ruby-bullet 0.0.2-x86-mingw32

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  1. data/INSTALL.md +22 -0
  2. data/LICENSE +23 -0
  3. data/README.md +41 -0
  4. data/Rakefile +131 -0
  5. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btAxisSweep3.i +30 -0
  6. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseInterface.i +8 -0
  7. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btBroadphaseProxy.i +8 -0
  8. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.i +8 -0
  9. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvt.i +10 -0
  10. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDbvtBroadphase.i +8 -0
  11. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btDispatcher.i +8 -0
  12. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.i +10 -0
  13. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCache.i +8 -0
  14. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.i +8 -0
  15. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btQuantizedBvh.i +8 -0
  16. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/btSimpleBroadphase.i +8 -0
  17. data/bindings/bullet/interface/BulletCollision/BroadphaseCollision/local_btAxisSweep3Internal.h +191 -0
  18. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/SphereTriangleDetector.i +8 -0
  19. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.i +8 -0
  20. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.i +8 -0
  21. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.i +8 -0
  22. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btBoxBoxDetector.i +8 -0
  23. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionConfiguration.i +21 -0
  24. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionCreateFunc.i +8 -0
  25. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionDispatcher.i +24 -0
  26. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionObject.i +8 -0
  27. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCollisionWorld.i +82 -0
  28. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.i +8 -0
  29. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.i +8 -0
  30. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.i +8 -0
  31. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.i +8 -0
  32. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.i +8 -0
  33. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.i +8 -0
  34. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.i +8 -0
  35. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btGhostObject.i +8 -0
  36. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btInternalEdgeUtility.i +8 -0
  37. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btManifoldResult.i +8 -0
  38. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSimulationIslandManager.i +8 -0
  39. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.i +8 -0
  40. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.i +8 -0
  41. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.i +8 -0
  42. data/bindings/bullet/interface/BulletCollision/CollisionDispatch/btUnionFind.i +10 -0
  43. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBox2dShape.i +8 -0
  44. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBoxShape.i +22 -0
  45. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.i +8 -0
  46. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCapsuleShape.i +8 -0
  47. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionMargin.i +8 -0
  48. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCollisionShape.i +8 -0
  49. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCompoundShape.i +8 -0
  50. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConcaveShape.i +8 -0
  51. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConeShape.i +8 -0
  52. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvex2dShape.i +8 -0
  53. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexHullShape.i +8 -0
  54. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexInternalShape.i +8 -0
  55. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPointCloudShape.i +8 -0
  56. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexPolyhedron.i +8 -0
  57. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexShape.i +8 -0
  58. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.i +8 -0
  59. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btCylinderShape.i +8 -0
  60. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btEmptyShape.i +8 -0
  61. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.i +8 -0
  62. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMaterial.i +8 -0
  63. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMinkowskiSumShape.i +8 -0
  64. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultiSphereShape.i +8 -0
  65. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.i +8 -0
  66. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btOptimizedBvh.i +8 -0
  67. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btPolyhedralConvexShape.i +8 -0
  68. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.i +8 -0
  69. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btShapeHull.i +8 -0
  70. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btSphereShape.i +8 -0
  71. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStaticPlaneShape.i +8 -0
  72. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btStridingMeshInterface.i +8 -0
  73. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTetrahedronShape.i +8 -0
  74. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleBuffer.i +8 -0
  75. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleCallback.i +8 -0
  76. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.i +8 -0
  77. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.i +8 -0
  78. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleInfoMap.i +8 -0
  79. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleMeshShape.i +8 -0
  80. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btTriangleShape.i +8 -0
  81. data/bindings/bullet/interface/BulletCollision/CollisionShapes/btUniformScalingShape.i +8 -0
  82. data/bindings/bullet/interface/BulletCollision/Gimpact/btBoxCollision.i +8 -0
  83. data/bindings/bullet/interface/BulletCollision/Gimpact/btClipPolygon.i +8 -0
  84. data/bindings/bullet/interface/BulletCollision/Gimpact/btContactProcessing.i +8 -0
  85. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactBvh.i +8 -0
  86. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.i +8 -0
  87. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactMassUtil.i +8 -0
  88. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactQuantizedBvh.i +8 -0
  89. data/bindings/bullet/interface/BulletCollision/Gimpact/btGImpactShape.i +8 -0
  90. data/bindings/bullet/interface/BulletCollision/Gimpact/btGenericPoolAllocator.i +11 -0
  91. data/bindings/bullet/interface/BulletCollision/Gimpact/btGeometryOperations.i +8 -0
  92. data/bindings/bullet/interface/BulletCollision/Gimpact/btQuantization.i +8 -0
  93. data/bindings/bullet/interface/BulletCollision/Gimpact/btTriangleShapeEx.i +8 -0
  94. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.i +8 -0
  95. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexCast.i +8 -0
  96. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.i +8 -0
  97. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.i +11 -0
  98. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.i +8 -0
  99. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpa2.i +8 -0
  100. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.i +8 -0
  101. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.i +8 -0
  102. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btManifoldPoint.i +8 -0
  103. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.i +8 -0
  104. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPersistentManifold.i +8 -0
  105. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPointCollector.i +8 -0
  106. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.i +8 -0
  107. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btRaycastCallback.i +8 -0
  108. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.i +8 -0
  109. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.i +8 -0
  110. data/bindings/bullet/interface/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.i +8 -0
  111. data/bindings/bullet/interface/BulletDynamics/Character/btCharacterControllerInterface.i +8 -0
  112. data/bindings/bullet/interface/BulletDynamics/Character/btKinematicCharacterController.i +8 -0
  113. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConeTwistConstraint.i +8 -0
  114. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btConstraintSolver.i +8 -0
  115. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactConstraint.i +8 -0
  116. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btContactSolverInfo.i +8 -0
  117. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.i +8 -0
  118. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.i +8 -0
  119. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHinge2Constraint.i +8 -0
  120. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btHingeConstraint.i +8 -0
  121. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btJacobianEntry.i +8 -0
  122. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.i +8 -0
  123. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.i +21 -0
  124. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSliderConstraint.i +8 -0
  125. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.i +8 -0
  126. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverBody.i +8 -0
  127. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btSolverConstraint.i +8 -0
  128. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btTypedConstraint.i +8 -0
  129. data/bindings/bullet/interface/BulletDynamics/ConstraintSolver/btUniversalConstraint.i +8 -0
  130. data/bindings/bullet/interface/BulletDynamics/Dynamics/btActionInterface.i +8 -0
  131. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.i +23 -0
  132. data/bindings/bullet/interface/BulletDynamics/Dynamics/btDynamicsWorld.i +37 -0
  133. data/bindings/bullet/interface/BulletDynamics/Dynamics/btRigidBody.i +20 -0
  134. data/bindings/bullet/interface/BulletDynamics/Dynamics/btSimpleDynamicsWorld.i +8 -0
  135. data/bindings/bullet/interface/BulletDynamics/Vehicle/btRaycastVehicle.i +12 -0
  136. data/bindings/bullet/interface/BulletDynamics/Vehicle/btVehicleRaycaster.i +8 -0
  137. data/bindings/bullet/interface/BulletDynamics/Vehicle/btWheelInfo.i +8 -0
  138. data/bindings/bullet/interface/BulletSoftBody/btDefaultSoftBodySolver.i +8 -0
  139. data/bindings/bullet/interface/BulletSoftBody/btSoftBody.i +8 -0
  140. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.i +8 -0
  141. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyData.i +8 -0
  142. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyHelpers.i +8 -0
  143. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyInternals.i +8 -0
  144. data/bindings/bullet/interface/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.i +8 -0
  145. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolverVertexBuffer.i +8 -0
  146. data/bindings/bullet/interface/BulletSoftBody/btSoftBodySolvers.i +8 -0
  147. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidCollisionAlgorithm.i +8 -0
  148. data/bindings/bullet/interface/BulletSoftBody/btSoftRigidDynamicsWorld.i +8 -0
  149. data/bindings/bullet/interface/BulletSoftBody/btSoftSoftCollisionAlgorithm.i +8 -0
  150. data/bindings/bullet/interface/BulletSoftBody/btSparseSDF.i +8 -0
  151. data/bindings/bullet/interface/LinearMath/btAabbUtil2.i +8 -0
  152. data/bindings/bullet/interface/LinearMath/btAlignedAllocator.i +8 -0
  153. data/bindings/bullet/interface/LinearMath/btAlignedObjectArray.i +8 -0
  154. data/bindings/bullet/interface/LinearMath/btConvexHull.i +8 -0
  155. data/bindings/bullet/interface/LinearMath/btConvexHullComputer.i +8 -0
  156. data/bindings/bullet/interface/LinearMath/btDefaultMotionState.i +10 -0
  157. data/bindings/bullet/interface/LinearMath/btGeometryUtil.i +10 -0
  158. data/bindings/bullet/interface/LinearMath/btGrahamScan2dConvexHull.i +8 -0
  159. data/bindings/bullet/interface/LinearMath/btHashMap.i +8 -0
  160. data/bindings/bullet/interface/LinearMath/btIDebugDraw.i +10 -0
  161. data/bindings/bullet/interface/LinearMath/btList.i +8 -0
  162. data/bindings/bullet/interface/LinearMath/btMatrix3x3.i +8 -0
  163. data/bindings/bullet/interface/LinearMath/btMinMax.i +8 -0
  164. data/bindings/bullet/interface/LinearMath/btMotionState.i +10 -0
  165. data/bindings/bullet/interface/LinearMath/btPoolAllocator.i +10 -0
  166. data/bindings/bullet/interface/LinearMath/btQuadWord.i +8 -0
  167. data/bindings/bullet/interface/LinearMath/btQuaternion.i +60 -0
  168. data/bindings/bullet/interface/LinearMath/btQuickprof.i +10 -0
  169. data/bindings/bullet/interface/LinearMath/btRandom.i +8 -0
  170. data/bindings/bullet/interface/LinearMath/btScalar.i +8 -0
  171. data/bindings/bullet/interface/LinearMath/btSerializer.i +10 -0
  172. data/bindings/bullet/interface/LinearMath/btStackAlloc.i +10 -0
  173. data/bindings/bullet/interface/LinearMath/btTransform.i +8 -0
  174. data/bindings/bullet/interface/LinearMath/btTransformUtil.i +8 -0
  175. data/bindings/bullet/interface/LinearMath/btVector3.i +42 -0
  176. data/bindings/bullet/interface/Makefile +19 -0
  177. data/bindings/bullet/interface/bullet.i +9 -0
  178. data/bindings/bullet/interface/bullet_all.i +186 -0
  179. data/bindings/bullet/interface/bullet_wrap.cpp +194161 -0
  180. data/bindings/bullet/interface/bullet_wrap.h +106 -0
  181. data/bindings/bullet/interface/bullet_wrap.o +0 -0
  182. data/bindings/bullet/src/TickListener.h +22 -0
  183. data/deps/include/bullet/Bullet-C-Api.h +176 -0
  184. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +37 -0
  185. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +1051 -0
  186. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +82 -0
  187. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp +17 -0
  188. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +270 -0
  189. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +23 -0
  190. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +80 -0
  191. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp +1295 -0
  192. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +1257 -0
  193. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp +796 -0
  194. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +146 -0
  195. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp +22 -0
  196. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +110 -0
  197. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp +489 -0
  198. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +151 -0
  199. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +633 -0
  200. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +469 -0
  201. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +40 -0
  202. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp +1375 -0
  203. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +579 -0
  204. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +349 -0
  205. data/deps/include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +171 -0
  206. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btAxisSweep3.obj +0 -0
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  209. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btDbvt.obj +0 -0
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  212. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision/btMultiSapBroadphase.obj +0 -0
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  229. data/deps/include/bullet/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch/btConvexPlaneCollisionAlgorithm.obj +0 -0
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@@ -0,0 +1,1078 @@
1
+ /*
2
+ Bullet Continuous Collision Detection and Physics Library
3
+ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
+
5
+ This software is provided 'as-is', without any express or implied warranty.
6
+ In no event will the authors be held liable for any damages arising from the use of this software.
7
+ Permission is granted to anyone to use this software for any purpose,
8
+ including commercial applications, and to alter it and redistribute it freely,
9
+ subject to the following restrictions:
10
+
11
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
+ 3. This notice may not be removed or altered from any source distribution.
14
+ */
15
+ /*
16
+ 2007-09-09
17
+ Refactored by Francisco Le?n
18
+ email: projectileman@yahoo.com
19
+ http://gimpact.sf.net
20
+ */
21
+
22
+ #include "btGeneric6DofConstraint.h"
23
+ #include "BulletDynamics/Dynamics/btRigidBody.h"
24
+ #include "LinearMath/btTransformUtil.h"
25
+ #include "LinearMath/btTransformUtil.h"
26
+ #include <new>
27
+
28
+
29
+
30
+ #define D6_USE_OBSOLETE_METHOD false
31
+ #define D6_USE_FRAME_OFFSET true
32
+
33
+
34
+
35
+
36
+
37
+
38
+ btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
39
+ : btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB)
40
+ , m_frameInA(frameInA)
41
+ , m_frameInB(frameInB),
42
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA),
43
+ m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
44
+ m_flags(0),
45
+ m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
46
+ {
47
+ calculateTransforms();
48
+ }
49
+
50
+
51
+
52
+ btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
53
+ : btTypedConstraint(D6_CONSTRAINT_TYPE, getFixedBody(), rbB),
54
+ m_frameInB(frameInB),
55
+ m_useLinearReferenceFrameA(useLinearReferenceFrameB),
56
+ m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
57
+ m_flags(0),
58
+ m_useSolveConstraintObsolete(false)
59
+ {
60
+ ///not providing rigidbody A means implicitly using worldspace for body A
61
+ m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
62
+ calculateTransforms();
63
+ }
64
+
65
+
66
+
67
+
68
+ #define GENERIC_D6_DISABLE_WARMSTARTING 1
69
+
70
+
71
+
72
+ btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
73
+ btScalar btGetMatrixElem(const btMatrix3x3& mat, int index)
74
+ {
75
+ int i = index%3;
76
+ int j = index/3;
77
+ return mat[i][j];
78
+ }
79
+
80
+
81
+
82
+ ///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
83
+ bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
84
+ bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
85
+ {
86
+ // // rot = cy*cz -cy*sz sy
87
+ // // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
88
+ // // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
89
+ //
90
+
91
+ btScalar fi = btGetMatrixElem(mat,2);
92
+ if (fi < btScalar(1.0f))
93
+ {
94
+ if (fi > btScalar(-1.0f))
95
+ {
96
+ xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
97
+ xyz[1] = btAsin(btGetMatrixElem(mat,2));
98
+ xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
99
+ return true;
100
+ }
101
+ else
102
+ {
103
+ // WARNING. Not unique. XA - ZA = -atan2(r10,r11)
104
+ xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
105
+ xyz[1] = -SIMD_HALF_PI;
106
+ xyz[2] = btScalar(0.0);
107
+ return false;
108
+ }
109
+ }
110
+ else
111
+ {
112
+ // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
113
+ xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
114
+ xyz[1] = SIMD_HALF_PI;
115
+ xyz[2] = 0.0;
116
+ }
117
+ return false;
118
+ }
119
+
120
+ //////////////////////////// btRotationalLimitMotor ////////////////////////////////////
121
+
122
+ int btRotationalLimitMotor::testLimitValue(btScalar test_value)
123
+ {
124
+ if(m_loLimit>m_hiLimit)
125
+ {
126
+ m_currentLimit = 0;//Free from violation
127
+ return 0;
128
+ }
129
+ if (test_value < m_loLimit)
130
+ {
131
+ m_currentLimit = 1;//low limit violation
132
+ m_currentLimitError = test_value - m_loLimit;
133
+ if(m_currentLimitError>SIMD_PI)
134
+ m_currentLimitError-=SIMD_2_PI;
135
+ else if(m_currentLimitError<-SIMD_PI)
136
+ m_currentLimitError+=SIMD_2_PI;
137
+ return 1;
138
+ }
139
+ else if (test_value> m_hiLimit)
140
+ {
141
+ m_currentLimit = 2;//High limit violation
142
+ m_currentLimitError = test_value - m_hiLimit;
143
+ if(m_currentLimitError>SIMD_PI)
144
+ m_currentLimitError-=SIMD_2_PI;
145
+ else if(m_currentLimitError<-SIMD_PI)
146
+ m_currentLimitError+=SIMD_2_PI;
147
+ return 2;
148
+ };
149
+
150
+ m_currentLimit = 0;//Free from violation
151
+ return 0;
152
+
153
+ }
154
+
155
+
156
+
157
+ btScalar btRotationalLimitMotor::solveAngularLimits(
158
+ btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
159
+ btRigidBody * body0, btRigidBody * body1 )
160
+ {
161
+ if (needApplyTorques()==false) return 0.0f;
162
+
163
+ btScalar target_velocity = m_targetVelocity;
164
+ btScalar maxMotorForce = m_maxMotorForce;
165
+
166
+ //current error correction
167
+ if (m_currentLimit!=0)
168
+ {
169
+ target_velocity = -m_stopERP*m_currentLimitError/(timeStep);
170
+ maxMotorForce = m_maxLimitForce;
171
+ }
172
+
173
+ maxMotorForce *= timeStep;
174
+
175
+ // current velocity difference
176
+
177
+ btVector3 angVelA;
178
+ body0->internalGetAngularVelocity(angVelA);
179
+ btVector3 angVelB;
180
+ body1->internalGetAngularVelocity(angVelB);
181
+
182
+ btVector3 vel_diff;
183
+ vel_diff = angVelA-angVelB;
184
+
185
+
186
+
187
+ btScalar rel_vel = axis.dot(vel_diff);
188
+
189
+ // correction velocity
190
+ btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
191
+
192
+
193
+ if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON )
194
+ {
195
+ return 0.0f;//no need for applying force
196
+ }
197
+
198
+
199
+ // correction impulse
200
+ btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
201
+
202
+ // clip correction impulse
203
+ btScalar clippedMotorImpulse;
204
+
205
+ ///@todo: should clip against accumulated impulse
206
+ if (unclippedMotorImpulse>0.0f)
207
+ {
208
+ clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
209
+ }
210
+ else
211
+ {
212
+ clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
213
+ }
214
+
215
+
216
+ // sort with accumulated impulses
217
+ btScalar lo = btScalar(-BT_LARGE_FLOAT);
218
+ btScalar hi = btScalar(BT_LARGE_FLOAT);
219
+
220
+ btScalar oldaccumImpulse = m_accumulatedImpulse;
221
+ btScalar sum = oldaccumImpulse + clippedMotorImpulse;
222
+ m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
223
+
224
+ clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
225
+
226
+ btVector3 motorImp = clippedMotorImpulse * axis;
227
+
228
+ //body0->applyTorqueImpulse(motorImp);
229
+ //body1->applyTorqueImpulse(-motorImp);
230
+
231
+ body0->internalApplyImpulse(btVector3(0,0,0), body0->getInvInertiaTensorWorld()*axis,clippedMotorImpulse);
232
+ body1->internalApplyImpulse(btVector3(0,0,0), body1->getInvInertiaTensorWorld()*axis,-clippedMotorImpulse);
233
+
234
+
235
+ return clippedMotorImpulse;
236
+
237
+
238
+ }
239
+
240
+ //////////////////////////// End btRotationalLimitMotor ////////////////////////////////////
241
+
242
+
243
+
244
+
245
+ //////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
246
+
247
+
248
+ int btTranslationalLimitMotor::testLimitValue(int limitIndex, btScalar test_value)
249
+ {
250
+ btScalar loLimit = m_lowerLimit[limitIndex];
251
+ btScalar hiLimit = m_upperLimit[limitIndex];
252
+ if(loLimit > hiLimit)
253
+ {
254
+ m_currentLimit[limitIndex] = 0;//Free from violation
255
+ m_currentLimitError[limitIndex] = btScalar(0.f);
256
+ return 0;
257
+ }
258
+
259
+ if (test_value < loLimit)
260
+ {
261
+ m_currentLimit[limitIndex] = 2;//low limit violation
262
+ m_currentLimitError[limitIndex] = test_value - loLimit;
263
+ return 2;
264
+ }
265
+ else if (test_value> hiLimit)
266
+ {
267
+ m_currentLimit[limitIndex] = 1;//High limit violation
268
+ m_currentLimitError[limitIndex] = test_value - hiLimit;
269
+ return 1;
270
+ };
271
+
272
+ m_currentLimit[limitIndex] = 0;//Free from violation
273
+ m_currentLimitError[limitIndex] = btScalar(0.f);
274
+ return 0;
275
+ }
276
+
277
+
278
+
279
+ btScalar btTranslationalLimitMotor::solveLinearAxis(
280
+ btScalar timeStep,
281
+ btScalar jacDiagABInv,
282
+ btRigidBody& body1,const btVector3 &pointInA,
283
+ btRigidBody& body2,const btVector3 &pointInB,
284
+ int limit_index,
285
+ const btVector3 & axis_normal_on_a,
286
+ const btVector3 & anchorPos)
287
+ {
288
+
289
+ ///find relative velocity
290
+ // btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
291
+ // btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
292
+ btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition();
293
+ btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();
294
+
295
+ btVector3 vel1;
296
+ body1.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
297
+ btVector3 vel2;
298
+ body2.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
299
+ btVector3 vel = vel1 - vel2;
300
+
301
+ btScalar rel_vel = axis_normal_on_a.dot(vel);
302
+
303
+
304
+
305
+ /// apply displacement correction
306
+
307
+ //positional error (zeroth order error)
308
+ btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
309
+ btScalar lo = btScalar(-BT_LARGE_FLOAT);
310
+ btScalar hi = btScalar(BT_LARGE_FLOAT);
311
+
312
+ btScalar minLimit = m_lowerLimit[limit_index];
313
+ btScalar maxLimit = m_upperLimit[limit_index];
314
+
315
+ //handle the limits
316
+ if (minLimit < maxLimit)
317
+ {
318
+ {
319
+ if (depth > maxLimit)
320
+ {
321
+ depth -= maxLimit;
322
+ lo = btScalar(0.);
323
+
324
+ }
325
+ else
326
+ {
327
+ if (depth < minLimit)
328
+ {
329
+ depth -= minLimit;
330
+ hi = btScalar(0.);
331
+ }
332
+ else
333
+ {
334
+ return 0.0f;
335
+ }
336
+ }
337
+ }
338
+ }
339
+
340
+ btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
341
+
342
+
343
+
344
+
345
+ btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
346
+ btScalar sum = oldNormalImpulse + normalImpulse;
347
+ m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
348
+ normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
349
+
350
+ btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
351
+ //body1.applyImpulse( impulse_vector, rel_pos1);
352
+ //body2.applyImpulse(-impulse_vector, rel_pos2);
353
+
354
+ btVector3 ftorqueAxis1 = rel_pos1.cross(axis_normal_on_a);
355
+ btVector3 ftorqueAxis2 = rel_pos2.cross(axis_normal_on_a);
356
+ body1.internalApplyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
357
+ body2.internalApplyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
358
+
359
+
360
+
361
+
362
+ return normalImpulse;
363
+ }
364
+
365
+ //////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
366
+
367
+ void btGeneric6DofConstraint::calculateAngleInfo()
368
+ {
369
+ btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
370
+ matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff);
371
+ // in euler angle mode we do not actually constrain the angular velocity
372
+ // along the axes axis[0] and axis[2] (although we do use axis[1]) :
373
+ //
374
+ // to get constrain w2-w1 along ...not
375
+ // ------ --------------------- ------
376
+ // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
377
+ // d(angle[1])/dt = 0 ax[1]
378
+ // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
379
+ //
380
+ // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
381
+ // to prove the result for angle[0], write the expression for angle[0] from
382
+ // GetInfo1 then take the derivative. to prove this for angle[2] it is
383
+ // easier to take the euler rate expression for d(angle[2])/dt with respect
384
+ // to the components of w and set that to 0.
385
+ btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
386
+ btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
387
+
388
+ m_calculatedAxis[1] = axis2.cross(axis0);
389
+ m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
390
+ m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
391
+
392
+ m_calculatedAxis[0].normalize();
393
+ m_calculatedAxis[1].normalize();
394
+ m_calculatedAxis[2].normalize();
395
+
396
+ }
397
+
398
+ void btGeneric6DofConstraint::calculateTransforms()
399
+ {
400
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
401
+ }
402
+
403
+ void btGeneric6DofConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
404
+ {
405
+ m_calculatedTransformA = transA * m_frameInA;
406
+ m_calculatedTransformB = transB * m_frameInB;
407
+ calculateLinearInfo();
408
+ calculateAngleInfo();
409
+ if(m_useOffsetForConstraintFrame)
410
+ { // get weight factors depending on masses
411
+ btScalar miA = getRigidBodyA().getInvMass();
412
+ btScalar miB = getRigidBodyB().getInvMass();
413
+ m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
414
+ btScalar miS = miA + miB;
415
+ if(miS > btScalar(0.f))
416
+ {
417
+ m_factA = miB / miS;
418
+ }
419
+ else
420
+ {
421
+ m_factA = btScalar(0.5f);
422
+ }
423
+ m_factB = btScalar(1.0f) - m_factA;
424
+ }
425
+ }
426
+
427
+
428
+
429
+ void btGeneric6DofConstraint::buildLinearJacobian(
430
+ btJacobianEntry & jacLinear,const btVector3 & normalWorld,
431
+ const btVector3 & pivotAInW,const btVector3 & pivotBInW)
432
+ {
433
+ new (&jacLinear) btJacobianEntry(
434
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
435
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
436
+ pivotAInW - m_rbA.getCenterOfMassPosition(),
437
+ pivotBInW - m_rbB.getCenterOfMassPosition(),
438
+ normalWorld,
439
+ m_rbA.getInvInertiaDiagLocal(),
440
+ m_rbA.getInvMass(),
441
+ m_rbB.getInvInertiaDiagLocal(),
442
+ m_rbB.getInvMass());
443
+ }
444
+
445
+
446
+
447
+ void btGeneric6DofConstraint::buildAngularJacobian(
448
+ btJacobianEntry & jacAngular,const btVector3 & jointAxisW)
449
+ {
450
+ new (&jacAngular) btJacobianEntry(jointAxisW,
451
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
452
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
453
+ m_rbA.getInvInertiaDiagLocal(),
454
+ m_rbB.getInvInertiaDiagLocal());
455
+
456
+ }
457
+
458
+
459
+
460
+ bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
461
+ {
462
+ btScalar angle = m_calculatedAxisAngleDiff[axis_index];
463
+ angle = btAdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit);
464
+ m_angularLimits[axis_index].m_currentPosition = angle;
465
+ //test limits
466
+ m_angularLimits[axis_index].testLimitValue(angle);
467
+ return m_angularLimits[axis_index].needApplyTorques();
468
+ }
469
+
470
+
471
+
472
+ void btGeneric6DofConstraint::buildJacobian()
473
+ {
474
+ #ifndef __SPU__
475
+ if (m_useSolveConstraintObsolete)
476
+ {
477
+
478
+ // Clear accumulated impulses for the next simulation step
479
+ m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
480
+ int i;
481
+ for(i = 0; i < 3; i++)
482
+ {
483
+ m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
484
+ }
485
+ //calculates transform
486
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
487
+
488
+ // const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
489
+ // const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
490
+ calcAnchorPos();
491
+ btVector3 pivotAInW = m_AnchorPos;
492
+ btVector3 pivotBInW = m_AnchorPos;
493
+
494
+ // not used here
495
+ // btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
496
+ // btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
497
+
498
+ btVector3 normalWorld;
499
+ //linear part
500
+ for (i=0;i<3;i++)
501
+ {
502
+ if (m_linearLimits.isLimited(i))
503
+ {
504
+ if (m_useLinearReferenceFrameA)
505
+ normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
506
+ else
507
+ normalWorld = m_calculatedTransformB.getBasis().getColumn(i);
508
+
509
+ buildLinearJacobian(
510
+ m_jacLinear[i],normalWorld ,
511
+ pivotAInW,pivotBInW);
512
+
513
+ }
514
+ }
515
+
516
+ // angular part
517
+ for (i=0;i<3;i++)
518
+ {
519
+ //calculates error angle
520
+ if (testAngularLimitMotor(i))
521
+ {
522
+ normalWorld = this->getAxis(i);
523
+ // Create angular atom
524
+ buildAngularJacobian(m_jacAng[i],normalWorld);
525
+ }
526
+ }
527
+
528
+ }
529
+ #endif //__SPU__
530
+
531
+ }
532
+
533
+
534
+ void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
535
+ {
536
+ if (m_useSolveConstraintObsolete)
537
+ {
538
+ info->m_numConstraintRows = 0;
539
+ info->nub = 0;
540
+ } else
541
+ {
542
+ //prepare constraint
543
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
544
+ info->m_numConstraintRows = 0;
545
+ info->nub = 6;
546
+ int i;
547
+ //test linear limits
548
+ for(i = 0; i < 3; i++)
549
+ {
550
+ if(m_linearLimits.needApplyForce(i))
551
+ {
552
+ info->m_numConstraintRows++;
553
+ info->nub--;
554
+ }
555
+ }
556
+ //test angular limits
557
+ for (i=0;i<3 ;i++ )
558
+ {
559
+ if(testAngularLimitMotor(i))
560
+ {
561
+ info->m_numConstraintRows++;
562
+ info->nub--;
563
+ }
564
+ }
565
+ }
566
+ }
567
+
568
+ void btGeneric6DofConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
569
+ {
570
+ if (m_useSolveConstraintObsolete)
571
+ {
572
+ info->m_numConstraintRows = 0;
573
+ info->nub = 0;
574
+ } else
575
+ {
576
+ //pre-allocate all 6
577
+ info->m_numConstraintRows = 6;
578
+ info->nub = 0;
579
+ }
580
+ }
581
+
582
+
583
+ void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info)
584
+ {
585
+ btAssert(!m_useSolveConstraintObsolete);
586
+
587
+ const btTransform& transA = m_rbA.getCenterOfMassTransform();
588
+ const btTransform& transB = m_rbB.getCenterOfMassTransform();
589
+ const btVector3& linVelA = m_rbA.getLinearVelocity();
590
+ const btVector3& linVelB = m_rbB.getLinearVelocity();
591
+ const btVector3& angVelA = m_rbA.getAngularVelocity();
592
+ const btVector3& angVelB = m_rbB.getAngularVelocity();
593
+
594
+ if(m_useOffsetForConstraintFrame)
595
+ { // for stability better to solve angular limits first
596
+ int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
597
+ setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
598
+ }
599
+ else
600
+ { // leave old version for compatibility
601
+ int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
602
+ setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
603
+ }
604
+
605
+ }
606
+
607
+
608
+ void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
609
+ {
610
+
611
+ btAssert(!m_useSolveConstraintObsolete);
612
+ //prepare constraint
613
+ calculateTransforms(transA,transB);
614
+
615
+ int i;
616
+ for (i=0;i<3 ;i++ )
617
+ {
618
+ testAngularLimitMotor(i);
619
+ }
620
+
621
+ if(m_useOffsetForConstraintFrame)
622
+ { // for stability better to solve angular limits first
623
+ int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
624
+ setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
625
+ }
626
+ else
627
+ { // leave old version for compatibility
628
+ int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
629
+ setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
630
+ }
631
+ }
632
+
633
+
634
+
635
+ int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
636
+ {
637
+ // int row = 0;
638
+ //solve linear limits
639
+ btRotationalLimitMotor limot;
640
+ for (int i=0;i<3 ;i++ )
641
+ {
642
+ if(m_linearLimits.needApplyForce(i))
643
+ { // re-use rotational motor code
644
+ limot.m_bounce = btScalar(0.f);
645
+ limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
646
+ limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i];
647
+ limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
648
+ limot.m_damping = m_linearLimits.m_damping;
649
+ limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
650
+ limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
651
+ limot.m_limitSoftness = m_linearLimits.m_limitSoftness;
652
+ limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
653
+ limot.m_maxLimitForce = btScalar(0.f);
654
+ limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
655
+ limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
656
+ btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
657
+ int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT);
658
+ limot.m_normalCFM = (flags & BT_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
659
+ limot.m_stopCFM = (flags & BT_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
660
+ limot.m_stopERP = (flags & BT_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
661
+ if(m_useOffsetForConstraintFrame)
662
+ {
663
+ int indx1 = (i + 1) % 3;
664
+ int indx2 = (i + 2) % 3;
665
+ int rotAllowed = 1; // rotations around orthos to current axis
666
+ if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
667
+ {
668
+ rotAllowed = 0;
669
+ }
670
+ row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
671
+ }
672
+ else
673
+ {
674
+ row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0);
675
+ }
676
+ }
677
+ }
678
+ return row;
679
+ }
680
+
681
+
682
+
683
+ int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
684
+ {
685
+ btGeneric6DofConstraint * d6constraint = this;
686
+ int row = row_offset;
687
+ //solve angular limits
688
+ for (int i=0;i<3 ;i++ )
689
+ {
690
+ if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
691
+ {
692
+ btVector3 axis = d6constraint->getAxis(i);
693
+ int flags = m_flags >> ((i + 3) * BT_6DOF_FLAGS_AXIS_SHIFT);
694
+ if(!(flags & BT_6DOF_FLAGS_CFM_NORM))
695
+ {
696
+ m_angularLimits[i].m_normalCFM = info->cfm[0];
697
+ }
698
+ if(!(flags & BT_6DOF_FLAGS_CFM_STOP))
699
+ {
700
+ m_angularLimits[i].m_stopCFM = info->cfm[0];
701
+ }
702
+ if(!(flags & BT_6DOF_FLAGS_ERP_STOP))
703
+ {
704
+ m_angularLimits[i].m_stopERP = info->erp;
705
+ }
706
+ row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i),
707
+ transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
708
+ }
709
+ }
710
+
711
+ return row;
712
+ }
713
+
714
+
715
+
716
+
717
+ void btGeneric6DofConstraint::updateRHS(btScalar timeStep)
718
+ {
719
+ (void)timeStep;
720
+
721
+ }
722
+
723
+
724
+ void btGeneric6DofConstraint::setFrames(const btTransform& frameA, const btTransform& frameB)
725
+ {
726
+ m_frameInA = frameA;
727
+ m_frameInB = frameB;
728
+ buildJacobian();
729
+ calculateTransforms();
730
+ }
731
+
732
+
733
+
734
+ btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const
735
+ {
736
+ return m_calculatedAxis[axis_index];
737
+ }
738
+
739
+
740
+ btScalar btGeneric6DofConstraint::getRelativePivotPosition(int axisIndex) const
741
+ {
742
+ return m_calculatedLinearDiff[axisIndex];
743
+ }
744
+
745
+
746
+ btScalar btGeneric6DofConstraint::getAngle(int axisIndex) const
747
+ {
748
+ return m_calculatedAxisAngleDiff[axisIndex];
749
+ }
750
+
751
+
752
+
753
+ void btGeneric6DofConstraint::calcAnchorPos(void)
754
+ {
755
+ btScalar imA = m_rbA.getInvMass();
756
+ btScalar imB = m_rbB.getInvMass();
757
+ btScalar weight;
758
+ if(imB == btScalar(0.0))
759
+ {
760
+ weight = btScalar(1.0);
761
+ }
762
+ else
763
+ {
764
+ weight = imA / (imA + imB);
765
+ }
766
+ const btVector3& pA = m_calculatedTransformA.getOrigin();
767
+ const btVector3& pB = m_calculatedTransformB.getOrigin();
768
+ m_AnchorPos = pA * weight + pB * (btScalar(1.0) - weight);
769
+ return;
770
+ }
771
+
772
+
773
+
774
+ void btGeneric6DofConstraint::calculateLinearInfo()
775
+ {
776
+ m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
777
+ m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
778
+ for(int i = 0; i < 3; i++)
779
+ {
780
+ m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i];
781
+ m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
782
+ }
783
+ }
784
+
785
+
786
+
787
+ int btGeneric6DofConstraint::get_limit_motor_info2(
788
+ btRotationalLimitMotor * limot,
789
+ const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
790
+ btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed)
791
+ {
792
+ int srow = row * info->rowskip;
793
+ int powered = limot->m_enableMotor;
794
+ int limit = limot->m_currentLimit;
795
+ if (powered || limit)
796
+ { // if the joint is powered, or has joint limits, add in the extra row
797
+ btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
798
+ btScalar *J2 = rotational ? info->m_J2angularAxis : 0;
799
+ J1[srow+0] = ax1[0];
800
+ J1[srow+1] = ax1[1];
801
+ J1[srow+2] = ax1[2];
802
+ if(rotational)
803
+ {
804
+ J2[srow+0] = -ax1[0];
805
+ J2[srow+1] = -ax1[1];
806
+ J2[srow+2] = -ax1[2];
807
+ }
808
+ if((!rotational))
809
+ {
810
+ if (m_useOffsetForConstraintFrame)
811
+ {
812
+ btVector3 tmpA, tmpB, relA, relB;
813
+ // get vector from bodyB to frameB in WCS
814
+ relB = m_calculatedTransformB.getOrigin() - transB.getOrigin();
815
+ // get its projection to constraint axis
816
+ btVector3 projB = ax1 * relB.dot(ax1);
817
+ // get vector directed from bodyB to constraint axis (and orthogonal to it)
818
+ btVector3 orthoB = relB - projB;
819
+ // same for bodyA
820
+ relA = m_calculatedTransformA.getOrigin() - transA.getOrigin();
821
+ btVector3 projA = ax1 * relA.dot(ax1);
822
+ btVector3 orthoA = relA - projA;
823
+ // get desired offset between frames A and B along constraint axis
824
+ btScalar desiredOffs = limot->m_currentPosition - limot->m_currentLimitError;
825
+ // desired vector from projection of center of bodyA to projection of center of bodyB to constraint axis
826
+ btVector3 totalDist = projA + ax1 * desiredOffs - projB;
827
+ // get offset vectors relA and relB
828
+ relA = orthoA + totalDist * m_factA;
829
+ relB = orthoB - totalDist * m_factB;
830
+ tmpA = relA.cross(ax1);
831
+ tmpB = relB.cross(ax1);
832
+ if(m_hasStaticBody && (!rotAllowed))
833
+ {
834
+ tmpA *= m_factA;
835
+ tmpB *= m_factB;
836
+ }
837
+ int i;
838
+ for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i];
839
+ for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i];
840
+ } else
841
+ {
842
+ btVector3 ltd; // Linear Torque Decoupling vector
843
+ btVector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin();
844
+ ltd = c.cross(ax1);
845
+ info->m_J1angularAxis[srow+0] = ltd[0];
846
+ info->m_J1angularAxis[srow+1] = ltd[1];
847
+ info->m_J1angularAxis[srow+2] = ltd[2];
848
+
849
+ c = m_calculatedTransformB.getOrigin() - transB.getOrigin();
850
+ ltd = -c.cross(ax1);
851
+ info->m_J2angularAxis[srow+0] = ltd[0];
852
+ info->m_J2angularAxis[srow+1] = ltd[1];
853
+ info->m_J2angularAxis[srow+2] = ltd[2];
854
+ }
855
+ }
856
+ // if we're limited low and high simultaneously, the joint motor is
857
+ // ineffective
858
+ if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0;
859
+ info->m_constraintError[srow] = btScalar(0.f);
860
+ if (powered)
861
+ {
862
+ info->cfm[srow] = limot->m_normalCFM;
863
+ if(!limit)
864
+ {
865
+ btScalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity;
866
+
867
+ btScalar mot_fact = getMotorFactor( limot->m_currentPosition,
868
+ limot->m_loLimit,
869
+ limot->m_hiLimit,
870
+ tag_vel,
871
+ info->fps * limot->m_stopERP);
872
+ info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity;
873
+ info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
874
+ info->m_upperLimit[srow] = limot->m_maxMotorForce;
875
+ }
876
+ }
877
+ if(limit)
878
+ {
879
+ btScalar k = info->fps * limot->m_stopERP;
880
+ if(!rotational)
881
+ {
882
+ info->m_constraintError[srow] += k * limot->m_currentLimitError;
883
+ }
884
+ else
885
+ {
886
+ info->m_constraintError[srow] += -k * limot->m_currentLimitError;
887
+ }
888
+ info->cfm[srow] = limot->m_stopCFM;
889
+ if (limot->m_loLimit == limot->m_hiLimit)
890
+ { // limited low and high simultaneously
891
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
892
+ info->m_upperLimit[srow] = SIMD_INFINITY;
893
+ }
894
+ else
895
+ {
896
+ if (limit == 1)
897
+ {
898
+ info->m_lowerLimit[srow] = 0;
899
+ info->m_upperLimit[srow] = SIMD_INFINITY;
900
+ }
901
+ else
902
+ {
903
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
904
+ info->m_upperLimit[srow] = 0;
905
+ }
906
+ // deal with bounce
907
+ if (limot->m_bounce > 0)
908
+ {
909
+ // calculate joint velocity
910
+ btScalar vel;
911
+ if (rotational)
912
+ {
913
+ vel = angVelA.dot(ax1);
914
+ //make sure that if no body -> angVelB == zero vec
915
+ // if (body1)
916
+ vel -= angVelB.dot(ax1);
917
+ }
918
+ else
919
+ {
920
+ vel = linVelA.dot(ax1);
921
+ //make sure that if no body -> angVelB == zero vec
922
+ // if (body1)
923
+ vel -= linVelB.dot(ax1);
924
+ }
925
+ // only apply bounce if the velocity is incoming, and if the
926
+ // resulting c[] exceeds what we already have.
927
+ if (limit == 1)
928
+ {
929
+ if (vel < 0)
930
+ {
931
+ btScalar newc = -limot->m_bounce* vel;
932
+ if (newc > info->m_constraintError[srow])
933
+ info->m_constraintError[srow] = newc;
934
+ }
935
+ }
936
+ else
937
+ {
938
+ if (vel > 0)
939
+ {
940
+ btScalar newc = -limot->m_bounce * vel;
941
+ if (newc < info->m_constraintError[srow])
942
+ info->m_constraintError[srow] = newc;
943
+ }
944
+ }
945
+ }
946
+ }
947
+ }
948
+ return 1;
949
+ }
950
+ else return 0;
951
+ }
952
+
953
+
954
+
955
+
956
+
957
+
958
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
959
+ ///If no axis is provided, it uses the default axis for this constraint.
960
+ void btGeneric6DofConstraint::setParam(int num, btScalar value, int axis)
961
+ {
962
+ if((axis >= 0) && (axis < 3))
963
+ {
964
+ switch(num)
965
+ {
966
+ case BT_CONSTRAINT_STOP_ERP :
967
+ m_linearLimits.m_stopERP[axis] = value;
968
+ m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
969
+ break;
970
+ case BT_CONSTRAINT_STOP_CFM :
971
+ m_linearLimits.m_stopCFM[axis] = value;
972
+ m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
973
+ break;
974
+ case BT_CONSTRAINT_CFM :
975
+ m_linearLimits.m_normalCFM[axis] = value;
976
+ m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
977
+ break;
978
+ default :
979
+ btAssertConstrParams(0);
980
+ }
981
+ }
982
+ else if((axis >=3) && (axis < 6))
983
+ {
984
+ switch(num)
985
+ {
986
+ case BT_CONSTRAINT_STOP_ERP :
987
+ m_angularLimits[axis - 3].m_stopERP = value;
988
+ m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
989
+ break;
990
+ case BT_CONSTRAINT_STOP_CFM :
991
+ m_angularLimits[axis - 3].m_stopCFM = value;
992
+ m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
993
+ break;
994
+ case BT_CONSTRAINT_CFM :
995
+ m_angularLimits[axis - 3].m_normalCFM = value;
996
+ m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
997
+ break;
998
+ default :
999
+ btAssertConstrParams(0);
1000
+ }
1001
+ }
1002
+ else
1003
+ {
1004
+ btAssertConstrParams(0);
1005
+ }
1006
+ }
1007
+
1008
+ ///return the local value of parameter
1009
+ btScalar btGeneric6DofConstraint::getParam(int num, int axis) const
1010
+ {
1011
+ btScalar retVal = 0;
1012
+ if((axis >= 0) && (axis < 3))
1013
+ {
1014
+ switch(num)
1015
+ {
1016
+ case BT_CONSTRAINT_STOP_ERP :
1017
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
1018
+ retVal = m_linearLimits.m_stopERP[axis];
1019
+ break;
1020
+ case BT_CONSTRAINT_STOP_CFM :
1021
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
1022
+ retVal = m_linearLimits.m_stopCFM[axis];
1023
+ break;
1024
+ case BT_CONSTRAINT_CFM :
1025
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
1026
+ retVal = m_linearLimits.m_normalCFM[axis];
1027
+ break;
1028
+ default :
1029
+ btAssertConstrParams(0);
1030
+ }
1031
+ }
1032
+ else if((axis >=3) && (axis < 6))
1033
+ {
1034
+ switch(num)
1035
+ {
1036
+ case BT_CONSTRAINT_STOP_ERP :
1037
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
1038
+ retVal = m_angularLimits[axis - 3].m_stopERP;
1039
+ break;
1040
+ case BT_CONSTRAINT_STOP_CFM :
1041
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
1042
+ retVal = m_angularLimits[axis - 3].m_stopCFM;
1043
+ break;
1044
+ case BT_CONSTRAINT_CFM :
1045
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
1046
+ retVal = m_angularLimits[axis - 3].m_normalCFM;
1047
+ break;
1048
+ default :
1049
+ btAssertConstrParams(0);
1050
+ }
1051
+ }
1052
+ else
1053
+ {
1054
+ btAssertConstrParams(0);
1055
+ }
1056
+ return retVal;
1057
+ }
1058
+
1059
+
1060
+
1061
+ void btGeneric6DofConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
1062
+ {
1063
+ btVector3 zAxis = axis1.normalized();
1064
+ btVector3 yAxis = axis2.normalized();
1065
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
1066
+
1067
+ btTransform frameInW;
1068
+ frameInW.setIdentity();
1069
+ frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
1070
+ xAxis[1], yAxis[1], zAxis[1],
1071
+ xAxis[2], yAxis[2], zAxis[2]);
1072
+
1073
+ // now get constraint frame in local coordinate systems
1074
+ m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
1075
+ m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
1076
+
1077
+ calculateTransforms();
1078
+ }