear - zFar ) );
1043
+ return Matrix4(
1044
+ Vector4( ( f / aspect ), 0.0f, 0.0f, 0.0f ),
1045
+ Vector4( 0.0f, f, 0.0f, 0.0f ),
1046
+ Vector4( 0.0f, 0.0f, ( ( zNear + zFar ) * rangeInv ), -1.0f ),
1047
+ Vector4( 0.0f, 0.0f, ( ( ( zNear * zFar ) * rangeInv ) * 2.0f ), 0.0f )
1048
+ );
1049
+ }
1050
+
1051
+ inline const Matrix4 Matrix4::frustum( float left, float right, float bottom, float top, float zNear, float zFar )
1052
+ {
1053
+ float sum_rl, sum_tb, sum_nf, inv_rl, inv_tb, inv_nf, n2;
1054
+ sum_rl = ( right + left );
1055
+ sum_tb = ( top + bottom );
1056
+ sum_nf = ( zNear + zFar );
1057
+ inv_rl = ( 1.0f / ( right - left ) );
1058
+ inv_tb = ( 1.0f / ( top - bottom ) );
1059
+ inv_nf = ( 1.0f / ( zNear - zFar ) );
1060
+ n2 = ( zNear + zNear );
1061
+ return Matrix4(
1062
+ Vector4( ( n2 * inv_rl ), 0.0f, 0.0f, 0.0f ),
1063
+ Vector4( 0.0f, ( n2 * inv_tb ), 0.0f, 0.0f ),
1064
+ Vector4( ( sum_rl * inv_rl ), ( sum_tb * inv_tb ), ( sum_nf * inv_nf ), -1.0f ),
1065
+ Vector4( 0.0f, 0.0f, ( ( n2 * inv_nf ) * zFar ), 0.0f )
1066
+ );
1067
+ }
1068
+
1069
+ inline const Matrix4 Matrix4::orthographic( float left, float right, float bottom, float top, float zNear, float zFar )
1070
+ {
1071
+ float sum_rl, sum_tb, sum_nf, inv_rl, inv_tb, inv_nf;
1072
+ sum_rl = ( right + left );
1073
+ sum_tb = ( top + bottom );
1074
+ sum_nf = ( zNear + zFar );
1075
+ inv_rl = ( 1.0f / ( right - left ) );
1076
+ inv_tb = ( 1.0f / ( top - bottom ) );
1077
+ inv_nf = ( 1.0f / ( zNear - zFar ) );
1078
+ return Matrix4(
1079
+ Vector4( ( inv_rl + inv_rl ), 0.0f, 0.0f, 0.0f ),
1080
+ Vector4( 0.0f, ( inv_tb + inv_tb ), 0.0f, 0.0f ),
1081
+ Vector4( 0.0f, 0.0f, ( inv_nf + inv_nf ), 0.0f ),
1082
+ Vector4( ( -sum_rl * inv_rl ), ( -sum_tb * inv_tb ), ( sum_nf * inv_nf ), 1.0f )
1083
+ );
1084
+ }
1085
+
1086
+ inline const Matrix4 select( const Matrix4 & mat0, const Matrix4 & mat1, bool select1 )
1087
+ {
1088
+ return Matrix4(
1089
+ select( mat0.getCol0(), mat1.getCol0(), select1 ),
1090
+ select( mat0.getCol1(), mat1.getCol1(), select1 ),
1091
+ select( mat0.getCol2(), mat1.getCol2(), select1 ),
1092
+ select( mat0.getCol3(), mat1.getCol3(), select1 )
1093
+ );
1094
+ }
1095
+
1096
+ #ifdef _VECTORMATH_DEBUG
1097
+
1098
+ inline void print( const Matrix4 & mat )
1099
+ {
1100
+ print( mat.getRow( 0 ) );
1101
+ print( mat.getRow( 1 ) );
1102
+ print( mat.getRow( 2 ) );
1103
+ print( mat.getRow( 3 ) );
1104
+ }
1105
+
1106
+ inline void print( const Matrix4 & mat, const char * name )
1107
+ {
1108
+ printf("%s:\n", name);
1109
+ print( mat );
1110
+ }
1111
+
1112
+ #endif
1113
+
1114
+ inline Transform3::Transform3( const Transform3 & tfrm )
1115
+ {
1116
+ mCol0 = tfrm.mCol0;
1117
+ mCol1 = tfrm.mCol1;
1118
+ mCol2 = tfrm.mCol2;
1119
+ mCol3 = tfrm.mCol3;
1120
+ }
1121
+
1122
+ inline Transform3::Transform3( float scalar )
1123
+ {
1124
+ mCol0 = Vector3( scalar );
1125
+ mCol1 = Vector3( scalar );
1126
+ mCol2 = Vector3( scalar );
1127
+ mCol3 = Vector3( scalar );
1128
+ }
1129
+
1130
+ inline Transform3::Transform3( const Vector3 & _col0, const Vector3 & _col1, const Vector3 & _col2, const Vector3 & _col3 )
1131
+ {
1132
+ mCol0 = _col0;
1133
+ mCol1 = _col1;
1134
+ mCol2 = _col2;
1135
+ mCol3 = _col3;
1136
+ }
1137
+
1138
+ inline Transform3::Transform3( const Matrix3 & tfrm, const Vector3 & translateVec )
1139
+ {
1140
+ this->setUpper3x3( tfrm );
1141
+ this->setTranslation( translateVec );
1142
+ }
1143
+
1144
+ inline Transform3::Transform3( const Quat & unitQuat, const Vector3 & translateVec )
1145
+ {
1146
+ this->setUpper3x3( Matrix3( unitQuat ) );
1147
+ this->setTranslation( translateVec );
1148
+ }
1149
+
1150
+ inline Transform3 & Transform3::setCol0( const Vector3 & _col0 )
1151
+ {
1152
+ mCol0 = _col0;
1153
+ return *this;
1154
+ }
1155
+
1156
+ inline Transform3 & Transform3::setCol1( const Vector3 & _col1 )
1157
+ {
1158
+ mCol1 = _col1;
1159
+ return *this;
1160
+ }
1161
+
1162
+ inline Transform3 & Transform3::setCol2( const Vector3 & _col2 )
1163
+ {
1164
+ mCol2 = _col2;
1165
+ return *this;
1166
+ }
1167
+
1168
+ inline Transform3 & Transform3::setCol3( const Vector3 & _col3 )
1169
+ {
1170
+ mCol3 = _col3;
1171
+ return *this;
1172
+ }
1173
+
1174
+ inline Transform3 & Transform3::setCol( int col, const Vector3 & vec )
1175
+ {
1176
+ *(&mCol0 + col) = vec;
1177
+ return *this;
1178
+ }
1179
+
1180
+ inline Transform3 & Transform3::setRow( int row, const Vector4 & vec )
1181
+ {
1182
+ mCol0.setElem( row, vec.getElem( 0 ) );
1183
+ mCol1.setElem( row, vec.getElem( 1 ) );
1184
+ mCol2.setElem( row, vec.getElem( 2 ) );
1185
+ mCol3.setElem( row, vec.getElem( 3 ) );
1186
+ return *this;
1187
+ }
1188
+
1189
+ inline Transform3 & Transform3::setElem( int col, int row, float val )
1190
+ {
1191
+ Vector3 tmpV3_0;
1192
+ tmpV3_0 = this->getCol( col );
1193
+ tmpV3_0.setElem( row, val );
1194
+ this->setCol( col, tmpV3_0 );
1195
+ return *this;
1196
+ }
1197
+
1198
+ inline float Transform3::getElem( int col, int row ) const
1199
+ {
1200
+ return this->getCol( col ).getElem( row );
1201
+ }
1202
+
1203
+ inline const Vector3 Transform3::getCol0( ) const
1204
+ {
1205
+ return mCol0;
1206
+ }
1207
+
1208
+ inline const Vector3 Transform3::getCol1( ) const
1209
+ {
1210
+ return mCol1;
1211
+ }
1212
+
1213
+ inline const Vector3 Transform3::getCol2( ) const
1214
+ {
1215
+ return mCol2;
1216
+ }
1217
+
1218
+ inline const Vector3 Transform3::getCol3( ) const
1219
+ {
1220
+ return mCol3;
1221
+ }
1222
+
1223
+ inline const Vector3 Transform3::getCol( int col ) const
1224
+ {
1225
+ return *(&mCol0 + col);
1226
+ }
1227
+
1228
+ inline const Vector4 Transform3::getRow( int row ) const
1229
+ {
1230
+ return Vector4( mCol0.getElem( row ), mCol1.getElem( row ), mCol2.getElem( row ), mCol3.getElem( row ) );
1231
+ }
1232
+
1233
+ inline Vector3 & Transform3::operator []( int col )
1234
+ {
1235
+ return *(&mCol0 + col);
1236
+ }
1237
+
1238
+ inline const Vector3 Transform3::operator []( int col ) const
1239
+ {
1240
+ return *(&mCol0 + col);
1241
+ }
1242
+
1243
+ inline Transform3 & Transform3::operator =( const Transform3 & tfrm )
1244
+ {
1245
+ mCol0 = tfrm.mCol0;
1246
+ mCol1 = tfrm.mCol1;
1247
+ mCol2 = tfrm.mCol2;
1248
+ mCol3 = tfrm.mCol3;
1249
+ return *this;
1250
+ }
1251
+
1252
+ inline const Transform3 inverse( const Transform3 & tfrm )
1253
+ {
1254
+ Vector3 tmp0, tmp1, tmp2, inv0, inv1, inv2;
1255
+ float detinv;
1256
+ tmp0 = cross( tfrm.getCol1(), tfrm.getCol2() );
1257
+ tmp1 = cross( tfrm.getCol2(), tfrm.getCol0() );
1258
+ tmp2 = cross( tfrm.getCol0(), tfrm.getCol1() );
1259
+ detinv = ( 1.0f / dot( tfrm.getCol2(), tmp2 ) );
1260
+ inv0 = Vector3( ( tmp0.getX() * detinv ), ( tmp1.getX() * detinv ), ( tmp2.getX() * detinv ) );
1261
+ inv1 = Vector3( ( tmp0.getY() * detinv ), ( tmp1.getY() * detinv ), ( tmp2.getY() * detinv ) );
1262
+ inv2 = Vector3( ( tmp0.getZ() * detinv ), ( tmp1.getZ() * detinv ), ( tmp2.getZ() * detinv ) );
1263
+ return Transform3(
1264
+ inv0,
1265
+ inv1,
1266
+ inv2,
1267
+ Vector3( ( -( ( inv0 * tfrm.getCol3().getX() ) + ( ( inv1 * tfrm.getCol3().getY() ) + ( inv2 * tfrm.getCol3().getZ() ) ) ) ) )
1268
+ );
1269
+ }
1270
+
1271
+ inline const Transform3 orthoInverse( const Transform3 & tfrm )
1272
+ {
1273
+ Vector3 inv0, inv1, inv2;
1274
+ inv0 = Vector3( tfrm.getCol0().getX(), tfrm.getCol1().getX(), tfrm.getCol2().getX() );
1275
+ inv1 = Vector3( tfrm.getCol0().getY(), tfrm.getCol1().getY(), tfrm.getCol2().getY() );
1276
+ inv2 = Vector3( tfrm.getCol0().getZ(), tfrm.getCol1().getZ(), tfrm.getCol2().getZ() );
1277
+ return Transform3(
1278
+ inv0,
1279
+ inv1,
1280
+ inv2,
1281
+ Vector3( ( -( ( inv0 * tfrm.getCol3().getX() ) + ( ( inv1 * tfrm.getCol3().getY() ) + ( inv2 * tfrm.getCol3().getZ() ) ) ) ) )
1282
+ );
1283
+ }
1284
+
1285
+ inline const Transform3 absPerElem( const Transform3 & tfrm )
1286
+ {
1287
+ return Transform3(
1288
+ absPerElem( tfrm.getCol0() ),
1289
+ absPerElem( tfrm.getCol1() ),
1290
+ absPerElem( tfrm.getCol2() ),
1291
+ absPerElem( tfrm.getCol3() )
1292
+ );
1293
+ }
1294
+
1295
+ inline const Vector3 Transform3::operator *( const Vector3 & vec ) const
1296
+ {
1297
+ return Vector3(
1298
+ ( ( ( mCol0.getX() * vec.getX() ) + ( mCol1.getX() * vec.getY() ) ) + ( mCol2.getX() * vec.getZ() ) ),
1299
+ ( ( ( mCol0.getY() * vec.getX() ) + ( mCol1.getY() * vec.getY() ) ) + ( mCol2.getY() * vec.getZ() ) ),
1300
+ ( ( ( mCol0.getZ() * vec.getX() ) + ( mCol1.getZ() * vec.getY() ) ) + ( mCol2.getZ() * vec.getZ() ) )
1301
+ );
1302
+ }
1303
+
1304
+ inline const Point3 Transform3::operator *( const Point3 & pnt ) const
1305
+ {
1306
+ return Point3(
1307
+ ( ( ( ( mCol0.getX() * pnt.getX() ) + ( mCol1.getX() * pnt.getY() ) ) + ( mCol2.getX() * pnt.getZ() ) ) + mCol3.getX() ),
1308
+ ( ( ( ( mCol0.getY() * pnt.getX() ) + ( mCol1.getY() * pnt.getY() ) ) + ( mCol2.getY() * pnt.getZ() ) ) + mCol3.getY() ),
1309
+ ( ( ( ( mCol0.getZ() * pnt.getX() ) + ( mCol1.getZ() * pnt.getY() ) ) + ( mCol2.getZ() * pnt.getZ() ) ) + mCol3.getZ() )
1310
+ );
1311
+ }
1312
+
1313
+ inline const Transform3 Transform3::operator *( const Transform3 & tfrm ) const
1314
+ {
1315
+ return Transform3(
1316
+ ( *this * tfrm.mCol0 ),
1317
+ ( *this * tfrm.mCol1 ),
1318
+ ( *this * tfrm.mCol2 ),
1319
+ Vector3( ( *this * Point3( tfrm.mCol3 ) ) )
1320
+ );
1321
+ }
1322
+
1323
+ inline Transform3 & Transform3::operator *=( const Transform3 & tfrm )
1324
+ {
1325
+ *this = *this * tfrm;
1326
+ return *this;
1327
+ }
1328
+
1329
+ inline const Transform3 mulPerElem( const Transform3 & tfrm0, const Transform3 & tfrm1 )
1330
+ {
1331
+ return Transform3(
1332
+ mulPerElem( tfrm0.getCol0(), tfrm1.getCol0() ),
1333
+ mulPerElem( tfrm0.getCol1(), tfrm1.getCol1() ),
1334
+ mulPerElem( tfrm0.getCol2(), tfrm1.getCol2() ),
1335
+ mulPerElem( tfrm0.getCol3(), tfrm1.getCol3() )
1336
+ );
1337
+ }
1338
+
1339
+ inline const Transform3 Transform3::identity( )
1340
+ {
1341
+ return Transform3(
1342
+ Vector3::xAxis( ),
1343
+ Vector3::yAxis( ),
1344
+ Vector3::zAxis( ),
1345
+ Vector3( 0.0f )
1346
+ );
1347
+ }
1348
+
1349
+ inline Transform3 & Transform3::setUpper3x3( const Matrix3 & tfrm )
1350
+ {
1351
+ mCol0 = tfrm.getCol0();
1352
+ mCol1 = tfrm.getCol1();
1353
+ mCol2 = tfrm.getCol2();
1354
+ return *this;
1355
+ }
1356
+
1357
+ inline const Matrix3 Transform3::getUpper3x3( ) const
1358
+ {
1359
+ return Matrix3( mCol0, mCol1, mCol2 );
1360
+ }
1361
+
1362
+ inline Transform3 & Transform3::setTranslation( const Vector3 & translateVec )
1363
+ {
1364
+ mCol3 = translateVec;
1365
+ return *this;
1366
+ }
1367
+
1368
+ inline const Vector3 Transform3::getTranslation( ) const
1369
+ {
1370
+ return mCol3;
1371
+ }
1372
+
1373
+ inline const Transform3 Transform3::rotationX( float radians )
1374
+ {
1375
+ float s, c;
1376
+ s = sinf( radians );
1377
+ c = cosf( radians );
1378
+ return Transform3(
1379
+ Vector3::xAxis( ),
1380
+ Vector3( 0.0f, c, s ),
1381
+ Vector3( 0.0f, -s, c ),
1382
+ Vector3( 0.0f )
1383
+ );
1384
+ }
1385
+
1386
+ inline const Transform3 Transform3::rotationY( float radians )
1387
+ {
1388
+ float s, c;
1389
+ s = sinf( radians );
1390
+ c = cosf( radians );
1391
+ return Transform3(
1392
+ Vector3( c, 0.0f, -s ),
1393
+ Vector3::yAxis( ),
1394
+ Vector3( s, 0.0f, c ),
1395
+ Vector3( 0.0f )
1396
+ );
1397
+ }
1398
+
1399
+ inline const Transform3 Transform3::rotationZ( float radians )
1400
+ {
1401
+ float s, c;
1402
+ s = sinf( radians );
1403
+ c = cosf( radians );
1404
+ return Transform3(
1405
+ Vector3( c, s, 0.0f ),
1406
+ Vector3( -s, c, 0.0f ),
1407
+ Vector3::zAxis( ),
1408
+ Vector3( 0.0f )
1409
+ );
1410
+ }
1411
+
1412
+ inline const Transform3 Transform3::rotationZYX( const Vector3 & radiansXYZ )
1413
+ {
1414
+ float sX, cX, sY, cY, sZ, cZ, tmp0, tmp1;
1415
+ sX = sinf( radiansXYZ.getX() );
1416
+ cX = cosf( radiansXYZ.getX() );
1417
+ sY = sinf( radiansXYZ.getY() );
1418
+ cY = cosf( radiansXYZ.getY() );
1419
+ sZ = sinf( radiansXYZ.getZ() );
1420
+ cZ = cosf( radiansXYZ.getZ() );
1421
+ tmp0 = ( cZ * sY );
1422
+ tmp1 = ( sZ * sY );
1423
+ return Transform3(
1424
+ Vector3( ( cZ * cY ), ( sZ * cY ), -sY ),
1425
+ Vector3( ( ( tmp0 * sX ) - ( sZ * cX ) ), ( ( tmp1 * sX ) + ( cZ * cX ) ), ( cY * sX ) ),
1426
+ Vector3( ( ( tmp0 * cX ) + ( sZ * sX ) ), ( ( tmp1 * cX ) - ( cZ * sX ) ), ( cY * cX ) ),
1427
+ Vector3( 0.0f )
1428
+ );
1429
+ }
1430
+
1431
+ inline const Transform3 Transform3::rotation( float radians, const Vector3 & unitVec )
1432
+ {
1433
+ return Transform3( Matrix3::rotation( radians, unitVec ), Vector3( 0.0f ) );
1434
+ }
1435
+
1436
+ inline const Transform3 Transform3::rotation( const Quat & unitQuat )
1437
+ {
1438
+ return Transform3( Matrix3( unitQuat ), Vector3( 0.0f ) );
1439
+ }
1440
+
1441
+ inline const Transform3 Transform3::scale( const Vector3 & scaleVec )
1442
+ {
1443
+ return Transform3(
1444
+ Vector3( scaleVec.getX(), 0.0f, 0.0f ),
1445
+ Vector3( 0.0f, scaleVec.getY(), 0.0f ),
1446
+ Vector3( 0.0f, 0.0f, scaleVec.getZ() ),
1447
+ Vector3( 0.0f )
1448
+ );
1449
+ }
1450
+
1451
+ inline const Transform3 appendScale( const Transform3 & tfrm, const Vector3 & scaleVec )
1452
+ {
1453
+ return Transform3(
1454
+ ( tfrm.getCol0() * scaleVec.getX( ) ),
1455
+ ( tfrm.getCol1() * scaleVec.getY( ) ),
1456
+ ( tfrm.getCol2() * scaleVec.getZ( ) ),
1457
+ tfrm.getCol3()
1458
+ );
1459
+ }
1460
+
1461
+ inline const Transform3 prependScale( const Vector3 & scaleVec, const Transform3 & tfrm )
1462
+ {
1463
+ return Transform3(
1464
+ mulPerElem( tfrm.getCol0(), scaleVec ),
1465
+ mulPerElem( tfrm.getCol1(), scaleVec ),
1466
+ mulPerElem( tfrm.getCol2(), scaleVec ),
1467
+ mulPerElem( tfrm.getCol3(), scaleVec )
1468
+ );
1469
+ }
1470
+
1471
+ inline const Transform3 Transform3::translation( const Vector3 & translateVec )
1472
+ {
1473
+ return Transform3(
1474
+ Vector3::xAxis( ),
1475
+ Vector3::yAxis( ),
1476
+ Vector3::zAxis( ),
1477
+ translateVec
1478
+ );
1479
+ }
1480
+
1481
+ inline const Transform3 select( const Transform3 & tfrm0, const Transform3 & tfrm1, bool select1 )
1482
+ {
1483
+ return Transform3(
1484
+ select( tfrm0.getCol0(), tfrm1.getCol0(), select1 ),
1485
+ select( tfrm0.getCol1(), tfrm1.getCol1(), select1 ),
1486
+ select( tfrm0.getCol2(), tfrm1.getCol2(), select1 ),
1487
+ select( tfrm0.getCol3(), tfrm1.getCol3(), select1 )
1488
+ );
1489
+ }
1490
+
1491
+ #ifdef _VECTORMATH_DEBUG
1492
+
1493
+ inline void print( const Transform3 & tfrm )
1494
+ {
1495
+ print( tfrm.getRow( 0 ) );
1496
+ print( tfrm.getRow( 1 ) );
1497
+ print( tfrm.getRow( 2 ) );
1498
+ }
1499
+
1500
+ inline void print( const Transform3 & tfrm, const char * name )
1501
+ {
1502
+ printf("%s:\n", name);
1503
+ print( tfrm );
1504
+ }
1505
+
1506
+ #endif
1507
+
1508
+ inline Quat::Quat( const Matrix3 & tfrm )
1509
+ {
1510
+ float trace, radicand, scale, xx, yx, zx, xy, yy, zy, xz, yz, zz, tmpx, tmpy, tmpz, tmpw, qx, qy, qz, qw;
1511
+ int negTrace, ZgtX, ZgtY, YgtX;
1512
+ int largestXorY, largestYorZ, largestZorX;
1513
+
1514
+ xx = tfrm.getCol0().getX();
1515
+ yx = tfrm.getCol0().getY();
1516
+ zx = tfrm.getCol0().getZ();
1517
+ xy = tfrm.getCol1().getX();
1518
+ yy = tfrm.getCol1().getY();
1519
+ zy = tfrm.getCol1().getZ();
1520
+ xz = tfrm.getCol2().getX();
1521
+ yz = tfrm.getCol2().getY();
1522
+ zz = tfrm.getCol2().getZ();
1523
+
1524
+ trace = ( ( xx + yy ) + zz );
1525
+
1526
+ negTrace = ( trace < 0.0f );
1527
+ ZgtX = zz > xx;
1528
+ ZgtY = zz > yy;
1529
+ YgtX = yy > xx;
1530
+ largestXorY = ( !ZgtX || !ZgtY ) && negTrace;
1531
+ largestYorZ = ( YgtX || ZgtX ) && negTrace;
1532
+ largestZorX = ( ZgtY || !YgtX ) && negTrace;
1533
+
1534
+ if ( largestXorY )
1535
+ {
1536
+ zz = -zz;
1537
+ xy = -xy;
1538
+ }
1539
+ if ( largestYorZ )
1540
+ {
1541
+ xx = -xx;
1542
+ yz = -yz;
1543
+ }
1544
+ if ( largestZorX )
1545
+ {
1546
+ yy = -yy;
1547
+ zx = -zx;
1548
+ }
1549
+
1550
+ radicand = ( ( ( xx + yy ) + zz ) + 1.0f );
1551
+ scale = ( 0.5f * ( 1.0f / sqrtf( radicand ) ) );
1552
+
1553
+ tmpx = ( ( zy - yz ) * scale );
1554
+ tmpy = ( ( xz - zx ) * scale );
1555
+ tmpz = ( ( yx - xy ) * scale );
1556
+ tmpw = ( radicand * scale );
1557
+ qx = tmpx;
1558
+ qy = tmpy;
1559
+ qz = tmpz;
1560
+ qw = tmpw;
1561
+
1562
+ if ( largestXorY )
1563
+ {
1564
+ qx = tmpw;
1565
+ qy = tmpz;
1566
+ qz = tmpy;
1567
+ qw = tmpx;
1568
+ }
1569
+ if ( largestYorZ )
1570
+ {
1571
+ tmpx = qx;
1572
+ tmpz = qz;
1573
+ qx = qy;
1574
+ qy = tmpx;
1575
+ qz = qw;
1576
+ qw = tmpz;
1577
+ }
1578
+
1579
+ mX = qx;
1580
+ mY = qy;
1581
+ mZ = qz;
1582
+ mW = qw;
1583
+ }
1584
+
1585
+ inline const Matrix3 outer( const Vector3 & tfrm0, const Vector3 & tfrm1 )
1586
+ {
1587
+ return Matrix3(
1588
+ ( tfrm0 * tfrm1.getX( ) ),
1589
+ ( tfrm0 * tfrm1.getY( ) ),
1590
+ ( tfrm0 * tfrm1.getZ( ) )
1591
+ );
1592
+ }
1593
+
1594
+ inline const Matrix4 outer( const Vector4 & tfrm0, const Vector4 & tfrm1 )
1595
+ {
1596
+ return Matrix4(
1597
+ ( tfrm0 * tfrm1.getX( ) ),
1598
+ ( tfrm0 * tfrm1.getY( ) ),
1599
+ ( tfrm0 * tfrm1.getZ( ) ),
1600
+ ( tfrm0 * tfrm1.getW( ) )
1601
+ );
1602
+ }
1603
+
1604
+ inline const Vector3 rowMul( const Vector3 & vec, const Matrix3 & mat )
1605
+ {
1606
+ return Vector3(
1607
+ ( ( ( vec.getX() * mat.getCol0().getX() ) + ( vec.getY() * mat.getCol0().getY() ) ) + ( vec.getZ() * mat.getCol0().getZ() ) ),
1608
+ ( ( ( vec.getX() * mat.getCol1().getX() ) + ( vec.getY() * mat.getCol1().getY() ) ) + ( vec.getZ() * mat.getCol1().getZ() ) ),
1609
+ ( ( ( vec.getX() * mat.getCol2().getX() ) + ( vec.getY() * mat.getCol2().getY() ) ) + ( vec.getZ() * mat.getCol2().getZ() ) )
1610
+ );
1611
+ }
1612
+
1613
+ inline const Matrix3 crossMatrix( const Vector3 & vec )
1614
+ {
1615
+ return Matrix3(
1616
+ Vector3( 0.0f, vec.getZ(), -vec.getY() ),
1617
+ Vector3( -vec.getZ(), 0.0f, vec.getX() ),
1618
+ Vector3( vec.getY(), -vec.getX(), 0.0f )
1619
+ );
1620
+ }
1621
+
1622
+ inline const Matrix3 crossMatrixMul( const Vector3 & vec, const Matrix3 & mat )
1623
+ {
1624
+ return Matrix3( cross( vec, mat.getCol0() ), cross( vec, mat.getCol1() ), cross( vec, mat.getCol2() ) );
1625
+ }
1626
+
1627
+ } // namespace Aos
1628
+ } // namespace Vectormath
1629
+
1630
+ #endif