bcdice 3.0.0.pre.alpha.1
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- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
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module BCDice
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class << self
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# クラス名を指定してゲームシステムのクラスを取得する
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#
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# @param class_name [String] クラス名
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def game_system_class(class_name)
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BCDice::GameSystem.const_get(class_name)
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rescue NameError
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return nil
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end
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# 現在ロードされているゲームシステムのクラス一覧を返す
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#
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def all_game_systems()
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BCDice::GameSystem.constants.map { |class_name| BCDice::GameSystem.const_get(class_name) }
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end
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# クラス名を指定して対象のソースコードを動的にロードし、そのクラスを取得する
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#
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# @param class_name [String] クラス名
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def dynamic_load(class_name)
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# 対象ディレクトリの外にあるファイルをロードされないように制約を設ける
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unless /\A[A-Z]\w*\z/.match?(class_name)
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return nil
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end
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require "bcdice/game_system/#{class_name}"
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return game_system_class(class_name)
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rescue LoadError
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return nil
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end
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end
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end
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module BCDice
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module Normalize
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module_function
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# 比較演算子をシンボルに正規化する
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#
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# @param op [String]
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# @return [Symbol, nil]
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def comparison_operator(op)
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case op
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when /<=|=</
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:<=
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when />=|=>/
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:>=
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when /<>|!=|=!/
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:'!='
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when /</
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:<
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when />/
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:>
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when /\=/
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:==
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end
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end
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# 目標値を正規化する
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#
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# @return [Integer, String] 整数か'?'
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def target_number(val)
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if val == "?"
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val
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else
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val.to_i
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end
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end
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end
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end
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module BCDice
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# 入力文字列に対して前処理を行う
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#
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# @example
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# Preprocessor.process(
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# "1d6+[2D6]+[40..50]+4D+(3*4) 切り取られる部分",
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# randomizer,
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# game_system
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# ) #=> "1d6+3+46+4D6+7"
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10
|
+
class Preprocessor
|
11
|
+
# @param (see #initialize)
|
12
|
+
# @return [String]
|
13
|
+
def self.process(text, randomizer, game_system)
|
14
|
+
Preprocessor.new(text, randomizer, game_system).process()
|
15
|
+
end
|
16
|
+
|
17
|
+
# @param text [String]
|
18
|
+
# @param randomizer [Randomizer]
|
19
|
+
# @param game_system [Base]
|
20
|
+
def initialize(text, randomizer, game_system)
|
21
|
+
@text = text
|
22
|
+
@randomizer = randomizer
|
23
|
+
@game_system = game_system
|
24
|
+
end
|
25
|
+
|
26
|
+
# @return [String]
|
27
|
+
def process
|
28
|
+
trim_after_whitespace()
|
29
|
+
replace_preroll()
|
30
|
+
replace_range()
|
31
|
+
replace_parentheses()
|
32
|
+
|
33
|
+
@text = @game_system.change_text(@text)
|
34
|
+
|
35
|
+
replace_implicit_d6()
|
36
|
+
|
37
|
+
return @text
|
38
|
+
end
|
39
|
+
|
40
|
+
private
|
41
|
+
|
42
|
+
# 空白より前だけを取る
|
43
|
+
def trim_after_whitespace()
|
44
|
+
@text = @text.strip.split(/\s/, 2).first
|
45
|
+
end
|
46
|
+
|
47
|
+
# [1D6]のような部分を事前ダイスロールする
|
48
|
+
def replace_preroll()
|
49
|
+
@text = @text.gsub(/\[\d+D\d+\]/i) do |matched|
|
50
|
+
# Remove '[' and ']'
|
51
|
+
command = matched[1..-2].upcase
|
52
|
+
times, sides = command.split("D").map(&:to_i)
|
53
|
+
|
54
|
+
@randomizer.roll_sum(times, sides)
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
# [1...6]のような部分を事前ダイスロールする
|
59
|
+
def replace_range
|
60
|
+
@text = @text.gsub(/\[(\d+)\.\.\.(\d+)\]/) do |matched|
|
61
|
+
first = Regexp.last_match(1).to_i
|
62
|
+
last = Regexp.last_match(2).to_i
|
63
|
+
|
64
|
+
if first > last
|
65
|
+
matched
|
66
|
+
else
|
67
|
+
steps = last - first + 1
|
68
|
+
dice = @randomizer.roll_once(steps)
|
69
|
+
|
70
|
+
first + dice - 1
|
71
|
+
end
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
# カッコ書きの数式を事前計算する
|
76
|
+
def replace_parentheses
|
77
|
+
@text = @text.gsub(%r{\([\d/\+\*\-\(\)]+\)}) do |expr|
|
78
|
+
ArithmeticEvaluator.eval(expr, round_type: @game_system.round_type)
|
79
|
+
end
|
80
|
+
end
|
81
|
+
|
82
|
+
# nDをnD6に置き換える
|
83
|
+
def replace_implicit_d6
|
84
|
+
@text = @text.gsub(/(\d+)D([^\w]|$)/i) { "#{Regexp.last_match(1)}D6#{Regexp.last_match(2)}" }
|
85
|
+
end
|
86
|
+
end
|
87
|
+
end
|
@@ -0,0 +1,137 @@
|
|
1
|
+
module BCDice
|
2
|
+
# 乱数生成器
|
3
|
+
class Randomizer
|
4
|
+
UPPER_LIMIT_DICE_TIMES = 200
|
5
|
+
UPPER_LIMIT_DICE_SIDES = 1000
|
6
|
+
|
7
|
+
def initialize
|
8
|
+
@rand_results = []
|
9
|
+
@detailed_rand_results = []
|
10
|
+
end
|
11
|
+
|
12
|
+
# @return [Array<Array<(Integer, Integer)>>] ダイスの出目一覧
|
13
|
+
attr_reader :rand_results
|
14
|
+
|
15
|
+
# @return [Array<DetailedRandResult>]
|
16
|
+
attr_reader :detailed_rand_results
|
17
|
+
|
18
|
+
# 実行したダイスロールの詳細
|
19
|
+
# @!attribute [rw] kind
|
20
|
+
# @return [Symbol]
|
21
|
+
# @!attribute [rw] sides
|
22
|
+
# @return [Integer] ダイスロールしたダイスの面数
|
23
|
+
# @!attribute [rw] value
|
24
|
+
# @return [Integer] 値
|
25
|
+
DetailedRandResult = Struct.new(:kind, :sides, :value)
|
26
|
+
|
27
|
+
# 複数個のダイスを振る
|
28
|
+
#
|
29
|
+
# @param times [Integer] 振るダイスの個数
|
30
|
+
# @param sides [Integer] ダイスの面数
|
31
|
+
# @return [Array<Integer>] ダイスの出目一覧
|
32
|
+
def roll_barabara(times, sides)
|
33
|
+
if times <= 0 || times > UPPER_LIMIT_DICE_TIMES
|
34
|
+
return []
|
35
|
+
end
|
36
|
+
|
37
|
+
Array.new(times) { roll_once(sides) }
|
38
|
+
end
|
39
|
+
|
40
|
+
# 複数個のダイスを振って、その合計を求める
|
41
|
+
#
|
42
|
+
# @param times [Integer] 振るダイスの個数
|
43
|
+
# @param sides [Integer] ダイスの面数
|
44
|
+
# @return [Integer] 出目の合計
|
45
|
+
def roll_sum(times, sides)
|
46
|
+
roll_barabara(times, sides).sum()
|
47
|
+
end
|
48
|
+
|
49
|
+
# 1回だけダイスロールを行う
|
50
|
+
#
|
51
|
+
# @param sides [Integer] ダイスの面数
|
52
|
+
# @return [Integer] 1以上 *sides* 以下の値のいずれか
|
53
|
+
def roll_once(sides)
|
54
|
+
if sides <= 0 || sides > UPPER_LIMIT_DICE_SIDES
|
55
|
+
return 0
|
56
|
+
end
|
57
|
+
|
58
|
+
dice = rand_inner(sides)
|
59
|
+
push_to_detail(:normal, sides, dice)
|
60
|
+
|
61
|
+
return dice
|
62
|
+
end
|
63
|
+
|
64
|
+
# ダイス表などでindexを参照する用のダイスロール
|
65
|
+
# @param sides [Integer]
|
66
|
+
# @return [Integer] 0以上 *sides* 未満の整数
|
67
|
+
def roll_index(sides)
|
68
|
+
roll_once(sides) - 1
|
69
|
+
end
|
70
|
+
|
71
|
+
# 十の位をd10を使って決定するためのダイスロール
|
72
|
+
# @return [Integer] 0以上90以下で10の倍数となる整数
|
73
|
+
def roll_tens_d10()
|
74
|
+
# rand_innerの戻り値を10倍すればすむ話なのだが、既存のテストとの互換性の為に処理をする
|
75
|
+
dice = rand_inner(10)
|
76
|
+
if dice == 10
|
77
|
+
dice = 0
|
78
|
+
end
|
79
|
+
|
80
|
+
ret = dice * 10
|
81
|
+
|
82
|
+
push_to_detail(:tens_d10, 10, ret)
|
83
|
+
return ret
|
84
|
+
end
|
85
|
+
|
86
|
+
# d10を0~9として扱うダイスロール
|
87
|
+
# @return [Integer] 0以上9以下の整数
|
88
|
+
def roll_d9()
|
89
|
+
dice = rand_inner(10) - 1
|
90
|
+
|
91
|
+
push_to_detail(:d9, 10, dice)
|
92
|
+
return dice
|
93
|
+
end
|
94
|
+
|
95
|
+
# D66のダイスロールを行う
|
96
|
+
# @param sort_type [Symbol] BCDice::D66SortType
|
97
|
+
# @return [Integer]
|
98
|
+
def roll_d66(sort_type)
|
99
|
+
dice_list = Array.new(2) { roll_once(6) }
|
100
|
+
|
101
|
+
case sort_type
|
102
|
+
when D66SortType::ASC
|
103
|
+
dice_list.sort!
|
104
|
+
when D66SortType::DESC
|
105
|
+
dice_list.sort!.reverse!
|
106
|
+
end
|
107
|
+
|
108
|
+
return dice_list[0] * 10 + dice_list[1]
|
109
|
+
end
|
110
|
+
|
111
|
+
private
|
112
|
+
|
113
|
+
# @param sides [Integer]
|
114
|
+
# @return [Integer] 1以上sides以下の整数
|
115
|
+
def rand_inner(sides)
|
116
|
+
dice = random(sides)
|
117
|
+
|
118
|
+
@rand_results << [dice, sides]
|
119
|
+
return dice
|
120
|
+
end
|
121
|
+
|
122
|
+
# モックで上書きする用
|
123
|
+
# @param sides [Integer]
|
124
|
+
# @return [Integer] 1以上sides以下の整数
|
125
|
+
def random(sides)
|
126
|
+
Kernel.rand(sides) + 1
|
127
|
+
end
|
128
|
+
|
129
|
+
# @param [Symbol] kind
|
130
|
+
# @param [Integer] sides
|
131
|
+
# @param [Integer] value
|
132
|
+
def push_to_detail(kind, sides, value)
|
133
|
+
detail = DetailedRandResult.new(kind, sides, value)
|
134
|
+
@detailed_rand_results.push(detail)
|
135
|
+
end
|
136
|
+
end
|
137
|
+
end
|
data/lib/bcdice/repl.rb
ADDED
@@ -0,0 +1,155 @@
|
|
1
|
+
require "bcdice"
|
2
|
+
require "readline"
|
3
|
+
|
4
|
+
module BCDice
|
5
|
+
# Read-Eval-Print Loopクラス
|
6
|
+
class REPL
|
7
|
+
def initialize()
|
8
|
+
@game_system = GameSystem::DiceBot
|
9
|
+
@hisoty_file = nil
|
10
|
+
@debug = false
|
11
|
+
end
|
12
|
+
|
13
|
+
# @param value [Boolean]
|
14
|
+
# @return [Boolean]
|
15
|
+
attr_writer :debug
|
16
|
+
|
17
|
+
# コマンド履歴を保存するファイルのパスを指定する
|
18
|
+
#
|
19
|
+
# @param path [String]
|
20
|
+
# @return [void]
|
21
|
+
def history_file=(path)
|
22
|
+
@hisoty_file = path
|
23
|
+
|
24
|
+
if File.exist?(@hisoty_file)
|
25
|
+
File.open(@hisoty_file) do |f|
|
26
|
+
history = f.readlines.map(&:chomp)
|
27
|
+
Readline::HISTORY.push(*history)
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
# ゲームシステムを切り替える
|
33
|
+
# @param game_system [Game]
|
34
|
+
def load_game_system(game_system)
|
35
|
+
klass = BCDice.dynamic_load(game_system)
|
36
|
+
if klass
|
37
|
+
@game_system = klass
|
38
|
+
else
|
39
|
+
puts "#{game_system.inspect} not found"
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
alias game_system= load_game_system
|
44
|
+
|
45
|
+
# コマンドの履歴ファイルを保存してREPLを終了する
|
46
|
+
# @return [void]
|
47
|
+
def quit
|
48
|
+
if @hisoty_file
|
49
|
+
last_100_comamnds = Readline::HISTORY.to_a.reverse[0, 100].reverse
|
50
|
+
File.write(@hisoty_file, last_100_comamnds.join("\n"))
|
51
|
+
end
|
52
|
+
|
53
|
+
exit
|
54
|
+
end
|
55
|
+
|
56
|
+
# REPLを開始する
|
57
|
+
# @return [void]
|
58
|
+
def run
|
59
|
+
puts "BCDice REPL"
|
60
|
+
puts '>> "help" shows help messages.'
|
61
|
+
loop do
|
62
|
+
run_once()
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
private
|
67
|
+
|
68
|
+
def run_once
|
69
|
+
input = Readline.readline(header())&.strip
|
70
|
+
unless input
|
71
|
+
puts
|
72
|
+
return
|
73
|
+
end
|
74
|
+
|
75
|
+
if input.empty?
|
76
|
+
return
|
77
|
+
end
|
78
|
+
|
79
|
+
Readline::HISTORY.push(input)
|
80
|
+
eval_command(input)
|
81
|
+
rescue Interrupt
|
82
|
+
quit()
|
83
|
+
end
|
84
|
+
|
85
|
+
def header()
|
86
|
+
debug_mode = "(Debug) " if @debug
|
87
|
+
"[#{debug_mode}#{@game_system::ID}]> "
|
88
|
+
end
|
89
|
+
|
90
|
+
def eval_command(input)
|
91
|
+
args = input.split(" ")
|
92
|
+
if args.empty?
|
93
|
+
return
|
94
|
+
end
|
95
|
+
|
96
|
+
command = args.shift
|
97
|
+
|
98
|
+
block = REPL.commands[command]
|
99
|
+
if block
|
100
|
+
instance_exec(*args, &block)
|
101
|
+
else
|
102
|
+
eval_game_system(command)
|
103
|
+
end
|
104
|
+
end
|
105
|
+
|
106
|
+
class << self
|
107
|
+
attr_reader :commands
|
108
|
+
|
109
|
+
def command(*name, &block)
|
110
|
+
@commands ||= {}
|
111
|
+
name.each do |key|
|
112
|
+
@commands[key] = block
|
113
|
+
end
|
114
|
+
end
|
115
|
+
end
|
116
|
+
|
117
|
+
command "use", "set" do |game_system|
|
118
|
+
load_game_system(game_system)
|
119
|
+
end
|
120
|
+
|
121
|
+
command "debug" do |mode|
|
122
|
+
self.debug = !["off", "false"].include?(mode&.downcase)
|
123
|
+
end
|
124
|
+
|
125
|
+
command "history" do
|
126
|
+
puts Readline::HISTORY.to_a
|
127
|
+
end
|
128
|
+
|
129
|
+
command "help" do
|
130
|
+
puts <<~HELP
|
131
|
+
BCDice REPL commands:
|
132
|
+
use GAME_SYSTEM # 使うゲームシステムを指定する
|
133
|
+
set GAME_SYSTEM # 同上
|
134
|
+
debug [on, off] # Debugモードの切替
|
135
|
+
debug [true, false] # 同上
|
136
|
+
history # コマンド履歴を表示
|
137
|
+
help # このメッセージを表示する
|
138
|
+
exit, quit, q # REPLを終了する
|
139
|
+
HELP
|
140
|
+
end
|
141
|
+
|
142
|
+
command "exit", "quit", "q" do
|
143
|
+
quit()
|
144
|
+
end
|
145
|
+
|
146
|
+
def eval_game_system(command)
|
147
|
+
gs = @game_system.new(command)
|
148
|
+
gs.enable_debug if @debug
|
149
|
+
puts gs.eval()
|
150
|
+
rescue StandardError => e
|
151
|
+
puts e
|
152
|
+
puts e.backtrace
|
153
|
+
end
|
154
|
+
end
|
155
|
+
end
|