bcdice 3.0.0.pre.alpha.1
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- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
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# frozen_string_literal: true
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require 'bcdice/game_system/Torg'
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module BCDice
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module GameSystem
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class Torg1_5 < Torg
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# ゲームシステムの識別子
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ID = 'TORG1.5'
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# ゲームシステム名
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NAME = 'トーグ1.5版'
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# ゲームシステム名の読みがな
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SORT_KEY = 'とおく1.5'
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register_prefix(Torg.prefixes)
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# 一般結果表 成功度
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def get_torg_success_level(value)
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success_table = [
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[0, "ぎりぎり"],
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[1, "ふつう"],
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[3, "まあよい"],
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[7, "かなりよい"],
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[12, "すごい"]
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]
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return get_torg_table_result(value, success_table)
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end
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# 対人行為結果表
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# 威圧/威嚇(intimidate/Test)
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def get_torg_interaction_result_intimidate_test(value)
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interaction_results_table = [
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[0, "萎縮"],
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[5, "技能なし"],
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[10, "逆転負け"],
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[15, "モラル崩壊"],
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[17, "プレイヤーズコール"]
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]
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return get_torg_table_result(value, interaction_results_table)
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end
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# 挑発/トリック(Taunt/Trick)
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def get_torg_interaction_result_taunt_trick(value)
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interaction_results_table = [
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[0, "萎縮"],
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[5, "技能なし"],
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[10, "逆転負け"],
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[15, "高揚/逆転負け"],
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[17, "プレイヤーズコール"]
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]
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return get_torg_table_result(value, interaction_results_table)
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end
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# 間合い(maneuver)
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def get_torg_interaction_result_maneuver(value)
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interaction_results_table = [
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[0, "疲労"],
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[5, "萎縮"],
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[10, "技能なし"],
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[15, "逆転負け/疲労"],
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[17, "プレイヤーズコール"]
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]
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return get_torg_table_result(value, interaction_results_table)
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end
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# オーズダメージチャート
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def get_torg_damage_ords(value)
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damage_table_ords = [
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[0, "1"],
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[1, "O1"],
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[2, "K1"],
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[3, "O2"],
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[4, "K2"],
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[5, "転倒 O3"],
|
81
|
+
[6, "転倒 K3"],
|
82
|
+
[7, "転倒 K/O4"],
|
83
|
+
[8, "1レベル負傷 KO4"],
|
84
|
+
[9, "1レベル負傷 K/O5"],
|
85
|
+
[10, "1レベル負傷 KO5"],
|
86
|
+
[11, "2レベル負傷 K/O6"],
|
87
|
+
[12, "2レベル負傷 KO6"],
|
88
|
+
[13, "3レベル負傷 K/O7"],
|
89
|
+
[14, "3レベル負傷 KO7"],
|
90
|
+
[15, "4レベル負傷 KO8"]
|
91
|
+
]
|
92
|
+
|
93
|
+
return get_torg_damage(value, 4, 8, damage_table_ords)
|
94
|
+
end
|
95
|
+
|
96
|
+
# ポシビリティー能力者ダメージチャート
|
97
|
+
def get_torg_damage_posibility(value)
|
98
|
+
damage_table_posibility = [
|
99
|
+
[0, "1"],
|
100
|
+
[1, "1"],
|
101
|
+
[2, "O1"],
|
102
|
+
[3, "K1"],
|
103
|
+
[4, "2"],
|
104
|
+
[5, "O2"],
|
105
|
+
[6, "転倒 K2"],
|
106
|
+
[7, "転倒 O3"],
|
107
|
+
[8, "転倒 K3"],
|
108
|
+
[9, "転倒 K/O3"],
|
109
|
+
[10, "1レベル負傷 K/O4"],
|
110
|
+
[11, "1レベル負傷 K/O4"],
|
111
|
+
[12, "1レベル負傷 KO4"],
|
112
|
+
[13, "2レベル負傷 K/O5"],
|
113
|
+
[14, "2レベル負傷 KO5"],
|
114
|
+
[15, "3レベル負傷 KO5"]
|
115
|
+
]
|
116
|
+
|
117
|
+
return get_torg_damage(value, 3, 5, damage_table_posibility)
|
118
|
+
end
|
119
|
+
|
120
|
+
def get_torg_damage(value, max_damage, max_shock, damage_table)
|
121
|
+
if value < 0
|
122
|
+
return '1'
|
123
|
+
end
|
124
|
+
|
125
|
+
table_max_value = damage_table.length - 1
|
126
|
+
|
127
|
+
if value <= table_max_value
|
128
|
+
return get_torg_table_result(value, damage_table)
|
129
|
+
end
|
130
|
+
|
131
|
+
over_kill_value = ((value - table_max_value) / 2).to_i
|
132
|
+
over_kill_damage = max_damage + over_kill_value * 1
|
133
|
+
over_kill_shock = max_shock + over_kill_value * 1
|
134
|
+
|
135
|
+
return "#{over_kill_damage}レベル負傷 KO#{over_kill_shock}"
|
136
|
+
end
|
137
|
+
end
|
138
|
+
end
|
139
|
+
end
|
@@ -0,0 +1,414 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module BCDice
|
4
|
+
module GameSystem
|
5
|
+
class TorgEternity < Base
|
6
|
+
# ゲームシステムの識別子
|
7
|
+
ID = 'TorgEternity'
|
8
|
+
# ゲームシステム名
|
9
|
+
NAME = 'TORG Eternity'
|
10
|
+
# ゲームシステム名の読みがな
|
11
|
+
SORT_KEY = 'とおくえたあにてい'
|
12
|
+
# ダイスボットの使い方
|
13
|
+
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
14
|
+
・判定
|
15
|
+
・TG
|
16
|
+
"TG[m]"で1d20をロールします。[]内は省略可能。
|
17
|
+
mは技能基本値を入れて下さい。Rコマンドに読替されます。
|
18
|
+
振り足しを自動で行い、20の出目が出たときには技能無し値も並記します。
|
19
|
+
(TORGダイスボットと同じ挙動をするコマンドです。ロールボーナスの読み替えのみ、Eternity版となります)
|
20
|
+
・TE
|
21
|
+
"TE"で1d20をロールします。
|
22
|
+
振り足しを自動で行い、20の出目が出たときには技能無し値も並記します。
|
23
|
+
出目1の時には「Mishap! 自動失敗!」と出力されます。
|
24
|
+
・UP
|
25
|
+
"UP"で高揚状態のロール(通常の1d20に加え、1d20を追加で振り足し)を行います。
|
26
|
+
各ロールでの振り足しを自動で行い、20の出目が出たときには技能無し値も並記します。
|
27
|
+
一投目で出目1の時には「Mishap! 自動失敗!」と出力され、二投目は行われません。
|
28
|
+
・POS
|
29
|
+
"POSm"で、ポシビリティ使用による1d20のロールを行います。
|
30
|
+
mはポシビリティを使用する前のロール結果を入れて下さい。
|
31
|
+
出目が10未満の場合は、10への読み替えが行われます。
|
32
|
+
また、振り足しを自動で行い、20の出目が出たときには技能無し値も並記します。
|
33
|
+
・ボーナスダメージロール
|
34
|
+
"xBD[+y]"でロールします。[]内は省略可能。
|
35
|
+
xはダメージダイス数。yはダメージ基本値 or 式を入れて下さい。
|
36
|
+
xは1以上が必要です。0だとエラーが出力されます。マイナス値はコマンドとして認識されません。
|
37
|
+
振り足し処理は自動で行われます。(振り足し発生時の目は、「5∞」と出力されます)
|
38
|
+
・各種表
|
39
|
+
"(表コマンド)(数値)"で振ります。
|
40
|
+
・成功レベル表「RTx or RESULTx」
|
41
|
+
・ダメージ結果表「DTx or DAMAGEx」
|
42
|
+
・ロールボーナス表「BTx+y or BONUSx+y or TOTALx+y」 xは数値, yは技能基本値
|
43
|
+
INFO_MESSAGE_TEXT
|
44
|
+
register_prefix(['TE.*', 'UP.*', 'POS.*', '\d+BD.*', 'TG.*', 'RT.*', 'Result.*', 'DT.*', 'damage.*', 'BT.*', 'bonus.*', 'total.*', '1R20.*'])
|
45
|
+
def initialize(command)
|
46
|
+
super(command)
|
47
|
+
end
|
48
|
+
|
49
|
+
def eval_game_system_specific_command(command)
|
50
|
+
torg_check(command) ||
|
51
|
+
getRolld20DiceCommandResult(command) ||
|
52
|
+
getUpRollDiceCommandResult(command) ||
|
53
|
+
getPossibilityRollDiceCommandResult(command) ||
|
54
|
+
getBonusDamageDiceCommandResult(command) ||
|
55
|
+
getSuccessLevelDiceCommandResult(command) ||
|
56
|
+
getDamageResultDiceCommandResult(command) ||
|
57
|
+
getRollBonusDiceCommandResult(command)
|
58
|
+
end
|
59
|
+
|
60
|
+
#################### TORG 1.x ########################
|
61
|
+
def replace_text(string)
|
62
|
+
string = string.gsub(/TG(\d+)/i) { "1R20+#{Regexp.last_match(1)}" }
|
63
|
+
string = string.gsub(/TG/i, '1R20')
|
64
|
+
return string
|
65
|
+
end
|
66
|
+
|
67
|
+
def torg_check(string)
|
68
|
+
string = replace_text(string)
|
69
|
+
|
70
|
+
m = /(^|\s)S?(1R20(([+-]\d+)*))(\s|$)/i.match(string)
|
71
|
+
unless m
|
72
|
+
return nil
|
73
|
+
end
|
74
|
+
|
75
|
+
string = m[2]
|
76
|
+
mod = m[3]
|
77
|
+
|
78
|
+
debug(mod)
|
79
|
+
mod = ArithmeticEvaluator.eval(mod) if mod
|
80
|
+
debug(mod)
|
81
|
+
mod = mod.to_i
|
82
|
+
skilled, unskilled, dice_str, = torg_eternity_dice(false, false)
|
83
|
+
sk_bonus = get_torg_eternity_bonus(skilled)
|
84
|
+
if mod
|
85
|
+
if mod > 0
|
86
|
+
output = "#{sk_bonus}[#{dice_str}]+#{mod}"
|
87
|
+
else
|
88
|
+
output = "#{sk_bonus}[#{dice_str}]#{mod}"
|
89
|
+
end
|
90
|
+
else
|
91
|
+
output = "#{sk_bonus}[#{dice_str}]"
|
92
|
+
end
|
93
|
+
output += " > " + (sk_bonus + mod).to_s
|
94
|
+
if skilled != unskilled
|
95
|
+
output += "(技能無" + (get_torg_eternity_bonus(unskilled) + mod).to_s + ")"
|
96
|
+
end
|
97
|
+
output = "(#{string}) > #{output}"
|
98
|
+
return output
|
99
|
+
end
|
100
|
+
|
101
|
+
#################### TORG Eternity ########################
|
102
|
+
# ロールコマンド (通常ロール)
|
103
|
+
def getRolld20DiceCommandResult(command)
|
104
|
+
debug("Torg Eternity Dice Roll Command ? ", command)
|
105
|
+
m = /(^|\s)(S)?(TE)$/i.match(command)
|
106
|
+
unless m
|
107
|
+
return nil
|
108
|
+
end
|
109
|
+
|
110
|
+
skilled, unskilled, dice_str, mishap = torg_eternity_dice(false, true)
|
111
|
+
if mishap == 1
|
112
|
+
output = "d20ロール(通常) > 1d20[#{dice_str}] > Mishap! 絶対失敗!"
|
113
|
+
else
|
114
|
+
value_skilled = format("%+d", get_torg_eternity_bonus(skilled))
|
115
|
+
if skilled != unskilled
|
116
|
+
value_unskilled = format("%+d", get_torg_eternity_bonus(unskilled))
|
117
|
+
output = "d20ロール(通常) > 1d20[#{dice_str}] > #{value_skilled}[#{skilled}](技能有) / #{value_unskilled}[#{unskilled}](技能無)"
|
118
|
+
else
|
119
|
+
output = "d20ロール(通常) > 1d20[#{dice_str}] > #{value_skilled}[#{skilled}]"
|
120
|
+
end
|
121
|
+
end
|
122
|
+
|
123
|
+
return output
|
124
|
+
end
|
125
|
+
|
126
|
+
# ロールコマンド (高揚ロール)
|
127
|
+
def getUpRollDiceCommandResult(command)
|
128
|
+
debug("Torg Eternity Dice Roll ( UP ) Command ? ", command)
|
129
|
+
m = /(^|\s)(S)?(UP)$/i.match(command)
|
130
|
+
unless m
|
131
|
+
return nil
|
132
|
+
end
|
133
|
+
|
134
|
+
skilled1, unskilled1, dice_str1, mishap = torg_eternity_dice(false, true)
|
135
|
+
if mishap == 1
|
136
|
+
output = "d20ロール(高揚) > 1d20[#{dice_str1}] > Mishap! 絶対失敗!"
|
137
|
+
else
|
138
|
+
skilled2, unskilled2, dice_str2, = torg_eternity_dice(false, false)
|
139
|
+
subtotal_skilled = skilled1 + skilled2
|
140
|
+
subtotal_unskilled = unskilled1 + unskilled2
|
141
|
+
value_skilled = format("%+d", get_torg_eternity_bonus(subtotal_skilled))
|
142
|
+
if subtotal_skilled != subtotal_unskilled
|
143
|
+
value_unskilled = format("%+d", get_torg_eternity_bonus(subtotal_unskilled))
|
144
|
+
output = "d20ロール(高揚) > 1d20[#{dice_str1}] + 1d20[#{dice_str2}] > #{value_skilled}[#{subtotal_skilled}](技能有) / #{value_unskilled}[#{subtotal_unskilled}](技能無)"
|
145
|
+
else
|
146
|
+
output = "d20ロール(高揚) > 1d20[#{dice_str1}] + 1d20[#{dice_str2}] > #{value_skilled}[#{subtotal_skilled}]"
|
147
|
+
end
|
148
|
+
end
|
149
|
+
|
150
|
+
return output
|
151
|
+
end
|
152
|
+
|
153
|
+
# ロールコマンド (ポシビリティロール)
|
154
|
+
def getPossibilityRollDiceCommandResult(command)
|
155
|
+
debug("Torg Eternity Possibility Roll Command ? ", command)
|
156
|
+
m = /(^|\s)(S)?(POS)((\d+)(\+\d+)?)/i.match(command)
|
157
|
+
unless m
|
158
|
+
return nil
|
159
|
+
end
|
160
|
+
|
161
|
+
output_modifier = ArithmeticEvaluator.eval(m[4])
|
162
|
+
skilled, unskilled, dice_str, = torg_eternity_dice(true, false)
|
163
|
+
subtotal_skilled = skilled + output_modifier
|
164
|
+
subtotal_unskilled = unskilled + output_modifier
|
165
|
+
value_skilled = format("%+d", get_torg_eternity_bonus(subtotal_skilled))
|
166
|
+
if subtotal_skilled != subtotal_unskilled
|
167
|
+
value_unskilled = format("%+d", get_torg_eternity_bonus(subtotal_unskilled))
|
168
|
+
output = "d20ロール(ポシビリティ) > #{output_modifier}+1d20[#{dice_str}] > #{value_skilled}[#{subtotal_skilled}](技能有) / #{value_unskilled}[#{subtotal_unskilled}](技能無)"
|
169
|
+
else
|
170
|
+
output = "d20ロール(ポシビリティ) > #{output_modifier}+1d20[#{dice_str}] > #{value_skilled}[#{subtotal_skilled}]"
|
171
|
+
end
|
172
|
+
|
173
|
+
return output
|
174
|
+
end
|
175
|
+
|
176
|
+
# ダメージボーナスコマンド
|
177
|
+
def getBonusDamageDiceCommandResult(command)
|
178
|
+
debug("TorgEternity Bonus Damage Roll Command ? ", command)
|
179
|
+
m = /(\d+)(BD)(([\+\-]\d+)*)/i.match(command)
|
180
|
+
unless m
|
181
|
+
return nil
|
182
|
+
end
|
183
|
+
|
184
|
+
number_bonus_die = m[1].to_i
|
185
|
+
value_modifier, output_modifier = get_torg_eternity_modifier(m[3])
|
186
|
+
if number_bonus_die <= 0
|
187
|
+
output = "エラーです。xBD (x≧1) として下さい"
|
188
|
+
else
|
189
|
+
value_roll, output_roll = get_torg_eternity_damage_bonus_dice(number_bonus_die)
|
190
|
+
output_value = value_roll + value_modifier
|
191
|
+
output = "ボーナスダメージロール(#{number_bonus_die}BD#{output_modifier}) > #{value_roll}[#{output_roll}]#{output_modifier} > #{output_value}ダメージ"
|
192
|
+
end
|
193
|
+
return output
|
194
|
+
end
|
195
|
+
|
196
|
+
# 成功レベル表コマンド
|
197
|
+
def getSuccessLevelDiceCommandResult(command)
|
198
|
+
debug("TorgEternity Success Level Table Command ? ", command)
|
199
|
+
m = /(RT|Result)(\-*\d+([\+\-]\d+)*)/i.match(command)
|
200
|
+
unless m
|
201
|
+
return nil
|
202
|
+
end
|
203
|
+
|
204
|
+
value = ArithmeticEvaluator.eval(m[2])
|
205
|
+
debug(value)
|
206
|
+
if value < 0
|
207
|
+
output = "Failure."
|
208
|
+
else
|
209
|
+
output = get_torg_eternity_success_level(value)
|
210
|
+
end
|
211
|
+
output = "成功レベル表[#{value}] > #{output}"
|
212
|
+
debug(output)
|
213
|
+
return output
|
214
|
+
end
|
215
|
+
|
216
|
+
# ダメージ結果表コマンド
|
217
|
+
def getDamageResultDiceCommandResult(command)
|
218
|
+
debug("TorgEternity Damage Result Table Command ? ", command)
|
219
|
+
m = /(DT|Damage)(\-*\d+([\+\-]\d+)*)/i.match(command)
|
220
|
+
unless m
|
221
|
+
return nil
|
222
|
+
end
|
223
|
+
|
224
|
+
value = ArithmeticEvaluator.eval(m[2])
|
225
|
+
debug(value)
|
226
|
+
output = get_torg_eternity_damage_result(value)
|
227
|
+
output = "ダメージ結果表[#{value}] > #{output}"
|
228
|
+
debug(output)
|
229
|
+
return output
|
230
|
+
end
|
231
|
+
|
232
|
+
# ロールボーナス表コマンド
|
233
|
+
def getRollBonusDiceCommandResult(command)
|
234
|
+
debug("TorgEternity Roll Bonus Table Command ? ", command)
|
235
|
+
m = /(BT|Bonus)(\d+)(([\+\-]\d+)*)/i.match(command)
|
236
|
+
unless m
|
237
|
+
return nil
|
238
|
+
end
|
239
|
+
|
240
|
+
value_roll = m[2].to_i
|
241
|
+
output_bonus = get_torg_eternity_bonus(value_roll)
|
242
|
+
debug(output_bonus)
|
243
|
+
value_modifier, output_modifier = get_torg_eternity_modifier(m[3])
|
244
|
+
if value_roll <= 1
|
245
|
+
output = "ロールボーナス表[#{value_roll}] > Mishap!!"
|
246
|
+
elsif output_modifier.empty?
|
247
|
+
output = "ロールボーナス表[#{value_roll}] > #{output_bonus}"
|
248
|
+
else
|
249
|
+
value_result = output_bonus.to_i + value_modifier
|
250
|
+
debug(value_result)
|
251
|
+
output = "ロールボーナス表[#{value_roll}]#{output_modifier} > #{output_bonus}[#{value_roll}]#{output_modifier} > #{value_result}"
|
252
|
+
end
|
253
|
+
debug(output)
|
254
|
+
return output
|
255
|
+
end
|
256
|
+
|
257
|
+
def get_torg_eternity_table_result(value, table)
|
258
|
+
output = nil
|
259
|
+
table.each do |item|
|
260
|
+
item_index = item[0]
|
261
|
+
if item_index > value
|
262
|
+
break
|
263
|
+
end
|
264
|
+
|
265
|
+
output = item[1]
|
266
|
+
end
|
267
|
+
return output
|
268
|
+
end
|
269
|
+
|
270
|
+
# 修正式計算サブルーチン
|
271
|
+
def get_torg_eternity_modifier(string_modifier)
|
272
|
+
debug("modifier check : #{string_modifier}")
|
273
|
+
if string_modifier == ''
|
274
|
+
value_modifier = 0
|
275
|
+
output_modifier = ""
|
276
|
+
else
|
277
|
+
value_modifier = ArithmeticEvaluator.eval(string_modifier)
|
278
|
+
output_modifier = format("%+d", value_modifier)
|
279
|
+
end
|
280
|
+
debug(value_modifier)
|
281
|
+
debug(output_modifier)
|
282
|
+
return value_modifier, output_modifier
|
283
|
+
end
|
284
|
+
|
285
|
+
# d20ロールサブルーチン
|
286
|
+
def torg_eternity_dice(check_pos, check_mishap)
|
287
|
+
isSkilledCritical = true
|
288
|
+
isCritical = true
|
289
|
+
skilled = 0
|
290
|
+
unskilled = 0
|
291
|
+
mishap = 0
|
292
|
+
dice_str = ""
|
293
|
+
while isSkilledCritical
|
294
|
+
dice_str += "," unless dice_str.empty?
|
295
|
+
dice_n = @randomizer.roll_once(20)
|
296
|
+
if check_pos
|
297
|
+
if dice_n < 10
|
298
|
+
dice_str_now = "#{dice_n}→10"
|
299
|
+
dice_n = 10
|
300
|
+
isSkilledCritical = false
|
301
|
+
else
|
302
|
+
dice_str_now = dice_n.to_s
|
303
|
+
end
|
304
|
+
dice_str += dice_str_now
|
305
|
+
else
|
306
|
+
dice_str += dice_n.to_s
|
307
|
+
end
|
308
|
+
skilled += dice_n
|
309
|
+
unskilled += dice_n if isCritical
|
310
|
+
if dice_n == 20
|
311
|
+
isCritical = false
|
312
|
+
elsif dice_n != 10
|
313
|
+
isSkilledCritical = false
|
314
|
+
isCritical = false
|
315
|
+
if check_mishap & (dice_n == 1)
|
316
|
+
mishap = 1
|
317
|
+
end
|
318
|
+
end
|
319
|
+
check_pos = false
|
320
|
+
check_mishap = false
|
321
|
+
end
|
322
|
+
return skilled, unskilled, dice_str, mishap
|
323
|
+
end
|
324
|
+
|
325
|
+
# ボーナスダイスロールサブルーチン
|
326
|
+
def get_torg_eternity_damage_bonus_dice(number)
|
327
|
+
debug("bonus dice roll : #{number}")
|
328
|
+
value_roll = 0
|
329
|
+
output_roll = ""
|
330
|
+
if number > 0
|
331
|
+
value_roll = 0
|
332
|
+
output_roll = ""
|
333
|
+
while number > 0
|
334
|
+
output_roll = "#{output_roll}," unless output_roll.empty?
|
335
|
+
|
336
|
+
dice_value = @randomizer.roll_once(6)
|
337
|
+
dice_text = dice_value.to_s
|
338
|
+
|
339
|
+
if dice_value == 6
|
340
|
+
dice_value = 5
|
341
|
+
dice_text = "5∞"
|
342
|
+
number += 1
|
343
|
+
end
|
344
|
+
value_roll += dice_value
|
345
|
+
output_roll = "#{output_roll}#{dice_text}"
|
346
|
+
debug(value_roll)
|
347
|
+
debug(output_roll)
|
348
|
+
number -= 1
|
349
|
+
end
|
350
|
+
else
|
351
|
+
output_roll = "0"
|
352
|
+
end
|
353
|
+
debug(value_roll)
|
354
|
+
debug(output_roll)
|
355
|
+
return value_roll, output_roll
|
356
|
+
end
|
357
|
+
|
358
|
+
# 成功レベル表
|
359
|
+
def get_torg_eternity_success_level(value)
|
360
|
+
success_table = [
|
361
|
+
[0, "Success - Standard."],
|
362
|
+
[5, "Success - Good!"],
|
363
|
+
[10, "Success - Outstanding!!"]
|
364
|
+
]
|
365
|
+
return get_torg_eternity_table_result(value, success_table)
|
366
|
+
end
|
367
|
+
|
368
|
+
# ダメージチャート
|
369
|
+
def get_torg_eternity_damage_result(value)
|
370
|
+
damage_table = [
|
371
|
+
[-50, "ノーダメージ"],
|
372
|
+
[-5, "1ショック"],
|
373
|
+
[0, "2ショック"],
|
374
|
+
[5, "1レベル負傷 + 2ショック"],
|
375
|
+
[10, "2レベル負傷 + 4ショック"],
|
376
|
+
[15, "3レベル負傷 + 6ショック"],
|
377
|
+
[20, "4レベル負傷 + 8ショック"],
|
378
|
+
[25, "5レベル負傷 + 10ショック"],
|
379
|
+
[30, "6レベル負傷 + 12ショック"],
|
380
|
+
[35, "7レベル負傷 + 14ショック"],
|
381
|
+
[40, "8レベル負傷 + 16ショック"],
|
382
|
+
[45, "9レベル負傷 + 18ショック"],
|
383
|
+
[50, "10レベル負傷 + 20ショック"]
|
384
|
+
]
|
385
|
+
return get_torg_eternity_table_result(value, damage_table)
|
386
|
+
end
|
387
|
+
|
388
|
+
def get_torg_eternity_bonus(value)
|
389
|
+
bonus_table = [
|
390
|
+
[1, -10],
|
391
|
+
[2, -8],
|
392
|
+
[3, -6],
|
393
|
+
[5, -4],
|
394
|
+
[7, -2],
|
395
|
+
[9, -1],
|
396
|
+
[11, 0],
|
397
|
+
[13, 1],
|
398
|
+
[15, 2],
|
399
|
+
[16, 3],
|
400
|
+
[17, 4],
|
401
|
+
[18, 5],
|
402
|
+
[19, 6],
|
403
|
+
[20, 7]
|
404
|
+
]
|
405
|
+
bonus = get_torg_eternity_table_result(value, bonus_table)
|
406
|
+
if value > 20
|
407
|
+
over_value_bonus = ((value - 21) / 5).to_i + 1
|
408
|
+
bonus += over_value_bonus
|
409
|
+
end
|
410
|
+
return bonus
|
411
|
+
end
|
412
|
+
end
|
413
|
+
end
|
414
|
+
end
|